I know I post RMTs quite often, and once again I need some advice (I'm just that sort of a guy who is always looking to improve :p). Though this time, I frankly don't feel like posting an RMT, so I'll make this one quick and short.
As an introduction, all I can say is that after PS got back out from the recent DDoS, and the ladder seemed to be reset, I decided to start afresh. I went back to my favourite playstyle - Hyper Offense.
Team Building Process
I had thought of making this team in the dual screener+5 attackers format. So, for the dual screener job, ..
.. Deo-S is the go-to Poke.
Another thing I had decided was that, as opposed to "special attacks are more common in Ubers" shit, I wanted a more physically-oriented team. That being said, choosing the first couple of Pokes was a no-brainer, ..
.. This duo was also mentioned in the Smog #21, so I decided to give it a go.
Ok, I admit I deviated from my original idea, but in that very article of Smog #21 I found two more Pokes ..
Lastly, I needed a revenge killer, so..
.. Mewtwo was picked.
After some play tests, I noticed my team was, like HORRIBLY weak to entry hazards, so I switched up some Pokes. I realized that, but still I just couldn't find any good physical Pokes that don't hate hazards, so I replaced the two white Dragons with..
--------->
--------->
.. Two more physical attackers. My team became a bit better, as once my opponent's physical wall was down, practically any of my team member could sweep. But the problem of hazards was still there. After some further thinking, I further changed them..
---------->
I feel I have been underestimating this guy, so I decided to give it a shot. Also, ..
---------->
.. I'm not sure how I forgot a Poke with 150 Attk, but now he's there.
.. I also changed my Scarfer to Mence, because it isn't necessary I will always find the time to set up, and while Mence initially seems weak, Moxie makes up for it, making it a good late game cleaner.
Deoxys-S @Light Clay
EVs : 252 HP/252 Spe/4 SpDef
Ability : Pressure
Nature : Timid (+Spe, -Attk)
Light Screen
Reflect
Stealth Rock
Taunt
I have already mentioned above that this thing is my dual screener, or my lead in most cases. So, the moves should be self-explanatory. The only problem with this guy is the lack of attacking moves, which hurts if it manages to survive till late-game (though it usually doesn't ). Also, no Sash means I have to be careful about when to set up which screen, or Taunt.
Arceus @Silk Scarf
EVs : 252 Attk/252 Spe/4 SpDef
Ability : Multitype
Nature : Adamant (+Attk,- SpAttk)
Swords Dance
ExtremeSpeed
Brick Break
Shadow Claw
This thing needs no explanation, so all I can say is that I usually try to bring him in when screens are up, because the only *easy* way to take out a Poke with 120/120/120 defenses behind screens is by landing SE hits, which is quite unlikely considering Arceus' only one weakness. Then, I try to get him to +4, which sends that Attack stat into the 1000+ range. Silk Scarf boosted STAB ESpeed, i.e. a 144 BP move, will just OHKO anything that isn't a physically defensive Poke or a Rock/Steel/Ghost type.
Groudon @Lum Berry
EVs : 252 Attk/252 Spe/4 Def
Ability : Drought
Nature : Adamant (+Attk, -SpAttk)
Swords Dance
Rock Polish
Earthquake
Stone Edge
How easily and flexibly it can set up is the thing I like the most about Groudon. Rock Polish against offensive teams, SD against defensive teams, and if I get both, then a sweep is almost certain. EdgeQuake has excellent coverage, so I don't feel the need for other attacking moves either. As I usually use RP early game, the extra power from Adamant is really helpful.
Blaziken @Wide Lens
EVs : 252 Attk/252 Spe/4 SpDef
Ability : Speed Boost
Nature : Jolly (+Spe,-SpAttk)
Swords Dance
Protect
Flare Blitz
High-jump Kick
Just like Infernape in OU, I feel I have been underestimating another similar Poke all along. Though this isn't a sun team, but with the possible sun support Groudon can provide makes Blaziken an absolute monster. I usually try to bring him in on Ferros and Forrys, SD on the switch, Protect, then start smacking things with +2/+2. Flare Blitz recoil is already there to make Ken's life short, and Life Orb will only increase that problem. Wide Lens also raises the accuracy of HJK to 99%, leaving almost no chance of hax.
Zekrom @Leftovers
EVs : 252 Spe/252 Attk/4 HP
Ability : Teravolt
Nature : Jolly (+Spe,-SpAttk)
Substitute
Hone Claws
Bolt Strike
Outrage
This set in particular was chosen so that I have some sort of a reliable Poke to battle the stall teams that I absolutely hate. Sometimes, I feel I should use 252 HP to beat Seismic Toss Blissey, but that makes Zekrom almost dead weight against opposing offensive teams, considering Zekrom's weaknesses to the common Dragon, Ice and Ground moves.
Sometimes I think of replacing this with Darkrai, as it is also a brilliant Sub n' set up sweeper, while also helping me against random physical walls. However, it's frailty doesn't help, Zekrom at least has 120 Defense.
Salamence @Choice Scarf
EVs : 252 Attk/252 Spe/4 SpDef
Ability : Moxie
Nature : Jolly (+Spe,-SpAttk)
Outrage
Dragon Claw
Earthquake
Stone Edge
The reason I chose Mence over Palkia, Garchomp, or anything like that is Moxie, which turns it into quite a dependable late game cleaner. I use an all physical set, as EdgeQuake alone has good coverage, and I can run a non-defense-lowering nature, which allows me to switch into resisted attacks a bit more easily. Though occasionally the lack of Fire Blast hurts, but until now, this set has been working well.
I've been thinking about Scarf Palkia/Garchomp for the higher power/speed respectively, so tell me if those would be a good idea.
The sets I've used in the past are LO Kyurem-W, Tailwind Reshiram, DD Rayquaza, Flame Charge Ho-oh and Scarf Mewtwo. I even used a Trick Room Dialga set. It is amazingly effective against stuff like Sand Rush Excadrill, Chlorophyll Venusaur (I occasionally run into those) or even Swift Swim Kingdra/Kabutops. So tell me if any of these would be worth re-consideration.
Thanks
-Salamence97
As an introduction, all I can say is that after PS got back out from the recent DDoS, and the ladder seemed to be reset, I decided to start afresh. I went back to my favourite playstyle - Hyper Offense.
Team Building Process
I had thought of making this team in the dual screener+5 attackers format. So, for the dual screener job, ..
.. Deo-S is the go-to Poke.
Another thing I had decided was that, as opposed to "special attacks are more common in Ubers" shit, I wanted a more physically-oriented team. That being said, choosing the first couple of Pokes was a no-brainer, ..
.. This duo was also mentioned in the Smog #21, so I decided to give it a go.
Ok, I admit I deviated from my original idea, but in that very article of Smog #21 I found two more Pokes ..
Lastly, I needed a revenge killer, so..
.. Mewtwo was picked.
After some play tests, I noticed my team was, like HORRIBLY weak to entry hazards, so I switched up some Pokes. I realized that, but still I just couldn't find any good physical Pokes that don't hate hazards, so I replaced the two white Dragons with..
.. Two more physical attackers. My team became a bit better, as once my opponent's physical wall was down, practically any of my team member could sweep. But the problem of hazards was still there. After some further thinking, I further changed them..
I feel I have been underestimating this guy, so I decided to give it a shot. Also, ..
.. I'm not sure how I forgot a Poke with 150 Attk, but now he's there.
.. I also changed my Scarfer to Mence, because it isn't necessary I will always find the time to set up, and while Mence initially seems weak, Moxie makes up for it, making it a good late game cleaner.
Deoxys-S @Light Clay
EVs : 252 HP/252 Spe/4 SpDef
Ability : Pressure
Nature : Timid (+Spe, -Attk)
Light Screen
Reflect
Stealth Rock
Taunt
I have already mentioned above that this thing is my dual screener, or my lead in most cases. So, the moves should be self-explanatory. The only problem with this guy is the lack of attacking moves, which hurts if it manages to survive till late-game (though it usually doesn't ). Also, no Sash means I have to be careful about when to set up which screen, or Taunt.
Arceus @Silk Scarf
EVs : 252 Attk/252 Spe/4 SpDef
Ability : Multitype
Nature : Adamant (+Attk,- SpAttk)
Swords Dance
ExtremeSpeed
Brick Break
Shadow Claw
This thing needs no explanation, so all I can say is that I usually try to bring him in when screens are up, because the only *easy* way to take out a Poke with 120/120/120 defenses behind screens is by landing SE hits, which is quite unlikely considering Arceus' only one weakness. Then, I try to get him to +4, which sends that Attack stat into the 1000+ range. Silk Scarf boosted STAB ESpeed, i.e. a 144 BP move, will just OHKO anything that isn't a physically defensive Poke or a Rock/Steel/Ghost type.
Groudon @Lum Berry
EVs : 252 Attk/252 Spe/4 Def
Ability : Drought
Nature : Adamant (+Attk, -SpAttk)
Swords Dance
Rock Polish
Earthquake
Stone Edge
How easily and flexibly it can set up is the thing I like the most about Groudon. Rock Polish against offensive teams, SD against defensive teams, and if I get both, then a sweep is almost certain. EdgeQuake has excellent coverage, so I don't feel the need for other attacking moves either. As I usually use RP early game, the extra power from Adamant is really helpful.
Blaziken @Wide Lens
EVs : 252 Attk/252 Spe/4 SpDef
Ability : Speed Boost
Nature : Jolly (+Spe,-SpAttk)
Swords Dance
Protect
Flare Blitz
High-jump Kick
Just like Infernape in OU, I feel I have been underestimating another similar Poke all along. Though this isn't a sun team, but with the possible sun support Groudon can provide makes Blaziken an absolute monster. I usually try to bring him in on Ferros and Forrys, SD on the switch, Protect, then start smacking things with +2/+2. Flare Blitz recoil is already there to make Ken's life short, and Life Orb will only increase that problem. Wide Lens also raises the accuracy of HJK to 99%, leaving almost no chance of hax.
Zekrom @Leftovers
EVs : 252 Spe/252 Attk/4 HP
Ability : Teravolt
Nature : Jolly (+Spe,-SpAttk)
Substitute
Hone Claws
Bolt Strike
Outrage
This set in particular was chosen so that I have some sort of a reliable Poke to battle the stall teams that I absolutely hate. Sometimes, I feel I should use 252 HP to beat Seismic Toss Blissey, but that makes Zekrom almost dead weight against opposing offensive teams, considering Zekrom's weaknesses to the common Dragon, Ice and Ground moves.
Sometimes I think of replacing this with Darkrai, as it is also a brilliant Sub n' set up sweeper, while also helping me against random physical walls. However, it's frailty doesn't help, Zekrom at least has 120 Defense.
Salamence @Choice Scarf
EVs : 252 Attk/252 Spe/4 SpDef
Ability : Moxie
Nature : Jolly (+Spe,-SpAttk)
Outrage
Dragon Claw
Earthquake
Stone Edge
The reason I chose Mence over Palkia, Garchomp, or anything like that is Moxie, which turns it into quite a dependable late game cleaner. I use an all physical set, as EdgeQuake alone has good coverage, and I can run a non-defense-lowering nature, which allows me to switch into resisted attacks a bit more easily. Though occasionally the lack of Fire Blast hurts, but until now, this set has been working well.
I've been thinking about Scarf Palkia/Garchomp for the higher power/speed respectively, so tell me if those would be a good idea.
The sets I've used in the past are LO Kyurem-W, Tailwind Reshiram, DD Rayquaza, Flame Charge Ho-oh and Scarf Mewtwo. I even used a Trick Room Dialga set. It is amazingly effective against stuff like Sand Rush Excadrill, Chlorophyll Venusaur (I occasionally run into those) or even Swift Swim Kingdra/Kabutops. So tell me if any of these would be worth re-consideration.
Thanks
-Salamence97