An Open Challenge!
4v4 NFE Doubles
120-hour Strict DQ
2 Substitutions
0/3 Recoveries / Chills
STRING-SHOT-STYLE FLAVOUR MOVES ABSOLUTELY PERMITTED (Under referee's discretion, of course)
Arena:
"Ugh, Why did we have to go all the way here again?"
"Because we needed a story to put up and all the battles going on right now are these short flashes"
"Hmmm Good Point, although I'm not sure if this paycheck will be worth it"
"Does another month of Hot Pockets and Instant Ramen sound appealing?"
"Yeah kinda sick of Ramen at this point....maybe we should start broadcasting now?"
"I was broadcasting this entire time"
"WHAT?!?!?!?! I mean, welcome Ladies and Gentlemen, to this Aquatic Arena where the rules are a little different. How different you ask? Well that's a very good question. In this very special arena, there is a very key difference. Flavor moves are now very common and can be used at will, with some exceptions mind you. This arena will test the players to see how well they can tell a story and use each of their pokemon's moves to their fullest potential. Now without furthur ado, LETS GET THIS SHOW STARTED"
Team ZhengTann
Team akela
ZhengTann sends out and euips
akela sends out, equips, and orders
ZhengTann Orders
I ref
4v4 NFE Doubles
120-hour Strict DQ
2 Substitutions
0/3 Recoveries / Chills
STRING-SHOT-STYLE FLAVOUR MOVES ABSOLUTELY PERMITTED (Under referee's discretion, of course)
Arena:
Field type: Water
Complexity: Moderate
Format: Any
Restrictions: No grass and rock sources, no seismic attacks allowed, no Digging allowed.
Unbeknownst to many, Box still harbours a dream for the Water Gym. And somehow, he had acquired some thousand gallons of special water - that allows you to breathe when down under! Nobody understood how it works, but hey, as long as you can still draw breath, let's leave the thinking to the Poke-Scientists! For exhibition matches, Box has generously lent a large tank containing 1k gallon of the (slightly diluted) special water just for you! Unfortunately even a thousand gallons is barely enough for two adult bath tubs, so only littlemons are allowed to battle here - and trainers are only allowed to give commands from outside the glass tank. Don't worry, they'd still be able to hear you.
Now as to what else is in the tank, the answer is: None! No kelps, no seaweeds, no sand, no pebbles, no rocks, no ice, nothing! "But why?" you cry. This is a new tank, Box barely had the time to commission it, let alone indulge in fancy interior decor! Still the water itself is especially invigorating to Water-type Pokemons (duh), improving their mobility and their attacks, so much so that they may even gain energy from using their Water-type STABs! However, water is still water, and electricity will still be conducted rather easily in the tank.
Box is working on that part, but in the meantime, have fun battling!
Summary:
- 5 feet wide, 10 feet long, 3 feet deep indestructible glass tank with 1k gallon of water.
- Underwater battle with no obstructions except for size (Size Class 1 ONLY).
- Water-type mons get +1 energy bonus for every attack they use (not including Commands and actions spent paralysed/asleep/statused).
- Water-type attacks have STAB bonus on EN-cost. Note: This bonus stacks with the effect above and Water-type mons' own STAB, so Water Gun used by a Water-type costs 0 energy.
- All Electric-type attacks deal spread damage a-la-Discharge.
Complexity: Moderate
Format: Any
Restrictions: No grass and rock sources, no seismic attacks allowed, no Digging allowed.
Unbeknownst to many, Box still harbours a dream for the Water Gym. And somehow, he had acquired some thousand gallons of special water - that allows you to breathe when down under! Nobody understood how it works, but hey, as long as you can still draw breath, let's leave the thinking to the Poke-Scientists! For exhibition matches, Box has generously lent a large tank containing 1k gallon of the (slightly diluted) special water just for you! Unfortunately even a thousand gallons is barely enough for two adult bath tubs, so only littlemons are allowed to battle here - and trainers are only allowed to give commands from outside the glass tank. Don't worry, they'd still be able to hear you.
Now as to what else is in the tank, the answer is: None! No kelps, no seaweeds, no sand, no pebbles, no rocks, no ice, nothing! "But why?" you cry. This is a new tank, Box barely had the time to commission it, let alone indulge in fancy interior decor! Still the water itself is especially invigorating to Water-type Pokemons (duh), improving their mobility and their attacks, so much so that they may even gain energy from using their Water-type STABs! However, water is still water, and electricity will still be conducted rather easily in the tank.
Box is working on that part, but in the meantime, have fun battling!
Summary:
- 5 feet wide, 10 feet long, 3 feet deep indestructible glass tank with 1k gallon of water.
- Underwater battle with no obstructions except for size (Size Class 1 ONLY).
- Water-type mons get +1 energy bonus for every attack they use (not including Commands and actions spent paralysed/asleep/statused).
- Water-type attacks have STAB bonus on EN-cost. Note: This bonus stacks with the effect above and Water-type mons' own STAB, so Water Gun used by a Water-type costs 0 energy.
- All Electric-type attacks deal spread damage a-la-Discharge.
"Ugh, Why did we have to go all the way here again?"
"Because we needed a story to put up and all the battles going on right now are these short flashes"
"Hmmm Good Point, although I'm not sure if this paycheck will be worth it"
"Does another month of Hot Pockets and Instant Ramen sound appealing?"
"Yeah kinda sick of Ramen at this point....maybe we should start broadcasting now?"
"I was broadcasting this entire time"
"WHAT?!?!?!?! I mean, welcome Ladies and Gentlemen, to this Aquatic Arena where the rules are a little different. How different you ask? Well that's a very good question. In this very special arena, there is a very key difference. Flavor moves are now very common and can be used at will, with some exceptions mind you. This arena will test the players to see how well they can tell a story and use each of their pokemon's moves to their fullest potential. Now without furthur ado, LETS GET THIS SHOW STARTED"
Team ZhengTann
Laxus - Tynamo (M)
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15) (-)
Size Class: 1
Weight Class: 1
BRT: 12
EC: 3/9
MC: 15
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Magnet Rise
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15) (-)
Size Class: 1
Weight Class: 1
BRT: 12
EC: 3/9
MC: 15
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Magnet Rise
Bagon - Happy (M)
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
Nature: Impish (+1 Def, -1 SpA)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Rock Head
Type: Passive
Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sheer Force
Type: Toggle
Happy can energize all its attacks with secondary effect chances that are less than 100%. When Toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
EC: 0/9 Next Evolution at 4
MC: 0
AC: 0/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
Nature: Impish (+1 Def, -1 SpA)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Rock Head
Type: Passive
Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sheer Force
Type: Toggle
Happy can energize all its attacks with secondary effect chances that are less than 100%. When Toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
EC: 0/9 Next Evolution at 4
MC: 0
AC: 0/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Jet - Nincada (M)
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
Nature: Adamant (+Atk; -SpA)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.
Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 5/5
Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind
Sandstorm
Dig
Substitute
Night Slash
Protect
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
Nature: Adamant (+Atk; -SpA)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.
Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 5/5
Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind
Sandstorm
Dig
Substitute
Night Slash
Protect
Turtwig - Droy (M)
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Team akela
Finneon [Hipster] [M]
Hasty Nature (+15% Speed, +13% Accuracy, -1 Def)
Type: Water
Egg Group: Water 2
Abilities: Swift Swim, Storm Drain, Water Veil (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 76 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse
Egg
Agility
Aqua Tail
Aurora Beam
Psybeam
Signal Beam
TM/HM
Blizzard
Protect
Substitute
Surf
Toxic
Hasty Nature (+15% Speed, +13% Accuracy, -1 Def)
Type: Water
Egg Group: Water 2
Abilities: Swift Swim, Storm Drain, Water Veil (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 76 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse
Egg
Agility
Aqua Tail
Aurora Beam
Psybeam
Signal Beam
TM/HM
Blizzard
Protect
Substitute
Surf
Toxic
Meowth [Trini] [F]
Naive Nature (+15% Speed, +25% Accuracy, -1 SpD)
Type: Normal
Egg Group: Field
Abilities: Pickup, Technician, Unnerve (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/6
MC: 0
AC: 4/5
Attacks: [35/102]
Level Up [13/20]
Assurance
Bite
Feint
Feint Attack
Fake Out
Fury Swipes
Growl
Night Slash
Pay Day
Scratch
Screech
Slash
Taunt
Egg [6/13]
Assist
Flail
Foul Play
Iron Tail
Last Resort
Odor Sleuth
Tutor [1/16]
Gunk Shot
TM/HM [14/51]
Aerial Ace
Facade
Frustration
Hidden Power Psychic
Protect
Return
Round
Shadow Ball
Shock Wave
Substitute
Thunderbolt
Toxic
Water Gun
Water Pulse
Event [1/2]
Petal Dance
Moves Remaining
Level Up [5] {5}: Captivate, Nasty Plot, Power Gem, Swagger, Swift
Evolution Free [2] {0}: Play Rough, Switcheroo
Egg [10] {30}: Amnesia, Charm, Hypnosis, Punishment, Snatch, Spite, Tail Whip
Previous Generation Tutor [15] {45}: Body Slam, Covet, Defense Curl, Double-Edge, Endure, Headbutt, Hyper Voice, Icy Wind, Knock Off, Mimic, Mud-Slap, Nightmare, Seed Bomb, Snore, Uproar
Previous Generation TM/HM [11] {33}: Bide, Bubble Beam, Curse, Detect, Natural Gift, Rage, Secret Power, Skull Bash, Take Down, Work Up, Zap Cannon
Current Generation TM/HM [26] {52}: Attract, Confide, Cut, Dark Pulse, Dig, Double Team, Dream Eater, Echoed Voice, Embargo, Flash, Giga Impact, Hone Claws, Hyper Beam, Payback, Psych Up, Rain Dance, Rest, Retaliate, Roar, Shadow Claw, Sleep Talk, Sunny Day, Thief, Thunder, Torment, U-Turn
Event [1] {3}: Sing
Naive Nature (+15% Speed, +25% Accuracy, -1 SpD)
Type: Normal
Egg Group: Field
Abilities: Pickup, Technician, Unnerve (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/6
MC: 0
AC: 4/5
Attacks: [35/102]
Level Up [13/20]
Assurance
Bite
Feint
Feint Attack
Fake Out
Fury Swipes
Growl
Night Slash
Pay Day
Scratch
Screech
Slash
Taunt
Egg [6/13]
Assist
Flail
Foul Play
Iron Tail
Last Resort
Odor Sleuth
Tutor [1/16]
Gunk Shot
TM/HM [14/51]
Aerial Ace
Facade
Frustration
Hidden Power Psychic
Protect
Return
Round
Shadow Ball
Shock Wave
Substitute
Thunderbolt
Toxic
Water Gun
Water Pulse
Event [1/2]
Petal Dance
Moves Remaining
Level Up [5] {5}: Captivate, Nasty Plot, Power Gem, Swagger, Swift
Evolution Free [2] {0}: Play Rough, Switcheroo
Egg [10] {30}: Amnesia, Charm, Hypnosis, Punishment, Snatch, Spite, Tail Whip
Previous Generation Tutor [15] {45}: Body Slam, Covet, Defense Curl, Double-Edge, Endure, Headbutt, Hyper Voice, Icy Wind, Knock Off, Mimic, Mud-Slap, Nightmare, Seed Bomb, Snore, Uproar
Previous Generation TM/HM [11] {33}: Bide, Bubble Beam, Curse, Detect, Natural Gift, Rage, Secret Power, Skull Bash, Take Down, Work Up, Zap Cannon
Current Generation TM/HM [26] {52}: Attract, Confide, Cut, Dark Pulse, Dig, Double Team, Dream Eater, Echoed Voice, Embargo, Flash, Giga Impact, Hone Claws, Hyper Beam, Payback, Psych Up, Rain Dance, Rest, Retaliate, Roar, Shadow Claw, Sleep Talk, Sunny Day, Thief, Thunder, Torment, U-Turn
Event [1] {3}: Sing
Palpitoad [Cid Fabool IX] [M]
Mild Nature (+1 SpA, -1 Def)
Type: Water/Ground
Egg Group: Water 1
Abilities: Swift Swim, Hydration, Water Absorb (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 1/5
Attacks: [32/68]
Level Up [14/16]
Acid
Aqua Ring
Bubble
Bubble Beam
Flail
Growl
Hydro Pump
Hyper Voice
Mud Shot
Muddy Water
Rain Dance
Round
Supersonic
Uproar
Egg [7/8]
After You
Earth Power
Mud Bomb
Mud Sport
Refresh
Snore
Water Pulse
Tutor [2/8]
Bounce
Icy Wind
TM/HM [9/36]
Bulldoze
Protect
Rest
Scald
Sludge Bomb
Sludge Wave
Substitute
Surf
Toxic
Moves Remaining (*Raid Useful?)
Level Up [1] {1}: Echoed Voice
FE Level Up [1] {1}: Drain Punch*
Egg [1] {3}: Mist
Tutor [6] {18}: Endeavor, Gastro Acid*, Ice Punch*, Knock Off, Low Kick*, Stealth Rock
Current TM/HM [27] {54}: Attract, Brick Break*, Confide, Dig*, Double Team, Earthquake*, Facade, Fling, Focus Blast*, Frustration, Giga Impact, Grass Knot, Hail, Hidden Power ???*, Hyper Beam, Infestation, Payback, Poison Jab, Power-Up Punch*, Return, Rock Slide*, Rock Smash, Rock Tomb*, Sleep Talk, Strength,Swagger, Venoshock
Mild Nature (+1 SpA, -1 Def)
Type: Water/Ground
Egg Group: Water 1
Abilities: Swift Swim, Hydration, Water Absorb (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 1/5
Attacks: [32/68]
Level Up [14/16]
Acid
Aqua Ring
Bubble
Bubble Beam
Flail
Growl
Hydro Pump
Hyper Voice
Mud Shot
Muddy Water
Rain Dance
Round
Supersonic
Uproar
Egg [7/8]
After You
Earth Power
Mud Bomb
Mud Sport
Refresh
Snore
Water Pulse
Tutor [2/8]
Bounce
Icy Wind
TM/HM [9/36]
Bulldoze
Protect
Rest
Scald
Sludge Bomb
Sludge Wave
Substitute
Surf
Toxic
Moves Remaining (*Raid Useful?)
Level Up [1] {1}: Echoed Voice
FE Level Up [1] {1}: Drain Punch*
Egg [1] {3}: Mist
Tutor [6] {18}: Endeavor, Gastro Acid*, Ice Punch*, Knock Off, Low Kick*, Stealth Rock
Current TM/HM [27] {54}: Attract, Brick Break*, Confide, Dig*, Double Team, Earthquake*, Facade, Fling, Focus Blast*, Frustration, Giga Impact, Grass Knot, Hail, Hidden Power ???*, Hyper Beam, Infestation, Payback, Poison Jab, Power-Up Punch*, Return, Rock Slide*, Rock Smash, Rock Tomb*, Sleep Talk, Strength,Swagger, Venoshock
Zigzagoon [The Dholes] [M]
Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA)
Type: Normal
Egg Group: Field
Abilities: Pickup, Gluttony, Quick Feet (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Baby-Doll Eyes
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile
Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick
TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder
Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA)
Type: Normal
Egg Group: Field
Abilities: Pickup, Gluttony, Quick Feet (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Baby-Doll Eyes
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile
Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick
TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder
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