Hey guys, I'm new-ish to meta-game play so I was wondering if you could rate a team I hope to participate with in the next VGC. This team is optimized for double battle play. Togekiss @ Sitrus Berry Ability: Serene Grace EVs: 252 HP / 4 Def / 252 Sp. Def Nature: Calm - Follow Me - Air Slash - Thunder Wave - Roost/Protect (I need an opinion on which is more suitable.) I hope to use Togekiss as a punching bag while my Linoone sets up Belly Drum. If I don't think Linoone will be effective as a sweeper after a quick viewing of the opposing team I will use another option on my team. Linoone @ Sitrus Berry/Silk Scarf/Air Balloon (Need an opinion) Ability: Pickup/Gluttony (Need an opinion on which to use) EVs: 4 HP / 252 Atk / 252 Speed Nature: Jolly - ExtremeSpeed - Shadow Claw - Seedbomb - Belly Drum I want to use Linoone to sweep up teams quickly after Belly Drum. Air Balloon is being considered because it will give temporary immunity to Earthquake, which could well finish Linoone before it even gets to set up. Mismagius @ Leftovers Ability: Levitate EVs: 160 HP / 96 Sp. Atk / 252 Speed Nature: Timid - Substitue - Shadow Ball - Thunderbolt - Calm Mind/Nasty Plot (Need an opinion) Just a basic SubCM Mismagius with thunderbolt instead of hidden power fighting. As it has levitate, Mismagius can too be unaffected by Earthquake and wreak havoc with boosted Special Attack while Togekiss takes hits. Mismagius would not be on the same starting 4 as Linoone. Garchomp @ Haban Berry Ability: Sand Veil EVs: 4 HP / 252 Atk / 252 Speed Nature: Jolly - Dragon Claw - Swords Dance - Rock Slide - Earthquake The third and final variable to be used in conjunction with Togekiss. While it doesn't have an immunity to Earthquake (which if you haven't noticed is one of my biggest points of caution) it should be able to take the hits it receives. I will not use Follow Me on Togekiss but rather thunder wave or protect so it can give Garchomp support in later points of the match. Blaziken @ Life Orb Ability: Speed Boost EVs: 4 HP / 252 Atk / 252 Speed Nature: Adamant - Sky Uppercut - Shadow Claw - Protect - Flare Blitz Not thinking of leading with Blaziken, but it is an almost definite on every starting 4. I choose Sky Uppercut because I thought that it was a bit too risky having Hi Jump Kick on a Life Orbed Blaziken. I'm open to suggestion though, so please mention if you think Hi Jump Kick would be better. Breloom @ Toxic Orb Ability: Poison Heal EVs: 252 HP / 252 Atk / 4 Speed Nature: Adamant - Seed Bomb - Drain Punch/Mach Punch (Opinion needed) - Protect - Spore There's no sleep clause in VGC, so I'd like to abuse that fact. It gives me the option to set up if I lose my Togekiss while the opponent's whole team is asleep, and it may frustrate them immensely. As for Team Layout, the lead will be Togekiss 90% of the time, with either Linoone, Garchomp or Mismagius and will always contain Blaziken and Breloom as the remaining two. Breloom as a lead might be considered if I see the opponent's team fit to completely counter Togekiss as my supporting punch bag. Other layouts don't seem to fit this team, but please, let me know your true opinion of the team. Constructive criticism is appreciated and I'm willing to scrap the whole team of it gets bad feedback.