Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

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Name: UB 1800: Lava
New Stats: 113/101/113/101/131/11 | 570 BST
New Typing: Fire
Added Moves: Lava Plume, Magma Launch (Fire-type Gunk Shot with burn chance instead of poison chance), Will-O-Wisp, Fire Spin
(Removed: Ice Punch, Rain Dance, Poison-type moves except Toxic)
Ability: Trap Melter (user removes hazards upon switching in, but not without being affected by the hazards)
Appearance: Basically a red-hot Muk. Actually, really all that happened is that its sludgy body was exposed to ridiculously high temperatures in Ultra Space, by which it became equivalent to lava.
Possible moveset(s):
Muk @ Normalium Z
Ability: Trap Melter
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Lava Plume
- Giga Drain
- Rock Tomb
- Stockpile
The ultimate hazard clearer. Unlike the normal variety of hazard clearer, UB 1800 doesn't need a full turn to clear hazards; it can just come in, and boom, they're gone. Better yet, if it manages to survive, it can spread burns with Lava Plume, regain its health with Giga Drain, and slow down the opposition (particularly opposing Fire-types) with Rock Tomb. Sadly, it has to rely on Giga Drain and Z-Stockpile to stay healthy, because it lacks reliable recovery.


Name: UB -273: Frost Mage
New Stats: 59/59/61/151/67/173 | 570 BST
New Typing: Ice
Added Moves: Ice Beam, Frost Breath, Icicle Crash, Hail
(Removed: Fire Punch, Sunny Day, Rain Dance)
Abilities: Deep Freeze* / Magic Guard
*Deep Freeze: All of the user's moves become Ice-type, but the user's Ice-type moves (including those that were not initially Ice-type) hit Water-types super-effectively.
Appearance: Same sort of body structure but with a different color scheme—white => pale blue, green => dark blue, red => violet. The chest guard resembles a crystal. This is the result of Gardevoir ending up in cold climates and having to adapt to its surroundings through the user of mental energy.
Possible moveset(s):
Gardevoir @ Choice Specs
Ability: Deep Freeze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast / Focus Blast
- Psyshock
- Trick
- Healing Wish / Memento / Thunder Wave
UB -273 is a chiefly offensive force based on its stat line, and its unique Ability option in Deep Freeze lets it run a hard-hitting option, Psyshock, Trick, and one of many other options. Focus Blast is its most hard-hitting special attack, but Moonblast might be preferable for reliability. The last slot depends on team needs; Healing Wish and Memento are sacrificial options that can prove to be highly beneficial, while Deep Freeze Thunder Wave presents another option for paralyzing Ground-types.
Deep Freeze can also be used in conjunction with Shadow Sneak or Skill Swap, the former being able to serve as a makeshift Ice Shard, and the latter for potentially screwing over an offensive threat depending on how many Freeze-Dry resistances are on your team.

Gardevoir @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Focus Blast
- Taunt
Alternatively, UB -273 can run a Magic Guard set that protects it from hazards, lets it abuse BoltBeam coverage, and allows the use of Life Orb without any negative repercussions. It can also use regular Focus Blast for destroying Steel-types, as well as Taunt to prevent certain non-attackers from doing as they like.


Name: UB 47: Dioretsa
New Stats: 83/101/101/101/101/83 | 570 BST
New Typing: Rock/Ghost
Added Moves: Head Smash, Stone Edge, Rock Slide, Rock Tomb, Ancient Power, Stealth Rock, Phantom Force, Shadow Ball, Flare Blitz, Earthquake, Draco Meteor, Cosmic Power
(Removed: Electric-type moves)
Ability: Corrupt Debris (if the Pokémon uses Stealth Rock, the hazard has inverse type affinity, shown below)
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Appearance: Like an asteroid but with the signature angry-looking eyes and grin of an ordinary Electrode. The story goes that an Electrode exploded... No surprise there, but the thing is: the spirit of the Electrode was somehow able to tap into a certain asteroid belt and possess one of the asteroids there. Who knows whether it might explode again...?
Possible moveset(s):
Electrode @ Mental Herb
Ability: Corrupt Debris
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Head Smash
- Taunt
- Explosion
One heck of a lead. Uses Mental Herb to counteract Taunt, an inverted Stealth Rock that turns the hazard on its head, powerful STAB in Head Smash, its own Taunt to counteract further Taunting attempts, and Explosion to potentially provide a free switch-in for a teammate. Plain and simple.


Name: UB 1890: Van Gone
New Stats: 157/23/139/23/149/79 | 570 BST
New Typing: Dark
Added Moves: nope.avi
Ability: Cruelty (upon switching in, applies a Torment effect to all opponents)
Appearance: A pure black Smeargle body with the tip of its tail decorated with the same sorts of colors in Vincent van Gogh's Starry Night. Is it the vengeful spirit of van Gogh himself? Nah, just the Smeargle of a van Gogh fanatic who sent it to Ultra Space to be exposed to as dark an environment as physically possible. As such, the Smeargle gained night vision and some mysterious glow-in-the-dark substance that it uses to paint in inspiration of van Gogh. Because of its time in the dark, however, it treats other species with hostility, even its former Trainer.
Possible moveset(s):
Smeargle @ Leftovers
Ability: Cruelty
EVs: 252 HP / 252 Def / 4 SpD
Impish/Bold Nature
- Knock Off
- King's Shield
- Wish
- Parting Shot / U-turn
Oh boy, where to even begin with this darn thing. It's about equivalent to ordinary Smeargle in terms of its offensive stats, but dang, that 157/139/149 bulk. Not to mention it's Dark-type and can Torment opponents just by switching in. Couple this with access to King's Shield, and it can get quite annoying. STAB Knock Off is nice to have despite coming off of a measly 82 Attack (73 if you decide to go Bold), but the real kicker is the ability to pass around 259 HP Wishes courtesy of Parting Shot or U-turn (the preference depending on whether Magic Bounce is to be feared).
To think this is just one of many possibilities... (Now that I think about it, it's tough to come up with a 570 BST Smeargle variant without breaking it...)


Name: UB 1108: Virus
New Stats: 47/101/79/101/79/163 | 570 BST
New Typing: Electric/Bug
Added Moves: Wild Charge, Volt Switch, U-turn, Infection*
(Removed: Sunny Day, Cotton Guard, Gunk Shot, Will-O-Wisp)
*Infection: 70 BP, 100% Acc, 20 PP, Bug-type, special; has inverse affinity, shown below.
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Abilities: Download / Backdoor**
**Backdoor: User's attacks on Electric- and Steel-types are guaranteed critical hits. (No stacking involved when both types are combined.)
Appearance: A deep purple soul...captured within a thick layer of electricity that looks so buggy that it cannot be distinguished in appearance. This is what happens when a Xurkitree carelessly unzips a Banette. The spirit breaches the body, saps away roughly 90% of the electricity, and gets glitchy due to its instability within Ultra Space. This makes it a threat to artificial and organic matter alike, but especially artificial matter.
Possible moveset(s):
Banette @ Life Orb
Ability: Download / Backdoor
EVs: 4 Atk / 252 SpA / 252 Spe
Naive/Hasty Nature
- Infection
- Volt Switch
- Knock Off / Taunt
- U-turn
An interesting attacker to be sure. It has some decent offensive potential (and just look at that Speed!), but it is quite frail albeit not to the point of being KO'd by the slightest meager priority move. Each of its Ability choice is useful in its own right; Download can potentially grant a boost to one of its offensive stats depending on the opponent, while Backdoor makes it to be feared by particular types of Pokémon. What's more is that the Steel-types have more reason to fear UB 1108 thanks to its unique inverse affinity Bug STAB option. Heck, not just Steel-types; I mean, the move hits a whopping seven types super-effectively! Just think of all the dual-types that are hit for 4x damage...

Those are the notable ones, at least. Moving on from that heck of a coverage move in itself, Volt Switch and U-turn are additional STAB options that allow it to get the heck out if needed (extra coverage might be redundant considering Infection and [insert other Bug STAB here] get perfect coverage together, but Volt Switch hits (most) Water-types harder and does not require investing in the other attacking stat to make more powerful). For the remaining slot, Knock Off and Taunt are worth consideration for sabotaging the opposition if they are tough to harm.
Trick is a thing too, I guess, but Life Orb is preferable over a Choice item for this type of attacker.
 
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Name: Banette (UB XX: Revenant)
New Stats: 101/131/101/23/101/109 (BST 566)
New Typing: Ghost/Fighting
Added Moves: Reality Cleave (Fighting, 100 BP, 10 PP [max 16], Physical, ignores stat boosts), Spectral Thief
Removed Moves: Will-o-Wisp, Icy Wind
Abilities: Misfortune Master (critical hit ratio +1 for user, -1 for enemy)
Appearance/Flavor: Banette first arrived in Ultra Space, consumed with the vengeance it never got to enact. This greatly increased its power, and its body now barely even resembles its original doll form, with what little remains of this initial form being mostly its torso, which is ravaged by ghastly spikes. Its body is purple, and it can cause untold amounts of damage, and even exhibits some minor reality-warping abilities.
Possible moveset(s):
Boosting is Overrated
Banette-Ultra @ Life Orb OR Leftovers
Ability: Misfortune Master
EVs: 252 HP / 252 Atk / 4 filler (Lefties) OR 252 Atk / 4 filler / 252 Spe (LO)
Adamant Nature
- Reality Cleave
- Spectral Thief
- Knock Off
- Shadow Sneak
Pretty straightforward set. Reality Cleave+Spectral Thief is a pretty godly combination, and it can destroy everything in its path.
 

Squawkerz

Torchic is best mon
Speaking of broken,



Name: ULTRABOMB
New Stats: 251/241/29/11/31/7
New Typing: Normal/Fighting
Added Moves: Final Gambit
Removed Moves: All Electric Moves
Ability: Bomb Burst (All moves that make the user faint do double damage before STAB, have no immunity regardless of type or ability, and have +1 Priority)
Appearance: ULTRABOMB's body chemicals in ultra space's atmosphere react to chemicals in ultra space's atmosphere, and causes it to explode instantly and increases the power of the explosion tenfold.
Possible Movesets: Just click Explosion or Final Gambit, you will get a kill.

Set
ULTRABOMB @ Life Orb
Ability: Bomb Burst
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spe
- Explosion
- Final Gambit
- Sucker Punch
- Gyro Ball
 
I can't even imagine how this mod will be once playable. I mean, lol look at all the broken things we've created
Yeah, this should probably either be Ubers-based or have every Uber with a 600 or less BST (Mega Gengar, all forms of Deoxys, Landorus-Incarnate, Shaymin-Sky, Mega Kangaskhan, Blaziken, Aegislash, Genesect, Darkrai) unbanned. It would make for a more balanced and interesting metagame, and Deoxys is horribly outclassed by more minmaxed things anyway.
 
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So apparently my childhood game is gonna die tomorrow. Press f to make a penguin quck pay respect:

electrode.gif

New Stats: 139/53/101/101/139/37
New Typing: Fire
Added Moves: All fire and dark moves + Fly and Recover
Abilities: Burning Fur: In short, Flame Body + Fluffy + Flash Fire
Appearance: Is a black ball of fur with big eyes and messy hair (Aka a Black Puffle)
Possible moveset(s): Yeah, I just turned Electrode into my childhood virtual pet. What can I say? The game is ending tomorrow so I'm paying my tribute. Either way, it is very fat and still has good offensive power. Switching onto a Fire move for absorbing and boosting is good. Recovery is also good. Big coverage too, and Fire-Types with Thunderbolt are awesome



Rip Club Penguin, my childhood will miss you

Does anyone here used to play it too?
 
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