Approved by Hikari Shamelessly stolen adapted from the doubles teambuilding competition UnderUsed Teambuilding Competition [Banner Pending] Welcome to the UU Teambuilding Competiton! This will be weekly competition which you can join at any time. Each week, there will be a core, set, theme, or Pokemon posted, and then you will post an importable of a team featuring the given concept! This should look like a condensed RMT; a post will require an import and (brief) description of the teambuilding process to count. After a five days, the submissions will close and then you can cast your vote for the best team. The winner of the week will then get put into the hall of fame with their team on display for anyone to see! Rules (read these first): Five (5) days of submission of teams and discussion. Post your entry on the thread, and be sure to use the following format: Code: <sprites> [hide=Importable][/hide] [hide=Description][/hide] Two (2) days of voting for the winning team Submitting Teams: Please include the following when submitting your teams. Post your enty on the thread! Optional but recommended: sprites. Setting to choose "sprites" in the sprites category in this sprite converter (http://fulllifegamer.bplaced.net/format.php) will help me TREMENDOUSLY. Importable of your team in a hide tag A brief description of your teambuilding process and how the team plays in another hide tag together. (Use 2 hidetags) Note: If you're using sprites, place them outside of the hide tags! Discussion and Changes: Feel free to discuss people's teams in this thread. People can make suggestions to other people's team but only to an extent. A full rate would be best left to the RMT subforum, and a big overhaul on a team by someone else would defeat the purpose of this thread. Small recommendations such as a nature change or slight EV tweaking are game, though. Winning: If you win, then congratulations! You'll have your name and team featured on the UU Teambuilding Hall of Fame. Copying Teams: Please don't. This ruins the concept of "competition". If you do copy someone's team, you will be automatically disqualified for the week. If you suspect someone of doing this, PM me. Hopefully this wont be an actual issue. On Bandwagoning / Namevoting: Please don't do this either. Just vote for whatever team you think is the best. There's no need to vote for someone because they already have a lot of other votes. In addition: if you participated in the week, please do not ask for people to vote for you. There's no fun in the competition if you get a big number of votes from people that might not even post otherwise. On Suggestions: If you have any suggestions for this thread, feel free to suggest them to me (through PM please). They will be considered, but no promises on whether they'll actually be implemented or not. On Slashes: In play, you can only bring four moves; so in the case of this thread, please do not use slashes. The team should be reflective of your skill as a builder, and have choices that you feel comfortable with. Tiers: A week is for SM UU unless stated otherwise. For variety's sake, I'll switch up the generation from time to time so you can show off your ADV, DPP, BW, and ORAS teams as well! *** HALL OF FAMEWeek 1: Celebi by Eyan importable (Move your mouse to reveal the content) importable (open) importable (close) Celebi @ Bluk Berry Ability: Natural Cure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Seed Bomb - Natural Gift - Sucker Punch Slowbro @ Waterium Z Ability: Regenerator EVs: 252 HP / 232 Def / 24 SpD Bold Nature IVs: 0 Atk - Scald - Psyshock - Calm Mind - Slack Off Cobalion @ Iron Plate Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Close Combat - Swords Dance - Stealth Rock Aerodactyl-Mega @ Aerodactylite Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Wing Attack - Stone Edge - Earthquake - Aqua Tail Nidoking (M) @ Choice Scarf Ability: Sheer Force EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Earth Power - Ice Beam - Sludge Wave - Flamethrower Empoleon @ Leftovers Ability: Torrent EVs: 252 HP / 228 SpD / 28 Spe Calm Nature - Scald - Defog - Knock Off - Toxic description (Move your mouse to reveal the content) description (open) description (close) Okay, so I decided to try to be a little more unorthodox with my Celebi, so I went with an SD lure set. Right now, the most common initial switch-ins to Celebi are Latias or Scizor / Hydreigon and then scouting for Hidden Power Fire / Dazzling Gleam. The set I rolled with is designed to mess around with the former two, as +2 Sucker Punch OHKOes Latias after Stealth Rock (50% chance prior to that), and Natural Gift Fire (Watmel Berry is unreleased) allows Celebi to lure and KO Scizor. It also does a good amount to Metagross. I do lose out on Psychic-type STAB, which is a pain, but that's why I decided to run dual Psychic-types alongside Waterium Z Slowbro, which is nice to deal with Fighting-types that run Knock Off a lot, and it's also my main Scald switch-in, considering that SD Celebi doesn't exactly appreciate being burned by Scald, Natural Cure or not. It also acts as my Mega Aerodactyl check and doesn't get 2HKOed by Scarf Krook's Knock Off. There's probably more to it but that's what there is off the top of my head. Cobalion was the natural choice for me next because it checks the most annoying stuff to the team atm in Bisharp, Mega Sharpedo, and Scizor (granted offensive Scizor is still annoying). Iron Plate since I wanted to actually do some decent damage to things like Clefable, and I didn't really need something like Shuca Berry on this team so far. Mega Aerodactyl is the obligatory Flying-resistant Pokemon and Ground immunity. Earthquake helps to check Raikou and Aqua Tail helps to mitigate the Krookodile annoyance. At this stage, I had a few things I wanted to cover: Raikou and Clefable were still annoying + a Choice Scarf user wouldn't hurt, so I opted for Scarf Nidoking. With Cobalion and CM Slowbro in the back, the fact that Nidoking is significantly weaker without a Life Orb isn't as bothersome, and I can surprise Raikou to catch an OHKO after Stealth Rock or just a 2HKO after a Calm Mind. Hard switching into it is pretty interesting to see how they react; players tend to just stay in if they HP Ice the Nidoking on the switch. Some other neat stuff you catch with Nidoking here is fast Gliscor, non-Scarf Gengar, 2HKOing Latias if they switch into Ice Beam, and weakened Mega Aerodactyl. Empoleon was added last as a way to glue the team together, and a Defogger. It also doubles as my main switch-in to Latias and Scarf Gengar. Overall, the team really isn't meant to be played completely passively. It has options for pivoting between Slowbro and Empoleon, but to win with Celebi, you basically just need to get rid of Dark-types like Bisharp, Scarf Krook, and Mega Aerodactyl and Togekiss, chip down stuff like Metagross, etc. Find a way to get it in against something like a Keldeo's Secret Sword from there, and go to town. This team obviously isn't the most standard or consistent in a sense; it's used to take advantage of common trends and tendencies that people like to do with the current metagame. alternative options for the team: Waterium Z -> Leftovers on Slowbro and Iron Plate -> Steelium Z on Cobalion: Eases the Clefable matchup and bops stuff like Amoonguss for Celebi. Aqua Tail -> Pursuit on Mega Aerodactyl: Pursuit traps Gengar for the most part. Some other cool options would be Crunch for Latias or Ice Fang to hit Latias, Hydreigon, Krookodile, Gliscor all in one, albeit weaker against 2 of them. Sludge Wave / Earth Power -> Poison Jab / Earthquake on Nidoking: This really boils down to preference. Poison Jab ensures the 2HKO on Clefable no matter how much it sets up with Calm Mind, while Earthquake ensures the OHKO after Stealth Rock on Raikou no matter what. Earthquake is normally incredibly subpar on the Life Orb set, but without the whole Sheer Force + Life Orb = no recoil effect, it's not as big of a deal. Week 2: Cofagrigus by Cynde Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Cobalion @ Shuca Berry Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stealth Rock - Swords Dance - Close Combat - Iron Head Aerodactyl-Mega @ Aerodactylite Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Wing Attack - Stone Edge - Aqua Tail - Pursuit Snorlax @ Iapapa Berry Ability: Gluttony EVs: 160 HP / 200 Def / 148 SpD Careful Nature - Curse - Recycle - Facade - Fire Punch Cofagrigus @ Ghostium Z Ability: Mummy EVs: 248 HP / 252 SpA / 8 SpD Quiet Nature IVs: 0 Atk - Nasty Plot - Trick Room - Shadow Ball - Hidden Power [Fighting] Latias @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Ice Beam - Psychic - Trick - Draco Meteor Primarina @ Choice Specs Ability: Torrent EVs: 28 Def / 228 SpA / 252 Spe Timid Nature IVs: 0 Atk - Moonblast - Psychic - Hydro Pump - Sparkling Aria description (Move your mouse to reveal the content) description (open) description (close) yes this is almost entirely dodmen's team. and yes, it was coincidence that the teams ended up being near identical. Bouff said to use Cofag vs Hogg so I built this around Cofag + Papalax (yes it should run Iapapa Berry and should be called Papalax). there isn't anything very interesting about this other than the snorlax which takes less than half from primarina attacks, pivots into latias and raikou with ease and even has a decent chance of taking less than half from jolly sharpedo attacks. in any case this snorlax set proved to be the mvp in that game. primarina has 28 def to take 0 atk +2 gliscor eq and sparkling aria > scald because it goes through subs. lati has trick to cripple clef and ice beam to nail gliscor. aero is there to pursuit ghosts like gengar so snorlax has an easier time. cobalion and primarina absorb the dark type attacks aimed at cofag and snorlax absorbs the ghost type ones. Week 3: Mega Swampert by col49 import (Move your mouse to reveal the content) import (open) import (close) Swampert @ Swampertite Ability: Damp EVs: 48 HP / 228 Atk / 12 Def / 4 SpD / 216 Spe Adamant Nature - Rain Dance - Waterfall - Earthquake - Ice Punch Azelf @ Focus Sash Ability: Levitate EVs: 4 Atk / 252 Def / 252 Spe Jolly Nature - Stealth Rock - Taunt - Explosion - Knock Off Latias @ Electrium Z Ability: Levitate EVs: 244 SpA / 12 SpD / 252 Spe Timid Nature IVs: 0 Atk - Calm Mind - Dragon Pulse - Psychic - Thunder Scizor @ Occa Berry Ability: Technician EVs: 88 HP / 224 Atk / 12 SpD / 184 Spe Adamant Nature - Swords Dance - Bullet Punch - Bug Bite - Superpower Infernape @ Choice Band Ability: Blaze EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Close Combat - Flare Blitz - Mach Punch - U-turn Crobat Ability: Infiltrator EVs: 128 HP / 176 Atk / 20 SpD / 184 Spe Jolly Nature - Acrobatics - Roost - Taunt - U-turn description (Move your mouse to reveal the content) description (open) description (close) sup buddies. i like m-pert a lot from an offensive team's standpoint b.c it serves as one of the most consistent pokemon to counterplay pursuit traps in the tier, a process so overwhelmingly common that i hate it has only really had arguably shuca dubdance cobalion to play off effectively. bearing that in mind, i fashioned an ho looking to facilitate pert in the most proficient manner i could, prompting the traditional revenge-killing angle on latias (while of course having it serve as a breaker in the process), and utilizing mid-game offensive outlets like cb ape and sd sciz in order to open up balances and offenses alike for it. crobat is a pokemon i've come to accept that, with the bump in speed in the meta and m-aero not necessarily being the mega for every team every time, is ok sometimes. being able to soft-check certain pokemon while keeping pressure via taunt is valuable, in addition to further baiting aero. Week 4: Togekiss by A Cake Wearing A Hat (OUTDATED; Buzzwole banned) Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Togekiss @ Leftovers Ability: Serene Grace EVs: 248 HP / 8 SpA / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Air Slash - Roost - Heal Bell Krookodile @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Knock Off - Earthquake - Stone Edge - Pursuit Cobalion @ Shuca Berry Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stealth Rock - Close Combat - Iron Head - Volt Switch Blastoise-Mega @ Blastoisinite Ability: Mega Launcher EVs: 56 HP / 252 SpA / 200 Spe Modest Nature IVs: 0 Atk - Water Pulse - Dark Pulse - Aura Sphere - Rapid Spin Latias (F) @ Electrium Z Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Thunder - Calm Mind Buzzwole @ Leftovers Ability: Beast Boost EVs: 112 HP / 252 Atk / 144 Spe Adamant Nature - Roost - Hammer Arm - Poison Jab - Earthquake Description (Move your mouse to reveal the content) Description (open) Description (close) I decided to build around Nasty Plot Togekiss rather than T-wave Toge because I'm not evil. The first thing I did was add a Ground-type mon to deal with the Poison, Rock, Electric and Steel types that check Togekiss. I went with Scarf Krookodile as my pick because it's the best Ground-type i could think of to deal with Xurkitree. With Pursuit support and speed control checked off of my list early, I decided to then shift towards finding a solid check to Mamoswine and Weavile, so I went with Shuca Pivot Cobalion. This gives me a solid check to both as well as rocks and a way to gain momentum. I added Mega Blastoise for hazard removal, Water attacks, raw power, and more bulk. I went for CM Electrium Latias next as a win condition and way to pressure Water-types and Poison-types. I then tacked on Buzzwole at the end because my team was pretty weak to ice and I didn't want Cobalion to be the only one able to take hits from them. I went with Roost 3 Attacks since I don't really like SubPunch and I didn't need more setup in the form of Bulk Up. I could probably have also gone with a Choice Band set, but i decided not to. All in all, this is a bulky offense team with Togekiss+Krook as the main core. Week 5: Buzzwole by Lord Esche (OUTDATED; Buzzwole banned) Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Pidgeot-Mega @ Pidgeotite Ability: Tangled Feet EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hurricane - Heat Wave - U-turn - Roost Empoleon @ Shuca Berry Ability: Torrent EVs: 252 HP / 8 Def / 248 SpD Calm Nature IVs: 0 Atk - Scald - Stealth Rock - Defog - Toxic Buzzwole @ Leftovers Ability: Beast Boost EVs: 252 HP / 24 Atk / 116 Def / 12 SpD / 104 Spe Adamant Nature - Ice Punch - Earthquake - Bulk Up - Roost Krookodile @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Knock Off - Pursuit - Stone Edge Latias @ Electrium Z Ability: Levitate EVs: 16 HP / 32 Def / 208 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Thunder - Calm Mind - Recover Sylveon @ Leftovers Ability: Pixilate EVs: 240 HP / 252 Def / 16 SpD Bold Nature IVs: 0 Atk - Hyper Voice - Wish - Protect - Heal Bell Description (Move your mouse to reveal the content) Description (open) Description (close) This team consists of the offensive core of AoA Mega Pidgeot and Z-Thunder Latias, backed up by the incredibly potent defensive core of Buzzwole, Sylveon and Empoleon, and completed by Choice Scarf Krookodile. Z-Thunder Latias aims to remove Empoleon, the number one check to Mega Pidgeot in the tier by usage at the moment, after a single Calm Mind boost with Gigavolt Havoc. The spread always avoids the 2HKO from Choice Scarf Krookodile's Pursuit, as well as the OHKO from the occassional Crunch. Stealth Rock + Defog on Empoleon, because I'm not insane enough to run Scarf rocks. Toxic to deal with Primarina and CM Latias better, even though Roar can also work in that spot, and Shuca Berry over Leftovers to help with Mega Aerodactyl, which can be a pain. Sylveon gets a good amount of opportunities to heal Empoleon with Wish, so it's not that big of a deal giving up passive recovery. Bulk Up Buzzwole makes sure this team doesn't get swept by Mega Swampert, beats bulky SD Scizor 1v1, is a Mamoswine check, and so on and so on ... y'all know this 'mon is great. Ice Punch + Earthquake is my preferred coverage of choice on this team: Ice + Ground is incredible coverage (see Mamoswine) that hits a number of its supposed checks super-effectively. Losing out on both of Buzzwole's STAB might seem like a weird choice, but this thing isn't actually supposed to hit hard from he get-go. It is moreso tailored to succeed in its defensive role as well as a late-game sweeper. The spread takes 2 Rain Boosted Waterfalls from Mega Swampert after Stealth Rock and Leftovers recovery. Choice Scarf Krookodile provides the team with an electric immunity, fast revenge killer and Pursuit trapper, while also offering support with Intimidate. It is supposed to help dealing with CM Raikou, Xurkitree and Mega Aerodactyl, all of which can annoy Mega Pidgeot. Wish/Cleric Sylveon in the last spot, completing the defensive core and providing the team with a Dragon immunity, much more reliable Dark resist, Buzzwole switch-in (!!) and is overall a great utility 'mon (B- my ass LOL). Changes I have considered/tested: The team struggles versus stall, but that can be somewhat mitigated by opting for the Work Up + Refresh set on Pidgeot instead of the AoA variant. CM BoltBeam on Latias lessens the need for Ice Punch on Buzzwole, therefore opening a slot for Lunge/Leech Life, which allows it to take on/pressure bulky Psychic types (Reuniclus for example is a problem). This, however, does come at the cost of a powerful STAB move, which leaves Latias with fewer options to successfully apply pressure in some situations. Week 6: Hydreigon by A Cake Wearing A Hat Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Hugs (Xurkitree) @ Electrium Z Ability: Beast Boost EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Tail Glow - Thunderbolt - Grass Knot - Hidden Power [Ice] Riggan Thomson (Hawlucha) @ Sitrus Berry Ability: Unburden EVs: 28 HP / 248 Atk / 232 Spe Jolly Nature - Swords Dance - Acrobatics - High Jump Kick - Substitute Rainbow Sherbet (Muk-Alola) @ Assault Vest Ability: Poison Touch EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Knock Off - Poison Jab - Pursuit - Shadow Sneak Axolotl (Swampert) @ Leftovers Ability: Torrent EVs: 240 HP / 252 Def / 16 SpD Relaxed Nature - Stealth Rock - Earthquake - Scald - Roar TM81 (Scizor) @ Iron Plate Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Bullet Punch - Superpower - U-turn - Swords Dance ORAS (Hydreigon) @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Dark Pulse - Fire Blast - U-turn Description (Move your mouse to reveal the content) Description (open) Description (close) So, for this team I started out with the idea of Xurk+Hawlucha as a core since Xurkitree wallbreaks and Hawlucha sweeps + counters Krookodile. In order to beat Latias and to give Hawlucha an easier time using High Jump Kick, I added pursuit support in the form of Alolan Muk. I then addressed my problems with Mega Aerodactyl and Mamoswine by adding Swampert and Scizor (Swampert also got stealth rocks out of the way). The scizor was originally bulky SD, but it really didn't perform up to par in the new meta so I changed it over to Choice Band, and then eventually I changed it over to offensive SD because I got screwed over too many times by Protect Sylveon. I then added the mon this week's all about, Hydreigon, to fill the role of a dragon, revenge killer, speed control, and generally just another special attacker since the only other one on my team was Xurkitree. So, there you have it. This is the team I've been using for almost a month now. Enjoy.