Underused Teambuilding Competition Week 19: Building! (Nihilego)

Close one this week, but Accelgor edged out of a three-way tie by just one vote, congrats!


Week 16 - our topic this week will be new Defog users! With the addition of move tutorsin USUM, a pretty big group of relevant Pokemon can now remove hazards with Defog. Surely you've all tried em out in the past couple days, so post em here! Submissions end on Saturday!

Azumarill, Serperior, and Scolipede are allowed since they were unbanned (and not actually under suspect test).
 

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Heavy Slam
- Fire Punch

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- X-Scissor
- Will-O-Wisp

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Psyshock
- Heat Wave
- U-turn
- Roost

Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 78 HP / 178 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Draco Meteor
- Roost

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Haze
- Toxic Spikes

Aight headasses lets get to the shits, this is my USUM (not USM) sheddy stall team, featuring the defensive defog Hydreigon. So obviously playing with sheddy without removal is like asking to lose the game, therefore all forms of hazard control is necessary when using shedinja based teams (Magic Bounce, Rapid Spin, and Defog). My Magic Bouncer of choice is the one and only Xatu (shoutout Cynde)... with Keys all over the place providing spike stack support for enemy teams, Xatu is a great mon to completely render those bitchass keys useless, however it being a psychic type is kinda annoying because of the weakness my team has to pursuit trappers, so Colbur Berry is the way to go so I can get a "hah I fucked up and let myself get trapped, good thing I have Colbur Berry," once a match. Now my spinner of choice on this team is going to be Tentacruel because of it's bulk, Haze, and Toxic Spikes to improve my matchup vs stall, also provides a Scizor check. Now for the defogger I needed it to be fast and bulky, and with the dragon typing and underrated 92/90/90 bulk stats, along with 98 Speed, I thought Hydreigon was easily the best pick for my defogger, and I went with evs to maximize its defensive bulk whilst having max speed, and dragonium z to provide the fire power I am lacking because of the 0 SpA investment. So now looking at this team with what we have so far, Shedinja, Tentacruel, Xatu, and Hydreigon, this team is lacking 2 things... a mega, rocks, and a cleric. So to kill 2 birds with one stone I went with the Mega Aggron as my rocker and mega evolution. Now for my cleric I originally had Umbreon, but then realized... hmm... I kinda get fucked up by fighting, I went with Sylveon. Sylveon provided MUCH NEEDED support for Aggron and the mons surrounding it, being able to keep Aggron healthy and letting it put dents in the enemy team and set up rocks at will is fun. Also, unfortunately no nicknames this week :,(.

PS: Shoutout Christo


lmfao nice soul neckboy lookin ass


S/O TSR, CSB, and Shofu
 
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EDIT: Explanation is in the hide section!
Washing Machine (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Hydro Pump
- Volt Switch

Scissors (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

I'll Seal YouLater (Primarina) @ Choice Specs
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Hidden Power [Electric]

Killer Croc (Krookodile) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt

Onion (Celebi) @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]

Prehistoric Smash (Aerodactyl-Mega) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Wing Attack
- Pursuit

Summary: In order to use this team, if you want to set up with Celebi, send it on a Pokemon that is weak to it. Most importantly, Serperior exists in the tier so defogging against a team with your Rotom against the opponent is going to be a bit difficult to do which is where Aerodactyl-Mega comes to the rescue, predict a switch and go to Aerodactyl and it'll revenge kill Serperior with Wing Attack, thus making defogging easier (although this is situational). Scizor + Rotom fill a tight core with each other as they check each other's weaknesses whilst using VoltTurn (one of the dominating play styles in UU) and since Rotom uses a slow VoltTurn you'll most likely safely switch into a mon. Krookidile has taunt and stealth rock so it can set up rocks much easier against Defoggers like Gliscor, Rotom, Klefki (shit defogger but a good example), Empoleon, and Mantine. Primarina helps against most of the tiers prominent mons in the tier like Infernape and can soak up special fire moves for scizor, krookodile, and probably Aerodactyl.



Hope you all enjoy it.
 
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Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Seismic Toss
- Toxic

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 Def / 56 Spe
Jolly Nature
- Fire Fang
- Defog
- Roost
- Ice Fang

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Toxic

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Iron Head
- Rest
- Stealth Rock

Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Transform

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 192 Def / 212 SpD
Calm Nature
IVs: 0 Atk / 26 Spe
- Volt Switch
- Scald
- Toxic
- Heal Bell


I bring to you, Lanturn stall. I used lanturn as I wanted something to help deter volt switchers, but also could heal bell since I'm not running alo and needed blissey to run wish. I went with ditto since I'm not running quagsire so it helps to deter set up sweepers. I chose azumarill as with sap sipper it straight up walls serp which can be a huge problem even with blissey(especially the sub seed sets). I went with defog gliscor with dual fangs to help ease my gliscor/scizor problems. I went with curse rocks aggron, while being an unorthodox set, it gives me a wincon and provides a nice blanket check to many physical attackers. My matchup with stall can be tricky, as I'll have to rely on a PP war, but with 2 rest mons and ditto, I should be able to handle it.
 


Terrakion @ Shuca Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Swords Dance
- Rock Polish

Magneton @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Serperior @ Normalium Z
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hyper Beam
- Dragon Pulse
- Defog

Alomomola @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn

Tar Monster (Muk-Alola) (M) @ Assault Vest
Ability: Poison Touch
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Punch


This team is based around double dance terrakion a monster that hasn't been looked upon in a long time. I have magneton to trap steel types like scizor who try to get in the way of terrakion sweeping and also cleans out water types nicely. I have gliscor for fighting and ground threats to u-turn for momentum and set up rocks. My team is weak to latias so I have muk to trap it also muk is a good counter to serperior. I have alomomola as a cleric as my team can get worn down quickly and it has eject button so I can bring in one of my trappers on a scizor or lati or any weak Pokemon that can't touch muk. Serperior is there because of course its my offensive defogger also my team is weak to mega sharp and serperior lives any hit and can kill with leafstorm. Gliscor, magnezone, and eject button amomomola are great mons that help me gain momentum to go into terrakion or serperior to start sweeping.
 
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Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Leech Seed
- Substitute

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Volt Switch
- Will-O-Wisp

Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Hurricane
- Roost
- U-turn

Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 248 HP / 140 Atk / 64 SpA / 56 Spe
Naive Nature
- Clanging Scales
- Drain Punch
- Poison Jab
- Flamethrower

Slurpuff @ Leftovers
Ability: Sweet Veil
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Dazzling Gleam
- Sticky Web

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
IVs: 30 Spe
- Bullet Punch
- Defog
- Roost
- U-turn


With the rise of Kommo-o, I decided to make a team based around it, specifically with a new webs user. Originally Ribombee, Slurpuff takes this role, also able to Wish pass to teammates. It also makes a part of the Slurpuff/Scizor/Rotom defensive core. Scizor is standard bulky defog, a reliable switch-in to many physical attackers. 30 IVs to be slower than opposing Scizor, a common situation. Defog Rotom is SpD invested, with enough speed to outspeed max base 60s and neutral base 70s. Without pain split, it's main sources of recovery are Wishes from Slurpuff and leftovers.

Pidgeot-Mega, Serperior, and Kommo-o make up the offensive side of the team. They cover each other's checks well. For example, Pidgeot threatens the grass types that hold Serperior back, and Serperior stop's opposing Rotom from slowly whittling down the rest of the team. 56 HP EVs on Serperior so that Hydro Pump from 0 SpA Rotom cannot break it's sub. Kommo-o is a monster with webs up, outspeeding a large portion of the tier. 248 HP EVs for bulk, 64 SpA EVs to OHKO Latias at +1, 56 Speed EVs to hit 242, outspeeding max 60s and neutral 70s, as well as max 115s at +1. The 140 EVs left over are thrown into attack so that drain punch hits that bit harder.
 




Tornadus
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Defog
- U-turn

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]
- Leaf Storm

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 152 Atk / 180 SpA / 176 Spe
Naive Nature
- Ice Shard
- Earthquake
- Freeze-Dry
- Stealth Rock

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Toxic
- Pain Split

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Gunk Shot
- Close Combat
- Flare Blitz


Here I am just bringing some nice volt-turn offense designed to let mega sceptile clean late game. With all of the new defog running around, I decided to try and test tornadus out as a defogger to beat opposing defoggers. The +1 after defog is pretty useful, allowing it to OHKO Hydreigon, Terrakion, and possibly Blissey (50% roll) with superpower, 2HKO Bulky scizor, Gliscor, Florges and Sylveon with acrobatics. Infernape, Rotom-W, and Tornadus make a pretty cool volt-turn core, with rotom being a nice defensive pivot, infernape being a great offensive check to many threats in the meta, and tornadus being able to come in, provide defog, get an attack or two off, and get out. Mamoswine is useful for rocks and for opposing Alolan Muk, which can otherwise cause problems for this team. Freeze dry also helps with some bulky waters, usually bringing them in range of a +1 acrobatics or a giga drain from mega sceptile. Alolan muk is there to break bulky psychic types, knock off items, and pose a general annoyance to my opponent. It also helps with opposing scizor.
 




Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Leech Seed
- Substitute

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Volt Switch
- Will-O-Wisp

Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Hurricane
- Roost
- U-turn

Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 248 HP / 140 Atk / 64 SpA / 56 Spe
Naive Nature
- Clanging Scales
- Drain Punch
- Poison Jab
- Flamethrower

Slurpuff @ Leftovers
Ability: Sweet Veil
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Dazzling Gleam
- Sticky Web

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
IVs: 30 Spe
- Bullet Punch
- Defog
- Roost
- U-turn


With the rise of Kommo-o, I decided to make a team based around it, specifically with a new webs user. Originally Ribombee, Slurpuff takes this role, also able to Wish pass to teammates. It also makes a part of the Slurpuff/Scizor/Rotom defensive core. Scizor is standard bulky defog, a reliable switch-in to many physical attackers. 30 IVs to be slower than opposing Scizor, a common situation. Defog Rotom is SpD invested, with enough speed to outspeed max base 60s and neutral base 70s. Without pain split, it's main sources of recovery are Wishes from Slurpuff and leftovers.

Pidgeot-Mega, Serperior, and Kommo-o make up the offensive side of the team. They cover each other's checks well. For example, Pidgeot threatens the grass types that hold Serperior back, and Serperior stop's opposing Rotom from slowly whittling down the rest of the team. 56 HP EVs on Serperior so that Hydro Pump from 0 SpA Rotom cannot break it's sub. Kommo-o is a monster with webs up, outspeeding a large portion of the tier. 248 HP EVs for bulk, 64 SpA EVs to OHKO Latias at +1, 56 Speed EVs to hit 242, outspeeding max 60s and neutral 70s, as well as max 115s at +1. The 140 EVs left over are thrown into attack so that drain punch hits that bit harder.
Didn't think I'd have to do this again, but I can't accept this submission. You may or may not have seen the previous post about this issue since I deleted it after the problem was resolved, but I won't be accepting teams without Stealth Rock. The move is an integral part to Smogon singles formats and you shouldn't attempt to build a serious team without them. Please revise this submission or make a new post if you want to be added to the voting list.
 


Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Leaf Storm
- Hidden Power [Fire]
- Synthesis

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Punch

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 236 Def / 8 SpA / 16 Spe
Timid Nature
- Sludge Bomb
- Scald
- Toxic Spikes
- Haze

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Stone Edge

Kommo-o @ Kommonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Iron Tail
- Close Combat
- Dragon Dance

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam


Hey guys. I wanted to build a team around serperior. With above base 100 speed, its faster than almost all of the tier unscarfed. And that is why this mon is the perfect mon to pair with Kommo-o. Due to its incredible speed, most people are forced to lock into certain moves. Although this may mean losing ur serperior, it means that kommo-o has a perfect place to set up. Of course, you need to accommodate for the fairies that run around in the tier. Hence, I put nidoking for offensive pressure since its a very undervalued mon and to set up rocks for role compression. With the lack of speed control on my team, I needed a consistent scarfer. imo the best scarfer in the tier would be infernape. It has great stab, a great speed tier, and access to u-turn which makes gaining momentum easy as hell. At this point, I had 2 slots left. I was scared of getting swept by belly drum azu and SD sciz. So, I put on tenta to deal with those pretty well. To add to that, I wanted to make sure that I had good ways to deal with other special attackers. Hence, i slapped on the muk.
 
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Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Heavy Slam
- Fire Punch

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- X-Scissor
- Will-O-Wisp

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Psyshock
- Heat Wave
- U-turn
- Roost

Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 78 HP / 178 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dark Pulse
- Draco Meteor
- Roost

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Haze
- Toxic Spikes

Aight headasses lets get to the shits, this is my USUM (not USM) sheddy stall team, featuring the defensive defog Hydreigon. So obviously playing with sheddy without removal is like asking to lose the game, therefore all forms of hazard control is necessary when using shedinja based teams (Magic Bounce, Rapid Spin, and Defog). My Magic Bouncer of choice is the one and only Xatu (shoutout Cynde)... with Keys all over the place providing spike stack support for enemy teams, Xatu is a great mon to completely render those bitchass keys useless, however it being a psychic type is kinda annoying because of the weakness my team has to pursuit trappers, so Colbur Berry is the way to go so I can get a "hah I fucked up and let myself get trapped, good thing I have Colbur Berry," once a match. Now my spinner of choice on this team is going to be Tentacruel because of it's bulk, Haze, and Toxic Spikes to improve my matchup vs stall, also provides a Scizor check. Now for the defogger I needed it to be fast and bulky, and with the dragon typing and underrated 92/90/90 bulk stats, along with 98 Speed, I thought Hydreigon was easily the best pick for my defogger, and I went with evs to maximize its defensive bulk whilst having max speed, and dragonium z to provide the fire power I am lacking because of the 0 SpA investment. So now looking at this team with what we have so far, Shedinja, Tentacruel, Xatu, and Hydreigon, this team is lacking 2 things... a mega, rocks, and a cleric. So to kill 2 birds with one stone I went with the Mega Aggron as my rocker and mega evolution. Now for my cleric I originally had Umbreon, but then realized... hmm... I kinda get fucked up by fighting, I went with Sylveon. Sylveon provided MUCH NEEDED support for Aggron and the mons surrounding it, being able to keep Aggron healthy and letting it put dents in the enemy team and set up rocks at will is fun. Also, unfortunately no nicknames this week :,(.

PS: Shoutout Christo


lmfao nice soul neckboy lookin ass


S/O TSR, CSB, and Shofu
Amazing team, but needs more shedinja. :^) #neckboy
 

Accelgor

If happiness had a form, what would it look like?
is a Tiering Contributor

(^^^click for the import^^^)

I decided to build some balance which utilized Defog Rotom-W, for it can deal with the majority of opposing rockers while successfully maintaining its role as a bulky pivot. It also heavily complements the core of Alolan Muk and Serperior, which is the core I initially built the team around (thanks Amaroq). Alolan Muk helps to trap or check most of Serperior's annoyances while it may stick around longer due to the Leech Seed recovery Serperior provides. Mega Aerodactyl was added next, offering fantastic offensive synergy with Serperior and a much appreciated check to offensive teams. At this point the team lacked rocks, so I went with Steelium Z Cobalion which also helps to heavily dent balance breakers like Nidoking. Taunt Toxic Gliscor rounds out the team here, providing a great way to tackle slower teams while also providing to the team's general defensive synergy.
 


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Defog
- Volt Switch
- Hydro Pump
- Pain Split

Moltres @ Flyinium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Fire Blast
- Roost
- U-turn

Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 252 HP / 80 Def / 176 Spe
Impish Nature
- Dragon Dance
- Frustration
- Roost
- Heal Bell

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Slack Off



I wanted two things:

- Use Moltres
- Slap as many potential Defoggers as I could in one team, while making sure it isn't cheesy and works vs competent players

Moltres is the star of the team, hits pretty hard (Z-Hurricane is amazing) and it's surprisingly hard to check thanks to the combination of power and U-turn. Rotom-W has amazing synergy with Moltres, as it checks some Water-types that threaten it, removes rocks, and many of the things that don't mind Volt Switch are Moltres bait. Serperior is the backup Defogger, can pull off sweeps vs some teams once the rest of the team weakens the foe's team, and it really enjoys getting free switch ins thanks to Voltturn. Scizor is standard in teams like this, checks tons of shit, wrecks shit with U-turn and has solid offensive synergy with Moltres and Rotom-W. Mega Altaria patches a bunch of holes, provides Heal Bell support (Refresh is usually the preferred option, but the team isn't based around Altaria), and if you face one of the shitty teams that rely on Scizor to not get swept by this, they pretty much can't click U-turn once against anything because Moltres is Flame Body. I wanted a SR user, soft Aerodactyl check, hard Manetric / Raikou counter, and I didn't want to use Swampert because it's easier to chip down.

Team isn't anything amazing, but it has been extremely reliable vs good players so far. ftr I like my slow Volturners to punish the mirror matchup and I don't need to speed creep with them on this team.