Completed UllarWarlord is drifting eternally (UllarWarlord vs Eternal Drifter)

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Geodude6

Look at my shiny CT!
#1
All right... I need to get a little training in for one of my Poke'mon, so...

Open Challenge *2
1 VS 1 Singles
DQ: 2 Days
Substitutions: 2
Infinite Recovers/Chills
Arena: Any (Above Complexity of ASB Arena and Below Insane Complexity)

Hope the Chimecho

Chimecho (Hope) (Female)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0

Attacks: (23 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Heal Bell
Safeguard
Heal Pulse
Psychic

Hypnosis
Recover
Wish

Mimic
Recycle
Signal Beam
Swift

Toxic
Light Screen
Protect
Shock Wave
Thunder Wave
Sounds good. For ref's convenience, I'll bring this Pokemon:

<Ninetales> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (Type: Innate) [DW, Unlocked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory
Hex
Fire Blast

Energy Ball
Hypnosis
Secret Power

Heat Wave
Foul Play
Zen Headbutt
Pain Split

Protect
Toxic
Rest

Charm


Items = Training
Switch = Lol
Abilities = All

Arena = Unown Soup
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


OoO:
UW sends their pokemon out.
ED sends their pokemon out and issues actions.
UW issues actions.
I ref and try not to mess up.
 
#3

...This could take some time...

Hope the Chimecho: Exp. Share
Action 1: Toxic
Action 2: Thunder Wave
Action 3: Yawn

IF Safeguard is issued, replace actions with Psychic/Signal Beam/Psychic from when the Safeguard was issued.
IF Protect is issued, Chill and push actions back.
 

Geodude6

Look at my shiny CT!
#6
Sorry guys. My computer's battery died and my reffing went poof and I had to redo it.

@ Exp. Share
HP: 100
EN: 100

@ Exp. Share
HP: 100
EN: 100

Ninetales' Drought
The sunlight intensified!
(-10 EN)

A1
Ninetales used Safeguard!
(-10 EN)
Ninetales' team is surrounded by a veil!
Chimecho used Psychic!
(-5 EN)
(crit:7919:no)
(11 damage)
(-SpD:1937:no)

A2
Ninetales used Toxic!
(-7 EN)
Chimecho was badly poisoned!
Chimecho used Signal Beam!
It's not very effective...
(-6 EN)
(crit:9963:no)
(5.36 damage)
(cfu:6222:no)
Chimecho is hurt by poison!

A3
Ninetales used V-Create!
(-11 EN)
(crit:10000:no)
(22.5 damage)
Ninetales' Defense fell!
Ninetales' Sp. Defense fell!
Ninetales' Speed fell!
Chimecho used Psychic!
(-5 EN)
(crit:2163:no)
(12.75 damage)
(-Spd:9688:no)
Chimecho is hurt by poison!

(Ninetales' 70.89 HP was rounded to 71)


Post-round stats:
@ Exp. share
HP: 71
EN: 62
-1 Def
-1 SpD
-1 Spe

@ Exp. share
HP: 87
EN: 84

OoO:
UW acts.
ED acts.
I ref (badly)
 
#7

"Sorry to keep you waiting..."

Hex: Fire Blast > Blue Flare (Unown B) > Heat Wave
IF Hope uses a P/E action, Chill instead.
IF Hope uses Heal Bell, use Mimic the following action if you are slower.
 

Geodude6

Look at my shiny CT!
#12
Thanks for being patient guys, I know I have taken a while to get to this.

Pre-round stats:
@ Exp. share
HP: 71
EN: 62
-1 Def
-1 SpD
-1 Spe

@ Exp. share
HP: 87
EN: 84

A1
Chimecho used Skill Swap!
(-7 EN)
Chimecho traded away Levitate and recieved Flash Fire!
Ninetales used Fire Blast!
(-7 EN)
(Flash Fire activate)
Chimecho's Flash Fire raised the power of its Fire-type moves!

A2
Chimecho used Psychic!
(-5 EN)
(crit:2468:no)
(12.75 DMG)
Ninetales used Blue Flare!
(-8 EN)
(hit:2131:yes)
(Flash Fire activate)
It doesn't affect Chimecho...

A3
Chimecho used Confusion!
(-2 EN)
(crit:2695:no)
(9.75 dmg)
(cfu:4225:no)
Ninetales used Heat Wave!
(-6 EN)
(hit:8355:yes)
(Flash Fire activate)
It doesn't affect Chimecho...

(Ninetales' 48.5 HP was rounded up to 49)


Post-round stats:
@ Exp. Share
HP: 49
EN: 41

@ Exp. Share
HP: 87
EN: 70

OoO:
ED orders.
UW orders.
I take forever to ref.
 
#13

Hope:
Action 1: Unown E (Earth Power)
Action 2: Psychic
Action 3: Confusion

IF Unown E is used before Hope can act, use Unown M (Mud Bomb instead).
IF Protective/Evasive Action is issued successfully, Chill and push actions back.
 

Geodude6

Look at my shiny CT!
#15
Pre-round stats:
@ Exp. Share
HP: 49
EN: 41

@ Exp. Share
HP: 87
EN: 70

A1
Ninetales used Faint Attack!
(-4 EN)
(crit:909:no)
(6.75 dmg)
It's super effective!
Chimecho used Earth Power!
(-7 EN)
(crit:2218:no)
It's super effective!
(13.5 dmg)
(-SpD:6688:no)

A2
Ninetales used Pain Split!
But it failed!
Ninetales fainted from exhaustion!


Post-round stats:
@ Exp. Share
HP: KO
EN: -21

@ Exp. Share

HP: 80
EN: 63

Rewards:
Me: 2UC?
UW: 1 CC
ED: 1 CC
Ninetales: 4 MC
Chimecho: 4 MC, 1 KOC
 
#18
Thanks for the battle, UllarWarlord. When you ordered Pain Split, I nearly contacted you with a desire to end the battle as a draw (because I saw an infinite loop). Still, well done with what you did.

And thanks for reffing us, Geodude6.

Now... to the Mysterious Cove!
 
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