Jorgen
World's Strongest Fairy
So I posted in the dibs thread that I wasn't exactly satisfied with my Ttar analysis and I wanted to change it up a bit. Here's what I had in mind.
[Overview]
name: Jack of all Trades (NEW)
move 1: Rock Slide
move 2: Fire Blast / Crunch
move 3: Pursuit
move 4: Roar
item: Leftovers
[SET COMMENTS]
name: Mixed Sweeper (Same Set, formerly known as "Offensive")
move 1: DynamicPunch
move 2: Rock Slide
move 3: Fire Blast
move 4: Pursuit
item: Leftovers
[SET COMMENTS]
[SET]
name: CurseTar (This is basically the "Defensive" set, but moved)
move 1: Rock Slide
move 2: Roar
move 3: Curse
move 4: Rest / Earthquake
item: Leftovers
[SET COMMENTS]
Obviously this is a work in progress, I'll be filling in the Jack-of-all-trades set description and get more specific with what I end up changing. This is more or less just outlining in general what I plan to do. Also apologies for the format, It'll look better when it's ready for formal QC checks
[Overview]
- Keep the same
name: Jack of all Trades (NEW)
move 1: Rock Slide
move 2: Fire Blast / Crunch
move 3: Pursuit
move 4: Roar
item: Leftovers
[SET COMMENTS]
- Coming Soon!
name: Mixed Sweeper (Same Set, formerly known as "Offensive")
move 1: DynamicPunch
move 2: Rock Slide
move 3: Fire Blast
move 4: Pursuit
item: Leftovers
[SET COMMENTS]
- Keep mostly the same
- tweak the wording to place less emphasis on it being an ambiguously "offensive" set and more on it being a "mixed sweeper" set
- Preserve mentions of Tbolt, Crunch, and EQ as options on this set
- Don't make DynamicPunch seem as mandatory, for example a Rock Slide/Crunch/Fire Blast/Pursuit set is totally viable
- Keep mostly the same
- tweak the wording to place less emphasis on it being an ambiguously "offensive" set and more on it being a "mixed sweeper" set
[SET]
name: CurseTar (This is basically the "Defensive" set, but moved)
move 1: Rock Slide
move 2: Roar
move 3: Curse
move 4: Rest / Earthquake
item: Leftovers
[SET COMMENTS]
- Shorten it considerably
- place less emphasis on it being a strictly "defensive" set defined by Roar
- mention Curse as a decent setup move for offensive purposes
- discuss choice between Rest / EQ, the former giving you longevity for defensive purposes, the latter giving coverage against stuff like Nidoking
- maybe discuss Fire Blast/Pursuit/Crunch as last-slot options?
- Keep mostly the same
- place less emphasis on it being a strictly "defensive" set defined by Roar
- Keep mostly the same
- Keep mostly the same, even the "weird" counters because there are some Rock Slide-less Ttars and some others that can't hit Egg
Obviously this is a work in progress, I'll be filling in the Jack-of-all-trades set description and get more specific with what I end up changing. This is more or less just outlining in general what I plan to do. Also apologies for the format, It'll look better when it's ready for formal QC checks