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(Update) Aerodactyl (GP 2/2)

Discussion in 'Uploaded Analyses' started by Yonko7, May 13, 2013.

  1. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
    is a Contributor Alumnus

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    Smogon | Veekun

    [Overview]

    <p>Aerodactyl's typing and Speed allows it to perform multiple roles on a team. Aerodactyl is a great pivot for offensive teams thanks to its typing, which grants it resistances to common types such as Fire- and Normal-type attacks; it also has reliable recovery with Roost, so it can take advantage of any lull in a battle.</p>

    <p>The Rock / Flying typing is a double-edged sword because it leaves Aerodactyl vulnerable to common Water-, Ice-, and Electric-type attacks. A weakness to Stealth Rock means that Aerodactyl will need support from its team to reach its full potential, otherwise Stealth Rock will be a constant annoyance by draining Aerodactyl's health. Aerodactyl's Speed and high offensive pressure makes it a fantastic presence on heavy offensive teams, but its utility on more defensive teams is a bit limited due to its frailty. Although, combining the power of a Life Orb or Choice Band wielder with the Speed of most Choice Scarf users is a beautiful thing to have. Finally, don't use Aerodactyl as a dedicated lead; its glory days as a DPP OU lead are far behind it.</p>

    [SET]
    name: Life Orb
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Fire Blast / Double-Edge
    move 4: Roost
    item: Life Orb
    ability: Pressure / Rock Head
    nature: Hasty / Jolly
    evs: 220 Atk / 36 SpA / 252 Spe

    [SET COMMENTS]

    <p>This set combines all of Aerodactyl's positive traits to maximize its potential. With its high Speed, Aerodactyl can act as a backup revenge killer for offensive teams that cannot afford to have an additional Choice Scarf user. Slower, defensive teams enjoy Aerodactyl because it's a non-Choice item revenge killer, and can break down stall that lacks its counters. Aerodactyl's Speed is so great that it can even outspeed some Choice Scarf Pokemon, such as Emboar and Braviary. Thanks to its typing, Aerodactyl can switch into them directly, although it must be careful of coverage attacks. Aerodactyl's function on an offensive team is to wallbreak and act as a pivot that can switch into Fire-types like Moltres and Entei and outspeed them while threatening to hit them with Stone Edge. This variant of Aerodactyl is self-sufficient, barring its Stealth Rock weakness, because it can take down its own counters with Fire Blast.</p>

    <p>Stone Edge is Aerodactyl's strongest Rock-type STAB, but it has shaky accuracy. Earthquake is a strong attack with great coverage to hit grounded Fire- or Poison-type Pokemon such as Entei or Drapion without relying on Stone Edge's accuracy. Fire Blast is used to take down the Pokemon that could otherwise withstand Aerodactyl's attacks, particularly Ferroseed, Tangrowth, and Steelix. Fire Blast 2HKOes the mentioned counters, and with the given EVs always OHKOes Escavalier and Durant. Double-Edge is a great alternative neutral attack that takes advantage of Rock Head and offers a perfectly accurate attack for Aerodactyl. Roost finalizes the set by granting Aerodactyl reliable recovery to mitigate damage upon switching in and Life Orb recoil.</p>

    [ADDITIONAL COMMENTS]

    <p>The suggested EVs maximize Aerodactyl's Speed and allow it to outspeed opposing Swellow, Sceptile, and Choice Scarf Pokemon such as Emboar and Braviary. The 36 Special Attack EVs are to guarantee the OHKO on Escavalier with Fire Blast. A Hasty nature is needed with Fire Blast, whereas Jolly is better with Double-Edge. If Double-Edge is used, then the 36 Special Attack EVs should be allocated to Attack. If outspeeding Swellow and the mentioned Choice Scarf users is not a concern, then the Speed EVs can be reduced to 176, which still allows it to outspeed Sceptile, and the rest can go into HP to garner a minimal increase in bulk. If a Stealth Rock user is needed, then Aerodactyl can fulfill that role thanks to its high Speed; however, with Stealth Rock Aerodactyl will either not be able to take down its counters, or its longevity will be severely shortened. Taunt is another great choice for its ability to shut down defensive Pokemon or Pokemon looking to set up on Aerodactyl. Rock Slide is a potential replacement for Stone Edge thanks to its greater accuracy and flinch rate, but is a weaker alternative and is only considered because of Aerodactyl's speed. Aqua Tail is an option if Rhydon, Crustle, and Sandslash are problems for your team, but it has no use outside hitting these Pokemon. Aerial Ace allows Aerodactyl to 2HKO Poliwrath, who would otherwise counter it, with entry hazard support, and also allows it to revenge kill Gallade. If Aerodactyl is purely going to be used as a lead, then Focus Sash is an option alongside Stealth Rock and Taunt, but this choice wastes Aerodactyl's talents.</p>

    <p>Aerodactyl is meant to be on an offensively-oriented team, so its optimal partners are those that can take advantage of Aerodactyl's ability to take down its own counters, and have good type and offensive synergy. Partners that can utilize Aerodactyl's removal of Grass-types via Fire Blast are great. Kabutops has a hard time taking down Ferroseed and Tangrowth, and it will have a much easier time with them gone. Kabutops can also spin for Aerodactyl, so Stealth Rock will not be a problem. Similarly, Feraligatr likes Ferroseed and Tangrowth gone, so that it can sweep with Dragon Dance or Swords Dance. Cinccino is a partner that likes having Steelix removed and can bring Aerodactyl in with U-turn. Offensive Grass-type Pokemon don't mind switching into bulky Water-types like Slowking and Poliwrath and can threaten them out. Lilligant, Rotom-C, and offensive Tangrowth are a few partners that don't mind switching into a Thunder Wave or Scald. In return, Aerodactyl can take Fire-type attacks or common priority attacks, such as ExtremeSpeed, aimed at them.</p>

    <p>As eluded to earlier, Stealth Rock reduces Aerodactyl's ability to switch in repeatedly, so a Rapid Spin user is a great partner. Kabutops is a great partner that likes the removal of Grass-types, and it can take down Choice Scarf Pokemon with Aqua Jet that are looking to take out Aerodactyl, although Kabutops and Aerodactyl have no notable type synergy apart from Aerodactyl's immunity to Ground. Cryogonal is another option for its ability to switch into specially oriented threats like Amoonguss, and it can Toxic bulky Water-types. Because all the Pokemon that can handle Aerodactyl are grounded, Aerodactyl really appreciates entry hazard support. Smeargle and Scolipede are good Spikes users that can quickly set them up for heavy offensive teams. Qwilfish and Crustle are also good choices for Pokemon that can fulfill more roles than purely setting up Spikes, and they benefit more on balanced offensive teams.</p>

    <p>Traditionally, it's hard to counter Aerodactyl because some of its counters are taken out with Fire Blast, and with its high Speed it's very difficult to stop Stealth Rock from going up. Additionally, Taunt cannot be countered outside of Magic Bounce. To beat this variant of Aerodactyl, it is necessary to KO it before it becomes a problem. Choice Scarf Pokemon like Rotom-C or Manectric can switch into Aerodactyl, although Manectric needs to be more careful when it switches in, and put Aerodactyl in a difficult position where they can severely damage it with their Electric-type STAB or use Volt Switch to maintain momentum. Bulky Water-types can minimize the damage that Aerodactyl causes. Poliwrath is a great Pokemon, if Aerodactyl doesn't have Aerial Ace, and can phaze Aerodactyl with Circle Throw or burn it with Scald. Qwilfish can switch in with Intimidate, but needs to tread lightly to avoid Earthquake. Physically defensive Slowking can use Thunder Wave, Scald, or Trick Room to take down Aerodactyl.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Aqua Tail
    move 4: Double-Edge
    item: Choice Band
    ability: Rock Head
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>This set is more singular in focus, and can attack while switching in with minimal damage taken. In addition, team support is crucial to this set's success, due to Aerodactyl's Stealth Rock weakness and frail defenses. The hit-and-run attitude of this set emphasizes smart prediction and switching; it is best to switch Aerodactyl into Ground-type, weak neutral, or resisted attacks. This set works differently than other Choice Band users thanks to Aerodactyl's high Speed, which lets it almost always attack first, and its useful resistances.</p>

    <p>Stone Edge is Aerodactyl's strongest Rock-type STAB. Earthquake is a great neutral attack to hit threats like Entei, Qwilfish, and Aggron, although you must exercise caution, as Levitate or Flying-type Pokemon can capitalize on Earthquake. Aqua Tail rounds out Aerodactyl's coverage by hitting Ground-types such as Rhydon, which would otherwise be major annoyances. Double-Edge provides great neutral coverage and is a great fall-back for Aerodactyl due to its perfect accuracy, and it also takes advantage of Rock Head.</p>

    [Additional Comments]

    <p>The suggested EVs maximize Aerodactyl's damage output, and a Jolly nature takes advantage of Aerodactyl's high Speed. Maximizing Aerodactyl's Speed is important because it can outspeed Swellow and certain Choice Scarf Pokemon, such as Emboar and Braviary. If outspeeding the mentioned Pokemon is of no concern, then dropping the Speed EVs to 176 still outspeeds Sceptile, and the rest can go into HP for a little additional bulk. Rock Head is the preferred ability thanks to its ability to neutralize Double-Edge's recoil.</p>

    <p>This set works best on offensively-geared teams due to its frailness and dangerous playstyle. Also, courtesy of its Speed, Aerodactyl can act as a secondary revenge killer for offensive teams, revenge killing threats like Dragon Dance Feraligatr and Choice Scarf Medicham. Caution needs to be taken when using this set due to Aerodactyl's frailty and Stealth Rock weakness. The power given by Choice Band allows Aerodactyl to achieve KOs that it wouldn't otherwise get, such as the 2HKO on defensive Amoonguss and the OHKO on Lilligant after Stealth Rock. This set needs a partner with good offensive synergy that can take down Aerodactyl's counters. Mixed Druddigon fits the bill perfectly thanks to its ability to lure out Ferroseed and Tangrowth with its physical Dragon-type STAB and hit them with a Flamethrower, and Outrage will severely hurt any bulky Water-types. Another good partner is Bouffalant for its ability to switch into Grass-type attacks with Sap Sipper and set up a Substitute and Swords Dance, or form a one-two combo by also utilizing Choice Band. Rotom-C is another great partner to have because it can take down bulky Water-types with either its Grass- or Electric-type STAB, and can help weaken the opposing team with Volt Switch and keep momentum on your side. Rotom-C can also utilize Will-O-Wisp, so Aerodactyl can have an easier time switching into physical attackers. Rotom-C has trouble with Grass-type Pokemon and so does Aerodactyl, but Rotom-C can take out problematic Pokemon like Ferroseed with Hidden Power Fire.</p>

    <p>Due to the constant switching of a Choice Band set and Aerodactyl's Stealth Rock weakness, a Rapid Spin user is imperative to the success of this set. Kabutops is a good spinner and applies offensive pressure. Cryogonal is another good spinner, and it can switch into special threats like Slowking and use Toxic. This set is a bit more difficult to directly counter due to the higher damage output from Choice Band, but Pokemon that can easily survive Aerodactyl's attacks are Tangrowth, Ferroseed, and Torterra; however, they all need to keep an eye out for Fire Blast or a partner that is specially designed to take out Grass-type Pokemon. Bulky Water-types can also minimize the damage caused by Aerodactyl. Qwilfish with Intimidate is a great buffer to hold back Aerodactyl as long as it avoids Earthquake. Poliwrath can take Aerodactyl's attacks all day and burn it with Scald or phaze it out with Circle Throw. Physically defensive Slowking can take some assaults and has a multitude of options to retaliate with; it can attack with Scald, paralyze with Thunder Wave, or use Trick Room and flip everything on its head. Quagsire is another great switch-in and has reliable recovery, and in return can burn Aerodactyl with Scald. The best way to contain this set is to predict its attacks beforehand and capitalize on them, because constant switching will eventually take its toll on Aerodactyl with its subpar defenses and Stealth Rock weakness.</p>

    [Other Options]

    <p>The options above are Aerodactyl's best sets, but Aerodactyl does have other attacks to surprise its opponents. Aerodactyl can try its hand at utilizing Hone Claws, which would definitely help with Stone Edge's accuracy, but its frail defenses will make it difficult to consistently set up. The combination of Power Herb and Sky Attack can surprise Grass-types like Tangrowth and Amoonguss, but it's a one-time use. Aerodactyl has all the elemental fangs at its disposal, but they all have paltry Base Power, and Fire Blast is better in every instance for its ability to take out Tangrowth and Steelix in addition to Ferroseed. Aerodactyl can utilize Sunny Day and Rain Dance with the respective weather Rock, which can work thanks to its high Speed and the ability to disrupt its opponent with Taunt. Toxic can be used to surprise some walls like Slowking and Quagsire that would otherwise force Aerodactyl out. Aerodactyl can utilize RestTalk in conjunction with Whirlwind or Roar, which gives it the ability to phaze very quickly with Sleep Talk.</p>

    [Checks and Counters]

    <p>Aerodactyl is a bit difficult to beat because its high Speed means it will get two attacks on a switch-in before fainting, so a Pokemon that can consistently take a beating is your best bet to take it down. Tangrowth will be impossible for Aerodactyl to bypass if it lacks Fire Blast, and Tangrowth can use Sleep Powder, heal with Leech Seed or Synthesis, or simply wear down Aerodactyl with its attacks. Physically defensive Slowking will be very difficult for Aerodactyl, and the only way for Aerodactyl to take it down is to get a critical hit with Stone Edge. Slowking has a multitude of options to handle Aerodactyl with; Thunder Wave cuts Aerodactyl's Speed, Scald will KO, and Trick Room can be used to start a counter sweep with Slowking. Quagsire is a great choice to take down Aerodactyl with Recover and Scald. Choice Scarf Pokemon can be used to revenge kill Aerodactyl but you need to make sure that they are faster than Jolly Aerodactyl, otherwise it will be for naught. Choice Scarf users like Rotom or Lilligant are good choices because they can take out Aerodactyl quickly and can always reliably outspeed it. Priority is another method to take down Aerodactyl: Aqua Jet from the likes of Kabutops, Feraligatr, and Carracosta can quickly take care of Aerodactyl. Sucker Punch from Pokemon such as Spiritomb and Absol is another choice to take out a weakened Aerodactyl, but they need to be careful Aerodactyl doesn't use Roost.</p>


    Skeleton (open)

    [Overview]
    • Blazing Speed combined with a decent Attack and typing allows it to perform multiple roles.
    • Great lead and anti-lead with Stealth Rock and Taunt.
    • Great offensive pivot with typing that resists, for example, Fire-type attacks and its Ground-type immunity, and Roost allows to stay healthy.
    • Typing is a double-edged sword: defensively it's not the greatest, and the typing leaves it vulnerable to common types of attacks.
    • Stealth Rock weakness makes it harder to switch in, and needs more support.
    • Can prove to give a hard time if left to its own devices.
    [SET]
    name: Life Orb
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Fire Blast / Double-Edge
    move 4: Roost
    item: Life Orb
    ability: Pressure / Rock Head
    nature: Hasty / Jolly
    evs: 224 Atk / 32 SpA / 252 Spe

    [SET COMMENTS]
    • Combines all of Aerodactyl's positive traits to fully support the team, and a high Speed can act as a stop to some teams' revenge killers like Choice Scarf Emboar and Braviery.
    • Can act as a pivot on offensive teams that switches into resistances like Fire-types, Moltres and Entei, and outspeed to hit them with its Rock-type STAB.
    • Is self-sufficient by being able to take down its own counters with Fire Blast
    • Earthquake and Stone Edge to garner the greatest coverage and STAB
    • Fire Blast is to take down the Pokemon that can brave the other attacks, namely Ferroseed, Tangrowth, and Steelix.
    • Double-Edge is a great netural attack that takes advantage of Rock Head
    • Roost is to heal after repeated switch-ins and LO recoil.
    • Taunt lets Aerodactyl function as an anti-lead and a deterrent to slower teams looking to set up.
    [ADDITIONAL COMMENTS]
    • The EVs maximize Aerodactyl's Speed and Attack to outspeed Swellow and tie opposing Aerodactyls, also outspeeds some Choice Scarf Emboar and Glaceon, and 36 SpA EVs are to OHKO Escavalier with Fire Blast. Hasty is recommended with use of Fire Blast, and Jolly is used with Double-Edge. If Double-Edge is used, then the 32 SpA EVs are to go into Attack.
    • If outspeeding the above isn't a concern, then reducing Speed to 176 and the rest in HP still outspeeds all Sceptile.
    • Stealth Rock is a great alternate is needed on a team, and aero can set it down really well thanks to its high Speed.
    • Taunt is a great way to shut down defensive pokemon trying to set up and lets aero act as an anti-lead.
    • Rock Slide is an option for a weaker STAB, but the higher accuracy and flinch rate may come in handy.
    • Aqua Tail is an option to hit Rhydon, Sandslash, and Crustle more effectively.
    • Aerial Ace with hazards allows Aerodactyl to 2HKO Poliwrath and be able to revenge Gallade.
    • Focus Sash for a pure lead set with Stealth Rock and Taunt.
    • Meant to be on a more offensively-inclined team, so appreciates partners that can take advantage of , and has good type and offensive synergy.
    • Partners that can take advantage of the removal of the Grass-types from Fire Blast are great; Kabutops appreciates their removal, Feraligatr likes to have Ferroseed and Tangrowth gone. Cinccino is a good partner that likes Steelix gone, and has U-turn to bring in aero.
    • Offensive Grass-types are great partners because they can switch into Water-types like Slowking and Poliwrath that can brave Aerodactyl's attacks, and threaten them out. Lilligant, Tangrowth, and Rotom-C are a few great partners that don't mind switching to them. Aerodactyl can take common attacks aimed at them like Fire-type attacks or priority.
    • Stealth Rock really hinders Aerodactyl's ability to pivot, so a Rapid Spin user is recommended. Kabutops is a good choice thanks to its ability to apply offensive pressure and the added priority is useful to take down the revenge killers looking to take down Aerodactyl, but it doesn't have any notable type synergy other than Ground attacks. Cryogonal can take on specially oriented threats for Aerodactyl like Amoonguss or Roselia, and can Toxic bulky Water-types.
    • Likewise, Aerodactyl really appreciates hazard support because the Pokemon that can handle it most are grounded, so any additional entry hazards are encouraged. Smeargle and Scolipede are great offensive Pokemon that can quickly set down some Spikes, other great choices are Qwilfish and Crustle, based on how the team functions.
    • Very difficult to stop Aerodactyl from lying down Stealth Rock due to its Speed and Taunt itself cannot be countered traditionally; however, it can be KOed relatively easily. Choice Scarf Pokemon such as Rotom-C and Manectric switch into Earthquake, or Taunt / Roost in Manectric's case, and put Aerodactyl in an ultimatum with Volt Switch. Bulky Water-types can minimize the damage that Aerodactyl can cause: Poliwrath can phaze or Scald; Qwilfish can Intimidate and set up Spikes; physically Slowking can Thunder Wave, Scald, Trick Room.
    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Aqua Tail
    move 4: Double-Edge
    item: Choice Band
    ability: Rock Head
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    • Rather singular in use and requires much more support due to SR weakness and frail defenses
    • Hit and run set that emphasizes smart prediction and switching; Aerodactyl can switch into Ground-type attacks and weak neutral or resisted attacks.
    • This set is effective thanks to its handy resistances and high Speed that lets it attack almost always first.
    • Stone Edge: STAB, and has not so hot accuracy.
    • Earthquake forms the QuakeEdge duo.
    • Aqua Tail hits Ground-types like Rhydon, Crustle, and Sandslash.
    • Double-Edge is great neutral coverage and takes advantage of Rock Head.
    [Additional Comments]
    • Nature and EVs takes advantage of Aerodactyl's great Speed and gives it some power to boot. The EVs allows it to do all the above (I'll actually say in the write-up)
    • If only outspeeding Sceptile is a concern than a drop to 176 Speed and the rest in HP is suggested.
    • Rock Head is the most useful ability thanks to its ability to neutralize Double-Edge's recoil.
    • This set is favored for more offensive teams due to Aerodactyl's frailness and live or die mentality. Also, functions as a secondary revenge killer for offensive teams thanks to its high Speed.
    • This set works because of Aerodactyl's amazing Speed and some handy resistances, but getting overzealous will bring it down quick.
    • The extra power from CB guarantees the 2HKO on defensive Amoonguss and the OHKO on Lilligant with SR.
    • Needs a partner that has great offensive synergy that can take down its counters: Ferroseed, Tangrowth, bulky waters.
    • Mixed Druddigon is perfect thanks to its ability to lure out Ferroseed and Tangrowth and hit them with a Flamethrower, and Outrage will still hurt any bulky Water-types. Bouffalant is another good option to easily switch into Grass-types with Sap Sipper and set up a Sub/SD or hit with CB.
    • Rotom-C is a great partner thanks to its ability to take down Water-types, Volt Switch, and make it easier to switch in with Will-O-Wisp. Rotom-C also brings out Fire-types that Aerodactyl has a easier time coming into. Rotom-C can Trick a Choice Scarf on a Pokemon that's troublesome for Aerodactyl, or use HP Fire for Ferroseed.
    • Due to Aerodactyl's Stealth Rock weakness, a Rapid Spinner is suggested. Kabutops doesn't have any notable type synergy but its effective. Cryogonal can switch into some of a water-types like Slowking that give Aerodactyl trouble.
    • This set is a bit harder to counter due to its higher damage output, but Pokemon that dgaf are Tangrowth, Ferroseed, or Torterra; however, they all need to keep an eye out for Fire Blast or a partner that is using a Fire-type attack to take them out. Bulky waters: Qwilfish with Intimidate is great as a buffer if it avoids EQ; Poliwrath is a great counter; physically defensive Poliwrath, Quagsire.
    • Predicting its attacks and capitalizing on it will always put it on a back foot due to its SR weakness.
    [Other Options]

    • Hone Claws set but frail defenses makes it difficult to set up.
    • Power Herb and Sky Attack can be a surprise to Grass-types but it's only a one-time shot.
    • Elemental Fangs but they are all paltry in Base Power with only Fire Fang useful for Ferroseed and even then Fire Blast is better.
    • Can set up weather (Rain Dance, Sunny Day) pretty easily with its Speed and disruption with Taunt.
    • Toxic to surprise on walls like Tangrowth and Slowking
    • RestTalk + Whirlwind and Roar...fast non-Riolu phazing
    [Checks and Counters]
    • Pokemon that can constantly take a beating, so Pokemon like Tangrowth, physically defensive Slowking, and Quagsire that have access to some form of recovery.
    • Furthermore, Ferroseed, Torterra, or any Pokemon that has the bulk and typing to weather Aerodactyl's attacks.
    • Choice Scarf Pokemon like Rotom and Lilligant (as long as they're faster than jolly Aerodactyl).
    • Priority with Aqua Jet and Sucker Punch can make sure its Speed doesn't make a difference.
    Last edited by a moderator: Aug 23, 2013
  2. tehy

    tehy

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    I can see you're still writing this but:

    Choice Scarf Pokemon such as Rotom-C and Manectric switch into Earthquake

    And I don't think Manectric switches into any other attack that easily either, although Taunt/SR/Roost gives it an opening
  3. TROP

    TROP *tips fedora*
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    I know this is still in progress, but I think Aerodactyl should be running max speed all the time. Yes, I understand pretty much nothing ties with Aerodactyl, but auto losing to Swellow, Adamant Scarf Braviary(I know this and Swellow are not really common, but they are still solid mons in the tier), and Choice Scarf Emboar/Glaceon when Aero is weak and I have no other answer alive is not worth the "have a little more longevity" bullshit when Aero is never taking more than a hit from anything stronger than Smeargle anyway.
  4. blarajan

    blarajan i was born under the same star as shakeitup
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    Agreeing with TropiOUs. The revamp should include more speed.
  5. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Thanks for the input, yeah, outspeeding Emboar and Glaceon can be a saving grace moreso than some health.

    Changed the spread, and the remaining 4 into Defense, because 4 in HP puts it at 302 and with SR doing 75.5 (~76), which is above 302, so now it can switch into SR 4 times.

    I'll add in the rest later tonight ^^
  6. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Ready for QC checks.

    I question how good the CB set is, as when I used it I wanted to use the LO set in every single instance, but I included it anyway.
  7. Molk

    Molk rip houndoom
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    I've been thinking about it for a little bit, and i think Fire Blast might deserve to have a full slash along with Taunt on the Life Orb set, i've found it quite useful personally, using it to get past things such as Tangrowth, Steelix, and Ferroseed, all 3 of which are very important because they hard counter Aerodactyl otherwise. It also has a good chance to OHKO Escavalier after Stealth Rock damage and allows Aerodactyl to reliably revenge kill Durant, arguably one of the most threatening physical sweepers in the tier imo. If we decide to slash Fire Blast, i'd also slash in Hasty as one of the viable natures as well to power up Fire Blast just a little bit, in some cases letting it reliably score the KO's its meant to get.

    Some Fire Blast calcs against the Pokemon i mentioned (open)


    0 SpA Life Orb Aerodactyl Fire Blast vs. 252 HP / 0 SpD Tangrowth: 257-304 (63.61 - 75.24%) -- guaranteed 2HKO after Stealth Rock

    0 SpA Life Orb Aerodactyl Fire Blast vs. 252 HP / 36 SpD Steelix: 200-237 (56.49 - 66.94%) -- guaranteed 2HKO after Stealth Rock

    0 SpA Life Orb Aerodactyl Fire Blast vs. 252 HP / 4 SpD Eviolite Ferroseed: 229-270 (78.42 - 92.46%) -- guaranteed 2HKO after Stealth Rock

    0 SpA Life Orb Aerodactyl Fire Blast vs. 248 HP / 8 SpD Escavalier: 286-338 (83.38 - 98.54%) -- 68.75% chance to OHKO after Stealth Rock

    0 SpA Life Orb Aerodactyl Fire Blast vs. 4 HP / 0 SpD Durant: 530-629 (205.42 - 243.79%) -- guaranteed OHKO



    Thoughts?

    EDIT: also, i believe roost should be slashed before Stealth Rock on the Life Orb set, but thats just me.
  8. breh

    breh ● ︿ ●
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    In the event Fire Blast is used, you might as well stick a couple of EVs (36) in SpA to ensure the OHKO on escavalier.
  9. Oglemi

    Oglemi We broke it. Yes, we were naughty. Completely naughty.
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    I actually like CB aero, the extra power is nice in quite a few situations (it guarantees the 2hko against amoonguss and ohkoes lilligant after a layer of spikes, two quick examples that i came across tonight). It works especially well on heavy offense teams because it effectively fills the role of a secondary scarfer while retaining the power of a cb mon, which is kinda cool.

    do the above with fire blast and consider this approved

    [qc]1/3[/qc]
  10. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Made the changes. I slashed Roost after SR, mainly because I believe that Aerodactyl just sets it up really well for offensive teams. I have Stone Edge in AC of the LO set, but I need QC's input ^^
  11. blarajan

    blarajan i was born under the same star as shakeitup
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    I don't like this analysis. I'm talking to Molk, and after my exam in a few hours I'm going to post quite a few changes.
  12. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    I agree with blara, but I'll wait to see what he has to say before I say anything.
  13. blarajan

    blarajan i was born under the same star as shakeitup
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    1) Change first set to:

    name: Life Orb
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Fire Blast / Double-Edge
    move 4: Roost
    item: Life Orb
    ability: Pressure / Rock Head
    nature: Hasty / Jolly
    evs: 224 Atk / 32 SpA / 252 Spe

    QC (or I) have decided that SR sucks shit. LO 3 Attack is the way to go. 32 SpA evs guarantees the OHKO on 252 HP Escavalier after Stealth Rock. Stone Edge >>>>> Rock Slide. Mention Taunt and Stealth Rock heavily in the AC. Clearly, mention 252 Atk, no SpA in AC as well if you use Double-Edge (which you don't even mention in first set when it's Aerodactyl's strongest 100% accurate move. Mention that heavily as well.) Ability preference is based on last move, obviously.

    Change up set comments accordingly, and move all SR / Taunt mentions to AC as said. CB is fine but change "OHKO on Lilligant with Spikes" to "OHKO on Lilligant with SR" since same thing.

    Add Rest / Sleep Talk / Whirlwind / Roar to OO.

    QC 2/3
  14. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Thanks Blara ^^

    Added in the suggestions and edited accordingly.
  15. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    Add Aerial Ace to AC of the first set. It can 2HKO Poliwrath with hazard support and makes Aerodactyl able to revenge kill Gallade well.
  16. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Written and ready to roll.
  17. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    If someone has the time, could they check this? <: If there's anything explicitly wrong feel free to PM me ^^
  18. Hot N Cold

    Hot N Cold PLUTO
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    QC 3/3 Done
  19. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Thanks H_C ^^

    Ready for GP
  20. GatoDelFuego

    GatoDelFuego This is what is technically known as a Firecat
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    REMOVE CHANGE COMMENTS

    [Overview]

    <p>Aerodactyl's typing and Speed allows it to perform multiple roles on a team. Aerodactyl is a great pivot for offensive teams thanks to its typing, which grants it resistances to, for example, Fire- and Normal-type attacks; it also has reliable recovery with Roost so it can take advantage of any lull in a battle. In addition to being an offensive pivot, Aerodactyl can be a great lead and anti-lead with Stealth Rock and Taunt, respectively.</p>

    <p>The Rock / Flying typing is a double-edged sword, (AC) because it leaves Aerodactyl vulnerable to common Water-, Ice-, and Electric-type attacks. A weakness to Stealth Rock means that Aerodactyl will need support from the team to reach its full potential, otherwise Stealth Rock will be a constant annoyance by draining Aerodactyl's health. Aerodactyl's unique palate https://en.wikipedia.org/wiki/Palate what?? Did you mean pallet as in pallet of skills or something :S means it will an unorthodox threat to deal with, and will need some planning to neutralize effectively.</p>

    [SET]
    name: Life Orb
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Fire Blast / Double-Edge
    move 4: Roost
    item: Life Orb
    ability: Pressure / Rock Head
    nature: Hasty / Jolly
    evs: 224 Atk / 32 SpA / 252 Spe

    [SET COMMENTS]

    <p>This set combines all of Aerodactyl's positive traits to fully support a team, and with its high Speed it can act as a backup revenge killer for offensive teams that cannot afford to have an additional choice item user. Aerodactyl's Speed is so great that it can even outspeed some opposing Choice Scarf Pokemon, such as Emboar and Braviery, which it can directly switch into thanks to its typing, although it must be careful of coverage attacks. Aerodactyl's function on an offensive team is to wallbreak and act as a pivot that can switch into, for example, Fire-types like Moltres and Entei, and outspeed them to hit them with Stone Edge. This variant of Aerodactyl is self-sufficient, besides its Stealth Rock weakness, because it can take down its own counters with Fire Blast.</p>

    <p>Stone Edge is Aerodactyl's strongest Rock-type STAB but it is notorious for its accuracy. Earthquake is a strong great attack with great coverage to hit grounded Fire- or Poison-type Pokemon like such as Entei or Drapion without relying on Stone Edge's accuracy. Fire Blast is here to take down the Pokemon that could otherwise brave Aerodactyl's attacks, namely Ferroseed, Tangrowth, and Steelix. Fire Blast 2HKOes the mentioned counters, and with the given EVs always OHKOes Escavalier and Durant. Double-Edge is a great neutral attack that takes advantage of Rock Head and offers a perfectly accurate attack for Aerodactyl. Roost finalizes the set by granting Aerodactyl reliable recovery from the attacks upon switching in and Life Orb recoil.</p>

    [ADDITIONAL COMMENTS]

    <p>The suggested EVs maximize Aerodactyl's Speed to outspeed opposing Swellow, Sceptile, and Choice Scarf Pokemon such as Emboar, Glaceon, and Braviery. The 36 Special Attack EVs are to guarantee the OHKO on Escavalier with Fire Blast. A Hasty nature is needed with Fire Blast, whereas Jolly is needed better with Double-Edge. If Double-Edge is used, then the 36 Special Attack EVs can be allocated to Attack and HP. If outspeeding Swellow and the mentioned Choice Scarf users are is not a concern, then the Speed EVs can be reduced to 176, which still outspeeds Sceptile, and the rest can go into HP to garner a minimal increase in bulk. If a Stealth Rock user is needed, then Aerodactyl is a good user of the move thanks to its high Speed; however, with Stealth Rock Aerodactyl will not be able to take down its counters or its longevity will be severely shortened. Taunt is another great choice for its ability to shut down defensive Pokemon or those looking to set up in front of Aerodactyl; it also allows Aerodactyl to function as an effective anti-lead. Rock Slide is a notable replacement for Stone Edge thanks to its greater accuracy and flinch rate but is a weaker alternative, which Aerodactyl can utilize with its Speed. Aqua Tail is an option if Rhydon, Crustle, and Sandslash are problems for your team, but it has no use outside hitting the mentioned Pokemon. Aerial Ace allows Aerodactyl to 2HKO Poliwrath with entry hazard support, which would otherwise be a counter to Aerodactyl, and revenge kills Gallade. If Aerodactyl is a pure lead, then Focus Sash is an option with Stealth Rock and Taunt.</p>

    <p>Aerodactyl is meant to be on an offensively-oriented team, so the optimal partners are those that can take advantage of Aerodactyl's ability to take down its own counters, and have good type and offensive synergy. Partners that can utilize the removal of Grass-types from Fire Blast are great. Kabutops has a hard time taking down Ferroseed and Tangrowth, and will have a much easier time with them gone; Kabutops can also spin for Aerodactyl so Stealth Rock will not be a problem. Similarly, Feraligatr likes Ferroseed and Tangrowth gone, so it can sweep with Dragon Dance or Swords Dance. Cincinno is a partner that likes the removal of Steelix and can switch Aerodactyl in with U-turn. Offensive Grass-type Pokemon that don't mind switching into bulky Water-types like Slowking and Poliwrath and can threaten them out. Lilligant, Rotom-C, and offensive Tangrowth are a few partners that don't mind switching into a Thunder Wave or Scald, otherwise Sceptile would also be a great partner. In return, Aerodactyl can take Fire-type attacks aimed at them, or common priority attack like ExtremeSpeed. As eluded to earlier, Stealth Rock reduces Aerodactyl's ability to switch in repeatedly, so a Rapid Spin user is a great partner. Kabutops as mentioned is a great partner that likes the removal of Grass-types, and it can take down Choice Scarf Pokemon with Aqua Jet that are looking to take out Aerodactyl, although Kabutops and Aerodactyl have no notable type synergy besides Ground-type attacks. Cryogonal can is another option for its ability to switch into specially oriented threats like Amoonguss, and can Toxic bulky Water-types. Because all the Pokemon that can handle Aerodactyl are grounded, Aerodactyl really appreciates entry hazards support. Smeargle and Scolipede are good Spikes users that can quickly set them up for heavy offensive teams. Qwilfish and Crustle are also good choices for Pokemon that are required to have more roles than purely setting up Spikes, and benefit more on balanced offensive teams. Traditionally, it is hard to counter Aerodactyl because some of its counters are taken out with Fire Blast, and with its high Speed it's very difficult to stop Stealth Rock from going up and Taunt cannot be countered outside of Magic Bounce. To beat this variant of Aerodactyl is to KO it before it becomes a problem. Choice Scarf Pokemon like Rotom-C or Manectric can switch into Aerodactyl&mdash;Manectric needs to be more careful when it switches in&mdash; and put Aerodactyl in an ultimatum with their Electric-type STAB or use Volt Switch to counter the switch-in. Bulky Water-types can minimize the damage that Aerodactyl causes. Poliwrath is a great Pokemon, if Aerodactyl doesn't have Aerial Ace, and it can phaze with Circle Throw or burn Aerodactyl with Scald. Qwilfish can switch in with Intimidate but needs to tread lightly with Earthquake. Physically defensive Slowking can use Thunder Wave, Scald, or Trick Room to take down Aerodactyl.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Aqua Tail
    move 4: Double-Edge
    item: Choice Band
    ability: Rock Head
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>This set is more singular in focus, which is to switch in with minimal damage and attack. Also, team support is crucial to this set's success due to Aerodactyl's Stealth Rock weakness and frail defenses. The hit-and-run attitude of this set emphasizes smart prediction and switching; Aerodactyl can switch into Ground-type attacks, weak neutral, or resisted attacks. This set works differently than other Choice Band users thanks to some of Aerodactyl's handy resistances and high Speed, which lets it almost always attack first.</p>

    <p>Stone Edge is Aerodactyl's strongest Rock-type STAB but is notorious for its accuracy. Earthquake is a great neutral attack to hit threats like Entei, Qwilfish, and Aggron, although you must exercise caution as Levitate or Flying-type Pokemon can capitalize on Earthquake. Aqua Tail rounds out the coverage by hitting Ground-types such as Rhydon, Crustle, and Sandslash, which would otherwise be an annoyance for Aerodactyl. Double-Edge provides great neutral coverage and is a great fallback for Aerodactyl thanks to its perfect accuracy; it also takes advantage of Rock Head.</p>

    [Additional Comments]

    <p>The suggested EVs maximize Aerodactyl's damage output, and combined with a Jolly nature takes advantage of Aerodactyl's high Speed. Maximizing Aerodactyl's Speed is important because it can outspeed Swellow and certain Choice Scarf Pokemon, such as Emboar, Glaceon, and Braviery. If outspeeding the mentioned Pokemon is of no concern, then dropping the Speed EVs to 176 still outspeed Sceptile and the rest can go into HP for a little bulk. Rock Head is the preferred ability thanks to its ability to neutralize Double-Edge's recoil.</p>

    <p>This set works best on offensively-geared teams due to its frailness and dangerous playstyle. Also, courtesy of its Speed, Aerodactyl can act as a secondary revenge killer for offensive teams, revenging threats like neutral ??? Dragon Dance Feraligatr and Choice Scarf Medicham. Caution needs to be taken when using this set due to Aerodactyl's frailty and Stealth Rock weakness. The power given from Choice Band allows Aerodactyl to gain KOs that it wouldn't otherwise achieve, such as the 2HKO on defensive Amoonguss and the OHKO on Lilligant after Stealth Rock. This set needs a partner that has good offensive synergy, so it that can take down Aerodactyl's counters. Mixed Druddigon fits the bill perfectly thanks to its ability to lure out Ferroseed and Tangrowth with its physical Dragon-type STAB and hit them with a Flamethrower, and Outrage will severely hurt any bulky Water-types. Another good partner is Bouffalant for its ability to switch into Grass-type attacks with Sap Sipper, (RC) and set up a Substitute and Swords Dance, or form a one-two combo by also utilizing Choice Band. Rotom-C is another great partner to have because it can take down bulky Water-type with either its Grass- or Electric-type STAB, and can help weaken the opposing team with Volt Switch and keep momentum on your side. Rotom-C can also utilize Will-O-Wisp so Aerodactyl can have an easier time switching into physical attackers. Rotom-C has trouble with Grass-type Pokemon and so does Aerodactyl, so Rotom-C can take out a Pokemon like Ferroseed with Hidden Power Fire for Aerodactyl. Due to the switching nature of a Choice Band set and Aerodactyl's Stealth Rock weakness, a Rapid Spin user is imperative to the success of this set. Kabutops is a good spinner in the tier and applies offensive pressure, although the two don't share any notable type synergy besides Ground-type attacks. Cryogonal is another good spinner and it can switch into special threats like Slowking and use Toxic, or Rapid Spin. This set is a bit more difficult to directly counter due to the higher damage output from Choice Band, but Pokemon that can brave the attacks are Tangrowth, Ferroseed, and Torterra; however, they all need to keep an eye out for Fire Blast, or a partner that is specially designed to take out the Grass-type Pokemon. Bulky Water-types can minimize the damage caused by Aerodactyl. Qwilfish with Intimidate is a great buffer to hold back Aerodactyl as long as it avoids Earthquake. Poliwrath can take Aerodactyl's attacks all day and burn it back with Scald or phaze it out with Circle Throw. Physically defensive Slowking can take some assaults and has a multitude of options to retaliate with: it can attack with Scald, paralyze with Thunder Wave, or use Trick Room and flip everything on its head. Quagsire is another great switch-in and has reliable recovery, and in return can burn with Scald. The best way to contain this set is to predict its attacks beforehand and capitalize on it, because constant switching will eventually take its toll on Aerodactyl with its sub par defenses and Stealth Rock weakness.</p>

    [Other Options]

    <p>The options above are Aerodactyl's best sets, but Aerodactyl does have some attacks for some surprises. Aerodactyl can try its hand at setting up Hone Claws, which would definitely help with Stone Edge's accuracy, but its frail defenses will make it difficult to consistently set up. The combination of Power Herb and Sky Attack can surprise Grass-types like Tangrowth and Amoonguss, but it's only a one-time try. Aerodactyl has all the elemental fangs at its disposal but they all have paltry Base Power with only Fire Fang being the most useful for Ferroseed; however, fire Blast is better in every instance for its ability to take out Tangrowth and Steelix in addition to Ferroseed. Aerodactyl can utilize Sunny Day and Rain Dance with the respective Rock, which can work thanks to its high Speed and the ability to disrupt the opponent with Taunt. Toxic is a choice to surprise some walls like Slowking and Quagsire that would otherwise force Aerodactyl out. Aerodactyl can utilize RestTalk in conjunction with Whirlwind or Roar, which gives it the ability to phaze very quickly with Sleep Talkl.</p>

    [Checks and Counters]

    <p>Aerodactyl is a bit difficult to beat because its high Speed means it will get two attacks on a switch-in before fainting, so a Pokemon that can consistently take a beating is your best bet to taking down Aerodactyl. Tangrowth will be impossible for Aerodactyl to bypass if it lacks Fire Blast, and Tangrowth can use Sleep Powder, heal with Leech Seed or Synthesis, or simply wear down Aerodactyl with its attacks. Physically defensive Slowking will be very difficult for Aerodactyl, and the only way to take it down is to get a Critical Hit with Stone Edge. Slowking has a multitude of options of how to handle Aerodactyl. Thunder Wave cuts Aerodactyl's Speed, Scald will KO, and Trick Room can be used to start a counter sweep with Slowking. Quagsire is a great choice to take down Aerodactyl with its access to Recover and Scald. Choice Scarf Pokemon can be used to revenge Aerodactyl but you need to make sure that it's faster than Jolly Aerodactyl, otherwise it will be for naught. So Choice Scarf users like Rotom or Lilligant are good choices for their ability to take out Aerodactyl quickly and can always reliably outspeed it too. Priority is another method to take down Aerodactyl. Aqua Jet can quickly take care of Aerdactyl, so Aqua Jet users like Kabutops, Feraligatr, and Carracosta are great choices to quickly take out Aerodactyl. Sucker Punch is another choice to take out a weakened Aerodactyl, so users like Spiritomb and Absol can take it out, but they need to be careful so Aerodactyl doesn't use Roost.</p>

    1/2
  21. Punchshroom

    Punchshroom para is worse than sleep
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    A couple of things I've noticed is that the Overview mentions SR as a good move on Aero, even though it's known to be bad, seeing as it's not listed in any of the sets or even OO.

    Also, is it 32 or 36 SpA EVs I need for Fire Blast. The analysis and skeleton skip so much between the 2 (including the analysis itself) I have no clue which is the optimal number.
  22. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
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    Thanks Gato ^^
    Its 36 SpA EVs, sorry for the confusion x.x
  23. tehy

    tehy

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    Hey, like the analysis, i've always been a big fan of Aerodactyl, ever since the old days of Gen 4.

    Still, this analysis does have some problems. I think you may have meant Palette, although that doesn't fit well either, and I dislike how it ends; it sends a really negative message, saying that Aerodactyl can be neutralized with planning. Honestly, if a Pokemon can be neutralised, that's generally a dealbreaker for me, this goes especially if it's just planning and not a 100% counter.

    In the first set's set comments, why not just say Choice Scarf instead of Choice Item? Other than a few Band priority users (sup entei) scarfers are the only ones that revenge kill, after all. I also don't like the word opposing, since it adds nothing at all to the sentence.

    Crustle's not a Ground-type, rather a Rock/Bug type, and is hit harder by Stone Edge or Rock Slide then by Aqua Tail, so that needs fixing.

    It's strange how the Pivot's AC lacks any partners with actual type/defensive synergy in it. Many of the Pokemon there appreciate Aerodactyl offensively, but I wonder if there aren't one or two pokemon that appreciate Aerodactyl's ability to threaten certain things and absorb their attacks while also helping it out in return? Maybe not, but that just seems strange to me.

    Anyhow, great job on this, it looks good and it was a fun read (Well, for an analysis)
  24. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    Life Orb Aerodactyl isn't only for offensive teams. I've used it on some slower teams and it's useful as a non-Choiced revenge killer, a semi-reliable Moltres switch-in, and it can also help break down opposing stall that lacks something like Alomomola, Poliwrath, or Rhydon.
  25. Ender

    Ender Comfortably Numb
    is a Contributor to Smogon
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    I'm just going to throw out a disclaimer here and say that if you find something wrong with this GP, don't implement the change, but I'll do my best to ensure that I'm as accurate as possible.

    Anyways,

    [​IMG]
    GP Check 2/2

    Additions or Changes
    Deletions
    [Comments]
    drunkproofread (open)

    [Overview]

    <p>Aerodactyl's typing and Speed allows it to perform multiple roles on a team. Aerodactyl is a great pivot for offensive teams thanks to its typing, which grants it resistances to common types such as, for example, Fire- and Normal-type attacks; it also has reliable recovery with Roost, [added comma] so it can take advantage of any lull in a battle.</p>

    <p>The Rock / Flying typing is a double-edged sword [removed comma] because it leaves Aerodactyl vulnerable to common Water-, Ice-, and Electric-type attacks. A weakness to Stealth Rock means that Aerodactyl will need support from its the team to reach its full potential, otherwise Stealth Rock will be a constant annoyance by draining Aerodactyl's health. Aerodactyl's unique pallet means it will an unorthodox threat to deal with [removed comma] and will need some planning to neutralize effectively.</p>

    [SET]
    name: Life Orb
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Fire Blast / Double-Edge
    move 4: Roost
    item: Life Orb
    ability: Pressure / Rock Head
    nature: Hasty / Jolly
    evs: 220 Atk / 36 SpA / 252 Spe

    [SET COMMENTS]

    <p>This set combines all of Aerodactyl's positive traits to maximize its potential fully support a team, and with With its high Speed, [comma] Aerodactyl it can act as a backup revenge killer for offensive teams that cannot afford to have an additional choice item user. Aerodactyl's Speed is so great that it can even outspeed some opposing Choice Scarf Pokemon, such as Emboar and Braviery. [changed , to .] which it can directly switch into thanks to its typing, Aerodactyl can switch into them directly, although it must be careful of coverage attacks. Aerodactyl's function on an offensive team is to wallbreak and act as a pivot that can switch into, for example, Fire-types like Moltres and Entei [removed comma] and outspeed them while threatening to hit them with Stone Edge. This variant of Aerodactyl is self-sufficient, besides barring its Stealth Rock weakness, because it can take down its own counters with Fire Blast.</p>

    <p>Stone Edge is Aerodactyl's strongest Rock-type STAB, [comma] but is it has questionable notorious for its accuracy. Earthquake is a strong attack with great coverage to hit grounded Fire- or Poison-type Pokemon such as Entei or Drapion without relying on Stone Edge's shaky accuracy. Fire Blast is used here to take down the Pokemon that could otherwise withstand brave Aerodactyl's attacks, namely particularly Ferroseed, Tangrowth, and Steelix. Fire Blast 2HKOes the aforementioned counters, and with the given EVs always OHKOes Escavalier and Durant. Double-Edge is a great neutral attack that takes advantage of Rock Head and offers a perfectly accurate attack for Aerodactyl. Roost finalizes the set by granting Aerodactyl reliable recovery to mitigate from the attacks damage upon switching in and Life Orb recoil.</p>

    [ADDITIONAL COMMENTS]

    <p>The suggested EVs maximize Aerodactyl's Speed and allow it to to outspeed opposing Swellow, Sceptile, and Choice Scarf Pokemon such as Emboar, Glaceon, and Braviery. The 36 Special Attack EVs are to guarantee the OHKO on Escavalier with Fire Blast. A Hasty nature is needed with Fire Blast, whereas Jolly is better with Double-Edge. If Double-Edge is used, then the 36 Special Attack EVs can be allocated to Attack [or?] and HP. If outspeeding Swellow and the mentioned Choice Scarf users is not a concern, then the Speed EVs can be reduced to 176, which still allows it to outspeed Sceptile, and the rest can go into HP to garner a minimal increase in bulk. If a Stealth Rock user is needed, then Aerodactyl can fulfill that role is a good user of the move thanks to its high Speed; however, with Stealth Rock Aerodactyl will either not be able to take down its counters, [comma] or its longevity will be severely shortened. Taunt is another great choice for its ability to shut down defensive Pokemon or those Pokemon looking to set up on in front of Aerodactyl; it also allows Aerodactyl to function as an effective anti-lead. Rock Slide is a notable potential replacement for Stone Edge thanks to its greater accuracy and flinch rate, [comma] but it is a weaker alternative, which Aerodactyl can utilize with its Speed and is only considered because of Aerodactyl's speed. Aqua Tail is an option if Rhydon, Crustle, and Sandslash are problems for your team, but it has no use outside hitting these the mentioned Pokemon. Aerial Ace allows Aerodactyl to 2HKO Poliwrath, who would otherwise counter it, with entry hazard support [removed comma] which would otherwise be a counter to Aerodactyl, and also allows it to revenge kill Gallade. If Aerodactyl is purely going to be used as a pure lead, then Focus Sash is an option alongside with Stealth Rock and Taunt.</p>

    <p>Aerodactyl is meant to be on an offensively-oriented team, so the its optimal partners are those that can take advantage of Aerodactyl's ability to take down its own counters, and have good type and offensive synergy. Partners that can utilize the Aerodactyl's removal of Grass-types from via Fire Blast are great. Kabutops has a hard time taking down Ferroseed and Tangrowth, and it will have a much easier time with them gone. [Changed ; to .] Kabutops can also spin for Aerodactyl, [comma] so Stealth Rock will not be a problem. Similarly, Feraligatr likes Ferroseed and Tangrowth gone, so that it can sweep with Dragon Dance or Swords Dance. Cincinno is a partner that likes having the removal of Steelix removed and can switch Aerodactyl in with U-turn. Offensive Grass-type Pokemon don't mind switching into bulky Water-types like Slowking and Poliwrath and can threaten them out. Lilligant, Rotom-C, and offensive Tangrowth are a few partners that don't mind switching into a Thunder Wave or Scald, otherwise Sceptile would also be a great partner. In return, Aerodactyl can take Fire-type attacks or common priority attacks, such as ExtremeSpeed, aimed at them, or common priority attack like ExtremeSpeed. As eluded to earlier, Stealth Rock reduces Aerodactyl's ability to switch in repeatedly, so a Rapid Spin user is a great partner. Again, Kabutops as mentioned is a great partner that likes the removal of Grass-types, and it can take down Choice Scarf Pokemon with Aqua Jet that are looking to take out Aerodactyl, although Kabutops and Aerodactyl have no notable type synergy besides Ground-type attacks. Cryogonal is another option for its ability to switch into specially oriented threats like Amoonguss, and it can Toxic bulky Water-types. Because all the Pokemon that can handle Aerodactyl are grounded, Aerodactyl really appreciates entry hazard support. Smeargle and Scolipede are good Spikes users that can quickly set them up for heavily offensive teams. Qwilfish and Crustle are also good choices for Pokemon that can fulfill are required to have more roles than purely setting up Spikes, and they benefit more on balanced offensive teams. Traditionally, it is hard to counter Aerodactyl because some of its counters are taken out with Fire Blast, and with its high Speed it's very difficult to stop Stealth Rock from going up. [period] and Additionally, Taunt cannot be countered outside of Magic Bounce. To beat this variant of Aerodactyl, it necessary is to KO it before it becomes a problem. Choice Scarf Pokemon like Rotom-C or Manectric can switch into Aerodactyl, although &mdash;Manectric needs to be more careful when it switches in, [comma] &mdash; and put Aerodactyl in a difficult position where they can severely damage it an ultimatum with their Electric-type STAB or use Volt Switch to counter the switch-in. Bulky Water-types can minimize the damage that Aerodactyl causes. Poliwrath is a great Pokemon, if Aerodactyl doesn't have Aerial Ace, and can phaze Aerodactyl with Circle Throw or burn it Aerodactyl with Scald. Qwilfish can switch in with Intimidate, [comma] but it needs to tread lightly to avoid with Earthquake. Physically defensive Slowking can use Thunder Wave, Scald, or Trick Room to take down Aerodactyl.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: Aqua Tail
    move 4: Double-Edge
    item: Choice Band
    ability: Rock Head
    nature: Jolly
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]

    <p>This set is more singular in focus, which is to and can attack while switching in with minimal damage taken and attack. Also, In addition, team support is crucial to this set's success, [comma] due to Aerodactyl's Stealth Rock weakness and frail defenses. The hit-and-run attitude of this set emphasizes smart prediction and switching; it is best to switch Aerodactyl can switch into Ground-type, weak neutral, or resisted attacks. This set works differently than other Choice Band users thanks to some of Aerodactyl's handy resistances and high Speed, which lets it almost always attack first, and its useful resistances.</p>

    <p>Stone Edge is Aerodactyl's strongest Rock-type STAB, [comma] but it has unreliable is notorious for its accuracy. Earthquake is a great neutral attack to hit threats like Entei, Qwilfish, and Aggron, although you must exercise caution, [comma] as Levitate or Flying-type Pokemon can capitalize on Earthquake. Aqua Tail rounds out Aerodactyl's the coverage by hitting Ground-types such as Rhydon, Crustle, and Sandslash, which who would otherwise be an major annoyances for Aerodactyl. Double-Edge provides great neutral coverage and is a great fallback for Aerodactyl due thanks to its perfect accuracy, and it also takes advantage of Rock Head.</p>

    [Additional Comments]

    <p>The suggested EVs maximize Aerodactyl's damage output, and a Jolly nature takes advantage of Aerodactyl's high Speed. Maximizing Aerodactyl's Speed is important because it can outspeed Swellow and certain Choice Scarf Pokemon, such as Emboar, Glaceon, and Braviery. If outspeeding the mentioned Pokemon is of no concern, then dropping the Speed EVs to 176 still outspeeds Sceptile, [comma] and the rest can go into HP for a little additional bulk. Rock Head is the preferred ability thanks to its ability to neutralize Double-Edge's recoil.</p>

    <p>This set works best on offensively-geared teams due to its frailness and dangerous playstyle. Also, courtesy of its Speed, Aerodactyl can act as a secondary revenge killer for offensive teams, revenge killing threats like Dragon Dance Feraligatr and Choice Scarf Medicham. Caution needs to be taken when using this set due to Aerodactyl's frailty and Stealth Rock weakness. The power given by from Choice Band allows Aerodactyl to gain achieve KOs that it wouldn't otherwise get achieve, such as the 2HKO on defensive Amoonguss and the OHKO on Lilligant after Stealth Rock. This set needs a partner with that has good offensive synergy that can take down Aerodactyl's counters. Mixed Druddigon fits the bill perfectly thanks to its ability to lure out Ferroseed and Tangrowth with its physical Dragon-type STAB and hit them with a Flamethrower, and Outrage will severely hurt any bulky Water-types. Another good partner is Bouffalant for its ability to switch into Grass-type attacks with Sap Sipper and set up a Substitute and Swords Dance, or form a one-two combo by also utilizing Choice Band. Rotom-C is another great partner to have because it can take down bulky Water-type with either its Grass- or Electric-type STAB, and can help weaken the opposing team with Volt Switch and keep the momentum on your side. Rotom-C can also utilize Will-O-Wisp, [comma] so Aerodactyl can have an easier time switching into physical attackers. Rotom-C has trouble with Grass-type Pokemon and so does Aerodactyl, so but Rotom-C can take out a problematic Pokemon like Ferroseed with Hidden Power Fire for Aerodactyl. Due to the constant switching nature of a Choice Band set and Aerodactyl's Stealth Rock weakness, a Rapid Spin user is imperative to the success of this set. Kabutops is a good spinner in the tier and applies offensive pressure, although the two don't share any notable type synergy besides Ground-type attacks. Cryogonal is another good spinner, [comma] and it can switch into special threats like Slowking and use Toxic [removed comma] or Rapid Spin. This set is a bit more difficult to directly counter due to the higher damage output from Choice Band, but Pokemon that can easily survive Aerodactyl's brave the attacks are Tangrowth, Ferroseed, and Torterra; however, they all need to keep an eye out for Fire Blast [removed comma] or a partner that is specially designed to take out the Grass-type Pokemon. Bulky Water-types can also minimize the damage caused by Aerodactyl. Qwilfish with Intimidate is a great buffer to hold back Aerodactyl as long as it avoids Earthquake. Poliwrath can take Aerodactyl's attacks all day and burn it back with Scald or phaze it out with Circle Throw. Physically defensive Slowking can take some assaults and has a multitude of options to retaliate with; [changed : to ;] it can attack with Scald, paralyze with Thunder Wave, or use Trick Room and flip everything on its head. Quagsire is another great switch-in and has reliable recovery, and in return can burn Aerodactyl with Scald. The best way to contain this set is to predict its attacks beforehand and capitalize on them it, because constant switching will eventually take its toll on Aerodactyl with its sub par defenses and Stealth Rock weakness.</p>

    [Other Options]

    <p>The options above are Aerodactyl's best sets, but Aerodactyl does have some other attacks to surprise its opponents for some surprises. Aerodactyl can try its hand at setting up utilizing Hone Claws, which would definitely help with Stone Edge's accuracy, but its frail defenses will make it difficult to consistently set up. The combination of Power Herb and Sky Attack can surprise Grass-types like Tangrowth and Amoonguss, but it's a one-time use try. Aerodactyl has all the elemental fangs at its disposal, [comma added] but they all have paltry Base Power, [added comma] with only Fire Fang being the most useful for Ferroseed; however, fire and Fire Blast is better in every instance for its ability to take out Tangrowth and Steelix in addition to Ferroseed. Aerodactyl can utilize Sunny Day and Rain Dance with the respective Rock, which can work thanks to its high Speed and the ability to disrupt the its opponent with Taunt. Toxic can be used is a choice to surprise some walls like Slowking and Quagsire that would otherwise force Aerodactyl out. Aerodactyl can utilize RestTalk in conjunction with Whirlwind or Roar, which gives it the ability to phaze very quickly with Sleep Talk.</p>

    [Checks and Counters]

    <p>Aerodactyl is a bit difficult to beat because its high Speed means it will get two attacks on a switch-in before fainting, so a Pokemon that can consistently take a beating is your best bet to take it taking down Aerodactyl. Tangrowth will be impossible for Aerodactyl to bypass if it lacks Fire Blast, and Tangrowth can use Sleep Powder, heal with Leech Seed or Synthesis, or simply wear down Aerodactyl with its attacks. Physically defensive Slowking will be very difficult for Aerodactyl, and the only way for Aerodactyl to take it down is to get a Critical Hit with Stone Edge. Slowking has a multitude of options of how to handle Aerodactyl with; [changed . to ;] Thunder Wave cuts Aerodactyl's Speed, Scald will KO, and Trick Room can be used to start a counter sweep with Slowking. Quagsire is a great choice to take down Aerodactyl with its access to Recover or and Scald. Choice Scarf Pokemon can be used to revenge kill Aerodactyl, [comma] but you need to make sure that they are it's faster than Jolly Aerodactyl, otherwise it will be for naught. So Choice Scarf users like Rotom or Lilligant are good choices for their ability to because they can take out Aerodactyl quickly and can always reliably outspeed it too. Priority is another method to take down Aerodactyl: [changed . to :] Aqua Jet from the likes of Kabutops, Feraligatr, and Carracosta can quickly take care of Aerdactyl, so Aqua Jet users like Kabutops, Feraligatr, and Carracosta are great choices to quickly take out Aerodactyl. Sucker Punch from Pokemon such as Spiritomb and Absol is another choice way to take out a weakened Aerodactyl, so users like Spiritomb and Absol can take it out, but they need to be careful that Aerodactyl doesn't use Roost.</p>


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