Projects USM RU Victim of the Week (Week 32: Offensive Tsareena)

Cheryl.

Celesteela is Life
mantine.gif

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Roost
- Defog
- Haze

Mantine is a Check to CB Durant, resisting three of Durant's moves, including its STABs, and having Roost to heal up to switch into the Ant. However, Mantine is weak to Rocks, meaning it takes a lot of chip damage switching into Durant's moves after SR, and risks being 2HKOed after Rocks by Crunch. Of course Hustle could make Ant miss the Crunch Mantine's way of dealing damage to Durant is through Scald, which luckily 2HKOes Durant because of Ant's bad Special Defense.

252 Atk Choice Band Hustle Durant Iron Head vs. 252 HP / 252 Def Mantine: 128-151 (34.2 - 40.3%) -- 42.5% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Hustle Durant Superpower vs. 252 HP / 252 Def Mantine: 128-151 (34.2 - 40.3%) -- 42.5% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Hustle Durant Crunch vs. 252 HP / 252 Def Mantine: 171-202 (45.7 - 54%) -- 3.1% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Hustle Durant Iron Head vs. 252 HP / 252 Def Mantine: 128-151 (34.2 - 40.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Hustle Durant Crunch vs. 252 HP / 252 Def Mantine: 171-202 (45.7 - 54%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

0 SpA Mantine Scald vs. 0 HP / 0 SpD Durant: 127-151 (49.4 - 58.7%) -- 98.8% chance to 2HKO
 

esche

AKA Wang Fire
is a Tiering Contributor
And another week has passed, thanks to all who participated!

Vicitim:
Choice Band Durant


Counter:

Gligar by The Bill Cipher
Fully invested, physically defensive Gligar is indeed a counter to CB Durant, as it takes 2 hits of Durant's most effective attack to hit Gligar with, Iron Head, after Stealth Rock and can proceed to heal the damage with Roost. Even though Earthquake only 3HKOes after 1 round of hazard damage, Knock Off further aids Gligar in weakening Durant's attacking prowess, while at the same time reducing the chanches to flinch from Iron Head. However, it should be kept in mind that Defog Gligar is highly susceptible to Toxic from common hazard setters such as Registeel, Rhyperior and Gigalith, which can lessen Gligar's ability to appropriately counter CB Durant.


Checks:

Mantine by Cheryl.
"Mantine is a Check to CB Durant, resisting three of Durant's moves, including its STABs, and having Roost to heal up to switch into the Ant. However, Mantine is weak to Rocks, meaning it takes a lot of chip damage switching into Durant's moves after SR, and risks being 2HKOed after Rocks by Crunch. Of course Hustle could make Ant miss the Crunch Mantine's way of dealing damage to Durant is through Scald, which luckily 2HKOes Durant because of Ant's bad Special Defense."

Moltres by Stan Soojung
Despite the slightly unconventional EV spread, Stan Soojung's Moltres set is a solid check to CB Durant - as long as Stealth Rock is off the field. Unfortunately, Stealth Rock turns both Crunch and Iron Head into an 2HKO. Additionally, the provided set lacks Flame Body, which would improve Moltres capability to check CB Durant. Don't get me wrong, Pressure + Subsitute is a annoyingly effective strategy at burning PP. However, a Subsitute set should preferably carry Toxic over Will-O-Wisp as well as be more invested in Speed. Ultimately, the provided Moltres set does check CB Durant because it still takes X-Scissor and Superpower after Stealth Rock and Leftovers recovery, while also being able to recover with Roost. It obviously OHKOes back with Flamethrower, too.


Torkoal by HypnoEmpire
Physically defensive Torkoal takes 2 hits of everything CB Durant can throw at it (bar Superpower after Rocks), and easily cooks it OHKOes back with Lava Plume. However, the lack of recovery as well as Torkoals slow nature make it prone to chip damage.


Honorable mention:

Bewear by Lennart
A good offensive check to CB Durant thanks to the amazing Fluffy ability. Takes 2 hits of everything after Rocks except for Superpower, and even takes 1 Superpower after Rocks. As mentioned in the original post, Superpower>Hammer Arm increases Bewear's ability to successfully OHKO the ant without the need of hazards.


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Announcement:
From now on, if we deem the explanation of the original submission elaborate enough, we will consider adopting it for the reasoning in the week-concluding post.


The next victim will be ...


CHOICE SPECS DRAGALGE



Dragalge @ Choice Specs
Ability: Adaptability
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hidden Power [Fire]

Adapatibility turns Dragalge's mediocre 97 base Special Attack into a force to be reckoned with.
With a Choice Specs equipped and powerful attacks like Draco Meteor and Sludge Wave as well as good coverage options at its disposal,
Dragalge can with little effort put a dent in unprepared teams.
How do you deal with Dragalge?

We are looking forward to your submissions! Have fun!​
 
Bronzong as a counter

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Stealth Rock
- Toxic
- Earthquake
- Protect

Bronzong is an defensive counter to Dragalge, with the EV spread maximizing it's special defense. Bronzong tanks all of Dragalge's attacks and can set up Stealth Rock or use Earthquake to 2HKO Dragalge. Leftovers also helps a lot by healing Bronzong

0 Atk Bronzong Earthquake vs. 32 HP / 0 Def Dragalge: 144-170 (51.6 - 60.9%) -- guaranteed 2HKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 252+ SpD Bronzong: 124-146 (36.6 - 43.1%) -- 98.6% chance to 3HKO after Leftovers recovery
252+ SpA Choice Specs Dragalge Focus Blast vs. 252 HP / 252+ SpD Bronzong: 114-135 (33.7 - 39.9%) -- 28.5% chance to 3HKO after Leftovers recovery
252+ SpA Choice Specs Dragalge Hidden Power Fire vs. 252 HP / 252+ SpD Bronzong: 114-136 (33.7 - 40.2%) -- 33.9% chance to 3HKO after Leftovers recovery
-2 252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 252+ SpD Bronzong: 62-74 (18.3 - 21.8%) -- possible 6HKO after Leftovers recovery
 
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Cheryl.

Celesteela is Life

Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Moonlight
- Thunder Wave
- Moonblast
- Psychic

SpD Cresselia is a Counter to Specs Dragalge, being able to tank any one of it's hits, even Specs Draco, and heal back up with Moonlight. While Draco does 2HKO Cress, Cress outspeeds and Moonlights, as Dragalge is forced out by the Special Attack drop. Cress also hits Drag for hard damage with Psychic, threatening it even more.

252+ SpA Choice Specs Adaptability Dragalge Sludge Wave vs. 248 HP / 220+ SpD Cresselia: 170-202 (38.3 - 45.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 248 HP / 220+ SpD Cresselia: 234-276 (52.8 - 62.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

0 SpA Cresselia Psychic vs. 32 HP / 0 SpD Dragalge: 128-152 (45.8 - 54.4%) -- 45.3% chance to 2HKO
 
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Specially defensive Diancie as a check.

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell


Pretty simple stuff, immune to Draco Meteor and takes nothing from HP Fire. Isn't always 2hko'd by Sludge Wave, but should avoid switching into that. Not a counter as it doesn't exactly have stellar forms of recovery and isn't able to do a whole lot to Dragalge, so you're basically switching into it and wearing it down w/ Diamond Storm. With some prior damage you can 2hko Dragalge with a free switch though.

252+ SpA Choice Specs Adaptability Dragalge Sludge Wave vs. 252 HP / 252+ SpD Diancie: 150-178 (49.3 - 58.5%) -- 63.7% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Dragalge Hidden Power Fire vs. 252 HP / 252+ SpD Diancie: 24-28 (7.8 - 9.2%) -- possibly the worst move ever

0 SpA Diancie Moonblast vs. 204 HP / 0 SpD Dragalge: 85-102 (26.3 - 31.6%) -- guaranteed 4HKO

0 Atk Diancie Diamond Storm vs. 204 HP / 0 Def Dragalge: 118-139 (36.6 - 43.1%) -- guaranteed 3HKO
 
av slowking as a counter


Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 180 SpA / 80 SpD
Modest Nature
- Scald
- Dragon Tail / Fire Blast
- Future Sight / Psyshock
- Ice Beam

Assault Vest Slowking can take specs dragalges hits fairly well, and either phaze it out with Dragon Tail or deal massive damage w super-effective stab Future Sight or Psyshock, it can also pivot out to regain health thanks to regen and possibly wearing dragalge down quickly w hazards.
180+ SpA Slowking Future Sight vs. 32 HP / 0 SpD Dragalge: 284-336 (101.7 - 120.4%) -- guaranteed OHKO
180+ SpA Slowking Psyshock vs. 32 HP / 0 Def Dragalge: 248-294 (88.8 - 105.3%) -- 31.3% chance to OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 248 HP / 80 SpD Assault Vest Slowking: 218-258 (55.4 - 65.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Adaptability Dragalge Sludge Wave vs. 248 HP / 80 SpD Assault Vest Slowking: 160-190 (40.7 - 48.3%) -- guaranteed 3HKO
 
We got a few submissions this week :(, the winners are:

Checks
teachable's Diancie
Can't do a lot to Dragalge or recover itself but will take with ease any of Dragalge moves but Sludge Wave


Counters
Cheryl.'s Cresselia
"Able to tank any one of it's hits, even Specs Draco, and heal back up with Moonlight. While Draco does 2HKO Cress, Cress outspeeds and Moonlights, as Dragalge is forced out by the Special Attack drop. Cress also hits Drag for hard damage with Psychic, threatening it even more."

Stan Soojung's Slowking
"Assault Vest Slowking can take specs dragalges hits fairly well, and either phaze it out with Dragon Tail or deal massive damage w super-effective stab Future Sight or Psyshock, it can also pivot out to regain health thanks to regen and possibly wearing dragalge down quickly w hazards."

The Bill Cipher's Bronzong
Although I don't like Earthquake over Protect or Psywave on Bronzong, it can beat Specs Dragalge with ease, taking hits and using Earthquake for a solid 2HKO


And the next Victim of the Week will be:

Nasty Plot Mismagius
Nasty Plot Mismagius
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt

Thanks to its Speed tier, 3 immunities and access to Taunt, Mismagius can find a lot of set up opportunities and become a threatening Nasty Plot user, with Dazzling Gleam hitting most of the Ghost resists in the tier and Taunt preventing Toxic, and thanks to Z-Moves Mismagius is even more threatening since it can just use a Never-Ending Nightmare to get past some checks, what are the best checks to NP Mismagius?
 
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Meloetta @ Fightinium Z
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Psychic
- Shadow Ball

Thanks to meloettas immunity to mismagius stab ghost attacks and great natural special defence, it can take on missy easily by setting up with calm mind and exploiting it with super-effective coverage in shadow ball ~
248 SpA Mismagius Dazzling Gleam vs. 0 HP / 4 SpD Meloetta: 61-72 (17.8 - 21.1%) -- possible 5HKO
+2 248 SpA Mismagius Dazzling Gleam vs. 0 HP / 4 SpD Meloetta: 121-143 (35.4 - 41.9%) -- guaranteed 3HKO
252 SpA Meloetta Shadow Ball vs. 0 HP / 0 SpD Mismagius: 166-196 (63.6 - 75%) -- guaranteed 2HKO
+1 252 SpA Meloetta Shadow Ball vs. 0 HP / 0 SpD Mismagius: 248-294 (95 - 112.6%) -- 68.8% chance to OHKO
 

MrAldo

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Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Heat Wave
- Boomburst

The Swellow BW sprite is actually :ok_hand: Anyways, despite Swellow frailty it have a rather easy time switching directly into swellow thanks to being a normal type and by that having an immunity to its main wallbreaking move. Boomburst does 87% min which is basically a guaranteed OHKO after Stealth Rock (unless you are REALLY unlucky). It can even 1v1 it if it gets a safe-switch, even after Stealth Rock since Dazzling Gleam does 59% max.

252 SpA Choice Specs Swellow Boomburst vs. 0 HP / 4 SpD Mismagius: 228-268 (87.3 - 102.6%) -- 18.8% chance to OHKO
252 SpA Mismagius Dazzling Gleam vs. 0 HP / 0 SpD Swellow: 130-154 (49.8 - 59%) -- 99.6% chance to 2HKO
 
Durant as a check

Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Crunch
- Superpower
- Rock Slide

While it can't enter on boosted Shadow Ball(or Never-Ending Nightmare), it can enter on Dazzling Gleam and blow Mismagius away with Iron Head or Crunch unless your luck is as bad as mine. Also, non boosted Shadow Ball doesn't kill Durant(it can after Stealth Rock)

252 Atk Life Orb Hustle Durant Crunch vs. 0 HP / 8 Def Mismagius: 450-530 (172.4 - 203%) -- guaranteed OHKO
252 Atk Life Orb Hustle Durant Iron Head vs. 0 HP / 8 Def Mismagius: 337-398 (129.1 - 152.4%) -- guaranteed OHKO
248 SpA Mismagius Shadow Ball vs. 0 HP / 0 SpD Durant: 201-237 (78.2 - 92.2%) -- guaranteed 2HKO
248 SpA Mismagius Dazzling Gleam vs. 0 HP / 0 SpD Durant: 67-79 (26 - 30.7%) -- guaranteed 4HKO
248 SpA Mismagius Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Durant: 400-472 (155.6 - 183.6%) -- guaranteed OHKO
+2 248 SpA Mismagius Dazzling Gleam vs. 0 HP / 0 SpD Durant: 133-157 (51.7 - 61%) -- guaranteed 2HKO
+2 248 SpA Mismagius Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Durant: 801-943 (311.6 - 366.9%) -- guaranteed OHKO
+2 248 SpA Mismagius Shadow Ball vs. 0 HP / 0 SpD Durant: 400-472 (155.6 - 183.6%) -- guaranteed OHKO
 
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Cheryl.

Celesteela is Life

Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Sneasel is a Check to Mismagius, outspeeding and putting Mismag into a 50/50 position, as Knock Off easily OHKOes Mismag and if Mismag switches out, there's a chance it will get Pursuit trapped and OHKOed too. Sneasel can live any one unboosted hit from Mismagius too, just in case it stays in as you Pursuit.

252 Atk Life Orb Sneasel Knock Off vs. 0 HP / 8 Def Mismagius: 330-393 (126.4 - 150.5%) -- guaranteed OHKO
252 Atk Life Orb Sneasel Pursuit vs. 0 HP / 8 Def Mismagius: 205-244 (78.5 - 93.4%) -- guaranteed 2HKO
252 Atk Life Orb Sneasel Pursuit vs. 0 HP / 8 Def Mismagius: 408-484 (156.3 - 185.4%) -- guaranteed OHKO (Base 80)

248 SpA Mismagius Dazzling Gleam vs. 0 HP / 0 SpD Sneasel: 192-226 (76.4 - 90%) -- guaranteed 2HKO
 
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avocado

queen vados
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evigaro (Sharpedo) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Psychic Fangs
- Protect


With Sharpedo alive Missy will never get off a full sweep, cuz it can always come in, protect, outspeed and then Crunch for an OHKO.

This is the worst case scenario damage:
+2 252 SpA Mismagius Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD protected Sharpedo: 114-134 (40.5 - 47.6%) -- guaranteed 3HKO

whereas crunch ohkos no matter what:
252+ Atk Life Orb Sharpedo Crunch vs. 0 HP / 0 Def Mismagius: 533-632 (204.2 - 242.1%) -- guaranteed OHKO
 
CB Snorlax as a counter

Snorlax @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 212 SpD / 44 Spe
Adamant Nature
- Return / Double-Edge
- Earthquake
- Pursuit
- Self-Destruct / Ice Punch

Snorlax can easily switch-in on Mismagius because it doesn't fear his ghost STAB and take little damage from Dazzling Gleam, and can Pursuit trap Mismagius KOing it if he switches out (if the opponent doesn't switch out Snorlax still 2HKO Mismagius with Pursuit)

Calcs:

252+ Atk Choice Band Snorlax Pursuit vs. 0 HP / 0 Def Mismagius: 194-230 (74.3 - 88.1%) -- guaranteed 2HKO

+2 252 SpA Mismagius Dazzling Gleam vs. 0 HP / 212 SpD Snorlax: 115-136 (24.9 - 29.5%) -- 0.2% chance to 3HKO after Stealth Rock
 
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Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Ice Beam
- Foul Play

Porygon2 as a counter. P2 can switch into Dazzling Gleam for days and 2HKO with Foul Play. Although Mismagius has Taunt to prevent recovery or being toxic'd, it still can't dent P2's defenses.

+2 252 SpA Mismagius Dazzling Gleam vs. 252 HP / 152+ SpD Eviolite Porygon2: 82-97 (21.9 - 25.9%) -- 4.7% chance to 4HKO
252 SpA Mismagius Dazzling Gleam vs. 252 HP / 152+ SpD Eviolite Porygon2: 41-49 (10.9 - 13.1%) -- possible 8HKO

0- Atk Porygon2 Foul Play vs. 0 HP / 0 Def Mismagius: 124-146 (47.5 - 55.9%) -- 75.8% chance to 2HKO
 
Sorry for posting so late, but here I am, the winners this week are:

Checks
Stan Soojung's Meloetta
"Thanks to Meloetta's immunity to mismagius stab ghost attacks and great natural Special Defense, it can take on Missy easily by setting up with calm mind and exploiting it with super-effective coverage in Shadow Ball."

Cheryl.'s Sneasel
Knock Off is always a KO, Pursuit is a 2HKO (OHKO on a switch) and Mismagius needs Rocks to beat Sneasel.

avocado's Sharpedo
Will take even a +2 Never-Ending Nightmare through Protect and can outspeed after a Speed Boost, KOing Missy with a Crunch, revenge killing it easily.

And an honorable mention for
The Bill Cipher's Durant
Faster and will always OHKO Mismagius, can't really switch in and risk missing but...it's Durant, it does a good job at KOing Missy.


Counters
askov's Band Snorlax
"Snorlax can easily switch-in on Mismagius because it doesn't fear his ghost STAB and take little damage from Dazzling Gleam, and can Pursuit trap Mismagius KOing it if it switches out (if the opponent doesn't switch out Snorlax still 2HKO Mismagius with Pursuit)."

Mylo Xyloto's Porygon2
"P2 can switch into Dazzling Gleam for days and 2HKO with Foul Play. Although Mismagius has Taunt to prevent recovery or being toxic'd, it still can't dent P2's defenses."


And the next Victim of the Week will be:
Choice Band Tyrantrum

Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
- Superpower
If you played ORAS RU while Tyrantrum was in the tier, you probably know what it does, thanks to Rock Head + Head Smash, it's really hard to stop this, mainly given it have coverage against Rock immunities, very hard to stop this thing once it starts spamming its moves, how do you check it?
 
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Doublade as a hard check

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

Although Doublade fears the 2HKO from CB Earthquake from Tyrantrum, it can tank Tyrantrum's main attack Head Smash decently well and threaten it with Iron Head, although you need to get a bit of chip damage on Tyrantrum to ensure the KO with Iron Head + Shadow Sneak. Doublade shouldn't be sent on CB Tyrantrum recklessly, because it lacks recovery.

Calcs:

252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 0 Def Eviolite Doublade: 90-106 (27.9 - 32.9%) -- guaranteed 4HKO

252+ Atk Choice Band Tyrantrum Earthquake vs. 252 HP / 0 Def Eviolite Doublade: 160-190 (49.6 - 59%) -- 99.6% chance to 2HKO

160+ Atk Doublade Iron Head vs. 4 HP / 0 Def Tyrantrum: 204-242 (66.6 - 79%) -- guaranteed 2HKO

160+ Atk Doublade Shadow Sneak vs. 4 HP / 0 Def Tyrantrum: 51-61 (16.6 - 19.9%) -- guaranteed 6HKO
 
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MrAldo

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Gardevoir @ Choice Specs
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast

Immune to Outrage, and we make big boy plays around here and switch Garde straight into Superpower. It dies to Earthquake after rocks and easily dies to Head Smash but dont worry, most of the tier do as well... Moonblast KOs tyrantrum at least twice so there is that.

252+ Atk Choice Band Tyrantrum Superpower vs. 0 HP / 4 Def Gardevoir: 72-85 (25.9 - 30.6%) -- guaranteed 4HKO
 
Mega Glalie as a check

Glalie @ Glalitite
Ability: Inner Focus(Refrigerate after Mega Evolution)
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Double-Edge
- Ice Shard
- Earthquake
- Spikes/Explosion

While Mega Glalie can't enter on any of Tyrantrum's moves(barring Earthquake without rocks), it does a good job in revenge killing Tyrantrum with Refrigerate boosted STAB Double-Edge(or Explosion if you want to use it).Also, when Mega Glalie is on the field, Tyrantrum can't enter because of the ice type STAB(and Earthquake)

252 Atk Refrigerate Glalie-Mega Double-Edge vs. 4 HP / 0 Def Tyrantrum: 384-452 (125.4 - 147.7%) -- guaranteed OHKO
252 Atk Glalie-Mega Ice Shard vs. 4 HP / 0 Def Tyrantrum: 108-128 (35.2 - 41.8%) -- guaranteed 3HKO
252 Atk Glalie-Mega Earthquake vs. 4 HP / 0 Def Tyrantrum: 178-210 (58.1 - 68.6%) -- guaranteed 2HKO
252 Atk Refrigerate Glalie-Mega Explosion vs. 4 HP / 0 Def Tyrantrum: 798-938 (260.7 - 306.5%) -- guaranteed OHKO
252+ Atk Choice Band Tyrantrum Head Smash vs. 0 HP / 0 Def Glalie-Mega: 924-1088 (306.9 - 361.4%) -- guaranteed OHKO
252+ Atk Choice Band Tyrantrum Outrage vs. 0 HP / 0 Def Glalie-Mega: 370-436 (122.9 - 144.8%) -- guaranteed OHKO
252+ Atk Choice Band Tyrantrum Earthquake vs. 0 HP / 0 Def Glalie-Mega: 205-242 (68.1 - 80.3%) -- guaranteed 2HKO
252+ Atk Choice Band Tyrantrum Superpower vs. 0 HP / 0 Def Glalie-Mega: 494-582 (164.1 - 193.3%) -- guaranteed OHKO
252+ Atk Choice Band Tyrantrum Earthquake vs. 0 HP / 0 Def Glalie-Mega: 205-242 (68.1 - 80.3%) -- 43.8% chance to OHKO after Stealth Rock
 
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