Hey everybody this is my first RMT and I've centered it around Mega-Charizard Y. I've competitively battled for around a year so far and I'm liking this new generation. Best thing about it is nerfed weather thank god. Fortunately though, weather is still viable (in a much more controlled form) and there is my reason for Mega-Charizard Y.
Anyway into teambuilding.
First of course was Mega-Charizard.
Next, I decided to use Trevenant. I had seen it used before extremely effectively and I thought with that 100 percent chance of a berry in sun it would be even more viable (and annoying).
Afterwards, I needed a rapid spinner/defogger so I went with Gliscor.
Then I decided to put some extreme offense into the team and so in came scarfed Thundurus-T and banded Azumarill. Thundurus-T worked as an amazing pivot and despite Azumarill's water typing it worked beautifully and sun didn't appear to hinder it too much.
Lastly I put in iron plate scizor for volt-turn core, good bluffing, and all around awesomeness.
Gliscor went first. It slowed down the offense of my team way too much and didn't seem to be doing much. Also, defog and stealth rock on the same set is extremely dumb. I switched it to Air Balloon Excadrill and automatically had much better results.
Next was Scizor. It wasn't bad but Talonflame gave me problems and I didn't want Excadrill to be completely utility. So in came Tyranitar. You would think two weathers would get in the way of each other but instead they work perfectly! I now had a hard Talonflame counter and stealth rock setter. And so yeah, that's the team!
From suggestions below trevenant has changed to defog latias, excadrill is now a set-up sweeper, and azumarill is now 3 attacks + sub. Changes will be in bold.
Mega-Charizard Y, Tyranitar, Excadrill, Trevenant ---> Latias, Thundurus-T, Azumarill
On to the sets.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SAtk / 248 HP / 8 Spd
Modest Nature
- Dragon Pulse ---> Focus Blast
- Fire Blast
- Solar Beam
- Roost
Such a game changer, I fucking swear. There are times when I'm three pokemon down and this monster comes in and decimates the other team with fire blast. It's amazing. It is essentially bulky, non-locked, and specs just because of drought. Moveset is standard, fire blast and solar beam have great coverage. Dragon pulse was there for consistency but I've changed it to focus blast to hit ttar and heatran. It didn't see much use anyway. Roost for bulk and EVs are for SR number + some speed creep on other base 100s. I'm thinking about running max speed but I enjoy the bulkiness charizard has.
Tyranitar Leftovers
Ability: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch ---> Pursuit
- Stone Edge
- Superpower
- Stealth Rock
Who said dual weather isn't viable? In all honesty, dual weather is probably more viable. Charizard and tyranitar work really well together because they cover each others weaknesses both offensively and defensively. Charizard can take fighting, ground, and grass hits and even water when drought is up. Tyranitar can take care of heatran and other ttars with super power while covering for charizard by taking electric and rock attacks. And the reason why two weathers work is because more often than not teams are weak to one or the other. If that is the case one weather becomes my main weather and that helps in weakening the other team. It's great. Anyway the set is standard, dual stab + superpower for heatran and other ttars. I changed crunch to pursuit in order to catch pokemon I want to kill off guard. Stealth rock for muh hazards and EVs are for bulk and offense.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin ---> Sandstorm
- Rock Slide/Swords Dance
Ahh this monster. I started playing after it was banned from OU so I didn't get a chance to use it but now I know why it was sent to ubers. Excadrill used to be spinner on this team but now that job has shifted to defog latias. This allows excadrill to be a strong sand sweeper. That sand rush boost has saved me many, many times in order to get KOs or even sweep the opponents team. Moveset is dual stab, sandstorm for set-up if weather isn't up, and rock slide for coverage or swords dance for boosting. Air Balloon to switch onto grounds and sometimes completely wall gliscor. EVs are for max attack and good speed. It really is great. That sand rush haha... sooooo good.
Trevenant ---> Latias
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Dragon Pulse
- Psyshock
- Recover
- Defog
Latias is a solid pokemon that's all I have to say. I don't find it exceptional but it does what it does well and that's all I need. It's an effective rotom-w counter and even counters certain heatrans. Life Orb gives it power while its natural bulk allows it to take hits. Dragon pulse and psyshock are for dual stab, recover is to maintain health, and defog is to keep rocks off the field. This helps excadrill to become more of a threat and rely less on utility.
Heatran: I have checks to it but no counters and nothing that can really switch in. Excadrill hates lava plume and ttar and azumarill hate it too because of the burn chance. It also completely walls charizard.
Rotom-w: Latias is my main counter but it can still cause problems for my team. Generally though I can predict the burn and switch in charizard, proceed to mega-evolve, and then destroy rotom with solarbeam.
Genesect: If people used its moveset more instead of u-turning constantly then I would have more trouble but generally it's easy to predict and I can switch in azumarill or a suitable pokemon to just sponge attacks. It generally wears down easily.
Kangaskhan: The reason why kangaskhan causes so many problems is because it has an extremely huge movepool. Trevenant helped deal with it a little bit but now I generally have to keep a couple pokemon at full health in order to come in and kill it. It's too versatile, I swear.
Mega-Gengar: I don't have too many problems because I can sometimes rely on focus blast to miss or thundurus-t/excadrill in sandstorm to outspeed. But it's just fast and powerful and anything like that causes problems.
Mega-Lucario: Again, fast and powerful and too versatile. Generally azumarill with play rough can deal with it though.
Tyranitar: Causes problems for charizard but excadrill and azumarill can usually deal with it.
Yeah I think those are the main threats.
Anyway into teambuilding.
First of course was Mega-Charizard.
Next, I decided to use Trevenant. I had seen it used before extremely effectively and I thought with that 100 percent chance of a berry in sun it would be even more viable (and annoying).
Afterwards, I needed a rapid spinner/defogger so I went with Gliscor.
Then I decided to put some extreme offense into the team and so in came scarfed Thundurus-T and banded Azumarill. Thundurus-T worked as an amazing pivot and despite Azumarill's water typing it worked beautifully and sun didn't appear to hinder it too much.
Lastly I put in iron plate scizor for volt-turn core, good bluffing, and all around awesomeness.
Gliscor went first. It slowed down the offense of my team way too much and didn't seem to be doing much. Also, defog and stealth rock on the same set is extremely dumb. I switched it to Air Balloon Excadrill and automatically had much better results.
Next was Scizor. It wasn't bad but Talonflame gave me problems and I didn't want Excadrill to be completely utility. So in came Tyranitar. You would think two weathers would get in the way of each other but instead they work perfectly! I now had a hard Talonflame counter and stealth rock setter. And so yeah, that's the team!
From suggestions below trevenant has changed to defog latias, excadrill is now a set-up sweeper, and azumarill is now 3 attacks + sub. Changes will be in bold.
Mega-Charizard Y, Tyranitar, Excadrill, Trevenant ---> Latias, Thundurus-T, Azumarill
On to the sets.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SAtk / 248 HP / 8 Spd
Modest Nature
- Dragon Pulse ---> Focus Blast
- Fire Blast
- Solar Beam
- Roost
Such a game changer, I fucking swear. There are times when I'm three pokemon down and this monster comes in and decimates the other team with fire blast. It's amazing. It is essentially bulky, non-locked, and specs just because of drought. Moveset is standard, fire blast and solar beam have great coverage. Dragon pulse was there for consistency but I've changed it to focus blast to hit ttar and heatran. It didn't see much use anyway. Roost for bulk and EVs are for SR number + some speed creep on other base 100s. I'm thinking about running max speed but I enjoy the bulkiness charizard has.
Tyranitar Leftovers
Ability: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch ---> Pursuit
- Stone Edge
- Superpower
- Stealth Rock
Who said dual weather isn't viable? In all honesty, dual weather is probably more viable. Charizard and tyranitar work really well together because they cover each others weaknesses both offensively and defensively. Charizard can take fighting, ground, and grass hits and even water when drought is up. Tyranitar can take care of heatran and other ttars with super power while covering for charizard by taking electric and rock attacks. And the reason why two weathers work is because more often than not teams are weak to one or the other. If that is the case one weather becomes my main weather and that helps in weakening the other team. It's great. Anyway the set is standard, dual stab + superpower for heatran and other ttars. I changed crunch to pursuit in order to catch pokemon I want to kill off guard. Stealth rock for muh hazards and EVs are for bulk and offense.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin ---> Sandstorm
- Rock Slide/Swords Dance
Ahh this monster. I started playing after it was banned from OU so I didn't get a chance to use it but now I know why it was sent to ubers. Excadrill used to be spinner on this team but now that job has shifted to defog latias. This allows excadrill to be a strong sand sweeper. That sand rush boost has saved me many, many times in order to get KOs or even sweep the opponents team. Moveset is dual stab, sandstorm for set-up if weather isn't up, and rock slide for coverage or swords dance for boosting. Air Balloon to switch onto grounds and sometimes completely wall gliscor. EVs are for max attack and good speed. It really is great. That sand rush haha... sooooo good.
Trevenant ---> Latias
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Dragon Pulse
- Psyshock
- Recover
- Defog
Latias is a solid pokemon that's all I have to say. I don't find it exceptional but it does what it does well and that's all I need. It's an effective rotom-w counter and even counters certain heatrans. Life Orb gives it power while its natural bulk allows it to take hits. Dragon pulse and psyshock are for dual stab, recover is to maintain health, and defog is to keep rocks off the field. This helps excadrill to become more of a threat and rely less on utility.
The set below is the trevenant I had before I switched it to latias
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Protect
- Will-O-Wisp
- Leech Seed
- Horn Leech/Shadow Claw
The most annoying pokemon of this generation. I use it as my primary fighting and water counter because it destroys keldeo, rotom-w, azumarill (unless play rough), and terrakion, excadrill, PuP kangaskhan without shadow claw or fire punch. Moveset is will-o-wisp to strengthen its defense and just cripple the other team. Leech seed and horn leech for health but shadow claw can be used also. Protect over substitute because that berry doesn't always come when not in sun so, one extra turn! I find it better at least. EVs in HP and SpD for maximum bulk and to take full advantage of burns. Trevenant is probably the most expendable though because it comes through a lot of the time but sometimes it's really just fodder.
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Volt Switch
It was a great scarfer last gen and it is a great scarfer now. Thunderbolt for stab and focus miss blast, hp ice for coverage. Volt switch for that extremely precious momentum. I chose to use thundurus-t because it provided me with an electric immunity that is always welcomed, and it also resisted flying and steel. This lets me deal with talonflame and scizor a little bit easier. In addition, that 145 base SpA is nothing to laugh it. Oh yeah, EVs are max Spd and SpA for fucken speed and power. Pretty obvious I'm assuming.
Azumarill @ Choice Band ---> Leftovers
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Perish Song ---> Substitute
Azumarill really has jumped tiers. It's crazy how the addition of a fairy typing makes it OU. I've switched choice band to leftovers + substitute because it allows me more freedom to change moves and also gives azumarill a little bit of survivability. Waterfall and play rough for powerful stab and aqua jet for priority. I originally had superpower here but I never used it because play rough and waterfall/aqua jet already take care of that coverage. EV spread is standard HP and max attack.
So yeah, thanks for reading my RMT and any suggestions to improve the team are welcome. I haven't laddered too hard with this team but I've gone 1975+ with a pretty high win to loss ratio. It's a pretty fun team to use and if you do use it, please enjoy and give me any advice on how to improve! :]
Threat ListTrevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Protect
- Will-O-Wisp
- Leech Seed
- Horn Leech/Shadow Claw
The most annoying pokemon of this generation. I use it as my primary fighting and water counter because it destroys keldeo, rotom-w, azumarill (unless play rough), and terrakion, excadrill, PuP kangaskhan without shadow claw or fire punch. Moveset is will-o-wisp to strengthen its defense and just cripple the other team. Leech seed and horn leech for health but shadow claw can be used also. Protect over substitute because that berry doesn't always come when not in sun so, one extra turn! I find it better at least. EVs in HP and SpD for maximum bulk and to take full advantage of burns. Trevenant is probably the most expendable though because it comes through a lot of the time but sometimes it's really just fodder.
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Volt Switch
It was a great scarfer last gen and it is a great scarfer now. Thunderbolt for stab and focus miss blast, hp ice for coverage. Volt switch for that extremely precious momentum. I chose to use thundurus-t because it provided me with an electric immunity that is always welcomed, and it also resisted flying and steel. This lets me deal with talonflame and scizor a little bit easier. In addition, that 145 base SpA is nothing to laugh it. Oh yeah, EVs are max Spd and SpA for fucken speed and power. Pretty obvious I'm assuming.
Azumarill @ Choice Band ---> Leftovers
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Perish Song ---> Substitute
Azumarill really has jumped tiers. It's crazy how the addition of a fairy typing makes it OU. I've switched choice band to leftovers + substitute because it allows me more freedom to change moves and also gives azumarill a little bit of survivability. Waterfall and play rough for powerful stab and aqua jet for priority. I originally had superpower here but I never used it because play rough and waterfall/aqua jet already take care of that coverage. EV spread is standard HP and max attack.
So yeah, thanks for reading my RMT and any suggestions to improve the team are welcome. I haven't laddered too hard with this team but I've gone 1975+ with a pretty high win to loss ratio. It's a pretty fun team to use and if you do use it, please enjoy and give me any advice on how to improve! :]
Heatran: I have checks to it but no counters and nothing that can really switch in. Excadrill hates lava plume and ttar and azumarill hate it too because of the burn chance. It also completely walls charizard.
Rotom-w: Latias is my main counter but it can still cause problems for my team. Generally though I can predict the burn and switch in charizard, proceed to mega-evolve, and then destroy rotom with solarbeam.
Genesect: If people used its moveset more instead of u-turning constantly then I would have more trouble but generally it's easy to predict and I can switch in azumarill or a suitable pokemon to just sponge attacks. It generally wears down easily.
Kangaskhan: The reason why kangaskhan causes so many problems is because it has an extremely huge movepool. Trevenant helped deal with it a little bit but now I generally have to keep a couple pokemon at full health in order to come in and kill it. It's too versatile, I swear.
Mega-Gengar: I don't have too many problems because I can sometimes rely on focus blast to miss or thundurus-t/excadrill in sandstorm to outspeed. But it's just fast and powerful and anything like that causes problems.
Mega-Lucario: Again, fast and powerful and too versatile. Generally azumarill with play rough can deal with it though.
Tyranitar: Causes problems for charizard but excadrill and azumarill can usually deal with it.
Yeah I think those are the main threats.
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