UU Threat List

yond

mitt game strong
is a Three-Time Past WCoP Champion
bluewind I added those. a few minor changes I made were
- clarify Uxie's passable stats are its offenses
- mention it can use Sub or ResTalk on Uxie's Calm Mind sets
- cleared up a little phrasing with Steelix

yondie it doesn't really help if you put in random updates that aren't the identified problems, especially if the only reasoning in the post is "metagame update". follow the second post in the thread if you're going to make changes.
i also edited things as instructed in your original post. Thought that was just supposed to be fixed sorry. If its still pretty bad i guess im no good at this and should be redone by someone else.
 
ok finished everything so grammar check it now

if you find any more content things that should be added make sure you post

oh yeah and since I explicitly said to write content without doing prose/grammar, rewriting portions of entries might be more necessary than normal
 

FlareBlitz

Relaxed nature. Loves to eat.
is a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion
Just a few content things I noticed (these may or may not be relevant):

-There is no mention in Ambipom's write up that it is a common lead.
-No mention in the Hariyama one of Bulk Up (which I recently spread around)
-No mention in the Lanturn analysis of SubCharge, which is probably its most popular set right now

Those are the only ones I noticed. Like I said, I'm not sure how big of a deal they are, but since the threat list is supposed to give a breakdown of the most popular sets...

whistle edit: fixed ty
 
Content stuff:

Mention that Huge Power doubles Azumarill's Attack stat as the 50 base attack you show is rather misleading.
Mention Head Smash on Donphan since Stone Edge is mentioned. Same accuracy, 1.5x the power but Donphan suffers recoil.
Mention Substitute + Encore on Primeape? It's a recent new set.

whistle: yep
 

firecape

This is the end...
is a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
I'm not too experienced with UU, but I did a large portion of a threatlist like this for Ubers, so I'll help out with this one :). I mainly just fixed all of the gender pronouns, as with all the different people writing them they were not uniform, but I did fix a few things that jumped out at me. I also added pictures and linked all of the Pokemon to their analysis, if you guys don't want this post here/tell me on IRC and I'll remove them, but I thought it would make this wall of text look nice. This wasn't really a "check" so to speak, so I didn't make a placeholder, sorry.


Absol
Abilities: Pressure / Super Luck
Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe

Absol is most commonly seen as a Swords Dance sweeper. With Night Slash as a primary STAB, Superpower as a coverage move, and Sucker Punch for a strong priority attack, Absol is extremely dangerous to defensive and offensive teams alike. Occasionally, Choice Scarf Absol is used as a quick way to Pursuit away Ghosts like Mismagius and Rotom and as a decent revenge killer. Absol’s weak spot is its frailty, as even neutral STAB attacks without EV investment can deal well over 50% to it.



Aggron
Abilities: Sturdy / Rock Head
Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe

With the addition of Head Smash from HGSS, Aggron has become quite a fearsome physical attacker. Its Rock Polish set is the most common, since it patches up Aggron’s low Speed and allows it to abuse its extremely powerful Head Smash; this set commonly uses coverage moves like Aqua Tail, Low Kick, and Ice Punch. Aggron can also run an effective Choice Band set due to its massive physical bulk and somewhat common resistances. Finally, a SubPunch set capitalizes on Aggron’s resistances and, while using Magnet Rise, allows it to defeat some of its common counters like Donphan.


Alakazam
Abilities: Synchronize / Inner Focus
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe

Alakazam is the proud owner of the highest Special Attack stat and the third highest Speed stat in UU. The common Choice Specs set uses both of these to their fullest extent, powering through teams with its raw power, speed, and decent coverage (Psychic, Focus Blast, Shadow Ball, and Grass Knot). Alakazam sometimes runs a Substitute Life Orb 3 Attack set that also tries to capitalize on its Special Attack and Speed while gaining the ability to switch attacks. Alakazam also has a wide array of support moves, including Taunt, Encore, Reflect, Light Screen, and Trick. Encore deserves a mention as a popular auxiliary move on offensive sets, as it can garner Alakazam free turns and also prevents Pokemon from using Sucker Punch effectively.


Altaria
Ability: Natural Cure
Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe

As the only UU Dragon, Altaria has a few niche roles as both an offensive and defensive Pokemon. Defensively, its handy resistances and numerous support moves such as Heal Bell, Perish Song, and Roar are a godsend to many stall teams. On the other hand, Altaria’s Dragon Dance set lets it wreak havoc with a STAB Outrage and Earthquake for coverage, while Mixed Altaria is able to abuse the immense power of Draco Meteor to break down opposing walls.


Ambipom
Abilities: Pickup / Technician
Base Stats: 75 HP / 100 Atk / 66 Def / 60 SpA / 66 SpD / 115 Spe

Ambipom primarily serves as a quick Normal-type attacker, usually equipped with a Silk Scarf or Life Orb and some combination of Fake Out, Return, Pursuit, Payback, U-turn, Low Kick, and Taunt. When used as a lead, Ambipom usually runs Taunt to prevent entry hazards from being set up, but when used as a cleaner, a coverage option is more valuable. Its high Speed, decent Attack stat, and hit-and-run nature makes this set extremely effective against offensive teams, while it can still use Taunt to disrupt defensive ones. The drawback to offensive Ambipom is that it will end up either walled by Ghosts (if it lacks a Dark-type move), walled by Rock- and Steel-type Pokemon (without Low Kick), or will be less effective at maintaining offensive momentum (without U-turn). Ambipom is also able to Baton Pass both Agility and Nasty Plot, and is somewhat unique in this role due to its access to Taunt.


Arcanine
Abilities: Flash Fire / Intimidate
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe

An extremely balanced stat spread and surprisingly wide movepool make Arcanine one of the most adaptable Pokemon in the tier. Its offensive sets make the most of STAB Flare Blitz and priority in ExtremeSpeed. Offensive sets use both abilities equally well, since Intimidate turns Arcanine into a check to many physical sweepers while Flash Fire can give a massive boost to its own offenses. With Morning Sun along with Intimidate, Roar, Toxic, and Will-O-Wisp at its disposal, defensive Arcanine can check a large portion of UU’s physical threats, most notably Swords Dance Venusaur.


Articuno
Ability: Pressure
Base Stats: 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe

While Articuno’s 4x Stealth Rock weakness and Ice subtype may be initially offputting, it is an extremely specially bulky Toxic and Pressure staller. Articuno’s SubRoost set, typically accompanied by Toxic and Ice Beam, finds easy setup opportunities on a wide range of specially-inclined defensive Pokemon including Milotic, Slowbro, and Venusaur. Articuno can also use Heal Bell to help defend its team against status inflictions.


Azumarill
Abilities: Huge Power / Thick Fat
Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe

Azumarill’s high Attack stat (assuming a boosting nature and 252 EVs, it is essentially equivalent to Groudon’s and Rayquaza’s) and natural bulk make it a solid choice for any offensive team seeking a bulky yet powerful Water Pokemon. Azumarill is commonly seen wearing a Choice Band with a moveset of Waterfall, Aqua Jet, Ice Punch, and Double-Edge or Superpower. Its SubPunch set is slightly less powerful than the Choice Band set but is more flexible, and carries Substitute, Focus Punch, and some combination of Waterfall, Aqua Jet, and Ice Punch. Finally, some players simply choose to run the same moves as the Choice Band set, except wth Leftovers to provide more survivability.


Blastoise
Ability: Torrent
Base Stats: 79 HP / 83 Atk / 100 Def / 85 SpA / 105 SpD / 78 Spe

Blastoise’s access to Rapid Spin sets it apart from other bulky Waters like Milotic. Surf and Rapid Spin are standard on almost every Blastoise set, and it sometimes uses coverage moves in Ice Beam or Hidden Power Grass in addition to utility moves like Yawn, Toxic, Roar, and Rest. Blastoise is also able to use the vaunted Foresight + Rapid Spin technique to defeat spinblockers. Choice Scarf and Specs sets are rare, but Water Spout sets Blastoise’s offensive sets apart from those of other Water-types.


Blaziken
Ability: Blaze
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe

High offensive stats and decent Speed make Blaziken a dangerous physical and special attacker. A mixed wallbreaker set with Fire Blast, Hidden Power Grass, Superpower, and Vacuum Wave makes use of its great stats to break down defensive teams, while Vacuum Wave lets Blaziken revenge kill several offensive threats. Swords Dance sets with Flare Blitz, Low Kick, and ThunderPunch or Stone Edge are a nightmare for stall to face, since they can OHKO even Milotic without the aid of entry hazards. To patch up its mediocre Speed, Choice Scarf sets (both mixed and all physical) are sometimes seen.


Cacturne
Ability: Sand Veil
Base Stats: 70 HP / 115 Atk / 60 Def / 115 SpA / 60 SpD / 55 Spe

Cacturne is a Pokemon used nearly exclusively in a sandstorm, due to its ability, Sand Veil. Its most common set uses Substitute along with Sucker Punch, Focus Punch, and either Swords Dance or Seed Bomb to abuse Sand Veil’s evasion increase. Variations of this set sometimes use Leech Seed over one of the attacks. Cacturne has equal attacking stats which makes Nasty Plot sets with Dark Pulse and Energy Ball viable. Cacturne can also serve as a Spiker for Sandstorm teams, but is usually seen in an offensive role.


Chansey
Abilities: Natural Cure / Serene Grace
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe

In UU Chansey performs the same role as Blissey does in the upper tiers. It is an excellent special wall with the classic set of Wish, Protect, Seismic Toss, and Toxic. However, to provide more consistent team support, a utility set with Stealth Rock, Softboiled, Seismic Toss, and one of Aromatherapy, Thunder Wave, or Toxic is popular. The first set is able to give Wish support to its teammates, while the second provides Stealth Rock and serves as a Cleric.


Charizard
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Charizard has a surprisingly high amount of attacking options for a Fire-type. Although its Attack stat is the lower of its offensive stats, Charizard is able to use all three of Dragon Dance, Swords Dance, and Belly Drum to compensate. Its physical movepool includes Fire Punch, Flare Blitz, Thunderpunch, and Earthquake. Physical Charizard are usually Belly Drum sets, holding a Salac Berry and with the moves Substitute, Fire Punch, and either Earthquake or Thunderpunch for coverage. Although BellyZard is the “classic” Charizard set, its Special Attack stat is actually much higher than its Attack stat, so some players choose to use a special sweeper with Fire Blast, Air Slash, Hidden Power Grass, and Roost. Focus Punch is an option on specially oriented sets to surprise and KO Chansey.


Claydol
Ability: Levitate
Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe

Claydol is unique as a Rapid Spinner because it resists Stealth Rock and is immune to Spikes and Toxic Spikes. As a utility Pokemon, both Stealth Rock and Rapid Spin are staples on almost all Claydol sets. As far as attacking options go, Earth Power and Psychic provide reliable STAB options, and Shadow Ball is used because it complements Rapid Spin by hitting Ghost-types who try to spinblock super effectively (apart from Spiritomb). Explosion allows Claydol to hopefully take an opposing Pokemon down with it after it has done its job. Claydol also receives the support moves typically given to all bulky Psychic-types, most notably Trick, Reflect, and Light Screen.


Clefable
Abilities: Cute Charm / Magic Guard
Base Stats: 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe

The vaunted Magic Guard ability, which prevents all indirect damage, transforms Clefable from an otherwise unassuming Normal-type blob into one of the most consistent defensive Pokemon in UU. There is no true “standard set” of four moves; players instead usually choose the four moves that fit their team best out of Clefable’s “standard movepool”. The list of moves typically used on Clefable are Encore, Softboiled, Wish + Protect, Seismic Toss, Facade, Thunder Wave, and Toxic; out of these, Clefable usually carries a damaging move, a status inflicting move, a form of recovery, and potentially Encore. Since Magic Guard prevents all indirect damage, including Life Orb recoil, offensive Clefable is also seen sometimes. There are two offensive variants, a “wallbreaker” set that uses Fire Blast, Grass Knot, Double-Edge, and Softboiled, and a Calm Mind set with Ice Beam, Thunderbolt, and Softboiled. Clefable is typically a pain for defensive teams since it’s immune to residual damage, but defensive sets don’t pose much of an immediate threat; offensive sets can still take advantage of Clefable’s natural bulk but pressure stall teams much more effectively.


Cloyster
Abilities: Shell Armor / Skill Link
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe

Despite its horrific Special Defense and HP stats, Cloyster’s astronomical Defense stat and access to Spikes and Rapid Spin gives it a slot on many teams. There are two distinct common Cloyster variants, defensive and offensive. Offensive versions commonly use a Life Orb and have heavy Attack EV investment; they carry some combination of Ice Shard, Explosion, Rock Blast, Surf, and Spikes. Defensive Cloyster usually have EVs in HP and Special Defense, while they might use Surf, Ice Beam, Spikes, Rapid Spin, and Rock Blast. The difference between the two is that the offensive version aims to heavily damage the other team while possibly sneaking in Spikes, while the defensive version focuses on laying Spikes and using Rapid Spin instead.


Cradily
Ability: Suction Cups
Base Stats: 86 HP / 81 Atk / 97 Def / 81 SpA / 107 SpD / 43 Spe

Cradily is most commonly seen as a defensive anchor on sandstorm teams. Its Grass-subtype grants it neutrality to Water-, Ground-, and Grass-type attacks, which gives Cradily an advantage over similar Pokemon like Regirock. The most dangerous Cradily set is a mono attacker with Curse, Rest, Sleep Talk, and either Rock Slide or Seed Bomb. Since fighting in a sandstorm grants a 50% increase to its Special Defense stat, Cradily can focus on increasing its Defense with Curse and eventually sweeping with Its STAB attack of choice. Suction Cups means Cradily cannot be forced out through Roar or Whirlwind, which is yet another reason to use it over Regirock. A traditional wall set with Toxic, Recover, Rock Slide, and Seed Bomb is seen sometimes, but is generally inferior to the first set since it doesn’t present much of an offensive threat. Cradily also has access to Stockpile and Swords Dance, but Curse is usually preferred since it results in a more balanced resulting stat spread (between Attack, Defense, and Special Defense).


Donphan
Ability: Sturdy
Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe

Pretty much the only Donphan set that is used in UU is the bulky Ground + Rapid Spin set. But despite its one-dimensionality (or perhaps as a direct cause of it), Donphan performs its job very well. Even though the most common Donphan spreads use max Attack, that still leaves it with tons of physical bulk with which to switch into almost all of UU’s physical threats. Donphan almost always run both Earthquake and Rapid Spin, and choose two out of Stealth Rock, Assurance, and Ice Shard depending on team requirements. Finally, on rare occasions Donphan might use Stone Edge to nail Flying-type switch-ins or Roar to spread damage from stacked entry hazards.


Drapion
Abilities: Battle Armor / Sniper
Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe

Drapion's most common set is the Swords Dance sweeper. Its most common attacking moves are Crunch and Earthquake, with Aqua Tail, Ice Fang, and Poison Jab being used for additional coverage. Since Drapion has two usable abilities, Sniper is often paired with a Scope Lens and Night Slash and Cross Poison over Crunch and Poison Jab to make the most of Drapion's raised critical hit damage. Both all-out Life Orb sweepers and balanced variants with Leftovers and Taunt are common. Defensive Drapion sees some use in UU due to its rare typing, which affords it an immunity to Psychic and resistances to Ghost and Dark at the cost of only one weakness (Ground). These sets usually run some combination of Crunch, Toxic Spikes, Whirlwind, Earthquake, Taunt, Rest, and Sleep Talk.


Drifblim
Abilities: Unburden / Aftermath
Base Stats: 150 HP / 80 Atk / 44 Def / 90 SpA / 54 SpD / 80 Spe

Drifblim is frequently seen as Mismagius’s inferior. However, this ghost has a few tricks up its sleeve that Mismagius doesn’t, including Unburden, Baton Pass, and Explosion. Since Unburden doubles Drifblim’s Speed after it uses its item, sweeping sets utilizing Calm Mind also commonly use either Rest + Chesto Berry or Substitute + Petaya Berry. Although the Speed boost from Unburden cannot be Baton Passed to a teammate, Drifblim can Baton Pass Calm Mind boosts quite well due to its high base HP (which allows it to make 101 HP Substitutes). Finally, on a sweeper set, Explosion can be used to hopefully take out an opposing Pokemon when Drifblim is low on HP.


Dugtrio
Abilities: Sand Veil / Arena Trap
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe

Arena Trap gives Dugtrio a unique offensive support niche by granting it the ability to trap all grounded enemy Pokemon. Despite a lackluster Attack stat, Dugtrio’s STAB Earthquake synergizes well with Arena Trap and lets Dugtrio prey on common defensive Pokemon, such as Registeel and Chansey, as well as many offensive ones, such as Blaziken, Drapion, and Houndoom. Dugtrio’s most common held item is a Life Orb, which helps ensure Flying-type and Levitating Pokemon won’t set up on it, but a Choice Band can also be used for greater damage output (and to ensure the 2HKO on Chansey). Dugtrio’s common moves are Earthquake, Stone Edge, Night Slash, Sucker Punch, and Beat Up; Substitute is sometimes used on Life Orb sets to evade opposing Sucker Punches.


Electrode
Abilities: Static / Soundproof
Base Stats: 60 HP / 50 Atk / 70 Def / 80 SpA / 80 SpD / 140 Spe

Electrode is almost always used as a fast supporter designed to gain momentum for Rain Dance teams. The standard moveset is Rain Dance, Thunder, Taunt, and Explosion. Electrode mostly run Damp Rock, since their high Speed means they don’t have to worry about getting OHKOed too much. However, a Focus Sash can be used instead to ensure Electrode will always survive to use Rain Dance against Choice Scarf leads.


Exeggutor
Ability: Chlorophyll
Base Stats: 95 HP / 95 Atk / 85 Def / 125 SpA / 65 SpD / 55 Spe

Exeggutor’s massive Special Attack, dual STAB, and Chlorophyll make it an ideal special sweeper for Sunny Day teams. Its standard moveset is Psychic, Solarbeam, Sleep Powder, and Explosion. Its decent physical bulk and unique resistances also make it an appealing choice for non-weather bulky offense teams. When compared to Venusaur, Exeggutor trades lower Special Defense and Speed for a resistance to Ground and greater Defense. Other Grass-types like Torterra, Leafeon, and Tangrowth miss out on Exeggutor’s high Special Attack stat and fantastic dual STAB. When not used on a Sunny Day team, Exeggutor’s usual moveset is Psychic, Leaf Storm, Sleep Powder, and Synthesis. Exeggutor can even set up Trick Room to make the most of its low Speed. Finally, it also has a decent Attack stat and physical movepool (including Swords Dance, Wood Hammer, Zen Headbutt, and Low Kick), although mixed and physical sets are very uncommon.


Feraligatr
Ability: Torrent
Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe

Feraligatr is very predictable but still quite hard to stop. Feraligatr often abuses its high Attack and impressive bulk by using set up moves such as Dragon Dance and Swords Dance. With Dragon Dance, Feraligatr generally uses Waterfall, Ice Punch, and Earthquake with a Life Orb, but some sets choose to use Waterfall, Return, and Substitute along with Leftovers or a Liechi Berry. Swords Dance versions will usually run Waterfall, Ice Punch, and Earthquake, or Waterfall, Return, and Aqua Jet.


Floatzel
Ability: Swift Swim
Base Stats: 85 HP / 105 Atk / 55 Def / 85 SpA / 50 SpD / 115 Spe

Floatzel is the fastest Swift Swimmer in the game and is usually seen as a physical sweeper. Waterfall and Return provide perfect coverage while Aqua Jet gives a priority attack; the last slot is devoted to Bulk Up or Taunt. Floatzel can also Baton Pass both Bulk Up and Agility. Taunt can be used on lead sets to prevent the setup of entry hazards or on sweeper sets to prevent walls from recovering HP or inflicting status.


Gorebyss
Ability: Swift Swim
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe

Gorebyss is likely to be seen on Rain Dance teams only, where it can overcome its speed issues and attempt a sweep with a boosted STAB. Its most notable advantages over its peers include a respectable physical bulk, which allows it to withstand a fair amount of priority moves, the ability to beat Toxicroak with Psychic and great Special Attack. Its most common moveset is Surf, Hidden Power Grass, Ice Beam and Psychic; though Aqua Tail can be seen in some rare situations to 2HKO Chansey switch-ins. Despite its near-exclusive use as a sweeper, Gorebyss can also employ a Baton Pass set, with which it focuses on passing defensive boosts such as Amnesia, Iron Defense and Aqua Ring.


Hariyama
Abilities: Thick Fat / Guts
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

Hariyama possesses a massive HP stat and a great Attack stat, and most of its sets make the most of both. Its most common set abuses Guts with a Toxic Orb and runs Close Combat, Payback, Ice Punch, and Bullet Punch, which gives Hariyama perfect type coverage. If used in the lead position, Fake Out is sometimes used over Ice Punch. Due to its naturally high HP, SubPunch sets with Payback, Ice Punch, or Stone Edge are effectively; they can even choose to invest in Hariyama’s defenses to create substitutes that common defensive Pokemon cannot break—even with STAB attacks. It can also take advantage of its high HP with a Bulk Up set, either in conjunction with Substitute or without. Finally, Thick Fat gives Hariyama a unique set of resistances, making defensive sets carrying Force Palm, Whirlwind, Knock Off, or Rest + Sleep Talk possible.


Hitmonlee
Abilities: Limber / Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe

Hitmonlee is one of the most dangerous Fighting-type sweepers in UU because of its excellent Attack, Speed, and priority moves. Hitmonlee generally runs either a Choiced set or a Life Orb sweeper set. On the Choiced sets, Hitmonlee usually runs Close Combat, Stone Edge, Blaze Kick, and Mach Punch. The Life Orb sweeper uses Close Combat, Stone Edge, and two of Sucker Punch, Mach Punch, and Blaze Kick. The ability to switch attacks and hit an opponent twice if it switches in makes the Life Orb sweeper hard to switch into.


Hitmontop
Abilities: Intimidate / Technician
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe

Hitmontop is one of the most useful Pokemon in UU because of its two abilities. Hitmontop is usually used either as a Rapid Spinner or a sweeper. Rapid Spin variants generally use Intimidate as their ability because it gives Hitmontop more opportunities to switch in and remove the entry hazards from the field. They usually use Foresight, Close Combat, and either Rest, Sucker Punch, or Stone Edge in the remaining slots. Offensive variants of Hitmontop generally use Technician and Life Orb in tandem with Hitmontop's excellent slew of priority attacks. Fake Out and Mach Punch are almost always seen on the set, while two of either Bullet Punch, Sucker Punch, Stone Edge, and Close Combat are used as the remaining moves. This makes Hitmontop a very potent revenge killer.


Houndoom
Abilities: Flash Fire / Early Bird
Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe

Houndoom's unique dual STAB, high Special Attack, and access to Nasty Plot make it a popular special sweeper. The majority of its sets run Nasty Plot, Fire Blast, and Dark Pulse. The choice of the final move and item lets the Houndoom user customize a bit. With a Life Orb and Sucker Punch, Houndoom plays a bit suicidally but gains the ability to defeat Dugtrio. A Passho Berry, potentially with Hidden Power Grass, lets Houndoom defeat most Milotic and some Azumarill. Beat Up can OHKO Chansey, who would otherwise wear down Houndoom with Toxic and Seismic Toss. Houndoom also has a very acceptable Attack stat, a mixed set with Pursuit enables it to easily dispatch defensive Ghosts; Pursuit is usually used with Sucker Punch, Fire Blast, and Crunch or Dark Pulse.


Jumpluff
Abilities: Chlorophyll / Leaf Guard
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe

Jumpluff is often overshadowed when compared to the other Grass-types of UU due to its nonexistent offensive stats. While it may seem cute and harmless, looks can be deceiving! With access to moves like Sleep Powder, Stun Spore, Encore, and Leech Seed, Aromatherapy, and Memento, Jumpluff is one of the best supporters in all of UU. Its most common set is the ever-annoying SubSeed set with Sleep Powder and Encore to facilitate setup. It is also an effective weather starter for Sunny Day teams due to its fast Sleep Powder.


Jynx
Abilities: Oblivious / Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe

With a fairly good base Speed stat of 95 and an excellent base Special Attack stat of 115, alongside powerful STAB attacks in Ice Beam and Psychic, Jynx can be a very threatening sweeper. It can run a variety of sweeping sets but is most commonly seen using a mono-attacking set of Nasty Plot/Ice Beam/Lovely Kiss/Substitute, which allows it to protect itself with a substitute, put prospective counters to sleep, and attack with boosted Ice Beams. Some more defensive variants of this set employ Calm Mind to trade off immediate power for the ability to set up on specially-inclined walls, and some more offensive variants employ Life Orb and Focus Blast instead of Substitute to attain greater coverage and power. Regardless of the set, Jynx's boosted attacks let it hit like a very pretty truck, and it is quite capable of quickly dismantling slower offensive teams.


Kabutops
Abilities: Battle Armor / Swift Swim
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe

Kabutops primarily sees use on rain teams, where it can abuse its untouchable Swift Swim-boosted speed and a set of Waterfall/Stone Edge/Swords Dance/Aqua Jet to boost its attack level to immense heights and hit nearly the entire UU tier for neutral coverage. This same set can be seen outside of rain teams as well, and while Kabutops' speed is mediocre without Swift Swim, its powerful STABs and priority still make it a potent threat. Kabutops is sometimes seen as a lead with Stealth Rock/Aqua Jet/Stone Edge/Rapid Spin, commonly equipped with a Focus Sash. This Kabutops can often foil early game efforts to get hazards down.


Kangaskhan
Abilities: Early Bird / Scrappy
Base Stats: 105 HP / 95 Atk / 80 Def / 40 SpA / 80 SpD / 90 Spe

Kangaskhan is mostly used as a strong Normal-type attacker, either with a Choice Band or a Life Orb. Its ability, Scrappy, lets it hit Ghost Pokemon with Normal and Fighting attacks. Kangaskhan always carries Return and Low Kick or Hammer Arm since those two yield perfect coverage due to Scrappy. Fake Out, Sucker Punch, Aqua Tail, and Double-Edge normally fill the last two slots as fillers.


Lanturn
Ability: Illuminate / Volt Absorb
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe

Lanturn is quite an effective Pokemon because it has a very large support movepool, impressive bulk, and a unique type combination. Offensive Lanturn sets are EVed to be bulky, but make use of 101 HP Substitutes and Charge Beam to set up for a sweep. Most defensive Lanturn carry some form of paralysis as either Discharge or Thunder Wave in addition to STAB Surf and possibly Ice Beam to nail incoming Grass-types. In the last slot, Lanturn generally uses a support move such as Confuse Ray or Heal Bell. Lanturn sometimes uses Rest and Sleep Talk with Discharge and Surf instead.


Leafeon
Ability: Leaf Guard
Base Stats: 65 HP / 110 Atk / 130 Def / 60 SpA / 65 SpD / 95 Spe

Leafeon is mostly known for being a lethal Swords Dance sweeper. Leaf Blade and Return/Double-Edge provide stellar two-move coverage, and Wish or Synthesis grant it semi-reliable recovery. Leafeon can also beat many of its hard counters through Baton Passing its Attack boosts as well as beat status-reliant counters through Heal Bell. It also has a stellar 130 base Defense stat, which is often put to good use through a defensive set that utilizes Wish + Protect for healing and Roar or Heal Bell for utility.



Linoone
Abilities: Pickup / Gluttony
Base Stats: 78 HP / 70 Atk / 61 Def / 50 SpA / 61 SpD / 100 Spe

Linoone is one of the best Belly Drum users in the game. It sports two qualities that distingish it from wanna-be Belly Drummers—Gluttony, which activates pinch berries at 50% instead of 25% HP, and STAB ExtremeSpeed, which makes Linoone extremely hard to revenge kill. ExtremeSpeed is usually used with Shadow Claw and Seed Bomb for coverage, but Return is sometimes seen as an answer to extremely bulky Pokemon that can survive a +6 ExtremeSpeed.


Lopunny
Abilities: Cute Charm / Klutz
Base Stats: 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

Lopunny's high Speed, unique and uncommon ability, and wide movepool make it a very effective supporter. Klutz often confuses newer players, as it means Lopunny is not affected by held items. The core of Lopunny’s disruption sets are Encore and Switcheroo, which allow it to set up Substitutes that it can Baton Pass to a teammate. Lopunny also has access to Heal Bell and Thunder Wave, which can go in its last slot if it chooses not to run an attack.


Ludicolo
Abilities: Rain Dish (space)/ Swift Swim
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe

Ludicolo is another of those Pokemon whose usage is usually limited to Rain Dance teams, where it can abuse its Swift Swim ability and attempt a sweep. Ludicolo’s access to Grass-type STABed moves added to a 4x resistance to Water-type means it can take on most bulky Waters, like Milotic, who tends to wall many of its sweep partners. Ludicolo’s most common set is the special sweeper one, which employs Surf, Ice Beam, Energy Ball and Rain Dance, even though running Focus Punch is a possibility to get past Chansey. It also isn’t rare to see Ludicolo abuse its less powerful yet boostable Attack stat with a moveset composed of Swords Dance, Waterfall, Seed Bomb and Ice Punch. The few times Ludicolo is run outside of rain it assumes the role of a special wall, abusing its respectable bulk and access to Leech Seed.


Magmortar
Ability: Flame Body
Base Stats: 75 HP / 95 Atk / 67 Def / 125 SpA / 95 SpD / 83 Spe

Magmortar is one of the toughest Pokemon to switch into because of its monstrous Special Attack stat and excellent coverage. Magmortar is generally run as a Life Orb sweeper, but it also often carries a Choice Scarf—both sets run similar movesets, though. Fire Blast and Thunderbolt are Magmortar's bread and butter attacks, and a Hidden Power is always used for coverage. Hidden Power Ice OHKOes Altaria; Hidden Power Grass or Water can be used to deal with Quagsire and Arcanine, respectively, in addition to Rhyperior. Focus Blast or Cross Chop are usually used in the last slot; with a Life Orb, Cross Chop can 2HKO Chansey.


Magneton
Abilities: Sturdy / Magnet Pull
Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe

With a base 120 Special Attack and a useful ability in Magnet Pull, Magneton makes an effective sweeper and Steel-type killer. Due to Magneton’s shallow movepool, it is always seen with Thunderbolt and a Hidden Power type of choice. When seen as a Steel Trapper, Magneton carries the moves Thunderbolt, Hidden Power Fire, Substitute, and Magnet Rise. As a Special Sweeper, Magneton is usually seen carrying Thunderbolt; Hidden Power Grass, Ice, or Fire; Charge Beam or Metal Sound; and Substitute or Explosion. Due to its lackluster base 70 Speed, Magneton can use a Choice Scarf—this will carry the mandatory Thunderbolt + Hidden Power, but also Flash Cannon and Explosion.


Medicham
Ability: Pure Power
Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe

Medicham's Pure Power ability doubles it's Attack stat, giving it the equivalent of a 170 Base Attack. Medicham is most commonly used as a Choice Scarf revenge killer, sporting a moveset of Psycho Cut, High Jump Kick or Low Kick, and two of Trick, Thunder Punch, and Ice Punch. Medicham is sometimes seen running a Life Orb set with Fake Out and Bullet Punch in addition to its STAB moves. Such a set can pick off weakened sweepers while powering through walls such as Milotic and Weezing. Medicham takes some care to deal with because its Psychic STAB allows it to deal with many of the usual counters to Fighting-types. However, its frailty is often its undoing, so just about any Pokemon that survive an attack and retaliate can pose a threat to Medicham, in addition to those who can outspeed it or hit it with priority attacks.


Mesprit
Ability: Levitate
Base Stats: 80 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 80 Spe

Mesprit is often seen in the lead position to set up Stealth Rock as fast as possible while beating out most other common leads with its respectable Special Attack stat and movepool. Common moves on lead Mesprit include Thunder Wave, Psychic, Ice Beam, Thunderbolt, and Grass Knot to deal with specific threats. Mesprit also runs Trickscarf to decent success in the lead position, but is a great user of all the Choice items due to its strong offensive stats and decent movepool. Mesprit also has access to Calm Mind which can set it up for a sweep with its great coverage attained with BoltBeam and Psychic.


Milotic
Ability: Marvel Scale
Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe

Milotic is quite possibly the toughest Pokemon to take down in the UU metagame because of its excellent balanced defensive stats and access to Recover. Milotic runs Surf and Recover on almost all of its sets, with two of Hidden Power Grass, Ice Beam, Toxic, and Haze in the remaining two slots. Milotic sometimes runs Rest and Sleep Talk to take advantage of Marvel Scale and negate the effect of Toxic. Milotic can even run an offensive set with its impressive base 81 Speed and decent Special Attack. A Life Orb boosted Hydro Pump accompanied by Ice Beam and Hidden Power makes it quite a threatening sweeper.


Miltank
Abilities: Thick Fat / Scrappy
Base Stats: 95 HP / 80 Atk / 105 Def / 40 SpA / 70 SpD / 100 Spe

Miltank's utility depends on which ability it chooses to run. If it has Scrappy, you can count on either the bulky Leftovers set with Curse, Milk Drink, Normal Move, and Fighting move or Heal Bell, or the fast Life Orb set with Milk Drink and 3 attacking moves, often Return, Earthquake (not Hammer Arm because it drops Speed), and either Rock Slide or Zen Headbutt. If it has Thick Fat, you can count on bulky support sets with Leftovers, Heal Bell, Milk Drink, Stealth Rock, or Thunder Wave as primary support moves. The most dangerous set is arguably the Curse set, as has perfect neutral coverage and Milk Drink to heal off residual damage; also, since the most common Fighting moves are physical, Curse often helps Miltank deal with its only weakness.

It is important to note that Scrappy and Normal move + Fighting move give Miltank perfect neutral coverage in UU (besides Shedinja). Slower Miltank choose between Body Slam, for Paralysis chance, or Return, for power, as the Normal STAB move of choice. Finally, don't be surprised by Miltank's speed, since with a max of 328 it can outspeed Pokemon that normally expect to outspeed its bulky sets, such as Primeape or Hitmonlee.


Mismagius
Ability: Levitate
Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe

Mismagius is one of the most threatening sweepers in UU due to its excellent Speed, Special Attack, and coverage. Mismagius is most often seen using either Nasty Plot or Calm Mind in tandem with Substitute or Taunt to deal with status. Since Thunderbolt and Shadow Ball are only resisted by Steelix in UU, Mismagius generally runs those two attacks, however Hidden Power Fighting can be used to deal with Steelix and Registeel more effectively. Mismagius canalso use Trick with Choice Specs. With room for three moves in addition to Trick, Mismagius will almost always run Shadow Ball, Thunderbolt, and Hidden Power Ground for the best super effective coverage possible. In addition to these offensive sets, Mismagius also runs a bulky set to effectively block Rapid Spin. It generally uses Shadow Ball as its main attack with Taunt, Will-O-Wisp, and Pain Split so that it can last while shutting down many sweepers.


Moltres
Ability: Pressure
Base Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe

Moltres is one of the most dangerous special attackers in UU. Equipped with a Life Orb, it has the ability to 2HKO the majority of UU with a moveset of Fire Blast, Air Slash, and Hidden Power Grass, with Roost rounding off the set. Moltres is also capable of running a set of Substitute / Roost / Toxic / Flamethrower to beat many of its common counters, such as Milotic and Chansey. Flamethrower also happens to hit most Pokemon immune to Toxic.


Nidoking
Abilities: Poison Point / Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe

Nidoking is a major threat because of its extremely vast movepool. Nidoking is most often seen as a mixed attacker, even though it has many viable sets. As a specially oriented mixed attacker, Nidoking usually runs Earth Power, Ice Beam, Thunderbolt, and Superpower, making it hard to switch anything in safely. Nidoking can also run a powerful physical Life Orb sweeper with Earthquake, Megahorn, Stone Edge, and Sucker Punch. While less common than the other sets, Nidoking also runs a lead set with Stealth Rock, Earth Power, Ice Beam, and Taunt.


Nidoqueen
Abilities: Poison Point / Rivalry
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe

Nidoqueen's main perks lie in its respectable support movepool paired with its unique typing, that somewhat compensates for its lackluster defensive stats when in comparision to other tanks, thus allowing it find its own niche as a wall in the UU enviroment. Nidoqueen's most and only common moveset tends to include either Earth Power or Earthquake, Stealth Rock, Toxic Spikes and some sort of filler that might present itself as Ice Beam, Roar, Taunt or Stone Edge. In spite of Nidoqueen's decent offensive stats, running an all-out attacker set is better left to her husband Nidoking, who holds a much better movepool and stats to pull that off.


Ninetales
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe

Ninetales is one of the fastest Fire-types in UU, and its combination of speed, bulk, and power make it a threatening sweeper. Ninetales will most commonly be seen as a Nasty Plot sweeper, using Fire Blast and Energy Ball as two mandatory attacks. The last slot is occupied by either Hidden Power Rock, for fellow Fire-type Pokemon, or Hypnosis, to dispatch a counter. Ninetales also has access to Will-O-Wisp, Roar, and Grudge, so an annoyer set is sometimes seen.


Omastar
Abilities: Swift Swim / Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe

Omastar is stall's preferred Spiker; its high Defense enables it to set up on a decent number of Pokemon, and in addition to Spikes it can set up both Stealth Rock and Toxic Spikes. Omastar usually runs two entry hazards along with Surf and Ice Beam for offensive coverage, although it occasionally uses Rest or Protect instead of Ice Beam. Omastar is also an effective suicide Focus Sash lead due to its access to all the entry hazrds. Finally, Omastar is also commonly used as a rain sweeper because it has the highest Special Attack of all the UU Water-type Pokemon. It typically runs a set of Surf, Ice Beam, Hidden Power Grass, and Earth Power, which covers everything in UU outside of Shedinja.


Pinsir
Abilities: Hyper Cutter / Mold Breaker
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SpA / 70 SpD / 85 Spe

Pinsir is not a very common sight in UU matches, but it has several niches which it fulfils excellently. Pinsir has access to Stealth Rock, X-Scissor, Stone Edge, Close Combat, and Earthquake making it a sturdy lead (lead sets usually use the first three moves listed along with either Close Combat or Earthquake). Swords Dance and decent base 85 Speed means Pinsir can also be used as a respectable physical sweeper. Both of its abilities are useful, as Mold Breaker allows Earthquake to ignore Weezing’s and Rotom’s Levitate and Rhyperior’s Solid Rock, while Intimidate Hyper Cutter blocks Arcanine’s and Hitmontop’s Intimidate.


Poliwrath
Abilities: Damp / Water Absorb
Base Stats: 90 HP / 85 Atk / 95 Def / 70 SpA / 90 SpD / 70 Spe

Poliwrath is a Pokemon that faces tough competition due to not excelling neither as a defensive nor offensive bulky Water like Milotic and Azumarill do; but its fair share of both qualities paired with its unique Water Absorb ability make it a very viable choice. Poliwrath's most common set is by far the SubPuncher, composed of Substitute; Focus Punch; Waterfall and Encore; though given rare situations it might run Ice Punch over Waterfall to hit Venusaur. Poliwrath also has the option of using Bulk Up, either as a mono-attacking RestTalker or on a three attack set. Finally, Belly Drum sets are probably Poliwrath’s most iconic, but are not very effective.


Primeape
Abilities: Vital Spirit / Anger Point
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe

Primeape is a deadly sweeper because of its excellent Speed, Attack, and immunity to sleep-inducing moves. Generally, Primeape uses a Choice Scarf set with U-turn and makes a great revenge killer and late game cleaner with Close Combat. Two of Stone Edge, Ice Punch, and Punishment go in the last two slots.


Quagsire
Abilities: Damp / Water Absorb
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe

Quagsire’s rare typing and Water Absorb give it many useful and uncommon resistance combinations. Defensive sets usually run Recover, a STAB attack (Earthquake or Waterfall), and two support moves out of Encore, Toxic, and Yawn. Quagsire can also choose to use Curse and Recover to set up for a sweep; it has Earthquake, Waterfall, Rock Slide, and Ice Punch for its attacks.


Qwilfish
Abilities: Swift Swim / Poison Point
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe

A varied movepool and unique typing makes Qwilfish one of the more versatile Pokemon of the tier. Its classic set is that of a Rain Dance sweeper; it boasts Swords Dance alongside Waterfall, Poison Jab, and Explosion. Qwilfish is also commonly seen as a suicide lead on offensive teams with Taunt, Spikes, Waterfall, and Explosion. Sets that optimize its defenses can be effective Spikers for bulkier teams, since its resistances allow it to set up Spikes against most Water- and Fire-type Pokemon with ease.


Regirock
Ability: Clear Body
Base Stats: 80 HP / 100 Atk / 200 Def / 50 SpA / 100 SpD / 50 Spe

Regirock is one of the bulkiest Pokemon in the UU tier, and it is the only pure Rock-type Pokemon in UU. While Regirock is very commonly used in conjunction with sandstorm, it is also used quite often without. If not used with sandstorm, Regirock will almost always carry Stealth Rock as well as Explosion. It usually carries Stone Edge and Earthquake in the remaining moveslots, but Thunder Wave and Rock Slide are also commonly used. However, when Regirock is used with sandstorm support, it is almost always a Curse variant with Rest, Sleep Talk, and Rock Slide. Regirock is nearly impenetrable from the physical side unless it is being hit by STAB super effective moves such as Azumarill's Waterfall. Even with super effective moves, Regirock will still usually survive and threaten with Thunder Wave, Stone Edge, or Explosion. Its Special Defense isn't too shabby either, and with enough investment Regirock can avoid being 2HKOed even by a Timid Moltres Hidden Power Grass.


Registeel
Ability: Clear Body
Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe

Registeel is one of the most difficult Pokemon to take out, due to its balanced defenses and pure Steel-typing. Registeel always invests heavily in Special Defense, and is capable of surviving powerful super-effective hits, both physical and special - for example, Torterra's Earthquake. Most variants of Registeel carry Stealth Rock and Thunder Wave, and either a combination of Iron Head / Earthquake or Shadow Claw / Seismic Toss. However, Registeel sometimes runs Ice Punch or Explosion over any of the attacking moves, and Toxic over Thunder Wave. Registeel can also run a Curse set with the moves Rest/Sleep Talk/Iron Head/Curse. Registeel is not very powerful offensively, but it deals enough damage to ensure that it isn't helpless.


Rhyperior
Abilities: Lightningrod / Solid Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe

Rhyperior can be described as the behemoth of the UU metagame with its dual STAB and Solid Rock ability. Its most common sets are Support, Choice Band, Substitute, and Rock Polish. Essentially all of Rhyperior’s sets run Earthquake, Stone Edge, and Megahorn. Support sets use Stealth Rock in the last slot and might use Roar instead of Megahorn to spread entry hazard damage; it can also use Rock Blast to defeat some Substitute users. Choice Band Rhyperior 2HKOes every Pokemon in UU—without exception—and uses Stealth Rock or Rock Wrecker as the filler move. Substitute and Rock Polish sets both use a move to set up, so the remainder of each moveset is the three standard attacks. Finally, Rhyperior is commonly found on sandstorm teams because of the Special Defense boost it receives in the sand.


Rotom
Ability: Levitate
Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe

Although Rotom's movepool is shallow, it is surprisingly hard to counter safely, since most Pokemon that beat its offensive sets hate getting tricked a Choice item or getting burnt by Will-O-Wisp. Rotom is most commonly seen with a Choice Scarf and the moves Thunderbolt, Shadow Ball, Trick, and either Will-O-Wisp or Hidden Power Ice. It can also run a non-Choice offensive set with Substitute, Charge Beam, Shadow Ball, and Hidden Power Fighting or Thunderbolt. Defensive Rotom sets are excellent spinblockers and counter several dangerous Pokemon; these usually run Thunderbolt and Will-O-Wisp, then either Substitute + Pain Split or Rest + Sleep Talk for recovery.


Sceptile
Ability: Overgrow
Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe

Sceptile is a fearsome threat in the UU metagame primarily due to its versatility. It is able to run physical, special, and mixed sets, and its list of fully viable moves include all of Leaf Storm, Leaf Blade, Leech Seed, Hidden Power Ice, Focus Blast, Energy Ball, Dragon Pulse, Earthquake, Rock Slide, Low Kick, Swords Dance, and Synthesis. Specially oriented sets include Choice Specs and SubSeed. Choice Specs sets commonly carry Leaf Storm, Hidden Power Ice, Focus Blast, and either of Dragon Pulse or Energy Ball. SubSeed sets use Hidden Power Ice and Energy Ball or Leaf Storm along with the obvious Leech Seed + Substitute. The only set that is purely physical is Swords Dance, which runs Leaf Blade, Earthquake, and Rock Slide for attacks. Mixed sets are truly unpredictable, as they can run essentially all of the attacks listed above in combination. A good rule of thumb, however, is that it will always have a Grass-type STAB, a move that hits opposing Grass-types, and a move that hits opposing Steel- and Fire-types.


Scyther
Abilities: Swarm / Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe

Scyther is a very dangerous sweeper because of its excellent Attack and Speed stats. Its most common sets are Choice Band and Swords Dance. The Choice Band set runs U-turn, Aerial Ace, and two of Quick Attack, Pursuit, and Brick Break. Swords Dance sets all carry Aerial Ace and Brick Break, and for the last slot some choose to use Bug Bite for bulky Psychics while others choose to use Quick Attack to foil revenge killers. Life Orb is the most common item for Swords Dance Scyther but Lum Berry is also useful to prevent Thunder Wave from slowing it down. Finally, Scyther can Baton Pass both Swords Dance and Agility (although it will rarely have the opportunity to pass both together).


Sharpedo
Ability: Rough Skin
Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe

Sharpedo is very unique because of its typing. Sharpedo is most often used as a mixed attacker with Crunch, Hydro Pump, Hidden Power Grass, and either Ice Beam or Aqua Jet. With perfect coverage, Sharpedo makes a difficult Pokemon to switch into. Taunt with a Focus Sash and three other attacks makes Sharpedo a decent anti-lead. Though it is a threatening attacker, Sharpedo is unable to switch into attacks not named Psychic because of its horrible defensive stats.


Shedinja
Ability: Wonder Guard
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe

Shedinja is one of the most unique Pokemon in the game. Its ability, Wonder Guard, makes it immune to all attacks that don't hit it for super effective damage - twelve types in all. Unfortunately, entry hazards or other form of residual damage (such as damaging weather or Toxic / Will-O-Wisp) render Shedinja worthless. It is usually used as a Swords Dancer, carrying Shadow Sneak, Sucker Punch, and X-Scissor as attacks. Shedinja can also use Trick and Will-O-Wisp to surprise its usual counters. Note that while Shedinja can use Baton Pass, using it in tandem with Swords Dance or Agility is an illegal move combination.


Skuntank
Abilities: Stench / Aftermath
Base Stats: 103 HP / 93 Atk / 67 Def / 71 SpA / 61 SpD / 84 Spe

The only set commonly used by Skuntank is the Pursuit set. Skuntank's Dark typing allows it to switch into all Psychic-types and then easily Pursuit or Sucker Punch to take them out. With a good HP stat and decent Defense combined with a good defensive typing Skuntank has the ability to switch into many things and deal finishing blows with Sucker Punch, its STAB move, or Explosion. It's always seen running Sucker Punch and Pursuit, but the last options are a toss up between Explosion, Crunch, and Poison Jab. Skuntank can be seen running Choice Band, Leftovers, or Life Orb depending on the user's choice. Leftovers help Skuntank have some survivability, while Life Orb and Choice Band trade that for power.


Slowbro
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe

High physical defensive stat and key resistances to Fighting- and Fire-type hits make Slowbro the premier physical Fighting- and Fire-type counter in the UU metagame. All of its sets use both Surf and Psychic. Add Thunder Wave to compensate for its low base Speed and Slack Off to instantly heal off previous beatings, and Slowbro becomes extremely difficult to take down. Slowbro is no slouch offensively, either, with base 100 Special Attack. It can utilize a Calm Mind set to boost its average Special Defense stat or a Choice Specs set to pummel typical switch-ins like Venusaur for hard damage—or even to Trick Chansey. Slowbro also has access to Trick Room.


Slowking
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe

Slowking’s true niche as a bulky water is to serve as a reliable check to several specially-inclined Fire-types, most notably Moltres. Much like its brother, Slowbro, Slowking comes equipped with both STAB attacks along with Slack Off and Thunder Wave. Unlike Slowbro, Slowking has access to Nasty Plot as well. Nasty Plot is often seen with Trick Room to patch up Slowbro’s extremely low Speed, ultimately allowing it to set up Nasty Plot easier. A Choice Specs set can also be used with Surf, Psychic, Trick, and either Slack Off or Grass Knot.


Spiritomb
Ability: Pressure
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe

Spiritomb makes a versatile foe, as it is seen commonly as a defensive Pokemon as well as an offensive one. Offensive Spiritomb are either Choice Band or mixed versions. Choice Band Spiritomb uses Pursuit, Shadow Sneak, Sucker Punch, and Trick, while mix sets hold a Spell Tag and use Shadow Ball, Pursuit, Sucker Punch, and Hidden Power Fighting. Sometimes one of these sets will find a spot for Will-O-Wisp in order to cripple sweepers. Spiritomb has access to both Calm Mind and Nasty Plot; Nasty Plot is usually used with Shadow Ball, Hidden Power Fighting, and either Pain Split or Rest, while Calm Mind sets are typically Dark Pulse mono-attackers with Rest + Sleep Talk.

Defensive Spiritomb sets are slightly more versatile, as they can make use of Pursuit, Shadow Sneak, Sucker Punch, Dark Pulse, Shadow Ball, Psychic, Will-O-Wisp, and Toxic. Unfortunately, the wide assortment of attack combinations means the only way to guess what attacks a given Spiritomb has is to use hints based on how it is played. For recovery, Spiritomb can use Pain Split or Rest + Sleep Talk.


Steelix
Abilities: Sturdy / Rock Head
Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe

Steelix is a member of the very select group of UU Steel-types, only accompanied by Registeel and Aggron. Steelix is most commonly seen abusing its physical tanking capabilities, working as a counter to the plethora of Flying and Normal-types. Steelix tends to employ Earthquake and one of Iron Head, Gyro Ball, and Explosion; accompanying those attacks are Stealth Rock and Roar. Although it's uncommon, due to Steelix's respectable offensive stats, he can be seen employing a more aggressive set, either baiting pokés like Moltres and Milotic with type resistance berries and Exploding on them; or employing a Curse set that uses Gyro Ball and Earthquake as offensive options and Rest for durability.


Swellow
Ability: Guts
Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe

Swellow is the second fastest Pokemon usable in UU behind Electrode. Swellow is almost always seen as a Guts sweeper, and is thus quite predictable. It is always seen using Facade, Brave Bird, and U-turn—the only question is whether it has Protect or Quick Attack in the last slot.


Tangrowth
Abilities: Chlorophyll / Leaf Guard
Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe

With access to support moves moves such as Sleep Powder, Stun Spore, Leech Seed, Synthesis, and Knock Off, Tangrowth makes an effective physical wall. Defensive sets usually carry two of Power Whip, Leaf Storm, Hidden Power Ice, and Earthquake, along with Synthesis for healing and one of the four remaining support moves. Tangrowth has 100 Attack and 110 Special Attack, while Swords Dance, Power Whip, Grass Knot, Earthquake, Leaf Storm, and Rock Slide aid Tangrowth offensively. Swords Dance sets use Power Whip, Earthquake, and Rock Slide, while mixed sets are typically used in the sun and have Earthquake, Rock Slide, Hidden Power Fire, and either Power Whip or Solarbeam. Tangrowth’s weak spot is its Special Defense, so when you are playing one, target it with special attacks.


Tauros
Abilities: Intimidate / Anger Point
Base Stats: 75 HP / 100 Atk / 95 Def / 40 SpA / 70 SpD / 110 Spe

Tauros's high Speed and Attack stats make it a natural candidate as a Choice Band or Life Orb attacker. Due to Intimidate, Tauros can actually check nearly all the physical threats in UU in a pinch even with an offensive set. Choice Band Tauros normally use Return, Earthquake, Double-Edge, and either Payback or Stone Edge. Getting locked in against one of the many types that resist Normal or Ground can be unsatisfying, so using a Life Orb is another option. The same moves as the Choice Band set's can be used; however, Stone Edge becomes a more attractive option due to the ability to switch moves, while Double-Edge becomes less useful since Tauros's decreased power means it can no longer achieve certain 2HKOes and its recoil will pile up quickly in conjunction with Life Orb recoil.


Torterra
Ability: Overgrow
Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe

Torterra's main strength is that it has excellent bulk in addition to an excellent Attack stat. It is commonly used as a sweeper or as a bulky tank. Sweeper sets all use Earthquake, Wood Hammer, and Stone Edge (or Rock Slide). The fourth move will be Rock Polish, Synthesis, or Substitute. The bulky tank often runs Synthesis and Stealth Rock along with Earthquake and either Seed Bomb or Wood Hammer; if there is another Stealth Rock user on Torterra’s team, it can use Roar instead. Both physically defensive and specially defensive tank sets are used. Finally, Torterra can run a Leech Seed set along with Earthquake, Wood Hammer, Protect, or Substitute.


Toxicroak
Abilities: Dry Skin / Anticipation
Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe

Toxicroak has a unique ability in Dry Skin, which (among other qualities) heals it 25% when it is hit by a Water-type move. This gives Toxicroak many free turns, which it can use to set up with either Swords Dance, Nasty Plot, or Substitute. Swords Dance Toxicroak commonly runs Cross Chop or Low Kick, Sucker Punch, and either Poison Jab, Stone Edge, or Ice Punch in the last slot. Nasty Plot Toxicroak usually runs both Sludge Bomb and Vacuum Wave, and must choose between Dark Pulse (for coverage) and Focus Blast (for power) in the last slot. Finally, Toxicroak can also choose to use its free turn by setting up a Substitute; this set normally uses Focus Punch, Sucker Punch, and Stone Edge or Ice Punch.


Typhlosion
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

With access to base 109 SpA and 100 Speed, Typhlosion is a dangerous special sweeper.(extra period). Choice Scarf and Choice Specs Typhlosion commonly run Eruption, Fire Blast, Hidden Power Grass, and Focus Blast. Non-choice sets usually have Sunny Day, Solarbeam, Substitute, and Fire Blast, and aim to abuse Blaze along with the SunnyBeam combination. Typhlosion also has access to Earthquake and Focus Punch, but usually stick to special attacks.


Ursaring
Abilities: Guts / Quick Feet
Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe

Ursaring packs a massive Attack stat along with two very useful abilities. It almost always uses Swords Dance along with three moves, one of which is Facade or Return (depending on if it is holding Leftovers or a status orb). The rest of its slots are filled with Crunch and one of Earthquake or Close Combat. Guts gives a 50% boost to Ursaring’s Attack, while Quick Feet gives a 50% boost to its Speed. Note that while Flame Orb will activate Quick Feet, it will also cut Ursaring’s attack in half.


Uxie
Ability: Levitate
Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe

Uxie's outstanding bulk, great movepool and passable defensive stats allow it to run a large array of sets. The most common use of Uxie is in the lead position, with a moveset composed of Stealth Rock, Thunder Wave, Psychic and U-turn. However, the same lead set can be tweaked in a multitude of ways as in abusing the infamous TrickScarf crippling method; setting up either Sunny Day or Rain Dance; using the extremely dangerous Dual Screen + Memento setup combo and employing Yawn to force switches. Outside of the lead position Uxie can make good use of its respectable base Speed and acceptable Special Attack to attempt a sweep with a Calm Mind set, having as attack options Psychic, Thunderbolt and Signal Beam. Sometimes it drops one of those attacks in favor of Substitute, or even two attacks to add Rest and Sleep Talk. It's important to note, however, that Mesprit has more auspicious offensive stats and moves, thus pulling that off better in most cases.


Venusaur
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe

Venusaur is one of the most unpredictable Pokemon in UU. It is about as common as a special sweeper as it is as a physical sweeper or as a specially defensive wall. The one thing that remains constant on all Venusaur sets is Sleep Powder. Synthesis is also quite common on any Venusaur set. The Life Orb special attacker often carries Sludge Bomb and Leaf storm in addition to Synthesis and Sleep Powder, while the defensive set often uses two of Roar, Leech Seed, and Sludge Bomb. The physical attacker usually runs Swords Dance over Synthesis, and packs Power Whip with either Earthquake and Return as attacking moves. Though less common than the previously mentioned sets, Venusaur has a mixed set that usually runs Sludge Bomb and Power Whip in addition to Synthesis and Sleep Powder.


Walrein
Abilities: Thick Fat / Ice Body
Base Stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe

Walrein is infamous for its stalling capabilities in hail. With permanent hail in effect, Walrein becomes a dangerous stalling machine due to its ability Ice Body. Walrein will always run Substitute and Protect to keep recovering all of its lost HP back while letting hail damage weaken the opponent. In the remaining moveslots, Walrein can use Surf, Blizzard, or Super Fang along with Toxic or Roar.


Weezing
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe

Weezing boasts useful resistances to Fighting-, Ground-, Grass-, and Poison-type attacks, and has both specially and physically defensive variants. Physically defensive sets usually use Fire Blast or Sludge Bomb, Thunderbolt or Hidden Power Grass, Will-O-Wisp, and Pain Split, though sometimes you might see Haze in there. Weezing also can run a RestTalk set with Sludge Bomb and Will-O-Wisp; Rest + Sleep Talk gives it reliable recovery and means it is a much better switch into Venusaur. Specially defensive Weezing almost always run the RestTalk moveset.










updated, thanks firecape ~whistle
 
ok I just went through the entire thing and made grammar, prose, and content changes as necessary; it's a lot better now! still need GP checks especially you UU nerds players...
 

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
removals in red
additions in blue
comments in bold
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Absol
Abilities: Pressure / Super Luck
Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe

Absol is most commonly seen as a Swords Dance sweeper. With Night Slash as a primary STAB attack, Superpower as a coverage move, and Sucker Punch as a strong priority attack, Absol is extremely dangerous to defensive and offensive teams alike. Occasionally, Choice Scarf Absol is used as a quick way to Pursuit away get rid of Ghosts such as Mismagius and Rotom and as a decent revenge killer. Absol's weak spot is its frailty, as even neutral STAB attacks without EV investment can deal well over 50% to it.

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Aggron
Abilities: Sturdy / Rock Head
Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe

With the addition of Head Smash from HGSS, Aggron is quite a fearsome physical attacker. The Rock Polish set is the most common, since it patches up Aggron's low Speed and allows it to abuse its extremely powerful Head Smash; this set commonly uses coverage moves such as Aqua Tail, Low Kick, or Ice Punch. Aggron can also run an effective Choice Band set due to its massive physical bulk and somewhat common resistances to somewhat common attacking types. Finally, a SubPunch set capitalizes on Aggron's resistances and, while using with Magnet Rise, allows it to defeat some of its common counters, such as Donphan.

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Alakazam
Abilities: Synchronize / Inner Focus
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe

Alakazam is the proud owner of the highest Special Attack stat and the third highest Speed stat in UU. The common Choice Specs set uses both of these to their fullest extent, powering through teams with its raw power, Speed, and decent coverage (it commonly uses Psychic, Trick, and two of three of Psychic, Focus Blast, Shadow Ball, Signal Beam, and Grass Knot along with Trick (what Specs Zam doesn't use Psychic?)). Alakazam sometimes runs a Substitute Life Orb 3 Attack set that capitalizes on its Special Attack and Speed while gaining the ability to switch attacks. Alakazam also has a wide array of support moves, including Taunt, Encore, Reflect, Light Screen, and Trick. Encore deserves a mention as a popular auxiliary move on offensive sets, as it can garner Alakazam free turns to set up and also prevents Pokemon from using Sucker Punch effectively.

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Altaria
Ability: Natural Cure
Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe

As the only UU Dragon, Altaria has a few niche roles as both an offensive and defensive Pokemon. Defensively, its handy resistances and numerous support moves, including Heal Bell, Perish Song, and Roar, are a godsend to many stall teams. Offensively, Altaria's Dragon Dance set lets it wreak havoc with STAB Outrage and Earthquake for coverage. Choice Band and Mixed Altaria work as wallbreakers by striking common switch-ins for much more damage than expected.

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Ambipom
Abilities: Pickup / Technician
Base Stats: 75 HP / 100 Atk / 66 Def / 60 SpA / 66 SpD / 115 Spe

Ambipom primarily serves as a quick Normal-type attacker, usually equipped with a Silk Scarf or Life Orb and some combination of Fake Out, Return, Pursuit, Payback, U-turn, Low Kick, and Taunt. When used as a lead, Ambipom usually runs Taunt to prevent entry hazards from being set up, but when used as a cleaner, a coverage option is more valuable. Its high Speed, decent Attack stat, and hit-and-run nature make this set extremely effective against offensive teams, while it can still use Taunt to disrupt defensive ones. The drawback to offensive Ambipom is that it will end up either walled by Ghosts (without if it lacks a Dark-type move), walled by Rock- and Steel-type Pokemon (without if it lacks Low Kick), or ineffective at maintaining offensive momentum (without if it lacks U-turn). Ambipom is also able to Baton Pass both Agility and Nasty Plot. (I feel that 'if it lacks' works better here because 'without' sounds awkward and a bit off)

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Arcanine
Abilities: Flash Fire / Intimidate
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe

An extremely balanced stat spread and a surprisingly wide movepool make Arcanine one of the most adaptable Pokemon in the tier. Its offensive sets make the most of STAB Flare Blitz and priority in ExtremeSpeed. Offensive sets use both abilities equally well, since Intimidate turns Arcanine into a check to for many physical sweepers while Flash Fire can give Arcanine a massive boost to its offenses power. With Morning Sun along with Intimidate, Roar, Toxic, and Will-O-Wisp at its disposal, defensive Arcanine can check a large portion of UU sweepers.

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Articuno
Ability: Pressure
Base Stats: 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe

While Articuno's 4x Stealth Rock weakness and Ice subtype may initially be off-putting, it is an extremely specially bulky Pokemon who works well as a Toxic and Pressure staller. Articuno's SubRoost set, typically accompanied by Toxic and Ice Beam, finds easy setup opportunities on a wide range of specially-inclined Pokemon, including Milotic, Slowbro, and Venusaur. Articuno can also use Heal Bell over either Substitute or Toxic to help defend heal its team against of status inflictions afflictions.

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Azumarill
Abilities: Huge Power / Thick Fat
Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe

Azumarill's high Attack stat—assuming a boosting nature and 252 EVs, it has nearly as much Attack than as Groudon and Rayquaza—and natural bulk make it a solid choice for any offensive team seeking a bulky yet powerful Water-type Pokemon. Azumarill is commonly seen holding a Choice Band with a moveset including four of Waterfall, Aqua Jet, Ice Punch, Double-Edge, and Superpower. Its SubPunch set is less not as powerful, but is more flexible than the Choice Band set,; and it carries Substitute, Focus Punch, and some combination of Waterfall, Aqua Jet, and Ice Punch. Finally, some players simply choose to run the same moves as the Choice Band set, except wth Leftovers to provide more survivability.

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Blastoise
Ability: Torrent
Base Stats: 79 HP / 83 Atk / 100 Def / 85 SpA / 105 SpD / 78 Spe

Blastoise's access to Rapid Spin sets it apart from other bulky Water-types. Surf and Rapid Spin are standard on almost every Blastoise set, and it who sometimes uses coverage moves in Ice Beam or Hidden Power Grass in addition to utility moves such as Yawn, Toxic, Roar, and Rest to round out its moveset. Blastoise is also able to use the vaunted Foresight + Rapid Spin technique to defeat spinblockers. Choice Scarf and Specs sets are rare, but Water Spout sets Blastoise's offensive sets apart from those of other Water-types.

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Blaziken
Ability: Blaze
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe

High offensive stats and decent Speed make Blaziken a dangerous physical and special attacker. A mixed wallbreaker set with Fire Blast, Hidden Power Grass, Superpower, and Vacuum Wave makes uses of its great stats to break down defensive teams. Swords Dance sets with Flare Blitz, Low Kick, and ThunderPunch or Stone Edge are a nightmare for stall to face, since they can OHKO even Milotic without the aid of entry hazards. To patch up its mediocre Speed, Choice Scarf is sometimes used, on both mixed and physical sets.

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Cacturne
Ability: Sand Veil
Base Stats: 70 HP / 115 Atk / 60 Def / 115 SpA / 60 SpD / 55 Spe

Cacturne is a Pokemon used nearly exclusively in a sandstorm due to its ability, Sand Veil. Its most common set uses Substitute along with Sucker Punch, Focus Punch, and either Swords Dance or Seed Bomb to abuse Sand Veil's evasion increase. Variations of this set sometimes use Leech Seed over one of the attacks. Cacturne has equal attacking stats, which makes making Nasty Plot sets with Dark Pulse and Energy Ball viable. Although Cacturne is usually seen in an offensive role, it can also serve as a team's Spiker.

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Chansey
Abilities: Natural Cure / Serene Grace
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe

In UU, Chansey performs the same role as Blissey does in the upper tiers. It is an excellent special wall with the classic set of Wish, Protect, Seismic Toss, and Toxic. However, to provide more consistent team support, a utility set with Stealth Rock, Softboiled, Seismic Toss, and one of Aromatherapy, Thunder Wave, or Toxic is also popular. The first set is able to give Wish support to its teammates, while the second provides Stealth Rock and serves as a cleric.

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Charizard
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Charizard has a surprisingly high amount of attacking options for a Fire-type. Although its Attack stat is the lower of its offensive stats, Charizard is able to use all three of Dragon Dance, Swords Dance, and Belly Drum to boost it. Its physical movepool includes Fire Punch, Flare Blitz, Thunderpunch, and Earthquake. Physical Charizard are usually Belly Drum sets variants, holding a Salac Berry and knowing Substitute, Fire Punch, and either Earthquake or Thunderpunch. Although BellyZard is the "classic" Charizard set, its Special Attack stat is actually much higher than its Attack stat,; so thus, some players choose to use Charizard as a special sweeper with Fire Blast, Air Slash, Hidden Power Grass, and Roost. Focus Punch is an option on specially oriented sets to surprise and KO Chansey.

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Claydol
Ability: Levitate
Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe

Claydol is unique as a Rapid Spinner because it resists Stealth Rock and is immune to Spikes and Toxic Spikes. As a utility Pokemon, both Stealth Rock and Rapid Spin are staples on almost all Claydol sets. As far as attacking options go, Earth Power and Psychic provide reliable STAB options, and while Shadow Ball complements Rapid Spin by hitting most Ghost-types who try to spinblock super effectively. Explosion allows Claydol to hopefully take an opposing Pokemon down with it after it has done its job. Claydol also receives the support moves typically given to all bulky Psychic-types, such as in Trick, Reflect, and Light Screen.

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Clefable
Abilities: Cute Charm / Magic Guard
Base Stats: 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe

The vaunted Magic Guard ability, which prevents all indirect damage, transforms Clefable from an otherwise unassuming Normal-type blob into one of the most consistent defensive Pokemon in UU. There is no true standard set of four moves; players instead usually choose the four moves that fit their team best out of a pool of Clefable's commonly used moves. These moves are: Encore, Softboiled, Wish + Protect, Seismic Toss, Facade, Thunder Wave, Toxic, and Heal Bell / Aromatherapy. Clefable usually carries a damaging move, a status inflicting move, a form of recovery, and a wildcard (Encore, Heal Bell / Aromatherapy, or Protect).

Since Magic Guard prevents all indirect damage, including Life Orb recoil, offensive Clefable is also used. There are two offensive variants,: a "wallbreaker" set that uses Fire Blast, Grass Knot, Double-Edge, and Softboiled, and a Calm Mind set with Ice Beam, Thunderbolt, and Softboiled. Clefable is typically a pain for defensive teams since it's immune to residual damage. Although defensive sets don't pose much of an immediate threat, offensive sets are very efficient at putting lots of pressure on stall teams.

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Cloyster
Abilities: Shell Armor / Skill Link
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe

Despite its horrific Special Defense and HP stats, Cloyster's astronomical Defense stat and access to Spikes and Rapid Spin give it a slot on many teams. There are two distinct Cloyster variants. Offensive versions commonly use a Life Orb and have heavy Attack EV investment; they carry some combination of Ice Shard, Explosion, Rock Blast, Surf, and Spikes. Defensive Cloyster usually have EVs in HP and Special Defense, and usually use a combination of Surf, Ice Beam, Spikes, Rapid Spin, Rock Blast, and Payback. The difference between the two is that the offensive version aims to heavily damage the other team while possibly sneaking in Spikes, while the defensive version instead focuses on laying Spikes and using Rapid Spin.

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Cradily
Ability: Suction Cups
Base Stats: 86 HP / 81 Atk / 97 Def / 81 SpA / 107 SpD / 43 Spe

Cradily is most commonly seen as a defensive anchor on sandstorm teams. Its Grass subtype grants it neutrality to Water-, Ground-, and Grass-type attacks, which gives Cradily an advantage over similar Pokemon like Regirock. The most dangerous Cradily set is a mono attacker with Curse, Rest, Sleep Talk, and either Rock Slide or Seed Bomb. Once Cradily gets going, it can be hard to stop since Suction Cups means prevents Cradily cannot from being forced out through Roar or Whirlwind. A traditional wall set with Toxic, Recover, Rock Slide, and Seed Bomb is seen sometimes, but is generally inferior to the first set since it doesn't present much of an offensive threat. Cradily also has access to Stockpile and Swords Dance, but Curse is usually preferred since it results in a more balanced resulting stat spread (when considering Attack, Defense, and Special Defense).

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Donphan
Ability: Sturdy
Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe

Pretty much the only Donphan set that is used in UU is the bulky Ground + Rapid Spin set. But despite its one-dimensionality (or perhaps as a direct cause of it), Donphan performs its job very well. Even though the most common Donphan spreads use max Attack, that it still retains leaves it with tons of physical bulk, allowing it with which to switch into almost all of UU's physical threats. Donphan almost always run both Earthquake and Rapid Spin, and must choose between Stealth Rock, Ice Shard, Head Smash, Roar, and Assurance to fill the last two moveslots.

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Drapion
Abilities: Battle Armor / Sniper
Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe

Drapion's most common set is the Swords Dance sweeper. Crunch and Earthquake are on every offensive set, and its coverage options include Aqua Tail, Ice Fang, and Poison Jab. Both all-out Life Orb sweepers and balanced variants (who hold Leftovers and use Taunt instead of a coverage attack) are common. Sometimes, Drapion chooses to use Scope Lens and Night Slash / Cross Poison to abuse its Sniper ability. Defensive Drapion sees some use in UU due to its rare typing, which affords it an immunity to Psychic and resistances to Ghost and Dark at the cost of only one weakness (Ground). These sets usually run some combination of Crunch, Toxic Spikes, Whirlwind, Earthquake, Taunt, Rest, and Sleep Talk.

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Drifblim
Abilities: Unburden / Aftermath
Base Stats: 150 HP / 80 Atk / 44 Def / 90 SpA / 54 SpD / 80 Spe

Drifblim is frequently seen as Mismagius's inferior. However, this Ghost has a few tricks up its sleeve that Mismagius doesn't, such as Unburden, Baton Pass, and Explosion. Since Unburden doubles Drifblim's Speed after it uses its item, sweeping sets utilizing Calm Mind also commonly use either Rest + Chesto Berry or Substitute + Petaya Berry. Drifblim can Baton Pass Calm Mind boosts quite well due to its high base HP (which allows it to make 101 HP Substitutes), but unfortunately cannot Baton Pass the Unburden boost cannot be Baton Passed. Finally, on sweeper sets, Explosion can be used to hopefully take out an opposing Pokemon when Drifblim is low on HP.

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Dugtrio
Abilities: Sand Veil / Arena Trap
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe

Arena Trap gives Dugtrio a unique offensive support niche by granting it the ability to trap all grounded enemy Pokemon not holding Shed Shell. Despite a lackluster Attack stat, Dugtrio's STAB Earthquake synergizes well with Arena Trap and lets Dugtrio prey on common defensive Pokemon, such as Registeel and Chansey, as well as many offensive ones, such as Blaziken, Drapion, and Houndoom. Dugtrio's most commonly held item is a Life Orb, which helps ensure that Flying-type and Levitating Pokemon don't get free setup,; but however, a Choice Band can also be used for greater damage output—including a guaranteed 2HKO on Chansey). Dugtrio's most commonly used moves are Earthquake, Stone Edge, Night Slash, Sucker Punch, and Beat Up, while Substitute is usually used on Life Orb sets to evade opposing Sucker Punches.

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Electrode
Abilities: Static / Soundproof
Base Stats: 60 HP / 50 Atk / 70 Def / 80 SpA / 80 SpD / 140 Spe

Electrode is almost always used as a fast supporter designed to gain momentum for Rain Dance teams. The standard moveset is Rain Dance, Thunder, Taunt, and Explosion. Electrode mostly run Damp Rock, since their high Speed means they usually don't have to worry about getting OHKOed before they can set up Rain Dance too often. However, a Focus Sash can be used instead to ensure Electrode will always survive to use Rain Dance against Choice Scarf leads.

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Exeggutor
Ability: Chlorophyll
Base Stats: 95 HP / 95 Atk / 85 Def / 125 SpA / 65 SpD / 55 Spe

Exeggutor's massive Special Attack, excellent dual STABs, and ability, Chlorophyll, make it an ideal special sweeper for Sunny Day teams with a standard moveset of Psychic, Solarbeam, Sleep Powder, and Explosion. Its decent physical bulk and unique resistances also make it an appealing choice for non-weather bulky offense teams. When compared to the similar Venusaur, Exeggutor trades lower Special Defense and Speed for a resistance to Ground and greater Defense. Other Grass-types such as Torterra, Leafeon, and Tangrowth miss out on Exeggutor's high Special Attack stat and fantastic dual STABs. When not used on a Sunny Day team, Exeggutor's usual moveset is Psychic, Leaf Storm, Sleep Powder, and Synthesis. Exeggutor can even set up Trick Room to make the most of its low Speed. Finally, it also has a decent Attack stat and physical movepool (including Swords Dance, Wood Hammer, Zen Headbutt, and Low Kick), although mixed and physical sets are rare.

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Feraligatr
Ability: Torrent
Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe

Feraligatr is very predictable but still quite hard to stop. Feraligatr often abuses its high Attack and impressive bulk by using setup moves such as Dragon Dance and Swords Dance. With Dragon Dance, Feraligatr generally uses Waterfall, Ice Punch, and Earthquake with a Life Orb. Bulkier Dragon Dance sets might choose to use Waterfall, Return, and Substitute along with Leftovers or a Liechi Berry. Swords Dance versions use either Waterfall, Ice Punch, and Earthquake, or Waterfall, Return, and Aqua Jet.

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Floatzel
Ability: Swift Swim
Base Stats: 85 HP / 105 Atk / 55 Def / 85 SpA / 50 SpD / 115 Spe

Floatzel is the fastest Swift Swimmer in the game. On sweeping sets, Waterfall and Return provide perfect coverage while Aqua Jet gives a priority attack; the last slot is devoted to given to Bulk Up or Taunt. Floatzel can also Baton Pass both Bulk Up and Agility. Taunt can be used on lead sets to prevent the setup of entry hazards or on sweeper sets to prevent walls from recovering HP and or inflicting status.

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Gorebyss
Ability: Swift Swim
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe

Gorebyss is likely to be seen on Rain Dance teams only, where it can overcome its Speed issues. Its most notable advantages over other rain sweepers are its high Defense, resistance to Water-type attacks, and neutrality to Fighting-type attacks, which allow Gorebyss to withstand Aqua Jet, Mach Punch, and other priority attacks. Gorebyss also benefits from its ability to beat Toxicroak with Psychic. Its most common moveset is Surf, Hidden Power Grass, Ice Beam, and Psychic. Aqua Tail is also an option to 2HKO Chansey. Despite its use as a sweeper, Gorebyss has a versatile Baton Pass set that focuses on passing Amnesia, Iron Defense, or Aqua Ring.

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Hariyama
Abilities: Thick Fat / Guts
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

Hariyama possesses a massive HP stat and a great Attack stat, and most of its sets make the most of both. Its most common set abuses its ability, Guts, with a Toxic Orb and runs Close Combat, Payback, Ice Punch, and Bullet Punch, which gives Hariyama perfect type coverage. If used in the lead position, Fake Out is sometimes used over Ice Punch. Due to its naturally high HP, SubPunch sets with some combination of Payback, Ice Punch, or and Stone Edge are effective. Substitute sets may invest in Hariyama's defenses to create Substitutes that common defensive Pokemon cannot break, even with STAB attacks. Hariyama's only boosting move is Bulk Up, and which it can pull off these sets use quite well. Finally, Thick Fat gives Hariyama a unique set of resistances,; thus, so sometimes it uses defensive sets carrying Force Palm, Rest, Sleep Talk, and either Whirlwind or Knock Off.

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Hitmonlee
Abilities: Limber / Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe

Hitmonlee is one of the most dangerous Fighting-type sweepers in UU because of its excellent Attack, Speed, and priority moves. Hitmonlee usually carries a either Choice Band, Choice Scarf, or Life Orb. Hitmonlee always runs Close Combat and Stone Edge, and its coverage options are uses two of Sucker Punch, Mach Punch, Blaze Kick, and Earthquake as its coverage options.

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Hitmontop
Abilities: Intimidate / Technician
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe

Hitmontop is used either as a Rapid Spinner or a cleaner / revenge killer. Rapid Spin variants choose to use Intimidate because it gives Hitmontop more switch-in opportunities to switch in. Foresight, Close Combat, and Rapid Spin are its mandatory moves; the last slot is devoted to Rest, Sucker Punch, Stone Edge, or Mach Punch. Offensive variants of Hitmontop utilize Technician and Life Orb in tandem with Hitmontop's excellent slew of priority attacks. Fake Out and Mach Punch are almost always seen on the set, while two of either Bullet Punch, Sucker Punch, Stone Edge, and Close Combat are used as the remaining moves.

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Houndoom
Abilities: Flash Fire / Early Bird
Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe

Houndoom's unique dual STABs and access to Nasty Plot make it a popular special sweeper. The majority of its sets run Nasty Plot, Fire Blast, and Dark Pulse. The choice of the final move and item lets the Houndoom user specialize a bit. With a Life Orb and Sucker Punch, Houndoom plays a bit suicidally but gains the ability to defeat Dugtrio. A Passho Berry, potentially with Hidden Power Grass, lets Houndoom defeat most Milotic, Kabutops, and Azumarill. Beat Up OHKOes Chansey, who otherwise wears down Houndoom with Toxic and Seismic Toss. Houndoom also has a very acceptable Attack stat, so a mixed set with Pursuit easily dispatches defensive Ghosts; Pursuit is usually used with Sucker Punch, Fire Blast, and Crunch / Dark Pulse.

(space added here)

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Jumpluff
Abilities: Chlorophyll / Leaf Guard
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe

Jumpluff is often overshadowed when compared to by the other Grass-types of UU due to its nonexistent offensive stats. While it may seem cute and harmless, looks can be deceiving! With access to disruption disruptive moves, such as Sleep Powder, Stun Spore, Encore, and Leech Seed, Aromatherapy, and Memento, Jumpluff is one of the best UU supporters. Its most common set is the ever-annoying SubSeed set, which carries Sleep Powder and Encore to facilitate setup. It is also an effective weather starter for Sunny Day teams due to its fast Sleep Powder.

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Jynx
Abilities: Oblivious / Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe

With fairly good Speed and Special Attack stats alongside powerful STAB attacks in Ice Beam and Psychic, Jynx can be a very threatening sweeper. It can run a variety of sweeping sets but is most commonly seen using a mono-attacking set of Nasty Plot, Ice Beam, Lovely Kiss, and Substitute. This set allows Jynx to protect itself with Substitute, put prospective counters to sleep, and attack with boosted Ice Beams. Some more defensive variants of this set employ Calm Mind, trading to trade off immediate power for the ability to set up on specially-inclined walls. The most offensive variants employ a Life Orb and Focus Blast over Substitute to attain greater coverage and power. Regardless of the set, Jynx's boosted attacks let it hit like a very pretty truck,; and it is quite capable of quickly dismantling slower offensive teams.

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Kabutops
Abilities: Battle Armor / Swift Swim
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe

Kabutops often sees use on rain teams, where it can abuse its untouchable Swift Swim-boosted speed and a set of Waterfall, Stone Edge, Swords Dance, and Aqua Jet. The same set is seen outside of rain teams as well, and while Kabutops's Speed is mediocre without activated Swift Swim, its powerful STAB attacks and priority ensure it is still a potent threat. Kabutops is sometimes seen as a lead with Stealth Rock, Aqua Jet, Stone Edge, and Rapid Spin, commonly equipped with a Focus Sash. This Kabutops can often foil early game efforts to get hazards down. Finally, mid-game Rapid Spin sets are effective at ridding the field of entry hazards for offensive teams.

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Kangaskhan
Abilities: Early Bird / Scrappy
Base Stats: 105 HP / 95 Atk / 80 Def / 40 SpA / 80 SpD / 90 Spe

Kangaskhan is mostly used as a strong Normal-type attacker, either with a Choice Band or a Life Orb. Its ability, Scrappy, lets it hit Ghost Pokemon with Normal- and Fighting-type attacks. Kangaskhan always carries Double-Edge with either Low Kick or Hammer Arm, since that which yields perfect coverage due to Scrappy. Fake Out, Sucker Punch, Aqua Tail, and Return normally fill the last two slots.(no mention of a SubPunch set?)

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Lanturn
Ability: Illuminate / Volt Absorb
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe

Lanturn has a very large support movepool, impressive bulk, and a unique typing. Offensive Lanturn sets often make use of 101 HP Substitutes and Charge Beam while retaining lots of natural bulk. Most defensive Lanturn carry some form of paralysis, in either Discharge or Thunder Wave, in addition to STAB Surf and possibly Ice Beam. In the last slot, Lanturn generally uses a support move such as Confuse Ray or Heal Bell. Lanturn sometimes uses Rest and Sleep Talk for recovery; in these cases, it uses Discharge and Surf as attacks.

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Leafeon
Ability: Leaf Guard
Base Stats: 65 HP / 110 Atk / 130 Def / 60 SpA / 65 SpD / 95 Spe

Leafeon is mostly known for being a lethal Swords Dance sweeper. Leaf Blade and Return / Double-Edge provide stellar two-move coverage, and while Wish or Synthesis grants it semi-reliable recovery. Leafeon can also foil many of its hard counters by Baton Passing its Attack boosts, or beat status-reliant counters through Heal Bell. It also has a stellar base 130 base Defense stat, which is often put to good use through a defensive set that utilizes Wish + Protect, Leaf Blade, and either Roar or Heal Bell.

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Linoone
Abilities: Pickup / Gluttony
Base Stats: 78 HP / 70 Atk / 61 Def / 50 SpA / 61 SpD / 100 Spe

Linoone is one of the best Belly Drum users in the game. It sports two qualities that distingish it from the wannabes—Gluttony, which activates pinch berries at 50% instead of 25% HP, and STAB ExtremeSpeed, which makes Linoone extremely hard to revenge kill. ExtremeSpeed is usually used with Shadow Claw and Seed Bomb for coverage, but Return is sometimes seen as an answer to the extremely bulky Pokemon who can survive a +6 ExtremeSpeed.

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Lopunny
Abilities: Cute Charm / Klutz
Base Stats: 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

Lopunny's high Speed, unique and uncommon ability, and wide movepool make it an effective supporter. Klutz is Lopunny's trump card, as it means Lopunny is not affected by held items—including Choice items. The core of its disruption disruptive sets are Encore and Switcheroo, which allow it to set up Substitutes that it can Baton Pass to a teammate. Lopunny also has access to Heal Bell and Thunder Wave, which can fit on sets that choose not to use the Substitute + Baton Pass strategy.

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Ludicolo
Abilities: Rain Dish / Swift Swim
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe

Ludicolo is another of those Pokemon whose usage is usually limited to Rain Dance teams, where it can abuse its Swift Swim ability and attempt a sweep. Ludicolo's access to Grass-type STAB moves lets it take on the bulky Water-types who usually wall rain sweepers. Ludicolo's most common set is the special sweeper one, which employs Surf, Ice Beam, Energy Ball and Rain Dance. Running Focus Punch is a possibility to get past Chansey and Clefable. Ludicolo often abuses its lower Attack stat with a Swords Dance set packing Waterfall, Seed Bomb, and either Ice Punch or Zen Headbutt. On the rare occasions Ludicolo is used outside of rain, it is usually seen as a special tank with Leech Seed.

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Magmortar
Ability: Flame Body
Base Stats: 75 HP / 95 Atk / 67 Def / 125 SpA / 95 SpD / 83 Spe

Magmortar is one of the toughest Pokemon to switch into because of its monstrous Special Attack stat and excellent coverage. Magmortar is generally run seen as a Life Orb sweeper, but it also often carries a Choice Scarf—both sets run similar movesets, though. Fire Blast and Thunderbolt are Magmortar's bread-and-butter attacks, and while a Hidden Power is always used for coverage. Hidden Power Ice OHKOes Altaria, Hidden Power Grass hits Quagsire and Rhyperior, while and Hidden Power Water hits Rhyperior and Arcanine. Either Focus Blast or Cross Chop are is usually used in the last slot; with a Life Orb, Cross Chop 2HKOes Chansey.

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Magneton
Abilities: Sturdy / Magnet Pull
Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe

With high Special Attack and a useful ability in Magnet Pull, Magneton makes an effective sweeper and Steel-type killer. Due to Magneton's shallow movepool, it is always seen with Thunderbolt and a Hidden Power type of choice. When seen as a Steel Trapper, Magneton carries the moves Thunderbolt, Hidden Power Fire, Substitute, and Magnet Rise. As a special sweeper, Magneton is usually seen carrying Thunderbolt;, Hidden Power Grass, / Ice, or / Fire;, either Charge Beam or Metal Sound;, and either Substitute or Explosion. Magneton can use a Choice Scarf to patch up its mediocre Speed,; and this set carries the mandatory Thunderbolt + Hidden Power along with Flash Cannon and Explosion.

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Medicham
Ability: Pure Power
Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe

Pure Power is literally the source of Medicham's power. With an Adamant nature and 252 EVs, it reaches a massive 568 Attack stat. Medicham is most used as a Choice Scarf revenge killer, sporting a moveset of Zen Headbutt, High Jump Kick, ThunderPunch, and Ice Punch. Medicham is sometimes seen running a Life Orb set with either the same attacks and or potentially Substitute instead of Ice Punch. Such a set can power through walls such as Milotic and Weezing. Medicham's frailty is often its undoing, so just about any Pokemon that can survive an attack and retaliate is a good check.

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Mesprit
Ability: Levitate
Base Stats: 80 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 80 Spe

Mesprit is often used as a lead to set up Stealth Rock while beating other common leads with its respectable Special Attack stat and wide movepool. Common moves on lead Mesprit include Stealth Rock, Thunder Wave, Psychic, Ice Beam, Thunderbolt, Grass Knot, and U-turn. The choice of which attacks are used depends on which specific threats a player wants to hit. Alternatively, Mesprit's TrickScarf set can also be used in the lead slot. Mesprit also has access to Calm Mind, which it can use on a set with Psychic, Thunderbolt, and Ice Beam.

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Milotic
Ability: Marvel Scale
Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe

Milotic is one of the most reliable Pokemon in UU because of its excellent defensive stats and access to Recover. Milotic runs Surf and Recover on almost all of its sets, with two of Hidden Power Grass, Ice Beam, Toxic, and Haze in the remaining two slots. Rest and Sleep Talk are also options to allow Milotic to take advantage of Marvel Scale and negate Toxic. Milotic can even run an offensive set with its auspicious base 81 Speed and decent Special Attack. Hydro Pump, Ice Beam, and Hidden Power Grass are quite threatening when combined with Milotic's massive natural bulk.

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Miltank
Abilities: Thick Fat / Scrappy
Base Stats: 95 HP / 80 Atk / 105 Def / 40 SpA / 70 SpD / 100 Spe

Miltank's utility role depends on which ability it chooses to run. If it has Scrappy, you can count on either the bulky Leftovers set with Curse, Milk Drink, Return / Body Slam, and Hammer Arm / Heal Bell, or the fast Life Orb set with Milk Drink, Return / Double-Edge, Earthquake (not Hammer Arm because it drops Speed), and either Rock Slide or Zen Headbutt. If it has Thick Fat, you can count on bulky support sets with Leftovers, that use Heal Bell, Milk Drink, Stealth Rock, or Thunder Wave as primary support moves. The most dangerous set is arguably the Curse set, as it has perfect neutral coverage along with Milk Drink to heal off residual damage; also, since most Fighting-type moves are physical, Curse helps Miltank deal with its only weakness.

It is important to note that when used with Scrappy, a Normal-type move + a Fighting-type move gives Miltank perfect neutral coverage in UU (besides bar Shedinja). Take care not to be surprised by Miltank's speed; with a max Speed of 328, it can outspeed Pokemon who normally outpace its bulky sets, such as Primeape and Hitmonlee.

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Mismagius
Ability: Levitate
Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe

Mismagius is one of the most threatening sweepers in UU due to its excellent Speed, Special Attack, and coverage. Mismagius is most often seen using either Nasty Plot or Calm Mind in tandem with Substitute or Taunt. Since the combination of Thunderbolt and Shadow Ball is only resisted by Steelix in UU, Mismagius generally runs those two attacks. Hidden Power Fighting can be used to deal with Steelix and Registeel more effectively, though. (got rid of space) Mismagius can also use Trick with Choice Specs., in which case With room for three moves in addition to Trick, Mismagius will almost always run Shadow Ball, Thunderbolt, and Hidden Power Ground in the remaining three slots for the best coverage possible. In addition to these offensive sets, Mismagius has can run a bulky spinblocker set which is very effective at blocking Rapid Spin. For this set, Mismagius carries Shadow Ball as its main attack along with Taunt, Will-O-Wisp, and Pain Split.

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Moltres
Ability: Pressure
Base Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe

Moltres is one of the most dangerous special attackers in UU. When equipped with a Life Orb, it has the ability to 2HKO the majority of UU with a moveset of Fire Blast, Air Slash, Hidden Power Grass, and Roost. Moltres is also capable of running a set of Substitute, Roost, Toxic, Flamethrower to beat many of its common counters, such as Milotic and Chansey. This set is particularly effective because Flamethrower hits almost every Pokemon immune to Toxic for super effective damage.

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Nidoking
Abilities: Poison Point / Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe

Nidoking is a diverse threat because of its vast movepool. As a specially-oriented mixed attacker, Nidoking usually runs Earth Power, Ice Beam, Thunderbolt, and Superpower, making it hard to find a perfectly safe switch-in. Nidoking also has a powerful physical set with the moves Earthquake, Megahorn, Stone Edge, and Sucker Punch. While sweeping or wallbreaking sets are its most common sets, Nidoking has a good lead set that uses Stealth Rock, Earth Power, Thunderbolt / Ice Beam, and Taunt.

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Nidoqueen
Abilities: Poison Point / Rivalry
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe

Nidoqueen's main perks lie in its respectable support movepool and unique defensive typing. Nidoqueen's standard moveset consists of Earth Power / Earthquake, Stealth Rock, Toxic Spikes and a filler—either Ice Beam, Roar, Taunt or Stone Edge. In spite of Nidoqueen's decent offensive stats, running an all-out attacker set is better left to Nidoking, who packs a better movepool and better offensive stats.

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Ninetales
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe

Ninetales is one of the fastest Fire-types in UU, and its combination of Speed, bulk, and power make it a threatening sweeper. Ninetales is almost always seen as a Nasty Plot sweeper with Fire Blast and Energy Ball as its main attacks. The last slot is occupied by either Hidden Power Rock, which hits fellow Fire-type Pokemon, or Hypnosis, which can put a counter out of commission. Ninetales also has access to Will-O-Wisp, Roar, and Grudge, but support / annoyer sets are rare.

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Omastar
Abilities: Swift Swim / Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe

Omastar is stall's preferred Spiker; its high Defense enables it to set up on a decent number of Pokemon,. and In addition to Spikes, Omastar can set up both Stealth Rock and Toxic Spikes. Omastar usually runs two entry hazards along with Surf and Ice Beam for offensive coverage, although it occasionally uses Rest, Hidden Power Grass, or Protect instead of Ice Beam. Omastar is also an effective suicide Focus Sash lead due to its access to all of the entry hazards. Finally, Omastar has the highest Special Attack of all the UU Water-type Pokemon, making it an effective rain sweeper. Sweeping sets typically use a set of Surf, Ice Beam, Hidden Power Grass, and Earth Power.

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Pinsir
Abilities: Hyper Cutter / Mold Breaker
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SpA / 70 SpD / 85 Spe

Pinsir is not a very common sight in UU matches, but it has several niches which that it fulfills excellently. It has access to Stealth Rock, X-Scissor, Stone Edge, Close Combat, and Earthquake, making it a sturdy lead (lead sets usually use the first three moves along with either Close Combat or Earthquake). Access to Swords Dance and decent Speed means Pinsir can also be used as a respectable physical sweeper. Both of its abilities are useful, as Mold Breaker allows Earthquake to ignore Weezing's and Rotom's Levitate and Rhyperior's Solid Rock, while Hyper Cutter blocks Arcanine's and Hitmontop's Intimidate.

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Poliwrath
Abilities: Damp / Water Absorb
Base Stats: 90 HP / 85 Atk / 95 Def / 70 SpA / 90 SpD / 70 Spe

Poliwrath is a Pokemon who faces tough competition from many other Water-types. While it doesn't excel either offensively or defensively, Poliwrath's balanced stats and Water Absorb ability make it a very viable choice. Its most common set is the SubPuncher, composed of Substitute;, Focus Punch;, Waterfall, and Encore. It can run Ice Punch over Waterfall or Encore to hit Venusaur and Torterra for increased more damage. Poliwrath also has the option of using Bulk Up, either on a mono-attacking RestTalk set or on a three attack set. A Belly Drum set is Poliwrath's most iconic move, but sets based on it may seem appealing, but is generally not very effective.

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Primeape
Abilities: Vital Spirit / Anger Point
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe

Primeape is a solid choice for many teams looking for a Fighting-type because of its immunity to sleep-inducing moves and access to U-turn. Generally, Primeape uses a Choice Scarf set, which makes a great revenge killer and late game cleaner. It always runs U-turn and Close Combat, and while the last two slots can be filled by two of Stone Edge, Ice Punch, and Punishment.

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Quagsire
Abilities: Damp / Water Absorb
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe

Quagsire's rare typing and ability, Water Absorb, give it many useful resistances, allowing it to wall many often neutralizing common attack typing combinations. Defensive sets usually run Recover, Earthquake / Waterfall, and two of Encore / Toxic / Yawn. Quagsire can also choose to use Curse and Recover to set up for a sweep; those sets choose from Earthquake, Waterfall, Rock Slide, and Ice Punch for attacks.

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Qwilfish
Abilities: Swift Swim / Poison Point
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe

A varied movepool and unique typing make Qwilfish one of the more versatile Pokemon of the tier. Its classic set is that of a its Rain Dance sweeper set and uses with Swords Dance, alongside Waterfall, Poison Jab, and Explosion. Qwilfish also sees use as a suicide lead on offensive teams with the moves Taunt, Spikes, Waterfall, and Explosion. Since Qwilfish's typing gives it many useful resistances, bulkier sets that optimize its defenses can be effective Spikers for bulkier more defensive teams.

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Regirock
Ability: Clear Body
Base Stats: 80 HP / 100 Atk / 200 Def / 50 SpA / 100 SpD / 50 Spe

Regirock often lives in the shadow of its fellow Rock-types Rhyperior and Aggron, but its balanced defenses and mono-Rock typing give it a few niches of its own. Regirock is often used on sandstorm teams with a moveset of Curse, Rock Slide, Rest, and Sleep Talk; after a boost or two;, this set is nearly impenetrable, except perhaps to high powered STAB super effective attacks. Outside of a sandstorm, Regirock usually carries Stealth Rock, Stone Edge, Earthquake, and Explosion alongwith a and invests heavily in Special Defense investment.,This allowing it to check a wide variety of dangerous sweepers.

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Registeel
Ability: Clear Body
Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe

Registeel's balanced defenses and pure Steel typing makes it a solid defensive pivot. Registeel always invests heavily in Special Defense, and is capable of surviving powerful super effective hits from both sides of the attacking spectrum , both physical and special. Most variants of Registeel carry Stealth Rock and Thunder Wave along with an attacking combination—either Shadow Claw / + Seismic Toss or Iron Head / + Earthquake. Ice Punch, Explosion, and Toxic also findhave their uses on defensive sets. A bulky boosting set that runs Curse, RestTalk, Curse, and Iron Head is not immediately threatening, but can become a very dangerous sweeping threat after a few boosts.

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Rhyperior
Abilities: Lightningrod / Solid Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe

Rhyperior can be described as the abehemoth of in the UU metagame, sporting with its excellent dual STABs and a great ability, Solid Rock ability. Its most common sets are: Support, Choice Band, Substitute, and Rock Polish. Essentially all of Rhyperior's sets run Earthquake, Stone Edge, and Megahorn. Support sets use Stealth Rock in the last slot and might use Roar instead of Megahorn to spread entry hazard damage; it can also use Rock Blast to defeat some Substitute users. Choice Band Rhyperior 2HKOes every Pokemon in UU with the proper attack—without exception—and uses Stealth Rock or Rock Wrecker as the filler move. Substitute and Rock Polish sets use the respective move of the same name in the fourth slot obviously both require a move for setup, so the remainder of each moveset is the three standard attacks. Finally, Rhyperior is commonly found on sandstorm teams because of the Special Defense boost it receives in the sand.

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Rotom
Ability: Levitate
Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe

Although Rotom's movepool is shallow, it is surprisingly hard to counter safely since most Pokemon that beat its offensive sets hate getting tricked a Choice item or getting burnt by Will-O-Wisp. Rotom is most commonly seen with a Choice Scarf and Thunderbolt, Shadow Ball, Trick, and Will-O-Wisp / Hidden Power Ice. It can also run an non-Choice offensive set with Substitute, Charge Beam, Shadow Ball, and Hidden Power Fighting or Thunderbolt. Offensive Rotom can also use Substitute + Pain Split, Thunderbolt, and Shadow Ball along with a Life Orb. Defensive Rotom sets are excellent spinblockers and counter several dangerous Pokemon; these they usually run Thunderbolt, and Will-O-Wisp, then and either Substitute + Pain Split or Rest + Sleep Talk for recovery.

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Sceptile
Ability: Overgrow
Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe

Sceptile is a fearsome threat in the UU metagame, primarily due to its versatility. It is able to run physical, special, and mixed sets, and its list of commonly used moves include: of Leaf Storm, Leaf Blade, Leech Seed, Hidden Power Ice, Focus Blast, Energy Ball, Dragon Pulse, Earthquake, Rock Slide, Low Kick, Swords Dance, and Synthesis. Specially oriented sets include Choice Specs and SubSeed. Choice Specs sets commonly carry Leaf Storm, Hidden Power Ice, Focus Blast, and Dragon Pulse or Energy Ball. SubSeed sets use Hidden Power Ice along with Energy Ball or Leaf Storm in its remaining moveslots plus the obvious Leech Seed + Substitute. The only purely physical set is the Swords Dance set, which runs Leaf Blade, Earthquake, and Rock Slide for as attacks. Mixed sets are truly unpredictable, as they can run any combination of the attacks listed above. A good rule of thumb, however, is that it will always have a Grass-type STAB, a move that hits opposing Grass-types, and a move that hits opposing Steel- and Fire-types.

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Scyther
Abilities: Swarm / Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe

Scyther is a very dangerous sweeper because of its excellent Attack and Speed stats. It’s most commonly seen either carrying sets are Choice Band and or using Swords Dance. The Choice Band set runs U-turn, Aerial Ace, and two of Quick Attack, Pursuit, and Brick Break. Swords Dance sets all carry Aerial Ace and Brick Break,; and for the last slot, some choose to use Bug Bite for bulky Psychics while others choose to use Quick Attack to foil revenge killers. Life Orb is the most common item for Swords Dance Scyther, but Lum Berry is also can also be useful to prevent Thunder Wave status from slowing it down. Finally, Scyther can Baton Pass both Swords Dance and Agility (although it will rarely have the opportunity to pass both together).

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Sharpedo
Ability: Rough Skin
Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe

Sharpedo's high attacking stats,and great Speed, and combined withhorrific defenses make it the epitome of a glass cannon. Its mixed attacking set is the most common, and runs Crunch, Hydro Pump, Hidden Power Grass, and either Ice Beam or Aqua Jet. This set gets perfect coverage, making Sharpedo is quite difficult to switch into. A set with Focus Sash, Taunt, and three attacks moves makes fora decent attacking lead.

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Shedinja
Ability: Wonder Guard
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe

Shedinja is one of the most unique Pokemon in the game. Its ability, Wonder Guard, makes it immune to all attacks that don't hit it for super effective damage—twelve types in all. Unfortunately, entry hazards and any form of residual damage (including damaging weather, Toxic, and Will-O-Wisp) renders Shedinja worthless. Shedinja is usually used as a Swords Dancer, carrying with Shadow Sneak, Sucker Punch, and X-Scissor as attacks. Shedinja can also use Trick and Will-O-Wisp to surprise its usual counters. While Shedinja can use Baton Pass, using it in tandem with Swords Dance or Agility is an illegal move combination.

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Skuntank
Abilities: Stench / Aftermath
Base Stats: 103 HP / 93 Atk / 67 Def / 71 SpA / 61 SpD / 84 Spe

Skuntank's standard set is a physical attacker. It's always seen running Sucker Punch, Pursuit, and Explosion, while the last slot is a toss-up between Taunt, Crunch, and Poison Jab. Depending on what Skuntank’suser requires from it, it can either run either Choice Band, Life Orb, or Leftovers.

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Slowbro
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe

Slowbro is the premier counter to physical Fighting- and Fire-types due to its high Defense and HP stats and Water / Psychic typing. All of its sets use both Surf and Psychic. Defensive sets add Thunder Wave and Slack Off to the mix, and are making Slowbro extremely difficult to take down. Its Slowbro’s base 100 Special Attack is no slouch, either.; it can utilize a Calm Mind set to boost its average Special Defense stat or a Choice Specs set to pummel typical switch-ins for hard damage. Slowbro also has access to Trick Room.

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Slowking
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe

Slowking serves as a reliable counter to many specially inclined Fire-types, most notably Moltres. Much like its brother, Slowbro, defensive Slowking comes equipped with both STAB attacks along with Slack Off and Thunder Wave. Unlike Slowbro, Slowking has access to Nasty Plot, which . Nasty Plot is often seen with Trick Room, which allows Slowking to patch up its extremely low Speed. A Choice Specs set identical to Slowbro's can be run as well..

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Spiritomb
Ability: Pressure
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe

Spiritomb makes is a versatile foe, as it is seen commonly commonly runs both as a defensive Pokemon as well as an and offensive sets one. Offensive Spiritomb are either Choice Band or mixed versions. Choice Band Spiritomb uses Pursuit, Shadow Sneak, Sucker Punch, and Trick, while mixed sets hold aSpell Tag and use Shadow Ball, Pursuit, Sucker Punch, and Hidden Power Fighting. Sometimes, one of these sets will find a spot for Will-O-Wisp for crippling bulkier sweepers. Spiritomb has access to both Calm Mind and Nasty Plot; Nasty Plot is usually used with Shadow Ball, Hidden Power Fighting, and either Pain Split or Rest, while Calm Mind sets are typically Dark Pulse mono-attackers with Rest + Sleep Talk.

Defensive Spiritomb sets are slightly more versatile, as they can make use of Pursuit, Shadow Sneak, Sucker Punch, Dark Pulse, Shadow Ball, Psychic, Will-O-Wisp, and Toxic. Unfortunately, this wide assortment of attack combinations means that the only way to guess what attacks a given Spiritomb has is to use by using hints based on how it is played. (this sentence is awk.) For recovery, Spiritomb can use Pain Split or Rest + Sleep Talk.

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Steelix
Abilities: Sturdy / Rock Head
Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe

Steelix is a member of the very select group of UU Steel-types, and is arguably the best out of the three at countering Normal- and Flying-type Pokemon due to its sky-high Defense and lack of 4x weaknesses. Steelix always runs Stealth Rock and Earthquake, while Gyro Ball, Roar, and Explosion fill the last two slots. Although Steelix usually invests in Special Defense to make the most of its resistances, an offensive set with Explosion and a resistance Berry can bait in and eliminate in either a Water- or a Fire-type Pokemon, depending on which Berry it holds.

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Swellow
Ability: Guts
Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe

Swellow is the second fastest Pokemon usable in UU behind Electrode. Swellow is almost always seen as a Guts sweeper, and is thus quite predictable. It is always seen using Facade, Brave Bird, and U-turn—the only question is whether it has Protect or Quick Attack in the last slot.

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Tangrowth
Abilities: Chlorophyll / Leaf Guard
Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe

Tangrowth, with defensive stats greater who is physically bulkier than thatof Skarmory, makes a very effective physical wall. Defensive sets usually carry two of Power Whip, Leaf Storm, Hidden Power Ice, and Earthquake for as attacks. Synthesis helps it helps heal HP, while one of Sleep Powder, Leech Seed, Stun Spore, and Knock Off are is chosen for the last slot. Tangrowth has base 100 Attack and base 110 Special Attack, so offensive sets are also a good choice, especially in the sun. Swords Dance sets use Power Whip, Earthquake, and Rock Slide, while mixed sets have Earthquake, Rock Slide, Hidden Power Fire, and either Power Whip or Solarbeam. Tangrowth's weak spot is its poor Special Defense, so any super effective special attack will likely OHKO it when you are playing one, try to target it with special attacks.

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Tauros
Abilities: Intimidate / Anger Point
Base Stats: 75 HP / 100 Atk / 95 Def / 40 SpA / 70 SpD / 110 Spe

Tauros's high Speed and Attack stats make it a natural candidate to hold a Choice Band or Life Orb. Due to Intimidate, Tauros can check nearly all the physical threats in UU in a pinch, even with an offensive set. Choice Band Tauros normally uses Return, Earthquake, Double-Edge, and either Payback or Stone Edge. Getting locked in a Normal- or Ground-type attack against one of the numerous resistances or immunities Pokemon who resist these moves can be unsatisfying, so using a Life Orb is another option. The Life Orb set can use the same moves as the Choice Band set's can be used; however, Stone Edge becomes a more attractive option due to the ability to switch moves.

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Torterra
Ability: Overgrow
Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe

Torterra's main strengths are its is that it hasexcellent bulk in addition to an and excellent Attack stat. It is commonly used as a sweeper or as a bulky tank. Sweeper sets all use Earthquake, Wood Hammer, and Stone Edge (or Rock Slide). The fourth move is a set's defining move, and Torterra must choose from Rock Polish, Synthesis, and Substitute. The bulky tank often runs Synthesis and Stealth Rock along with Earthquake and either Seed Bomb or Wood Hammer; if there is another Stealth Rock user on Torterra's team, it can use Roar instead of Stealth Rock. Both physically defensive and specially defensive tank sets are used. Finally, Torterra can run a Leech Seed set along with Earthquake, Wood Hammer, and Protect / Substitute.

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Toxicroak
Abilities: Dry Skin / Anticipation
Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe

Toxicroak has a unique ability in Dry Skin, which (among other qualities)heals it 25% when it is hit by a Water-type move. This gives Toxicroak many free turns, which it can use to set up with either Swords Dance, Nasty Plot, or Substitute. Swords Dance Toxicroak commonly runs Low Kick, Sucker Punch, andeither Ice Punch, Poison Jab, or Stone Edge in the last slot. Nasty Plot Toxicroak usually runs both Sludge Bomb and Vacuum Wave, and must choose between Dark Pulse (for coverage) and Focus Blast (for power) in the last slot. Finally, Toxicroak can also choose to use its free turn by setting to set up a Substitute; this set normally uses Focus Punch, Sucker Punch, and Ice Punch or Stone Edge.

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Typhlosion
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Typhlosion is a dangerous special sweeper. Choice Scarf and Choice Specs Typhlosion both commonly run Eruption, Fire Blast, Hidden Power Grass, and Focus Blast. Non-choice sets usually have Sunny Day, Solarbeam, Substitute, and Fire Blast, and aim to abuse Blaze, the SunnyBeam combination, and a Petaya or Salac Berry. Typhlosion also has access to Earthquake and Focus Punch, but it usually sticks to special attacks.

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Ursaring
Abilities: Guts / Quick Feet
Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe

Ursaring packs a massive Attack stat along with two very useful abilities. It almost always uses Swords Dance along with three moves, one of which is Facade or Return (depending on if it is holding Leftovers or a status orb it uses Facade with a Status Orb and Return with Leftovers). The rest of its slots are filled with Crunch and one of either Earthquake or Close Combat. Guts gives a 50% boost to Ursaring's Attack, while Quick Feet gives a 50% boost to its Speed. Note that while Flame Orb will activate Quick Feet, it will also cut Ursaring's attack in half.

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Uxie
Ability: Levitate
Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe

Uxie's outstanding bulk, great movepool, and passable defensive offensive (I think that's what you meant) stats allow it to run a large array of sets. The most common use of Uxie is in the lead position, with a moveset composed of Stealth Rock, Thunder Wave, Psychic, and U-turn. However, the same lead set can be tweaked in many ways—it can utilize the infamous TrickScarf tactic, set up Sunny Day or Rain Dance, use Yawn + U-turn to garner advantageous switches, or execute the deadly Dual Screen + Memento setup combination. Outside of the lead position, Uxie can make good use of its respectable base Speed and acceptable Special Attack to attempt a to sweep with a Calm Mind set, having as attack options using Psychic, Thunderbolt Grass Knot, and Signal Beam Hidden Power Ground as its attacks. Sometimes, Uxie drops one of the latter two attacks in favor of Substitute, or even both in order to add Rest and Sleep Talk. It's important to note, however, that Mesprit has better offensive stats and moves, so meaning that it pulls off a 3 attack set more efficiently in most cases.

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Venusaur
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe

Venusaur is one of the most unpredictable Pokemon in UU. It is about as common as a special sweeper as it is as a physical sweeper or as a specially defensive wall. The one thing that remains constant on all Venusaur sets is the presence of Sleep Powder. Synthesis is also quite common on any Venusaur set. The Life Orb special attacker often carries Sludge Bomb and Leaf Storm in addition to Synthesis and Sleep Powder, while the defensive set often uses two of Sludge Bomb, Leaf Storm, Roar, and Leech Seed. The physical attacker usually runs Power Whip with either Earthquake and Return as attacking moves,and may replace Synthesis for with Swords Dance if more power is needed. Though less common than its other offensive sets, a mixed set with Sludge Bomb, Power Whip, Sleep Powder, and Synthesis works too.

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Walrein
Abilities: Thick Fat / Ice Body
Base Stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe

Walrein is infamous for its stalling capabilities in hail. Walrein always runs Substitute and Protect so that it can recover HP while letting hail damage weaken the opponent. In the remaining two moveslots, Walrein uses a damaging attack—Surf, Blizzard, or Super Fang—along with a non-damaging support move—Toxic or Roar.

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Weezing
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe

Weezing boasts useful resistances to Fighting-, Ground-, Grass-, and Poison-type attacks. Physically defensive sets usually use Fire Blast / Sludge Bomb, Thunderbolt / Hidden Power Grass, Will-O-Wisp, and Pain Split, though sometimes you might see Haze in there. Weezing also can run a RestTalk set with Sludge Bomb and Will-O-Wisp; Rest + Sleep Talk gives it reliable recovery, which makes sets with that combination a much better switch-in for Venusaur. Specially defensive Weezing almost always runs the RestTalk set.


jesus.

GP CHECK 1/2

sorry if i missed some errors, this was just a tad long.
 
thanks a lot for tackling this... i know how it is to check something thats ridiculously long lol

good fixes all around!
 
Additions in bold, removals in red.
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Absol
Abilities: Pressure / Super Luck
Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe

Absol is most commonly seen as a Swords Dance sweeper. With Night Slash as a primary STAB attack, Superpower as a coverage move, and Sucker Punch as a strong priority attack, Absol is extremely dangerous to defensive and offensive teams alike. Occasionally, Choice Scarf Absol is used as a quick way to get rid of Ghosts Ghost-type Pokemon and act while doubling as a decent revenge killer. Absol's weak spot is its frailty, as even neutral STAB attacks without EV investment can deal well over 50% to it.

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Aggron
Abilities: Sturdy / Rock Head
Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe

With the addition of Head Smash from HGSS, Aggron is has become quite a fearsome physical attacker. The Rock Polish set is the most common, since it patches up Aggron's low Speed and allows it to abuse its extremely powerful Head Smash; this set commonly uses coverage moves, including Aqua Tail, Low Kick, or Ice Punch. Aggron can also run an effective Choice Band set due to its massive physical bulk and resistances to somewhat common attacking types. Finally, a SubPunch set capitalizes on Aggron's resistances and, with Magnet Rise, allows it to defeat some of its common counters, such as Donphan.

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Alakazam
Abilities: Synchronize / Inner Focus
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe

Alakazam is the proud owner of the highest Special Attack stat and the third highest Speed stat in UU. The common Choice Specs set uses both of these to their fullest extent, powering breaking through teams with its raw power, Speed, and decent coverage. This set typicalls (it commonly uses Psychic, Trick, and two of Focus Blast, Shadow Ball, Signal Beam, and Grass Knot). Alakazam sometimes runs a Substitute Life Orb 3 Attack set that capitalizes on its Special Attack and Speed while gaining the ability to switch attacks. Alakazam also has a wide array of support moves, including Taunt, Encore, Reflect, Light Screen, and Trick. Encore deserves a mention as a popular auxiliary move on offensive sets, as it can garner Alakazam free turns to set up and prevents Pokemon from using Sucker Punch effectively.

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Altaria
Ability: Natural Cure
Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe

As the only UU Dragon-type Pokemon, Altaria has a unique few niche roles as both an offensive and defensive Pokemon. Defensively, its handy resistances and numerous support moves, including Heal Bell, Perish Song, and Roar, are a godsend to many stall teams. Offensively, Altaria's Dragon Dance set lets it wreak havoc with STAB Outrage and Earthquake for coverage. Choice Band and Mixed Attacker Altaria work as wallbreakers by striking common switch-ins for much more damage than expected.

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Ambipom
Abilities: Pickup / Technician
Base Stats: 75 HP / 100 Atk / 66 Def / 60 SpA / 66 SpD / 115 Spe

Ambipom primarily serves as a quick Normal-type attacker, usually equipped with a Silk Scarf or Life Orb and some combination of Fake Out, Return, Pursuit, Payback, U-turn, Low Kick, and Taunt. When used as a lead, Ambipom usually runs Taunt to prevent entry hazards from being set up, but when used as a cleaner, a coverage option is more valuable. Its high Speed, decent Attack stat, and hit-and-run nature make this set extremely effective against offensive teams, while it can use Taunt to disrupt defensive ones. The drawback to offensive Ambipom is that it will end up either walled by Ghosts (if it lacks a Dark-type move), walled by Rock- and Steel-type Pokemon (if it lacks Low Kick), or ineffective at maintaining offensive momentum (if it lacks U-turn). Ambipom is also able to Baton Pass both Agility and Nasty Plot.

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Arcanine
Abilities: Flash Fire / Intimidate
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe

An extremely balanced stat spread and a surprisingly wide movepool make Arcanine one of the most adaptable versatile Pokemon in the tier. Its offensive sets make the most of STAB Flare Blitz and priority in ExtremeSpeed. Offensive sets also use both abilities equally well, since Intimidate turns Arcanine into a check for many physical sweepers while Flash Fire can give Arcanine a massive power boost. Lastly, Wwith Morning Sun along with Intimidate, Roar, Toxic, and Will-O-Wisp at its disposal, defensive Arcanine can check a large portion of UU sweepers.

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Articuno
Ability: Pressure
Base Stats: 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe

While Articuno's 4x Stealth Rock weakness and Ice subtype may initially be off-putting, it is an extremely specially bulky Pokemon who works well as a Toxic and Pressure staller. Articuno's SubRoost set, typically accompanied by Toxic and Ice Beam, finds easy setup opportunities on a wide range of specially offensive -inclined Pokemon, including Milotic, Slowbro, and Venusaur. Articuno can also use Heal Bell over either Substitute or Toxic to heal its team of status afflictions.

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Azumarill
Abilities: Huge Power / Thick Fat
Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe

Azumarill's high Attack stat—aAssuming a boosting nature and 252 EVs, it Azumarill has nearly as much Attack as Groudon and Rayquaza—and with enough natural bulk to make it a solid choice for any offensive teams seeking a bulky yet powerful Water-type Pokemon. Azumarill is commonly seen holding a Choice Band with a moveset including four of Waterfall, Aqua Jet, Ice Punch, Double-Edge, and Superpower. Its SubPunch set is not as powerful, but is more flexible than the Choice Band set; it carries Substitute, Focus Punch, and some combination of Waterfall, Aqua Jet, and Ice Punch. Finally, some players simply choose to run the same moves as the Choice Band set, but with Leftovers, to provide more survivability.

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Blastoise
Ability: Torrent
Base Stats: 79 HP / 83 Atk / 100 Def / 85 SpA / 105 SpD / 78 Spe

Blastoise's access to Rapid Spin sets it apart from other bulky Water-types. Surf and Rapid Spin are standard on almost every Blastoise, who sometimes uses coverage moves in Ice Beam or Hidden Power Grass as coverage moves in addition to utility moves such as Yawn, Toxic, Roar, and Rest. Blastoise is also able to use the vaunted Foresight + Rapid Spin technique to defeat spinblockers. Choice Scarf and Specs sets are rare, but Water Spout sets Blastoise's offensive sets apart from those of other Water-types.

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Blaziken
Ability: Blaze
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe

High offensive stats and decent Speed make Blaziken a dangerous physical and special attacker. A mixed wallbreaker set with Fire Blast, Hidden Power Grass, Superpower, and Vacuum Wave uses its great stats to break down defensive teams. Swords Dance sets with Flare Blitz, Low Kick, and ThunderPunch or Stone Edge are a nightmare for stall to face, since they can OHKO even Milotic without the aid of entry hazards. To patch up its mediocre Speed, Choice Scarf is sometimes used on with both mixed and physical attacking moves.sets.

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Cacturne
Ability: Sand Veil
Base Stats: 70 HP / 115 Atk / 60 Def / 115 SpA / 60 SpD / 55 Spe

Cacturne is a Pokemon used nearly exclusively in a sandstorm due to its ability, Sand Veil. Its most common set uses Substitute along with Sucker Punch, Focus Punch, and either Swords Dance or Seed Bomb to abuse Sand Veil's evasion increase. Variations of this set sometimes use Leech Seed over one of the attacks. Cacturne has equal attacking stats, making Nasty Plot sets with Dark Pulse and Energy Ball viable. Although Cacturne is usually seen in an offensive role, it can also serve as a Spiker.

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Chansey
Abilities: Natural Cure / Serene Grace
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe

In UU, Chansey performs the same role as Blissey does in the upper tiers. It is an excellent special wall with the classic set of Wish, Protect, Seismic Toss, and Toxic. However, to provide more consistent team support, a utility set with Stealth Rock, Softboiled, Seismic Toss, and one of Aromatherapy, Thunder Wave, or Toxic is also popular. The first set is able to give Wish support to its teammates, while the second provides Stealth Rock and serves as a cleric.

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Charizard
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Charizard has a surprisingly high amount large number of attacking options for a Fire-type. Although its Attack stat is the lower of its offensive stats, Charizard is able to use Dragon Dance, Swords Dance, and Belly Drum to boost it. Its physical movepool includes Fire Punch, Flare Blitz, Thunderpunch, and Earthquake. Physical Charizard are usually Belly Drum variants, holding a Salac Berry and knowing Substitute, Fire Punch, and either Earthquake or Thunderpunch. Although BellyZard is the "classic" Charizard set, its Special Attack stat is actually much higher than its Attack stat; thus, some players choose to use Charizard as a special sweeper with Fire Blast, Air Slash, Hidden Power Grass, and Roost. Focus Punch is an option on specially oriented sets to surprise and KO Chansey.

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Claydol
Ability: Levitate
Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe

Claydol is unique as a Rapid Spinner because it resists Stealth Rock and is immune to Spikes and Toxic Spikes. As a utility Pokemon, both Stealth Rock and Rapid Spin are staples on almost all Claydol sets. As far as attacking options go, Earth Power and Psychic provide reliable STAB options while Shadow Ball complements Rapid Spin by hitting most Ghost-types who try to spinblock super effectively. Explosion allows Claydol to hopefully take an opposing Pokemon down with it after it has done its job. Claydol also receives the support moves typically given to all bulky Psychic-types in Trick, Reflect, and Light Screen.

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Clefable
Abilities: Cute Charm / Magic Guard
Base Stats: 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe

The vaunted Magic Guard ability, which prevents all indirect damage, transforms Clefable from an otherwise unassuming Normal-type blob into one of the most consistent defensive Pokemon in UU. There is no true standard set of four moves; players instead usually choose the four moves that fit their team best out of a pool of Clefable's commonly used moves. These moves are: Encore, Softboiled, Wish + Protect, Seismic Toss, Facade, Thunder Wave, Toxic, and Heal Bell / Aromatherapy. Clefable usually carries a damaging move, a status inflicting move, a form of recovery, and a wildcard (Encore, Heal Bell / Aromatherapy, or Protect).

Since Magic Guard prevents all indirect damage, including Life Orb recoil, offensive Clefable is also used. There are two offensive variants ,: to look out for: a "wallbreaker" set that uses Fire Blast, Grass Knot, Double-Edge, and Softboiled, and a Calm Mind set with Ice Beam, Thunderbolt, and Softboiled. Clefable is typically a pain for defensive teams since it's immune because of its immunity to residual damage. Although defensive sets don't pose much of an immediate threat, offensive sets are very efficient at putting lots of pressure on stall teams.

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Cloyster
Abilities: Shell Armor / Skill Link
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe

Despite its horrific Special Defense and HP stats, Cloyster's astronomical Defense stat and access to Spikes and Rapid Spin give it a slot niche on many teams. There are two distinct Cloyster variants. Offensive versions commonly use Life Orb and have heavy Attack EV investment; they carry some combination of Ice Shard, Explosion, Rock Blast, Surf, and Spikes. Defensive Cloyster usually have EVs in HP and Special Defense and use a combination of Surf, Ice Beam, Spikes, Rapid Spin, Rock Blast, and Payback. The difference between the two is that the offensive version aims to heavily damage the other team while possibly sneaking in Spikes, while the defensive version instead focuses on laying Spikes and using Rapid Spin.

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Cradily
Ability: Suction Cups
Base Stats: 86 HP / 81 Atk / 97 Def / 81 SpA / 107 SpD / 43 Spe

Cradily is most commonly seen as a defensive anchor on sandstorm teams. Its Grass subtype grants it neutrality to Water-, Ground-, and Grass-type attacks, which gives Cradily an advantage over similar Pokemon like Regirock. The most dangerous Cradily set is a mono-attacker with Curse, Rest, Sleep Talk, and either Rock Slide or Seed Bomb. Once Cradily gets going, it can be hard to stop since Suction Cups prevents Cradily from being forced out through Roar or Whirlwind. A traditional wall with Toxic, Recover, Rock Slide, and Seed Bomb is seen sometimes, but is generally inferior to the first set since it doesn't present much of an offensive threat. Cradily also has access to Stockpile and Swords Dance, but Curse is usually preferred since it results in a more balanced stat spread (when considering Attack, Defense, and Special Defense).

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Donphan
Ability: Sturdy
Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe

Pretty much the only Donphan set that is used in UU is the bulky Rapid Spin set. But dDespite its one-dimensional nature and perhaps as a direct result of it, one-dimensionality (or perhaps as a direct cause of it), Donphan performs its job very well. Even though the most common Donphan spreads use max Attack, it still retains tons of physical bulk, allowing it to switch into many of UU's physical threats. Donphan almost always run both Earthquake and Rapid Spin, and must choose between Stealth Rock, Ice Shard, Head Smash, Roar, and Assurance to fill the last two moveslots.

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Drapion
Abilities: Battle Armor / Sniper
Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe

Drapion's most common set is the Swords Dance sweeper. Crunch and Earthquake are on every offensive set, and its coverage options include Aqua Tail, Ice Fang, and Poison Jab. Both all-out Life Orb sweepers and balanced variants ( who hold Leftovers and use Taunt instead of a coverage attack) are common. Sometimes, Drapion chooses to use uses Scope Lens and Night Slash / Cross Poison to abuse its Sniper ability. Defensive Drapion sees some use in UU due to its rare typing, which affords it an immunity to Psychic and resistances to Ghost and Dark at the cost of only one weakness to (Ground-type attacks). These sets usually run some combination of Crunch, Toxic Spikes, Whirlwind, Earthquake, Taunt, Rest, and Sleep Talk.

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Drifblim
Abilities: Unburden / Aftermath
Base Stats: 150 HP / 80 Atk / 44 Def / 90 SpA / 54 SpD / 80 Spe

Drifblim is frequently seen as Mismagius's inferior. However, this Ghost has a few tricks up its sleeve that Mismagius doesn't, such as Unburden, Baton Pass, and Explosion. Since Unburden doubles Drifblim's Speed after it uses its item, sweeping sets utilizing Calm Mind also commonly use either Rest + Chesto Berry or Substitute + Petaya Berry. Drifblim can Baton Pass Calm Mind boosts quite well due to its high base HP, (which allows it to make 101 HP Substitutes), but unfortunately cannot Baton Pass the Unburden boost. Finally, on sweeper sets, Explosion can be used to hopefully take out an opposing Pokemon when Drifblim is low on HP.

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Dugtrio
Abilities: Sand Veil / Arena Trap
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe

Arena Trap gives Dugtrio a unique offensive support niche by granting it the ability to trap all grounded enemy Pokemon not holding Shed Shell. Despite a lackluster Attack stat, Dugtrio's STAB Earthquake synergizes well with Arena Trap and lets Dugtrio prey on common defensive Pokemon, such as Registeel and Chansey, as well as many offensive ones, such as Blaziken, Drapion, and Houndoom. Dugtrio's most commonly held item is a Life Orb, which helps ensure that Flying-type and Levitating Pokemon don't get free setup.; however, Choice Band can also still be used, however, for greater damage output—including a guaranteed 2HKO on Chansey). Dugtrio's most commonly used moves are Earthquake, Stone Edge, Night Slash, Sucker Punch, and Beat Up, while Substitute is usually used on Life Orb sets to evade opposing Sucker Punches.

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Electrode
Abilities: Static / Soundproof
Base Stats: 60 HP / 50 Atk / 70 Def / 80 SpA / 80 SpD / 140 Spe

Electrode is almost always used as a fast supporter designed to gain momentum for Rain Dance teams. The standard moveset is Rain Dance, Thunder, Taunt, and Explosion. Electrode mostly run Damp Rock, since their high Speed means they usually don't have to worry about getting OHKOed before they can set up Rain Dance. However, a Focus Sash can be used instead to ensure guarantee that Electrode will always survive to use Rain Dance against Choice Scarf leads.

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Exeggutor
Ability: Chlorophyll
Base Stats: 95 HP / 95 Atk / 85 Def / 125 SpA / 65 SpD / 55 Spe

Exeggutor's massive Special Attack, excellent dual STABs, and ability, Chlorophyll, make it an ideal special sweeper for Sunny Day teams with a standard moveset of Psychic, Solarbeam, Sleep Powder, and Explosion. Its decent physical bulk and unique resistances also make it an appealing choice for non-weather bulky offense teams. When compared to the similar Venusaur, Exeggutor trades lower Special Defense and Speed for a resistance to Ground and greater Defense. Other Grass-types such as Torterra, Leafeon, and Tangrowth miss out on Exeggutor's high Special Attack stat and fantastic dual STABs. When not used on a Sunny Day team, Exeggutor's usual moveset is Psychic, Leaf Storm, Sleep Powder, and Synthesis. Exeggutor can even set up Trick Room to make the most of its low Speed. Finally, it also has a decent Attack stat and physical movepool (including Swords Dance, Wood Hammer, Zen Headbutt, and Low Kick that it can put to use,), although mixed and physical sets are rare.

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Feraligatr
Ability: Torrent
Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe

Feraligatr is very predictable but still quite hard to stop. Feraligatr often abuses its high Attack and impressive bulk by using setup moves such as Dragon Dance and Swords Dance. With Dragon Dance, Feraligatr generally uses Waterfall, Ice Punch, and Earthquake with a Life Orb. Bulkier Dragon Dance sets might choose to use Waterfall, Return, and Substitute along with Leftovers or a Liechi Berry. Swords Dance versions use either Waterfall, Ice Punch, and Earthquake, or Waterfall, Return, and Aqua Jet.

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Floatzel
Ability: Swift Swim
Base Stats: 85 HP / 105 Atk / 55 Def / 85 SpA / 50 SpD / 115 Spe

Floatzel is the fastest Swift Swimmer in the game. On sweeping sets, Waterfall and Return provide perfect coverage while Aqua Jet gives is a valuable a priority attack.; Generally, Floatzel carries one of the last slot is devoted to Bulk Up or Taunt in its sets for support. Floatzel can also Baton Pass both Bulk Up and Agility. Taunt can be used on lead sets to prevent the setup of entry hazards or on sweeper sets to prevent walls from recovering HP or inflicting status.

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Gorebyss
Ability: Swift Swim
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe

Gorebyss is likely to be seen on Rain Dance teams only, where it can overcome its Speed issues. Its most notable advantages over other rain sweepers are its high Defense, resistance to Water-type attacks, and neutrality to Fighting-type attacks, which allow Gorebyss to withstand Aqua Jet, Mach Punch, and other priority attacks. Gorebyss also benefits from its ability to beat Toxicroak with Psychic. Its most common moveset is Surf, Hidden Power Grass, Ice Beam, and Psychic. Aqua Tail is also an option to 2HKO Chansey. Despite its use as a sweeper, Gorebyss has a versatile Baton Pass set that focuses on passing Amnesia, Iron Defense, or Aqua Ring.

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Hariyama
Abilities: Thick Fat / Guts
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe

Hariyama's possesses a massive HP and Attack stats and a great Attack stat, and most of are put to good use by its sets make the most of both. Its most common set abuses its ability, Guts, with a Toxic Orb and runs Close Combat, Payback, Ice Punch, and Bullet Punch, which gives Hariyama perfect type coverage. If used in the lead position, Fake Out is sometimes used over Ice Punch. Due to its naturally high HP, SubPunch sets with some combination of Payback, Ice Punch, and Stone Edge are effective. Substitute sets may invest in Hariyama's defenses to create Substitutes that common defensive Pokemon cannot break, even with STAB attacks. Hariyama's only boosting move is Bulk Up, which it can use quite well. Finally, Thick Fat gives Hariyama a unique set of resistances; thus, resulting in it sometimes it uses using defensive sets carrying with Force Palm, Rest, Sleep Talk, and either Whirlwind or Knock Off.

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Hitmonlee
Abilities: Limber / Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe

Hitmonlee is one of the most dangerous Fighting-type sweepers in UU because of its excellent Attack, Speed, and priority moves. Hitmonlee usually carries either Choice Band, Choice Scarf, or Life Orb. Hitmonlee always runs Close Combat and Stone Edge and uses two of Sucker Punch, Mach Punch, Blaze Kick, and Earthquake as its coverage options. Its Limber ability also allows it to check the many common users of Thunder Wave in UU.

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Hitmontop
Abilities: Intimidate / Technician
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe

Hitmontop is used either as a Rapid Spinner or a cleaner / revenge killer. Rapid Spin variants choose to use Intimidate because it gives Hitmontop more opportunities to switch in. Foresight, Close Combat, and Rapid Spin are its mandatory moves, while the common options for the last slot are ; the last slot is devoted to Rest, Sucker Punch, Stone Edge, or and Mach Punch. Offensive variants of Hitmontop utilize Technician and Life Orb in tandem with Hitmontop's excellent slew of priority attacks. Fake Out and Mach Punch are almost always seen on the set, while two of either Bullet Punch, Sucker Punch, Stone Edge, and Close Combat are used as the remaining moves.

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Houndoom
Abilities: Flash Fire / Early Bird
Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe

Houndoom's unique dual STABs and access to Nasty Plot make it a popular special sweeper. The majority of its sets run Nasty Plot, Fire Blast, and Dark Pulse. The choice of the final move and item lets the Houndoom user specialize a bit. With a Life Orb and Sucker Punch, Houndoom plays a bit suicidally but gains the ability to defeat Dugtrio. A Passho Berry, potentially with Hidden Power Grass, lets Houndoom defeat most Milotic, Kabutops, and Azumarill. Beat Up OHKOes Chansey, who otherwise wears down Houndoom with Toxic and Seismic Toss. Houndoom also has a very acceptable Attack stat, so a mixed set with Pursuit easily dispatches defensive Ghosts; Pursuit is usually used with Sucker Punch, Fire Blast, and Crunch / or Dark Pulse.

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Jumpluff
Abilities: Chlorophyll / Leaf Guard
Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe

Jumpluff is often overshadowed by the other Grass-types of UU due to its nonexistent offensive stats. While it may seem cute and harmless, looks can be deceiving! With access to disruptive moves such as Sleep Powder, Stun Spore, Encore, Leech Seed, Aromatherapy, and Memento, Jumpluff is one of the best UU supporters. Its most common set is the ever-annoying SubSeed set, which carries Sleep Powder and Encore to facilitate setup. It is also an effective weather starter for Sunny Day teams due to its fast Sleep Powder.

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Jynx
Abilities: Oblivious / Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe

With fairly good Speed and Special Attack stats alongside powerful STAB attacks in Ice Beam and Psychic, Jynx can be a very threatening sweeper. It can run a variety of sweeping sets but is most commonly seen using a mono-attacking set of Nasty Plot, Ice Beam, Lovely Kiss, and Substitute. This set allows Jynx to protect itself with Substitute, put prospective counters to sleep, and attack with boosted Ice Beams. Some more defensive variants of this set employ Calm Mind, trading immediate power for the ability to set up on specially-inclined walls. The most offensive variants employ a Life Orb and Focus Blast over Substitute to attain greater coverage and power. Regardless of the set, Jynx's boosted attacks let it hit like a very pretty truck, and it is quite capable of quickly dismantling slower offensive teams.

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Kabutops
Abilities: Battle Armor / Swift Swim
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe

Kabutops often sees use on rain teams, where it can abuse its untouchable Swift Swim-boosted speed and a set of Waterfall, Stone Edge, Swords Dance, and Aqua Jet. The same set is seen outside of rain teams as well, and while Kabutops's Speed is mediocre without Swift Swim, its powerful STAB attacks and priority ensure maintain it is still as a potent threat. Kabutops is sometimes seen as a lead with Stealth Rock, Aqua Jet, Stone Edge, and Rapid Spin with Focus Sash. This Kabutops can often foil early game efforts to get hazards down. Finally, mid-game Rapid Spin sets are effective at ridding the field of entry hazards for offensive teams.

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Kangaskhan
Abilities: Early Bird / Scrappy
Base Stats: 105 HP / 95 Atk / 80 Def / 40 SpA / 80 SpD / 90 Spe

Kangaskhan is mostly used as a strong Normal-type attacker, either with Choice Band or Life Orb. Its ability, Scrappy, lets it hit Ghosttype Pokemon with Normal- and Fighting-type attacks. Kangaskhan always carries Double-Edge with either Low Kick or Hammer Arm, which yields perfect coverage due to Scrappy. Fake Out, Sucker Punch, Aqua Tail, and Return normally fill the last two slots. Kangaskhan also runs a SubPunch set effectively due to its ability to make 101 HP Substitutes; it carries with Substitute, Focus Punch, Return, and Sucker Punch.

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Lanturn
Ability: Illuminate / Volt Absorb
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe

Lanturn has a very large support movepool, impressive bulk, and a unique typing. Offensive Lanturn sets often make use of 101 HP Substitutes and Charge Beam while retaining lots of natural bulk. Most defensive Lanturn carry some form of paralysis, in either via Discharge or Thunder Wave, in addition to Surf and possibly Ice Beam. In the last slot, Lanturn generally uses a support move such as Confuse Ray or Heal Bell. Lanturn sometimes uses Rest and Sleep Talk for recovery; in these cases, it uses Discharge and Surf as attacks.

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Leafeon
Ability: Leaf Guard
Base Stats: 65 HP / 110 Atk / 130 Def / 60 SpA / 65 SpD / 95 Spe

Leafeon is mostly known for being a lethal Swords Dance sweeper. Leaf Blade and Return / or Double-Edge provide stellar two-move coverage, while Wish or Synthesis grants it reliable recovery. Leafeon can also foil many of its hard counters by Baton Passing its Attack boosts, or beat status-reliant counters through Heal Bell. It also has an excellent stellar base 130 Defense stat, which is often put to good use through a defensive set that utilizes Wish, + Protect, Leaf Blade, and either Roar or Heal Bell.

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Linoone
Abilities: Pickup / Gluttony
Base Stats: 78 HP / 70 Atk / 61 Def / 50 SpA / 61 SpD / 100 Spe

Linoone is one of the best Belly Drum users in the game. It sports two qualities that distingish it from the wannabes: Gluttony, which activates pinch berries at 50% instead of 25% HP, and STAB ExtremeSpeed, which makes Linoone extremely hard to revenge kill. ExtremeSpeed is usually used with Shadow Claw and Seed Bomb for coverage, but Return is sometimes seen as an answer to the extremely bulky Pokemon who can survive a +6 ExtremeSpeed.

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Lopunny
Abilities: Cute Charm / Klutz
Base Stats: 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe

Lopunny's high Speed, unique and uncommon ability, and wide movepool make it an effective supporter. Klutz is Lopunny's trump card, as it means Lopunny is not affected by held items—including Choice items. The core of its disruptive sets are Encore and Switcheroo, which allow it to set up Substitutes that it can Baton Pass to a teammate. Lopunny also has access to Heal Bell and Thunder Wave, which can fit on sets that choose not to use the Substitute + Baton Pass strategy.

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Ludicolo
Abilities: Rain Dish / Swift Swim
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe

Ludicolo is another of those Pokemon whose usage is usually limited to Rain Dance teams, where it can abuse its Swift Swim ability and attempt a sweep. Ludicolo's access to Grass-type STAB moves lets it take on the bulky Water-types who usually wall rain sweepers. Ludicolo's most common set role is the as a special sweeper one, which where it employs Surf, Ice Beam, Energy Ball and Rain Dance. Running Focus Punch is a possibility to get past Chansey and Clefable. Ludicolo often abuses its lower Attack stat with a Swords Dance set packing Waterfall, Seed Bomb, and either Ice Punch or Zen Headbutt. On the rare occasions Ludicolo is used outside of rain, it is usually seen as a special tank with Leech Seed.

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Magmortar
Ability: Flame Body
Base Stats: 75 HP / 95 Atk / 67 Def / 125 SpA / 95 SpD / 83 Spe

Magmortar is one of the toughest Pokemon to switch into because of its monstrous Special Attack stat and excellent coverage. Magmortar is generally seen as a Life Orb sweeper, but it also often carries a Choice Scarf—both sets run similar movesets, though. Fire Blast and Thunderbolt are Magmortar's bread-and-butter attacks, while a Hidden Power is always used for coverage. Hidden Power Ice OHKOes Altaria, Hidden Power Grass hits Quagsire and Rhyperior, and Hidden Power Water hits Rhyperior and Arcanine. Either Focus Blast or Cross Chop is usually used in the last slot; with a Life Orb, Cross Chop 2HKOes Chansey.

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Magneton
Abilities: Sturdy / Magnet Pull
Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe

With high Special Attack and a useful ability in Magnet Pull, Magneton makes an effective sweeper and Steel-type killer. Due to Magneton's shallow movepool, it is always seen with Thunderbolt and a Hidden Power type of choice. When seen as a Steel Trapper, Magneton carries the moves Thunderbolt, Hidden Power Fire, Substitute, and Magnet Rise. As a special sweeper, Magneton is usually seen carrying Thunderbolt, Hidden Power Grass / Ice / Fire, Charge Beam / Metal Sound, and Substitute / Explosion. Magneton can use a Choice Scarf to patch up its mediocre Speed; this set carries the mandatory Thunderbolt + Hidden Power along with Flash Cannon and Explosion.

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Medicham
Ability: Pure Power
Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe

Pure Power is literally the source of Medicham's power. With an Adamant nature and 252 EVs, it reaches a massive 568 Attack stat. Medicham is most used as a Choice Scarf revenge killer, sporting a moveset of Zen Headbutt, High Jump Kick, ThunderPunch, and Ice Punch. Medicham is sometimes seen running a Life Orb set with either the same attacks or potentially Substitute instead of Ice Punch. Such a set can power through walls such as Milotic and Weezing. Medicham's frailty is often its undoing, so just about any Pokemon that can survive an attack and retaliate is a good check.

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Mesprit
Ability: Levitate
Base Stats: 80 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 80 Spe

Mesprit is often used as a lead to set up Stealth Rock while and beating other common leads with its respectable Special Attack stat and wide movepool. Common moves on lead Mesprit include Stealth Rock, Thunder Wave, Psychic, Ice Beam, Thunderbolt, Grass Knot, and U-turn. The choice of which attacks are used depends on which specific threats a player wants to hit. Alternatively, Mesprit's TrickScarf Choice Scarf set with Trick can also be used in the lead slot. Mesprit also has access to Calm Mind, which it can use on a set with Psychic, Thunderbolt, and Ice Beam.

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Milotic
Ability: Marvel Scale
Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe

Milotic is one of the most reliable Pokemon in UU because of its excellent defensive stats and access to Recover. Milotic runs Surf and Recover on almost all of its sets, with two of Hidden Power Grass, Ice Beam, Toxic, and Haze in the remaining two slots. Rest and Sleep Talk are also options to allow Milotic to take advantage of Marvel Scale and negate Toxic. Milotic can even run an offensive set with its auspicious base 81 Speed and decent Special Attack. Hydro Pump, Ice Beam, and Hidden Power Grass are quite threatening when combined with Milotic's massive natural bulk.

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Miltank
Abilities: Thick Fat / Scrappy
Base Stats: 95 HP / 80 Atk / 105 Def / 40 SpA / 70 SpD / 100 Spe

Miltank's role depends on which ability it chooses to run. If it has Scrappy, you can count on either the bulky Leftovers set with Curse, Milk Drink, Return / Body Slam, and Hammer Arm / Heal Bell, or the fast Life Orb set with Milk Drink, Return / Double-Edge, Earthquake (not Hammer Arm because it drops Speed), and either Rock Slide or Zen Headbutt. If it has Thick Fat, you can count on expect a bulky support sets with Leftovers that use and Heal Bell, Milk Drink, Stealth Rock, or Thunder Wave as support moves. The most dangerous set is arguably the Curse set, as it has perfect neutral coverage along with Milk Drink to heal off residual damage; also, since most Fighting-type moves are physical, Curse helps Miltank deal with its only weakness.

It is important to note that with Scrappy, a Normal-type move + a Fighting-type move gives Miltank perfect neutral coverage in UU (bar Shedinja). Take care not to be surprised by Miltank's speed; with a max Speed of 328, it can outspeed Pokemon who normally outpace its bulky sets, such as Primeape and Hitmonlee. ((none of this belongs in this threat list stuff, they can read the analysis for that))

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Mismagius
Ability: Levitate
Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe

Mismagius is one of the most threatening sweepers in UU due to its excellent Speed, Special Attack, and coverage. Mismagius is most often seen using either Nasty Plot or Calm Mind in tandem with Substitute or Taunt. Since the combination of Thunderbolt and Shadow Ball is only resisted by Steelix in UU, Mismagius generally runs those two attacks. Hidden Power Fighting can be used to deal with Steelix and Registeel more effectively, though. Mismagius can also use Trick with Choice Specs, in which case Mismagius will almost always run Shadow Ball, Thunderbolt, and Hidden Power Ground in the remaining three slots for the best coverage possible. In addition to these offensive sets, Mismagius can run a bulky spinblocker set. For this set, Mismagius carries Shadow Ball as its main attack along with Taunt, Will-O-Wisp, and Pain Split.

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Moltres
Ability: Pressure
Base Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe

Moltres is one of the most dangerous special attackers in UU. When equipped with Life Orb, it has the ability to 2HKO the majority of UU with a moveset of Fire Blast, Air Slash, Hidden Power Grass, and Roost. Moltres is also capable of running a set of Substitute, Roost, Toxic, Flamethrower to beat many of its common counters, such as Milotic and Chansey. This set is particularly effective because Flamethrower hits almost every Pokemon immune to Toxic for super effective damage.

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Nidoking
Abilities: Poison Point / Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe

Nidoking is a diverse threat because of its vast movepool. As a specially-oriented mixed attacker, Nidoking usually runs Earth Power, Ice Beam, Thunderbolt, and Superpower, making it hard to find a perfectly safe switch-in. Nidoking also has a powerful physical set with Earthquake, Megahorn, Stone Edge, and Sucker Punch. While sweeping or wallbreaking sets are its most common sets, Nidoking has a good lead set that uses Stealth Rock, Earth Power, Thunderbolt / Ice Beam, and Taunt.

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Nidoqueen
Abilities: Poison Point / Rivalry
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe

Nidoqueen's main perks lie in its respectable support movepool and unique defensive typing. Nidoqueen's standard moveset consists of Earth Power / Earthquake, Stealth Rock, Toxic Spikes and a filler—either Ice Beam, Roar, Taunt or Stone Edge. In spite of Nidoqueen's decent offensive stats, running an all-out attacker set is better left to Nidoking, who packs a better movepool and better offensive stats.

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Ninetales
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe

Ninetales is one of the fastest Fire-types in UU, and its combination of Speed, bulk, and power make it a threatening sweeper. Ninetales is almost always seen as a Nasty Plot sweeper with Fire Blast and Energy Ball as its main attacks. The last slot is occupied by either Hidden Power Rock, which hits fellow Fire-type Pokemon, or Hypnosis, which can put a counter out of commission. Ninetales also has access to Will-O-Wisp, Roar, and Grudge, but support / annoyer sets are rare.

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Omastar
Abilities: Swift Swim / Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe

Omastar is stall's preferred Spiker; its high Defense enables it to set up on a decent number of Pokemon . In addition to Spikes, Omastar can set up both Stealth Rock and Toxic Spikes. Omastar usually runs two entry hazards along with Surf and Ice Beam for offensive coverage, although it occasionally uses Rest, Hidden Power Grass, or Protect instead of Ice Beam. Omastar is also an effective suicide Focus Sash lead due to its access to all of the entry hazards. Finally, Omastar has the highest Special Attack of all the UU Water-type Pokemon, making it an effective rain sweeper. Sweeping sets typically use a set of Surf, Ice Beam, Hidden Power Grass, and Earth Power.

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Pinsir
Abilities: Hyper Cutter / Mold Breaker
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SpA / 70 SpD / 85 Spe

Pinsir is not a very common sight in UU matches, but it has several niches that it fulfills excellently. It has access to Stealth Rock, X-Scissor, Stone Edge, Close Combat, and Earthquake, making it a sturdy lead. (lLead sets usually use the first three moves along with either Close Combat or Earthquake). Access to Swords Dance and decent Speed means that Pinsir can also be used as a respectable physical sweeper. Both of its abilities are useful, as Mold Breaker allows Earthquake to ignore Weezing's and Rotom's Levitate and Rhyperior's Solid Rock, while Hyper Cutter blocks Arcanine's and Hitmontop's Intimidate.

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Poliwrath
Abilities: Damp / Water Absorb
Base Stats: 90 HP / 85 Atk / 95 Def / 70 SpA / 90 SpD / 70 Spe

Poliwrath is a Pokemon who faces tough competition from many other Water-types. While it doesn't excel either offensively or defensively, Poliwrath's balanced stats and Water Absorb ability make it a very viable choice. Its most common set is the SubPuncher, composed of Substitute ;, Focus Punch;, Waterfall, and Encore. It can run Ice Punch over Waterfall or Encore to hit Venusaur and Torterra for more damage. Poliwrath also has the option of using Bulk Up, either on a mono-attacking RestTalk set or on a three attack set. A Belly Drum set is Poliwrath's most iconic, but it is generally not very effective.

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Primeape
Abilities: Vital Spirit / Anger Point
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe

Primeape is a solid choice for many teams looking for a Fighting-type because of its immunity to sleep-inducing moves and access to U-turn. Generally, Primeape uses a Choice Scarf set, which makes a great revenge killer and late game cleaner. It always runs U-turn and Close Combat, while the last two slots can be filled by two of Stone Edge, Ice Punch, and Punishment.

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Quagsire
Abilities: Damp / Water Absorb
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe

Quagsire's rare typing and ability, Water Absorb, give it many useful resistances, allowing it to wall many common attack combinations. Defensive sets usually run Recover, Earthquake / Waterfall, and two of Encore, / Toxic, / and Yawn. Quagsire can also choose to use Curse and Recover to set up for a sweep; those sets choose from Earthquake, Waterfall, Rock Slide, and Ice Punch for attacks.

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Qwilfish
Abilities: Swift Swim / Poison Point
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe

A varied movepool and unique typing make Qwilfish one of the more versatile Pokemon of the tier. Its classic set is its Rain Dance sweeper set with Swords Dance, Waterfall, Poison Jab, and Explosion. Qwilfish also sees use as a suicide lead on offensive teams with Taunt, Spikes, Waterfall, and Explosion. Since Qwilfish's typing gives it many useful resistances, bulkier sets that optimize its defenses can be effective Spikers for more defensive teams.

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Regirock
Ability: Clear Body
Base Stats: 80 HP / 100 Atk / 200 Def / 50 SpA / 100 SpD / 50 Spe

Regirock often lives in the shadow of its fellow Rock-types Rhyperior and Aggron, but its balanced defenses and mono-Rock typing give it a few niches of its own. Regirock is often used on sandstorm teams with a moveset of Curse, Rock Slide, Rest, and Sleep Talk; after a boost or two, this set is nearly impenetrable. Outside of a sandstorm, Regirock usually carries Stealth Rock, Stone Edge, Earthquake, and Explosion and invests heavily in Special Defense, allowing it to check a wide variety of dangerous sweepers.

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Registeel
Ability: Clear Body
Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe

Registeel's balanced defenses and pure Steel typing makes it a solid defensive pivot. Registeel always invests heavily in Special Defense and is capable of surviving powerful physical and special super effective hits. Most variants of Registeel carry Stealth Rock and Thunder Wave along with an attacking combination—either Shadow Claw + Seismic Toss or Iron Head + Earthquake. Ice Punch, Explosion, and Toxic also have their uses on defensive sets. A boosting set that runs Curse, Rest, Sleep Talk, and Iron Head is not immediately threatening, but can become a very dangerous sweeping threat after a few boosts.

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Rhyperior
Abilities: Lightningrod / Solid Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe

Rhyperior can be described as a behemoth in the UU metagame, sporting excellent dual STABs and a great ability, Solid Rock. Its most common sets are: Support, Choice Band, Substitute, and Rock Polish. Essentially all of Rhyperior's sets run Earthquake, Stone Edge, and Megahorn. Support sets use Stealth Rock in the last slot and might use Roar instead of Megahorn to spread entry hazard damage; it can also use Rock Blast to defeat some Substitute users. Choice Band Rhyperior 2HKOes every Pokemon in UU with the proper attack and uses Stealth Rock or Rock Wrecker as the filler move. Substitute and Rock Polish sets use the respective move of the same name in the fourth slot.

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Rotom
Ability: Levitate
Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe

Although Rotom's movepool is shallow, it is surprisingly hard to counter safely since most Pokemon that beat its offensive sets hate getting tricked a Choice item or getting burnt by Will-O-Wisp. Rotom is most commonly seen with a Choice Scarf and Thunderbolt, Shadow Ball, Trick, and Will-O-Wisp / or Hidden Power Ice. It can also run a non-Choice offensive set with Substitute, Charge Beam, Shadow Ball, and Hidden Power Fighting or Thunderbolt. Offensive Rotom can also use Substitute, Pain Split, Thunderbolt, and Shadow Ball along with a Life Orb. Defensive Rotom sets are excellent spinblockers and counter several dangerous Pokemon; they usually run Thunderbolt, Will-O-Wisp, and either Substitute + Pain Split or Rest + Sleep Talk for recovery.

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Sceptile
Ability: Overgrow
Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe

Sceptile is a fearsome threat in the UU metagame, primarily due to its versatility. It is able to run physical, special, and mixed sets, and its list of commonly used moves include: Leaf Storm, Leaf Blade, Leech Seed, Hidden Power Ice, Focus Blast, Energy Ball, Dragon Pulse, Earthquake, Rock Slide, Low Kick, Swords Dance, and Synthesis. Specially oriented sets include to be wary of are Choice Specs variants and SubSeed. Choice Specs sets commonly carry Leaf Storm, Hidden Power Ice, Focus Blast, and Dragon Pulse or Energy Ball. SubSeed sets use Hidden Power Ice along with Energy Ball or Leaf Storm in its remaining moveslots. The only purely physical set is the Swords Dance set, which runs Leaf Blade, Earthquake, and Rock Slide as attacks. Mixed sets are truly unpredictable, as they can run any combination of the attacks listed above. A good rule of thumb, however, is that it will always have a Grass-type STAB, a move that hits Grass-types, and a move that hits Steel- and Fire-types.

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Scyther
Abilities: Swarm / Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe

Scyther is a very dangerous sweeper because of its excellent Attack and Speed. It's most commonly seen either carrying Choice Band or using Swords Dance. The Choice Band set runs U-turn, Aerial Ace, and two of Quick Attack, Pursuit, and Brick Break. Swords Dance sets all carry Aerial Ace and Brick Break; for the last slot, some choose to use Bug Bite for bulky Psychics while others choose to use Quick Attack to foil revenge killers. Life Orb is the most common item for Swords Dance Scyther, but Lum Berry can also be useful to prevent status from slowing it down. Finally, Scyther can Baton Pass both Swords Dance and Agility, (although it will rarely have the opportunity to pass both together).

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Sharpedo
Ability: Rough Skin
Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe

Sharpedo's high attacking stats, great Speed, and horrific defenses make it the epitome of a glass cannon. Its mixed attacking set is the most common and runs Crunch, Hydro Pump, Hidden Power Grass, and either Ice Beam or Aqua Jet. This set gets perfect coverage, making Sharpedo quite difficult to switch into. A set with Focus Sash, Taunt, and three attacks makes a decent attacking lead.

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Shedinja
Ability: Wonder Guard
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe

Shedinja is one of the most unique Pokemon in the game. Its ability, Wonder Guard, makes it immune to all attacks that don't hit it for super effective damage—twelve types in all. Unfortunately, entry hazards and any form of residual damage—including damaging weather, Toxic, and Will-O-Wisp—renders Shedinja worthless. Shedinja is usually used as a Swords Dancer with Shadow Sneak, Sucker Punch, and X-Scissor as attacks. Shedinja can also use Trick and Will-O-Wisp to surprise its usual counters. While Shedinja can use Baton Pass, using it in tandem with Swords Dance or Agility is an illegal move combination.

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Skuntank
Abilities: Stench / Aftermath
Base Stats: 103 HP / 93 Atk / 67 Def / 71 SpA / 61 SpD / 84 Spe

Skuntank's standard set is a physical attacker. It's always seen running Sucker Punch, Pursuit, and Explosion, while the last slot is a toss-up between Taunt, Crunch, and Poison Jab. Depending on what Skuntank’s user requires from it, it can either run either Choice Band, Life Orb, or Leftovers.

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Slowbro
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe

Slowbro is the premier counter to physical Fighting- and Fire-types due to its high Defense and HP stats and Water / Psychic typing. All of its sets use both Surf and Psychic. Defensive sets add Thunder Wave and Slack Off to the mix, making Slowbro extremely difficult to take down. Slowbro’s base 100 Special Attack is no slouch, either. It can utilize a Calm Mind set to boost its average Special Defense stat or a Choice Specs set to pummel typical switch-ins for hard damage. Slowbro also has access to Trick Room.

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Slowking
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe

Slowking serves as a reliable counter to many specially inclined Fire-types, most notably Moltres. Much like its brother, Slowbro, defensive Slowking comes equipped with both STAB attacks along with Slack Off and Thunder Wave. Unlike Slowbro, Slowking has access to Nasty Plot, which is often seen with Trick Room, which allows Slowking to patch up its extremely low Speed. A Choice Specs set identical to Slowbro's can be run as well.

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Spiritomb
Ability: Pressure
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe

Spiritomb is a versatile foe, as it commonly runs both defensive and offensive sets. Offensive Spiritomb are either Choice Band or mixed versions. Choice Band Spiritomb uses Pursuit, Shadow Sneak, Sucker Punch, and Trick, while mixed sets hold Spell Tag and use Shadow Ball, Pursuit, Sucker Punch, and Hidden Power Fighting. Sometimes, one of these sets will find a spot for Will-O-Wisp for crippling bulkier sweepers. Spiritomb has access to both Calm Mind and Nasty Plot; Nasty Plot is usually used with Shadow Ball, Hidden Power Fighting, and either Pain Split or Rest, while Calm Mind sets are typically Dark Pulse mono-attackers with Rest + Sleep Talk.

Defensive Spiritomb sets are slightly more versatile, as they can make use of Pursuit, Shadow Sneak, Sucker Punch, Dark Pulse, Shadow Ball, Psychic, Will-O-Wisp, and Toxic. Unfortunately, this wide assortment of attack combinations means there is no reliable way to determine which attacks a specific Spiritomb carries. For recovery, Spiritomb can use Pain Split or Rest + Sleep Talk.

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Steelix
Abilities: Sturdy / Rock Head
Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe

Steelix is a member of the very select group of UU Steel-types, and is arguably the best out of the three at countering Normal- and Flying-type Pokemon due to its sky-high Defense and lack of 4x weaknesses. Steelix always runs Stealth Rock and Earthquake, while Gyro Ball, Roar, and Explosion fill the last two slots. Although Steelix usually invests in Special Defense to make the most of its resistances, an offensive set with Explosion and a resistance berry can bait in and eliminate either a Water- or a Fire-type Pokemon, depending on which berry it holds.

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Swellow
Ability: Guts
Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe

Swellow is the second fastest Pokemon in UU behind Electrode. Swellow is almost always seen as a Guts sweeper, and is thus quite predictable. It is always seen using Facade, Brave Bird, and U-turn make up the core of all Swellow sets, with the only question being is whether it has Protect or Quick Attack in the last slot.

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Tangrowth
Abilities: Chlorophyll / Leaf Guard
Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe

Tangrowth, who is physically bulkier than Skarmory, makes a very effective physical wall. Defensive sets usually carry two of Power Whip, Leaf Storm, Hidden Power Ice, and Earthquake as attacks. Synthesis helps restore HP, while one of Sleep Powder, Leech Seed, Stun Spore, and Knock Off is chosen for the last slot. Tangrowth has base 100 Attack and base 110 Special Attack, so offensive sets are also a good choice, especially in the sun. Swords Dance sets use Power Whip, Earthquake, and Rock Slide, while mixed sets have Earthquake, Rock Slide, Hidden Power Fire, and either Power Whip or Solarbeam. Tangrowth's weak spot is its poor Special Defense, so any super effective special attack will likely OHKO it.

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Tauros
Abilities: Intimidate / Anger Point
Base Stats: 75 HP / 100 Atk / 95 Def / 40 SpA / 70 SpD / 110 Spe

Tauros's high Speed and Attack stats make it a natural candidate to hold Choice Band or Life Orb. Due to Intimidate, Tauros can check physical threats in a pinch, even with an offensive set. Choice Band Tauros normally uses Return, Earthquake, Double-Edge, and either Payback or Stone Edge. Getting locked into a Normal- or Ground-type attack against one of the numerous Pokemon who resist these moves can be unsatisfying, so using Life Orb is another option. The Life Orb set can use the same moves as the Choice Band set; however, Stone Edge becomes a more attractive option due to the ability to switch moves.

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Torterra
Ability: Overgrow
Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe

Torterra's main strengths are its excellent bulk and excellent Attack stat. It is commonly used as a sweeper or as a bulky tank. Sweeper sets all use Earthquake, Wood Hammer, and Stone Edge / Rock Slide. The fourth move is a set's defining move, and Torterra must choose from Rock Polish, Synthesis, and Substitute. The bulky tank often runs Synthesis and Stealth Rock along with Earthquake and either Seed Bomb or Wood Hammer; if there is another Stealth Rock user on Torterra's team, it can use Roar instead of Stealth Rock. Both physically defensive and specially defensive tank sets are used. ((What was this supposed to say?)) Finally, Torterra can run a Leech Seed set with Earthquake, Wood Hammer, and Protect / Substitute.

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Toxicroak
Abilities: Dry Skin / Anticipation
Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe

Toxicroak has a unique ability in Dry Skin, which heals Toxicroak 25% HP when it is hit by a Water-type move. This gives Toxicroak many free turns, which it can use to set up with either Swords Dance, Nasty Plot, or Substitute. Swords Dance Toxicroak commonly runs Low Kick, Sucker Punch, and either Ice Punch, Poison Jab, or Stone Edge in the last slot. Nasty Plot Toxicroak usually runs both Sludge Bomb and Vacuum Wave and must choose between Dark Pulse (for coverage) and Focus Blast (for power) in the last slot. Finally, Toxicroak can also choose to use its free turn to set up a Substitute; this set normally uses Focus Punch, Sucker Punch, and Ice Punch or Stone Edge.

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Typhlosion
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe

Typhlosion is a dangerous special sweeper. Choice Scarf and Choice Specs Typhlosion both commonly run Eruption, Fire Blast, Hidden Power Grass, and Focus Blast. Non-choice sets usually have Sunny Day, Solarbeam, Substitute, and Fire Blast, and aim to abuse Blaze, the SunnyBeam combination, and a Petaya or Salac Berry. Typhlosion also has access to Earthquake and Focus Punch, but it usually sticks to special attacks.

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Ursaring
Abilities: Guts / Quick Feet
Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe

Ursaring packs a massive Attack stat along with two very useful abilities. It almost always uses Swords Dance along with three moves, one of which is Facade or Return; (it uses Facade with a Sstatus Orb and Return with Leftovers). The rest of its slots are filled with Crunch and either Earthquake or Close Combat. Guts gives a 50% boost to Ursaring's Attack, while Quick Feet gives a 50% boost to its Speed. Note that while Flame Orb will activate Quick Feet, it will also cut Ursaring's attack in half.

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Uxie
Ability: Levitate
Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe

Uxie's outstanding bulk, great movepool, and passable offensive stats allow it to run a large array of sets. It's most commonly seen in the lead position, with a moveset of Stealth Rock, Thunder Wave, Psychic, and U-turn. However, the same lead set can be tweaked in many ways—it can utilize the infamous TrickScarf tactic of Choice Scarf + Trick, set up Sunny Day or Rain Dance, use Yawn + U-turn to garner advantageous switches, or execute the deadly Dual Screen + Memento setup combination. Outside of the lead position, Uxie can make good use of its respectable base Speed and acceptable Special Attack to attempt to sweep with a Calm Mind set, using Psychic, Thunderbolt / Grass Knot, and Hidden Power Ground as its attacks. Sometimes, Uxie drops one of the latter two attacks in favor of Substitute—or even both, to add Rest and Sleep Talk. It's important to note, however, that Mesprit has better offensive stats, meaning it pulls off a 3 attack set more efficiently in most cases.

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Venusaur
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe

Venusaur is one of the most unpredictable Pokemon in UU. It is about as common as a special sweeper as it is as a physical sweeper or as a specially defensive wall. The one thing that remains constant on all Venusaur sets is the presence of Sleep Powder. Synthesis is also quite common on Venusaur. The Life Orb special attacker often carries Sludge Bomb and Leaf Storm in addition to Synthesis and Sleep Powder, while the defensive set often uses typically packs two of Sludge Bomb, Leaf Storm, Roar, and Leech Seed. The physical attacker usually runs Power Whip with either Earthquake and Return as attacking moves and may replace Synthesis with Swords Dance if more power is needed. Though less common than its other offensive sets, a mixed set with Sludge Bomb, Power Whip, Sleep Powder, and Synthesis works too.

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Walrein
Abilities: Thick Fat / Ice Body
Base Stats: 110 HP / 80 Atk / 90 Def / 95 SpA / 90 SpD / 65 Spe

Walrein is infamous for its stalling capabilities in hail. Walrein always runs Substitute and Protect so that it can recover HP while letting hail damage weaken the opponent. In the remaining two moveslots, Walrein uses a damaging attack—Surf, Blizzard, or Super Fang—along with a support option of either move—Toxic or Roar.

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Weezing
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe

Weezing boasts useful resistances to Fighting-, Ground-, Grass-, and Poison-type attacks. Physically defensive sets usually use Fire Blast / Sludge Bomb, Thunderbolt / Hidden Power Grass, Will-O-Wisp, and Pain Split, though sometimes you might see Haze in there. Weezing also can also run a RestTalk set with Sludge Bomb and Will-O-Wisp.; Rest + Sleep Talk gives it reliable recovery and makes it an effective sleep absorber, which makes sets with that combination a much better switch-in for letting it switch into Venusaur more readily. Specially defensive Weezing almost always runs the aforementioned RestTalk set.

Nnnnnnn... That was a lot of work. Anyway, sometimes I removed sentences without explanation from the list. I only did that in places where the description was giving information that a Pokemon reading this article wouldn't need to know, such as that Ursaring shouldn't run Flame Orb with Quick Feet. (The analysis should say that, not the threat list)

Whatever though, glad this is done! It's definitely ready to go on-site after this; I didn't find too much wrong with it in my check.

GP Check 2/2
 
implemented changes. I want to try HTMLing this, and I'll try to make time this weekend for that. will move to HTML Workshop after I get it done.
 
When you HTML it, make a new thread in the Programming section, don't move this there. Other than that, I look forward to seeing this done and on-site.
 

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