Gen 3 Underused RMT

Umby

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Venomoth (F) @ Leftovers ** Mother
Trait: Shield Dust
EVs: 252 Atk / 252 Spd / 4 SAtk
Hasty Nature (+Spd, -Def)
- Hidden Power [Ice]
- Signal Beam
- Sleep Powder
- Stun Spore

Double powder. Signal Beam Hypno's and HP Ice Gligars. HP Ice is also decent for Golem switch-ins.

Hypno (M) @ Leftovers ** Last Child
Trait: Insomnia
EVs: 228 HP / 136 Def / 96 SAtk / 48 SDef
Calm Nature (+SDef, -Atk)
- Light Screen
- Psychic
- Thunder Wave
- Wish

With two heavy defense SDers, Light Screen seemed more valuable.

Feraligatr (F) @ Leftovers ** Surrender
Trait: Torrent
EVs: 108 HP / 180 Atk / 152 Def / 68 SAtk
Brave Nature (+Atk, -Spd)
- Earthquake
- Hidden Power [Flying]
- Hydro Pump
- Swords Dance

My nigga. Probably need to transfer SAtk to HP.

Gligar (M) @ Leftovers ** Mr. Fix It
Trait: Hyper Cutter
EVs: 100 HP / 212 Atk / 108 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Iron Tail
- Swords Dance

Solrock causes some issues to my strategy, so Iron Tail is there to strike it down quick.

Solrock @ Leftovers ** Rock This Town
Trait: Levitate
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Reflect
- Rock Slide

Flying/Normal resist and Reflect for the team.

Lanturn (M) @ Leftovers ** Gemini
Trait: Volt Absorb
EVs: 40 HP / 96 Def / 16 Spd / 216 SAtk / 140 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Surf
- Thunder Wave
- Thunderbolt

More parasupport and keeps Petaya Electrics from raping the shit out of me.
 
I personally have found that Lanturn running parafusion is more useful than the set you are running. It can work, but the confusion is very useful in helping force switches and is a bitch in general.
 
What good would parafusion even do? He isn't abusing spikes so what is the point of causing switch-outs besides somewhat good pseudo-phazing.

This team just needs to watch out for spikes, since like 4/6 things are hit by them (yes spikes is a pokemon move).
 

dekzeh

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I don't know how much Feraligatr takes from a Quagsire's EQ, but this team looks really Quagsire weak, especially if it Curses.

Using Giga Drain on Venomoth helps to remedy that a little, but Venomoth cant switch in more the once.

Maybe use Stun Spore Meganium over Venomoth and use something like Hypnosis Hypno? Or just screw Hypnosis/Sleep Powder anyway XD

Edit: Just realized Meganium doesn't learn Stun Spore..
You could use a Double Powder Bellossom then.
I'm suggesting Bellossom > Vileplume mainly for the EQ resist.
 
I'm pretty sure you are wasting a few EVs on Hypno, since maximizing his hp is required as long as investing in both of his defenses is concerned. Also, having a priority user is pretty important in UU, since a Reversaling Scyther or a Flailing Pinsir can sweep trough this team with ease.
 

Umby

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Quick Attack just seems like a waste of a moveslot though, IMO. I can't stand it, even in UU, save on Fearow, who isn't doing anything better.
 
Thinking about Giga Drain over HP Ice on Venomoth.
I think Giga Drain over Signal Beam would be better. It would allow it to have more defense with a timid nature and it would also give it better attacking ability by utilizing its better satk.

EDIT: Also would help with Quagsire weak.
 

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Edit: Just realized Meganium doesn't learn Stun Spore..
You could use a Double Powder Bellossom then.
I'm suggesting Bellossom > Vileplume mainly for the EQ resist.
Meganium gets something better in the form of Nature Power, provided you can be bothered to set the terrain at the beginning of every battle. Short or long grass (can't remember which) gives a 95% accurate Stun Spore.

Putting Giga Drain on Venomoth simply won't be enough to deal with Quagsire, with its weak defenses. Meganium works well and can sort of double powder with Secret Power+Grasswhistle, and can stall out Hypno with Leech Seed. Bellossom's defenses aren't as good but you'll have a slightly better double powder.
 

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