Back again with another RMT, but this isn’t the playstyle I typically choose, for this time, I’m using Stall! Okay, stall isn’t usually my thing, but this has actually been my most successful team in the UU tier, peaking at a rating of 1440 and the #4 spot on the ladder. This team has good synergy and for the most part has more than one check for the top threats. Let’s start with the team building process:
First, Roserade was chosen because it is one of the best spikers in the meta. Also, it has great typing and special bulk. Chansey was chosen because of her special bulk.
Next, I knew I’d need Stealth Rocks and a spinner, so Donphan was my choice.
An anti-stall poke was needed, and that’s where Xatu came in. If played correctly, I wouldn’t even need a spinner, and sometimes his presence alone is enough to keep my opponent from setting rocks.
Slowbro and Sableye were honestly sort of just tossed in here, but they fit well and check a lot of threats together. Sabelye beats pretty much all non-fire physical attackers one-on-one and aids the rest of the team by spreading burns and Slowbro is just a monster.
After some testing, I found that my team was majorly weak to Heracross, who pretty much netted a K.O. every time it came in. For this, I replaced Donphan with Gligar, who can wall Heracross all day long.
Now that the part nobody reads is out of the way, on to the team.
(M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Mister Derpface himself, Slowbro is one of the best physical walls in the tier due to typing and its amazing ability Regenerator. The Ev’s are very standard, and help Slowbro tank physical hits as well as possible. Scald is useful for the possibility of Burning my opponent and Psyshock nails Roserades that think they can come in for free. Thunder Wave Is for guaranteed status, while slowing down threats trying to switch in like Suicune, Raikou etc. Slack Off is sometimes a bit pointless with Regenerator, but can be very helpful if my ability to switch is limited. Since I don’t have a Spinner, if Xatu goes down, nothing can remove Spikes and Stealth Rock from my side of the field which at times can be troublesome for my grounded companion. Overall, Slowbro is great and a member of the team that cannot be replaced.
Possible Changes: None really. Maybe a coverage move over Slack Off or Toxic over Thunder Wave, but that’s about it.
(M) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roost
Gligar is the only non-original member of the team, but a very crucial one. If it were not for him, Rhyperior, Heracross and other threats would walk all over me. Though Donphan’s ability to spin away hazards is missed, Donphan reliably checked far fewer threats. Somewhat standard EV’s, though I think the standard set has 20 in speed? Correct me if I am wrong. I didn’t know what they were for, so I just dumped them all into defense. Eviolite is great for making Gligar’s defense really fucking high, and Sand Veil is just used because a better option isn’t really available. It has not been entirely useless, however, as Sand Veil hax has saved me one game. Earthquake is STAB, although it doesn’t do much damage to anything really, it makes Gligar a little bit less susceptible to taunt. Toxic is useful for status, Stealth Rock is Stealth Rock and Roost is recovery. Slowbro and Gligar form my physical wall duo, walling just about every physical attacker in the tier.
(M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 228 SDef / 28 Spe
Careful Nature (+Def, -Atk)
- Drill Peck
- U-turn
- Roost
- Toxic
The Stallbreaking bird itself, Xatu appears as my only semi-reliable method of dealing with opposing hazards. Magic Bounce is such a great ability and sets Xatu apart from the rest of the tier. Not only does Xatu protect me from hazards, but also from status and phasing as well. I love having a field full of hazards and making the opponent hit themselves with Roar. It tickles me. Xatu is physically defensive to patch up any holes that Slowbro+Gligar may leave unpatched, but a better spread is acceptable. Drill Peck is used to hurt opposing Grass types more than Psyschock would. I don't always have Toxic Spikes on the field, so SubSeeding grass types can be a problem. Drill Peck has proven very useful so far. It is fun bouncing a hazard and U-turning on the Poke my opponent sends in to deal with Xatu. Roost is recovery and Toxic is more status. Xatu is mainly on this team to deal with Hazards, but I often times find myself disappointed with it. I change with Hitmontop may be in the future… I changed to a specially defensive set to handle Roserade more easily.
Possible Changes: Hitmontop>Xatu. Maybe Impish nature+ Drill Peck to better deal with Roserade.
(F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Seismic Toss
- Heal Bell
- Wish
- Softboiled
The Fat Pink Blob designed to love you to death! This team would not function without it, it checks so many threats and supports the team incredibly well. I maxed physical defense because she still has an insane special defense, especially with Eviolite. Seismic Toss is my only hope of doing damage with this thing, while Heal Bell removes any obnoxious status. Wish is for healing the rest of the team and Softboiled is for immediate healing of Chansey. Yes, Chansey is very good, no she is not broken. Never has been, and I’m glad people have stopped saying that.
Possible Changes: A more Specailly defensive spread with a careful nature. Raikou still does decent amounts of Damage to her, and I don’t like that.
(M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 236 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Toxic Spikes
- Spikes
- Rest
The Spike setter. Again, Roserade is a very good pokemon. No, she is not broken. She does her job very well though, and can set up on bulky waters with incredible ease. I focus on special defense with Roserade because he won’t be taking physical hits at all anyway, so I just use the defense I will actually use. The Speed EV’s are for speed creeping speed creepers. Giga Drain is for hitting Waters and marginal recovery. Toxic Spikes have been placed over Sludge Bomb due to their ability to limit the number of grounded Pokemon that can truly damage my team, like Chandelure etc. I miss Sludge Bomb from time to time, but Toxic Spikes have proven to be better. Spikes are Spikes and Rest is so that Rose can keep coming in to do its job. This is a very important member of my team and one of the best spikers in the tier.
Possible Changes: Toxic Spikes somewhere on here, I just don’t know where…
(M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
The all amazing spin blocker and priority abuser. This dude checks so many threats, it’s not even funny. “If you’re a physical attacker and aren’t fire or have guts, you’re my bitch.” That’s his catch phrase. Seriously though, Sabelye ensures that I can at the very least cripple the majority of physical attackers and also beats Zam, among other things. Special defense is emphasized mostly because of Will-O-Wisp, and the speed is for more speed creeping. Foul Play is an amazing move, especially for roflstomping Daramantian that think they can come in for free on a W-O-W. Again, Wisp is amazing and Taunt helps to break other stall teams, though they are few. Priority Recover is amazing and part of what makes Sabelye so good.
So, thar she is, my best UU team to date. I’ll leave you with some shout-outs.
Exportable.
First, Roserade was chosen because it is one of the best spikers in the meta. Also, it has great typing and special bulk. Chansey was chosen because of her special bulk.
Next, I knew I’d need Stealth Rocks and a spinner, so Donphan was my choice.
An anti-stall poke was needed, and that’s where Xatu came in. If played correctly, I wouldn’t even need a spinner, and sometimes his presence alone is enough to keep my opponent from setting rocks.
Slowbro and Sableye were honestly sort of just tossed in here, but they fit well and check a lot of threats together. Sabelye beats pretty much all non-fire physical attackers one-on-one and aids the rest of the team by spreading burns and Slowbro is just a monster.
After some testing, I found that my team was majorly weak to Heracross, who pretty much netted a K.O. every time it came in. For this, I replaced Donphan with Gligar, who can wall Heracross all day long.
Now that the part nobody reads is out of the way, on to the team.
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Mister Derpface himself, Slowbro is one of the best physical walls in the tier due to typing and its amazing ability Regenerator. The Ev’s are very standard, and help Slowbro tank physical hits as well as possible. Scald is useful for the possibility of Burning my opponent and Psyshock nails Roserades that think they can come in for free. Thunder Wave Is for guaranteed status, while slowing down threats trying to switch in like Suicune, Raikou etc. Slack Off is sometimes a bit pointless with Regenerator, but can be very helpful if my ability to switch is limited. Since I don’t have a Spinner, if Xatu goes down, nothing can remove Spikes and Stealth Rock from my side of the field which at times can be troublesome for my grounded companion. Overall, Slowbro is great and a member of the team that cannot be replaced.
Possible Changes: None really. Maybe a coverage move over Slack Off or Toxic over Thunder Wave, but that’s about it.
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roost
Gligar is the only non-original member of the team, but a very crucial one. If it were not for him, Rhyperior, Heracross and other threats would walk all over me. Though Donphan’s ability to spin away hazards is missed, Donphan reliably checked far fewer threats. Somewhat standard EV’s, though I think the standard set has 20 in speed? Correct me if I am wrong. I didn’t know what they were for, so I just dumped them all into defense. Eviolite is great for making Gligar’s defense really fucking high, and Sand Veil is just used because a better option isn’t really available. It has not been entirely useless, however, as Sand Veil hax has saved me one game. Earthquake is STAB, although it doesn’t do much damage to anything really, it makes Gligar a little bit less susceptible to taunt. Toxic is useful for status, Stealth Rock is Stealth Rock and Roost is recovery. Slowbro and Gligar form my physical wall duo, walling just about every physical attacker in the tier.
Trait: Magic Bounce
EVs: 252 HP / 228 SDef / 28 Spe
Careful Nature (+Def, -Atk)
- Drill Peck
- U-turn
- Roost
- Toxic
The Stallbreaking bird itself, Xatu appears as my only semi-reliable method of dealing with opposing hazards. Magic Bounce is such a great ability and sets Xatu apart from the rest of the tier. Not only does Xatu protect me from hazards, but also from status and phasing as well. I love having a field full of hazards and making the opponent hit themselves with Roar. It tickles me. Xatu is physically defensive to patch up any holes that Slowbro+Gligar may leave unpatched, but a better spread is acceptable. Drill Peck is used to hurt opposing Grass types more than Psyschock would. I don't always have Toxic Spikes on the field, so SubSeeding grass types can be a problem. Drill Peck has proven very useful so far. It is fun bouncing a hazard and U-turning on the Poke my opponent sends in to deal with Xatu. Roost is recovery and Toxic is more status. Xatu is mainly on this team to deal with Hazards, but I often times find myself disappointed with it. I change with Hitmontop may be in the future… I changed to a specially defensive set to handle Roserade more easily.
Possible Changes: Hitmontop>Xatu. Maybe Impish nature+ Drill Peck to better deal with Roserade.
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Seismic Toss
- Heal Bell
- Wish
- Softboiled
The Fat Pink Blob designed to love you to death! This team would not function without it, it checks so many threats and supports the team incredibly well. I maxed physical defense because she still has an insane special defense, especially with Eviolite. Seismic Toss is my only hope of doing damage with this thing, while Heal Bell removes any obnoxious status. Wish is for healing the rest of the team and Softboiled is for immediate healing of Chansey. Yes, Chansey is very good, no she is not broken. Never has been, and I’m glad people have stopped saying that.
Possible Changes: A more Specailly defensive spread with a careful nature. Raikou still does decent amounts of Damage to her, and I don’t like that.
Trait: Natural Cure
EVs: 248 HP / 236 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Toxic Spikes
- Spikes
- Rest
The Spike setter. Again, Roserade is a very good pokemon. No, she is not broken. She does her job very well though, and can set up on bulky waters with incredible ease. I focus on special defense with Roserade because he won’t be taking physical hits at all anyway, so I just use the defense I will actually use. The Speed EV’s are for speed creeping speed creepers. Giga Drain is for hitting Waters and marginal recovery. Toxic Spikes have been placed over Sludge Bomb due to their ability to limit the number of grounded Pokemon that can truly damage my team, like Chandelure etc. I miss Sludge Bomb from time to time, but Toxic Spikes have proven to be better. Spikes are Spikes and Rest is so that Rose can keep coming in to do its job. This is a very important member of my team and one of the best spikers in the tier.
Possible Changes: Toxic Spikes somewhere on here, I just don’t know where…
Trait: Prankster
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
The all amazing spin blocker and priority abuser. This dude checks so many threats, it’s not even funny. “If you’re a physical attacker and aren’t fire or have guts, you’re my bitch.” That’s his catch phrase. Seriously though, Sabelye ensures that I can at the very least cripple the majority of physical attackers and also beats Zam, among other things. Special defense is emphasized mostly because of Will-O-Wisp, and the speed is for more speed creeping. Foul Play is an amazing move, especially for roflstomping Daramantian that think they can come in for free on a W-O-W. Again, Wisp is amazing and Taunt helps to break other stall teams, though they are few. Priority Recover is amazing and part of what makes Sabelye so good.
So, thar she is, my best UU team to date. I’ll leave you with some shout-outs.
Shout outs to Upstart, congrats on finally reaching number one by a good margin.
HR. For being cool and stuff.
Scoopapa for wrecking the ladder for so long with one team and all that good stuff.
Most improtantly, Uragg (your new name is gay bro) <3
HR. For being cool and stuff.
Scoopapa for wrecking the ladder for so long with one team and all that good stuff.
Most improtantly, Uragg (your new name is gay bro) <3
Exportable.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Thunder Wave
- Slack Off
Gligar (M) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roost
Xatu (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 228 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Psychic
- U-turn
- Roost
- Toxic
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Seismic Toss
- Heal Bell
- Wish
- Softboiled
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 236 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Sludge Bomb
- Spikes
- Rest
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Thunder Wave
- Slack Off
Gligar (M) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Stealth Rock
- Roost
Xatu (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 228 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Psychic
- U-turn
- Roost
- Toxic
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Seismic Toss
- Heal Bell
- Wish
- Softboiled
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 236 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Sludge Bomb
- Spikes
- Rest
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Foul Play
- Will-O-Wisp
- Taunt
- Recover