Watson here; how's everyone doing today? Let's have a good, clean bout. [box]Rules 2v2 LC Singles 2 Day DQ 2 subs 2 recovers/2 chills Switch = OK Training Items ASB Arena[/box] Unoriginal Name Richard the Cupra (Move your mouse to reveal the content) Richard the Cupra (open) Richard the Cupra (close) Cupra [Richard] (M) ♫ Nature: Hasty Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive Stats: HP: 90 Atk: Rank 2 Def: Rank 1- SpA: Rank 3 SpD: Rank 2 Spe: 51+ (+7 speed, +9% acc) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/9 MC: 2 DC: 1/5 Attacks: Bug Bite | Physical | Level Up Bug Buzz | Special | Egg Counter | Physical | Egg Disable | Status | Egg Heal Pulse | Status | Level Up Protect | Status | Technical Machine Psychic | Special | Technical Machine String Shot | Status | Level Up Sunny Day | Status | Level Up Tackle | Physical | Level Up Will-o-Wisp | Status | Technical Machine Total Moves: 11 Shaq Fu the Mienfoo (Move your mouse to reveal the content) Shaq Fu the Mienfoo (open) Shaq Fu the Mienfoo (close) Mienfoo [Shaq Fu] (M) ♫ Nature: Jolly Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. (DW) Locked Stats: HP: 90 Atk: 3 Def: 2 SpA: 1 - SpD: 2 Spe: 75 + (+10 Speed, +13 accuracy) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Brick Break | Physical | Technical Machine Calm Mind | Other | Level Up Detect | Other | Level Up DoubleSlap | Physical | Level Up Endure | Other | Egg Fake Out | Physical | Level Up Feint | Physical | Egg Low Kick | Physical | Egg Knock Off | Physical | Egg Meditate | Other | Level Up Payback | Physical | Technical Machine Pound | Physical | Level Up Stone Edge | Physical |Technical Machine Swift | Special | Level Up Taunt | Other | Technical Machine U-turn | Physical | Technical Machine Vital Throw | Physical | Egg Total Moves: 17 inanimate blob Django the Scrafty (Move your mouse to reveal the content) Django the Scrafty (open) Django the Scrafty (close) Scraggy [Django] (M) Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo. Nature: Adamant (+1 Atk, -1 SpA) Type: Dark/Fighting Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 4/6 MC: 0 DC: 4/5 Attacks: Level Up 10/16 Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Hi Jump Kick Head Smash Egg Moves 6/11 Counter Dragon Dance Drain Punch Faint Attack Fake Out Ice Punch Tutors 1/19 Drain Punch TMs/HMs 4/40 Dragon Claw Dig Brick Break Rest Stone Edge Minion the Duskull (Move your mouse to reveal the content) Minion the Duskull (open) Minion the Duskull (close) Duskull [Minion] (M) ...sometimes I wake up, and he's calmly floating there, watching me sleep... Nature: Impish (+Def, -SpAtk) Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 80 Atk: Rank 2 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 25 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 1/9 MC: 0 Attacks: Level Up 10/14 Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-o-Wisp Hex Egg Moves 3/9 Destiny Bond Pain Split Skill Swap Tutor 2/11 Pain Split Skill Swap Past Gen Tutor 0/12 TMs/HMs 5/32 Toxic Ice Beam Protect Will-o-Wisp Trick Room Past Gen TMs 1/7 Skill Swap Order of Events: Unoriginal Name leads. inanimate blob follows suit and orders. Unoriginal Name orders. Referee time.