well i was checking ou stats for the PO beta server, and i saw something that made my heart drop. Both latias and latios are UU. this is an outrage. they are too good to be UU, even if everyone is looking to use a new gen 5 poke. i resolved to make a good team abusing specs latios, who with psycho shock, draco meteor, and trick breaks down walls like a boss TEAM BUILDING ok, like i previously mentioned, i am planning on using specs latios. so the first member of my team was set. now, in my experience, specs latios, actually specs pokemon in general, are great at tearing down special walls and helping some special sweepers set up down the road. the best way to abuse specs latios would therefore be to help it set up a special sweeper. several immediately popped into mind. lucario for its nice typing and access to priority, darkrai due to its access to dark void and incredible speed, and mew for its limitless movepool. mew is another pokemon that is unnecessarily UU, which also aches my heart but having two psychic pokes wasn't something i would be over the moon about. lucario had nice priority, and could destroy doryuuzu and had great typing, so it was definitely in reserves. darkrai did not have the typing of lucario, but had access to dark void, which was great and had a mosterous special attack and speed, so ultimately i chose darkrai. now both of these pokemon are special attackers. therefore, i decided to get a physical attacker. i knew i wanted priority, since some wheather pokes can become a pain very quickly and i didn't want ttar since it would give me too many bug weaknesses. i got my choices down to roobushin, bbreloom and scizor. scizor had the best synergy with darkrai and latios so i went for scizor. next i needed entry hazards to help secure some ko's for my pokes. stealth rock was the most important and spikes would be a nice addition. i didn't want toxic spikkes since that would interfere with darkrai's dark void. garchomp was an option since it had that creep speed and great typing, as well as access to earthquake, which my team still lacked. my other option was natoreii, which could set up both spikes and rocks. i decided to use garchomp initially, but eventually i changed him for natorrei since it helped with giving my team some more bulk. final two slots. first i wanted a bulky water, and then a decent anti lead. i just ended up going with two pokes that i've had decent success with: marvel scale dragonite as an anti lead since it can deal with deoxys-A, which otherwise i have no answer to and rest talk milotic which provided a status absorber for my team. i completely forgot about my spin blocker while team building, so i chose to replace milotic with burungeru, since it performed a similar function and sported excellent synergy with natoreii. MY TEAM Dragonite@life orb brave/252ATK/252SPA/4HP multi scale Fire Blast Earthquake Extremespeed Draco meteor this was the old dragonite anti lead with multi scale instead of inner focus. fire blast and earthquake are to help take down steels, and are my only ground and fighting attacks. extremespeed is to help me take down deoxys-A and deoxys- S and also deals with darkrai and ulgamoth pretty well late game. draco meteor is my obligatory stab and my most powerful option against bulky waters. latios@choice specs timid/252SPA/252SPE/4HP levitate draco meteor psycho shock hp fire trick the star of the show. latios has been degraded to UU which is unnexceptable so i'm using specs latios to kick ass draco meteor to take down bulky waters (most are KO'ed after a little prior damage. psycho shock is for blissey and other special walls and the numerous fighting types that now lurk throughout the OU tier. trick was for walls i didn't like and natoreii when it feels like being clever, setting up rocks and all. hp fire is to help against natoreii and scizor. scizor@choice band adamant/248HP/252ATK/8SPE technician bullet punch pursuit superpower uturn f pursuit is to take care of all those shanderall who trap my poor latios and kill it with shadow ball (i can take a shadow ball from shandera too). superpower helps me deal with blissey if it is too scared to leave because of pursuit. TBH there isn't much to say about this guy. its the standard scizor that we all know and love. nattorei@shed shell sassy/92SPD/252HP/160DEF/4HP iron barbs/1 spe IV's gyro ball power whip spikes stealth rocks i have both entry hazards so if the opponent doesn't deal with nattoreii quickly, they will regret it. gyro ball and power whip are the two most powerful attacks available to natoreii outside explosion, while shed shell is to make sure shanderaa doesn't rape my ass. 1 speed ivs are to power up gyro ball while still being able to outspeed other natoreii with similar ideas. burunguru@leftovers calm/252HP/8DEF/248SPD water absorb surf energy ball ice beam recover burengeru completes the natoreii burenguru core. burenguru, on my team, functions primarily as a spin blocker to prevent the rocks and spikes and rocks that natoreii worked so hard to put up to be spun away. surf is used over boiling water as to not limit the number of pokes darkrai can put to sleep. surf takes care of blaziken and ulgamoth, ice beam deals with various dragons, and energy ball for the likes of starmie. recover just adds bulk to burunguru and keeps it to fight another day. darkrai@life orb timid/252SPA/252SPE/4HP bad dreams dark void focus blast dark pulse nasty plot dark pulse and focus blast are almost unresisted together and coupl that with 135 base special attack and you have a real terror. dark void provides me with a turn to set up. nasty plot boosts my special attack stat to a point where blissey can be 2HKO'ed with focus blast. dark pulse provides obligatory stab, while dark void puts my opponents to sleep to provide set up oppurtunity.