Completed Ullar Vs Rickheg! I bet my Vulpix could beat his!

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#1
Challenging rickheg to a 2v2 Singles!
NFE mons
ASB Arena
3 day DQ
2 recoveries/5 chills
1 Substitution
Items = On
Abilities = All
Accepting this!

Switch = KO
UllarWarlord's Team:

<Vulpix> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (Type: Innate) [DW, Unlocked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 1
DC: 5/5

Attacks:

Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory
Hex

Energy Ball
Hypnosis
Secret Power

Protect
Toxic
Rest

<Psyduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5


Attacks:
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Aqua Tail
Soak

Refresh
Secret Power
Confuse Ray

Ice Beam
Surf
Shadow Claw


rickheg's Team:

Protowatt (Sir Wattson) M
Nature: Timid (+15% Speed, +27.82% Accuracy, -1 Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1(-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Level Up:
Bubble
Charge
Tackle
Thundershock
Detect
Zap Cannon

Egg Moves:
Counter
Metronome
Sheer Cold

5th Gen TMs:
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team

Bolderdash (Ragnorok)
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type:
Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 4/5

Attacks:
Level Up:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave

Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock

TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion


rickheg sends out first.

Good Luck Trainers!
 
#6

Lucy (F) @ Lucky Egg
HP: 90
Energy: 100
Stats: 2/2/3/2/55
Actions: Soak~Confuse Ray~Shadow Claw

Vs​

Sir Wattson (M) @ Expert Belt
HP: 80
Energy: 100
Stats: 1/1/2/1/110 (28)
Actions: Dive~Thunderbolt~Thunderbolt

Instead of typing a bunch of flavour, I'm gonna just tell you what happened. I made Soak work because it dunks the target underwater, and Wattson was using Dive, so it was already underwater. Confuse Ray put Wattson under Intense Confusion. Shadow Claw got a crit.

Action 1:
Wattson: Dive = [9 Energy]
Lucy: Soak = [7 Energy]
Wattson: Dive - [8+3+(1-2)x1.5]x0.67 = [6 Damage]

Action 2:
Wattson: Thunderbolt - [10+2+(2-2)x1.5]x1.5 = [18 Damage] [7 Energy]
Lucy: Confuse Ray = [5 Energy]

Action 3:
Wattson: Thunderbolt - [10+2+(2-2)x1.5]x1.5 = [18 Damage] [11 Energy]
Lucy: Shadow Claw - 7+3+(2-1)x1.5 = [12 Damage] [5 Energy]


Lucy (F) @ Lucky Egg
HP: 46
Energy: 83
Stats: 2/2/3/2/55

Vs​

Sir Wattson (M) @ Expert Belt
HP: 68
Energy: 73
Stats: 1/1/2/1/110 (28)
Status: Confused (3a), Soaked (3a)
 
#7
Alright, simple seems to be working, although this round may be rough on us.

Thundershock > Thunderbolt > Zap Cannon
IF Confuse Ray, Detect and push actions back, but not twice in a row.
 
#9

Lucy (F) @ Lucky Egg
HP: 46
Energy: 83
Stats: 2/2/3/2/55
Actions: Disable (Thunderbolt)~Screech~Shadow Claw

Vs​

Sir Wattson (M) @ Expert Belt
HP: 68
Energy: 73
Stats: 1/1/2/1/110 (28)
Status: Confused (3a), Soaked (3a)
Actions: Thundershock~Thunderbolt~Zap Cannon

Action 1:
Wattson: Thundershock - [4+2+(2-2)x1.5]x1.5 = [9 Damage] [3 Energy]
Lucy: Disable = [7 Energy]

Action 2:
Wattson: Hurt in Confusion - 4+(1-1)x1.5 = [4 Damage (Self)] [3 Energy]
Lucy: Screech = [6 Energy]

Action 3:
Wattson: Zap Cannon - [12+2+(2-2)x1.5]x1.5 = [21 Damage] [9 Energy]
Lucy: Shadow Claw - 7+3+(2-1)x1.5+2x1.75 = [15 Damage] [5 Energy]



Lucy (F) @ Lucky Egg
HP: 16
Energy: 65
Stats: 2/2/3/2/55
Status: Para (20%)

Vs​

Sir Wattson (M) @ Expert Belt
HP: 49
Energy: 58
Stats: 1/1/2/1/110 (28)
Status: -2 Def, Disable (Thunderbolt: 4)
 
#12

Lucy (F) @ Lucky Egg
HP: 16
Energy: 65
Stats: 2/2/3/2/55
Status: Para (20%)
Actions: Super Shadow Claw~Cool Down~Struggle

Vs​

Sir Wattson (M) @ Expert Belt
HP: 49
Energy: 58
Stats: 1/1/2/1/110 (28)
Status: -2 Def, Disable (Thunderbolt: 4)
Actions: Counter~Charge~Thundershock

Action 1:
Lucy: Super Shadow Claw - 7x2.25+(2-1)x1.5 = [17 Damage] [39 Energy]
Wattson: Counter = [26 Damage] [15 Energy]


Lucy (F) @ Lucky Egg
HP: 0
Energy: 26
Stats: 2/2/3/2/55
Status: KOed

Vs​

Sir Wattson (M) @ Expert Belt
HP: 32
Energy: 43
Stats: 1/1/2/1/110 (28)
Status: -1 Def, Disable (Thunderbolt: 3)
 
#16

Hex (F) @ Heat Rock
Stats:
HP: 90
Energy: 100
Stats: 2/2/3/2/65
Actions: Hypnosis~Energy Ball~Energy Ball

Vs​

Sir Wattson (M) @ Expert Belt
HP: 32
Energy: 43
Stats: 1/1/2/1/110 (28)
Status: -1 Def, Disable (Thunderbolt: 3)
Actions: Scald~Dive~Scald

Action 1:
Wattson: Scald - [8+3-3+2+(2-2)x1.5]x1.5 = [15 Damage] [5 Energy]
Hex: Hypnosis - Miss = [7 Energy]

Action 2:
Wattson: Dive = [9 Energy]
Hex: Hypnosis - Miss [11 Energy]
Wattson: Dive - [8+3-3+2+(1-2)x1.5]x1.5 = [13 Damage]

Action 3:
Watson: Scald - [8+3-3+2+(2-2)x1.5]x1.5 = [15 Damage] [5 Energy]
Hex: Energy Ball - [8+(3-1)x1.5]x1.5 = [17 Damage] [6 Energy]



Hex (F) @ Heat Rock
Stats:
HP: 57
Energy: 76
Stats: 2/2/3/2/65

Vs
SUN​

Sir Wattson (M) @ Expert Belt
HP: 15
Energy: 29
Stats: 1/1/2/1/110 (28)
Status: N/A
 
#19

Hex (F) @ Heat Rock
Stats:
HP: 57
Energy: 76
Stats: 2/2/3/2/65
Actions: Energy Ball~Energy Ball~Energy Ball

Vs
SUN​

Sir Wattson (M) @ Expert Belt
HP: 15
Energy: 29
Stats: 1/1/2/1/110 (28)
Status: N/A
Actions: Protect~Dive~Scald

Action 1:
Wattson: Protect = [14 Energy]
Hex: Energy Ball - [8+(3-1)x1.5]x1.5 = [17 Damage] [10 Energy]

Action 2:
Wattson: Dive = [9 Energy]
Wattson: Dive - [8+3-3+2+(1-2)x1.5]x1.5 = [13 Damage]
Hex: Super Energy Ball - [8x2.25+(3-1)x1.5]x1.5 = [31 Damage] [56 Energy]



Hex (F) @ Heat Rock
Stats:
HP: 44
Energy: 10
Stats: 2/2/3/2/65
Status: Cooldown (A1)

Vs
SUN​

Sir Wattson (M) @ Expert Belt
HP: 0
Energy: 6
Stats: 1/1/2/1/110 (28)
Status: KOed
 
#20
Right, Ragnorok, take this Amulet Coin! And since he's in a combo cooldown, we can finish this quickly!

AncientPower > Paleo Wave > AncientPower
 
#22

Hex (F) @ Heat Rock
Stats:
HP: 44
Energy: 10
Stats: 2/2/3/2/65
Status: Cooldown (A1)
Actions: Cooldown~Energy Ball~Energy Ball

Vs
SUN​

Ragnarok @ Amulet Coin
HP: 90
Energy: 100
Stats: 1/2/5/2/110
Status: N/A
Actions: Ancient Power~Paleo Wave~Ancient Power

Action 1:
Ragnarok: Ancient Power - [6x1.5+3+(5-2)x1.5]x1.5 = [25 Damage] [4 Energy]

Action 2:
Ragnarok: Paleo Wave - [9+3+(5-2)x1.5]x1.5 = [25 Damage] [6 Energy]
Hex: Energy Ball - [8+(3-1)x1.5]x1.5 = [17 Damage] [22 Energy]


Hex gets EN KOed!

Rewards:
UllarWarlord: 2 CC
Hex: 1 EC, 1 DC, 2 MC, 1 KOC
Lucy: 1 EC, 1 DC, 2 MC, 1 EC OR DC

rickheg: 3 CC
Sir Wattson: 1 EC, 1 DC, 2 MC, 1 KOC
Ragnarok: 1 EC, 1 DC, 2 MC, 1 KOC

I get 4 UC
 
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