UU Community Create-a-Team - Team #5 | Hiatus

Was going to nom Weavile but since Pokemon Sparrow beat me to it (good post btw) I decided on another pursuit user that I could see working as well. Scarf Krookodile aids this build by providing a strong answer to threats like Lati, Pidgeot, Terrakion, Xurk, etc. while bringing good speed control and a solid pursuit user. As opposed to Weavile, it offers a stronger answer to Scizor and Terrak while not being rocks weak and providing more defensive utility in the form of intimidate. With scarf Krook in mind we would need to adjust the Latias set, as it just simply isn't necessary anymore. CM + Electrium Z would've been my preferred option, but again, it was nommed before me. So the next best thing would be CM + Dragonium Z Latias w/ Thunderbolt. At +1, Tbolt 2hko's both Togekiss and Empoleon while still maintaining a strong STAB nuke in Devastating Drake, which can be useful against certain fat mons like A-Muk while also easing the Krook matchup. While weaker against fat steels, I believe we already have adequate enough counterplay with Steelix and Mantine, so it isn't the worst thing in the world.


Latias @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Calm Mind
- Thunderbolt

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge
 
Sorry for the late post again. Keep in mind that there are proposed changes for Latias and submissions for the 5th slot so if possible, please vote for 1 change and 1 addition (5th slot mon).

Changes
Latias

pokemon sparrow - Calm Mind Z-Thunder

Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Calm Mind
Seeing as we've elected to run Mantine I will explore my reasoning for Z-Thunder Latias. The current team has plenty of sustain; Wish + Heal Bell Sylveon & Roost Mantine doesn't require as much support from a Scarf + Healing Wish Latias. Furthermore, by running Mantine our team is not as weak versus rain builds; and M-Steelix covers Xurkitree rain archetypes. That leaves us open to explore other options for Latias.

On it's own the core struggles versus Pokemon such as Empoleon & Togekiss. We can cover both of these Pokemon with Z-Thunder Latias, as well as cover other threatening Pokemon such as opposing bulky Water-types, Scizor, etc. Calm Mind + Z-Thunder Latias gives us a set up sweeper and fire power (something that this team is seriously lacking); and it appreciates support in the form of Sylveon.

ceal - Calm Mind Z-Draco Meteor w/ Thunderbolt
Latias @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Calm Mind
- Thunderbolt
So the next best thing would be CM + Dragonium Z Latias w/ Thunderbolt. At +1, Tbolt 2hko's both Togekiss and Empoleon while still maintaining a strong STAB nuke in Devastating Drake, which can be useful against certain fat mons like A-Muk while also easing the Krook matchup. While weaker against fat steels, I believe we already have adequate enough counterplay with Steelix and Mantine, so it isn't the worst thing in the world.


5th Slot
pokemon sparrow - Weavile

Weavile @ Life Orb/ Choice Band
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit / Low Kick / Poison Jab
I'd also like to nominate a 5th Pokemon, is that allowed? I think the idea of a Pursuit trapper is very fitting on this team. Problem Pokemon that come to mind, include: M-Pidgeot, Latias, Celebi, Hawlucha (Sky Attack), Togekiss, Haxorus, Mamoswine, Starmie. Adding Weavile would be quite fitting in my opinion. It gives us an offensive option, Pursuit and, adequately covers most of those previously mentioned Pokemon.

Weavile makes us sensitive to Pokemon such as SD Scizor, Terrakion & Crawdaunt (depending on coverage). In terms of other good Pursuit Pokemon that I could see working; Scarf Krookodile & Alolan Muk could work too.

ceal - Choice Scarf Krookodile
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge
Was going to nom Weavile but since Pokemon Sparrow beat me to it (good post btw) I decided on another pursuit user that I could see working as well. Scarf Krookodile aids this build by providing a strong answer to threats like Lati, Pidgeot, Terrakion, Xurk, etc. while bringing good speed control and a solid pursuit user. As opposed to Weavile, it offers a stronger answer to Scizor and Terrak while not being rocks weak and providing more defensive utility in the form of intimidate. With scarf Krook in mind we would need to adjust the Latias set, as it just simply isn't necessary anymore. CM + Electrium Z would've been my preferred option, but again, it was nommed before me.

Deadline will be 8/4 @ 10PM PST, will include my vote later on.

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Trick / Grass Knot / Hidden Power Fire
- Healing Wish

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Haze
 
Well I can only vote for one option here but I might as well provide reasoning as it's fun to play devil's advocate.

Weavile provides a strong pursuit trapper that can outspeed and ko/trap a large number of threatening offensive mons. It's STAB combo is better than Krook's, it's more powerful than Krook, and it's fast enough to not need to a choice scarf, which makes it harder for setup sweepers to try and take advantage of it. While it does perform worse against Sciz/Rak than Krook, Krook's hardly a competent Sciz check either (takes 75% from +1, LO BP) and Terrak can't take full advantage of you as it's 2hko'd by Icicle Crash (ohko'd by Low Kick) and is therefore forced to click a STAB move to simply kill you, most likely CC so as to not miss and forfeit your balance breaker, which can be played around with the walls of the team. It brings zero defensive utility, sure, but its weaknesses are patched up by the rest of the team, and it is just a far more consistent and more threatening pursuit trapper than Scarf Krook could ever hope to be.

Z-Thunder Latias is the best choice when considering Weavile, as Gigavolt Havoc allows it to better pressure bulky steels, whom also happen to be the primary switch-ins to Weavile rn. Otherwise, just a very solid win-con in general.
 
Eh I honestly don't like either of the changes, Electric moves are awesome on Latias but I miss the recovery so much if I'm not using HO. Might just change it to Dragonium plus Recover if I make my own version of this team, more out of personal preference than viability.

I'll vote for Z Thunder Latias anyways.

And normally I would like Weavile more, especially as we have a Ground already, but Krook allows us to crucially outspeed stuff like Beedrill and improve the Talonflame match up.

Both seem good but Krookodile is a little safer in exchange for less power so I'll follow my defensive instincts and go for that.
 
Abstaining from Latias vote, but I'd like to put in my vote for Krook. Extra utility in Scarf + Intimidate as well as, another answer to Xurkitree is always welcome. My reasoning for Weavile was because the team required some fire power. Late game Ice Shard is no joke. I also don't like that Krookodile is complete set up bait when locked into the wrong move. Seeing as something like a late game SD Sky Attack Hawlucha could severely threaten this team.

pokeisfun we're yet to make changes at the end of building this team, we could investigate the option of Z-Draco Latias + Roost for extra sustainability later down the road.

Voting: +1 Krookodile.
 
alright Round 5 is over and Weavile takes the 5th slot while Calm Mind Z-Thunder Latias replaces Choice Scarf Latias.


Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Calm Mind


Weavile @ Life Orb/ Choice Band
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit / Low Kick / Poison Jab

Anyways Round 6 of submissions will now take place, you can also still propose changes for the team so far. Also if we will be voting on the "/'s" on Weavile during voting in addition to member #6.

Deadline 8/7 @ 10 PM PST


Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Calm Mind

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Haze

Weavile @ Life Orb / Choice Band
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit / Low Kick / Poison Jab
 
Mini Threat List or Potential Problematic mons

  • Stone Edge Mega Swampert - Granted this form of Swampert is not too common (I personally see more Ice Punch and Power Up Punch variants) but, it can put in a lot of work against this team since Latias and Mantine are 2HKO-ed by Stone Edge (Latias has like a 97% chance to get 2HKO-ed, granted it doesn't miss). Since we are opting for Z-Thunder, Mega Swampert must be weakened in order for Draco Meteor to knock it out.
  • Mamoswine - Freeze Dry is able to 2HKO Mantine, though Freeze Dry isn't too common. Regular (Life Orb + 4 Attacks) Mamoswine can still put in a lot of work with our current team due to lack of reliable switch-ins after rocks (Mantine is 2HKO-ed with Icicle Crash after rocks).
  • Primarina - Not the biggest threat but, it is something to keep in mind. Mantine is 2HKO-ed by Moonblast after rocks but, Primarina is easy to exploit depending on what move it locks into. Theoretically, if the opposing player has a brain, they should be able to question why Latias is coming in on a relatively full health Primarina which should give away Z-Thunder.
  • Volt+Turn (specifically MowTom + Beedrill) - Puts in a lot work against our team, considering MowToms tend to run Z-Leaf Storm which blows away Mega Steelix.
  • Weavile - Needs scouting since Low Kick deals with Steelix while Poison Jab deals with Sylveon. Mantine is also 2hko-ed by Icicle Crash after rocks. Though 4x stab Weavile is a pushover for the team so far.
Will add more tmr probably
 
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Looking at that current list of threats, nothing really comes to mind that could reliably deal with most of it defensively except maybe Blissey. Offensively however I think something could effectively check everything outside of Swampert and Primarina.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge

A good fast fire type keeps Mamo, the MowTom + Beedrill combo, and Weavile in check while also giving us a bit of momentum on the team with U-turn. It also gives us a method of pressuring opposing Mega-Steelix's backed by a Wishpasser not named Alomomola.
Prima and Swampert don't really mind Scarf Napes damage output but at least we can U-turn into something else.

Speaking of opposing Steelix, how does everyone feel about the stall match up for this team? It seems like we kinda live and die by how we play Latias, which isn't hard to tell from just a team preview at the start of a match. Might be worth adding a stallbreaker if anyone can think of one that fits the team well.
 

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Amoonguss allows for a reliable check to several of the threats listed by HotFuzzBall, handling non-IP MegaPert, Primarina, and Rotom-Mow. Worse against Vile and Mamo but makes up for it by helping out against Xurkitree, which can be super threatening depending on the set, considering we our most reliable revenge killer is Latias. Otherwise, Clear Smog is useful to deter setup sweepers and HP Fire can lure Scizor.

As for the Vile set, Life Orb would be my preferred item as being locked into moves with Band is too risky in my mind, allowing for several dangerous setup sweepers/wallbreakers to take advantage of it being locked into the wrong move, especially Pursuit. For the final moveslot, I think Pursuit is fine, usually I would opt for coverage but Amoonguss would solidify our counterplay to Primarina, and with its HP Fire, Lati's Z-Thunder, and resist in Steelix and Mantine, I think we have pretty good counterplay to steels.

Unsure about whether the stall matchup is a big issue as of yet but if it proves to be a persisting concern, CM+Dragonium+Roost Lati would be able to help, as roost gives it longevity and Z-Draco allows it to break past Muk-A easier. The good thing is it would probably only require slight adjustments to the team to compensate for the lost counterplay against fat steels, but for now I think leaving it at Z-Thunder is fine.
 
Late submission:

Celebi @ Darkium Z
EVs: 252 attack and 252 speed
Moves:
-sucker punch
-swords dance
-Seed Bomb
-Zen Headbutt

Probably we would be changing Latias' move set (I'm actually thinking of stored power for fun).

But this set helps lure Scizor which screws our offensive mons, gives us technically a Primarina counter but since Moonblast does a lot we are more of a check. Also it's not a bad stall breaker since you crush unaware Quagsire obviously and you can lure in Blissey and special walls expecting Nasty Plot.

It's also just an average sweeper in general giving is likely an extra avenue to win.
 
aha sorry about the missed deadline, for some reason I thought the deadline was today instead of yesterday. Anyways we will be voting for the "/'s" on Weavile as well as the 6th slot.

Weavile


Weavile @ Life Orb / Choice Band
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit / Low Kick / Poison Jab

6th Slot
CodeRed23 - Choice Scarf Infernape

Looking at that current list of threats, nothing really comes to mind that could reliably deal with most of it defensively except maybe Blissey. Offensively however I think something could effectively check everything outside of Swampert and Primarina.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge

A good fast fire type keeps Mamo, the MowTom + Beedrill combo, and Weavile in check while also giving us a bit of momentum on the team with U-turn. It also gives us a method of pressuring opposing Mega-Steelix's backed by a Wishpasser not named Alomomola.
Prima and Swampert don't really mind Scarf Napes damage output but at least we can U-turn into something else.

Speaking of opposing Steelix, how does everyone feel about the stall match up for this team? It seems like we kinda live and die by how we play Latias, which isn't hard to tell from just a team preview at the start of a match. Might be worth adding a stallbreaker if anyone can think of one that fits the team well.

ceal - Amoonguss
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Amoonguss allows for a reliable check to several of the threats listed by HotFuzzBall, handling non-IP MegaPert, Primarina, and Rotom-Mow. Worse against Vile and Mamo but makes up for it by helping out against Xurkitree, which can be super threatening depending on the set, considering we our most reliable revenge killer is Latias. Otherwise, Clear Smog is useful to deter setup sweepers and HP Fire can lure Scizor.

As for the Vile set, Life Orb would be my preferred item as being locked into moves with Band is too risky in my mind, allowing for several dangerous setup sweepers/wallbreakers to take advantage of it being locked into the wrong move, especially Pursuit. For the final moveslot, I think Pursuit is fine, usually I would opt for coverage but Amoonguss would solidify our counterplay to Primarina, and with its HP Fire, Lati's Z-Thunder, and resist in Steelix and Mantine, I think we have pretty good counterplay to steels.

Unsure about whether the stall matchup is a big issue as of yet but if it proves to be a persisting concern, CM+Dragonium+Roost Lati would be able to help, as roost gives it longevity and Z-Draco allows it to break past Muk-A easier. The good thing is it would probably only require slight adjustments to the team to compensate for the lost counterplay against fat steels, but for now I think leaving it at Z-Thunder is fine.

pokeisfun - Darkinium Z Physical Celebi
Celebi @ Darkinium Z
Ability: Regenerator Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Swords Dance
- Seed Bomb
- Zen Headbutt

Probably we would be changing Latias' move set (I'm actually thinking of stored power for fun).

But this set helps lure Scizor which screws our offensive mons, gives us technically a Primarina counter but since Moonblast does a lot we are more of a check. Also it's not a bad stall breaker since you crush unaware Quagsire obviously and you can lure in Blissey and special walls expecting Nasty Plot.

It's also just an average sweeper in general giving is likely an extra avenue to win.

Deadline - 8/11 @ 10PM PST


Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Calm Mind

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Haze

Weavile @ Life Orb / Choice Band
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit / Low Kick / Poison Jab
 
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As for my vote, I would say I'm leaning closer to Choice Scarf Infernape since it gives the team answer (or a r-killer/check) to Ice-type such as Mamoswine and Mega Abomasnow that the team is pretty weak too as of now. As for Weavile, I believe Life Orb is probably the safest way to go (but I can see Choice Band working as well) with Low Kick because I don't find Pursuit necessary since our team really doesn't need any thing trapped with Pursuit, Poison Jab I found too niche since the only target it really is hitting is Primarina (which is easy to exploit with Mantine) so Low Kick will be handy to deal with opposing Ice-types as well as Mega Steelix too.

Though our stall matchup is decent-ish with Calm Mind Latias, Mega Steelix will definitely be a pain though so I could also see any variant (either Physical or Special) of Celebi working for the last slot.
 
Will also vote for Scarf Ape as it provides some extra speed control and a good check to a lot of the mons that threaten this team. Low Kick on the last slot for Vile as it gives us a way to lure in and pressure Mega Lix and provides just solid coverage in general.
 
Celebi as it looks cool and I love using lures. I am a fisher man of some sorts :D!
Low Kick with Life Orb on Weavile
Mamoswine is obviously a problem but, if it's banded it has no switch-ins anyways. That behemoth's STABs are too good offensively to try to reliably have a stop to it. We could use defensive Alolomola (it does take on LO Mamo really well) but it's too late anyways and I don't think it matters too much. Plus, Mamo gets shit on defensively so, as long as we have rocks up we should be okay with taking on the Piggy Mammoth.
 

Freeroamer

The greatest story of them all.
Poison Jab Weavile sends alolan Ninetales for a loop aswell as ensuring Primarina does not get the freedom to fire off Moonblasts if it comes in on Weavile, you have to be a brave man to go Steelix and even then it only lasts so long, this is particularly important if a Primarina switchin is not chosen as the last. In terms of practical use and "not losing" to certain Pokemon, something like Scarf Infernape is probably best however we'd basically be forfeiting to any competent stall team without pifs suggestion, which while it doesn't 6-0 from the lead spot, gives us options to outplay the matchup which I don't believe any set on Latias does (CM Drag Z is at best a mediocre attempt to break stall). The current set isn't terrible but again will thud its head into a mega steelix stall and the team will lose the attrition war even with Sylveon support.
 
alright voting is now over and the results are...

Infernape - 5
Celebi - 2


Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge

Weavile @ Life Orb
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

Anyways, discussion for this team will last 3 days and will end on 8/15 @ 11:59PM PST. Last minute proposals/changes can be made but, they will only be suggestions for the team rater to keep in mind (aka they won't be implemented democratically, the team rater will decide whether or not it passes or nah). The RMT will be posted after the discussion concludes.


Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Calm Mind

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Haze

Weavile @ Life Orb
Ability: Pick Pocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge
 
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Right, so I spent yesterday grinding out games with the team on the suspect ladder and in room tournaments to see how it handled and got mostly good results, most of the games I lost were due to my own inexperience and probably wouldn't happen to players who knew what they are doing.
The team is pretty fun and pretty satisfying to use, it does have some problems that I'll be going over in a moment but I'd like to share my thoughts on each member first.

Mega-Steelix: Probably the MVP of the team in my opinion, it's ability to just wall things like Lati, Raikou, Scizor's that lack Superpower, and fire off strong EQ's or Heavy Slams in return is just invaluable to the team. It also can do some really funny stuff like tanking an Earth Power from timid Nidoking if at full and OHKO it in return.

Latias: Performed exactly the way it always does, it's a solid wincon and can punch holes in the opponents team. Not a whole lot else to say other then it's good and the team really benefits from it's ability to remove bulky waters with Z-Thunder.

Sylveon: I have mixed thoughts on Sylveon, on the one hand it was pretty valuable against most Dark types, checked Hawlucha most of the time, and was occasionally handy as cleric against balanced and bulky teams, more so for Heal Bell then wishpassing though.
On the other hand however, it wasn't much help against Hyper Offense and had nothing to really offer against any decent Stall team. It also gave free switchins for Scizor and Nidoking/Queen, which the team doesn't exactly enjoy dealing with. I'll get into this a bit more with the next team member but I think support Togekiss might be a decent replacement.

Mantine: I had similar issues with Mantine as I did with Sylveon, it was nearly deadweight versus decent stall, it was lost momentum against HO, and it invited several threats to switchin for free such as Mega-Snow, Volcanion, and guts Heracross. It was however a very reliable defogger and answer to Scizor, along with being a decent mamo check when Icicle Crash failed to flinch, and Specs Prima if rocks aren't up. Overall I fould Mantine to be good at what it does, but I wasn't exactly impressed by it.
Which leads me back to the idea of using Togekiss as support over both Sylveon and Mantine, freeing up a slot for something else to help with the stall matchup.

Weavile: Another really useful mon, checks a lot of things with it's ludicrous speed and STAB combo. The few things that do switch in either lose an item to Knock Off or have to eat a Low Kick right afterwards (looking at you Coba). I never really found myself wishing I had Poison Jab as Steelix beats the majority of Fairy types in the tier and Prima risks losing it's Specs on the switchin, making it far easier to manage.

Infernape: Good speed control, useful late game cleaner, solid check to a lot of threats, and hot garbage against stall. Nothing else to say really, it does what it's built to do and never really slows the team down thanks to U-turn.

Now as for the teams main issues Stall is the biggest one, as we knew it was going to be, however it's not just Steelix that gives Lati problems but Doublade as well. The current RU set for Doublade can survive a +1 Gigavolt and 2HKO Lati with Shadow Sneak after rocks, it doesn't exactly flat out wall Lati but it can still do major damage to our best shot at beating stall.

Aside from stall and the things found on it, Sparrow pointed out, and then gave me a demonstration of just how badly the team handles Crawdaunt. If it clicks a boosting move as Mantine or Sylveon come in then you can kiss that mon goodbye, and if it clicks Knock Off as Lati comes in it's gone.

As I mentioned before, I think the best way to patch-up this teams issues with stall would be to role compress the Defogger and Cleric into a single mon with Togekiss and run a stallbreaker with some defensive utility to help deal with Specs Prima along with a few other things. Of course this would undoubtedly leave us with even more weakness, but personally I'd rather lose to a extra handful of mons then a whole playstyle.

Edit: Better idea, we could replace Lati with CM Reuni to improve the stall matchup
 
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