Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

Status
Not open for further replies.
#1


Mechanics: With the existence of alternate dimensions and regional Variants, why hasn't anyone combined the two? Welcome to the world of Ultra Space. This world is inhabited by strange creatures called Ultra Beasts. However, oddly enough, stranger creatures called Pokémon have slipped into our dimension through wormholes. These Pokemon have gone through odd changes, but somehow make them even stronger than usual. Astonishing, isn't it?

A Pallosand from wherever it originated is Ghost/Ground, and is 1.3 m tall. A Palossand from the Ultra Space is 10 times that size! It's also Ghost/Steel, and has an odd ability where it seems to be impervious to Fire attacks.

A Komala from the original universe is a Normal type, but this Komala from the Ultra Space seems to stay the same. However, the log seems to be replaced by a crystal from the Ultra Space, and now has an aparation of itself (which we have dubbed a "Dream Ghost") and seems to be a Normal/Ghost type.

Competitive Rules:
-OU Bans are in order.

Submission Rules:
-All non-legendary Pokémon are allowed.
-All stats must be less than or equal to 570 BST. Stats must be made up of prime numbers. (https://primes.utm.edu/lists/small/1000.txt, special thanks to AquaticPanic for site.)
-Min-maxing allowed. If Phermosa can do it, so can you.
-Niche in competitive must be shown.
-Change types all you want, just have a reason for that change.
-Make broken abilities or whatever, just give them a downside.
-Justifications for adaption (use actual space or science fiction for adaptations).
-All submission must be turned in like the following:
Name:
New Stats:
New Typing:
Added Moves:
Abilities:
Appearance:
Possible moveset(s):
 
Last edited:
#2
Name: Gumshoos UB0X The Wall
New Stats:211/107/97/17/67/71 (570)
New Typing: Rock/Normal
Added Moves: Circle Throw, Stockpile, Swallow, Spit Up, Head Smash, Stealth Rock, Trump Card, Final Gambit (8)
Removed Moves: Yawn, Rest, Sleep Talk, Thrash (4)
Abilities: Beast Boost (Hidden: Stakeout)
Justification: UBs are based on objects. Ultra Beast Gumshoos is based on the wall. :^)
Place in competitive: Not a wall, no. It's a tank. Return and Head Smash are its main STAB moves, and with 211 base HP means it'll take little damage from Head Smash's recoil. Stockpile and Swallow can be used to recover HP. Final Gambit is a glorified Explosion, it'll basically OHKO any Pokémon that isn't Guzzlord, Chansey or Blissey and is used as a last resort. It can set up Stealth Rock and kill itself, killing the foe as well, so it's also a suicide lead. Circle Throw can be used as coverage and as a way of triggering Stakeout (if you're using that instead of Beast Boost). Normal Gumshoos already gets U-Turn so it can be a slow pivot as well.
Creator: the someone

Name: Raticate
New Stats: 181/97/83/87/83/39 (570)
New Typing: Normal/Dragon
Added Moves: remove all Dark moves but Crunch and Sucker Punch, Dragon Dance, Dragon Claw, Dragon Hammer, Dragon Rush, Draco Meteor, Dragon Pulse, Dragon Tail, Dual Chop, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Leech Life, Stockpile, Swallow
Abilities: Hustle/Strong Jaw/Thick Fat
Appearance: Based off the Rat King from The Nutcracker. A multiheaded Dragon rat, it was exposed to numerous crystals in the Ultra Space, mutating it into a multiheaded freak of nature.
Possible moveset(s):

The Wall @ Leftovers/Normalium Z
Ability: Thick Fat
EVs: 252 HP/126 Defense/126 Special Defense
Relaxed/Sassy Nature
-Leech Life/Stockpile
-Dragon Claw/Dragon Hammer
-U-Turn
-Sword Dance

Hustle @ Life Orb
Ability: Hustle
EVs: 126 HP/252 Attack/126 Defense
Brave Nature
-Dragon Hammer
-Sucker Punch
-Leech Life
-Final Gambit

Creator: transwiththeplans

(Bold = notable moves, non-Bold = Flavor)
Name:
Wishiwashi
New Stats: Star Forme: 31 / 13 / 19 / 97 / 61 / 149 [BST 370]
Cluster Forme: 151 / 61 / 109 / 139 / 103 / 7 [BST 570]
New Typing: Psychic / Bug
Added Moves: Calm Mind, Confusion, Cosmic Power, Dream Eater, Extrasensory, Future Sight, Gravity, Heal Pulse, Healing Wish, Light Screen, Magic Coat, Magic Room, Mirror Coat, Psybeam, Psychic, Psychic Terrain, Psyshock, Psywave, Reflect, Stored Power, Teleport, Trick, Trick Room, Wonder Room, Zen Headbutt,Attack Order, Bug Buzz, Defend Order, Heal Order, Infestation, Signal Beam, String Shot, Struggle Bug, Tail Glow, Focus Blast, Vacuum Wave,Thunderbolt, Thunder,Taunt, Dazzling Gleam, Moonlight,Flash
Removed Moves:All Water-type moves in its movepool
Ability: Stardust Cluster (Wishishashi will be in its Cluster Forme when it is above 1/4 HP and will go back to Star Forme when it is at or below 1/4 HP. Basically Schooling.) / Telepathy (HA)
Justification: It basically changes from a school of fish to a school of star-like insects, combining the ideas of star clusters and swarms of bugs. A lone wishiwashi is quick and has respectable attack, but is tiny and frail. However, when they combine to make a cluster of Wishiwashi, even the mightiest of cosmic being fear it.
Place in competitive: With its mighty bulk and devastating SpA, Wishiwashi makes for a very potent wall buster. Its low speed makes it a prime abuser of Trick Room, which it can set up all by itself thanks to its massive 151/109/103 bulk. It has a variety of options due to its vast movepool - ranging from more gimmicky (Cosmic Power / Stored Power shenanigans) to more straight forward (TR + Tail Glow + STABs). While it might seem busted, keep in mind that it is kept in check by its ability, which reverts it back to its star forme. Speaking of which, you can use it on its own if you so desired by giving it Telepathy - while that might seem silly at first, it has an insane 149 Speed and a respectable 97 SpA. It can either be used as a revenge killer or to set-up screens for its teammates.
Creator: The Reptile

Name: Salazzle (UB-XX Inversion)
New Stats:97/89/43/101/137/89
New Typing:Ice
Added Moves: All Fire-type moves removed, Aurora Beam, Aurora Veil, Blizzard, Freeze-Dry, Frost Breath, Hail, Ice Beam, Ice Fang, Ice Punch, Ice Shard, Icy Wind, Powder Snow, Recover
New Ability:Type Invert (Inverts type matchups while the Pokemon is on the field)
Appearance/Flavor: When Salandit were thrust through the Ultra Wormhole, they found that their normal corrosive poison was ineffective on the creatures within. However, the bizarre nature of Ultra Space led to some equally bizarre mutations; namely, the corrosive poison used by Salandit began to warp physics, with hotter temperatures solidifying and colder temperatures liquefying. Due to the naturally high body temperatures of the Salandit and Salazzle in Ultra Space, they froze over, becoming little more than sentient ice monsters. However, this warping of nature gave them a huge advantage over their prey, making them mighty (albeit incredibly physically frail) reality warpers who could cause massive damage to the normal world if they ever escaped in great quantities. (Yes, this was inspired by SCP-009.)
Possible Movesets:
Ever Try to Break an Iceberg? (Specially Defensive)
Salazzle @ Leftovers
Ability: Type Invert
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature
IVs: 0 Atk
- Toxic
- Ice Breath
- Recover
- Knock Off

Ice Ice Baby (Bulky Tank)
Salazzle @ Leftovers
Ability: Type Invert
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Sludge Wave
- Nasty Plot / Knock Off

With its ability, Salazzle becomes one of the best walls in the game, like Inverse Battle Avalugg. For the first set, The EVs make you as specially bulky as possible, allowing you to wall threats like Nihilego, Magearna, and Heatran. Toxic works great for wearing down enemies, Ice Breath helps to beat Calm Mind users, Recover is for reliable health and Knock Off has great utility. For the second set, the EVs make you a great bulky sweeper, allowing you to abuse your inverted type effectiveness to break through otherwise solid walls like Heatran Toxapex, and Manaphy. Recover lets you heal up, Ice Beam and Sludge Wave give you great inverted super-effective coverage, and Nasty Plot makes you hit even harder; however, Knock Off is useful for utility. Just watch out for physical attackers, with a pathetic base 43 Defense, Salazzle struggles to take even resisted physical hits.

Creator: LordChespin

Name: Lurantis (UB-XX Barrier)
New Stats: 83/37/139/37/173/101
New Typing: Rock/Flying
Added Moves: Power Gem, Rock Tomb, Stone Edge, Stealth Rock, Wide Guard, Fly, Mirror Move, Tailwind, Hurricane, Earthquake, Heavy Slam, Iron Defense, Spikes.
New Ability: Light Absorb - Gets cleansed of statuses in Sun, and heals by 1/18 of it's total health each turn in said weather.
Appearance/Flavor: Lurantis that entered the Ultra Space ended up on a rocky planet which is touched by an extremely high amount of sunlight during the day. Thus, it can only take very small amounts of sunlight before having to hide inside of caverns. Due to this, it adapted and lost its original Grass typing, instead getting the Rock typing from the rocks in the ground. It's "wings" have grown a lot and it is able of flight, often doing so. It is rather fast and uses this speed in order to flee the sun if it stays on the surface for too long. Thanks to it's Rock typing, however, it's able to withstand far more sunlight than it originally could. It's scynthes have grown into two gigantic half circles, forming a gigantic shield. The rest of it's body is mostly vestigial, consisting of it's head, a oval-shaped torso, and it's now-gigantic wings. It is now a brown-ish coloration instead of the pink colors it originally had. Most of it the time, it only exposes its shield; in battle, it seems to only consist of the shield and it's wings from the front, although you can see the rest of it's body in the back. It is much heavier than before. Slightly based on the Peruvian shield mantis.
Possible moveset(s):
Defog + Hazards @ Rocky Helmet
Ability: Light Absorb
EVs:
Quiet Nature
IVs: 0 Atk
- Toxic
- Defog
- Stealth Rock/Spikes/Tailwind/Sunny Day
- Earthquake/Synthesis

While Lurantis in the Ultra Space is awfully passive, it is incredibly bulky, and is also rather fast. This allows it to effectively Toxic-stall it's foes and also allows it to easily Defog hazards away. It can even set up hazards, and it has many options for hazards; Spikes, Stealth Rocks, Tailwind and Sunny Day are all part of it's large arsenal of hazards and conditions. For the last moveslot, you can either run Earthquake in order to deal with Steel types as well as Poison types which are immune to it's Toxic attacks, or Synthesis for recovery. It is recommanded to only use Lurantis in Stall teams as it is too passive to work anywhere else. In the Sun, it's even more effective, but Sun is not the most common move in stall teams. Rocky Helmet allows it to wear down physical attackers more easily. You can also opt for Leftovers if you want (more) recovery.

Creator: PoisonSearch

Ultra Space Vikavolt (aka UB 145 UFO)
Bug/Psychic
Ability - U. F. O. - Gives Flying and Steel's resistances + immunities
HP - 59
Atk - 59
Def - 107
SpA - 149
SpD - 107
Spe - 89
BST - 570
New Moves - Psychic Moves and Flamethrower/Fire Blast
Flavor - "The Aether Paradise attempted to send a few Vikavolts to the Ultra Space to test how these bugs would behave in this alternate dimension. Since in certain parts the Ultra Space there's no Oxygen the few courageous explorers that got to see some Vikavolts in the Ultra Space figured that their mettalic armor was to preotect them from the lack of Oxygen and also from the intense radiation that was emitted in that place. Many theorise, as well, that Vikavolt couldn't get Electric energy in the Ultra Space because in Ultra Space the Electric energy is transmitted differently from our world, making Vikavolts unable to absord them. The Psychic powers are also assumed to be a collateral effect of the radiation, but the lack of explorations to Ultra Space makes very hard to find correct informations about the truth on that alternate dimension" - A random Aether scientist
Competitive Analysis - Normally, Bug/Psychic would be a terrible defensive typing, but when you consider that U. F. O. gives UB 145 many important resistances, making it to only Dark, Ghost and Fire. This typing allows it to act as pivot thanks to its average bulk, average speed and access to Volt Switch/U-Turn. But most importantly, base 149 SpA is extremely high, and when you couple its STABs with Flamethrower/Fire Blast, it hits every single Pokémon neutrally (except Heatran cuz' Flash Fire), leaving a spot for the last move to be either Volt Switch or U-Turn.

Mimikyu
Name: UB [Some random number] Revealed
New Stats: 59 / 173 / 97 / 43 / 97 / 101
New Typing: Ghost / Dark
Added Moves: Knock Off
Abilities: Shadow Tag (OU Sucks) Tough Claws
Appearance: With no Pikachu fangirls in Ultra Space, Mimikyu found no need to keep its disguise, and so its true horrifying form is revealed.
Possible moveset(s):
Mimikyu @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Claw
- Swords Dance
- Play Rough
- Knock Off

Name: Kommo-O UB XX: Scales
New Stats: 107 / 79 / 107 / 59 / 107 / 47
New Typing: Dragon / Steel
Added Moves: +Stealth Rocks, +Spikes, +Spiky Shield, + Thunder Wave, +Recover, +Seismic Toss, -Belly Drum.

Abilities: Changing Scales (This ability gives the user 33% chance to have its status cured at the end of each turn but if it does so, the user has its defense and special defense dropped by 1)

Appearance: Scared of a possible Kommo-o extinction due to the horrible weather conditions making it difficult to search for food, scientists sent Kommo-o to Ultra Space in order to kick in the mutation of its gene due to adaptation. It arrived with its female counterpart on a Snowy Mountain which made it hard for the Pokemon to survive easily. And when their survivor instinct started working, Kommo-o found ways to find food by picking up on resting Snorunts. Additionally, they had to find a way to beat this cold weather so they had to overproduce scales on their bodies. Generation after generation, Kommo-o look changed but not drastically. It has more solid scales hiding all of its body and face, all can be seen now is the eyes of vengeance and the mouth filled with sharp teeth to bite on frozen Snorunts. These scales allowed Kommo-o protecting themselves from the cold weather, its minerals have changed to Magnetite, Geothite and Chromium changing it to Steel. However the feeding on poor Snorunts and not chasing and attacking other Pokemon made Kommo-o a passive Pokemon which doesn't fight unless when its being attacked.

Possible moveset(s):
Kommo-o @ Leftovers
Ability: Changing Scales
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock / Dragon Tail / Spikes / Spiky Shield
- Thunder Wave
- Seismic Toss
- Recover

(Bold = notable moves, non-Bold = Flavor)

Name:
Golisopod (UB 31 - Bones)
New Stats: 67 / 109 / 179 / 107 / 71 / 37 [BST 570]
New Typing: Ghost / Steel
Added Moves: Autotomize, Bullet Punch, Flash Cannon, Gyro Ball, Iron Head, Metal Burst, Metal Sound, Meteor Mash, Smart Strike, Astonish, Confuse Ray, Curse, Destiny Bond, Grudge, Hex, Lick, Nightmare, Ominous Wind, Phantom Force, Shadow Ball, Shadow Bone, Shadow Punch, Shadow Sneak, Bone Club, Bonemerang, Bone Rush,Will-o-Wisp,Thunder Wave, Thunder Punch, Thunderbolt, Thunder, Volt Switch,Ice Beam, Blizzard,Stealth Rock,Toxic Spikes,Calm Mind, Pain Split
Removed Moves:
All Water and Bug moves in its movepool, except X-Scissor and Leech Life
Ability: Spectral Armor (This Pokemon is immune to status while above 50% health.) / Battle Armor (HA)
Justification: Golisopod becomes skeletal, surrounding its body in pitch black iron plates. The inside of his body is a sort of cosmic purple - think of Lunala's body underneath its armored scales.
Place in competitive: It is a versatile Pokemon with a stellar ability and good physical bulk. It has an expansive movepool to go with it, and a great typing. While its only form of recovery is Leech Life and Pain Split, due to its huge physical defense and its immunity to being trapped, it can find itself at home in stall teams. Meanwhile, its immunity to status (most of the time) and access to Taunt and Swords Dance / Calm Mind makes it a fine candidate for a stallbreaker. Finally, more balanced teams can use it to set up hazards rather reliably. While it lacks power and recovery, what Bones excels at is versatility and checking a good number of physical attackers.

Ultra Space Crabominable (aka UB 132 Conflagrate)

Ability - Heat Crescendo - Every time the user KOes an opponent it gains a Flash Fire boost and its speed raises by one stage, unlike Flash Fire though, those boosts are stackable
HP - 113
Atk - 137
Def - 97
SpA - 67
SpD - 89
Spe - 67
BST - 570
New Moves - Fire Moves, Thunder Punch, Zen Headtbutt, Knock Off, looses all Ice moves
Flavor - "Your first question should probably 'how can we have a Fire Pokémon in a place where oxygen doesn't exist?' Well, the awnser is simple, Ultra Space Crabominable doesn't use oxygen to create Fire, but a unique unknown gas from Ultra Space. Oddly enough, this gas seems to only react with water on its solid form, aka ice, that way, whenever a Crabomiable would manage to pass one of our Ultra Space portals, as soon as Crabominable arrived there all of its Ice would melt and its body would consist of Fire" - Another random Aether scientist
Competitive Analysis - Fire/Fighting is already a pretty good STAB combo, and most of the Pokémon that resist can't take Knock Off or Thunder Punch, it may look slow, but Ultra Crabominable is still pretty bulky and can gather Speed boosts with its ability.

Lycanroc - Midday

UB [Insert number here] Direwolf
Type: Dark / Rock
Stats: 109 / 41 / 83 / 127 / 127 / 83
Added Moves: Dark Pulse, Nasty Plot, Power Gem
Removed Moves: Bulk Up, Quick Attack
Ability: Sand Stream
Appearance: Upon entering Ultra Space, Lycanroc-Midday had to work in packs and take down everything in sight with ranged attacks, to avoid difficult fights. This new take on hunting caused them to become more brutal and aggressive, giving them a dark type. Their rocky mane is much larger, the brown parts of their body have become black, and their body is much bigger and stronger.

Possible Moveset:
Nasty Plot
Lycanroc-Midday-Ultra @ Life Orb
Ability: Sand Stream
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dark Pulse
- Power Gem
- Nasty Plot
- Hidden Power Flying
Just there to hit hard after a Nasty Plot. HP Flying is for fighting types but it might just be filler, I'm not sure how good it is in practice.

Lycanroc - Midnight

UB [Insert number here] Werewolf
Type: Dark / Fighting
Stats: 109 / 127 / 127 / 41 / 83 / 83
Added Moves: Close Combat, Mach Punch
Removed Moves: Counter, Rock Polish
Ability: Tough Claws (I didn't want to use the same ability twice, but it fits)
Appearance: While Lycanroc-Midday honed is ranged attacks, in order to adapt to Ultra Space, Lycanroc-Midnight became much stronger physically in order to take on the Ultra Beasts. They work alone, brutally fighting any attackers to the death. Their arms and legs are covered in large muscles, and its 'hair' in incredibly large and spiky, to provide a more threatening appearance. The red parts of its body are now black.

Possible Moveset:
Bulky Band
Lycanroc-Midnight-Ultra @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Stone Edge
- Crunch
- Fire Fang
Just slap on a Choice Band and this will hurt a lot. I'm bored so that's it.

(Bold = notable moves, non-Bold = Flavor)

Name:
Persian-Alola (UB 65 - Prism)
New Stats: 41 / 101 / 47 / 137 / 131 / 113 [BST 570]
New Typing: Rock / Psychic
Added Moves: Ancient Power, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Smack Down, Stealth Rock, Stone Edge, Ally Switch, Barrier, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Gravity, Guard Split, Guard Swap, Light Screen, Magic Coat, Miracle Eye, Power Split, Power Swap, Power Trick, Prismatic Laser, Psybeam, Psychic, Psychic Fangs, Psychic Terrain, Psycho Boost, Psycho Cut, Psycho Shift, Psyshock, Psywave, Reflect, Skill Swap, Speed Swap, Stored Power, Telekinesis, Teleport, Trick, Trick Room, Wonder Room, Zen Headbutt, Bulldoze, Dig, Earth Power, Earthquake, Fissure, Magnitude, Mud-Slap, Mud Shot, Mud Sport, Sand Attack, Sand Tomb, Spikes, Flash Cannon, Iron Defense, Iron Head, Iron Tail, Mirror Shot, Smart Strike, Dazzling Gleam, Moonlight, Aurora Beam, Blizzard, Hail, Ice Beam, Ice Fangs, Charge Beam, Thunder Fang, Signal Beam, U-Turn, Solar Beam, Camoflauge, Celebrate, Cut, Double-Edge, Endure, Explosion, Flash, Harden, Laser Focus, Lock-On, Recover, Reflect Type, Self-Destruct, Sharpen, Simple Beam, Swords Dance, Tri-Attack
Removed Moves: Assurance, Embargo, Feint Attack, Flatter, Foul Play, Nasty Plot, Parting Shot, Payback, Punishment, Quash, Snarl, Snatch, Thief, Torment
Ability: Crystal Lens (The user's Beam and Laser attacks get a 1.5x boost) / Prism Armor (HA)
Justification: Basically this but more Pokemon-y, the crystals are blue, and the metal parts are replaced with fur. Notably, there's a large, round gem on its forehead like A-Persian.
Place in competitive: With its decent 113 speed and a giant 137 SpA, Prism can act as a fast special attacker, especially with its ability boosting moves such as Ice Beam, Charge Beam, Psybeam, and Prismatic Laser. Due to its access to Stealth Rock, Spikes, and both Screens it can act as a decent hazard lead. Its bulk is lacking, even with its 131 SpDef due to its 41 HP, meaning it'll act as a glass cannon. It has decent enough attack to try and use Swords Dance, although it might find it hard to set-up unless its against a resisted Special Attack. Crystal Lens is a cool ability, and will probably be used by all variants (even SD, as it can use Ice Beam), although Prism Armor is not a bad choice for the Swords Dance set.

Name: Mudsdale (UB Trojan)
New Stats: 101/127/97/23/119/103
New Typing: Ghost/Fighting
Added Moves: -Loses all ground moves, save for High Horsepower, +Physical Ghost moves, +Physical Dark moves (save for Beat Up and Power Trip), all punching moves, Hammer Arm, Brick Break, Focus Punch, -Heavy Slam
Abilities: Disguise (starts off with a wooden exterior, when broken, it reveals true form)
Appearance: Mudsdale rolls up to the party with a wooden exterior, made from the tree like substances in Ultra Space. When broken, it reveals a skeletal system, black and tougher than steel. It weight is nonexistent, making it quick and slick.
Possible moveset(s): Ghost and Fighting is a great combo, don't get me wrong. Trojan is a living example of the possibilities ultra Space gives us.

Focus Punch
Mudsdale-Ultra @ Leftovers/Fightinium Z
Ability: Disguise
EVs: 252 HP/252 Atk/4 Def
Adamant Nature
-Focus Punch
-Shadow Bone/Shadow Sneak
-Close Combat
-Protect

Name: Dhelmise (UB XX: Howitzer)
New Stats: 101/41/149/127/127/23 (BST 570)
New Typing: Ghost/Steel
Removed Moves: All Grass-type moves, Anchor Shot, Gyro Ball, Rapid Spin
Added Moves: Thunderbolt, Thunder, Flamethrower, Aeroblast, Charge Beam
Abilities: Railgunner (Electric type moves are treated as STAB)
Appearance/Flavor: Dhelmise's seaweed body ended up attaching to a railgun after they ended up on a war-torn desert planet. They were mostly used in the service of rebel forces, and helped the rebels retake the planet. Since then, they have been used all across Ultra Space, and are a common sight aboard ships.
Possible moveset(s):
Bulky Choice Specs Wallbreaker

Dhelmise @ Choice Specs
Ability: Railgunner
EVs: 252 HP / 252 SpA/ 4 SpD
Modest Nature
- Thunderbolt
- Shadow Ball
- Flash Cannon
- Flamethrower
It's a bit slow for dealing with sweepers, but it's an excellent wallbreaker thanks to its great technical STAB combination.

Name:
Toucannon (UB 733 - Plasma)
New Stats: 89 / 109 / 61 / 113 / 67 / 131
New Typing: Water / Electric
Ability: Water Bubble
Added Moves: Water Shuriken, Thunderbolt, Volt Switch, Thunder Wave, Electro Ball, Wild Charge, Scald, Hydro Pump, Liquidation, Surf, Explosion, Spikes, Magnet Rise, Soak, Rain Dance
Appearance: Ultra Space has had a strange effect on Toucannon constantly charging it's beak, as it has now transformed into pure energy. Though it has made it more powerful and nimble, it has also made it more frail and vulnerable. Perhaps to counter this, Toucannon now surrounds itself with a veil of water from an unknown source which it can manipulate to attack it's foes.
Competitive: With access to a powerful water shuriken boosted by water bubble, Toucannon can work as a powerful revenge killer, and possibly a late game cleaner.

Name: UB 35: Balloon
New Stats: 199/127/97/31/97/19 | 570 BST
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Balloon Crash*, Bounce, Stockpile, Spit Up, Swallow
(Removed: Grass-type moves, Poison Powder, Cut, Fury Cutter)
*Balloon Crash: Same properties as Clanging Scales, but it's Flying-type, reduces user's Special Defense, and makes contact.
Ability: Inflate: User's Special Defense increases when attacked. (Similar to Stamina.)
Appearance: Imagine Meganium without the plant-like decorations, only pale-skinned and five times its size.
The first time a Meganium was released into Ultra Space, it became less plant-like and therefore forced to seek oxygen. However, it took a wrong turn and found itself inhaling immense volumes of helium, eventually becoming the most realistic possible rendition of a "balloon animal." Thanks to its thick skin and internal organs, however, it's not as frail or light as an ordinary balloon...
Possible moveset(s):
Swords Dance
Meganium @ Leftovers
Ability: Inflate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant/Brave Nature
- Swords Dance
- Balloon Crash
- Earthquake
- Magic Coat
UB 35 may have sluggish Speed and be weak to Stealth Rock, but it can aptly play the role of a Swords Dance user with its respectable 199/97/97 bulk, special counterpart of Stamina, and base 127 Attack. Moreover, its exclusive STAB in Balloon Crash (which, although its side effect is counterproductive with its Ability, is arguably better than Acrobatics for freedom of item choice) gets good coverage with Earthquake. Magic Coat is its best option for the final slot, just in case the opponent is a Taunt user or tries to drop a status move or hazards.

Name: UB 36: Volcano
New Stats:73/73/131/97/107/89 | 570 BST (73/113/53/139/61/131 | 570 BST in alt form)
New Typing: Rock (Fire in alt form)
Added Moves: Stealth Rock, Vulcan Spurt*
(Removed: Burn Up, Blast Burn)
*Vulcan Spurt: Fire-type, special, 35 BP, 90% Acc, 10 PP, hits 3 times, blocked by Bulletproof
Ability: Igneous Armor: User starts off immune to status conditions, and its Fire-type attacks become Rock-type. However, when reduced to 50% HP or lower at the end of a turn, user changes form for the rest of the battle, becoming prone to status conditions, and its Fire-type attacks revert to normal. Ability cannot be removed, swapped, or copied. (Similar to Shields Down, but sticks around like Power Construct, and move types vary depending on HP.)
Appearance: Normal form is covered with a layer of igneous rock. Alt form looks like the original but completely morphed into lava.
This species was salvaged from Wela Volcano, in which the former Poké Ball of its original Trainer was accidentally dropped, by the Aether Foundation before being sent into Ultra Space. Although part of its exterior cooled down swiftly, its burning soul maintained at least 90% of the lava. As a result, it was dubbed "Volcano" due to its rocky exterior that can be broken to reveal the super-hot part of its body.
Possible moveset(s):
Choice
Typhlosion @ Choice Specs/Scarf
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast / Vulcan Spurt
- Focus Blast
- Hidden Power [Ice]
Although Igneous Armor makes UB 36 slightly weaker and slower than its non-UB counterpart (and weaker to extra forms of priority in Mach Punch and Bullet Punch) from the get-go, it grants UB 36 better bulk, a typing that takes less damage from Stealth Rock switch-ins, and unique access to Rock-type Eruption. Not only is that stronger than any other special Rock-type attack (even Mega Diancie's Power Gem), but it also gets better coverage with Focus Blast than if it were Fire-type (mostly because it's less resisted in general). Moreover, UB 36 can start off wearing the team down with its initially Rock-type STAB and, if it survives at or below 50% HP by the end of a turn, wreak further havoc with newly Fire-type STAB (off of a much stronger Special Attack stat, and on a much better Speed tier) and threaten Grass- and Steel-types that would be unfazed by its Rock STAB. The choice of STAB depends on a number of factors: power (FB), accuracy (VS), chance to burn (FB), multi-hit factor (VS), and ability to hit through Bulletproof (FB). The last slot is sort of filler; HP Ice works for hitting Dragon/Ground types, i.e. Garchomp and Zygarde.

Utility attacker
Typhlosion @ Life Orb
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Fire Blast / Vulcan Spurt
- Focus Blast
With respectable 73/131/107 bulk at higher than 50% HP, UB 36 can also afford to run utility moves such as Stealth Rock and Will-O-Wisp, for setting hazards and spreading burns respectively. Moreover, being Taunted isn't too much of an issue, as UB 36's STAB of choice with Focus Blast coverage and Life Orb is nothing to be messed with, even with the initial base 97 Special Attack (and worse coverage in alt form).

Name: Feraligatr (UB 160 - Mutation)
New Stats: 107 / 107 / 83 / 107 / 83 / 83
New Typing: Normal
Abilities: Download / Illusion / Impostor (HA)
Added Moves: Conversion, Hyper Voice, Air Slash, Poison Jab, Acid Spray, Earth Power, Bug Bite, Signal Beam, Hex, Magnet Bomb, Fire Punch, Flame Burst, Trop Kick, Giga Drain, Wild Charge, Thunder, Psycho Cut, Extrasensory, Dark Pulse, Draining Kiss, Play Rough, Reflect Type, Transform
Removed Moves: All water type moves EXCEPT: Aqua Tail, Surf
Flavor: Scientists were using Feraligatr to experiment with what happens when a pokemon is exposed to ultra space under different scenarios, when they accidentally opened dozens of ultra wormholes at once in close proximity, destroying their research, and scattering the Feraligatr across time and space. Curiously, each piece reformed after collecting enough energy, and was capable of undergoing near instantaneous mutations. Their bodies are transparent , and colourless before mutation, but when exposed to light become reflective. Some are known to even take on the appearance of other pokemon, occasionally even gaining their abilities.
Competitive: Built around Z-Conversion, ultra space Feraligatr has access to at least one move of each type in both physical and special form. This makes it's transformations very unpredictable, though some types are more likely than others thanks to having more powerful options in some than others. Having Impostor could be an unpleasant surprise for setup sweepers.

UB-724 Reaper (Decidueye)
Base Stats: 83/131/83/131/83/59 (570)
Type: Grass/Dark
Ability: Deadeye - All non-contact moves used by this Pokémon are guaranteed critical hits. (HA: Skill Link)
Removed Moves: Baton Pass, Spirit Shackle
Added Moves: Bullet Seed, Focus Blast, Beak Blast, Rock Blast, Pin Missile, Spike Cannon, Seed Bomb, Dark Pulse, Hyper Beam, Flash Cannon, Hunter's Snare (Dark-type clone of Spirit Shackle)
Description: Prey on the planet where Decidueye was deposited mainly consisted of large arthropods, which were extremely difficult (though not impossible) to bring down with arrows alone on account of their tough shells. To hunt them, Decidueye evolved a gunlike beak, similar to our world's Toucannon, to blast through their hard exoskeletons. Its talent for accuracy has served it well, as it can either puncture arthropods' shells with the powerful shots from its beak or bring them down with a well-placed arrow shot to a joint or gap in the armor.
Competitive Analysis: Decent bulk, great offenses and two great abilities make this an excellent Pokémon for wallbreaking, physically or specially, or for running a mixed sweeper set on a Trick Room team. Deadeye makes nearly the entirety of Decidueye's movepool into guaranteed crits, so you can attack without worrying about pesky defensive boosts. Physical Deadeye sets work well, with moves like Hunter's Snare, Beak Blast, and Seed Bomb that always crit and deal lots of damage. On the other hand, special sets have moves like Focus Blast, Shadow Ball, Dark Pulse, Flash Cannon and Energy Ball to work with. Skill Link is also an option, with access to Rock Blast, Bullet Seed, Pin Missile and Spike Cannon, but you lose the ability to have automatic crits. Swords Dance and Nasty Plot are good for setting up their respective sets, and Decidueye also gets moves like Haze and Defog if you want some support capability.

UB-727 Face (Incineroar)
Base Stats: 83/131/83/59/131/83 (570)
Type: Fire/Fighting
Ability: Weight Advantage - If this Pokémon is heavier than its opponent, it gains +1 Attack and +1 Defense; if it is lighter, it gets -1 Attack and -1 Defense. This boost is applied whenever a new opponent enters the battle. (HA: Guts)
Removed Moves: Fury Swipes, Scary Face, Outrage, all Dark-type moves
Added Moves: Heat Crash, Flying Press, Circle Throw, Storm Throw, Dynamic Punch, Slam, Hero's Lariat (Fighting-type clone of Darkest Lariat)
Description: Incineroar entered a brutal post-apocalyptic world where fighting tournaments were held for status and survival. This would have suited it well, but its personality was unscrupulous and the rules of the matches were strictly enforced. As a result, Incineroar from Ultra Space are significantly more fair and less underhanded than their base form, while still just as adept at drawing cheers from a crowd.
Competitive Analysis: This form of Incineroar is significantly heftier than its base form, allowing it to get a Weight Advantage boost on a lot of things. With moves like Hero's Lariat, Circle Throw, Storm Throw, Body Slam, Flare Blitz and Flying Press, this Pokémon is heavily geared towards physical attacks, and with respectable special bulk, a specially tanky Assault Vest tank could also work, especially since you don't even need to set up if your opponent is lighter than you. Flame Charge allows you to boost your Speed on top of the Attack and Defense boosts you'll likely be getting. Incineroar works especially well later in the game, after you remove all of the heavier threats that can cause Incineroar to lose valuable stats.

UB-730 Siren (Primarina)
Base Stats: 83/59/131/131/83/83 (570)
Type: Water/Psychic
Ability: Siren Song - Sound-based moves used by this Pokémon trap targets. (HA: Pitch Perfect - Sound-based moves used by this Pokémon are guaranteed critical hits.)
Removed Moves: Aromatic Mist, Sparkling Aria
Added Moves: Synchronoise, Siren's Call (Psychic-type clone of Sparkling Aria), Whirlpool
Description: Primarina was deposited on a planet almost entirely covered by water and populated by extremely fast-swimming creatures which it could not catch using speed alone. Thus, it developed the ability to read the minds of its prey, lure it in by singing about the prey's deepest desire, and trap the prey in whirlpools to eat it.
Competitive Analysis: Primarina can get big damage from auto-crit Siren's Call and Hyper Voice if you so desire, with Scald/Surf and Moonblast for STAB and coverage, but that's not nearly the most useful thing this Pokémon can do. Siren's Song causes all sound-based moves to become trapping moves—and I mean all of them. That's right, say hello to your worst nightmare and the best perish trapper outside of Ubers. Unless your opponent has a switching move, a Shed Shell or a Ghost-type, if they can't kill Primarina in three turns, they are going to die. Aside from perish-trapping nearly everything, Primarina is a good trapper in general, trapping and killing a number of threats if your opponent doesn't make the right plays.

Name: UB H2O: Tide
New Stats:109/43/113/103/113/89 | 570 BST
New Typing: Water
Added Moves: Surf, Whirlpool, Brine, Shore Up, Residue*
(Removed: Rock-type moves)
*Residue: 70 BP, 100% Acc, 20 PP, Normal-type, special; always deals neutral damage, even to Ghost-types
Ability: Tide Control: User deals 1.2* damage with Surf and takes 0.8* damage from opposing Water-type moves.
Appearance: A deep blue sphere decorated by a moving dark shadow so as to resemble the changing phases of the moon.
The body of UB H2O consists of three main components: the core (its original body), a spherical middle layer of pure ocean water, and a thin but sturdy outer layer of...well, some transparent substance. Who knows? Not even the scientists do; they just sent it into Ultra Space in a fish bowl full of ocean water, and suddenly it broke out of the bowl, and the water didn't spill! More surprisingly, it seems that this UB can freely darken and illuminate the saltwater within this mysterious outer layer, allowing it to more realistically emulate the appearance of the moon.

Name: UB 90: Arctic Sun
New Stats:61/127/71/127/71/113 | 570 BST
New Typing: Ice/Fire
Added Moves: Icicle Crash, Ice Beam, Blizzard, Boil*
(Removed: Rock-type moves)
*Boil: Same properties as Freeze-Dry, but it's Fire-type and has a 10% chance to burn. Type affinity:
Ability: Erosion: User is immune to Rock-type damage, including that of Stealth Rock.
Appearance: Imagine a Solrock drenched in lava and covered in a thick layer of transparent frozen matter.
Yep, this is another experiment gone weird. Some curious fool (not necessarily a scientist this time) wondered what would happen if a Solrock were dropped in a volcano, and the Solrock in question actually shot up high enough to exit the atmosphere and end up in space. Over the course of its journey through space, it ended up covered in transparent debris before landing on an arctic planet, where its lava-and-debris-covered body became encased in frozen...who knows what. The last sighting of the Solrock was through an Ultra Wormhole, so no one knows what the coating is or how it can possibly stay cool with a boiling hot core in the center.

UB-036 Stall (Clefable)
Base Stats: 199/2/181/2/181/5 (570)
Type: Fairy/Steel
Ability: Magic Bounce (HA: Filter)
Removed Moves: Psyshock, Ice Beam, Blizzard, Hyper Beam, Solar Beam, Thunderbolt, Thunder, Psychic, Shadow Ball, Flamethrower, Fire Blast, Focus Blast, Dream Eater
Added Moves: Power Trick, Mirror Coat, Spikes, Toxic Spikes, Sticky Web, Whirlwind, Defog, Sandstorm, Hail, Iron Defense, Leech Seed, Will-O’-Wisp, Trick Room
Description: It is unknown where exactly Clefable ended up, as all expeditions into that part of Ultra Space have resulted in annihilation at the subatomic level. The current theory for how Clefable managed to survive and adapt involves constant usage of the move Magic Coat until it developed a permanent magical shroud around itself. Its body consists entirely of neutronium, an ultradense metal made completely out of neutrons. This metal is far sturdier than any substance previously known.
Competitive Analysis: This might be the most disgustingly minmaxed thing you could possibly make Clefable into. With access to every entry hazard, both screens, Whirlwind, Defog, Counter, Mirror Coat, Aromatherapy, Leech Seed and all the weather moves, this is the ultimate bulky support. It fits nicely into any team, playing basically any role that doesn’t involve attacking—basically, it’s an entire stall team rolled into one. Magic Bounce gives it hazard control, and Filter makes it practically impossible to OHKO this monstrosity. For a nasty surprise, you can even use Power Trick and moves like Knock Off, Drain Punch and Meteor Mash to psych out your opponent and do serious damage, especially with Trick Room support.

UB-774 Planetoid (Minior)
Base Stats: 97/103/103/103/103/61 (570)
Type: Rock/Psychic
Ability: Gravitational Pull - Gravity intensifies while this Pokémon is active, and no active Pokémon other than the bearer of this Ability can switch out. Gravity returns to normal when this Pokémon switches out. (HA: Levitate)
Removed Moves: Acrobatics, Take Down, Double-Edge
Added Moves: Confusion, Psybeam, Psywave, Psycho Cut, Psyshock, Shadow Ball, Dark Pulse, Knock Off, Ally Switch, Stored Power, Earth Power, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Moonblast, Astro Beam (90 power, Rock type, special, 100% accuracy, 20% chance to lower target’s Speed)
Description: Minior adapted very well to Ultra Space, where it absorbed power from the cosmic energies and radiation around it and became much larger and much, MUCH heavier, to the point of having its own gravitational field. The space debris and super-dense hydrocarbon crystals it ate have hardened its shell so it no longer cracks, and it has absorbed so much radiation and energy that its core has turned into superheated plasma, which it can eject from various holes in its shell to both propel itself and attack opponents. It has total control over the energy contained in its body, and can use it in a myriad of ways.
Competitive Analysis: Bulkier and harder-hitting than either form of regular Minior, and possessing a great Ability that lets it trap opponents and bring Flying-types hurtling to the ground (as well as actually scoring a hit with Stone Edge), Minior can fill any of a number of roles for a team. Make it a Stealth Rock setter, a Flying-type trapper, or go on the offensive with Shell Smash and access to a huge number of good moves. You want a physically offensive set? Knock Off, an Earthquake that hits everything and a more-accurate Stone Edge sound good to me. Special set? Psyshock, Shadow Ball, Dark Pulse, Earth Power, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Moonblast, the new move Astro Beam, or (coupled with Shell Smash) a 140 BP Stored Power are there for you to work with.

UB-108: DynamoGhost/Steel

New Stats:53/101/139/101/139/37 | 570 BST
Added Moves: Thunderbolt, Discharge, Flash Cannon, Gyro Ball, Magnet Bomb, Gear Grind, Hex, Spikes, Rapid Spin, Ingrain, Perish Song
Abilities: Magnet Pull
Appearance: Spiritomb was sent to a low gravity world made of lose scrap metal, and managed to attach itself to one of the larger objects with its base to avoid drifting around in space. In order to interact with its weightless environment, the specimen integrated some of the floating metal pieces into its body, where they remain as silvery liquid spheres replacing the glowing lights found in usual Spiritomb. By spinning its body with these liquid metallic components, Spiritomb is able to make use of the dynamo effect in order to generate potent magnetic fields, which it uses to manipulate its surroundings to its whim.

Possible moveset:
Spiritomb @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Perish Song / Curse
- Pain Split / Protect
- Spikes / Ingrain / Shadow Ball
With its Magnet Pull ability, Spiritomb becomes a nice Steel trapper which can get rid of many passive opponents with Perish Song and use the free turns to spin away their hazards or set up its own.

The moveset above works especially well against ridicolously bulky Clefables, which rely on Seismic Toss, Toxic, and Leech Seed as their primary ways of dealing damage, the former two of which Spiritomb is immune against and the latter of which it can easily spin away, along with any other hazards Clefable might have set up. Ingrain is an option to prevent Clefable from escaping with Whirlwind and is also useful against other Steel types with access to phazing moves, though Spikes is a viable alternative to set up its own hazards, since Clefable is completely countered by Spiritomb anyway and won't do much good in the match even if it chooses to switch out. Pain Split is a much more reliable recovery move in this metagame than in regular OU, since it takes advantage of the many min-maxed stats given to the UBs including Clefable's ridicolous base HP of 199. With a base Speed of 37, Spiritomb is able to always outrun it even without investment.

Btw, Knock Off from Power Trick Clefable with full investment, positive nature, and Life Orb doesn't OHKO this set after even after Stealth Rock damage, while Spiritomb can burn it with Will-O-Wisp and stall it out, or simply 2HKO with uninvested Gear Grind.

252+ Atk Life Orb Clefable Knock Off (97.5 BP) vs. 252 HP / 252+ Def Spiritomb: 239-283 (77 - 91.2%) -- guaranteed 2HKO after Stealth Rock
0 Atk Spiritomb Gear Grind (2 hits) vs. 4 HP / 252 Def Clefable: 252-296 (46.6 - 54.8%) -- approx. 99.6% chance to 2HKO after Stealth Rock
 
Last edited:
#5
This is so unbelievably cool, although I do have one question. Are we able to create new abilities?


Name: Gumdry
New Stats: 90/130/100/70/100/80 (570 BST)
New Typing: Poison/Normal
Added Moves: Poison Fang, Poison Jab, Poison Gas, Smokescreen, Cross Poison, Poison Tail, Gunk Shot, Fire Punch
Abilities: Poisonbreather*, Poison Touch, Intimidate (H)
Justification: When Gumshoos entered Ultra Space, they made their home just outside an active volcano. Unfortunately, this volcano periodically released toxic fumes into the air that would suffocate the Gumshoos and cause most of them to die. After a while, only the Gumshoos with the highest poison tolerance survived these fumes, and after many generations of selective breeding, the newly adapted Gumshoos learned to breathe fumes like oxygen. Their bodies are black and purple from all the soot and ash that covers them and all the fumes that fill the pigments in their bodies. Their hair twists down onto the front of their torso and spreads out from the sides much like a mane.
Place in competitive: Poison-type walls and tanks are really rare, the only ones immediately coming to mind being Toxapex and Arbok. With three very good abilities, a good defensive typing, a good stat spread with great bulk and Attack and the movepool to back it up, Gumdry is definitely a top quality Poison-type tank.

Poisonbreather: The Pokemon loses its poison immunity, and is now healed by poison.


Name: Salazzle
New Stats: 80/70/70/150/70/130
New Typing: Poison/Dark
Added Moves: Shadow Sneak, Shadow Claw, Sucker Punch, Dark Pulse, Shadow Ball, Beat Up
Abilities: Stealth*, Beast Boost (H)
Justification: Salazzle in Ultra Space first entered through a wormhole in an area full of nature. The only problem is, nature in Ultra Space kills things. The carnivorous plants constantly attacked Salazzle, which led any smart Salazzle to live in the shadows where the plants couldn't sense them. These Salazzle became very sneaky and lost all of the bright colours on their bodies, turning completely black and grey and losing their tails. These shadow Salazzle, sneaky by nature, eventually became Dark-types and decided to eliminate the less adapted Salazzle so that they could have all the food for themselves.
Place in competitive: Extremely fast wallbreaker with good STABs, Fire-type coverage to hit Steels, a blistering speed of 130 and Special Attack that severely dents everything that isn't Chansey. And with Beast Boost, as soon as you sacrifice something, Salazzle becomes even more destructive.

Stealth: Increases Speed and Evasion by one stage whenever the opponent misses.
 
Last edited:
#6
Name: Lurantis.
New Stats: 90/145/70/145/70/50
New Typing: Grass/Dark
Added Moves: Throat Chop, Night Daze, Shadow Sneak, Torment, Nasty Plot, Curse, Nightmare, Dark Void, Trick, Pain Split, Shadow Ball
Abilities: Soul Synthesis - This Pokemon's Speed is doubled and it is constantly under the Torment effect. At the end of every turn this is on the field, each other Pokemon on its team takes damage equal to 1/8 of their max HP. This Pokemon can't use the move Synthesis.
Justification: In Ultra Space, there is no sunlight or any light that Lurantis could photosynthesize from. The Lurantis in Ultra Space withered away as they struggled to find a way to sustain themselves. Eventually, the mysterious energy inside Ultra Space warped their body in such a way that, while they could no longer feed on the sun, their cells were capable of extracting the lifeforce of those close to it, leading it to become one of Ultra Space's most feared predators. It has lost its pink and white colouring, becoming a combination of black and very dark purple, while its eyebrows have become more curved, spiky and black. Its eyes are milky white after they died during Lurantis' struggle for survival, with no visible pupil. Its blade like arms have become grey and strangely metallic, like scythes. Its body is tattered and full of holes through which a purple energy constantly leaks out, and its body is also much more jagged all over.
Place in competitive: This Pokemon is ridiculously fast, outpacing fully invested base 130 Pokemon with 252 Speed EVs and a neutral nature. It's also evidently very, very strong offensively with its insane mixed attacking stats and viable moves for both types of attack. Just sweep everyone to death, but be very, very careful of Stall pokemon in case they manage to stall you long enough to kill your entire team through Soul Synthesis damage, although if this happens Lurantis will gain a ridiculous amount of stat boosts. It has no priority moves and is weak to Mach Punch so be careful around priority users.
 
Last edited:
#7
This is so unbelievably cool, although I do have one question. Are we able to create new abilities?

Name: Gumdry
New Stats: 90/130/100/70/100/80 (570 BST)
New Typing: Poison/Normal
Added Moves: Poison Fang, Poison Jab, Poison Gas, Smokescreen, Cross Poison, Poison Tail, Gunk Shot, Fire Punch
Abilities: Poison Heal, Poison Touch, Intimidate (H)
Justification: When Gumshoos entered Ultra Space, they made their home just outside an active volcano. Unfortunately, this volcano periodically released toxic fumes into the air that would suffocate the Gumshoos and cause most of them to die. After a while, only the Gumshoos with the highest poison tolerance survived these fumes, and after many generations of selective breeding, the newly adapted Gumshoos learned to breathe fumes like oxygen. Their bodies are black and purple from all the soot and ash that covers them and all the fumes that fill the pigments in their bodies. Their hair twists down onto the front of their torso and spreads out from the sides much like a mane.
Place in competitive: Poison-type walls and tanks are really rare, the only ones immediately coming to mind being Toxapex and Arbok. With three very good abilities, a good defensive typing, a good stat spread with great bulk and Attack and the movepool to back it up, Gumdry is definitely a top quality Poison-type tank.
Poison Heal would only work through getting poisoned by Corrosion. You're allowed to make custom abilities according to the OP.
 
#10
Name: Lurantis (UB 754 Spacefarer)
New Stats: 89/103/109/103/113/53 (BST 570)
New Typing: Grass/Steel
Added Moves: Ice Beam, Thunderbolt, Iron Head, Flash Cannon
Abilities: Tinted Lens (Flash Fire)
Justification: Lurantis managed to develop energy-providing powered armor for itself to avoid suffocation in the depths of Ultra Space. Its armor was scavenged from some of the bizarre metals found in Ultra Space, with an arm cannon based off of Celesteela's thrusters. Its armor is green, with some red accents on it. Bands of Lurantis patrol Ultra Space, essentially serving as a police force of sorts.
Place in competitive: Defogger with a good defensive typing and pretty good bulk for doing so, plus an ability to negate one of its few weaknesses. It can also serve as a nuke thanks to Tinted Lens with some pretty decent coverage, including BoltBeam.

Name: Gumshoos (UB 735 Sorcerer)
New Stats: 83/53/97/97/151/89 (BST 570)
New Typing: Psychic
Added Moves: Dark Pulse, Nasty Plot, Teleport, Night Daze, Confusion, Psyshock, Future Sight, Power Gem, Earth Power, Cosmic Power
Removed: Earthquake, all of its Normal type moves except ones most Pokemon can learn via TM, Thief, Bite, Bulldoze
Abilities: Analytic/Magic Bounce (Mind's Power*)
Justification: When Gumshoos were first pulled through the Ultra Wormhole, they emerged in an archive full of ancient knowledge, some of which was sealed away seemingly permanently until the arrival of the Gumshoos. Over time, the species as a collective gained psychokinetic powers and gained a third eye from their practice of the powers that were once sealed away. They use the presence of a large colony of Nihilego around the library to keep the dark knowledge even they wouldn't touch from being uncovered, as they know of the danger it would pose to the world if it were ever unleashed. However, some do travel outside the library, spreading long-lost history and some of the more mundane information.
Place in competitive: Special nuke with absurdly high Special Defense. It's generally better off with a Choice Scarf, because its physical bulk is pretty mediocre, which makes setting up Nasty Plot somewhat of a hassle.

Name: Wishiwashi (UB 746 Leviathan)
New Stats: 223/19/107/101/113/7 (BST 570)
New Typing: Water/Steel
Added Moves: Recover
Abilities: Volt Absorb
Description: Ultra Space Wishiwashi is at least 10 times the size of regular School form Wishiwashi. It also now resembles a giant armored blimp, and floats around Ultra Space consuming small ships, and sometimes large groups gather around to devour entire planets.
Competitve Analysis: Welcome to minmax hell, population you and this abomination. It has bulk higher than Olympus Mons, and pretty okay Special Attack. It also has a fantastic typing with an ability that removes one of its few weaknesses. This was only made to show how disgustingly minmaxed it is possible to get.

*-Doubles Special Attack
 
Last edited:
#11
Name: Lurantis.
New Stats: 90/145/70/145/70/50
New Typing: Grass/Dark
Added Moves: Throat Chop, Night Daze, Shadow Sneak, Torment, Nasty Plot, Curse, Nightmare, Dark Void, Trick, Pain Split, Shadow Ball
Abilities: Soul Synthesis - This Pokemon's Speed is doubled. At the end of every turn this is on the field, each other Pokemon on its team takes damage equal to 1/8 of their max HP. If a Pokemon faints to this, Lurantis's Attack and Special Attack are boosted one stage. This Pokemon can't use the move Synthesis.
Justification: In Ultra Space, there is no sunlight or any light that Lurantis could photosynthesize from. The Lurantis in Ultra Space withered away as they struggled to find a way to sustain themselves. Eventually, the mysterious energy inside Ultra Space warped their body in such a way that, while they could no longer feed on the sun, their cells were capable of extracting the lifeforce of those close to it, leading it to become one of Ultra Space's most feared predators. It has lost its pink and white colouring, becoming a combination of black and very dark purple, while its eyebrows have become more curved, spiky and black. Its eyes are milky white after they died during Lurantis' struggle for survival, with no visible pupil. Its blade like arms have become grey and strangely metallic, like scythes. Its body is tattered and full of holes through which a purple energy constantly leaks out, and its body is also much more jagged all over.
Place in competitive: This Pokemon is ridiculously fast, outpacing fully invested base 130 Pokemon with 252 Speed EVs and a neutral nature. It's also evidently very, very strong offensively with its insane mixed attacking stats and viable moves for both types of attack. Just sweep everyone to death, but be very, very careful of Stall pokemon in case they manage to stall you long enough to kill your entire team through Soul Synthesis damage, although if this happens Lurantis will gain a ridiculous amount of stat boosts. It has no priority moves and is weak to Mach Punch so be careful around priority users.
Good, but that ability is overpowered.
 
#12
Ultra Space Salazzle
Poison/Fairy
A - Beastly Corrosion - After this Pokemon KOes an opponent, its Poison Moves deal super effective damage on Steel-types
HP - 79
Atk - 61
Def - 79
SpA - 131
SpD - 83
Spe - 137
Added Moves - Dazzling Gleam, Moonblast, Earth Power, Psyshock, Psychic, Dark Pulse, Shadow Ball, Fake Tears, Parting Shot.
Flavor - When a group of Salazzles got teleported to Ultra Space, they found themselves isolated on an island, that island was sorrounded by Ultra Space water, which removed the fire power of the few Salazzles brave enough to attempt to swim on it. Those Salazzles eventually found a Guzzlord colony which started to anihilatte the remaining Salazzles, eventually, the Salazzles started using their Dazzling beauty to overcome the Guzzlords and ended up learning Dazzling Gleam, and eventually, other Fairy-type Moves.
Design - Purple Body with Pink heart markings
Competitive - Very fast and very powerful. Fairy and Poison coverage is also amazing when coupled with Beastly Corrosion, since every Pokemon that can take its STABs, after its ability gets factored in, is weak to either Psychic or Earth Power, and Salazzle-U gets both. Also, Parting shot

I know it looks ugly without any bold text, but I'm on mobile ;-;
 
Last edited:
#13
(Bold = notable moves, non-Bold = Flavor)

Name:
Wishiwashi
New Stats: Star Forme: 31 / 13 / 19 / 97 / 61 / 149 [BST 370]
Cluster Forme: 151 / 61 / 109 / 139 / 103 / 7 [BST 570]
New Typing: Psychic / Bug
Added Moves: Calm Mind, Confusion, Cosmic Power, Dream Eater, Extrasensory, Future Sight, Gravity, Heal Pulse, Healing Wish, Light Screen, Magic Coat, Magic Room, Mirror Coat, Psybeam, Psychic, Psychic Terrain, Psyshock, Psywave, Reflect, Stored Power, Teleport, Trick, Trick Room, Wonder Room, Zen Headbutt, Attack Order, Bug Buzz, Defend Order, Heal Order, Infestation, Signal Beam, String Shot, Struggle Bug, Tail Glow, Focus Blast, Vacuum Wave, Thunderbolt, Thunder, Taunt, Dazzling Gleam, Moonlight, Flash
Removed Moves: All Water-type moves in its movepool
Ability: Stardust Cluster (Wishishashi will be in its Cluster Forme when it is above 1/4 HP and will go back to Star Forme when it is at or below 1/4 HP. Basically Schooling.) / Telepathy (HA)
Justification: It basically changes from a school of fish to a school of star-like insects, combining the ideas of star clusters and swarms of bugs. A lone wishiwashi is quick and has respectable attack, but is tiny and frail. However, when they combine to make a cluster of Wishiwashi, even the mightiest of cosmic being fear it.
Place in competitive: With its mighty bulk and devastating SpA, Wishiwashi makes for a very potent wall buster. Its low speed makes it a prime abuser of Trick Room, which it can set up all by itself thanks to its massive 151/109/103 bulk. It has a variety of options due to its vast movepool - ranging from more gimmicky (Cosmic Power / Stored Power shenanigans) to more straight forward (TR + Tail Glow + STABs). While it might seem busted, keep in mind that it is kept in check by its ability, which reverts it back to its star forme. Speaking of which, you can use it on its own if you so desired by giving it Telepathy - while that might seem silly at first, it has an insane 149 Speed and a respectable 97 SpA. It can either be used as a revenge killer or to set-up screens for its teammates.

EDIT: Edited for prime numbers
 
Last edited:
#17
Name: Lurantis
New Stats: 105 / 28 / 94 / 139 / 97 / 107
New Typing: Steel / Psychic
Added Moves: Generic Steel and Psychic moves and coverage moves on it, Ice Beam, Mystical Fire, Flamethrower, Air Slash, Lock On, Aura Sphere, Recover, Spikes, Stealth Rock, Nasty Plot
Abilities: All Mighty Barrier (The user halves damage from incoming attacks. However, the user's moves are 25% less powerful. Status moves are unaffected.) / Tinted Lens (HA)
Justification: This Lurantis has a more denser body in order to survive the ocean-like pressure in Ultra Space. By this matter, they also gave up their ability to walk and developed telekinesis here, due to the stranger effects here and such. This explains the Psychic type. They had also gained various elemental moves and their body slowly became as hard as steel, explaining the Steel type. They still didn't feel protected enough, so they gained obsidian domes over the eyes and sacrifice their power to block out damage. Certain kinds of these Lurantis don't have this protective barrier and go offensive on anything. This also gives up Physical strength as it dosen't fare well in this world.
Place in competitive: With it's typing and signature ability to reduce damage, it can be seen as a pretty good wall. The naturally low attack makes it less prone to Foul Play, and it's many resistances can make setting up hazards a breeze at the cost of it's power. However, with it's hidden ability, Tinted Lens, it can become a special powerhouse, with it's wide coverage and boosting moves like Nasty Plot. This makes it almost unpredictable if it's going to be defensive or offensive as well.
 
Last edited:
#18
Yuyuko: You know, I was in Ultra Space once (mostly from some kind of freak accident with a wormhole), so I've seen some interesting ones. Here's one I recalled.

Name:
Lurantis
New Stats: 105 / 28 / 24 / 159 / 137 / 117
New Typing: Steel / Psychic
Added Moves: Every generic Steel and Psychic move and coverage on it (from what I recall), Ice Beam, Mystical Fire, Flamethrower, Air Slash, Lock On, Aura Sphere, Recover
Abilities: All Mighty Barrier (The user is immune to all Physical moves, but is useless against Fairy-type attacks (2x more powerful, either physical or special, and bypass the ability. Pixilate-boosted moves also count.) / Tinted Lens
Justification: When I was in my time in Ultra Space, there were some interesting examples of Pokemon I saw, some even that weren't possible in the Distortion World (I've been their myself). Among them was a Lurantis from Alola. It had shorter limbs, meaning they were somehow able to pass through some of the impossible looking gaps of Ultra Space. Upon closer inspection, it appeared to have developed a metallic sheen, glass-like fixtures over it's eyes (like a Flygon, but smaller), to protect it from the occasional rock storms. In fact, it didn't look like it had anything dented on it. When I try to touched it, it just bounced off of it. I brought out a Aggron to use Iron Head on it, before it just ram through me (I was a spirit youkai, to remind you.). I brought back the Aggron and brought out a Gardevoir, in which it had successfully hurt it, quite badly actually, but it regenerated all it's cells back up. I found another one floating by, in which I throw a rock at it. It apparently had what I assume is a different ability, since it immanently fell to the ground. I seen more and more, a whole swarm of them, floating by, throwing out flames and icicles. I was amazed, before I was somehow dragged back to the spirit world where Youmu and some other fellows were looking for me.
Place in competitive:
Okay, so it's basically Nihilego on drugs. Give it a better typing, make it even more min-maxed, and more moves to wave a Poke Toy at. It's ability also cuts out any Physical attack on it, making it's abysmal 24 Defence almost nonexistent. Watch out for Fairies, though, as they'll make you pay.
That is seriously one of the most overpowered abilities I've ever seen, even with the extra damage from Fairy-type attacks
 
#20
Yuyuko: You know, I was in Ultra Space once (mostly from some kind of freak accident with a wormhole), so I've seen some interesting ones. Here's one I recalled.

Name:
Lurantis
New Stats: 105 / 28 / 44 / 159 / 127 / 117
New Typing: Steel / Psychic
Added Moves: Every generic Steel and Psychic move and coverage on it (from what I recall), Ice Beam, Mystical Fire, Flamethrower, Air Slash, Lock On, Aura Sphere, Recover
Abilities: All Mighty Barrier (The user is resistent to all moves by reducing them by 66%. Super Effective moves are reduced by 25%, however) / Tinted Lens (HA)
Justification: When I was in my time in Ultra Space, there were some interesting examples of Pokemon I saw, some even that weren't possible in the Distortion World (I've been their myself). Among them was a Lurantis from Alola. It had shorter limbs, meaning they were somehow able to pass through some of the impossible looking gaps of Ultra Space. Upon closer inspection, it appeared to have developed a metallic sheen, glass-like fixtures over it's eyes (like a Flygon, but smaller), to protect it from the occasional rock storms. In fact, it didn't look like it had anything dented on it. When I try to touched it, it just bounced off of it. I brought out a Aggron to use Iron Head on it, which somehow did much less damage than usual before it recovered it's damaged self back up. I found another one floating by, in which I throw a rock at it. It apparently had what I assume is a different ability, since it imminently fell to the ground and lost conciseness. I seen more and more, a whole swarm of them, floating by, throwing out flames and icicles. I was amazed, before I was somehow dragged back to the spirit world where Youmu and some other fellows were looking for me.
Place in competitive:
Okay, so it's basically Nihilego on drugs. Give it a better typing, make it even more min-maxed, and more moves than to wave a Fluffy Tail at. It's ability also makes it's meh defences not that bad, though you'll still die to any physical attack.

EDIT: The ability has been nerfed so that it takes less damage to instead of making it immune to physical attacks.
What the fuck
 
#25
This looks pretty fun, lets see what I make...

Ultra Space Salazzle
New Stats:
71/131/61/127/61/89
Type: Fire/Dragon
Added Moves: Generic dragon moves (no DD tho), Close Combat, Aura Sphere, Focus Blast, Extreme Speed, Extrasensory, Dark Pulse, Swords Dance, Calm Mind, Burn up, Physical Fire moves (no sacred fire tho)
Lost Moves: Nasty Plot, All poison moves, Leech Life, Encore, Disable
Ability: Beast Bond - Effects of most items are boosted (e.g. Life orb boosts 60% but 20% recoil, Leftovers heal double, Choice items boost 100% but you can only attack once before going into struggle, each single status healing berry such as cheri or pecha change your ability into an immunity to respective status, Lum can cure even curse, leech seed, binding moves, and perish song, Sitrus heals double, confusion berries heal 100%, flame orb has 30% chance to burn random target at the end of the turn, Focus Sash works from 100 - 75% hp, Focus Band protects you from secondary effects when activated, Power Herb can be used twice, white herb changes ability to white smoke when consumed, etc.)
Justification: This super sized Salazzle is a bright orange and has claws as long as its forearms. As of now, it is being determined if this transformation was due to a nihilego that somehow extracted the poison away from a regular salazzle. Its a very calm creature with a special skin that partially absorbs anything it touches, giving held items will practically double their effect. Its movement resembles lava.
Competitive: Just serves as a breaker that can surprise people with SD or choiced sets. Its ability gives it huge flexibility but it doesn't have the bulk to expand on it. I'm thinking if Beast Bond Z-moves should be a thing or not... idk maybe just a 30% power boost for z-attacks..

EDIT: Stats are all prime numbers now. I never realized the ubs had that. Neat! Just moved each stat around by 1, however special attack went up by 7, I feel like it will make special sets the go to now, which I didn't have in mind when I made this lol
 
Last edited:
Status
Not open for further replies.