Completed UllarWarlord and Akela duke it out at the ancestree!

#1
Dropping my 6 v 6 Brawl with Ragnorakalex for something someone is more likely to ref:

2 v 2 Double Babysitters (1 LC + 1 FE)
Items: All
Abilities: all
2 subs
2 rec/5 chill
1 day DQ
arena:
The Ancestree

Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.

A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
Pokemon can have no more than a total of 6 abilities, including its starting abilities.

Banned Abilities: Zen Mode
akela said:
Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 28 [27.826] (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Aqua Jet
Aqua Tail
Bite
Body Slam
Crunch
Rollout
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smack Down
Waterfall (See above)
Special
AncientPower
Brine
Hydro Pump
Water Gun
Other
Bide
Iron Defense
Protect
Rain Dance
Rock Polish
Shell Smash
Wide Guard
Withdraw

Petilil [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate) (Locked): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Physical
Special
Absorb
Giga Drain
Magical Leaf
Mega Drain
Other
Aromatherapy
Bide
Growth
Healing Wish
Ingrain
Leech Seed
Protect
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis


Thank you for reffing this.
UllarWarlord said:

<Spinda> [Tillman] (Male)
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo (Type: Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Type: Innate)
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Contrary (Type: Can Be Enabled) [DW, Locked]
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-, -10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: 0
DC: 2/5

Attacks:
Tackle
Uproar
Copycat
Faint Attack
Psybeam
Hypnosis
Teeter Dance
Thrash

Disable
Encore
Fake Out

Return
Protect
Frustration


<Voodoom> [Huggable] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Fighting/Dark
Fighting: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+, 19% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Frustration
Dark Pulse
Acupressure
Faint Attack
Close Combat
Aura Sphere
Beat Up

Screech
Psycho Cut
Mach Punch
Counter
Pursuit
Perish Song

Substitute
Work Up
Thunder Wave
Psychic
Taunt
Protect
Double Team

Ice Punch
Magic Coat
Dual Chop
Drill Run
I didn't know spinda was an NFE...
Akela equips first.
 
#3

So, we're up again. Don't screw it up this time, OK Huggable?

HUG ME.

GODDAMN IT.

Tillman @ Lucky Egg: Thrash (Dahlia) > Thrash (Dahlia) > Thrash (Dahlia)

Huggable @ Expert Belt: Taunt (Dahlia) > Ice Punch (Dahlia) > Aura Sphere (Dahlia)
 
#5
Round 1

Team Akela!

90|100
100|100
Fine|Fine

Team UllarWarlord!

90|100
100|100
Fine|Fine​
Voodoom used Taunt! -9 en, taunt petilil 6a
Petilil used Leech Seed! -9 en, fail
Spinda used Thrash! -7 en, 6950 carracosta, 758 no crit, -(12+3-1.5)*.67=9 hp
Carracosta used Protect (Petilil)! -7 en, fail

Voodoom used Ice Punch! -6 en, 697 no crit, 5124 no freeze, -(8+2+3)*1.5=19.5 hp
Petilil used Ingrain! -8 en, fail
Spinda used Thrash! 9575 carracosta, 902 no crit, -(12+3-1.5)*.67=9 hp
Carracosta used Rain Dance! -9 en, rain 4r

Voodoom used Aura Sphere! -6 en, 6853 no crit, -(9+3+3)=15 hp
Petilil used Giga Drain! -11 en, 3629 no crit, -(8+3+3)=14 hp, +7 hp petilil
Spinda used Thrash! 4207 petilil, 8705 no crit, -(12+3+3)=18 hp 3317 2a confuse
Carracosta used Shell Smash! -20 en, shell smash

Team Akela!

44|82
72|74
Taunt 3a|Shell Smash

Arena: Rain 4r

Team UllarWarlord!

76|100
93|79
Confused 2a|Fine​
 
#6
1) With the Sun Stone, Petilil is faster than Spinda.
2) OK, so I have been misinformed about Protect's priority. My apologies for that.


Petilil: Magical Leaf (Spinda) > Giga Drain (Spinda) > Magical Leaf (Spinda)


Carracosta: Hydro Pump (Spinda) > Waterfall (Spinda) > Rock Smash (Voodoom)
 
#7
Oh, and Tillman should have pseudo-confusion atm.



Let's keep it up! Lock and load!

Tillman: Return (Dahlia) > Thrash (Dahlia) > Thrash (Dahlia)
IF Dahlia is fainted, redirect to Oo

Huggable: Ice Punch spam (Dahlia)
If Dahlia is fainted, make all remaining actions Aura Sphere (Oo)
 
#8
Round 2

Fyi ullar, thrash targets a random pokemon.
Team Akela!

44|82
72|74
Taunt 3a|Shell Smash

Arena: Rain 4r

Team UllarWarlord!

76|100
93|79
Confused 2a|Fine​
Carracosta used Hydro Pump! -7 en, 732 hit, 6105 no crit, -(12+3+3+3)+3.5=24.5 hp
Voodoom used Ice Punch! -6 en, 9584 no crit, -(8+2+3)*1.5=19.5 hp
Petilil used Magical Leaf! -3 en, 1931 no crit, -(6+3+3)=12 hp
Spinda used Return! -6 en, 8957 no crit, -(10+3+3)=16 hp

Carracosta used Waterfall! -5 en, 2671 hit, 2197 no flinch, -(8+3+3+3)+3.5=20.5 hp
Voodoom used Ice Punch! -10 en, 8830 no crit, -(8+2+3)*1.5=19.5 hp, dead petilil
Spinda used Thrash! -6 en, 2811 no crit, -(12+3-1.5)*.67+1.75=10.75 hp

Carracosta used Rock Smash! -3 en, 7166 no crit, 6620 no -Def, -(4+1.5)*1.5+3.5=11.75 hp
Voodoom used Aura Sphere! -6 en, 448 crit, -(9+3+3+1.5)*1.5+1.75=26.5 hp
Spinda used Thrash! 9445 no crit, -(12+3-1.5)*.67+1.75=10.75 hp

Team Akela!

dead|34
dead|59
dead|Shell Smash

Arena: Rain 3r

Team UllarWarlord!

19|88
81|57
Thrashing 1a|Fine​
 
#9

Let's finish this!

HUG ME.

Tillman: Thrash > Copycat (Aura Sphere, Oo) > Frustration (Oo)

Huggable: Mach Punch (Oo) > Aura Sphere (Oo) > Aura Sphere (Oo)
 
#11
Round 3

Team Akela!

dead|34
dead|59
dead|Shell Smash

Arena: Rain 3r

Team UllarWarlord!

19|88
81|57
Thrashing 1a|Fine​
Voodoom used Mach Punch! -3 en, 6182 no crit, -(4+3-3)*1.5+1.75=7.75 hp
Carracosta used Waterfall! -5 en, it killed spinda

Carracosta used Aqua Jet! -3 en, 2109 no crit, -(4+3+3+1.5)+3.5=15 hp
Voodoom used Aura Sphere! -6 en, 7001 no crit, -(9+3+1.5)*1.5+1.75=22 hp

Carracosta use Protect! -7 en
Voodoom used Aura Sphere! -10 en, -((9+3+1.5)*1.5+1.75)/2.5=8.8 en

Team Akela!

dead|4
dead|35
dead|Shell Smash

Arena: Rain 2r

Team UllarWarlord!

dead|75
dead|38
dead|Fine​
 
#14
Huggable used Mach Punch! Carracosta has 4 hp! Carracosta fainted!

Rewards:
4 UC for me
1 CC Ullar
2 CC Akela
1 EC, 1 DC, 2 MC Petilil
2 DC, 2 MC Spinda
3 MC Voodoom, Carracosta