USM RU Sample Teams Thread

#1
OP stolen from UU's one



Hello! This thread serves to be a place for successful RU teams intended to help new players get acclimated to the metagame and different playstyles. The subtle differences in each tier can make RU seem overwhelming, even to seasoned veterans of other tiers. Here, you can post your own team for archiving for new RU players to use.

Posting Guidelines
  • Give a short explanation of the role that each member of your team plays, and how the team works.
  • Provide an importable.
  • You must have some experience with your team before posting. Don’t post a team you just made on the team builder and thought looked good. Providing replays is a good way to prove that you have used your team a fair bit and that it’s viable; it will also give us an idea of how to play with the team.
  • Your team must represent the current metagame.
  • You must PM me, eren, and MrAldo with the above criteria for approval.
  • You may NOT POST without approval, or it will be deleted.
 
#3


Simple Offense team build around DD Z-Kommo-o and SD Feraligatr supported by spikes.

DD Kommo-o is soundproof to be a check to swellow and a check to opposing special kommo-o. EQ as coverage was chosen to be able to hit Doublade. Jolly SD Feraligatr is a nice Wallbreaker that can pave a very broad way for DD kommo-o to sweep. Jolly was choosen over adamant since it outspeeds necrozma and Ohko it at +2. Aqua jet gives it nice priority that can pressure certain scarfers and naturally fast mons like salazzle. Yes jolly means Quagsire is harder to break but it only needs 1 spike and about 5% chip which isn’t hard to get. But since spikes were needed The best Spiker RU has was added, Mega-Glalie. Aside from spikes Glalie provides the team with some strong utility in ice shard that can function as a solid emergency button to threats like Flygon, Zydog, and Swellow. Explosion is a move that can 1) prevent the hazards from being removed 2) Drop an icy Nuke on a big wall like p2/milo/Umbreon and Cress. Nidoqueen was added to provide Rocks while being one of the best offensive rockers. Toxic to cripple and pressure annoying walls like p2/umbreon and Cress. Shuca berry gives provides a solid lure to opposing nidoqueens or flygons which comes in handy in neutralizing such threats. Scarf Shaymin provides the team with a solid bulky water check and the ability to RK big threats like HC/Banded Durant and Salazzle. Doublade Was added as Spinblocker, Psychic, Fairy, Linoone, Snorlax, secundairy Swellow check and much more but mostly those mentioned.

Kommo-o @ Dragonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Close Combat
- Outrage
- Earthquake

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Liquidation
- Superpower
- Aqua Jet

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Double-Edge
- Ice Shard
- Explosion

Nidoqueen @ Shuca Berry
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Earth Power
- Toxic

Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Seed Flare
- Hidden Power [Fire]
- Earth Power

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak
.



Trick room!!


This Trick room team is build around the formula of 1 dedicated rocker and Room-Setter, 1 mon that can set TR multiple times and check certain threats, 1 Trick room setter that can abuse it itself, 2 trick room-abusers, 1 mon that functions as speed control outside of trick room.

The star of the team is NP Aromatisse with Z moonblast. It is an excellent trick room setter and abuser and can pivot in all fighting and dark types with relative ease that threaten the dedicated rocker, Bronzong, and multiple times-setter, Porygon2. Bronzong runs psywave to weaken all steel types as much as he can, mainly registeel and Mega steelix. P2 runs foul play since it’s the teams main answer to threats like SD Doublade, Feraligatr or other physical set up threats.

Because Aromatisseis the star of the show I needed 2 abusers that can break as much as possible in the least amount of turns to all possible fairy checks. I came with Mega Camerupt and FO Machamp. M-Rupt provides with toxic a lure to haze milotic which can be annoying. Machamp gives the team a small form of priority with bullet punch.

Finally Scarf Shaymin is the Speed control of the tier. When no checks are left, Shaymin can hax its way to victory on its own with Seed flare. It’s also the Revenge killer of a grown out of hand Salazzle with earth power and can bring back to live one of the Trick room abusers or Aromatisse itself Via Healing Wish.

Aromatisse @ Fairium Z
Ability: Aroma Veil
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Moonblast
- Hidden Power [Ground]

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 104 Def / 152 SpD
Sassy Nature
IVs: 0 Atk
- Recover
- Trick Room
- Foul Play
- Tri Attack

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Gyro Ball
- Psywave

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Toxic
- Hidden Power [Ice]

Machamp @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Close Combat
- Facade
- Knock Off
- Bullet Punch

Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Seed Flare
- Earth Power
- Dazzling Gleam
 
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