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Completed Ullar and Yarnus do battle in the arena

Discussion in 'ASB' started by jas61292, Sep 17, 2012.

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  1. jas61292

    jas61292 used substitute
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    The Rules:

    2v2 Doubles
    2 Day DQ
    1 Sub
    2 Rec/5 Chill
    ASB Arena
    All Items
    All Abilities


    The Teams:

    UllarWarlord
    Hex the Ninetales (open)
    [​IMG]
    <Ninetales> [Hex] (Female)
    Nature: Rash (+Sp. Att., -Sp. Def.)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate) [DW, Unlocked]
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Safeguard
    Imprison
    Confuse Ray
    Flamethrower
    Faint Attack
    Flame Burst
    Payback
    Extrasensory
    Hex
    Fire Blast

    Energy Ball
    Hypnosis
    Secret Power

    Heat Wave

    Protect
    Toxic
    Rest
    Lucy the Psyduck (open)
    [​IMG]
    <Psyduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Locked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6
    MC: 0
    DC: 2/5


    Attacks:
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech
    Aqua Tail
    Soak

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw

    Ice Punch
    Signal Beam


    Yarnus of Bethany
    Hiss! the Persian (open)

    [​IMG]
    Persian [Hiss!] (F)
    Nature: Naughty +1 in attack -1 in Sp.Def
    Type: Normal
    Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Limber:Type: Innate This Pokemon’s body is well trained and immune to paralysis. P
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE]
    Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115
    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks:
    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Faint Attack
    Screech
    Switcheroo
    Taunt
    Slash
    Night Slash
    Feint

    Hyponisis
    Foul Play
    Assist
    Thunderbolt

    Work Up
    Return
    Dig
    Moo! The Miltank (open)

    [​IMG]
    Miltank (Moo!) [F]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100

    Size Class: 3
    Weight Class: 4

    MC: 0
    DC: 2/5

    Moves:
    Tackle
    Growl
    Defense Curl
    Stomp
    Milk Drink
    Bide
    Rollout
    Body Slam

    Endure
    Hammer Arm
    Counter
    Heart Stamp
    Fire Punch
    Ice Punch

    Protect
    Double Team
    Earthquake
    Rest
    Stealth Rock

    All right, lets get this started.

    The Order:

    Ullar sends out and equips items.
    Yarnus sends out, equips items and orders
    Ullar orders
    I ref
    Everyone is happy.
  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Persian @ Expert Belt
    Taunt Hex, Night Slash Lucy, Dig Hex
    Miltank @ Leftovers
    Rollout Hex * 3
  3. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,604
    I'm supposed to send out first... -.-

    Hex, take this Heat Rock.

    Lucy, take this Lucky Egg and EVOLVE

    Lucy the Golduck (open)
    [​IMG]
    <Golduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Locked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/6
    MC: 0
    DC: 2/5


    Attacks:
    Aqua Jet
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech
    Aqua Tail
    Soak

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw

    Ice Punch
    Signal Beam


    NOW you order.
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    I'm fine with my current orders.
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,604
    Then let's do this thang.

    Hex, activate Drought!

    Hex: Protect > Hypnosis Hiss! > Fire Blast Hiss!

    Lucy: Disable (Rollout) Moo! > Aqua Tail Hiss! > Water Pulse Hiss!
  6. jas61292

    jas61292 used substitute
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    [​IMG]
    Ninetales @ Heat Rock
    HP: 100
    Energy: 100
    3/3/4/3/100
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Golduck @ Lucky Egg
    HP: 100
    Energy: 100
    3/3/3/3/85
    Status: None
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 100
    Energy: 100
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 100
    Energy: 100
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: None

    I have to get to class, so I don't have time for flavor right now, but I'll add some in later.​


    Calcs (open)

    Drought activates

    Action 1:
    Ninetales - Protect (10.3Energy)
    Persian – Taunt [Ninetales] – Protected (10 Energy)
    Miltank – Rollout [Ninetales] – Protected (5 Energy)
    Golduck – Disable [Miltank] (7 Energy)

    Action 2:
    Persian – Night Slash [Golduck] – 7+(4-3)*1.5 = 8.5 Damage (5Energy)
    Miltank – Rollout [Ninetales] – Disabled!
    Ninetales – Hypnosis [Persian] – Missed! (7 Energy)
    Golduck – Aqua Tail [Persian] – 9+3+(3-2)*1.5 = 13.5 Damage( 6 Energy)

    Action 3:
    Persian digs underground
    Miltank – Rollout [Ninetales] – Disabled!
    Ninetails – Fire Blast [Persian] – Missed! (7 Energy)
    Golduck – Water Pulse [Persian] – Missed! (3 Energy)
    Persian – Dig [Ninetales] – (8+2+[4-3]*1.5)*1.5 = 17.25Damage (10 Energy)



    [​IMG]
    Ninetales @ Heat Rock
    HP: 83
    Energy: 76
    3/3/4/3/100
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Golduck @ Lucky Egg
    HP: 91
    Energy: 84
    3/3/3/3/85
    Status: None
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 86
    Energy: 85
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 100
    Energy: 95
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: Disabled (Rollout, 4 Actions)


    The sunlight is harsh!


    So anyways guys, here is round one. I haven't refed in a while, so, while I think I got it right, if you notice anything that is off, please let me know. Otherwise, Ullar is up.​
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,604
    Fucking...

    Miltank shouldve Struggled a3.

    Hex: Fire Blast Hiss! > Flamethrower Hiss! > Fire Blast Hiss!

    Lucy: Aqua Tail combo Hiss! > cooldown (Aqua Tail) > Aqua Tail

    For both: if Hiss! uses Protective/Evasive, redirect to Moo!
  8. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Hiss!
    Dig, Taunt, Dig
    Moo
    Body Slam, Earthquake, Body Slam
    All hex
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
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    2,604
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    Messages:
    2,065
    Can you forfeit after this round is done so I can get prizes.
  11. UllarWarlord

    UllarWarlord

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    Nov 8, 2011
    Messages:
    2,604
    Fine. Jas, ref this round, then give Yarnus his prizes.

    EDIT: Nvm, I'm back in.
  12. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
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    So, interesting things I learned while refing this. First, while in general and attempts to use a move that you cannot after the first mean you struggle, the specific description of Disable states that any move used that round that it prevents will simply fail. Additionally, I learned that substitution type rules are stupid, as, not only is Protective/Evasive not legal due to being two different groups (and thus needing two separate substitutions), but even if it was legal, it wouldn't even cover Dig, as that is in the Damaging Evasive move class, which basically means this round was rather one sided.


    [​IMG]
    Ninetales @ Heat Rock
    HP: 83
    Energy: 76
    3/3/4/3/100
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Golduck @ Lucky Egg
    HP: 91
    Energy: 84
    3/3/3/3/85
    Status: None
    Boosts: None
    Other: None

    [​IMG]
    Persian @ Expert Belt
    HP: 86
    Energy: 85
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 100
    Energy: 95
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: Disabled (Rollout, 4 Actions)​



    So, having evaded damage last round, Hiss! starts off the same way, burrowing its way underground just before a scorching Fire Blast is able to make contact. Lucy was also trying to take down the cat, but with Hiss! safely underground, Lucy's mega Aqua Tail just hits air. And Moo takes this opportunity to lay down a smacking on Hex with a Body Slam.

    Having avoided back to back attacks, Hiss! now starts taunting its foe, but that just makes Hex angry, and she finally makes contact with a sizzling Flamethrower. But as soon as the flames subside, the ground begins to crack as Moo creates a massive earthquake, shaking everyone on the field, and making Lucy's recovery a shaky one.

    And... then we do action one again. Hiss! digs, Hex and Lucy miss, and Moo throws her weight around once again.​

    Calcs (open)
    Action 1:Persian digs underground Ninetales – Fire Blast [Persian] – Missed! (11 Energy)
    Miltank – Body Slam [Ninetales] – 9+3+(4-3)*1.5 = 13.5 Damage (6.3 Energy)
    Golduck – Aqua Tail Combo [Persian] - Missed! (31 Energy)
    Persian – Dig [Ninetales] – (8+2+[4-3]*1.5)*1.5 = 17.25 Damage (14 Energy)

    Action 2:
    Persian – Taunt [Ninetales] (10 Energy)
    Ninetales – Flamethrower [Persian] – 10+3+3+(4-2)*1.5 = 19 Damage (6 Energy)
    Miltank – Earthquake – 9 damage to Golduck, 13.5 damage to Ninetales, 10.5 damage to Persian, (7 Energy)
    Golduck – Cooldown

    Action 3:
    Persian digs underground
    Ninetails – Fire Blast [Persian] – Missed! (7 Energy)
    Miltank – Body Slam [Ninetales] – 9+3+(4-3)*1.5 = 13.5 Damage (6.3 Energy)
    Golduck – Aqua Tail [Persian] – Missed! (6 Energy)
    Persian – Dig [Ninetales] – (8+2+[4-3]*1.5)*1.5 = 17.25 Damage (10 Energy)



    [​IMG]
    Ninetales @ Heat Rock
    HP: 8
    Energy: 52
    3/3/4/3/100
    Status: None
    Boosts: None
    Other: Taunted (4 Actions)
    [​IMG]
    Golduck @ Lucky Egg
    HP: 82
    Energy: 47
    3/3/3/3/85
    Status: None
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 56
    Energy: 51
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 100
    Energy: 76
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: Disabled (Rollout, 1 Action)


    The sunlight is harsh!​
  13. UllarWarlord

    UllarWarlord

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    Nov 8, 2011
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    I call bs

    When did this change
  14. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Protective/Evasive used to be a sub class, but it never included dig. Anyway,

    Moo!
    Stomp, Body Slam, Stomp (all Lucy)
    Hiss!
    Pay Day (Hex), Thunderbolt (Lucy), Night Slash Lucy
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,604
    Hex: Fire Blast Hiss! until you dai

    Lucy: Surf combo > cooldown (Surf) > Aqua Tail Hiss!
  16. jas61292

    jas61292 used substitute
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    Sorry about the delay. I was home for the weekend and was busier than I thought I would be. I was going to do it last night, but I felt like crap (I think I am getting sick :\).

    Anyways, I'll start reffing now, and it should be up in a bit.
  17. jas61292

    jas61292 used substitute
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    [​IMG]
    Ninetales @ Heat Rock
    HP: 8
    Energy: 52
    3/3/4/3/100
    Status: None
    Boosts: None
    Other: Taunted (4 Actions)
    [​IMG]
    Golduck @ Lucky Egg
    HP: 82
    Energy: 47
    3/3/3/3/85
    Status: None
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 56
    Energy: 51
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 100
    Energy: 76
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: Disabled (Rollout, 1 Action)​

    Hiss! starts off the round by shooting a coin out at Hex. The coin looks pretty light, but as worn down as it is, Hex cannot take the blow and collapses to the ground. Numbers now on their side, Moo keeps up the pressure by Stomping down on Lucy, who flinches under the weight of Moo's foot.

    Team Yarnus continues to pour on the damage, as Hiss! releases a powerful Thunderbolt and Moo Slams the duck with her body, paralyzing it. But Lucy is not going down easy and retaliates by swamping the field with a surf.

    But it is all it can do to just stay alive as Hiss! continues to slash at it and Moo stomps down once more. Fortunately Lucy is able to pull through and slams back at Hiss! with a powerful Aqua Tail. But things are not looking good for the water Pokemon. Does it have any chance of a comeback?​

    Calcs (open)

    Action 1:Persian - Pay Day [Ninetales] - 6+3+(4-3)*1.5 = 10.5 Damage (1 Energy) KO +1 CC
    Miltank – Stomp [Golduck] – 9+3+(4-3)*1.5 = 13.5 Damage (7 Energy)
    Golduck – Flinched!

    Action 2:
    Persian – Thunderbolt [Golduck] - (10+2+(3-3)*1.5)*1.5 = 18 Damage (7 Energy)
    Miltank – Body Slam [Golduck] – 9+3+(4-3)*1.5 = 13.5 Damage (6.3 Energy), Paralyzed
    Golduck – Surf - 7.5+3+(3-2)*1.5 = 12 Damage to Persian
    7.5+3+(3-3)*1.5 = 10.5 Damage to Miltank
    6 Energy
    Miltank eats some lefties
    Action 3:
    Persian – Night Slash [Golduck] – 7+[4-3]*1.5 = 8.5 Damage (5 Energy) Miltank – Stomp [Golduck] – 9+3+(4-3)*1.5 = 13.5 Damage (7 Energy)
    Golduck – Aqua Tail [Persian] – 9+3+(3-2)*1.5 = 13.5 Damage (6 Energy)
    Miltank eats some lefties


    [​IMG]
    Ninetales @ Heat Rock
    HP: KO
    Energy: --
    3/3/4/3/100
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Golduck @ Lucky Egg
    HP: 15
    Energy: 35
    3/3/3/3/85
    Status: 15% Paralyzed
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 30
    Energy: 39
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 91
    Energy: 56
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: None


    The sunlight is harsh!​
  18. UllarWarlord

    UllarWarlord

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    Nov 8, 2011
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    Aqua Tail Hiss! until you die, Lucy. It's been a good run.
  19. Yarnus of Bethany

    Yarnus of Bethany

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    Messages:
    2,065
    Persian
    Fake Out, Pay Day, Fake Out
    Moo!
    Defense Curl, Rollout, Rollout
  20. jas61292

    jas61292 used substitute
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    [​IMG]
    Golduck @ Lucky Egg
    HP: 15
    Energy: 35
    3/3/3/3/85
    Status: 15% Paralyzed
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 30
    Energy: 39
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 91
    Energy: 56
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: None

    Hiss! causes Lucy to flinch again, then KOs with a coin while Moo watches. ​

    Calcs (open)

    Action 1:Persian - Fake Out [Golduck] - 6+3+(4-3)*1.5 = 10.5 Damage (2 Energy)
    Miltank – Defense Curl (doesn't matter and I don't feel like looking it up)
    Golduck – Flinched!
    Miltank eats some lefties

    Action 2:
    Persian – Pay Day [Golduck] - 6+3+(4-3)*1.5 = 10.5 Damage (1 Energy) KO +1 CC

    [​IMG]
    Golduck @ Lucky Egg
    HP: KO
    Energy: --
    3/3/3/3/85
    Status: None
    Boosts: None
    Other: None


    [​IMG]
    Persian @ Expert Belt
    HP: 30
    Energy: 36
    4/2/3/2/115
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Miltank @ Leftovers
    HP: 92
    Energy: 56
    4/4/1/3/100
    Status: None
    Boosts: None
    Other: None

    Prizes:

    Yarnus - 3CC
    Hiss! - 3 MC + 2 KOC
    Moo - 2 MC + 1 DC

    Ullar - 1 CC
    Hex - 3 MC
    Lucy - 2 EC (and evolution) + 2 MC + 1 DC

    jas61292 - 4 UC​
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