I'm somewhat of a casual player, I got into competitive play a few months ago, and I'm just looking to see how well a team I made stacks up. I've had some good experiences with it so far, and have gotten to the mid-1200s on the ladder. This is also my first RMT, so I apologize in advance for any errors in format on my part. Without further ado:
Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- Swords Dance
I wanted this team based around SD Guts Toxic Orb Heracross, which functions excellently as a cleaner, and even more excellently now that Mega Pidgeot is gone. With Guts, this mon is already a monster, but on top of that at +2 it can get at least a 2hko on basically the entire tier. I made it Jolly so that lack of speed doesn't hinder its ability to clean (looking at you, Mamoswine), and gave it Facade over Megahorn to reliably hit Fairy and Poison types.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
I love Scarf Mienshao because of how frequently it can come in and get a kill. It's great at revenge killing, and frequently is an alternate win condition to Heracross. It lures in many of the same checks as Hera, giving it an excellent ability to wallbreak, or Hera can wallbreak for it, depending on how things are going. This is basically the standard Scarf Shao set, not too much more to say about it.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Encore
- Stun Spore
- Moonblast
- U-turn
I thought Whimsicott would be a good addition to the Hera/Shao core as it can deal with set-up sweepers, and can paralyze anything that would outrun Heracross, making its job of sweeping easier. In particular, I didn't want stuff like Belly Drum Slurpuff, DD Gatr, and Shell Smash Cloyster to be able to set up and outspeed Hera. I decided on Moonblast so this could also function as a Dragon counter, and U-turn over Giga Drain so I can get chip damage and maintain momentum after an Encore.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
So far the team had a serious bird weakness, and physically defensive Rotom-Heat is was my balm of choice. Crobat's Brave Bird, probably the biggest thing this team has to fear so far, is a dubious 4hko, and Volt Switch does a ton of damage. In addition, it also functions as a competent special attacker, capable of getting off decent damage on physical walls to make things easier for Hera/Shao. I obviously chose Will-O-Wisp over Thunder Wave, since I already have Prankster Stun Spore on Whimsicott.
Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Scald
- Stealth Rock
- Defog
- Roar
Empoleon was my next choice, as I wanted Stealth Rock and hazard control. It also has pretty nice defensive synergy with Rotom-H, and its typing and decent defense stat mean it could take a Banded Brave Bird from Crobat and live to fire off a Scald. Stealth Rock helps Hera/Shao to win, while Defog stops pesky rocks from slowing my roll.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Baton Pass
- Foul Play
Finally there's Umbreon, which provides nice wish-pass support so that my team doesn't lose too quickly to being worn down. Particularly, it means that if I have to bring out Hera early to deal with something, I can wish pass later to enable a later game sweep. I debated between Heal Bell and Baton Pass, and settled on the latter because I wanted Heracross to be poisoned anyway, so status was less of an issue anyway.
All comments are welcome, I'm eager to hear what you think.
Update:
I've been playing with some of the recommended changes, and having a fair amount of success. Here are some replays using Christo's recommendations. Pardon my sometimes horrible play decisions. More replays using the other recommended changes will be coming. I've made it into the 1300s, and I hope to keep climbing.
http://replay.pokemonshowdown.com/uu-254153024
http://replay.pokemonshowdown.com/uu-255472912
http://replay.pokemonshowdown.com/uu-255481961
And with Shiba's suggestions:
http://replay.pokemonshowdown.com/uu-255792609
http://replay.pokemonshowdown.com/uu-256895856
http://replay.pokemonshowdown.com/uu-256903180
Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- Swords Dance
I wanted this team based around SD Guts Toxic Orb Heracross, which functions excellently as a cleaner, and even more excellently now that Mega Pidgeot is gone. With Guts, this mon is already a monster, but on top of that at +2 it can get at least a 2hko on basically the entire tier. I made it Jolly so that lack of speed doesn't hinder its ability to clean (looking at you, Mamoswine), and gave it Facade over Megahorn to reliably hit Fairy and Poison types.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
I love Scarf Mienshao because of how frequently it can come in and get a kill. It's great at revenge killing, and frequently is an alternate win condition to Heracross. It lures in many of the same checks as Hera, giving it an excellent ability to wallbreak, or Hera can wallbreak for it, depending on how things are going. This is basically the standard Scarf Shao set, not too much more to say about it.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Encore
- Stun Spore
- Moonblast
- U-turn
I thought Whimsicott would be a good addition to the Hera/Shao core as it can deal with set-up sweepers, and can paralyze anything that would outrun Heracross, making its job of sweeping easier. In particular, I didn't want stuff like Belly Drum Slurpuff, DD Gatr, and Shell Smash Cloyster to be able to set up and outspeed Hera. I decided on Moonblast so this could also function as a Dragon counter, and U-turn over Giga Drain so I can get chip damage and maintain momentum after an Encore.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
So far the team had a serious bird weakness, and physically defensive Rotom-Heat is was my balm of choice. Crobat's Brave Bird, probably the biggest thing this team has to fear so far, is a dubious 4hko, and Volt Switch does a ton of damage. In addition, it also functions as a competent special attacker, capable of getting off decent damage on physical walls to make things easier for Hera/Shao. I obviously chose Will-O-Wisp over Thunder Wave, since I already have Prankster Stun Spore on Whimsicott.
Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Scald
- Stealth Rock
- Defog
- Roar
Empoleon was my next choice, as I wanted Stealth Rock and hazard control. It also has pretty nice defensive synergy with Rotom-H, and its typing and decent defense stat mean it could take a Banded Brave Bird from Crobat and live to fire off a Scald. Stealth Rock helps Hera/Shao to win, while Defog stops pesky rocks from slowing my roll.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Baton Pass
- Foul Play
Finally there's Umbreon, which provides nice wish-pass support so that my team doesn't lose too quickly to being worn down. Particularly, it means that if I have to bring out Hera early to deal with something, I can wish pass later to enable a later game sweep. I debated between Heal Bell and Baton Pass, and settled on the latter because I wanted Heracross to be poisoned anyway, so status was less of an issue anyway.
All comments are welcome, I'm eager to hear what you think.
Update:
I've been playing with some of the recommended changes, and having a fair amount of success. Here are some replays using Christo's recommendations. Pardon my sometimes horrible play decisions. More replays using the other recommended changes will be coming. I've made it into the 1300s, and I hope to keep climbing.
http://replay.pokemonshowdown.com/uu-254153024
http://replay.pokemonshowdown.com/uu-255472912
http://replay.pokemonshowdown.com/uu-255481961
And with Shiba's suggestions:
http://replay.pokemonshowdown.com/uu-255792609
http://replay.pokemonshowdown.com/uu-256895856
http://replay.pokemonshowdown.com/uu-256903180
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