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Completed Unoriginal Name vs Inanimate Blob

Discussion in 'ASB' started by akela, Mar 17, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Battle Rules (open)
    2v2 LC Singles
    DQ 36 hours (1.5 days) or 48h for ref
    3 subs per round
    Training items
    Everything else up to accepter, but no "no abilities"
    Switch = KO
    Infinite Chills/Recoveries
    ASB Arena



    Referee Cheat Sheet (open)

    Zorua (M)
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Illusion (Innate): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
    HP: 90
    Atk: 6
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65
    Size Class: 1
    Weight Class: 2

    Vanillite [F]
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (Can be enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 44
    Size Class: 1
    Weight Class: 1

    Slakoth [M]
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Truant (Innate):: This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
    HP: 90
    Atk: 4.5
    Def: 3
    SpA: 3
    SpD: 1.5
    Spe: 30
    Size Class: 1
    Weight Class: 2

    Duskull [M]
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    HP: 80
    Atk: 3
    Def: 6
    SpA: 1.5
    SpD: 4.5
    Spe: 25
    Size Class: 1
    Weight Class: 2



    Unoriginal Name's Pokemon
    Red Spy the Zorua (open)

    [​IMG]
    Zorua [Red Spy] (M) (*)
    Nature: Adamant

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 2-
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/6
    MC: 3

    Attacks:
    Counter | Status | Egg
    Detect | Status | Egg
    Faint Attack | Physical | Level Up
    Fake Tears | Status | Level Up
    Fury Swipes | Physical | Level Up
    Leer | Status | Level Up
    Pursuit | Physical | Level Up
    Roar | Status | Technical Machine
    Scary Face | Status | Level Up
    Scratch | Physical | Level Up
    Swords Dance | Status | Technical Machine
    Sucker Punch | Physical | Egg
    Taunt | Status | Level Up
    U-Turn | Physical | Technical Machine

    Total Moves: 14

    Vanilla DEATH the Vanillite (open)

    [​IMG]
    Vanillite [Vanilla DEATH] (F) (*)
    Nature: Modest

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)

    Stats:
    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 4+
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 4
    DC: 3/5

    Attacks:
    Astonish | Physical | Level Up
    Automize | Status | Egg
    Avalanche | Physical | Level Up
    Blizzard | Special | Technical Machine
    Hail | Status | Technical Machine
    Harden | Status | Level Up
    Ice Beam | Special | Technical Machine
    Icicle Spear | Physical | Level Up
    Icy Wind | Special | Level Up
    Iron Defense | Status | Egg
    Mist | Status | Level Up
    Powder Snow | Special | Egg
    Protect | Status | Technical Machine
    Taunt | Status | Level Up
    Uproar | Special | Level Up

    Total Moves: 15


    Inanimate Blob's Pokemon
    Bum the Slakoth (open)

    [​IMG]
    Slakoth [Bum] (M)

    *yawn* Slakoth doesn't do much, except eat and poop. But he's a decent battler, I guess... *snore*

    Nature: Naughty (+1 Atk, -1 SpDef)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Truant: This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0

    Attacks:
    Level Up
    Scratch
    Yawn
    Encore
    Slack Off
    Amnesia

    Egg Moves
    Body Slam
    Night Slash
    Hammer Arm

    TMs/HMs
    Blizzard
    Shadow Ball
    Rock Slide

    Minion the Duskull (open)

    [​IMG]
    Duskull [Minion] (M)

    ...sometimes I wake up, and he's calmly floating there, watching me sleep...

    Nature: Impish (+Def, -SpAtk)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 25
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0

    Attacks:
    Level Up
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex

    Egg Moves
    Destiny Bond
    Pain Split
    Skill Swap

    TMs/HMs
    Protect
    Trick Room
    Ice Beam


    Bench:

    [​IMG]
    Zorua
    90|100

    [​IMG]
    Vanillite
    90|100


    [​IMG]
    Slakoth
    90|100

    [​IMG]
    Duskull
    80|100

    Active:

    Orders:
    Unoriginal Name sends out pokemon and equips
    Inanimate blob sends out pokemon, equips, and orders
    Unoriginal Name orders
    I ref
  2. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Thanks for reffing!

    [​IMG]
    Vanillite @ Amulet Coin

    Hammer Arm on Slakoth? Dang. Dang dang dang dang dang. 10 BAP Fighting... Whatever, it uses a fair amount of Energy.

    Anyway, I have a plan. Lets see how it does.

    Now to decide where to spend my 100th post... Probably here. I dunno.
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    *ahem*

    Bumping the thread to make sure inanimate blob is aware of the thread.
  4. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Ah, thank you, I was unaware this was up. Too busy dicking around in Orange Islands.

    Leading with Minion to save Slakoth for later. :3

    Trick Room -> Confuse Ray -> Will-o-Wisp
    IF Taunted, switch action order to Shadow Sneak -> Pursuit -> Shadow Sneak. Push back as necessary.
  5. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Congrats, you just completely screwed over my aforementioned plan!
    Don't worry, I have a back-up known only as... Duck and hide from Will-o-Wisp!

    Hail ~ Taunt ~ Blizzard
  6. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Oh shit. Forgot to add that I was attaching an Amulet Coin to Duskull. Hope it's not too late. :3
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Slakoth
    90|100

    Active:

    [​IMG]
    Vanillite
    90|100


    [​IMG]
    Duskull
    80|100

    Battle Calculations (open)

    Action 1
    Vanillite's Hail
    EN Check: 10 - 1 = 9

    Duskull's Trick Room
    EN Check: 10

    -2 HP Duskull

    Action 2
    Duskull's Confuse Ray
    Degree: 1411 (Slight)
    EN Check: 5 - 1 = 4

    Vanillite's Taunt
    Confusion Check (5000): 534 (GEORGE!)
    Damage to Self: (4 + 1.5 - 3) = 2.5
    EN Check: 3

    -2 HP Duskull
    +2 HP Vanillite

    Action 3
    Duskull's Will-O-Wisp
    Accuracy Check (7500): 8500 (MISS)
    EN Check: 7

    Vanillite's Blizzard
    Confusion Check (5000): 8596 (NO)
    Crit Check (625): 312 (CRIT)
    Effect Chance (1000): 995 (FREEZE)
    Degree: 9485 (DEEP)
    Damage: (12 + 3 + 3 + 6 - 4.5) = 19.5
    EN Check: 8 - 1 = 7

    -2 HP Duskull
    +2 HP Vanillite


    Stat Calculations (open)

    Zorua
    HP: 90
    EN: 100

    Vanillite
    HP: 90 - 2.5 + (2 + 2) = 90
    EN: 100 - (9 + 3 + 7) = 81

    Slakoth
    HP: 90
    EN: 100

    Duskull
    HP: 80 - (2 + 2 + 19.5 + 2) = 54.5 rounded to 54
    EN: 100 - (10 + 4 + 7) = 79


    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Slakoth
    90|100

    Active:

    [​IMG]
    Vanillite
    90|81


    [​IMG]
    Duskull
    54|79
    Status: Frozen for 2 actions

    Field: Hail for 3 more rounds
    Orders:
    Unoriginal Name orders
    Inanimate blob orders
    I ref
  8. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    When I read the Confusion roll, I thought, "crap." Now I think, "score." Not to mention, Deep Freeze. Oh, and Slight confusion rocks.

    Blizzard + Blizzard Combo ~ Cooldown ~ Taunt
    IF Pain Split is ordered for 3a, THEN change actions to Taunt ~ Blizzard + Blizzard combo ~ Cooldown.

    ^ Assuming Trick Room is still in play.

    Also, post 111!
  9. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Will-o-Wisp (Frozen) -> Pain Split (Frozen) -> Take Evasive Action (Use Shadow Sneak for Flavor)
  10. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Oh, I was actually going to evade A3 (you know, with the evasion being up to like 50% or something depending on Speed with Trick Room and all that jazz), using Shadow Sneak strictly for flavor.

    If I'm not allowed to do that, I'm fine, but just wondering.
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Fine, I will re-ref your round. In the future, please be specific in your actions instead of assuming I have the magical ability to read your mind such that when you say use Shadow Sneak you mean use the Dodge Command (why didn't you just say dodge?).
  12. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Sorry, I like having the flavor to help imagine this stuff. Just a quirk.
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    You know the funny thing? You would have been better off with the original reffing.

    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Slakoth
    90|100

    Active:

    [​IMG]
    Vanillite
    90|81


    [​IMG]
    Duskull
    54|79
    Status: Frozen for 2 actions

    Battle Calculations (open)

    Action 1
    Duskull is frozen solid

    Vanillite's Blizzard *2
    Crit Check (625): 600 (CRIT)
    Damage: (12 * 2.25 + 3 + 3 + 6 - 4.5) = 34.5
    EN Check: (8 + 4 + (8 + 4 + 4)) * 1.75 - 1 = 48

    -2 HP Duskull

    Action 2
    Duskull is frozen solid

    Vanillite cools down

    -2 HP Duskull

    Action 3
    Duskull Dodges
    Dodge Chance: 40 + (44 - 25) / 5 = 1180
    Shadow Sneak Dodge Boost (3000)
    Dodge (4180): 9724 (INTENTIONALLY STEPS IN THE WAY)
    EN Check: 5 - 1 = 4

    Vanillite's Taunt
    EN Check: 10

    -2 HP Duskull
    +2 HP Vanillite


    Stat Calculations (open)

    Zorua
    HP: 90
    EN: 100

    Vanillite
    HP: 90
    EN: 81 - (48 + 10) = 23

    Slakoth
    HP: 90
    EN: 100

    Duskull
    HP: 54 - (34.5 + 2 + 2 + 2) = 13.5 rounded to 13
    EN: 79 - 4 = 75
    Status: Taunted for 6 more actions


    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Slakoth
    90|100

    Active:

    [​IMG]
    Vanillite
    90|23


    [​IMG]
    Duskull
    13|75
    Status: Taunted for 6 actions

    Field: Hail for 2 more rounds
    Trick Room for 2 more rounds
    Orders:
    Inanimate blob orders
    Unoriginal Name orders
    I ref
  14. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Yeah, yeah, karma's a bitch. :3

    Faint Attack + Pain Split -> Cooldown -> Pursuit

    Now, hear my reasoning behind Faint Attack + Pain Split being legal, as it would inflict damage, bypassing Taunt. As seen in this picture

    [​IMG]

    Pain Split is a physical move, apparently, according to the manga.

    Faint Attack is also a physical move, as seen in this picture, but also by in-game description.

    [​IMG]

    So, they could potentially be combined to both inflict damage and steal HP, similar to Giga Drain or something.

    IF Pain Split + Faint Attack is deemed unconstitutional, use this line of attacking instead.
    Night Shade + Night Shade -> Cooldown -> Night Shade + Night Shade
  15. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Faint Attack always hits, regardless of accuracy. It doesn't bypass Protect, unlike Feint. Muahahaha!

    Protect ~ Blizzard ~ Blizzard
  16. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Shitza.

    Oh well, I would still like clearance on whether or not Pain Split + Faint Attack is viable. :3
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Faint Attack Pain Split Ruling (open)
    Faint Attack + Pain Split is considered an illegal action. While the flavor description do indicate they could work together, the damage formula and EN formula are too wonky to deal with.


    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Slakoth
    90|100

    Active:

    [​IMG]
    Vanillite
    90|23


    [​IMG]
    Duskull
    13|75
    Status: Taunted for 6 actions

    Battle Calculations (open)

    Action 1
    Vanillite's Protect
    EN Check: 7 + 20 / 2.5 = 15

    Duskull's Darkest Night with the Shades pulled down
    Damage: 20
    EN Check: (5 + (5 + 4)) * 1.75 = 24.5
    Night Shade + Night Shade -> Cooldown -> Night Shade + Night Shade

    -2 HP Duskull
    +2 HP Vanillite

    Action 2
    Duskull cools down

    Vanillite's Blizzard
    Crit Check (625): 1364 (NO)
    Effect Chance (1000): 2446 (NO)
    Damage: (12 + 3 + 6 - 4.5) = 16.5
    EN Check: 8 - 1 = 7
    +2 HP Vanillite


    Stat Calculations (open)

    Zorua
    HP: 90
    EN: 100

    Vanillite
    HP: 90 - 20 + (2 + 2) = 74
    EN: 23 - (15 + 7) = 1
    Status: 1 KOC

    Slakoth
    HP: 90
    EN: 100

    Duskull
    HP: 13 - (2 + 16.5) = -5.5 rounded to -6
    EN: 75 - 24.5 = 50.5 rounded to 50
    Status: KO


    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Slakoth
    90|100

    Active:

    [​IMG]
    Vanillite
    74|1
    Status: 1 KOC


    [​IMG]
    Duskull
    -6|50
    Status: KO

    Field: Hail for 1 more round
    Trick Room for 1 more round

    Orders:
    Inanimate blob sends out and equips
    Unoriginal Name orders
    Inanimate Blob orders
    I ref
  18. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    I send out my Slakoth, of course, with my Lucky Egg attached.

    [​IMG] @ Lucky Egg
  19. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    1 Energy...

    Oh well, if we have to go out, lets go out fighting!
    And, you know, Chill before that.

    Chill ~ Chill ~ Blizzard
    IF a P/E action is used a3, THEN change actions to: Chill ~ Blizzard ~ Chill.
  20. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Hoo boy, we got a lot of ground to cover. Duskull did jack shit.

    Hammer Arm -> Amnesia (Sluggish) -> Hammer Arm
  21. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Duskull
    -6|50
    Status: KO

    Active:

    [​IMG]
    Vanillite
    74|1
    Status: 1 KOC


    [​IMG]
    Slakoth
    90|100

    Battle Calculations (open)

    Action 1
    Slakoth's Hammer Arm
    Accuracy Check (9000): 6996 (HIT)
    Crit Check (625): 9629 (NO)
    Damage: (10 + 4.5 - 3) * 1.5 = 17.25
    EN Check: 7

    Vanillite Chills
    +12 EN

    -2 HP Slakoth
    +2 HP Vanillite

    Action 2
    Slakoth's Amnesia
    EN Check: 7

    Vanillite Chills
    +12 EN

    -2 HP Slakoth
    +2 HP Vanillite

    Action 3
    Slakoth's Hammer Arm
    Accuracy Check (9000): 6640 (HIT)
    Crit Check (625): 5787 (NO)
    Damage: (10 + 4.5 - 3) * 1.5 = 17.25
    EN Check: 7

    Vanillite's Blizzard
    Crit Check (625): 1829 (NO)
    Effect Chance (1000): 789 (FREEZE)
    Degree: 9876 (DEEP)
    Damage: (12 + 3 + 6 - 1.5) - (2 * 1.75) = 16
    EN Check: 8 - 1 = 7

    -2 HP Slakoth
    +2 HP Vanillite


    Stat Calculations (open)

    Zorua
    HP: 90
    EN: 100

    Vanillite
    HP: 74 - 17.25 + (2 + 2) - 17.25 + 2 = 45.5 rounded to 45
    EN: 1 + (12 + 12) - 7 = 18
    Status: 1 KOC

    Slakoth
    HP: 90 - (2 + 2 + 16 + 2) = 68
    EN: 100 - (7 + 7 + 7) 79
    Status: Frozen for 2 more actions
    -2 Speed for 1 more round
    +2 SPD for 1 more round
    Sluggish for 1 action

    Duskull
    HP: -6
    EN: 50
    Status: KO


    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Duskull
    -6|50
    Status: KO

    Active:

    [​IMG]
    Vanillite
    45|18
    Status: 1 KOC


    [​IMG]
    Slakoth
    68|79
    Status: Frozen for 2 more actions
    -2 Speed for 1 more round
    +2 SPD for 1 more round
    Sluggish for 1 action

    Orders:
    Inanimate Blob orders
    Unoriginal Name orders
    I ref
  22. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,393
    Whoops, forgot how much it was to use Amnesia.

    Scratch (Sluggish)-> Hammer Arm -> Scratch (Sluggish)
  23. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    While you're Frozen, let me take a break.
    I feel so haxxy... Sorry :P

    Chill ~ Chill ~ Blizzard
  24. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Duskull
    -6|50
    Status: KO

    Active:

    [​IMG]
    Vanillite
    45|18
    Status: 1 KOC


    [​IMG]
    Slakoth
    68|79
    Status: Frozen for 2 more actions
    -2 Speed for 1 more round
    +2 SPD for 1 more round
    Sluggish for 1 action

    Battle Calculations (open)

    Action 1
    Vanillite Chills

    Slakoth is frozen solid

    Action 2
    Vanillite chills

    Slakoth is frozen solid

    Action 3
    Vanillite's Blizzard
    Accuracy Check (7000): 2694 (HIT)
    Crit Check (625): 9397 (NO)
    Effect Chance (1000): 587 (FREEZE)
    Degree: 9999 (DEEP)
    Damage: (12 + 3 + 6 - 1.5) - (2 * 1.75) = 16
    EN Check: 8 - 1 = 7

    Slakoth is frozen solid


    I think you need to start sacrificing goats, IB.
    Stat Calculations (open)

    Zorua
    HP: 90
    EN: 100

    Vanillite
    HP: 45
    EN: 18 + (12 + 12) - 7 = 35
    Status: 1 KOC

    Slakoth
    HP: 68 - 16 = 52
    EN: 79
    Status: Frozen for 1 more action
    -1 Speed for 1 more round
    +1 SPD for 1 more round

    Duskull
    HP: -6
    EN: 50
    Status: KO


    Bench:

    [​IMG]
    Zorua
    90|100


    [​IMG]
    Duskull
    -6|50
    Status: KO

    Active:

    [​IMG]
    Vanillite
    45|35
    Status: 1 KOC


    [​IMG]
    Slakoth
    52|79
    Status: Frozen for 1 more action
    -1 Speed for 1 more round
    +1 SPD for 1 more round

    Orders:
    Unoriginal Name orders
    Inanimate Blob orders
    I ref
  25. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Sorry!
    I think goats aren't good enough, btw. Try Orcinus

    Chill ~ Blizzard ~ Chill
    IF P/E action a2, THEN change actions to: Chill ~ Chill ~ Blizzard

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