UC yay!

2v2 LC I guess

Team SubwayJ

Ward the Sandile (♂)

Type:

Nature: Jolly (+Speed, -Special Attack)
Abilities:

Intimidate:
(Trigger)
Moxie: (Passive)
Anger Point: (Passive) [Hidden Ability]

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 1 (-)
Special Defense: Rank 2
Speed: 75 (+) [+19 Accuracy]
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Evolution Counters: 1/9
Ability Counters: 1/5
Move Counters: 0

Moves:

Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Counter
Fire Fang
Focus Energy
Me First
Thunder Fang

Protect
Taunt
Sludge Bomb
Stone Edge
Bulldoze
Crunch
Dig
Earthquake

Total Moves: 23/63​

Helios the Chimchar (♂)
Type:


Helios is one of the most energetic pokemon on SubwayJ's team. Always eager to get going, he keeps Apsu and Demeter always on their feet. Sometimes quick to act, he relies on the thinking skills of Apsu to avoid many sticky situations. Considering his energy, Helios is definitely the strongest of the bunch, and will power through anything that may trouble the others!

Nature: Hasty (+Speed, -Defence)

Type:


Abilities:
Blaze: (Passive)

Iron Fist: (Passive)

Stats:
44/58/44/58/44/61

HP: 90
Attack: Rank 2
Defence: Rank 1
Special Attack: Rank 2
Special Defence: Rank 2
Speed: 71 (17% Acc Bonus)

Base Rank Total: 13
Size Class: 1
Weight Class: 1

Evolution Counters: 1/9
Ability Counters: 1/5
Move Counters: 1

Moves:
*Level Up*

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off

*Egg*

Assist
Encore
Fake Out
Helping Hand
Counter

*TM/HM*

Flamethrower
Acrobatics
Protect
U-Turn
Shadow Claw

*Tutor*

Fire Pledge

Total Moves: 20

Raina the Sewaddle (♀)

Type:


Raina may not seem like much at first glance, being just a tiny bug. However when given the chance, she can shine. Raina's strengths come from her quick thinking skills, which can get her out of dangerous situations in a flash. Even if faced with a pokemon who would normally win the matchup easily, Raina gives her self a chance with her wit. The most intelligent of the bunch.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Swarm:
(Passive)
Chlorophyll: (Passive)
Overcoat: (Passive) [Hidden Ability]

Stats:

HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 36 (-) [-10 Evasion]
Size Class: 1
Weight Class: 1
Base Rank Total: 13


Evolution Counters: 0/9
Ability Counters: 0/5
Move Counters: 0

Moves:

Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Air Slash
Camouflage
Me First
Razor Wind
Silver Wind

Protect
Sunny Day
Energy Ball
Solar Beam
Light Screen

Total Moves: 15/53​


Team Avnomke

Skiddo M John
Stats: 100/4+/2/3/2/45- -10% evasion 1/3 15



Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Grass Pelt:
This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.

MC/EC/AC
2/5/5

Attacks:
Aerial Ace
Attract

Brick Break
Bulk Up
Bulldoze
Confide
Defense Curl
Dig
Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Impact

Grass Knot
Growth
Hidden Power
Horn Leech
Hyper Beam
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Solar Beam
Strength

Substitute
Sunny Day
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed

Aron F Sally
Stats: 90/4+/4/1-/2/30 1/4(5 Heavy Metal) 15



Abilities:
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked):
The Pokemon's body structure is immensely dense, doubling its actual weight.

MC/EC/AC
0/2/2

Attacks:
Aerial Ace
Ancient Power
Aqua Tail
Attract
Autotomize
Avalanche
Blizzard
Block

Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defense Curl

Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Dynamic Punch
Earth Power

Earthquake
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact

Harden
Headbutt
Head Smash
Heavy Slam
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate

Iron Defense
Iron Head
Iron Tail
Low Kick

Magnet Rise
Mega Kick
Mega Punch

Metal Burst
Metal Claw
Metal Sound
Mimic

Mud-Slap
Natural Gift
Outrage
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return

Reversal
Roar
Rock Climb
Rock Polish

Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seismic Toss

Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Snore
Solar Beam
Spite

Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger

Tackle
Take Down
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Whirlpool


Oh shit he's using Skiddo on the OG Gogoat master!

Avnomke sends out
Subway sends out and orders
Avnomke orders
Reffy ref
 
VERY SORRY POWER WENT OUT AAAHHH

Ward & Raina @ Exp Share

Ward: Earthquake - Earthquake - Earthquake
***IF Aron is under the effects of a protective/evasive action when you are to act, use Fire Fang (Skiddo) that action.

Raina: Silver Wind (Skiddo) - Air Slash (Skiddo) - Silver Wind (Skiddo)
***IF Skiddo is under the effects of a protective/evasive action when you are to act, use Energy Ball (Aron) that action.
 
Skiddo: Leaf Blade (Sandile) ~ Horn Leech (Sandile) ~ Leaf Blade (Sandile)
Aron: Magnet Rise ~ Head Smash (Sewaddle) ~ Head Smash (Sewaddle)
 
Pre-round stats:

Ward @ Exp. Share
HP: 90
EN: 100
3/2/1/2/75/ +19% Acc

Raina @ Exp. Share
HP: 90
EN: 100
2/3/3/2/36/ -10% Eva

John @ Exp. Share
HP: 100
EN: 100
4/2/3/2/45/ -10% Eva

Sally @ Exp. Share
HP: 90
EN: 100
4/4/1/2/30

Speed order: Ward -> John -> Raina -> Sally
Intimidate -> Both
-1 Atk

Action 1
Earthquake -> All (6 EN)
Raina: RNG roll (to crit) 2080 = no crit
(7.5+3+(3-3)1.5)(.44) = 4.62 DMG
John: RNG roll (to crit) 3710 = no crit
(7.5-2+3+(3-2)1.5)(.67) = 5 DMG
Sally: RNG roll (to crit) 2845 = no crit
(7.5-1+3+(3-4)1.5)(2.25) = 18 DMG

Leaf Blade -> Ward (6 EN)
RNG roll (to crit) 8518 = no crit
(9+3+(4-2)1.5)(1.5)-2 = 20.5 DMG

Silver Wind -> John (3 EN)
RNG roll (to crit) 3674 = no crit
RNG rol (to raise) 3393 = no raise
(6+3+(3-2)1.5)(1.5) = 15.75 DMG

Sally used Magnet Rise! (6 EN)
Shoop

Action 2
Earthquake -> All (10 EN)
Raina: RNG roll (to crit) 16 = crit
(7.5+3+3+(3-3)1.5)(.44) = 5.94 DMG
John: RNG roll (to crit) 796 = no crit
(7.5-2+3+(3-2)1.5)(.67) = 5 DMG
Sally avoided the attack!

Horn Leech -> Ward (11 EN)
RNG roll (to crit) 9912 = no crit
(8+3+(4-2)1.5)(1.5)-2 = 19 DMG = 9.5 healing

Air Slash -> Skiddo (6 EN)
RNG roll (to crit) 6765 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

Head Smash -> Raina (9.6 EN)
RNG roll (to hit) 1797 = hit
RNG roll (to crit) 7842 = no crit
(15+3+(4-3)1.5)(1.5)-2 = 27.25 DMG

Action 3
Earthquake -> All (14 EN)
Raina: RNG roll (to crit) 6443 = no crit
(7.5+3+(3-3)1.5)(.44) = 4.62 DMG
John: RNG roll (to crit) 599 = crit
(7.5-2+3+3+(3-2)1.5)(.67) = 6.7 DMG
Sally avoided the attack!

Leaf Blade -> Ward (6 EN)
RNG roll (to crit) 3345 = no crit
(9+3+(4-2)1.5)(1.5)-2 = 20.5 DMG

Silver Wind -> John (3 EN)
RNG roll (to crit) 9359 = no crit
RNG rol (to raise) 8533= no raise
(6+3+(3-2)1.5)(1.5) = 15.75 DMG

Head Smash -> Raina (13.6 EN)
RNG roll (to hit) 1089 = hit
RNG roll (to crit) 4701 = no crit
(15+3+(4-3)1.5)(1.5)-2 = 27.25 DMG


Long story short subway's fucked

Post-round stats:

Ward @ Exp. Share
HP: 30
EN: 70
3/2/1/2/75/ +19% Acc

Raina @ Exp. Share
HP: 20
EN: 88
2/3/3/2/36/ -10% Eva

John @ Exp. Share
HP: 47
EN: 77
4/2/3/2/45/ -10% Eva
-1 Atk

Sally @ Exp. Share
HP: 72
EN: 71
4/4/1/2/30
-1 Atk
Magnet Rise (3a)

Avnomke
SubwayJ
 
Skiddo: Horn Leech (Sandile) ~ Leaf Blade (Sandile) ~ Horn Leech (Sandile)
If Sandile is in the evasive stage of a DE move, then use Bulldoze
If Sandile is KOed, then used Rock Slide
Aron: Rock Slide *3
If Sewaddle is KOed, then use Iron Head (Sandile)
 
AAAAA

Ward: Torment (Skiddo) - Fire Fang (Skiddo) - Fire Fang+Fire Fang (Skiddo)
Raina: Silver Wind (Skiddo) - Me First (Aron) - Silver Wind (Skiddo)
 
Pre-round stats:

Ward @ Exp. Share
HP: 30
EN: 70
3/2/1/2/75/ +19% Acc

Raina @ Exp. Share
HP: 20
EN: 88
2/3/3/2/36/ -10% Eva

John @ Exp. Share
HP: 47
EN: 77
4/2/3/2/45/ -10% Eva
-1 Atk

Sally @ Exp. Share
HP: 72
EN: 71
4/4/1/2/30
-1 Atk
Magnet Rise (3a)

Speed order: Ward -> John -> Raina -> Sally
Action 1
Torment -> John (10 EN)

John can't use Horn Leech due to Torment!

Silver Wind -> John (7 EN)
RNG roll (to crit) 3263 = no crit
RNG rol (to raise) 8753= no raise
(6+3+(3-2)1.5)(1.5) = 15.75 DMG

Rock Slide -> Both (5 EN)
Ward: RNG roll (to hit) 1964 = hit
RNG roll (to crit) 7593 = no crit
(6+3+(4-2)1.5)(.67)-2 = 6 DMG
Raina: RNG roll (to crit) 4646 = no crit
(6+3+(4-3)1.5)(1.5)-2 = 13.75 DMG

Action 2
Fire Fang -> John (5 EN)
RNG roll (to crit) 9581 = no crit
RNG roll (to flinch) 1651 = no flinch
RNG roll (to burn) 4173 = no burn
(7-2+(3-2)1.5)(1.5) = 9.75 DMG

Struggle -> Sandile (5 EN)
RNG roll (to crit) 9463 = no crit
(5+(4-2)1.5)-2 = 6 DMG = 2.4 recoil

Raina used Me First!
Rock Slide -> Both (7.5 EN)
John: RNG roll (to crit) 7852 = no crit
(6-2+(2-2)1.5) = 4 DMG
Sally: RNG roll (to crit) 8013 = no crit
RNG roll (to flinch) 69 = hey it worked
(6-1+(2-4)1.5)(.67) = 1.34 DMG

Sally flinched!

Action 3
Struggle -> Sandile (9 EN)
RNG roll (to crit) 947 = no crit
(5+(4-2)1.5)-2 = 6 DMG = 2.4 recoil

Silver Wind -> John (3 EN)
(6+3+(3-2)1.5)(1.5) = 15.75 DMG
John fainted!

Rock Slide -> Both (5 EN)
Ward: RNG roll (to hit) 8417 = hit
RNG roll (to crit) 1275 = no crit
(6+3+(4-2)1.5)(.67)-2 = 6 DMG
Raina: RNG roll (to crit) 7633 = no crit
(6+3+(4-3)1.5)(1.5)-2 = 13.75 DMG
Raina fainted!

Super Fire Fang -> Skiddo (38.5 EN)
But there was no target...


And Subway got the KO so everyone leaves with a little something, yay!

Post-round stats:

Ward @ Exp. Share
HP: 6
EN: 16
3/2/1/2/75/ +19% Acc
Cooldown (1a)

Raina @ Exp. Share
HP: -8
EN: KO
2/3/3/2/36/ -10% Eva

John @ Exp. Share
HP: -3
EN: KO
4/2/3/2/45/ -10% Eva

Sally @ Exp. Share
HP: 71
EN: 61
4/4/1/2/30
-1 Atk

SubwayJ (so many options for your orders!)
Avnomke
 
Sorry, got wrapped up in civ 5 haha

Needless to say, Ward doss nothing and Iron Head KO's

SubwayJ gets 1 CC
Ward the Sandile gets 1 EC, 3 MC, and 1 AC
Raina the Sewaddle gets 1 EC, 3 MC, 1 AC, and 1 KOC

Avnomke gets 1 CC
John the Skiddo gets 1 EC and 3 MC
Sally the Aron gets 1 Ec, 3 MC, 1 AC, abd 2 KOC

I get 6 UC

Bye!
 

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