Nope, flash cannon punishes the switch ins better than iron head as it doesn't fear contact conditions nor intimidate or burns. Even with the fairy type overall being more about spdef than def it's already punished hard by it.Looking through Aegislash's movepool I can maybe see where they're coming from. For one thing it doesn't naturally learn any Special moves while even by TM or Tutor the only useful Special Moves it gets are Shadow Ball and Flash Cannon. But what they probably didn't realize is that's what it only needed. Shadow Ball is its strongest Ghost-type attack and its strongest Steel-type attack is tied with Flash Cannon and Iron Head (which is maybe why they're surprised by Flash Cannon, Iron Head is just as strong). Of course what probably gives Flash Cannon more of a push is that its secondary effect can happen any time while Iron Head needs to move first and with a Speed of 60 it's not going to (heck, I think 60 is considered too high for a Trick Room team). Also considering that King Shield lowers the opponent's Attack and there's Abilities like Intimidate it might be a better idea to use its Special Attack so that the opponent's can't mess with your strategy by doing some trickery with the Attack stat.
They never considered any special move in that interview, although they where mostly surprised by flash cannon.
Odly enough it's the physical options the ones that are situational on aegis, pursuit, ssneak, headsmash, ssword and lol shadow claw if you want to underperform... Then the support choices that we know and love, specially mono attacking sub toxic due to its great stab neutral coverage and ability to force switches XD.
Aegislash is the prime example of the game designers idea of balance as they pull a big "We didn't think this through" even for the standards of an intimidate plagued metagame like doubles... Wich is the one the designers where trying to cater since the 4th gen.
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