The Rules: 2v2 Doubles 2 Day DQ 1 Sub 2 Rec/5 Chill ASB Arena All Items All Abilities The Teams: UllarWarlord Hex the Ninetales (Move your mouse to reveal the content) Hex the Ninetales (open) Hex the Ninetales (close) <Ninetales> [Hex] (Female) Nature: Rash (+Sp. Att., -Sp. Def.) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire (Type: Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (Type: Innate) [DW, Unlocked] When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 (-) Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Nasty Plot Ember Tail Whip Roar Quick Attack Will-O-Wisp Fire Spin Safeguard Imprison Confuse Ray Flamethrower Faint Attack Flame Burst Payback Extrasensory Hex Fire Blast Energy Ball Hypnosis Secret Power Heat Wave Protect Toxic Rest Lucy the Psyduck (Move your mouse to reveal the content) Lucy the Psyduck (open) Lucy the Psyduck (close) <Psyduck> [Lucy] (Female) Nature: Docile (Neutral) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Damp: (Type: Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Cloud Nine: (Type: Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Swift Swim: (Type: Innate) [DW, Locked] The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 13 EC: 4/6 MC: 0 DC: 2/5 Attacks: Water Sport Scratch Tail Whip Water Gun Disable Confusion Water Pulse Fury Swipes Screech Aqua Tail Soak Refresh Secret Power Confuse Ray Ice Beam Surf Shadow Claw Ice Punch Signal Beam Yarnus of Bethany Hiss! the Persian (Move your mouse to reveal the content) Hiss! the Persian (open) Hiss! the Persian (close) Persian [Hiss!] (F) Nature: Naughty +1 in attack -1 in Sp.Def Type: Normal Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Limber:Type: Innate This Pokemon’s body is well trained and immune to paralysis. P Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE] Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 (-) Spe: 115 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 7 DC: 5/5 Attacks: Scratch Growl Bite Pay Day Fake Out Fury Swipes Faint Attack Screech Switcheroo Taunt Slash Night Slash Feint Hyponisis Foul Play Assist Thunderbolt Work Up Return Dig Moo! The Miltank (Move your mouse to reveal the content) Moo! The Miltank (open) Moo! The Miltank (close) Miltank (Moo!) [F] Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 MC: 0 DC: 2/5 Moves: Tackle Growl Defense Curl Stomp Milk Drink Bide Rollout Body Slam Endure Hammer Arm Counter Heart Stamp Fire Punch Ice Punch Protect Double Team Earthquake Rest Stealth Rock All right, lets get this started. The Order: Ullar sends out and equips items. Yarnus sends out, equips items and orders Ullar orders I ref Everyone is happy.