UnderUsed Teambuilding Lab (Check Post #479)

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rs

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DaSpoofy
Must be Christmas

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Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
Filler
Filler
Filler

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Superpower
- Knock Off


These are two different pokemon similar to Arcanine and Entei. This mamoswine set is really cool and I wish it wouldnt be changed. Sorry to be difficult but this set works great with glalie. Of course the two have many common weaknesses but their offensive potential varies. I have no doubt that one of you will make something cool out of this core. Qwilfish seems to work really well covering beedrill, fighting, and entei. Bulk water lures are cool. Maybe glalie can explode on waters leaving a path for mamo... i dont know. Do what you want with it. Thanks in advance.


(i took Euphonos's layout >_>)
Alright well I finally got around to this. This was an extremely tough core to build around but I did what I could and I think this is the best variant I came up with, winning 2 room tours and getting to the finals of 1 other one, while also laddering up to ~1450 before I was happy with the team.

For the sets I opted to run the same Mega Glalie set I used in my RMT, kind of veering towards a mixed set with the addition of Freeze-Dry, hitting stuff like Swampert, Feraligatr, Alomomola, Suicune on the switch-in. Just some notable calcs, but yeah it hurts if you predict the switch-in right.
4 SpA Mega Glalie Freeze-Dry vs. 0 HP / 0 SpD Feraligatr: 206-246 (66.2 - 79%) -- guaranteed 2HKO after Stealth Rock
4 SpA Mega Glalie Freeze-Dry vs. 252 HP / 0 SpD Suicune: 158-188 (39.1 - 46.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
4 SpA Mega Glalie Freeze-Dry vs. 240 HP / 0 SpD Swampert: 388-460 (96.7 - 114.7%) -- guaranteed OHKO after Stealth Rock
4 SpA Mega Glalie Freeze-Dry vs. 232 HP / 24 SpD Alomomola: 318-374 (60.1 - 70.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Mega Glalie Freeze-Dry vs. 236 HP / 0 SpD Mega Blastoise: 158-188 (44.1 - 52.5%) -- guaranteed 2HKO after Stealth Rock

Glalie also as the great ability to get 2 Kills a lot of the time due to the sheer power of the Refrigerate Explosion. (IT'S NOT C MATERIAL I SWEAR)

As for the other sets, I had to opt for using Stealth Rocks over Superpower on Mamoswine, as I couldn't add any Pokemon without compounding any weaknesses, which was extremely hard to do. Pretty standard P2 and Doublade sets, except that P2 is running Foul Play for things like Doublade and Gatr. Toxicroak is there to help with Bulky Waters and also use its newly discovered Nasty Plot to become an unexpected set-up sweeper. And lastly, Bulky Salamence is here for Fire-Spam and hazard removal, which the team (especially the core in Glalie and Mamoswine) was weak to from the start. But yeah, here's the team (aka Glalie + Duck offense), hope you like it bud n_n

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double-Edge
- Explosion
- Freeze-Dry
- Ice Shard

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Knock Off
- Stealth Rock

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Foul Play
- Thunder Wave
- Recover

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 108 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Sacred Sword
- Gyro Ball
- Swords Dance

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Wave
- Vacuum Wave
- Dark Pulse
 
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Requesting a balance team build around Jellicent + Mega Absol.



Jellicent (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Scald/Hex
- Taunt
- Recover

Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Sword Dance
- Filler


Two underated mons that I think might work cool together. I've found some MegaSols over ladder and they all give me trouble no matter what kind of team I was using, so it looks like a good mon to start a team with. Jellicent is a mon that I'm recently in love bc its pretty antimeta and can walls many unprepared teams easily. It have somewhat good synergy with MegaSol, checkin fairies like Florges and scarf fighting types aiming Absol. I think these are the most optimal sets they have, with Absol coverage depending on his team mates, but you are free to change anything you want :]

thanks a lot y'all
 
Requesting a Offensive build around these two mons The main reason I want a buil is because Ive never used Galcantula. I also feel choice specs pory would appreiciate sticky web support. What I mainy want is an hyper offensive team that can take advantage of stall and avoid being revenge killed I want too start with these two and have a builder to continue on with it:

Porygon-Z @ Choice Specs
Ability: Adaptability
Evs: 252 Spa / 4 Spd / 252 Spe
Modest/Timid Nature (i really dont care)
- Tri Attack
- Dark Pulse
- Ice Beam
- Trick


Galvantula @ Focus Sash
Ability : Compound Eyes
Evs: 252 Spa / 4 Spd / 252 Spe
Timid Nature
- Thunder
- Sticky Web
- Bug Buzz
- Thunder Wave
 

Sacri'

the end is here
is a Community Contributor Alumnusis a Top Tiering Contributor Alumnus
I'd really like to see what one of you guys can come up with here

+

Lucario @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Flash Cannon
- Aura Sphere / Focus Blast
- Vacuum Wave

Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Flamethrower

This actually has to be one of the funniest things I've ever seen play out in my entire life. The idea is, NP Lucario and NP Zoroark offensively complement each other very nicely as Lucario can break a lot of defensive cores with its STABs alone and Flash Cannon allows it to beat Fairy-types. Also, Vacuum Wave allows it to bop Cobalion, which is otherwise a threat to them both. Meanwhile, Zoroark handles stuff like Doublade and bulky Psychic-types such as Slowking and Cresselia.

Also Zoroark's Illusion is really fun here as both Pokemon can learn Nasty Plot and Dark Pulse, so you can pull some really funny mindgames, especially when you lure in Cobalion because they think you're disguising Zoroark as Lucario, only for it to get bopped by a +2 Vacuum Wave etc etc etc.

Have fun!
Hey, you posted this request a long time ago and it's finally there !

http://data:image/png;base64,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


Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Extreme Speed

Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Flamethrower

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Protect
- Drill Run

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Knock Off
- Ice Shard

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Energy Ball
- Fire Blast

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast


When I saw the core for the first time I was already sure about the kind of team I wanted. Volt-Turn was looking so good because that kind of core like the momentum a lot but in practice it didnt work that well. I decided to make a pure HO to make this core work. Honestly I think the team is pretty self explaining. It's basically Beedrill + 5 things heavy things that can pressure the opponent's team really hard. I had to change Lucario's set because I was a little too aero weak but I think it doesnt change much regarding Zoroark. I never used it before and I must say it's pretty cool. I wont lie and tell you it's extremely good and it sweeps entire squads but it works pretty well and Illusion puts a bunch of pressure. A little twist on Salamence's set : people do not expect Fire Blast once they see Dragon Dance which makes it a great Foretress lure. You might also use Adamant on Mamoswine but I think Jolly is mandatory because there is a lot of people using Adamant Mamo and if Jolly you can at least try the tie. That's about it really, I hope you'll enjoy this team as much as I do.
 
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Hey there, I would like to request an hyper offensive team around Toxicroak w/ nasty plot please, i've seen some matchs with this mon, and it looks really fun to play, but i've never success to build around, so, could someone help me and build this team please c: ? Here is the set, i'm not sure about Dark Pulse, and Timid Nature, so you can change it if you want:

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Vacuum Wave
- Sludge Bomb
- Nasty Plot
 

LilOu

PO poopyhead
Hey there, I would like to request an hyper offensive team around Toxicroak w/ nasty plot please, i've seen some matchs with this mon, and it looks really fun to play, but i've never success to build around, so, could someone help me and build this team please c: ? Here is the set, i'm not sure about Dark Pulse, and Timid Nature, so you can change it if you want:

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Vacuum Wave
- Sludge Bomb
- Nasty Plot
Kreme already built a team with it, although it was around a Mega Absol request. I have used the team a bit and it's really fun, maybe you can try it out :]

http://www.smogon.com/forums/threads/underused-teambuilding-lab.3550436/page-5#post-6463071
 
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Suicide Lead Qwilfish HO

Qwilfish @ Focus Sash / Life Orb
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Explosion / Destiny Bond
- Taunt
- Toxic Spikes / Waterfall

Hello good co-workers. I am here to request a HO team with suicide lead Qwilfish. I left some slashes to chose between the froslass style of lead and the azelf style of lead. Life Orb Explosion hits really hard and waterfall out speeds and kills Mamoswine and Chandelure. Focus Sash ensures the rocks and destiny bond can provide a surprise kill on deffogers. Taunt and Spikes are self explanatory. Since this is a HO team with a suicide lead, there doesn't have to be a lot of synergy if any to go along with this set. Its main job is to get up as many hazards as possible while taking something down or preventing the defog. Forretress will be annoying beccuse it just spins and volts :/. Maybe have an anti forre mon with qwil for those match ups. Thanks guys and have fun building.
 
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Empoleon @ Petaya Berry
Ability: Torrent
EVs: 64 HP / 252 SpA / 192 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Agility

Absol-Mega @ Absolite
Ability: Justified
- Pursuit

I love these two mons and when I saw mega absol in recomended empoleon teammates for the agility set I couldnt pass it up.

I saw no pursuit recomendation in absol analysis which I assume is because of krook/honch doing it better.

So first request is to make an interesting absol set that makes it as unique and useful of a pursuit trapper as possible.

I would like to see any of crobat/mamoswine/espeon if possible but not being able to fit them in is easily understandable and is not a major component to my request.
 
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Cheryl.

Celesteela is Life
Hello. I know you're all busy, but when is my LO Zapdos + Mega Swampert team going to be completed? Its been a while since I asked, just wanted to make sure.
 
Hello. I know you're all busy, but when is my LO Zapdos + Mega Swampert team going to be completed? Its been a while since I asked, just wanted to make sure.
Its been a little over a week since your request. Please be considerate of the time that we sacrifice making and preparing these teams. We promise that we will get it done as soon as we can. People are working on it. Please be patient.
 
Hi I am pretty new to UU and would like to ask if someone would make a team around these:


Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 120 Def / 136 SDef
IVs: 0 Atk
Calm Nature (+SDef, -Atk)
- Discharge
- Recover
- Toxic
- Ice Beam


Porygon-Z @ Lum Berry
Trait: Adaptability
EVs: 80 HP / 252 SAtk / 176 Spd
IVs: 0 Atk
Modest Nature (+SAtk, -Atk)
- Tri Attack
- Nasty Plot
- Dark Pulse
- Agility

I think that Porygon2 is a great mixed wall and with Discharge + Ice Beam he gets Boltbeam's coverage and a decent way to paralyse opponents without having to give up Toxic or Recover.
Double Dance Porygon-Z looks like a good Pokemon to sweep weakened teams with.
I would like a stall team that can make way for Double Dance Porygon-Z to sweep.
 
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the following is the team that requested band darm / lo sharpedo / specs rotom:


Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Trick
- Thunderbolt
- Volt Switch

Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Destiny Bond
- Hydro Pump
- Dark Pulse

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hone Claws
- Stone Edge
- Aqua Tail / Earthquake
- Aerial Ace

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Healing Wish
- Trick

Forretress @ Custap Berry
Ability: Sturdy
Shiny: Yes
Happiness: 69
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 SpA / 0 SpD
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin


volt turn core is preserved with two heavy hitters in band darm and specs rotom. defensive switchins will be worn down as they possess pretty good coverage with one another. voltturns cores scream for hazards, so custap forretress is added to get up a bunch right away as it was the best way to compress spikes and SR into one slot. additionally, the custap set isn't super common anymore, so answers for that have gotten a little less prevalent. common taunters (mandi for example) are obvious from the start so if your opponent has one of those you usually have a good answer in the form of one of the VoltTurners which allows you to get momentum. LO sharpedo is best with a special set, i teched Dbond onto there so you can take out any pesky wall that happens to get in your way, however ice beam is an option as well (thought generally i dont prefer it on regular sets over dbond). the team needs a setup sweeper that takes advantage of free turns provided by the switching, hone claws maero seemed a good choice as its coverage is pretty great and it's strong right off the bat even without the boost. aqua tail was chosen on maero as a choice because the team has a little bit of a problem with krook, which is something you want to get out of the way so it can't pursuit your core. mr. mime was chosen to sure up that weakness, have trick support to render walls useless and unable to wish pass / heal themselves and healing wish support for either maero or the volt turner who has taken damage that you still need. custap forry is for hazards as said before.

enjoy and please feel free to ask any questions.
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
BrandonBeast


Ok so you wanted some offense around Life Orb Zapdos and Rain Dance Mega Pert? Well you got it! Presenting one of my hottest teams to date! ;) First off I noticed the core needed hazard support since it could potentially force switches, so I went with one of the faster Stealth Rock setters in the tier, Cobalion. Cobalion also provided nice momentum with Volt Switch, allowing the other teammates to come in and hit hard. Next up, I noticed this team lacked a win condition that synergized well with the team and I was going to go with CM Florges, but I noticed the somewhat scary weakness of Nidos as well as the passivity of Florges, so I settled for LO CM Reuniclus courtesy of dingbat, which also provided a nice status absorber thanks to Magic Guard. Next up, I needed a hard hitting mon and so I went with Specs Hydreigon; however, I ended up changing it to Scarf as sht like Mega Aerodactyl and Mega Beedrill were a bit of a problem. Lastly, I added something I think Cyndequil. came up with which is offensive spinner Tentacruel. I noticed for the team that the offensive Defoggers were a bit of an issue as they were either slow (Empoleon) or typestacked (Salamence) so I took a normally defensive spinner and made it a lure of sorts. The last slot is honestly filler, but I like Acid Spray so CM Florges cannot set up on it, but Sludge Bomb or another utility move works.

Zapdos @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Stealth Rock
- Iron Head
- Close Combat

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 160 HP / 252 Def / 96 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Focus Blast

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Acid Spray / Sludge Bomb / Haze / Toxic Spikes


Replays:
http://replay.pokemonshowdown.com/uu-293128454 - The core at its finest

http://replay.pokemonshowdown.com/uu-293395381 - The reason I decided to go with Scarf > Specs​
 
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Can I have a uu team with chandelure and salamence core? I don't have an exact moveset but I'm making them sweepers. Also please can it not contain legendaries or any Pokémon unobtainable in gen 6 (by any means at all). Thanks. Mantine forever!
 
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Cheryl.

Celesteela is Life
BrandonBeast


Ok so you wanted some offense around Life Orb Zapdos and Rain Dance Mega Pert? Well you got it! Presenting one of my hottest teams to date! ;) First off I noticed the core needed hazard support since it could potentially force switches, so I went with one of the faster Stealth Rock setters in the tier, Cobalion. Cobalion also provided nice momentum with Volt Switch, allowing the other teammates to come in and hit hard. Next up, I noticed this team lacked a win condition that synergized well with the team and I was going to go with CM Florges, but I noticed the somewhat scary weakness of Nidos as well as the passivity of Florges, so I settled for LO CM Reuniclus courtesy of dingbat, which also provided a nice status absorber thanks to Magic Guard. Next up, I needed a hard hitting mon and so I went with Specs Hydreigon; however, I ended up changing it to Scarf as sht like Mega Aerodactyl and Mega Beedrill were a bit of a problem. Lastly, I added something I think Cyndequil. came up with which is offensive spinner Tentacruel. I noticed for the team that the offensive Defoggers were a bit of an issue as they were either slow (Empoleon) or typestacked (Salamence) so I took a normally defensive spinner and made it a lure of sorts. The last slot is honestly filler, but I like Acid Spray so CM Florges cannot set up on it, but Sludge Bomb or another utility move works.

Zapdos @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Stealth Rock
- Iron Head
- Close Combat

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 160 HP / 252 Def / 96 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Focus Blast

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Acid Spray / Sludge Bomb / Haze / Toxic Spikes


Replays:
http://replay.pokemonshowdown.com/uu-293128454 - The core at its finest

http://replay.pokemonshowdown.com/uu-293395381 - The reason I decided to go with Scarf > Specs​
Thanks NV for the great team!
 
BrandonBeast


Ok so you wanted some offense around Life Orb Zapdos and Rain Dance Mega Pert? Well you got it! Presenting one of my hottest teams to date! ;) First off I noticed the core needed hazard support since it could potentially force switches, so I went with one of the faster Stealth Rock setters in the tier, Cobalion. Cobalion also provided nice momentum with Volt Switch, allowing the other teammates to come in and hit hard. Next up, I noticed this team lacked a win condition that synergized well with the team and I was going to go with CM Florges, but I noticed the somewhat scary weakness of Nidos as well as the passivity of Florges, so I settled for LO CM Reuniclus courtesy of dingbat, which also provided a nice status absorber thanks to Magic Guard. Next up, I needed a hard hitting mon and so I went with Specs Hydreigon; however, I ended up changing it to Scarf as sht like Mega Aerodactyl and Mega Beedrill were a bit of a problem. Lastly, I added something I think Cyndequil. came up with which is offensive spinner Tentacruel. I noticed for the team that the offensive Defoggers were a bit of an issue as they were either slow (Empoleon) or typestacked (Salamence) so I took a normally defensive spinner and made it a lure of sorts. The last slot is honestly filler, but I like Acid Spray so CM Florges cannot set up on it, but Sludge Bomb or another utility move works.

Zapdos @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Stealth Rock
- Iron Head
- Close Combat

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 160 HP / 252 Def / 96 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Focus Blast

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Acid Spray / Sludge Bomb / Haze / Toxic Spikes


Replays:
http://replay.pokemonshowdown.com/uu-293128454 - The core at its finest

http://replay.pokemonshowdown.com/uu-293395381 - The reason I decided to go with Scarf > Specs​
This looks cool:-)
 
Hello guys! I am uploading a series on my YT where I test Lab Teams on ladder and in room tours to see how well they do. My opinion on the team will be before I get into the battling. I started off with NV's Calm Mind Cobalion Team. I personally really like this team, but it does have some flaws that can hopefully be resolved. Without further a do, the first episode.
*My Thoughts and Opinions*
Alright this team was built for a meta that ended a month ago. I love the team but the meta has shifted more towards a specially offensive style with up and coming threats like PZ, Zapdos, and Mega Sceptile all running around. NV's Cobe team has some resistances for the special threats, but it isn't enough I feel. Most of the ways to kill off Special threats is simply setting up either Mega Doom or Cobalion. Unfortunately, both these option require some amount of sacrifice/ risk. This team is not bad at all. People still like to run physical attacker spam with Salamence, Mamo, and Entei a lot. This team demolishes those teams. The Cobalion Doublade lure is also a very nice feature within this team.

The team's answer to Zapdos is Nidoqueen. This is not bad for toxic pressure zap, however, LO heatwave/ HP ice will ruin this team. Not only that, but a +2 Cobalion is doing 35 to 45 with Focus Blast and Heat wave still hurts. There is no good answer to Zap which is forgivable since this was built before Zap dropped. Mega Sceptile KOs everything with the appropriate move. That is a problem. The way to beat bulky waters is to set up on them with Sal. This makes beating suicune+florges cores extremely hard.

*Possible Changes*
Forretress to Empoleon would help a lot with the special weakness. You miss out on spikes, but you can have an icebeam empoleon to rival Mega Sceptile and Hydreigon. This Emp would have to be max spdef and hp to accommodate the team. I guess having roar on emp and suicune would sound a little redundant, so you can have scald, beam, defog, and knock off/ toxic/ protect or what ever you want. This does not solve the Zapdos problem but maybe it will still be fine. We could add roar on Empoleon and then make suicune CM. Ehhh???

_____________________________________
Go ahead and leave your critiques on this team and possible ways how it can be improved if needed. If there were any flaws in my thinking or even in the way I played with this team, please point them out and I'll be sure to correct. Another team test will be out tomorrow (hopefully). Thank you guys for reading!
 
Episode 2: iWanka's Rain Hyper Offense
*My Thoughts and Opinions*
I like the team a lot. It is not only effective but really fun to play with. The team is an all-up-in-your-face style that feels really good when handling. Basically just keep hitting things until they die. IWanka's HO does depend on the rain being up to be an effective team. Without the rain, the team becomes less than average and hard to win with. The few battles I lost were because I could not keep up the rain and my win conditions fell short of their goal. This is not something that needs to be fixed. It is a problem, but if we try to fix it, we take away from some of those buffs from having the rain. The Rain is priority. If you know you can only live one hit with your Azelf, set up rain. If they have an Entei out, set up rain. If they are slower than you and you know they are not going to KO you. Set up rocks then rain. I rarely get to use explosion because people like to kill off azelf. I didn't use taunt too much either but it was definitely helpful. One effective style I liked was to set up rain with azelf and then PuP with Mega Swampert. This is a winning strategy and its only turn 3. Noivern felt a little out of place, but it worked fine. I like the speed that is provided without the rain and the Hurricane spam brings me back to the Mpidge days. Kabutops was an interesting touch. It fills the role of being a physical SS abuser that does not need to mega evolve. It also can sweep outside of the rain. It is pretty hard to set up a Sword Dance with this thing but it is needed to win against bulky teams.

The biggest problem I see is when rain is not present but I believe IWanka did a nice job of trying to ensure rain was up the whole game.

*Possible Changes*
Azelf's Taunt/Explosion to Psychic would help a little with damaging things if needed. I know the main goal is to get hazards, rain and explode, but I hate having explosion as my only attacking move. It usually doesn't matter though. Other than that, I really don't see anything else. Maybe replacing either Kabutops or Noivern would make the team better, but I don't know at this point. As I said before, the only matches I lost were when I could not sustain the rain. Overall a great team. Go ahead and try it out for yourselves.

_____________________________________
If you have any questions about IWanka's rain ho, go ahead and leave them here. If you see anything that I might have overlooked, please go ahead and let me know. I'll try to get another one of these up in the next 3 days. Thank you guys for reading and watching. Have a great day!
 

Wanka

is a Community Leader Alumnusis a Tiering Contributor Alumnus
UUPL Champion
Just to touch up on what spoofy said. Please, anyone that uses this team, take off flamethrower on noivern and put something else in its slot. I self consciously put flamethrower on there and it shouldn't be on there for obvious reasons so yeah don't use it.

Gunna give a thank you to DaSpoofy for making that vid. Always nice to see my stuff being featured like that so thanks man it means a lot.
 
Episode 2: iWanka's Rain Hyper Offense
*My Thoughts and Opinions*
I like the team a lot. It is not only effective but really fun to play with. The team is an all-up-in-your-face style that feels really good when handling. Basically just keep hitting things until they die. IWanka's HO does depend on the rain being up to be an effective team. Without the rain, the team becomes less than average and hard to win with. The few battles I lost were because I could not keep up the rain and my win conditions fell short of their goal. This is not something that needs to be fixed. It is a problem, but if we try to fix it, we take away from some of those buffs from having the rain. The Rain is priority. If you know you can only live one hit with your Azelf, set up rain. If they have an Entei out, set up rain. If they are slower than you and you know they are not going to KO you. Set up rocks then rain. I rarely get to use explosion because people like to kill off azelf. I didn't use taunt too much either but it was definitely helpful. One effective style I liked was to set up rain with azelf and then PuP with Mega Swampert. This is a winning strategy and its only turn 3. Noivern felt a little out of place, but it worked fine. I like the speed that is provided without the rain and the Hurricane spam brings me back to the Mpidge days. Kabutops was an interesting touch. It fills the role of being a physical SS abuser that does not need to mega evolve. It also can sweep outside of the rain. It is pretty hard to set up a Sword Dance with this thing but it is needed to win against bulky teams.

The biggest problem I see is when rain is not present but I believe IWanka did a nice job of trying to ensure rain was up the whole game.

*Possible Changes*
Azelf's Taunt/Explosion to Psychic would help a little with damaging things if needed. I know the main goal is to get hazards, rain and explode, but I hate having explosion as my only attacking move. It usually doesn't matter though. Other than that, I really don't see anything else. Maybe replacing either Kabutops or Noivern would make the team better, but I don't know at this point. As I said before, the only matches I lost were when I could not sustain the rain. Overall a great team. Go ahead and try it out for yourselves.

_____________________________________
If you have any questions about IWanka's rain ho, go ahead and leave them here. If you see anything that I might have overlooked, please go ahead and let me know. I'll try to get another one of these up in the next 3 days. Thank you guys for reading and watching. Have a great day!
These look good! You must know a lot about this! Would you mind having a look at my salamence/chandelure team and giving some suggestions? Thanks.
 
Hello, I'm new to UU and I would like to request a team around Defensive Zapdos and Mega Beedrill. Feel free to edit them however you like. (I'd really appreciate if you didn't change the nature on Zapdos however.)

Zapdos is a tank, it can take physical hits and special hits alike, can set statuses with Discharge and Toxic, and has access to recovery with Lefties/Roost. Roar for setup/wallbreakers.



Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Roar
- Discharge
- Toxic
- Roost

Beedrill is fast as hell and hits like a truck. Protect for the first turn to get the speed boost, then u-turn, p-jab and drill run for coverage.

Together I think these two make a great core, however I am new to this tier so I don't know entirely and I'm open to sugestions/improvements on either of these mons. Thanks much :)


Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Drill Run

Together I think these two make a great core, however I am new to this tier so I don't know entirely and I'm open to sugestions/improvements on either of these mons. Thanks much :)
This was two weeks ago, so... bump
 
Hey guys, can I get a team around these two?



Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Nasty Plot
- Flamethrower
- Baton Pass
- Roost



Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn

I figured these two would work nicely together since togetic is actually super bulky with an eviolite and takes a bunch of hits. It can NP vs so much and pass it to hydreigon for a nice sweep. I used togetic on another team with agility ampharos which was a lot of fun and performed well. Feel free to change moves and EVs. Thanks!
 
Cyndequil.


A Pangoro + Hoopa Trick Room team has been made! This was my first time building Trick Room so I thought to myself that the best way to utilize Trick Room was with 2 bulky Offensive Trick Room setters(Porygon2 and Hoopa), one bulky Trick Room setter with access to Healing Wish/Lunar Dance(Cresselia), and 3 hard hitters(Camerupt, Pangoro, and Tyrantrum).

My gameplan when using this team is leading with OTR Porygon2(Hits harder than you would expect) and using Trick Room the first turn. If Porygon2 can do major damage I will stay in, do a lot of damage, and hopefully get another Trick Room off before P2 dies. If P2 is walled by a certain Spdef wall I will usually hard switch into a sweeper to start breaking the team down under Trick Room. Depending on if the sweeper will put in more work later in the game, I would sack my P2 and proceed to go into either Hoopa or Cress(Cress is preferred to be used later in the match to bring back alive a weakened sweeper with full Trick Room turns left for the sweeper to utilize. If Hoopa cannot switch in due to it being threatened, than you are most likely forced into Cress to Trick Room + Lunar Dance or setup Stealth Rock with Camerupt). Depending on what happens from there, the endgame usually ends in Cress using Lunar Dance to bring alive a weakened pokemon to clean the rest of the team or Hoopa cleans the game with setting it's own Trick Room, cleaning the rest of the team. So far, I have had decent success with the team considering it is an unconventional play-style.

A Couple Clarifications Regarding the Sets:

Swords Dance is used on Pangoro to demolish full Stall/Semi Stall that can usually stall out the Trick Room turns. Mold Breaker is used so you can break Unaware Quagsire.

Hidden Power Ice is used on Camerupt since Salamence is a common revenge killer

Mental Herb is used on Cresselia so it can setup Trick Room freely on Taunt users such as Hydreigon

Pastebin:
http://pastebin.com/ADcD4YkD
 
Last edited:
I came across a pretty good core while team building, and I was wondering what some better team builders than me could build around it.


Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 252 Spe / 4 SpDef
Adamant Nature
- Sacred Fire
- Stone Edge
- Extremespeed
- Iron Head


Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Timid Nature
- Thunderbolt
- Volt Switch
- Hyper Voice
- Grass Knot / Surf

Once ground types have been removed, these two absolutely demolish balance and bulky offensive teams. Entei is one of the best wallbreakers in the tier, with its only switchins being bulky waters. Water types like Suicune are one of the only true switch-ins, and they can't do anything to Heliolisk. Heliolisk switches in, Dry Skin blocks the incoming water move, and Heliolisk scares out the water type. Heliolisk Volt-Switches out, going straight back into Entei to apply more pressure. Entei's E-Speed can clean up weakened teams once the core has done it's thing. This core obviously struggles with ground types, since both are weak to ground and volt-switch is blocked, so a solid water or grass type is appreciated. I've used the core with Mega Sceptile with solid results, but I'm sure there are other options. Grass Knot deals with opposing Swampert, but Surf can take out opposing Chandelure and Entei so your own Entei doesn't have to worry about predicting with Stone Edge.
 
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