Mega stones also invalidate trick and knock off. Trick is especially destroyed by them since they're locked into one move and usually don't want to be (especially Trick).
Yyeah to be honest and no offense, I didn't ask for your opinion. sorry.If someone's team is going to rely so heavily on an item or two to win that's their problem and they should prepare to protect their item. Losing or getting an item which has a negative affect is going to put you at a disadvantage, but if its downright means your going to lose maybe you should have your Pokemon able to perform without that item. Also you can have a Trick/Knock Off user of your own to even the odds if that's a concern.
And I was addressing the opposite opinion of yours, which is probably also unpopular in its own way. It wasn't a response specifically directed at you (I did use the "you" pronoun but that could also be taken as me telling the post reader this), I just used your post as a springboard.Yyeah to be honest and no offense, I didn't ask for your opinion. sorry.
No one asked for yours before your initial post, either.Yyeah to be honest and no offense, I didn't ask for your opinion. sorry.
Yyeah to be honest and no offense, I didn't ask for your opinion. sorry.
And if you watch TeamFourStars HG playthrough you know their Chikorita, Mr. Stake, pulls his weight (whether the crew wants to admit it or not). MISTERRRRR STAKE!Soo uh, shall we get this back on topic?
*ehem* imo Chikorita is the best gen 2 starter and popularity polls are rigged until proven otherwise (joke). Oh, you're having trouble with Milktank? Why don't you just use Reflect, Poison Powder, and Synthesis? What, you chose Cyndaquil? Well shoot, that's just too bad haha.
H u s h. You know nothing, Jon Snow.Of course a Pokemon being good in the main game has never been the problem, its post and meta game where flaws of some Pokemon start sticking out and that hindsight can really paint opinions. I wouldn't be surprised those who liked Chikorita back in the day had their opinions change if they got into the metagame and heard how it doesn't do well compared to the other starters.
On the other hand, I've found Chikorita very useful in the other region - it rocks at least half of Kanto's gyms and it's overall performance there I found pretty solid. Still not amazing, but solid.Meganium was apparently the most OU-viable starter in Gen 2, so there's that.
Beating Whitney is cool and all, but the rest of the region is not kind to Grass-types and the other starters preform much, much better in the long-term. Cyndaquil also kind of destroys the early game, so it coming out victorious against Whitney isn't out of the question if you've been feeding it experience. (Plus the remakes let you buy Fire Blast as soon as you hit Goldenrod.)
Then I'll gladly put fuel on this with my PoV of these so-called "Unpopular" Opinions - IMO the Grass-type starter of each gen bar the second one (Though Chikorita's line is still fine) has the best design. It's kind of aided by most of them being reptilian/dinosaurian (Chespin is nice, but mostly wins because Froakie is meh and Fennekin is disgusting), Charmander exists in Gen I, and in Gen III there is really tough competition overall, but still.H u s h. You know nothing, Jon Snow.
For real though, I doubt Chikorita's unpopularity has anything to do with its performance, competitively speaking. Totodile is popular because it is a freaking feraligator and so has the 'badass' factor going on, but Cyndaquil eclipses them both because duh, the fire-type bias is too strong. Grass types are unpopular at large since gen1. I mean, who hasn't seen this joke yet? Bulbasaur for one is basically a meme at this point.
Then we get stuff like Turtwig ( do people even remember it exists? ) and despite Snivy's evolutionary line [read: Serperior] being the coolest thing ever, the game stilll takes a massive dump on it due to poor type match-up from the ground up, as per the norm. There's Treecko, but if only Blaziken didn't exist... Oh right, there's also Chespin but.... uh... yeah....
With Sun and Moon's starters I really thought that for once the grass-type starter would finally have a chance at winning the Starters War. I really, really did. But then everything changed, when the fire nation attacked.
I am bummed.
X Pokemon basically creates a mountain, but instead of attacking the opponent with it; you climb it. It doesn't really make much sense if you ask me.How do you even use Rock Climb on another pokemon? Like do you try to run up and climb on their face or something?
It's used on Tauros because of Sheer Force. I've heard that Tauros is a major player in NU; think it was almost banned at one point.Btw kind of off-topic but... is Rock Climb even a relevant HM? Or is it like Whirlpool? 'Cause I don't remember using it anywhere. Granted, it's been a long time since I've played DPP.
At least Rock Climb was actually useful as an HM, not like the criminally underused Whirlpool and Defog...Btw kind of off-topic but... is Rock Climb even a relevant HM? Or is it like Whirlpool? 'Cause I don't remember using it anywhere. Granted, it's been a long time since I've played DPP.
Honestly I wish they'd pick moves that are at least competitively useable for HMs. Right now, some HMs are so terrible that you're basically forced to use an HM slave. In my opinion, HMs should be moves that are not the best of their kind, but are widely-distributed. Brick Break would be a perfect HM, for example. As far as Fighting-type moves go, it's considered the low-rent option, but it's just powerful enough for a poke to use if it doesn't learn anything better. It has really wide distribution, which is important for an HM move, so as not to limit in-game team-building too much.At least Rock Climb was actually useful as an HM, not like the criminally underused Whirlpool and Defog...
I mean, fine, Whirlpool and (then) Defog were horrible moves... but they took up an HM slot even though you had, how many? TWO places in the whole game where you had to use them? And this is without saying that Defog was completely optional. Rock Smash is also a terrible move but it at least was a common move to use, and it has its in-game advantages.
It has some occasional uses. Like on Victory Road iirc.X Pokemon basically creates a mountain, but instead of attacking the opponent with it; you climb it. It doesn't really make much sense if you ask me.
Also, I agree with you. However, the one and only problem I ( and many other people I'm sure) have with caverns is that they'll spam a battle like every 10 seconds no matter where you're at. If caverns had something like the tall grass—pre-defined tiles where pokemon might or might not pop up—they would be much more bearable. Also, the snowy route to the north of Mt. Coronet is my favourite too. Many people I know don't like it, though.
Btw kind of off-topic but... is Rock Climb even a relevant HM? Or is it like Whirlpool? 'Cause I don't remember using it anywhere. Granted, it's been a long time since I've played DPP.
Because HM use outside of battles are restricted by the badges, thus making a clear-cut path through the progression of the game. If all field-based moves were TMs, getting a Pokemon with such moves through a trade would give you free reign over the whole game from the very beginning. That may not necessarily be a bad thing to some, but it would make the game's level curve essentially impossible to balance.Honestly why don't they just do that with all the HMs? I mean TMs are reusable; if you forget the HM and then get "stuck", you can just use the TM to re-teach the move to your poke!
That's the thing, though. Because HM moves are restricted by the badges, you can't use them until you get the right badge, even if you trade for a poke that knows an HM earlier than you'd get it otherwise. So even if a pokemon learns Brick Break (which replaces Rock Smash) before you'd get the TM/HM for it, you couldn't smash rocks until you have the Rock Smashin' badge, so you wouldn't be able to get too far ahead of the plot-line.Because HM use outside of battles are **restricted by the badges**, thus making a clear-cut path through the progression of the game. If all field-based moves were TMs, getting a Pokemon with such moves through a trade would give you free reign over the whole game from the very beginning. That may not necessarily be a bad thing to some, but it would make the game's level curve essentially impossible to balance.
If they were HMs, then yeah. But if all the field moves were TMs, then that's where it could pose an issue. Though having all HMs be strong, viable moves also raises the possible issue of difficulty balance in the earlier stages of the game. An early Rock Slide, for example, would basically trivialize all early game flying and bug types, which are very common early-game types.That's the thing, though. Because HM moves are restricted by the badges, you can't use them until you get the right badge, even if you trade for a poke that knows an HM earlier than you'd get it otherwise. So even if a pokemon learns Brick Break (which replaces Rock Smash) before you'd get the TM/HM for it, you couldn't smash rocks until you have the Rock Smashin' badge, so you wouldn't be able to get too far ahead of the plot-line.
I liked the idea of Mt. Coronet. A mountain in the center of the region which you need to traverse through multiple times, often revisiting paths you've been on but now able to access a new branch of the path. And then to stop the villains you need to climb up for the penultimate showdown. Sadly Mt. Coronet gets slack because of the HM problem, to climb it you need a few HM moves so either have a dedicated HM slave (aka Bibarel) or waste a move slot on some of your Pokemon.I love big maze-like forests, caves, and mountains. Everything about big caves, mountains, and even forests just adds to the excitement: the trip to the mart to stock up on items for the trip, that last stop at the pokemon center; if the cave/mountain is later in the game, that final Leppa-berry harvest because apparently Ethers are illegal in pokemon regions (why else wouldn't they be purchasable in marts?).
While there were some things I didn't like about Gen IV, one of the things I did enjoy was Mt. Coronet; especially the snowy portion of it. Eterna Forest was way better than the forests in most other games; it appeared slightly later on, but not so much later that fully-evolved Butterfree+Beedrill clones stopped being moderately powerful to fight.
I actually enjoyed the Rock Climb HM. Really helped bring the caves into the third dimension. Note that I only liked the overworldly design of Rock Climb. As for the HM move itself, I hated it. Seriously? We already have TWO normal-type HMs. Do we seriously need another one? And one with annoyingly poor distribution for an HM move. Arrgh, why did they have to make it normal-type? Why not make it a rock-type move (with a nerf in power, of course)? If it were a rock type move, the accuracy wouldn't even be an issue; it'd fit right in with Rock Slide and Stone Miss. Back in Gen IV when TMs were single-use, it would've been really awesome to have a reusable rock-type move.
How do you even use Rock Climb on another pokemon? Like do you try to run up and climb on their face or something?