Whats would you guys say the speed tier is for PU?
Because Diglett will actually do something outside of TR
The problem with saying stuff like "with x investment trapinch beats x" is that it can't run all of the evs it wants. For example, me and galbia were debating about this and he mentioned that it outspeeds 0 speed Golem with max investment. But with max speed, it can't run bulk investment to beat some other threat. It all goes in circles to where you basically have to choose right then and there what you're trying to beat. Diglett, however, doesn't really have this issue thanks to it's naturally high speed making it able to avoid having to take hits at all if played properly..
252+ Atk Trapinch Earthquake vs. 252 HP / 252+ Def Bastiodon: 300-352 (92.5 - 108.6%) -- 56.3% chance to OHKO
252+ Atk Choice Band Diglett Earthquake vs. 252 HP / 252+ Def Bastiodon: 312-372 (96.2 - 114.8%) -- 81.3% chance to OHKO
So, Trapinch does only slighty less damage than Diglett. Banded Diglett. And both are trappers. Trapinch's movepool is also better than Diglett's. This leads to some interesting ideas. Eviolite:
(If it can take Aegislashs Shadow Ball, it should be more than enought to battle against Stall and bulky stuff in general.
252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 252 SpD Eviolite Trapinch: 135-159 (58.4 - 68.8%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Eviolite Trapinch: 199-235 (67.6 - 79.9%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Eviolite Trapinch: 121-144 (41.1 - 48.9%) -- guaranteed 3HKO
... I know Aegislash is not PU, but... still... it has bulk... not amazing... but still... avoiding the 2HKO... let alone the OHKO... when trapping members of stall... this is enought... I am clearly surprised...
252+ SpA Aegislash-Blade Shadow Ball vs. 52 HP / 252 SpD Trapinch: 199-235 (81.5 - 96.3%) -- guaranteed 2HKO
Avoiding the OHKO without Eviolite... this thing will be hard to take on for stall or defensive pokemon in general, since they tend to be way weaker than Slash.
Yes Trapinch will be a threat against stall, giving it's movepool, power and good enought bulk. It can even take on offensive mons weaker than Slash, and has sash. It is good, even outside of Trick Room. I can see this thing becomming a threat. (The speed is still horrible, thought...).
Yes, the whole EV thing. Everyone is aware that trappers are used to defeat special threats. logically, if a Trapper can trap more threats, it is better. If I need to tweak my EVs a little bit and use another set, it dosen't matter. Because I can eliminate those selected threats. Which is the point of a trapper. The problem with Diglett is that is piss poor weak without Choice Band. It can't trap that much stuff even when tweaking the EVs. Sure, you can avoid taking damage, but a trapper dosen't need to avoid damage. It only needs to, well, trap and kill. If it does it, it has done it's job. Everything else it does are just brownie points. Why should I pick something that is fast, but has the potential to trap 5-7 things, when considering tweaking the EVs, while it can be healthy afterwards, when I can pick something piss poor slow that can trap 20-30 things, when considering tweaking the EVs a little bit, and has took some damage afterwards. I want to kill lots of stuff and not killing only a few things, even when I take no damage.The problem with saying stuff like "with x investment trapinch beats x" is that it can't run all of the evs it wants. For example, me and galbia were debating about this and he mentioned that it outspeeds 0 speed Golem with max investment. But with max speed, it can't run bulk investment to beat some other threat. It all goes in circles to where you basically have to choose right then and there what you're trying to beat. Diglett, however, doesn't really have this issue thanks to it's naturally high speed making it able to avoid having to take hits at all if played properly.
Being able to use a trapper more than once is eons more important to me than trapping one threat. I shouldn't have to use it to beat just one pokemon, when a faster one can easily trap 2-3 if played correctly.Yes, the whole EV thing. Everyone is aware that trappers are used to defeat special threats. logically, if a Trapper can trap more threats, it is better. If I need to tweak my EVs a little bit and use another set, it dosen't matter. Because I can eliminate those selected threats. Which is the point of a trapper. The problem with Diglett is that is piss poor weak without Choice Band. It can't trap that much stuff even when tweaking the EVs. Sure, you can avoid taking damage, but a trapper dosen't need to avoid damage. It only needs to, well, trap and kill. If it does it, it has done it's job. Everything else it does are just brownie points. Why should I pick something that is fast, but has the potential to trap 5-7 things, when considering tweaking the EVs, while it can be healthy afterwards, when I can pick something piss poor slow that can trap 20-30 things, when considering tweaking the EVs a little bit, and has took some damage afterwards. I want to kill lots of stuff and not killing only a few things, even when I take no damage.
Specially defensive Flareon is certainly a thing, so I'm sure a hybrid set could work wonders if played right. Waterspam kinda limits its potential, but I'd like to test it at some point.I know most people are excited about Guts or Choice Banded Flareon's Flare Blitz (and even Sun boosted!) but I was thinking about trying a bulky WishBlitz set.
Throw up a Wish. Attack with Flare Blitz and heal yourself back the recoil (plus a little more probably.) Heck even add Double-edge to the equation when Flare Blitz is resisted. Sure, you could attack twice in a row and do more damage, but the idea is to have Wishes floating so if you do have to switch, you'll still benefit the team.
I saw something like it in NU, so I wonder how it might translate down in PU.
These are high Defense 4x resists we are talking about here. Even the most common Water-type gets destroyed:252+ Atk Choice Band Flareon Flare Blitz vs. 4 HP / 0 Def Barbaracle in Sun: 107-126 (37.4 - 44%) -- 0.4% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Flareon Flare Blitz vs. 4 HP / 0 Def Carracosta in Sun: 94-111 (32.4 - 38.2%) -- guaranteed 3HKO after Stealth Rock
I'd also like to point out that Spikes and Sticky Web are very common in this metagame so it's easily plausible to get off these 2HKOes, even though the calcs are merely just an indication of the sets power.252+ Atk Choice Band Flareon Flare Blitz vs. 0 HP / 0 Def Samurott in Sun: 277-327 (83.6 - 98.7%) -- 75% chance to OHKO after Stealth Rock
I use it alongside Samurott as a WaterSpam, yes. Yanma is unique, but hazards are such a huge turn off and its bulk isn't even super amazing. Will definitely try it out because I do see some positive traits to both!Togetic NastyPass to Carvanha is interesting, but have you tried Yanma in its place? It has much better defenses, better Special Attack, and can flinch with Air Slash which is pretty nice for bulkier Pokemon that could otherwise wall it. The SR weakness is annoying, but personally I'd trade it for a bit of extra bulk and more power. Carvanha works better though with a Water-type partner, to continue the common WaterSpam theme. Yanma prefers to clean up after the various Grass-types in the tier (which it coincidentally, takes on much more well).
I run Timid but Magmar has 93 Speed and Frogadier 97, so unless Frog runs Modest. It'll outspeed.Confirming that scarf magmar is a bitch, really confused me but you might wanna run timid so that frogadier doesnt outspeed you with webs up i guess.