Open Challenge
2v2 FE Doubles (Both of mine will be fresh evolutions, so don't bring any 60-move monsters please!)
2 Day DQ
Arena: I've been wanting to try out this Unown Soup I've seen, so that's the arena!
accepting
two subs
switch=nyegh
2/5 recover/chill
training items only
all abilities
Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
Complexity = Moderate
Format = Multiples!!!
No Restrictions
The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
Darkamber8828 said:[/IMG]
Numel: (Moo) (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm
Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35 / 1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Yawn
Heat Wave
Endure
Bulldoze
Fire Blast
Dig
Cryogonal [^/\^] (Genderless)
Nature: Timid (-1 to Attack, *1.15 Speed, +17% Accuracy)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 5
Spe: 121 (105 * 1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: N/A
MC: 0
DC: N/A
Abilities
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam
Blizzard
Substitute
Toxic
Hidden Power Ground (7)
Double Team
Protect
Moves: 14
Roselia (Shobi) (F)
Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by 1)
Type: Grass / Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Extrasensory
Sleep Powder
Spikes
Venoshock
Shadow Ball
Substitute
Doorknob sends out pokes -> DA sends ouit pokes and issues actions -> Doorkbnob issues actions -> Quagsires refs.Doorknob said:I guess I'll bring Krokorok, just in case
Cofagrigus [Cairo] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15=26)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
Attacks:
Astonish*
Protect*
Disable*
Haze*
Night Shade*
Hex*
Will-o-wisp*
Ominous Wind*
Shadow Ball
Curse
Destiny Bond
Endure*
Imprison*
Nasty Plot*
Trick Room*
Toxic*
Telekinesis*
Energy Ball
Safeguard
Total: 19
Hitmonlee [Bruce] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Tackle*
Helping Hand*
Fake Out*
Foresight*
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Focus Energy
Feint
Endure
Wide Guard
Mach Punch*
Hi Jump Kick*
Counter*
Protect*
Brick Break*
Rock Slide*
Earthquake
Swagger
Total: 21
Krookorok [Sobek] (M)
Nature: Jolly (+15% Speed, -1 SpA, 12% Accuracy boost)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (74*1.15=86) (13% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 2/5
Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Dig
Sandstorm
Crunch
Counter
Fire Fang
Thunder Fang
Substitute
Protect
Taunt
Brick Break
Rock Slide
Total: 22