UllarWarlord's Team: Hex the Vulpix (Move your mouse to reveal the content) Hex the Vulpix (open) Hex the Vulpix (close) <Vulpix> [Hex] (Female) Nature: Rash (+Sp. Att., -Sp. Def.) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire (Type: Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (Type: Innate) [DW, Unlocked] When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 (-) Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 3/6 MC: 1 DC: 5/5 Attacks: Ember Tail Whip Roar Quick Attack Will-O-Wisp Fire Spin Safeguard Imprison Confuse Ray Flamethrower Faint Attack Flame Burst Payback Extrasensory Hex Energy Ball Hypnosis Secret Power Protect Toxic Rest Lucy the Psyduck (Move your mouse to reveal the content) Lucy the Psyduck (open) Lucy the Psyduck (close) <Psyduck> [Lucy] (Female) Nature: Docile (Neutral) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Damp: (Type: Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Cloud Nine: (Type: Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Swift Swim: (Type: Innate) [DW, Unlocked] The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 13 EC: 1/6 MC: 0 DC: 1/5 Attacks: Water Sport Scratch Tail Whip Water Gun Disable Confusion Water Pulse Fury Swipes Screech Aqua Tail Soak Refresh Secret Power Confuse Ray Ice Beam Surf Shadow Claw rickheg's Team: Sir Wattson the Protowatt (Move your mouse to reveal the content) Sir Wattson the Protowatt (open) Sir Wattson the Protowatt (close) Protowatt (Sir Wattson) M Nature: Timid (+15% Speed, +27.82% Accuracy, -1 Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 80 Atk: Rank 1(-) Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 110(+) Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 2/6 MC: 0 DC: 2/5 Attacks: Level Up: Bubble Charge Tackle Thundershock Detect Zap Cannon Egg Moves: Counter Metronome Sheer Cold 5th Gen TMs: Ice Beam Thunderbolt Scald Protect Dive Double Team Ragnorok the Bolderdash (Move your mouse to reveal the content) Ragnorok the Bolderdash (open) Ragnorok the Bolderdash (close) Bolderdash (Ragnorok) Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5(+) SpD: Rank 2 Spe: 110 Size Class: 1 Weight Class: 3 Base Rank Total: 16 EC: 8/9 MC: 0 DC: 4/5 Attacks: Level Up: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem AncientPower Earth Power Paleo Wave Tutor: Giga Drain Heat Wave Mud-Slap Vacuum Wave Ominous Wind Stealth Rock TM: Energy Ball Volt Switch Double Team Hidden Power Ice (6) Flamethrower Shadow Ball Protect Endure Rock Polish Explosion rickheg sends out first. Good Luck Trainers!