Tyranitar (Singles) Part 1/2 [GP 2/2]

bobochan

slow mo my bobo
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[OVERVIEW]

Despite numerous weaknesses to many top-tier threats, Tyranitar still stands out as one of the most versatile bulky offense Pokemon in the metagame. Being one of the only two sand setters in the format, Tyranitar faces a lot of competition from Hippowdon, which has superior bulk and typing that allow it to wall any physical attacker with ease. However, due to its Rock typing, Tyranitar gets a 50% Special Defense boost under sand, which can be helpful when playing supportive roles. Taking on a more offensive approach when using Tyranitar is where it really shines, though. Depending on its item, Tyranitar can play a variety of roles, including that of a sweeper, bulky Pursuit trapper, or just support. Its Mega Evolution not only increases its overall bulk but also boosts its Speed, which puts it in an important Speed tier after one boost. Thanks to sand also breaking potential Focus Sashes, Mega Tyranitar differentiates itself from other Dragon Dance sweepers such as Mega Salamence, Mega Charizard X, and Mega Gyarados. With its huge movepool and excellent stat distribution, Tyranitar can run both physical and special sets or even go mixed, with moves such as Fire Blast and Ice Beam letting it easily check some of the threats that would otherwise be troublesome such as Ferrothorn and Landorus-T. Tyranitar is a staple on stall teams due to its ability to get rid of Mega Gengar, a huge threat for stall teams because of Shadow Tag. It is also a must on sand teams, being one of the only two setters that can help Excadrill activate Sand Rush just by switching in. While Tyranitar's typing theoretically lets it handle Fire-, Flying-, and Ghost-types, some of these usually carry Fighting-type moves as coverage, and they can outspeed and OHKO Tyranitar. Tyranitar is also at the mercy of some of the most prominent Fighting-types seen in Battle Spot, such as Blaziken and Breloom. Tyranitar's Speed is also a letdown, as even when it has a Choice Scarf equipped, it fails to hit an important tier, further limiting its effectiveness against the threats that it's supposed to match up well against, such as Mega Gengar, Weavile, and Alakazam.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Mega Tyranitar's Attack and Speed, which, coupled with its more-than-impressive bulk, turns it into a terrifying sweeper that can easily demolish teams. Stone Edge is the primary STAB move and will OHKO almost everything that is weak to it; it also has a nice critical hit chance, so it'll continue to be somewhat useful even if Tyranitar is burned. Rock Slide can be used instead, as the higher accuracy can prevent Mega Tyranitar from missing at crucial times, and the 30% chance to flinch is especially nice at +1 Speed. Rock Slide is better used with Crunch, since you won't be relying on the weaker option as Mega Tyranitar's only STAB move. Ice Punch gives Mega Tyranitar crucial coverage against Garchomp and Landorus-T, making Mega Tyranitar harder to revenge kill with their STAB Earthquake if it already has a boost under its belt. The last move depends on what Tyranitar wishes to hit, as there is no ideal move that will cover all other relevant threats in the metagame. Crunch is a secondary STAB option that is much more reliable than Stone Edge, boasting perfect accuracy and allowing Tyranitar to hit bulky Psychic-types that will otherwise wall it, namely Cresselia and Slowbro. Earthquake hits Steel-types such as Mega Mawile, Heatran, and Aegislash and it is particularly useful against the latter because Earthquake doesn't incur King's Shield's Attack drop, unlike Crunch. Superpower has a chance to OHKO Mega Kangaskhan and opposing Tyranitar prior to boosting while also giving Mega Tyranitar a reliable move to hit Mamoswine, Ferrothorn, and Hydreigon with. It also lets Mega Tyranitar breaks through defensive Normal-types if your team struggles to deal with them, like Porygon2 and Chansey.

Set Details
========

Maximum Speed investment with a Jolly nature is a must for Mega Tyranitar to hit an important tier at +1 Speed, outspeeding Mega Gengar. If reaching this benchmark isn't important for Mega Tyranitar, you may opt for an Adamant nature for more power, although it is generally not recommended. Attack should also be maxed to take full advantage of Dragon Dance, making Mega Tyranitar a very potent sweeper after just one boost. Tyranitarite is necessary for Tyranitar to Mega Evolve, providing it with a much-needed boost to its defenses and crucially increasing its Speed. Sand Stream should always be Tyranitar's first choice of ability, as it only increases its Special Defense by 50% upon the switch in and also breaks Focus Sash via residual damage.

Usage Tips
========

Mega Tyranitar requires a substantial amount of support and therefore should be kept until later stages and used as a late-game sweeper. Tyranitar can set up on Pokemon that can't do much to it such as Zapdos, Latios, and Raikou and Mega Evolve as soon as possible to make use of its increased bulk and much-needed new Speed tier. When trying to set up, it's not recommended to do so against Ground-types such as Garchomp despite having the bulk to survive an Earthquake, since Rough Skin damage can be fatal after all because Ice Punch is a contact move. Watch out for weaker super effective attacks such as Scald; most of the time, it's not worth the risk to stay in and try to use Dragon Dance and potentially get burned. The unreliability of Stone Edge can sometimes be the difference between a win and a loss; with that in mind, don't use it unless you have to. If you're running Crunch, bulky Steel-types such as Mega Mawile should be removed before bringing out Mega Tyranitar. Likewise, if Earthquake or Superpower is used, you should have teammates that can deal with bulky Psychic-types such as Cresselia and Slowbro. As both Garchomp and Landorus-T are popular Choice Scarf users, using Ice Punch to catch these on the switch before setting up may be an effective play.

Team Options
========

Like with most Tyranitar sets, Talonflame is a fantastic partner, being able to take out almost every Fighting-type easily with its priority Brave Bird. In return, Mega Tyranitar can get rid of annoying Electric-types that it struggles with such as Thundurus, Raikou, and Zapdos. Since Will-O-Wisp gives Mega Tyranitar an easier time to set up against physical attackers, Gengar and Rotom-W make decent teammates. The former can switch into predicted Fighting-type moves with ease, while the latter is able to freely switch into any Ground-types and burn them or just hit them with Hydro Pump. Mega Venusaur is a fantastic Mega Evolution to bring in matchups that may prove troublesome for Mega Tyranitar due to their fantastic synergy in general. Mega Tyranitar powers through offensive teams once it's set up, while Mega Venusaur has the means to take down bulkier teams with its Leech Seed and STAB moves that deal with Fairy-, Ground-, Water-types with ease. Dual screens users give Mega Tyranitar more opportunities to set up thanks to reduced damage; both Latios and Klefki are great options. Latios also has access to Memento to make Tyranitar even harder to take down if the foe decides to stay in, while Klefki can paralyze foes with its Prankster Thunder Wave. Suicune can set up on the defensive threats that Mega Tyranitar might have trouble breaking down such as Porygon2 and Mega Sableye (though Snarl will be somewhat annoying); in return, Mega Tyranitar gets rid of Electric-types for Suicune. Rotom-H is an effective Mega Mawile check and can help spread burns to increase Mega Tyranitar's chances at setting up, but do take note of the shared weakness to Water.

[SET]
name: Offensive
move 1: Pursuit / Stealth Rock
move 2: Rock Tomb / Stone Edge
move 3: Ice Punch
move 4: Superpower / Crunch / Earthquake
item: Lum Berry / Smooth Rock / Assault Vest / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Pursuit allows Tyranitar to trap Mega Gengar and Latios, outright OHKOing both if they switch out, while also dealing heavy damage to threats that will most likely switch out anyway such as Talonflame and Volcarona. Stealth Rock may be used if you lack a setter, and offensive teams will always appreciate it being up. Rock Tomb is Tyranitar's primary STAB move; it will OHKO all foes that are 4x weak to it as well as offensive Thundurus most of the time. It also has a nice secondary effect of slowing down switch-ins, which can be important considering Tyranitar's low Speed. Stone Edge trades accuracy for more power, allowing Tyranitar to OHKO Mega Charizard X and defensive Rotom-H if these are important targets for your team. Ice Punch provides mandatory coverage against Ground-types, can OHKO Garchomp, has a chance to OHKO Mega Salamence, and deals heavy damage to other Ground-types like Landorus-T and Gliscor. Superpower is the best coverage move on this set, being able to OHKO opposing Tyranitar while hitting both Mega Kangaskhan and Ferrothorn hard, both of which can otherwise take this set on easily. Crunch allows Tyranitar to cleanly 2HKO non-Mega Slowbro and is a more reliable STAB move than Stone Edge thanks to its perfect accuracy. Crunch will also OHKO Mega Gengar without risking Pursuit if it stays in. Lastly, Earthquake is an option mainly to hit Steel-types such as Mega Mawile and Heatran. It also reliably hits Aegislash without risking the sharp Attack drop of King's Shield.

Set Details
========

Maximum investment in both Attack and Speed allows Tyranitar to hit as hard as possible without losing any power, OHKOing the likes of Garchomp and Mega Salamence with Ice Punch after sandstorm damage. An alternative spread of 60 HP / 60 Atk / 132 Def / 4 SpD / 252 Spe can be used, helping Tyranitar survive an Earthquake from Garchomp and Mamoswine while still being able to outspeed Garchomp and Mega Kangaskhan after a Rock Tomb and finishing them off Ice Punch or Superpower. Lum Berry is the ideal item for Tyranitar, as it is a status magnet, allowing it to avoid potential burns, paralysis, and sleep and potentially giving it a free Attack boost from Swagger if the foe decides to stay in. Lum Berry is also particularly useful against Mega Gengar, because it is known to be a common user of Will-O-Wisp and Hypnosis. Smooth Rock greatly helps Excadrill by extending the duration of sand, as it is less likely to get stalled out with eight turns. Assault Vest helps Tyranitar survive Focus Blast without the need to run a Careful nature, turning Tyranitar into a special tank in tandem with the boost from sand. Chople Berry lets Tyranitar take Mach Punch from Breloom, potentially knocking it out with a combination Ice Punch and sand damage. Lastly, if your team can afford to give up a Mega slot, Mega Tyranitar makes a fine trapper due to increased bulk and power.

Usage Tips
========

Tyranitar makes a decent lead to set up Stealth Rock or take out a common lead right off the bat, which Rock Tomb helps with greatly. Tyranitar has a good matchup against Garchomp, Thundurus, and Mega Kangaskhan when running Superpower. When not using Tyranitar as a lead, you can switch it in on a weakened Thundurus or Aegislash and eliminate them without having to worry about Thunder Wave or King's Shield. Rock Tomb is a great move to use when you need good damage against something that isn't weak to Pursuit without needing to guess whether or not they switch. By slowing down a switch-in, you can prevent threats such as Gyarados from setting up Dragon Dance safely and either force them to knock out Tyranitar or leave them easier revenge killed by a teammate. Tyranitar is also a very reliable switch-in to Mega Charizard Y and Volcarona for resetting weather and threatening to OHKO them in return. This Tyranitar set is great to have on dedicated stall teams for its ability to effectively deal with Mega Gengar, as stall teams will have sweepers and walls that easily get trapped and eliminated by it. Paralysis support, speed control via Tailwind, or Baton Pass can help Tyranitar Pursuit trap more efficiently without having to risk taking damage if the foe stays in.

Team Options
========

Being the best sand sweeper in the game, Excadrill is a great partner for any Tyranitar. With its Speed doubling in sand, it can even outspeed common Choice Scarf users such as Garchomp and Latios. Mega Salamence rounds off the core nicely, being able to switch into predicted Earthquakes with ease while also dealing with Fighting- and Grass-types such as Blaziken and Mega Venusaur. Alternatively, Mega Altaria is also nice to round out the sand core. Lastly, Talonflame can close out the game with Brave Bird much more easily when Electric-types and Steel-types are weakened or gone. Garchomp is a decent partner here, as Tyranitar gets rid of opposing Garchomp with Ice Punch and deals with Zapdos and Thundurus so that Garchomp can clean up. Serperior can provide paralysis support for Tyranitar, which is always appreciated on a slow Pokemon, while Tyranitar gets rid of Talonflame, a huge problem for Serperior. In addition, Serperior can threaten Ground-types such as Hippowdon and remove bulky Water-types such as Suicune and Rotom-W with ease. Due to their immunity to Ground-types and the ability to spread burns, Rotom-H and Rotom-W make decent teammates. As the opponent is less likely to expect Thunder Wave from these two, they make effective paralysis inducers, compensating for Tyranitar's low Speed. Naturally, Pokemon that enjoy the absence of Mega Gengar are greatly appreciated on the team. Mega Slowbro is one of the best examples, as Tyranitar helps it remove powerful special attackers such as Mega Gengar and Mega Charizard Y, as well as Electric-types, and Mega Slowbro can help Tyranitar deal with Fighting-types while setting up Calm Mind. Finally, Greninja makes a decent addition, being able to eliminate Ground- and Dragon-types more reliably than Tyranitar while offering great coverage and Speed to the team overall.

[SET]
name: Defensive Trapper
move 1: Pursuit
move 2: Rock Slide / Rock Tomb
move 3: Foul Play
move 4: Thunder Wave / Crunch / Stealth Rock
item: Lum Berry / Tyranitarite
ability: Sand Stream
nature: Careful
evs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Pursuit is a necessary move for Tyranitar to function as a trapper, easily OHKOing Mega Gengar but also getting damage on the targets that are likely to switch out such as Talonflame and Volcarona. Rock Slide is the primary STAB move that is fairly accurate compared to Stone Edge and used to check Fire-types such as Mega Charizard Y, Talonflame, and Volcarona. Rock Tomb is an alternative that has better accuracy and can slow down switch-ins; while you should note that it fails to OHKO Thundurus, it is generally the better option when you're not running Thunder Wave. Foul Play prevents Tyranitar from being setup bait to certain physical attackers such as Mega Kangaskhan and Mega Salamence, is boosted by STAB, and has the benefit of not being affected by King's Shield. Thunder Wave further prevents Tyranitar from being setup bait, crippling nearly anything that is faster than Tyranitar. A combination of Thunder Wave and Rock Slide can be deadly if flinches stack. Crunch can also be used if you want a safer Dark-type STAB move for those Mega Gengar that decide to stay in as well as a reliable move to hit bulky Psychic-types such as Slowbro. If your team wants Stealth Rock support as well as a trapper in one slot, Stealth Rock can be used in the last slot.

Set Details
========

Maximum HP investment with 204 EVs in Special Defense and a Careful nature allows Tyranitar to survive any Focus Blast with ease, including Life Orb Thundurus's. Other common users of this move include Mega Gengar and Mega Charizard Y. 44 EVs are then allocated to Attack to give Tyranitar a chance to OHKO even some bulkier variants of Mega Gengar. The remaining EVs are allocated to Defense and Speed so that no points are wasted due to the EV mechanics at level 50. Lum Berry lets Tyranitar avoid status one time, which can be crucial against the threats it's meant to trap, since they are very likely to target Tyranitar with a status move such as Will-O-Wisp, Hypnosis, or Thunder Wave. Mega Tyranitar is also an option if you want greater bulk and damage output, although you won't be able to bring a different Mega Evolution, making this somewhat less appealing. Sand Stream gives Tyranitar the ability to set sand on the switch, effectively breaking all Focus Sashes on foes not immune to sand and making Excadrill a huge threat to offensive teams.

Usage Tips
========

Because this Tyranitar can reliably remove Mega Gengar, it should be used on stall teams that are particularly vulnerable to having their Pokemon trapped and eliminiated by it. Therefore, you would often be benching Tyranitar if there are few to no foes that may pose a threat to your defensive team or if you do not require a particular threat removed such as Thundurus, Talonflame, or Charizard. You may use Tyranitar as a lead to try and trap Mega Gengar from the get-go or just neuter something with Thunder Wave and work from there. Against unfavorable lead matchups such as Garchomp, Landorus-T, and Ferrothorn, due to lack of coverage and less Attack investment, you may directly switch out to a bulkier teammate so that you can save Tyranitar for trapping later on. As with most Tyranitar sets, prior paralysis support is greatly appreciated, as this allows it to run other moves such as Crunch and Stealth Rock and also lets it trap foes more safely in case they stay in.

Team Options
========

Mega Slowbro appreciates Mega Gengar and Thundurus gone and in return takes on most Fighting-types with ease. Chansey is often found on stall teams and is great to have, despite the duo's shared weakness to Fighting, since Tyranitar is able to remove or cripple the Ghost-types that threaten it, such as Mega Gengar and Aegislash. Gliscor makes a decent teammate and functions a decent status absorber for Tyranitar once Lum Berry is gone. Tyranitar can also help Gliscor get rid of pesky Taunt users including Talonflame, Thundurus, and Mega Gengar. Any Talonflame is good with Tyranitar; offensive ones appreciate Thunder Wave or Stealth Rock support to can clean up more easily, while specially defensive variants do well against defensive threats thanks to Taunt and Will-O-Wisp. With fantastic synergy and great overall bulk, Mega Venusaur makes a great teammate, being able to deal with Water-types while Tyranitar can come into Flying- and Psychic-types with ease. Skarmory appreciates Tyranitar's ability to deal with Electric- and Fire-types such as Raikou and Volcarona. Excadrill is Tyranitar's sand partner in crime, as it benefits greatly from Tyranitar's sand to take advantage of Sand Rush as soon as it comes in to threaten offensive teams.
 
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Theorymon

Long Live Super Mario Maker! 2015-2024
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Moderator
I've had waaaay too much fun in the last two weeks with NYC and E3, but its about time I hunker down and check this versatile mofo!


[OVERVIEW]

-Although the environment hasn't been kind to it, with an abundance of fast and powerful Ground- and Fighting-types, Tyranitar still stands out as one of the most versatile bulky offense mons in the metagame.
-Being one of the only two sand setters in the format, Tyranitar faces a lot of competition from Hippowdon, which has superior bulk and typing, allowing it to wall any physical attackers with ease.
I'd mention that TTar also takes special hits a lot better than Hippowdon, which is pretty important for the support set imo!
-Taking on a more offensive approach when using Tyranitar is where it really shines. As depending on its item, Tyranitar can play a variety of rules, including that of a sweeper, bulky Pursuit trapper or just play support.
-Sand Stream boosts Tyranitar's Special Defense by 50% from the get go, Mega Evolution not only increases its overall bulk, but also Speed, which puts it in an important Speed tier after one boost.
-As sand also breaks potential sashes, this differentiates Tyranitar from other Dragon Dance sweepers such as Mega Salamence, Mega Charizard X and Mega Gyarados.
-With its huge movepool and excellent stat distribution, Tyranitar can run both physical and special sets or even go mixed.
-And with moves such as Fire Blast and Ice Beam easily checking some of the threats which would otherwise be troublesome such as Ferrothorn and Landorus-T.
-Tyranitar's typing is a double-edged sword, theoretically this lets it handle Fire-, Flying- and Ghost-types, however some of these usually carry Fighting-type move as coverage, and they can outspeed to OHKO Tyranitar.
-Tyranitar is also at the mercy of some of the most prominent Fighting-types seen in Battle Spot, such as Blaziken and Breloom, no matter how set up Tyranitar may be, they will always be able to beat it.
-Tyranitar's Speed is also a letdown, even with a Choice Scarf equipped, fails to hit an important tier, further limiting its effectiveness against the threats that it's supposed to match up well against, such as Mega Gengar, Weavile and Alakazam.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


-Dragon Dance boosts its Attack and Speed, coupled with Mega Tyranitar's more than impressive bulk, turns it into a terrifying sweeper that can easily sweep teams.
-Stone Edge is a mandatory STAB move which will OHKO almost everything that is weak to it and has nice chance to crit so it'll continue to be somewhat useful if Tyranitar is burnt.
-Ice Punch gives Tyranitar crucial coverage against Ground-types so that it makes Mega Tyranitar harder to get revenged by their STAB Earthquake if it already has a boost under its belt.
-The last move depends on what Tyranitar wishes to hit, as there is no ideal move that will cover all relevant threats in the metagame.
-Crunch is a secondary STAB option that is much more reliable than Stone Edge, boasting perfect accuracy, allowing Tyranitar to hit bulky Psychic-types which will otherwise wall it, namely Cresselia and Slowbro.
-Earthquake hits Steel-types such as Mega Mawile, Heatran and Aegislash, particularly useful against the latter as Earthquake isn't affected by King's Shield unlike Crunch.
-Superpower has a chance to OHKO Mega Kangaskhan prior to boosting, and lets Tyranitar breaks through defensive Normal-types if your team struggles to deal with them, like Porygon2 and Chansey. I'd also mention that Superpower lets you OHKO other Tyranitar and gives you a reliable move against Mamoswine, Ferrothorn, and Hydreigon.

Set Details
========


-Maximum Speed investment with a Jolly nature is a must for Mega Tyranitar to hit an important tier at +1 Speed, including Mega Gengar.
-Attack should also be maxed to complement Dragon Dance, making Tyranitar a very potent sweeper after just one boost.
-Tyranitarite is necessary for Tyranitar to mega evolve, providing it with a much needed boost to its defenses and even increases its Speed.
I'd mention that Tyranitar actually needs the speed increase its Mega Evolution gives it in order to outspeed Mega Gengar, which again, is very important!
-Sand Stream should always be Tyranitar's first choice ability, as it only increases its Special Defense by 50% upon switch in, but also has the chance to break Focus Sash via residual damage.

Usage Tips
========


-Mega Tyranitar requires a substantial amount of support and therefore should be kept until later stages and used as a late game sweeper.
-Tyranitar can set up on mons that can't do much to it such as Zapdos, Latios and Raikou, and evolve as soon as possible to make use of its increased bulk and much needed new Speed tier.
-When trying to set up, it's not recommended to do so against Ground-types such as Garchomp despite having the bulk to live an Earthquake due to Rough Skin damage which can be fatal since Ice Punch is a contact move.
-Watch out for weaker super-effective attacks such as Scald, most of the time it's not worth the risk to stay in and try to Dragon Dance and potentially getting burnt which will prevent Tyranitar from sweeping.
-Due to the unreliability of Stone Edge, it can sometimes be the difference between a win and a loss, with that in mind, don't use it unless it's you have to.
-If running Crunch, bulky Steel-types should be removed before using Mega Tyranitar. Likewise, if Earthquake or Superpower is used, you should have teammates that can deal with bulky Psychic-types such as Cresselia and Slowbro.

-I'd mention that Ice Punching on the switch before setting up can be pretty effective against Garchomp and Landorus-T, especially since they often have a Choice Scarf to outspeed you anyways. Should also probably mention that they often carry Scarf in usage tips since TTar hates that.

Team Options
========


-Like with most Tyranitar sets, Talonflame is a fantastic partner, being able to take out almost every Fighting-type easily with its priority Brave Bird.
-In return, Tyranitar can get rid of annoying Electric-types that it struggles with such as Thundurus, Raikou and Zapdos.
-Common Will-O-Wisp allows Tyranitar an easier time to set up against physical attackers, Gengar and Rotom-W make decent teammates.
-The former can switch into predicted Fighting-type moves with ease, while the latter is able to freely switch into any Ground-types and burn them or just hit them with Hydro Pump.
-Mega Venusaur is a fantastic mega against matchups that may prove troublesome for Mega Tyranitar, and likewise, due to their fantastic synergy.
-Mega Tyranitar powers through offensive teams once its set up, while Mega Venusaur have means to take down bulkier teams with its Leech Seed and STAB moves that deal with Fairy-, Ground-, Water-types with ease.
-Dual screen users give Tyranitar more opportunities to set up thanks to reduced damage, both Latios and Klefki are great mons that set up screens.
-Latios has access to Memento which makes Tyranitar even harder to take down if the foe decides to stay in, while Klefki can paralyze foes with its Prankster Thunder Wave.
-Suicune can set up on the defensive threats which Mega Tyranitar might have trouble breaking down such as Porygon2 and Mega Sableye, in return, Mega Tyranitar gets rid of Electric-types for Suicune. Most Calm Mind Mega Sableye actually carry Snarl, which makes Suicune have a much harder time with it.

-I'd give Rotom-H a mention for helping out against Mega Mawile, while still being able to throw out WoW. The double Water weakness bites though.

[SET]
name: Pursuit Trapper
move 1: Pursuit
move 2: Rock Tomb / Stone Edge
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Lum Berry / Assault Vest / Chople Berry
ability: Sand Stream
nature: Adamant / Careful
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Moves
========


-Pursuit allows Tyranitar to trap Mega Gengar and Latios, outright OHKOing both if they switch out, also dealing heavy damage to threats that will most likely switch out anyway such as Talonflame and Volcarona.
-Rock Tomb is Tyranitar's primary STAB move, it will OHKO all those 4x weak to it and offensive Thundurus most of the time. It also has a nice secondary effect of slowing switch in's, which can be important considering Tyranitar's low Speed.
-Stone Edge trades accuracy for more power, allowing you to OHKO Mega Charizard X and defensive Rotom-H if these are important targets for your team.
-Ice Punch provides mandatory coverage against Ground-types and can OHKO Garchomp and has a chance to OHKO Mega Salamence, while dealing heavy damage to other Ground-types like Landorus-T and Gliscor.
-Crunch allows Tyranitar to cleanly 2HKO Slowbro, and is a more reliable STAB move than Stone Edge, due to perfect accuracy. Crunch will also OHKO Mega Gengar without risking Pursuit if it stays in.
-Earthquake is an option to hit mainly Steel-types such as Mega Mawile and Heatran. Also reliably hits Aegislash without risking the sharp attack drop of a contact move.
-Superpower is an option if you wish to OHKO opposing Tyranitar and also hits Ferrothorn hard, which would otherwise wall this set.

Set Details
========


-Maximum investment in HP increases Tyranitar overall bulk without sacrificing on damage, and since it is slow anyway generally it does not need any Speed investment for Pursuit trapping.
-An Adamant nature with maximum Attack investment allows Tyranitar to hit as hard as possible, OHKOing the likes of Garchomp and Mega Salamence with Ice Punch after sandstorm damage.
-Alternatively, if Pursuit trapping Mega Gengar and taking out certain Focus Blast targets are more important for the team, such as Thundurus and Mega Charizard Y, then running a Careful nature while moving EVs from Attack to Special Defense is the best option.
-Lum Berry is the ideal item for Tyranitar, being a status magnet, allows it to avoid potential burns, paralysis and sleep, potentially getting that free Attack boost from Swagger, if the foe decides to stay in. Maybe mention that this is especially helpful against Mega Gengar, who often runs WoW or Hypnosis.
-Assault Vest helps Tyranitar live Focus Blast without the need to run an Adamant nature, while also turning Tyranitar into a special tank in additional to the boost from sand. Do you mean that it doesn't need to run Careful anymore?
-Lastly, Chople Berry let's Tyranitar take Mach Punch from Breloom, and potentially knocking it out with a combination Ice Punch and sand damage.

Usage Tips
========


-If using Superpower, Tyranitar will have a decent matchup against the 3 most common threats in the metagame.
-A combination of Superpower and sand knocks out Mega Kangaskhan. Ice Punch will OHKO any Garchomp bar Focus Sash variants, and you can safely trap Mega Gengar.
-Alternatively if Crunch is chosen, you can reliably 2HKO Slowbro, without having to worry about Scald burn or potential Thunder Wave, you can even Pursuit trap it if it decides to switch out.
These three parts sound more like selling points rather than "how to use Pursuit Trapper Tyranitar" to me.

-Rock Tomb is a great move against targets that are likely to switch out if you don't feel like using Pursuit.
-By slowing down a switch in, you can prevent them setting up Dragon Dance safely and force them to knock out Tyranitar or be easily revenged by a teammate.
-When not using Tyranitar as a lead, you can switch in on a weakened Thundurus or Aegislash, and eliminate them, without having to worry about Thunder Wave or King's Shield.
-Tyranitar is also a very reliable switch into Mega Charizard Y and Volcarona, for resetting weather and prevent Volcarona from getting out of hand, fully capable of living a +1 Bug Buzz then OHKOing in return.

Team Options
========


-Naturally, things that enjoy the absence of Mega Gengar is greatly appreciated on the team. Mega Slowbro is one of the best mons in this case.
-Tyranitar helps Slowbro remove powerful special attackers such as Mega Gengar and Mega Charizard Y, as well as Electric-types, and Mega Slowbro can help Tyranitar deal with Fighting-types while setting up Calm Mind.
-Garchomp is a decent partner here, as Tyranitar gets rid of opposing Garchomp with Ice Punch, and deals with Zapdos and Thundurus, so that Garchomp can clean up.
-Mega Venusaur have nearly perfect synergy with Tyranitar, since Tyranitar is immune to Psychic and gets rid of all Flying-types with ease. Mega Venusaur can help Tyranitar take on Fighting-types and Fairy-types at the same time.
-As far as defensive partners go, Skarmory pairs up well with Tyranitar, as Tyranitar helps Skarmory deals with special attackers and helps it take Electric-types and certain Fire-types such as Talonflame and Mega Charizard Y.
-Skarmory can switch into any Ground-types with ease and can proceed to Toxic them, while being able to take on most Fighting-types thanks to its excellent Defense.
-Serperior can provide paralysis support for Tyranitar which is always appreciated on a slow mon, while Tyranitar gets rid of Talonflame for Serperior, a huge problem for it. In addition, Serperior can threaten Ground-types such as Hippowdon and remove bulky Water-types such as Suicune and Rotom-W with ease.

-You sorta imply it already with the teammates you mention, but you might want to outright state that this Tyranitar is a great choice on stall teams in general because of dealing with Mega Gengar.

-I'd mention the Rotoms (W and H) for their Ground immunity and their ability to burn / paralyze stuff. A lot of people don't see Twave from these two coming either!

-I'd give Mega Salamence a mention, has very good typing synergy with TTar, and helps deal with Fighting-types. Talonflame is still damn good here too imo.

-I'd mention Mega Charizard Y. They reset each other's weather, and MCY can handle Fighting-type moves and roasts Steel-types, while TTar handles Talonflame pretty well.


[SET]
name: Support
move 1: Stealth Rock
move 2: Ice Beam
move 3: Roar / Thunder Wave
move 4: Stone Edge / Foul Play / Fire Blast / Superpower
item: Smooth Rock / Focus Sash
ability: Sand Stream
nature: Bold
evs: 252 HP / 76 Def / 180 SpA

[SET COMMENTS]
Moves
========


-Stealth Rock is a great support move, providing the team with additional chip damage alongside sand prevents the Fire- and Flying-types from coming in safely.
-Ice Beam has a chance to OHKO everything that is 4x weak to it, including common Dragon- and Ground-types such as Garchomp, Mega Salamence and Landorus-T.
-Roar has good synergy with Stealth Rocks, allowing Tyranitar to shuffle the opposing team while getting chip damage, also preventing mons that try to set up on it Mega Kangaskhan.
-Thunder Wave is a viable alternative that neuters faster threats such as Mega Gengar and just provide paralysis support in general, allowing your team to have an easier time dealing with. What where you thinking of putting here?
-Stone Edge will still OHKO everything that is 4x weak to it, even with a hindering nature, if checking Talonflame and Volcarona is particularly important for the team.
-A STAB boosted Foul Play can be useful against physical sweepers such as Mega Kangaskhan and has a chance to OHKO at +2, while not getting affected by Intimidate or burn.
-Fire Blast prevents Tyranitar getting walled by Steel-types and will almost always OHKO Ferrothorn and Mega Scizor, and the best option to hit Skarmory with.
-Superpower can be used in the last slot if OHKOing opposing Tyranitar is important for the team but it usually outclassed by the other moves, due to the negative effect and hindering nature.

Set Details
========


-A Bold nature with maximum HP investment allows Tyranitar to be as physically defensive as possible, letting it survive Earthquake from offensive Ground-types so it can retaliate with Ice Beam.
-76 EVs are used in Defense to hit a jump, while the remaining EVs are allocated to Special Attack to increase the chance of OHKO on Ice Beam against all those 4x weak to it.
-Smooth Rock is the best item on a support Tyranitar, giving a Sand Rush sweeper such as Excadrill longer time in sand, if the opponent tries to stall sand turns via switches or Protect.
-Focus Sash is a viable alternative, allowing Tyranitar to live any single hit, which guarantees Tyranitar to at least get rocks up or potentially neuter a threat with Thunder Wave. I actually really like Sashtar, but I personally used a more offensive one. Can't remember the EVs, but I used Mild with enough SpA to OHKO Garchomp, and I used Rock Tomb over Stone Edge since I recall giving it a lot of Speed. Mild has like sub 1% usage, so I imagine this is why 3% of TTar have Modest. Would like the rest of QC to weigh in here!

-Also if you wanna OHKO Garchomp with Bold I think you need like 204 SpA EVs.


Usage Tips
========


-At Team Preview, if the team appears to be defensive or on the bulkier side, it might be wise to bench Tyranitar as Stealth Rocks and even sand offense may prove ineffective against such lineup.
-As a support, Tyranitar is typically is used as a lead, to set up sand immediately. A combination of Ice Beam and Fire Blast hits common leads such as Garchomp, Landorus-T and Ferrothorn.
-If using Focus Sash, this will at least guarantee Stealth Rocks to be up, and you can proceed to Roar out or paralyze the foe if it decides to stay in and set up.
-Thunder Wave works great with a sash, you can paralyze Blaziken and prevent it from potentially outspeeding Excadrill in sand.
-Tyranitar continues to be useful even when burnt or paralyzed, since Roar doesn't use Speed while letting foes take chip damage from rocks.
-Most of its moves Ice Beam, Fire Blast being a special move and Foul Play won't be affected by the cut in Attack.

Team Options
========


-Excadrill is the best teammate to pair up with support Tyranitar, giving it eight turns of sand it needs be, to make full use of the Sand Rush ability which doubles its Speed.
-Thanks to Excadrill's excellent typing, the opponent will have to think twice before trying to Thunder Wave or Toxic Tyranitar.
-Mega Salamence rounds off the sand core nicely, preventing things like Landorus-T or Conkeldurr from overpowering the duo with their STAB moves.
-In a similar fashion, Mega Altaria works in place of Mega Salamence, as an alternative to deal with the Fighting-types and Dragon-types that have their ways with the sand.
-As this set lacks the means to deal with bulky Water-types such as Suicune, Rotom-W and Mega Slowbro, Thundurus is fantastic teammate here.
-Thundurus can paralyze foes with Prankster Thunder Wave; Breloom appreciates Talonflame elimination, while also being able to take on Water-types relatively well.
-Talonflame is great as always, whether it's spreading burns or eliminating Fighting-types with Brave Bird, while Tyranitar helps Talonflame deal with Electric-types such as Thundurus and Raikou.
Like the above set, might want to mention that Mega Charizard Y and TTar work fairly well together. A cool bonus is that this TTar lures in Ground-types too so it can really ruin Garchomp and Scarf Landorus-T's day for Mega Charizard Y. Mega Charizard Y also likes Twave support.

[SET]
name: Choice Scarf
move 1: Stone Edge / Rock Slide
move 2: Pursuit
move 3: Ice Punch / Ice Beam
move 4: Crunch / Earthquake / Superpower
item: Choice Scarf
ability: Sand Stream
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


-Stone Edge is Tyranitar's main STAB move, OHKOing all the relevant threats including those that are 2x weak to it such as Thundurus and specially defensive Zapdos.
-Rock Slide is a more accurate option, with a nice secondary effect of flinching, which is great when equipped with a Choice Scarf. However you miss out the OHKO on Mega Charizard X and defensive Rotom-H.
-Pursuit prevents weakened threats from switching out, and can also catch Gengar before Mega Evolution but Mega Gengar can outspeed Tyranitar the following turn.
-Ice Punch lets Tyranitar OHKO Garchomp most of the time, while dealing massive damage to any other Dragon- and Ground-types such Landorus-T and Mega Salamence.
-Ice Beam can be used as over Ice Punch if OHKOing Landorus-T is more important than Garchomp for your team as it isn't affected by Intimidate but you forces you to run Naive nature.
-Crunch is a reliable STAB move that can be used to OHKO Mega Gengar prior to Mega, and is a superior move to Stone Edge when cleaning up due to perfect accuracy.
-Earthquake is an option to OHKO Heatran, hit Aegislash without playing King's Shield game and Tyranitar's best option to hit Mega Mawile hard. Can potentially catch Blaziken off guard and OHKO if it doesn't Protect first turn.
-Superpower can be used to OHKO opposing Tyranitar, hit Mega Kangaskhan and Ferrothorn hard but leaves you walled by Aegislash and bulky Psychic-types.

Set Details
========


-Running Jolly nature with maximum Speed investment makes full use of Tyranitar's revenge killing potential.
-Attack is also maxed as Tyranitar is forced to lock itself into one move so it wants to hit as hard as possible.
-With a Choice Scarf equipped, it allows Tyranitar to outspeed every threat up to the 116 tier, which includes Whimsicott.
-Sand Stream should always be used over Unnerve, giving Tyranitar a boost in Special Defense and allows it to break potential sashes.
-I'd mention that if you want to guarantee a OHKO on Landorus-T with Ice Beam, you need a Naive nature with 52 SpA EVs.

Usage Tips
========


-As Tyranitar is forced to lock itself into one move and has no means to recover status, bench it if teams appears to be too bulky or defensive at Team Preview.
-Because Choice Scarf is relatively uncommon on Tyranitar, you can surprise threats that stay in such as Garchomp, Thundurus and Mega Lucario.
-Despite being equipped with a Choice Scarf, Tyranitar will still fail to outspeed Mega Gengar, and therefore is more useful against it prior to its mega evolution.
-Pursuit can be risky as it leaves Tyranitar very vulnerable to the next threat if it is able to set up on a choice-locked Pursuit.
-Choice Scarf Tyranitar can be used as a lead to surprise other leads with its increase in Speed or be kept until late game when the opposing team have been weakened enough to the point where it can clean.
-With that said, Tyranitar can easily switch into Mega Charizard Y and reset the sun without worrying to take a Focus Blast afterwards thanks to Choice Scarf.

Team Options
========


-As Tyranitar will be force to lock itself into one move due to Choice Scarf, teammates that can deal with things that tries to set up on it afterwards are great.
-Talonflame can deal with Fighting-types and revenge weakened or frail threats with ease due to priority Brave Bird.
-Greninja is a fantastic partner, being able to handle all Ground-types with ease thanks to its coverage and can take out Garchomp if it tries to set up SD on a choice locked Stone Edge.
-Clefable is a decent teammate for Tyrantar, as Tyranitar is not only able to Pursuit trap or outright OHKO Mega Gengar with Crunch, prior to its mega evolution, but remove bulky Talonflame with a STAB Rock-type move.
-In return, Clefable ignores all the boosts of the setup sweepers that take advantage of Tyranitar, including Suicune and Azumarill.
-As far as Megas go, Salamence, Slowbro and Venusaur are all fine choices. Mega Salamence and Slowbro both enjoy Thundurus eliminated. Mega Venusaur benefits from the removal of Talonflame.
-As this Tyranitar struggles with defensive threats, and cannot play around them once it gets Thunder Wave'ed or burnt, Calm Mind Raikou is capable of setting up and overpowering such foes like Cresselia, Porygon2 and Suicune.
-I'd consider giving a mention to Mega Gengar since it can trap Cresselia and mess with Porygon2 and Suicune with Taunt + Dbond shenanigans.

[STRATEGY COMMENTS]
Other Options
=============


-Substitute can be used on Mega DD set to avoid nasty status which the set is very prone to. However, you will be forced to give up on a coverage move or secondary STAB move.
-Toxic can be used to wear down defensive threats such as Porygon2 and Rotom-W on the switch if Tyranitar is already statused or doesn't have enough investment to break through these.
-Choice Band provides Tyranitar with immediately power and wall breaking potential, but unfortunately Tyranitar does not have the Speed to make full use of it, which is why paralysis support is greatly appreciated if such a set is used.
-Custap Berry has a nice surprise factor when Tyranitar lives on a hit on low. As unlike any other items, does not reveal its nature until it procs.
-I'd bring up Taunt, need for screwing up stuff that attempts to status DDtar at the cost of coverage.
-This is really weird, but Ive seen Eject Button TTar before, usually paired with Excadrill lol. Very risky though especially since TTar and Excadrill share a lot of problems.



Checks and Counters
===================


**Fighting-types**: Due to Tyranitar's 4x weakness to Fighting, they are the biggest threat to it. Blaziken can outspeed any variants of Tyranitar thanks to Speed Boost, and OHKO. Breloom has priority Mach Punch. Mega Heracross and Conkeldurr has the bulk to take any attack and OHKO in return. Mega Lopunny and Mega Lucario also pose problems for Tyranitar due to their impressive Speed and power.

**Fighting-type coverage**: Although not entirely reliable, things that commonly carry Focus Blast will OHKO Tyranitar even though Tyranitar can check some of these without it. Notably Mega Gengar, Thundurus and Mega Charizard Y carry Focus Blast, despite Tyranitar having a positive matchup. Greninja and Weavile are notable users of Low Kick, which can easily OHKO Tyranitar and it can even outspeed Scarf variants.

**Fairy-types**: Mega Mawile can intimidate Tyranitar prior to Mega Evolution, and OHKO in return with its STAB move of choice. Similarly both Azumarill and Mega Altaria can take any attack and OHKO in return. Defensive Clefable has an easy time walling Tyranitar and can potentially use it as set up bait or just neuter it with Thunder Wave.

**Steel-types**: Tyranitar has difficulties breaking past some Steel-types like Skarmory and Aegislash. Skarmory has very high Defense and has access to Roost. Aegislash can play games with Tyranitar through King's Shield and potentially cut its Attack in half if predicted Tyranitar's Crunch correctly, and can OHKO in return with Sacred Sword. Tyranitar lacking Fire Blast will be walled by bulky Scizor, although Bullet Punch and Superpower threatens Tyranitar anyway. Ferrothorn cannot take Superpower or Fire Blast well but have STAB moves which deals heavy damage.

**Ground-types**: Both offensive and defensive Ground-types have ways to check Tyranitar. Offensive Ground-types such as Garchomp, Mamoswine and Landorus-T can outspeed and OHKO with Earthquake, although they do not take Tyranitar's moves well either, whether it's Ice-type coverage or Superpower. Defensive Ground-types such as Hippowdon and Gastrodon can take any attacks and recover any damage taken.

**Water-types**: Physically defensive Water-types such as Rotom-W and Suicune can take Tyranitar's attacks well while can burn it with Will-O-Wisp or Scald. Mega Slowbro has the bulk to take STAB Crunch and retaliate with Scald and then set up on Tyranitar after it gets burned. I'd mention that Mega Slowbro can be a bit risky against Dragon Dance, since it totally relies on a Scald burn to win that match up.

**Physically defensive threats**: Tyranitar has little means to break through these and in return they can hit Tyranitar with status such as burn it or paralyze it and recover off any damage taken. Defensive threats include Cresselia, Porygon2, Mega Venusaur, Mega Sableye and Chansey. I think you need to mention that Cresselia gets owned by DD with Crunch, and Sandstorm ruins Moonlight which is a huge bummer for it.
Besides the stuff I mentioned (sorry that its a bit thin, either you did well or Im having a brain fart lol), I sorta wonder about Choice Band. Choice Band does have the same amount of usage as Scarf this season and has been higher in the past. Its even been rather close to Assaualt Vest sometimes. However, Scarf is a much more unique set and one that happens to screw up some ways to deal with TTar, while CB almost felt like a more restricted Trapper for me. Still, I wouldn't mind if it came out of Other Options, but like the Sashtar natures, I want the feedback of other QCers before we pull anything like that!
 

Hulavuta

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Okay Theorymon wanted me to check this so here it is:

I think a HUGE problem for this analysis is that Tyranitar has so much flexibility so it has many diverse movesets, usually tailored specifically towards what team it's on. So we'll have to decide how specific we want to get and if we want to split sets and such.

Overview

I'd change the mention of Tyranitar taking "50% less from special attacks" because that's not really how that mechanic works. It just boosts Tyranitar's Special Defense by 50%, it doesn't directly affect attacks.

Mention how Tyranitar is a staple on Stall teams due to its ability to get rid of Mega Gengar, which is a humongous threat to stall teams due to Shadow Tag.

Also mention that it enables the Sand archetype by helping out Excadrill.

Dragon Dance

No comment, I never use this set

Pursuit Trapper

It might be too many slashes but I'd like Rock Slide to be slashed in here alongside Rock Tomb and Stone Edge. It gets more use than Rock Tomb. I still agree Rock Tomb is good though.

Make sure you change Crunch to specifically say non-Mega Slowbro. Also mention Excadrill as a teammate again. Other than that I like this set.

BUT

I think you should split this set into two, as a Careful Tyranitar would need a different spread. I say leave the set how it is, except remove mentions of it being on stall teams and remove the Careful slash. Instead, make a new set for stall. I really like Pearl's set in the cores thread:

Tyranitar @ Lum Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe
Careful Nature
- Rock Slide
- Foul Play
- Pursuit
- Thunder Wave / Crunch / Stealth Rock

This set would be used specifically for stall teams. Careful to take hits from Gengar better, Foul Play so you are not set up bait for Kanga and Salamence, Thunder Wave to also not be set-up bait.

In Team Options, mention common stall Pokemon such as Chansey, Slowbro, maybe even Gliscor and so. Mention how you won't always bring it, it is more of a tech Pokemon.

Support Set

Looks good to me, but I don't really use this set much. From what I read I think it is worth keeping.

Choice Scarf

Mention how Naive lowers your Special Defense. Just a casual mention in case people aren't familiar with all the natures. Also mention how Earthquake is not a great move to be locked into.

Other notable Pokemon to mention that Tyranitar outspeeds: Raikou, Kangaskhan (resists Sucker Punch too), Serperior, Thundurus (Thunder Wave sucks though), Garchomp


Finally, Theorymon and I talked it over last night and we think that a Choice Band set should be added instead of staying in Other Options.

I'm not entirely sure of how much speed you'd want, but Max Attack and then the rest in HP is a good spread. We'll try to figure this one out.

The moves would be Rock Slide / Stone Edge, Crunch, Pursuit / Ice Punch, and Earthquake / Superpower I think. Theorymon can comment on other moves but these are the ones I generally use. Pursuit becomes pretty strong here so it's not a total waste to be locked into, although you don't want to be locked into it. It also means if the opponent doesn't switch, you're not doing piss damage, only ass damage.

Crunch is a good wallbreaking move to take down Cresselia as it is a 2HKO. 208 Speed EVs mean you outspeed 4 speed Cress. So maybe it is worth putting speed on it rather than HP.

Stone Edge hurts everything pretty well. There aren't really many safe switch-ins, and that's the main thing. Mega Salamence takes like 88% after Intimidate. Ice Punch pretty much OHKOs Gliscor and 2HKOs all versions of Landorus-T. Guaranteed 2HKO on Venusaur as well with Stone Edge after Sandstorm. With the same 208 Speed for Cress you outspeed Venusaurs and Skarmorys too. Basically just a really solid wallbreaking set that you'd wanna use against more defensive teams. I'm sure you can figure out what to say about it.



That's all for now, since I'm suggesting a lot of changes I'll hold off on giving a stamp for right now because there might still be some discussion to be had about it.
 

Theorymon

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Last time I used Choice Band, I personally just used max HP / max attack / 4 Spe since Sand cut Cresselia's recovery anyways, but I'm sure some teams could justify having more speed since Mega Venusaur is extremely annoying. I also used Rock Tomb because the speed drop was pretty helpful for me in some cases, but Stone Edge is a lot less safe to switch into for sure, and Rock Slide is excellent with Twave support, so I don't mind relegating Rock Tomb to an onset mention.

But that speed mention reminded me... The tricky part about TTar is that this mofo is INSANELY customizable. This is part of why I don't mind splitting the Pursuit trapper set, theres like a million different ways to run TTar, and that one is good for stall teams. I can talk with you more about it after I get my allergy shots today, but if for any reason you get overwhelmed by the sheer amount of stuff there is to write abut Tyranitar, we could see if its possible to split up the work.
 
Last edited:

Hulavuta

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I'd be happy to write up the sets I suggested if needed. The main reason I didn't do this analysis myself before now is because I've literally never used Mega Dragon Dance.
 

bobochan

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Thank you Hula the Vangod and Theorymon again for being patient with me.
I finished writing up the 2 sets as you guys requested!
 

Hulavuta

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Alright, it's been a month but the time has finally come.

Just change the mention of Pursuit doing "chip damage" I don't think that's the most accurate term to use.

Other than that it's QC 1/3

<---
get it because Tyranitar is based on Godzilla top kek

The next QCer I'd like to discuss whether or not max HP should be the listed EV spread over 208 Speed on Choice Band. Not entirely sure. Theorymon whatchoo think.
 

Psynergy

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Been waiting for Hula to give you the official check, this is way more important than the other analyses in progress right now so I may as well do this now before someone checks Magnezone for me. Comments in bold, and I have a few notes at the end.

[OVERVIEW]


-Although the environment hasn't been kind to it, with an abundance of fast and powerful Ground- and Fighting-types, Tyranitar still stands out as one of the most versatile bulky offense mons in the metagame. I feel like what you want to say here is "despite numerous weaknesses to many top threats," might be a more clear way to start that sentence.
-Sand Stream boosts Tyranitar's Special Defense by 50% from the get go, Mega Evolution not only increases its overall bulk, but also Speed, which puts it in an important Speed tier after one boost. You already mention the SpD boost so make sure you're condensing stuff when you actually write this out to avoid repeating yourself.
-Tyranitar is also at the mercy of some of the most prominent Fighting-types seen in Battle Spot, such as Blaziken and Breloom, no matter how set up Tyranitar may be, they will always be able to beat it. Not sure if I'd say that they will always beat it since there are rare cases of it being at like +3, though it usually is the case.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


-Ice Punch gives Tyranitar crucial coverage against Ground-types so that it makes Mega Tyranitar harder to get revenged by their STAB Earthquake if it already has a boost under its belt. Prob mention stuff like Garchomp and Landorus-T specifically

Set Details
========


There's actually a lot of Mega Tyranitar usage (most common item in fact), more so than there is Jolly usage. You sure there's not a reason to run Adamant and give up outspeeding Mega Gengar? If you don't think there's any good enough reason that's fine.


[SET]
name: Offensive Trapper
move 1: Pursuit
move 2: Rock Tomb / Stone Edge / Rock Slide
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Lum Berry / Assault Vest / Chople Berry
ability: Sand Stream
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]
Usage Tips
========


-Rock Tomb is a great move against targets that are likely to switch out if you don't feel like using Pursuit. Rather than not "feeling" like using Pursuit I'd say it's what you use when you need good damage against something that isn't weak to Pursuit, without needing to guess whether or not they switch.
-By slowing down a switch in, you can prevent them (probably specify them, but also make it more general than just Dragon Dancers) setting up Dragon Dance safely and force them to knock out Tyranitar or be easily revenged by a teammate.

Team Options
========


-Due to their immunity (to Ground-type moves?) and the ability to spread burns, Rotom-H and Rotom-W make decent teammates. As the opponent is less likely to expect Thunder Wave from these two, they make an effective paralysis inducer, complementing Tyranitar's low Speed.

ut certain Focus Blast targets are more important for the team, such as Thundurus and Mega Charizard Y, then running a Careful nature while moving EVs from Attack to Special Defense is the best option. This sentence is just here as is, unsure if you meant to put this in set details or in a different set.

[SET]
name: Defensive Trapper
move 1: Pursuit
move 2: Rock Slide / Rock Tomb
move 3: Foul Play
move 4: Thunder Wave / Crunch / Stealth Rock
item: Lum Berry
ability: Sand Stream
nature: Careful
evs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe

[SET COMMENTS]
Set Details
========


-A combination of max HP investment with 204 EVs in Special Defense and a Careful nature allows Tyranitar to live any Focus Blast with ease. Common users of this move include Mega Gengar, Thundurus and Mega Charizard Y. I'd mention which Focus Blast in particular the 204 SpD is designed to survive here.

[SET]
name: Support
move 1: Stealth Rock
move 2: Ice Beam
move 3: Roar / Thunder Wave
move 4: Stone Edge / Foul Play / Fire Blast / Superpower
item: Smooth Rock / Focus Sash
ability: Sand Stream
nature: Bold
evs: 252 HP / 76 Def / 180 SpA

[SET COMMENTS]
Moves
========


I would actually consider slashing Rock Tomb somewhere in the last slot, I use it a lot on SR support Tyranitar and given your spread you're not using the physical moves for the power anyway. Though the set I use is also Adamant with max Speed if you think it makes the last slot look too slashy you don't have to add it.

Set Details
========


-76 EVs are used in Defense to hit a jump, while the remaining EVs are allocated to Special Attack to increase the chance of OHKO on Ice Beam against all those 4x weak to it, 204 EVs Special Attack can be used if you want to guarantee the OHKO on Garchomp. I feel like the investment hits important points but it'd be nice to specify what exactly you survive/KO.

Usage Tips
========


-Tyranitar continues to be useful even when burnt or paralyzed, since Roar doesn't use Speed while letting foes take chip damage from rocks.
-Most of its moves Ice Beam, Fire Blast being a special move and Foul Play won't be affected by the cut in Attack. Not sure if these two points really qualify as usage tips, maybe instead note that this set is bothered less by status, so don't be too afraid to let it soak up a burn or get paralyzed. At the same time being burned wears down Tyranitar faster so be mindful of that too.

[SET]
name: Choice Scarf
move 1: Stone Edge / Rock Slide
move 2: Pursuit
move 3: Ice Punch / Ice Beam
move 4: Crunch / Earthquake / Superpower
item: Choice Scarf
ability: Sand Stream
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

No extra comments, looks solid to me.

[SET]
name: Choice Band
move 1: Rock Slide / Stone Edge
move 2: Crunch
move 3: Pursuit / Ice Punch
move 4: Earthquake / Superpower
item: Choice Band
ability: Sand Stream
nature: Adamant / Brave
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
Set Details
========


As Hula wanted addressed, I think the main set should have some Speed, when you're a wallbreaker you ideally want to outspeed walls. 204 EVs for ouspeeding 4 Speed Cresselia and especially uninvested bulky Rotom-W is good. If you want to keep it relatively bulky you can just do 76 EVs to outspeed Skarmory though.

[STRATEGY COMMENTS]

Checks and Counters
===================


**Fighting-type coverage**: Although not entirely reliable, things that commonly carry Focus Blast will OHKO Tyranitar even though Tyranitar can check some of these without it. Notably Mega Gengar, Thundurus and Mega Charizard Y carry Focus Blast, despite Tyranitar having a positive matchup. Greninja and Weavile are notable users of Low Kick, which can easily OHKO Tyranitar and it can even outspeed Scarf variants. You might be able to merge this with Fighting-types idk, up to you I guess.

A few other notes: I think Tyranitarite can be slashed into some of the other sets as an option, but primarily if you can afford the Mega slot. The offensive support set in particular is worth slashing it in though I think it can be slashed in for both offensive and defensive support, I know some stall teams use Mega Tyranitar without DD and just have four attacks and given it's the most common item, it should definitely be an item choice on more than just the DD set.

Also with regards to the Speed on the Choice Band set, I'm going to follow Hula and say that more input on what Speed should be used on the main set would be nice. I feel 204 EVs with the leftovers in HP is a good way to go for the main set, but there's definitely merit in being bulkier.

That said this was huge to go through, I had more to say than usual but that's expected from such a massive analysis. Once you address all this you can finally go ahead and get started on writing out this behemoth.

2/3
 

[OVERVIEW]

overview looks good, nice job.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide (maybe? take this with a grain of salt. ik the power decrease is huge but ik some people really hate missing and a 30% to flinch is nice while being so fast. not sure how many crucial KOs this misses, but it is probably better w/ cruch since it wont be your only STAB)
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Usage Tips
========


If running Crunch, bulky Steel-types(such as Mega Mawile and Mega Lucario) should be removed before using Mega Tyranitar.

[SET]
name: Offensive Trapper
move 1: Pursuit / Stealth Rock (an offensive set calls for an offensive team, and rocks are usually nice on offensive teams)
move 2: Rock Tomb / Stone Edge / Rock Slide I dont think we need this many slashes cause Rock Tomb is just so great on this set. Too many slashes makes the set look clunky and when its just the 3rd option for rock stab it doesn't feel necessary.
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower (I think Superpower should be slashed before Earthquake, or even first)
item: Lum Berry / Smooth Rock(offensive sets like this are good with Excadrill and Smooth Rock with Exca is gr8) / Assault Vest / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

So, I think this set should be faster, and not necessarily focused on "trapper". I just think this should be a generally offensive set, and it has the option to run Pursuit. Pursuit is cool and shouldnt be removed but i think its best on the more defensive sets & shouldnt be the focus here, just a move in the set. PLUS, this analysis has no other general offensive set with rocks like this one im proposing, and since its pretty common on mence sand teams I think its pretty necessary to fit in. 252 Spe w/ Adamant nature I think is best, this lets it outspeed Kanga and Garchomp after Rock Tomb so it can then proceed to Superpower or Ice Punch. 60 HP / 60 Atk / 132 Def / 4 SpD / 252 Spe This is a pretty common spread that I like a lot. the defense EVs help live things like Chomp & Mamo EQ and it has enough attack to usually KO Kang with Rock Tomb + Superpower, and KO Chomp with Ice Punch.

[SET COMMENTS]
Moves
========


Superpower is an option if you wish to OHKO opposing Tyranitar and also hits Ferrothorn hard, which would otherwise wall this set(and it hits MEGA KAnGASKHAN very hard).

Set Details
========


Maximum investment in HP increases Tyranitar overall bulk without sacrificing on damage, and since it is slow anyway generally it does not need any Speed investment for Pursuit trapping. An Adamant nature with maximum Attack investment allows Tyranitar to hit as hard as possible, OHKOing the likes of Garchomp and Mega Salamence with Ice Punch after sandstorm damage. Lum Berry is the ideal item for Tyranitar, being a status magnet, allows it to avoid potential burns, paralysis and sleep, potentially getting that free Attack boost from Swagger, if the foe decides to stay in. Lum Berry is particularly useful as Mega Gengar is known to be a common user of Will-O-Wisp and Hypnosis. Assault Vest helps Tyranitar live Focus Blast without the need to run an Careful nature, while also turning Tyranitar into a special tank in additional to the boost from sand. Chople Berry let's Tyranitar take Mach Punch from Breloom, and potentially knocking it out with a combination Ice Punch and sand damage. Lastly, if your team can afford to give up a Mega slot, Mega Tyranitar makes a fine trapper due to increased bulk and power.

Usage Tips
========


Rock Tomb is a great move to use when you need good damage against something that isn't weak to Pursuit, without needing to guess whether or not they switch. By slowing down a switch in, you can prevent threats setting up Dragon Dance safely such as Gyarados and force them to knock out Tyranitar or be easier revenged by a teammate. When not using Tyranitar as a lead, you can switch in on a weakened Thundurus or Aegislash, and eliminate them, without having to worry about Thunder Wave or King's Shield. Tyranitar is also a very reliable switch into Mega Charizard Y and Volcarona, for resetting weather and prevent Volcarona from getting out of hand, fully capable of living a +1 Bug Buzz then OHKOing in return. This Tyranitar set is great to have on stall dedicated teams, for its ability to effectively deal with Mega Gengar, as stall teams will have sweepers and walls that easily gets trapped and elimination by it. Thanks to Lum Berry, you no longer need to worry about certain threats such as Slowbro getting a burn or paralysis in, as Crunch will easily 2HKO it. Having paralysis support beforehand or speed control via Tailwind/Baton Pass can help Tyranitar Pursuit trap more efficiently without having to risk in taking damage if the foe stays in.

Try to mention that its great as a lead to either set up rocks or just get a kill against a lot of common leads, which its really good at with Rock Tomb. its got a great matchup against Garchomp, Kang(if you have SP), and thund.

If you switch to the EV spread I mentioned above, just make sure to adjust some things you mention accordingly, like living +1 Bug Buzz and always 2hkoing Slowbro with Crunch.(which i don't really like mentioning anyway cause seriously how often are you facing nonmega Slowbro?)

Team Options
========


Naturally, things that enjoy the absence of Mega Gengar is greatly appreciated on the team. Mega Slowbro is one of the best mons in this case. Tyranitar helps Slowbro remove powerful special attackers such as Mega Gengar and Mega Charizard Y, as well as Electric-types, and Mega Slowbro can help Tyranitar deal with Fighting-types while setting up Calm Mind. Garchomp is a decent partner here, as Tyranitar gets rid of opposing Garchomp with Ice Punch, and deals with Zapdos and Thundurus, so that Garchomp can clean up. Mega Venusaur have nearly perfect synergy with Tyranitar, since Tyranitar is immune to Psychic and gets rid of all Flying-types with ease. Mega Venusaur can help Tyranitar take on Fighting-types and Fairy-types at the same time. As far as defensive partners go, Skarmory pairs up well with Tyranitar, as Tyranitar helps Skarmory deals with special attackers and helps it take Electric-types and certain Fire-types such as Talonflame and Mega Charizard Y. Skarmory can switch into any Ground-types with ease and can proceed to Toxic them, while being able to take on most Fighting-types thanks to its excellent Defense. Serperior can provide paralysis support for Tyranitar which is always appreciated on a slow mon, while Tyranitar gets rid of Talonflame for Serperior, a huge problem for it. In addition, Serperior can threaten Ground-types such as Hippowdon and remove bulky Water-types such as Suicune and Rotom-W with ease. Due to their immunity to Ground-types and the ability to spread burns, Rotom-H and Rotom-W make decent teammates. As the opponent is less likely to expect Thunder Wave from these two, they make an effective paralysis inducer, complementing Tyranitar's low Speed. Flying-types such as Mega Salamence and Talonflame are always appreciated and their ability to deal with Fighting-types and have great synergy in general. Mega Charizard Y can help Tyranitar reset the weather, handle Fighting-types while roasting most Steel-types. In turn Tyranitar handles birds such as Talonflame and Zapdos. As sand will naturally be going up whenever Tyranitar comes in, Excadrill makes a fantastic teammate to be able to use Sand Rush from the get go.

Alright so, I feel like you should rethink how you approach this teammates section. This is an offensive set and works better on offensive teams imo. There needs to be more focus on the TTat/Exca/Mence core and less focus on stall. Stall prefers the bulkier sets. So I think Excadrill and Mence should be at the top of this paragraph, rather than literally at the bottom, and way more in depth on the core. Explaining how Ttar & Exca are great vs Thund for mence, while mence patches up the cores Blaziken weakness. And probably less defensive teammates and more offensive ones.

And looking at hula's check it seems he also had the same thoughts as me about taking out stall teammates.


[SET]
name: Defensive Trapper
move 1: Pursuit
move 2: Rock Slide / Rock Tomb
move 3: Foul Play
move 4: Thunder Wave / Crunch / Stealth Rock
item: Lum Berry / Tyranitarite
ability: Sand Stream
nature: Careful
evs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe

[SET COMMENTS]
Moves
========


Pursuit is a necessary move for Tyranitar to function as a trapper, easily OHKOing Mega Gengar but also gets damage in on the targets that are likely to switch out such as Talonflame and Volcarona. Rock Slide is the primary STAB move that is fairly accurate compared to Stone Edge and used to check Fire-types such as Mega Charizard Y, Talonflame and Volcarona. Rock Tomb is an alternative that is even more accurate than Rock Slide and can slow down switch-ins, however do note that you fail to OHKO Thundurus(mention when not running Twave rock tomb becomes a better choice). Foul Play prevents you being a setup bait to certain physical attackers such as Mega Kangaskhan and Mega Salamence and is boosted by STAB and the benefit of not being affected by King's Shield. Thunder Wave further prevents you being setup bait which cripples nearly anything that is faster than Tyranitar. A combination of Thunder Wave and Rock Slide can be deadly if flinch procs. Crunch can also be used if you want a safer Dark-type STAB move for those Mega Gengar that decide to stay in but also have a reliable move to hit bulky Psychic-types with such as Slowbro. If your team wants Stealth Rock support as well as a trapper in one mon, Stealth Rock can be used in the last slot.

Set Details
========


A combination of max HP investment with 204 EVs in Special Defense and a Careful nature allows Tyranitar to live any Focus Blast with ease, including Life Orb Thundurus. Other common users of this move include Mega Gengar and Mega Charizard Y. 44 EVs are then allocated to Attack, to give Tyranitar a chance to OHKO even some bulkier variants of Mega Gengar, and when this is used with an Adamant nature, 44 EVs hits a "jump" in Attack(adamant isnt included in the set so i dont think this should be mentioned). The remaining EVs are allocated to Defense and Speed so that no EV points are wasted due to the EV mechanics at level 50. Lum Berry lets Tyranitar avoid status one time which can be crucial against the threats its meant to trap since they are very likely to hit Tyranitar with a status such as Will-O-Wisp, Hypnosis or Thunder Wave. Mega Tyranitar is also an option if you want increased bulk and damage, although you won't be able to bring other Megas, making this somewhat less appealing. Sand Stream gives Tyranitar the innate ability to set sand on the switch, effectively breaking all sashes on the mons not immune to sand, and makes Excadrill a huge threat to offensive teams.

Usage Tips
========


Because this Tyranitar can reliably remove Mega Gengar, it should be used on stall teams that are particularly vulnerable to being trapped and elimination by Mega Gengar. Therefore, you would be often benching Tyranitar if there are little to no threats that may pose a threat to your defensive team or that you do not require a particularly threat removed such as Thundurus, Talonflame or Charizard. You may use Tyranitar as a lead to try and trap Mega Gengar from the get go, or just neuter something with Thunder Wave and work from there. Against unfavorable lead matchups such as Garchomp, Landorus-T and Ferrothorn due to lack of coverage and less Attack investment, you may directly switch out to a bulkier teammate, so that you may save Tyranitar for trapping later on. As with most Tyranitar sets, prior paralysis support is greatly appreciated, this allows you to run other moves on Tyranitar such as Crunch or Stealth Rock, and also lets you trap foes safer in case they stay in.

Team Options
========


Excadrill is Tyranitar's sand partner in crime, as it appreciates greatly from Tyranitar's ability to set up sand on the switch, so that it may abuse Sand Rush as soon as it comes in to threaten offensive teams.(Dont lead with Exca here imo, make it a last mention cause this kind of set should be focused on stall teams) Mega Slowbro appreciates Mega Gengar and Thundurus gone, and in return, takes most Fighting-types with ease. Chansey is often found on stall teams and is great to have, despite the duo's weakness to Fighting-types since Tyranitar is able to remove or cripple the Ghost-types that threaten it, such as Mega Gengar and Aegislash. Gliscor makes a decent teammate, and functions a decent status absorber for Tyranitar once Lum Berry is gone. Tyranitar can also help Gliscor get rid of pesky Taunt users including Talonflame, Thundurus and Mega Gengar. Due to the lack of Ice-type coverage on this set, Greninja makes a fantastic addition, being able to eliminate Ground- and Dragon-types with ease thanks to STAB Ice Beam and superb Speed. Any Talonflame is good with Tyranitar, offensive ones appreciate Thunder Wave or Stealth Rock support and can clean the game easier, while specially defensive variants does well against defensive threats thanks to Taunt and Will-O-Wisp.

Make more mentions of stall. Talk about Mega Venu & Skarm. Basically all the standard stall mons should be mentioned in team options imo. And Mega Venu naturally has good synergy with ttar. And skarm appreciates ttar pretty much just as much as the rest of stall does.

[SET]
name: Support
move 1: Stealth Rock
move 2: Ice Beam
move 3: Roar / Thunder Wave
move 4: Stone Edge / Foul Play / Fire Blast / Superpower
item: Smooth Rock / Focus Sash
ability: Sand Stream
nature: Bold
evs: 252 HP / 76 Def / 180 SpA

[SET COMMENTS]
Moves
========


Stealth Rock is a great support move, providing the team with additional chip damage alongside sand prevents the Fire- and Flying-types from coming in safely. Ice Beam has a chance to OHKO everything that is 4x weak to it, including common Dragon- and Ground-types such as Garchomp, Mega Salamence and Landorus-T. Roar has good synergy with Stealth Rocks, allowing Tyranitar to shuffle the opposing team while getting chip damage, also preventing mons that try to set up on it Mega Kangaskhan. Thunder Wave is a viable alternative that neuters faster threats such as Mega Gengar and just provide paralysis support in general, allowing your team to have an easier time. Stone Edge will still OHKO everything that is 4x weak to it, even with a hindering nature, if checking Talonflame and Volcarona is particularly important for the team. Rock Tomb is a viable alternative if the Speed drop and better accuracy is more appealing although you miss out on the crucial KOs due to hindering nature. A STAB boosted Foul Play can be useful against physical sweepers such as Mega Kangaskhan and has a chance to OHKO at +2, while not getting affected by Intimidate or burn(you do lose power when ttar is burned). Fire Blast prevents Tyranitar getting walled by Steel-types and will almost always OHKO Ferrothorn and Mega Scizor, and the best option to hit Skarmory with. Superpower can be used in the last slot if OHKOing opposing Tyranitar is important for the team but it usually outclassed by the other moves, due to the negative effect and hindering nature.

Set Details
========


A Bold nature with maximum HP investment allows Tyranitar to be as physically defensive as possible, letting it survive Earthquake from offensive Ground-types so it can retaliate with Ice Beam. 76 EVs are used in Defense to hit a jump potentially helping Tyranitar live an Earthquake from LO Mamoswine, while the remaining EVs are allocated to Special Attack to increase the chance of OHKO on Ice Beam against all those 4x weak to it, 204 EVs Special Attack can be used if you want to guarantee the OHKO on Garchomp. Smooth Rock is the best item on a support Tyranitar, giving a Sand Rush sweeper such as Excadrill longer time in sand, if the opponent tries to stall sand turns via switches or Protect. Focus Sash is a viable alternative, allowing Tyranitar to live any single hit, which guarantees Tyranitar to at least get rocks up or potentially neuter a threat with Thunder Wave.

Usage Tips
========


At Team Preview, if the team appears to be defensive or on the bulkier side, it might be wise to bench Tyranitar as Stealth Rocks and even sand offense may prove ineffective against such lineup. As a support, Tyranitar is typically is used as a lead, to set up sand immediately. A combination of Ice Beam and Fire Blast hits common leads such as Garchomp, Landorus-T and Ferrothorn. If using Focus Sash, this will at least guarantee Stealth Rocks to be up, and you can proceed to Roar out or paralyze the foe if it decides to stay in and set up. Thunder Wave works great with a sash, you can paralyze Blaziken and prevent it from potentially outspeeding Excadrill in sand. As this set is less bothered by status or Intimidate, don't be too afraid to take a para or burn if trading status or denting a threat with Ice Beam or Fire Blast is beneficial. Although be mindful that this set also gets worn down rather easily.

Team Options
========


Excadrill is the best teammate to pair up with support Tyranitar, giving it eight turns of sand it needs be, to make full use of the Sand Rush ability which doubles its Speed. Thanks to Excadrill's excellent typing, the opponent will have to think twice before trying to Thunder Wave or Toxic Tyranitar. (Probably also mention that TTar's ice beam helps deal with a lot of threats to exca like chomp and landot)Mega Salamence rounds off the sand core nicely, preventing things like Landorus-T or Conkeldurr(mention Blaziken here too) from overpowering the duo with their STAB moves. In a similar fashion, Mega Altaria works in place of Mega Salamence, as an alternative to deal with the Fighting-types and Dragon-types that have their ways with the sand. As this set lacks the means to deal with bulky Water-types such as Suicune, Rotom-W and Mega Slowbro, Thundurus is a fantastic teammate here. Thundurus can paralyze foes with Prankster Thunder Wave;(<- thats supposed to be a period right? anyway, mention rotom-w as well for doing a similar thing to thund that you mentioned, besides the twave. deals with bulky waters, and also can deal with ground types and burn them with wisp.) Breloom appreciates Talonflame elimination, while also being able to take on Water-types relatively well. Talonflame is great as always, whether it's spreading burns or eliminating Fighting-types with Brave Bird, while Tyranitar helps Talonflame deal with Electric-types such as Thundurus and Raikou. Mega Charizard Y works nicely with Tyranitar, more so now that Tyranitar can provide Thunder Wave support. This set can also lure in Ground-types such as Garchomp and Landorus-T with Ice Beam since Mega Charizard might struggle with them especially if they are Choice Scarf.

[SET]
name: Choice Scarf
move 1: Stone Edge / Rock Slide
move 2: Pursuit
move 3: Ice Punch / Ice Beam
move 4: Crunch / Earthquake / Superpower
item: Choice Scarf
ability: Sand Stream
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


Stone Edge is Tyranitar's main STAB move, OHKOing all the relevant threats including those that are 2x weak to it such as Thundurus and specially defensive Zapdos. Rock Slide is a more accurate option, with a nice secondary effect of flinching, which is great when equipped with a Choice Scarf. However you miss out the OHKO on Mega Charizard X and defensive Rotom-H. Pursuit prevents weakened threats from switching out, and can also catch Gengar before Mega Evolution but Mega Gengar can outspeed Tyranitar the following turn. Ice Punch lets Tyranitar OHKO Garchomp most of the time, while dealing massive damage to any other Dragon- and Ground-types such Landorus-T and Mega Salamence. Ice Beam can be used as over Ice Punch if OHKOing Landorus-T is more important than Garchomp for your team as it isn't affected by Intimidate but you forces you to run Naive nature(instead of just saying specifically Lando-T i think you could say something like 'ice beam is better vs the intimidate 4x weak mons' cause ice beam is also better vs mence, especially if they're naive). Crunch is a reliable STAB move that can be used to OHKO Mega Gengar prior to Mega, and is a superior move to Stone Edge when cleaning up due to perfect accuracy. Earthquake is an option to OHKO Heatran, hit Aegislash without playing King's Shield game and Tyranitar's best option to hit Mega Mawile hard. Can potentially catch Blaziken off guard and OHKO if it doesn't Protect first turn. With that said, Earthquake is a bad move to lock yourself into. Superpower can be used to OHKO opposing Tyranitar, hit Mega Kangaskhan and Ferrothorn hard but leaves you walled by Aegislash and bulky Psychic-types.


Team Options
========


As Tyranitar will be force to lock itself into one move due to Choice Scarf, teammates that can deal with things that tries to set up on it afterwards are great. Talonflame can deal with Fighting-types and revenge weakened or frail threats with ease due to priority Brave Bird. Greninja is a fantastic partner, being able to handle all Ground-types with ease thanks to its coverage and can take out Garchomp if it tries to set up SD on a choice locked Stone Edge. Clefable is a decent teammate for Tyrantar, as Tyranitar is not only able to Pursuit trap or outright OHKO Mega Gengar with Crunch, prior to its mega evolution, but remove bulky Talonflame with a STAB Rock-type move. In return, Clefable ignores all the boosts of the setup sweepers that take advantage of Tyranitar, including Suicune and Azumarill. As far as Megas go, Salamence, Slowbro and Venusaur are all fine choices. Mega Salamence and Slowbro both enjoy Thundurus eliminated. Mega Venusaur benefits from the removal of Talonflame. As this Tyranitar struggles with defensive threats, and cannot play around them once it gets Thunder Wave'ed or burnt, Calm Mind Raikou is capable of setting up and overpowering such foes like Cresselia, Porygon2 and Suicune. Mega Gengar can trap defensive threats such as Cresselia and annoy Porygon2 and Suicune with the Taunt + Destiny Bond combination.

(I think you can mention Exca again here cause its still good, exca can be good with almost any ttar. Make a note of scarf ice move surprising ground types, making things easier for exca later. Though, do mention the lack of smooth rock sucks a little bit.)

[SET]
name: Choice Band
move 1: Rock Slide / Stone Edge (Stone Edge should be first here imo, CB is all about power you should want the more powerful move for sure. you even go over tons of great things about it in the moves section, which is perfect.)
move 2: Crunch
move 3: Pursuit / Ice Punch
move 4: Earthquake / Superpower
item: Choice Band
ability: Sand Stream
nature: Adamant / Brave
evs: 48 HP / 252 Atk / 4 Def / 204 Spe

[SET COMMENTS]
Moves
========


Rock Slide is Tyranitar's mandatory(mandatory is a strong word. i mean you even already had the slash with it) STAB move. With a Choice Band equipped it now secures the OHKO even on Mega Charizard X and defensive Rotom-H, and the accuracy is always appreciated. If you want to trade in accuracy for even more power, Stone Edge is completely viable. There aren't many safe switch-ins in Battle Spot that can come in on banded Stone Edge, Mega Salamence will take around 88%(or more) and can even 2HKO defensive Mega Venusaur and has a chance to 2HKO Skarmory! Crunch is a reliable secondary STAB move that will now even 2HKO the likes of Cresselia and Mega Slowbro and offensive Mega Venusaur. It's a good move to break walls with due to perfect accuracy unlike Rock Slide or Stone Edge. Thanks to the significant increase in damage output with a Choice Band, Pursuit will be doing decent damage if your opponent decides to stay in and isn't a bad move to lock yourself into unlike the Choice Scarf set(nah its still pretty bad after you get that one kill, you'll almost always have to switch.). However, if trapping is not the main role played by banded Tyranitar, you can opt for Ice Punch in the third slot for Ground- and Dragon-type coverage, which will OHKO Landorus-T even after Intimidate drop and even OHKO Gliscor. Earthquake offers Tyranitar nice coverage against Steel-types, it can OHKO Mega Mawile and even has a chance to OHKO Aegislash after Stealth Rocks. Finally, Superpower can be used to hit opposing Tyranitar, OHKO Mega Kangaskhan and can OHKO Ferrothorn even with some prior damage beforehand.

Set Details
========


Full investment in Attack along with an Adamant nature to maximize Tyranitar's wall breaking potential and make full use of the Choice Band. With 204 Speed EVs, this allows Tyranitar to outspeed minimum invested defensive threats, including Cresselia, Mega Venusaur and Skarmory. 76 Speed can be used if only outspeeding Skarmory is desired, rest goes to HP. Alternatively, max HP investment allows Tyranitar to take an Earthquake from certain threats such as Landorus-T so that it may retaliate and OHKO with Ice Punch if needs be. So that you may directly 2HKO these threats if your team is unable to provide paralysis support. With that said you sacrifice a large amount of bulk in the process and can no longer live an Earthquake. If investing in Speed is not appealing, you can run a Brave nature, allowing Tyranitar to function effectively as a powerful Trick Room attacker. Choice Band is the key item here, providing Tyranitar with immediate wall breaking potential, and can be used to break through even defensive teams given the right support. Sand Stream should be the ability to use regardless of the situation. As it not only provide sand support for things like Excadrill and breaks sashes, but also cuts recovery moves of certain defensive threats such as Cresselia and Mega Venusaur.

Usage Tips
========


Unlike most Tyranitar sets, with a Choice Band equipped, it can now break past even defensive teams with the right support, so you can pick Tyranitar at Team Preview more often than usual. With that said, Choice Band Tyranitar requires a substantial amount of support before it can be utilized to full potential, therefore leading with it may be a bad idea due to its low Speed and extreme vulnerability to status. Against standard stall teams, Tyranitar will need paralysis support to outspeed threats such as Cresselia, Mega Venusaur and Skarmory(i thought the set is specifically EV'd to outspeed these?? you're being inconsistent with what you said before. try to stick with whats on the main set), otherwise running Speed will sacrifice much bulk against Ground-types. Be careful when using Brave nature Tyranitar under Trick support however, as things such as Mega Slowbro and Ferrothorn would still be slower than Tyranitar even with a Speed-hindering nature(i would rephrase this sentence as something like, "use TR against fast offensive teams, not against slow bulky teams"). Banded Crunch is insanely powerful, you can easily OHKO Talonflame and Volcarona without the risk of missing Stone Edge or Rock Slide. Once the opposing team has been weakened enough, you may use Crunch to finish the game or use Rock Slide if you managed to get prior paralysis in since the flinch chance can be crucial against certain threats such as Suicune.

Team Options
========


Support is key for this Tyranitar, as such status users are much appreciated(especially twave since ttar is slow). Grass-types such as Serperior and Breloom can threaten Suicune, while Serperior's Glare can even paralyze Ground-types such as Garchomp, and both of them enjoy Talonflame gone. When looking for Trick Room setters, both Cresselia and Slowbro are fine choices. The former can come in on Earthquake and even give Tyranitar another chance at wallbreaking if status'ed or weakened. Both mons are fine Thunder Wave users also. When the opportunity presents itself, Blaziken makes a fine Baton Pass user to Tyranitar, and can even make it more threatening through Swords Dance or Bulk Up, while Blaziken appreciates Tyranitar's ability to remove Talonflame. Mega Pokemon that pair well with Tyranitar include Mega Salamence and Mega Gyarados. Both of these have great synergy with Tyranitar, and have Intimidate which can be used to soften physical attacks. Mega Salamence and revenge kill most Fighting-types that eliminates Tyranitar, and Mega Gyarados can setup on the Ground-types. Both mons really appreciates HP Ice mons[Electric-types] gone such as Raikou and Thundurus. As always Talonflame is a great partner, being able to threaten Steel-types such as Scizor, Aegislash and easily beats most of the Fighting-types that take out Tyranitar thanks to priority Brave Bird. Again, I think Exca is a good mention. For this specific set, TTar is great at wearing down the really bulky defensive mons like Cress and such thanks to CB power. Then excadrill can sweep the frailer stuff with the boosted speed. Though, do mention the lack of smooth rock sucks a little bit.

[STRATEGY COMMENTS]
Other Options
=============


Substitute can be used on Mega DD set to avoid nasty status which the set is very prone to. However, you will be forced to give up on a coverage move or secondary STAB move. Similarly, Taunt is viable alternative to Substitute which lets you set up on defensive threats easier. This lets you prevent phasing moves such as Whirlwind but you will still be vulnerable to moves like Discharge and Scald. (taunt is also good on other offensive sets to stop things like suicune from setting up) Toxic can be used to wear down defensive threats such as Porygon2 and Rotom-W on the switch if Tyranitar is already statused or doesn't have enough investment to break through these. Custap Berry has a nice surprise factor when Tyranitar lives on a hit on low. As unlike any other items, does not reveal its nature until it procs. Eject Button works effectively in sand combos with Excadrill, allowing you to switch out immediately after setting sand, however this extremely situational.

Checks and Counters
===================


**Fighting-types and Fighting-type coverage**: Due to Tyranitar's 4x weakness to Fighting, they are the biggest threat to it. Blaziken can outspeed any variants of Tyranitar thanks to Speed Boost, and OHKO. Breloom has priority Mach Punch. Mega Heracross and Conkeldurr has the bulk to take any attack and OHKO in return. Mega Lopunny and Mega Lucario also pose problems for Tyranitar due to their impressive Speed and power. Things that commonly carry Focus Blast will OHKO Tyranitar even though Tyranitar can check some of these without it. Notably Mega Gengar, Thundurus and Mega Charizard Y carry Focus Blast, despite Tyranitar having a positive matchup. Greninja and Weavile are notable users of Low Kick, which can easily OHKO Tyranitar and it can even outspeed Scarf variants.

**Fairy-types**: Mega Mawile can intimidate Tyranitar prior to Mega Evolution, and OHKO in return with its STAB move of choice. Similarly both Azumarill and Mega Altaria can take any attack and OHKO in return. Defensive Clefable has an easy time walling Tyranitar and can potentially use it as set up bait or just neuter it with Thunder Wave.

**Steel-types**: Tyranitar has difficulties breaking past some Steel-types like Skarmory and Aegislash. Skarmory has very high Defense and has access to Roost. Aegislash can play games with Tyranitar through King's Shield and potentially cut its Attack in half if predicted Tyranitar's Crunch correctly, and can OHKO in return with Sacred Sword. Tyranitar lacking Fire Blast will be walled by bulky Scizor, although Bullet Punch and Superpower threatens Tyranitar anyway. Ferrothorn cannot take Superpower or Fire Blast well but have STAB moves which deals heavy damage.

**Ground-types**: Both offensive and defensive Ground-types have ways to check Tyranitar. Offensive Ground-types such as Garchomp, Mamoswine and Landorus-T can outspeed and OHKO with Earthquake, although they do not take Tyranitar's moves well either, whether it's Ice-type coverage or Superpower. Defensive Ground-types such as Hippowdon and Gastrodon can take any attacks and recover any damage taken.

**Water-types**: Physically defensive Water-types such as Rotom-W and Suicune can take Tyranitar's attacks well while can burn it with Will-O-Wisp or Scald. Mega Slowbro has the bulk to take STAB Crunch and retaliate with Scald and then set up(Iron Defense) on Tyranitar after it gets burned, although it is risky as Mega Slowbro relies heavily on the Scald burn to beat Tyranitar(i dont feel this is necessarily true, ID does pretty well against most ttar).

**Physically defensive threats**: Tyranitar has little means to break through these and in return they can hit Tyranitar with status such as burn it or paralyze it and recover off any damage taken. Defensive threats include Porygon2, Mega Venusaur, Mega Sableye and Chansey. Bulky Rocket Helmet Cresselia is annoying, however Moonlight's recovery is cut in sand and Mega Tyranitar with a boost running Crunch can simply overwhelm it if no para procs.
Nice work bobo, I know such a big analysis is a pretty tough task. Once you implement all this I wanna quickly look over it again before giving the last check, just to make sure I don't miss anything & everything's good.
 

bobochan

slow mo my bobo
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I now implemented everything you noted in bold.
Oh NOVED THE GODSEND, leader of Team Valor.
Will you be so kind and grace me with your fiery stamp of approval?
So that we may send this beast to the depth of hell known as GP.
 
Rock Slide can be used as the improved accuracy can prevent you from missing at crucial times while the 30% to flinch is especially nice at +1 Speed(make sure to specify this since you're getting +1 in two stats)

If running Crunch, bulky Steel-types such as Mega Mawile and Mega Lucario should be removed before using Mega Tyranitar.This is my bad, i overlooked that you said 'bulky' when i first checked it. So just Mega Mawile is enough as a good example.

Due to the lack of Ice-type coverage on this set, Greninja makes a fantastic addition, being able to eliminate Ground- and Dragon-types with ease thanks to STAB Ice Beam and superb Speed. I dont like Greninja as a teammate for this ttar set since it never really fits on the kind of teams you want this ttar on. This ttar set is designed to support other pokemon, not for other pokemon to support it. Greninja could be a better teammate in the offensive set tho, just take out the mention of lack of ice coverage. Even though the ttar set has ice coverage greninja still takes care of those ground types more reliably.

It looks like you skipped over the first two things I mentioned in team options for the Support set. Idk if thats cause you disagreed or just missed it, if it's the former let me know otherwise I still think you should add them in.


Everything else looks good. 3/3
 

bobochan

slow mo my bobo
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ah shizzle, regarding the first two things you mentioned under team options for the Support set, I definitely missed these.
Most likely when I went to remove the semicolon after Thunder Wave, I might have accidently removed the whole paragraph in the process.
Nevertheless, all of the above has been added in now.

In the meantime, I will ask a GP member on how should this check be split, let me know if there's anything else otherwise. Thanks NOVED C:
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2

[OVERVIEW]

Despite numerous weaknesses to many top threats, Tyranitar still stands out as one of the most versatile bulky offense mons in the metagame. Being one of the only two sand setters in the format, Tyranitar faces a lot of competition from Hippowdon, which has superior bulk and typing, allowing it to wall any physical attackers attacker (seems a bit of a hyperbole but i reckon you should know anyways) with ease. With that said, However, (AC) due to it's its Rock typing, (RH) Tyranitar also gets a 50% Special Defense boost in sand, which can be helpful when playing supportive roles. Taking on a more offensive approach when using Tyranitar is where it really shines, though. As Depending on its item, Tyranitar can play a variety of rules, including that of a sweeper, bulky Pursuit trapper, (AC) or just play support. Its Mega Evolution not only increases its overall bulk (RC) but also boosts its Speed also, which puts it in an important Speed tier after one boost. As Thanks to sand also breaks breaking potential Focus Sashes, this differentiates Mega Tyranitar differentiates itself from other Dragon Dance sweepers such as Mega Salamence, Mega Charizard X and Mega Gyarados. With its huge movepool and excellent stat distribution, Tyranitar can run both physical and special sets or even go mixed, (comma) And with moves such as Fire Blast and Ice Beam letting it easily checking some of the threats which that would otherwise be troublesome such as Ferrothorn and Landorus-T. Tyranitar is a staple on stall teams due to its ability to get rid of Mega Gengar, a huge threat for stall teams because of Shadow Tag. It is also a must on sand teams, being one of the only two setters that can help Excadrill activate Sand Rush just by switching in. While Tyranitar's typing is a double-edged sword, theoretically this lets it handle Fire-, Flying-, (AC) and Ghost-types, however some of these usually carry Fighting-type moves as coverage, and they can outspeed to and OHKO Tyranitar. Tyranitar is also at the mercy of some of the most prominent Fighting-types seen in Battle Spot, such as Blaziken and Breloom. Tyranitar's Speed is also a letdown, as even with when it has a Choice Scarf equipped, fails to hit an important tier, further limiting its effectiveness against the threats that it's supposed to match up well against, such as Mega Gengar, Weavile, (AC) and Alakazam.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts its Mega Tyranitar's Attack and Speed, which, (AC) coupled with Mega Tyranitar's its more-than-impressive (AH) bulk, turns it into a terrifying sweeper that can easily sweep demolish (or w/e, less repetitive) teams. Stone Edge is the primary STAB move which and will OHKO almost everything that is weak to it; (SC) and it also has a nice critical hit chance, (AC) to crit so it'll continue to be somewhat useful even if Tyranitar is burnt burned. Rock Slide can be used, (AC) as the improved accuracy can prevent you Mega Tyranitar from missing at crucial times, (AC) while and the 30% chance to flinch is especially nice at +1 Speed. Rock Slide is better used with Crunch, (AC) since you won't be relying on the weaker option as your Mega Tyranitar's only STAB move. Ice Punch gives Mega Tyranitar crucial coverage against Garchomp and Landorus-T, (AC) so that it makes making Mega Tyranitar harder to get revenged byrevenge kill with their STAB Earthquake if it already has a boost under its belt. The last move depends on what Tyranitar wishes to hit, as there is no ideal move that will cover all relevant threats in the metagame. Crunch is a secondary STAB option that is much more reliable than Stone Edge, boasting perfect accuracy (RC) and allowing Tyranitar to hit bulky Psychic-types which that will otherwise wall it, namely Cresselia and Slowbro. Earthquake hits Steel-types such as Mega Mawile, Heatran, (AC) and Aegislash (RC)and is particularly useful against the latter as because Earthquake isn't affected by doesn't incur King's Shield's Attack drop, (AC) unlike Crunch. Superpower has a chance to OHKO Mega Kangaskhan and opposing Tyranitar prior to boosting (RC) while also giving you a reliable move to hit Mamoswine, Ferrothorn, and Hydreigon with. It also lets Tyranitar breaks through defensive Normal-types if your team struggles to deal with them, like Porygon2 and Chansey.

Set Details
========

Maximum Speed investment with a Jolly nature is a must for Mega Tyranitar to hit an important tier at +1 Speed, including outspeeding Mega Gengar. If outspeeding the Mega Gengar this tier isn't important for Mega Tyranitar, you may opt for Adamant nature for more power, although it is generally not recommended. Attack should also be maxed to complement take full advantage of Dragon Dance, making Tyranitar a very potent sweeper after just one boost. Tyranitarite is necessary for Tyranitar to Mega Evolve, providing it with a much-needed (AH) boost to its defenses and even increases crucially increasing its Speed. The Speed is rather crucial, as Tyranitar fails to outspeed Mega Genger after a boost without it. Sand Stream should always be Tyranitar's first choice of ability, as it only increases its Special Defense by 50% upon the switch in (RC) but and also has the chance to breaks Focus Sash via residual damage.

Usage Tips
========

Mega Tyranitar requires a substantial amount of support and therefore should be kept until later stages and used as a late-game (AH) sweeper. Tyranitar can set up on mons that can't do much to it such as Zapdos, Latios, (AC) and Raikou (RC) and Mega Evolve as soon as possible to make use of its increased bulk and much-needed (AH) new Speed tier. When trying to set up, it's not recommended to do so against Ground-types such as Garchomp despite having the bulk to live survive an Earthquake, (AC) due to since Rough Skin damage which can be fatal after all because since Ice Punch is a contact move. Watch out for weaker super effective (RH) attacks such as Scald; (SC) most of the time, (AC) it's not worth the risk to stay in and try to Dragon Dance and potentially getting burnt which will prevent Tyranitar from sweeping burned. Due to The unreliability of Stone Edge (RC) it can sometimes be the difference between a win and a loss; (SC) with that in mind, don't use it unless it's you have to. If you're running Crunch, bulky Steel-types such as Mega Mawile should be removed before using bringing out (yn?) Mega Tyranitar. Likewise, if Earthquake or Superpower is used, you should have teammates that can deal with bulky Psychic-types such as Cresselia and Slowbro. As both Garchomp and Landorus-T are known to be popular Choice Scarf users, using Ice Punch to catch these on the switch before setting up may be an effective play.

Team Options
========

Like with most Tyranitar sets, Talonflame is a fantastic partner, being able to take out almost every Fighting-type easily with its priority Brave Bird. In return, Tyranitar can get rid of annoying Electric-types that it struggles with such as Thundurus, Raikou, (AC) and Zapdos. Common Since Will-O-Wisp allows Mega Tyranitar an easier time to set up against physical attackers, Gengar and Rotom-W make decent teammates. The former can switch into predicted Fighting-type moves with ease, while the latter is able to freely switch into any Ground-types and burn them or just hit them with Hydro Pump. Mega Venusaur is a fantastic mega against Mega Evolution to bring in matchups that may prove troublesome for Mega Tyranitar and likewise, due to their fantastic synergy in general. (not really sure what to do with this, reckon you're referring to picking mons at team preview?) Mega Tyranitar powers through offensive teams once its it's set up, while Mega Venusaur have has the means to take down bulkier teams with its Leech Seed and STAB moves that deal with Fairy-, Ground-, Water-types with ease. Dual screens users give Mega Tyranitar more opportunities to set up thanks to reduced damage; (SC) both Latios and Klefki are great mons that set up screens options. Latios also has access to Memento which makes to make Tyranitar even harder to take down if the foe decides to stay in, while Klefki can paralyze foes with its Prankster Thunder Wave. Suicune can set up on the defensive threats which that Mega Tyranitar might have trouble breaking down such as Porygon2 and Mega Sableye (but though Snarl will be somewhat annoying); (SC, parentheses; and you mean Mega Sableye's Snarl, don't you?) in return, Mega Tyranitar gets rid of Electric-types for Suicune. Rotom-H is an effective Mega Mawile check and can help spread burns to increase Mega Tyranitar's chances at setting up, but do take note of the double shared weakness to Water-types.

[SET]
name: Offensive
move 1: Pursuit / Stealth Rock
move 2: Rock Tomb / Stone Edge
move 3: Ice Punch
move 4: Superpower / Crunch / Earthquake
item: Lum Berry / Smooth Rock / Assault Vest / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Pursuit allows Tyranitar to trap Mega Gengar and Latios, outright OHKOing both if they switch out, while also dealing heavy damage to threats that will most likely switch out anyway such as Talonflame and Volcarona. Stealth Rock may be used if you lack a setter, (AC) and offensive teams will always appreciate rocks on the field it being up. Rock Tomb is Tyranitar's primary STAB move; (SC) it will OHKO all those foes 4x weak to it and as well as offensive Thundurus most of the time. It also has a nice secondary effect of slowing switch in's down switch-ins, which can be important considering Tyranitar's low Speed. Stone Edge trades accuracy for more power, allowing you Tyranitar to OHKO Mega Charizard X and defensive Rotom-H if these are important targets for your team. Ice Punch provides mandatory coverage against Ground-types, (AC) and can OHKO Garchomp, (AC) and has a chance to OHKO Mega Salamence, while dealing and deals heavy damage to other Ground-types like Landorus-T and Gliscor. Superpower is the best coverage move on this set, being able to OHKO opposing Tyranitar while hitting both Mega Kangaskhan and Ferrothorn hard, both of which can otherwise take this set on easily. Crunch allows Tyranitar to cleanly 2HKO non-Mega Slowbro (RC) and is a more reliable STAB move than Stone Edge (RC) due to its perfect accuracy. Crunch will also OHKO Mega Gengar without risking Pursuit if it stays in. Lastly, Earthquake is an option mainly to hit mainly Steel-types such as Mega Mawile and Heatran. It also reliably hits Aegislash without risking the sharp Attack drop of a contact move King's Shield.

Set Details
========

Maximum investment in both Attack and Speed allows Tyranitar to hit as hard as possible while not without losing any power, OHKOing the likes of Garchomp and Mega Salamence with Ice Punch after sandstorm damage. An alternative spread of 60 HP / 60 Atk / 132 Def / 4 SpD / 252 Spe can be used, which helps you live it survive an Earthquake from Garchomp and Mamoswine while still being able to outspeed and take out Garchomp and Mega Kangaskhan (RC) after a Rock Tomb with a combination of Rock Tomb + and finishing them off (or just "KOing them" if Rock Tomb damage isn't required for this) Ice Punch or Superpower, respectively. Lum Berry is the ideal item for Tyranitar, being as it is a status magnet, allows allowing it to avoid potential burns, paralysis, (AC) and sleep (RC) and potentially getting that giving it a free Attack boost from Swagger (RC) if the foe decides to stay in. Lum Berry is also particularly useful as against Mega Gengar, (AC) because it is known to be a common user of Will-O-Wisp and Hypnosis. Smooth Rock greatly helps Excadrill by extending the duration of sand, as it is less likely to get stalled out with eight turns. Assault Vest helps Tyranitar live survive Focus Blast without the need to run an a Careful nature, while also turning Tyranitar into a special tank in additional to tandem with the boost from sand. Chople Berry let's lets Tyranitar take Mach Punch from Breloom, and potentially knocking it out with a combination Ice Punch and sand damage. Lastly, if your team can afford to give up a Mega slot, Mega Tyranitar makes a fine trapper due to increased bulk and power.

Usage Tips
========

Tyranitar makes a decent lead to set up rocks Stealth Rock or take out a common lead right off the bat, which Rock Tomb helps with greatly. Tyranitar has a good matchup against Garchomp, Thundurus, and Mega Kangaskhan (RC) when running Superpower. When not using Tyranitar as a lead, you can switch it in on a weakened Thundurus or Aegislash (RC) and eliminate them (RC) without having to worry about Thunder Wave or King's Shield. Rock Tomb is a great move to use when you need good damage against something that isn't weak to Pursuit (RC) without needing to guess whether or not they switch. By slowing down a switch-in, (AH) you can prevent threats such as Gyarados from setting up Dragon Dance safely such as Gyarados and either force them to knock out Tyranitar or be leave them easier revenge killed by a teammate. (seems weird to have an "or" situation here when them being revenge killed implies that they do knock out Tyranitar) Tyranitar is also a very reliable switch into switch-in to Mega Charizard Y and Volcarona (RC) for resetting weather and threatening to OHKO in return. This Tyranitar set is great to have on stall dedicated stall (or stall-inclined?) teams (RC) for its ability to effectively deal with Mega Gengar, as stall teams will have sweepers and walls that easily gets get trapped and elimination eliminated by it. Having Paralysis support, (AC) beforehand or speed control via Tailwind, (AC) or Baton Pass (I think? Baton Pass as speed control doesnt really make sense) can help Tyranitar Pursuit trap more efficiently without having to risk in taking damage if the foe stays in.

Team Options
========

Being the best sand abuser sweeper in the game, Excadrill is a great partner for any Tyranitar. With its Speed doubling in sand, it can even outspeed common Choice Scarf users such as Garchomp and Latios. Mega Salamence rounds off the core nicely, being able to switch into predicted Earthquakes with ease (RC) while also dealing with Fighting- and Grass-types such as Blaziken and Mega Venusaur. Alternatively, Mega Altaria is also nice to round off out the sand core. Lastly, Talonflame can clean close out the game with Brave Bird much easier, more easily when Electric-types and Steel-types are weakened or gone. Garchomp is a decent partner here, as Tyranitar gets rid of opposing Garchomp with Ice Punch (RC) and deals with Zapdos and Thundurus (RC) so that Garchomp can clean up. Serperior can provide paralysis support for Tyranitar, (AC) which is always appreciated on a slow Pokemon, while Tyranitar gets rid of Talonflame for Serperior, a huge problem for it Serperior. In addition, Serperior can threaten Ground-types such as Hippowdon and remove bulky Water-types such as Suicune and Rotom-W with ease. Due to their immunity to Ground-types and the ability to spread burns, Rotom-H and Rotom-W make decent teammates. As the opponent is less likely to expect Thunder Wave from these two, they make an effective paralysis inducers, complementing compensating for Tyranitar's low Speed. Naturally, things Pokemon that enjoy the absence of Mega Gengar is are greatly appreciated on the team. Mega Slowbro is one of the best mons in this case examples. Tyranitar helps Mega Slowbro remove powerful special attackers such as Mega Gengar and Mega Charizard Y, as well as Electric-types, and Mega Slowbro can help Tyranitar deal with Fighting-types while setting up Calm Mind. Finally, Greninja makes a decent addition, being able to eliminate Ground- and Dragon-types more reliably than Tyranitar (RC) while offering great coverage and speed to the team overall.

[SET]
name: Defensive Trapper
move 1: Pursuit
move 2: Rock Slide / Rock Tomb
move 3: Foul Play
move 4: Thunder Wave / Crunch / Stealth Rock
item: Lum Berry / Tyranitarite
ability: Sand Stream
nature: Careful
evs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Pursuit is a necessary move for Tyranitar to function as a trapper, easily OHKOing Mega Gengar but also gets getting damage in on the targets that are likely to switch out such as Talonflame and Volcarona. Rock Slide is the primary STAB move that is fairly accurate compared to Stone Edge and used to check Fire-types such as Mega Charizard Y, Talonflame, (AC) and Volcarona. Rock Tomb is an alternative that is even more accurate than Rock Slide and can slow down switch-ins; (SC) however do while you should note that you fail it fails to OHKO Thundurus, but it is generally the better option when you're not running Thunder Wave. Foul Play prevents you Tyranitar from being a setup bait to certain physical attackers such as Mega Kangaskhan and Mega Salamence, (AC) and is boosted by STAB, (AC) and has the benefit of not being affected by King's Shield. Thunder Wave further prevents you Tyranitar from being setup bait, (AC) which cripples crippling nearly anything that is faster than Tyranitar. A combination of Thunder Wave and Rock Slide can be deadly if flinch procs flinches stack. (check content etc) Crunch can also be used if you want a safer Dark-type STAB move for those Mega Gengar that decide to stay in but also have as well as a reliable move to hit bulky Psychic-types with such as Slowbro. If your team wants Stealth Rock support as well as a trapper in one mon slot, Stealth Rock can be used in the last slot.

Set Details
========

A combination of max Maximum HP investment with 204 EVs in Special Defense and a Careful nature allows Tyranitar to live survive any Focus Blast with ease, including Life Orb Thundurus's. Other common users of this move include Mega Gengar and Mega Charizard Y. 44 EVs are then allocated to Attack (RC) to give Tyranitar a chance to OHKO even some bulkier variants of Mega Gengar. The remaining EVs are allocated to Defense and Speed so that no EV points are wasted due to the EV mechanics at level 50. Lum Berry lets Tyranitar avoid status one time, (AC) which can be crucial against the threats it's meant to trap, (AC) since they are very likely to hit target Tyranitar with a status move such as Will-O-Wisp, Hypnosis, (AC) or Thunder Wave. Mega Tyranitar is also an option if you want increased greater bulk and damage output, although you won't be able to bring other a different Megas Evolution, making this somewhat less appealing. Sand Stream gives Tyranitar the innate ability to set sand on the switch, effectively breaking all Focus Sashes on the mons foes not immune to sand (RC) and makes making Excadrill a huge threat to offensive teams.

Usage Tips
========

Because this Tyranitar can reliably remove Mega Gengar, it should be used on stall teams that are particularly vulnerable to being having their Pokemon trapped and elimination eliminiated by Mega Gengar. Therefore, you would often be often benching Tyranitar if there are little few to no threats foes that may pose a threat to your defensive team or that if you do not require a particularly threat removed such as Thundurus, Talonflame, (AC) or Charizard. You may use Tyranitar as a lead to try and trap Mega Gengar from the get-go (AH, RC) or just neuter something with Thunder Wave and work from there. Against unfavorable lead matchups such as Garchomp, Landorus-T, (AC) and Ferrothorn, (AC) due to lack of coverage and less Attack investment, you may directly switch out to a bulkier teammate (RC) so that you may can save Tyranitar for trapping later on. As with most Tyranitar sets, prior paralysis support is greatly appreciated, as this allows you to run other moves on Tyranitar such as Crunch or and Stealth Rock (RC) and also lets you trap foes safer more safely in case they stay in.

Team Options
========

Mega Slowbro appreciates Mega Gengar and Thundurus gone (RC) and in return (RC) takes on most Fighting-types with ease. Chansey is often found on stall teams and is great to have, despite the duo's shared weakness to Fighting, (AC) -types since Tyranitar is able to remove or cripple the Ghost-types that threaten it, such as Mega Gengar and Aegislash. Gliscor makes a decent teammate (RC) and functions a decent status absorber for Tyranitar once Lum Berry is gone. Tyranitar can also help Gliscor get rid of pesky Taunt users including Talonflame, Thundurus, (AC) and Mega Gengar. Any Talonflame is good with Tyranitar; (SC) offensive ones appreciate Thunder Wave or Stealth Rock support and to can clean the game easier up more easily, (?) while specially defensive variants does do well against defensive threats thanks to Taunt and Will-O-Wisp. With fantastic synergy and great overall bulk, Mega Venusaur makes a great teammate, being able to deal with Water-types while Tyranitar can come into bird spam Flying- and Psychic-types with ease. Skarmory appreciates Tyranitar's ability to deal with Electric- and Fire-types such as Raikou and Volcarona. Excadrill is Tyranitar's sand partner in crime, as it appreciates benefits greatly from Tyranitar's ability to set up sand on the switch, so that it may abuse to take advantage of Sand Rush as soon as it comes in to threaten offensive teams.
 
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[OVERVIEW]

Despite numerous weaknesses to many top top-tier threats, Tyranitar still stands out as one of the most versatile bulky offense mons Pokemon in the metagame. Being one of the only two sand setters in the format, Tyranitar faces a lot of competition from Hippowdon, which has superior bulk and typing, typing that allowing allow it to wall any physical attacker with ease. However, due to its Rock typing, Tyranitar gets a 50% Special Defense boost in under sand, which can be helpful when playing supportive roles. Taking on a more offensive approach when using Tyranitar is where it really shines, though. Depending on its item, Tyranitar can play a variety of rules, roles, including that of a sweeper, bulky Pursuit trapper, or just support. Its Mega Evolution not only increases its overall bulk but also boosts its Speed, which puts it in an important Speed tier after one boost. Thanks to sand also breaking potential Focus Sashes, Mega Tyranitar differentiates itself from other Dragon Dance sweepers such as Mega Salamence, Mega Charizard X X, and Mega Gyarados. With its huge movepool and excellent stat distribution, Tyranitar can run both physical and special sets or even go mixed, with moves such as Fire Blast and Ice Beam letting it easily check some of the threats that would otherwise be troublesome such as Ferrothorn and Landorus-T. Tyranitar is a staple on stall teams due to its ability to get rid of Mega Gengar, a huge threat for stall teams because of Shadow Tag. It is also a must on sand teams, being one of the only two setters that can help Excadrill activate Sand Rush just by switching in. While Tyranitar's typing theoretically lets it handle Fire-, Flying-, and Ghost-types, some of these usually carry Fighting-type moves as coverage, and they can outspeed and OHKO Tyranitar. Tyranitar is also at the mercy of some of the most prominent Fighting-types seen in Battle Spot, such as Blaziken and Breloom. Tyranitar's Speed is also a letdown, as even when it has a Choice Scarf equipped, it fails to hit an important tier, further limiting its effectiveness against the threats that it's supposed to match up well against, such as Mega Gengar, Weavile, and Alakazam.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Ice Punch
move 4: Crunch / Earthquake / Superpower
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance boosts Mega Tyranitar's Attack and Speed, which, coupled with its more-than-impressive bulk, turns it into a terrifying sweeper that can easily demolish teams. Stone Edge is the primary STAB move and will OHKO almost everything that is weak to it; it also has a nice critical hit chance, so it'll continue to be somewhat useful even if Tyranitar is burned. Rock Slide can be used, used instead, as the improved higher accuracy can prevent Mega Tyranitar from missing at crucial times, and the 30% chance to flinch is especially nice at +1 Speed. Rock Slide is better used with Crunch, since you won't be relying on the weaker option as Mega Tyranitar's only STAB move. Ice Punch gives Mega Tyranitar crucial coverage against Garchomp and Landorus-T, making Mega Tyranitar harder to revenge kill with their STAB Earthquake if it already has a boost under its belt. The last move depends on what Tyranitar wishes to hit, as there is no ideal move that will cover all other relevant threats in the metagame. Crunch is a secondary STAB option that is much more reliable than Stone Edge, boasting perfect accuracy and allowing Tyranitar to hit bulky Psychic-types that will otherwise wall it, namely Cresselia and Slowbro. Earthquake hits Steel-types such as Mega Mawile, Heatran, and Aegislash and it is particularly useful against the latter because Earthquake doesn't incur King's Shield's Attack drop, unlike Crunch. Superpower has a chance to OHKO Mega Kangaskhan and opposing Tyranitar prior to boosting while also giving you Mega Tyranitar a reliable move to hit Mamoswine, Ferrothorn, and Hydreigon with. It also lets Mega Tyranitar breaks through defensive Normal-types if your team struggles to deal with them, like Porygon2 and Chansey.

Set Details
========

Maximum Speed investment with a Jolly nature is a must for Mega Tyranitar to hit an important tier at +1 Speed, outspeeding Mega Gengar. If outspeeding this tier reaching this benchmark isn't important for Mega Tyranitar, you may opt for an Adamant nature for more power, although it is generally not recommended. Attack should also be maxed to take full advantage of Dragon Dance, making Mega Tyranitar a very potent sweeper after just one boost. Tyranitarite is necessary for Tyranitar to Mega Evolve, providing it with a much-needed boost to its defenses and crucially increasing its Speed. Sand Stream should always be Tyranitar's first choice of ability, as it only increases its Special Defense by 50% upon the switch in and also breaks Focus Sash via residual damage.

Usage Tips
========

Mega Tyranitar requires a substantial amount of support and therefore should be kept until later stages and used as a late-game sweeper. Tyranitar can set up on mons Pokemon that can't do much to it such as Zapdos, Latios, and Raikou and Mega Evolve as soon as possible to make use of its increased bulk and much-needed new Speed tier. When trying to set up, it's not recommended to do so against Ground-types such as Garchomp despite having the bulk to survive an Earthquake, since Rough Skin damage can be fatal after all because Ice Punch is a contact move. Watch out for weaker super effective attacks such as Scald; most of the time, it's not worth the risk to stay in and try to use Dragon Dance and potentially get burned. The unreliability of Stone Edge can sometimes be the difference between a win and a loss; with that in mind, don't use it unless you have to. If you're running Crunch, bulky Steel-types such as Mega Mawile should be removed before bringing out Mega Tyranitar. Likewise, if Earthquake or Superpower is used, you should have teammates that can deal with bulky Psychic-types such as Cresselia and Slowbro. As both Garchomp and Landorus-T are popular Choice Scarf users, using Ice Punch to catch these on the switch before setting up may be an effective play.

Team Options
========

Like with most Tyranitar sets, Talonflame is a fantastic partner, being able to take out almost every Fighting-type easily with its priority Brave Bird. In return, Mega Tyranitar can get rid of annoying Electric-types that it struggles with such as Thundurus, Raikou, and Zapdos. Since Will-O-Wisp allows gives Mega Tyranitar an easier time to set up against physical attackers, Gengar and Rotom-W make decent teammates. The former can switch into predicted Fighting-type moves with ease, while the latter is able to freely switch into any Ground-types and burn them or just hit them with Hydro Pump. Mega Venusaur is a fantastic Mega Evolution to bring in matchups that may prove troublesome for Mega Tyranitar and due to their fantastic synergy in general. Mega Tyranitar powers through offensive teams once it's set up, while Mega Venusaur has the means to take down bulkier teams with its Leech Seed and STAB moves that deal with Fairy-, Ground-, Water-types with ease. Dual screens users give Mega Tyranitar more opportunities to set up thanks to reduced damage; both Latios and Klefki are great options. Latios also has access to Memento to make Tyranitar even harder to take down if the foe decides to stay in, while Klefki can paralyze foes with its Prankster Thunder Wave. Suicune can set up on the defensive threats that Mega Tyranitar might have trouble breaking down such as Porygon2 and Mega Sableye (though Snarl will be somewhat annoying); in return, Mega Tyranitar gets rid of Electric-types for Suicune. Rotom-H is an effective Mega Mawile check and can help spread burns to increase Mega Tyranitar's chances at setting up, but do take note of the shared weakness to Water.

[SET]
name: Offensive
move 1: Pursuit / Stealth Rock
move 2: Rock Tomb / Stone Edge
move 3: Ice Punch
move 4: Superpower / Crunch / Earthquake
item: Lum Berry / Smooth Rock / Assault Vest / Chople Berry / Tyranitarite
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Pursuit allows Tyranitar to trap Mega Gengar and Latios, outright OHKOing both if they switch out, while also dealing heavy damage to threats that will most likely switch out anyway such as Talonflame and Volcarona. Stealth Rock may be used if you lack a setter, and offensive teams will always appreciate it being up. Rock Tomb is Tyranitar's primary STAB move; it will OHKO all foes that are 4x weak to it as well as offensive Thundurus most of the time. It also has a nice secondary effect of slowing down switch-ins, which can be important considering Tyranitar's low Speed. Stone Edge trades accuracy for more power, allowing Tyranitar to OHKO Mega Charizard X and defensive Rotom-H if these are important targets for your team. Ice Punch provides mandatory coverage against Ground-types, can OHKO Garchomp, has a chance to OHKO Mega Salamence, and deals heavy damage to other Ground-types like Landorus-T and Gliscor. Superpower is the best coverage move on this set, being able to OHKO opposing Tyranitar while hitting both Mega Kangaskhan and Ferrothorn hard, both of which can otherwise take this set on easily. Crunch allows Tyranitar to cleanly 2HKO non-Mega Slowbro and is a more reliable STAB move than Stone Edge due thanks to its perfect accuracy. Crunch will also OHKO Mega Gengar without risking Pursuit if it stays in. Lastly, Earthquake is an option mainly to hit Steel-types such as Mega Mawile and Heatran. It also reliably hits Aegislash without risking the sharp Attack drop of King's Shield.

Set Details
========

Maximum investment in both Attack and Speed allows Tyranitar to hit as hard as possible without losing any power, OHKOing the likes of Garchomp and Mega Salamence with Ice Punch after sandstorm damage. An alternative spread of 60 HP / 60 Atk / 132 Def / 4 SpD / 252 Spe can be used, which helps helping Tyranitar it survive an Earthquake from Garchomp and Mamoswine while still being able to outspeed Garchomp and Mega Kangaskhan after a Rock Tomb and finishing them off Ice Punch or Superpower. Lum Berry is the ideal item for Tyranitar, as it is a status magnet, allowing it to avoid potential burns, paralysis, and sleep and potentially giving it a free Attack boost from Swagger if the foe decides to stay in. Lum Berry is also particularly useful against Mega Gengar, because it is known to be a common user of Will-O-Wisp and Hypnosis. Smooth Rock greatly helps Excadrill by extending the duration of sand, as it is less likely to get stalled out with eight turns. Assault Vest helps Tyranitar survive Focus Blast without the need to run a Careful nature, turning Tyranitar into a special tank in tandem with the boost from sand. Chople Berry lets Tyranitar take Mach Punch from Breloom, potentially knocking it out with a combination Ice Punch and sand damage. Lastly, if your team can afford to give up a Mega slot, Mega Tyranitar makes a fine trapper due to increased bulk and power.

Usage Tips
========

Tyranitar makes a decent lead to set up Stealth Rock or take out a common lead right off the bat, which Rock Tomb helps with greatly. Tyranitar has a good matchup against Garchomp, Thundurus, and Mega Kangaskhan when running Superpower. When not using Tyranitar as a lead, you can switch it in on a weakened Thundurus or Aegislash and eliminate them without having to worry about Thunder Wave or King's Shield. Rock Tomb is a great move to use when you need good damage against something that isn't weak to Pursuit without needing to guess whether or not they switch. By slowing down a switch-in, you can prevent threats such as Gyarados from setting up Dragon Dance safely and either force them to knock out Tyranitar or leave them easier revenge killed by a teammate. Tyranitar is also a very reliable switch-in to Mega Charizard Y and Volcarona for resetting weather and threatening to OHKO them in return. This Tyranitar set is great to have on dedicated stall teams for its ability to effectively deal with Mega Gengar, as stall teams will have sweepers and walls that easily get trapped and eliminated by it. Paralysis support, speed control via Tailwind, or Baton Pass can help Tyranitar Pursuit trap more efficiently without having to risk taking damage if the foe stays in.

Team Options
========

Being the best sand sweeper in the game, Excadrill is a great partner for any Tyranitar. With its Speed doubling in sand, it can even outspeed common Choice Scarf users such as Garchomp and Latios. Mega Salamence rounds off the core nicely, being able to switch into predicted Earthquakes with ease while also dealing with Fighting- and Grass-types such as Blaziken and Mega Venusaur. Alternatively, Mega Altaria is also nice to round out the sand core. Lastly, Talonflame can close out the game with Brave Bird much more easily when Electric-types and Steel-types are weakened or gone. Garchomp is a decent partner here, as Tyranitar gets rid of opposing Garchomp with Ice Punch and deals with Zapdos and Thundurus so that Garchomp can clean up. Serperior can provide paralysis support for Tyranitar, which is always appreciated on a slow Pokemon, while Tyranitar gets rid of Talonflame, a huge problem for Serperior. In addition, Serperior can threaten Ground-types such as Hippowdon and remove bulky Water-types such as Suicune and Rotom-W with ease. Due to their immunity to Ground-types and the ability to spread burns, Rotom-H and Rotom-W make decent teammates. As the opponent is less likely to expect Thunder Wave from these two, they make effective paralysis inducers, compensating for Tyranitar's low Speed. Naturally, Pokemon that enjoy the absence of Mega Gengar are greatly appreciated on the team. Mega Slowbro is one of the best examples. examples, as Tyranitar helps Mega Slowbro it remove powerful special attackers such as Mega Gengar and Mega Charizard Y, as well as Electric-types, and Mega Slowbro can help Tyranitar deal with Fighting-types while setting up Calm Mind. Finally, Greninja makes a decent addition, being able to eliminate Ground- and Dragon-types more reliably than Tyranitar while offering great coverage and speed Speed to the team overall.

[SET]
name: Defensive Trapper
move 1: Pursuit
move 2: Rock Slide / Rock Tomb
move 3: Foul Play
move 4: Thunder Wave / Crunch / Stealth Rock
item: Lum Berry / Tyranitarite
ability: Sand Stream
nature: Careful
evs: 252 HP / 44 Atk / 4 Def / 204 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Pursuit is a necessary move for Tyranitar to function as a trapper, easily OHKOing Mega Gengar but also getting damage in on the targets that are likely to switch out such as Talonflame and Volcarona. Rock Slide is the primary STAB move that is fairly accurate compared to Stone Edge and used to check Fire-types such as Mega Charizard Y, Talonflame, and Volcarona. Rock Tomb is an alternative that is even more accurate than Rock Slide has perfect accuracy and can slow down switch-ins; while you should note that it fails to OHKO Thundurus, it is generally the better option when you're not running Thunder Wave. Foul Play prevents Tyranitar from being setup bait to certain physical attackers such as Mega Kangaskhan and Mega Salamence, is boosted by STAB, and has the benefit of not being affected by King's Shield. Thunder Wave further prevents Tyranitar from being setup bait, crippling nearly anything that is faster than Tyranitar. A combination of Thunder Wave and Rock Slide can be deadly if flinches stack. Crunch can also be used if you want a safer Dark-type STAB move for those Mega Gengar that decide to stay in as well as a reliable move to hit bulky Psychic-types such as Slowbro. If your team wants Stealth Rock support as well as a trapper in one slot, Stealth Rock can be used in the last slot.

Set Details
========

Maximum HP investment with 204 EVs in Special Defense and a Careful nature allows Tyranitar to survive any Focus Blast with ease, including Life Orb Thundurus's. Other common users of this move include Mega Gengar and Mega Charizard Y. 44 EVs are then allocated to Attack to give Tyranitar a chance to OHKO even some bulkier variants of Mega Gengar. The remaining EVs are allocated to Defense and Speed so that no points are wasted due to the EV mechanics at level 50. Lum Berry lets Tyranitar avoid status one time, which can be crucial against the threats it's meant to trap, since they are very likely to target Tyranitar with a status move such as Will-O-Wisp, Hypnosis, or Thunder Wave. Mega Tyranitar is also an option if you want greater bulk and damage output, although you won't be able to bring a different Mega Evolution, making this somewhat less appealing. Sand Stream gives Tyranitar the ability to set sand on the switch, effectively breaking all Focus Sashes on foes not immune to sand and making Excadrill a huge threat to offensive teams.

Usage Tips
========

Because this Tyranitar can reliably remove Mega Gengar, it should be used on stall teams that are particularly vulnerable to having their Pokemon trapped and eliminiated by it. Mega Gengar. Therefore, you would often be benching Tyranitar if there are few to no foes that may pose a threat to your defensive team or if you do not require a particular threat removed such as Thundurus, Talonflame, or Charizard. You may use Tyranitar as a lead to try and trap Mega Gengar from the get-go or just neuter something with Thunder Wave and work from there. Against unfavorable lead matchups such as Garchomp, Landorus-T, and Ferrothorn, due to lack of coverage and less Attack investment, you may directly switch out to a bulkier teammate so that you can save Tyranitar for trapping later on. As with most Tyranitar sets, prior paralysis support is greatly appreciated, as this allows you it to run other moves on Tyranitar such as Crunch and Stealth Rock and also lets you it trap foes more safely in case they stay in.

Team Options
========

Mega Slowbro appreciates Mega Gengar and Thundurus gone and in return takes on most Fighting-types with ease. Chansey is often found on stall teams and is great to have, despite the duo's shared weakness to Fighting, since Tyranitar is able to remove or cripple the Ghost-types that threaten it, such as Mega Gengar and Aegislash. Gliscor makes a decent teammate and functions a decent status absorber for Tyranitar once Lum Berry is gone. Tyranitar can also help Gliscor get rid of pesky Taunt users including Talonflame, Thundurus, and Mega Gengar. Any Talonflame is good with Tyranitar; offensive ones appreciate Thunder Wave or Stealth Rock support to can clean up more easily, while specially defensive variants do well against defensive threats thanks to Taunt and Will-O-Wisp. With fantastic synergy and great overall bulk, Mega Venusaur makes a great teammate, being able to deal with Water-types while Tyranitar can come into Flying- and Psychic-types with ease. Skarmory appreciates Tyranitar's ability to deal with Electric- and Fire-types such as Raikou and Volcarona. Excadrill is Tyranitar's sand partner in crime, as it benefits greatly from Tyranitar's sand to take advantage of Sand Rush as soon as it comes in to threaten offensive teams.

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