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Completed Ullar Vs Rickheg! I bet my Vulpix could beat his!

Discussion in 'ASB' started by danmantincan, Aug 22, 2012.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    UllarWarlord's Team:
    Hex the Vulpix (open)
    [​IMG]
    <Vulpix> [Hex] (Female)
    Nature: Rash (+Sp. Att., -Sp. Def.)
    Type: Fire
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate) [DW, Unlocked]
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 1
    DC: 5/5

    Attacks:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Safeguard
    Imprison
    Confuse Ray
    Flamethrower
    Faint Attack
    Flame Burst
    Payback
    Extrasensory
    Hex

    Energy Ball
    Hypnosis
    Secret Power

    Protect
    Toxic
    Rest
    Lucy the Psyduck (open)
    [​IMG]
    <Psyduck> [Lucy] (Female)
    Nature: Docile (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Damp: (Type: Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: (Type: Trait)
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

    Swift Swim: (Type: Innate) [DW, Unlocked]
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5


    Attacks:
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Water Pulse
    Fury Swipes
    Screech
    Aqua Tail
    Soak

    Refresh
    Secret Power
    Confuse Ray

    Ice Beam
    Surf
    Shadow Claw


    rickheg's Team:
    Sir Wattson the Protowatt (open)
    [​IMG]
    Protowatt (Sir Wattson) M
    Nature: Timid (+15% Speed, +27.82% Accuracy, -1 Atk)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 110(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Zap Cannon

    Egg Moves:
    Counter
    Metronome
    Sheer Cold

    5th Gen TMs:
    Ice Beam
    Thunderbolt
    Scald
    Protect
    Dive
    Double Team
    Ragnorok the Bolderdash (open)
    [​IMG]
    Bolderdash (Ragnorok)
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type:
    Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks:
    Level Up:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Earth Power
    Paleo Wave

    Tutor:
    Giga Drain
    Heat Wave
    Mud-Slap
    Vacuum Wave
    Ominous Wind
    Stealth Rock

    TM:
    Energy Ball
    Volt Switch
    Double Team
    Hidden Power Ice (6)
    Flamethrower
    Shadow Ball
    Protect
    Endure
    Rock Polish
    Explosion


    rickheg sends out first.

    Good Luck Trainers!
  2. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Might as well lead with Sir Wattson, he'll take an expert belt.
  3. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Go Lucy! Take this Lucky Egg!

    Soak > Confuse Ray > Shadow Claw

    If Protect, then rage (chill) and push actions back.
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I could be a giant dick and use Detect, and not Protect, but I have an even more dickish idea.

    Dive > Thunderbolt > Thunderbolt
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I'll ref this tomorrow afternoon when I get home. Sorry for the wait.
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Lucy (F) @ Lucky Egg
    HP: 90
    Energy: 100
    Stats: 2/2/3/2/55
    Actions: Soak~Confuse Ray~Shadow Claw

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 80
    Energy: 100
    Stats: 1/1/2/1/110 (28)
    Actions: Dive~Thunderbolt~Thunderbolt

    Instead of typing a bunch of flavour, I'm gonna just tell you what happened. I made Soak work because it dunks the target underwater, and Wattson was using Dive, so it was already underwater. Confuse Ray put Wattson under Intense Confusion. Shadow Claw got a crit.

    Calculations (open)
    Action 1:
    Wattson: Dive = [9 Energy]
    Lucy: Soak = [7 Energy]
    Wattson: Dive - [8+3+(1-2)x1.5]x0.67 = [6 Damage]

    Action 2:
    Wattson: Thunderbolt - [10+2+(2-2)x1.5]x1.5 = [18 Damage] [7 Energy]
    Lucy: Confuse Ray = [5 Energy]

    Action 3:
    Wattson: Thunderbolt - [10+2+(2-2)x1.5]x1.5 = [18 Damage] [11 Energy]
    Lucy: Shadow Claw - 7+3+(2-1)x1.5 = [12 Damage] [5 Energy]

    [​IMG]
    Lucy (F) @ Lucky Egg
    HP: 46
    Energy: 83
    Stats: 2/2/3/2/55

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 68
    Energy: 73
    Stats: 1/1/2/1/110 (28)
    Status: Confused (3a), Soaked (3a)
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Alright, simple seems to be working, although this round may be rough on us.

    Thundershock > Thunderbolt > Zap Cannon
    IF Confuse Ray, Detect and push actions back, but not twice in a row.
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Tricky, are we?

    Disable (Thunderbolt) > Screech > Shadow Claw

    I'm gonna lose this matchup...
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Lucy (F) @ Lucky Egg
    HP: 46
    Energy: 83
    Stats: 2/2/3/2/55
    Actions: Disable (Thunderbolt)~Screech~Shadow Claw

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 68
    Energy: 73
    Stats: 1/1/2/1/110 (28)
    Status: Confused (3a), Soaked (3a)
    Actions: Thundershock~Thunderbolt~Zap Cannon

    Calculations: (open)
    Action 1:
    Wattson: Thundershock - [4+2+(2-2)x1.5]x1.5 = [9 Damage] [3 Energy]
    Lucy: Disable = [7 Energy]

    Action 2:
    Wattson: Hurt in Confusion - 4+(1-1)x1.5 = [4 Damage (Self)] [3 Energy]
    Lucy: Screech = [6 Energy]

    Action 3:
    Wattson: Zap Cannon - [12+2+(2-2)x1.5]x1.5 = [21 Damage] [9 Energy]
    Lucy: Shadow Claw - 7+3+(2-1)x1.5+2x1.75 = [15 Damage] [5 Energy]


    [​IMG]
    Lucy (F) @ Lucky Egg
    HP: 16
    Energy: 65
    Stats: 2/2/3/2/55
    Status: Para (20%)

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 49
    Energy: 58
    Stats: 1/1/2/1/110 (28)
    Status: -2 Def, Disable (Thunderbolt: 4)
  10. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Shadow Claw combo > Die
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    If you say so.

    Counter > Charge > Thundershock
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Lucy (F) @ Lucky Egg
    HP: 16
    Energy: 65
    Stats: 2/2/3/2/55
    Status: Para (20%)
    Actions: Super Shadow Claw~Cool Down~Struggle

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 49
    Energy: 58
    Stats: 1/1/2/1/110 (28)
    Status: -2 Def, Disable (Thunderbolt: 4)
    Actions: Counter~Charge~Thundershock

    Calculations: (open)
    Action 1:
    Lucy: Super Shadow Claw - 7x2.25+(2-1)x1.5 = [17 Damage] [39 Energy]
    Wattson: Counter = [26 Damage] [15 Energy]

    [​IMG]
    Lucy (F) @ Lucky Egg
    HP: 0
    Energy: 26
    Stats: 2/2/3/2/55
    Status: KOed

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 32
    Energy: 43
    Stats: 1/1/2/1/110 (28)
    Status: -1 Def, Disable (Thunderbolt: 3)
  13. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Go Hex! Take this Heat Rock!
  14. rickheg

    rickheg

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    Aug 31, 2009
    Messages:
    2,536
    Good thing I'm still water typed. And I have the Expert Belt.

    Scald > Dive > Scald
    IF Protect, chill and push actions back.
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Hm...

    (Pre-action Drought with no EN cost haha) > Hypnosis > Energy Ball > Energy Ball
    If Hypnosis fails, use it again, but only once.
  16. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Hex (F) @ Heat Rock
    Stats:
    HP: 90
    Energy: 100
    Stats: 2/2/3/2/65
    Actions: Hypnosis~Energy Ball~Energy Ball

    Vs​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 32
    Energy: 43
    Stats: 1/1/2/1/110 (28)
    Status: -1 Def, Disable (Thunderbolt: 3)
    Actions: Scald~Dive~Scald

    Calculations (open)
    Action 1:
    Wattson: Scald - [8+3-3+2+(2-2)x1.5]x1.5 = [15 Damage] [5 Energy]
    Hex: Hypnosis - Miss = [7 Energy]

    Action 2:
    Wattson: Dive = [9 Energy]
    Hex: Hypnosis - Miss [11 Energy]
    Wattson: Dive - [8+3-3+2+(1-2)x1.5]x1.5 = [13 Damage]

    Action 3:
    Watson: Scald - [8+3-3+2+(2-2)x1.5]x1.5 = [15 Damage] [5 Energy]
    Hex: Energy Ball - [8+(3-1)x1.5]x1.5 = [17 Damage] [6 Energy]


    [​IMG]
    Hex (F) @ Heat Rock
    Stats:
    HP: 57
    Energy: 76
    Stats: 2/2/3/2/65

    Vs
    SUN​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 15
    Energy: 29
    Stats: 1/1/2/1/110 (28)
    Status: N/A
  17. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    FINISH IT!

    Energy Ball x3
    If he uses Dive, turn it into a combo.
  18. rickheg

    rickheg

    Joined:
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    Messages:
    2,536
    If you insist.

    Protect > Dive > Scald
  19. danmantincan

    danmantincan

    Joined:
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    Messages:
    2,806
    [​IMG]
    Hex (F) @ Heat Rock
    Stats:
    HP: 57
    Energy: 76
    Stats: 2/2/3/2/65
    Actions: Energy Ball~Energy Ball~Energy Ball

    Vs
    SUN​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 15
    Energy: 29
    Stats: 1/1/2/1/110 (28)
    Status: N/A
    Actions: Protect~Dive~Scald

    Calculations: (open)
    Action 1:
    Wattson: Protect = [14 Energy]
    Hex: Energy Ball - [8+(3-1)x1.5]x1.5 = [17 Damage] [10 Energy]

    Action 2:
    Wattson: Dive = [9 Energy]
    Wattson: Dive - [8+3-3+2+(1-2)x1.5]x1.5 = [13 Damage]
    Hex: Super Energy Ball - [8x2.25+(3-1)x1.5]x1.5 = [31 Damage] [56 Energy]


    [​IMG]
    Hex (F) @ Heat Rock
    Stats:
    HP: 44
    Energy: 10
    Stats: 2/2/3/2/65
    Status: Cooldown (A1)

    Vs
    SUN​
    [​IMG]
    Sir Wattson (M) @ Expert Belt
    HP: 0
    Energy: 6
    Stats: 1/1/2/1/110 (28)
    Status: KOed
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Right, Ragnorok, take this Amulet Coin! And since he's in a combo cooldown, we can finish this quickly!

    AncientPower > Paleo Wave > AncientPower
  21. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Cooldown > Energy Ball > Energy Ball

    Desperation sux
  22. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Hex (F) @ Heat Rock
    Stats:
    HP: 44
    Energy: 10
    Stats: 2/2/3/2/65
    Status: Cooldown (A1)
    Actions: Cooldown~Energy Ball~Energy Ball

    Vs
    SUN​
    [​IMG]
    Ragnarok @ Amulet Coin
    HP: 90
    Energy: 100
    Stats: 1/2/5/2/110
    Status: N/A
    Actions: Ancient Power~Paleo Wave~Ancient Power

    Calculations (open)
    Action 1:
    Ragnarok: Ancient Power - [6x1.5+3+(5-2)x1.5]x1.5 = [25 Damage] [4 Energy]

    Action 2:
    Ragnarok: Paleo Wave - [9+3+(5-2)x1.5]x1.5 = [25 Damage] [6 Energy]
    Hex: Energy Ball - [8+(3-1)x1.5]x1.5 = [17 Damage] [22 Energy]


    Hex gets EN KOed!

    Rewards:
    UllarWarlord: 2 CC
    Hex: 1 EC, 1 DC, 2 MC, 1 KOC
    Lucy: 1 EC, 1 DC, 2 MC, 1 EC OR DC

    rickheg: 3 CC
    Sir Wattson: 1 EC, 1 DC, 2 MC, 1 KOC
    Ragnarok: 1 EC, 1 DC, 2 MC, 1 KOC

    I get 4 UC
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