I ninja'd you :]Reserving Arcanine
Also CSB I was js for next time, but I feel bad if you change anyone so keep them
I ninja'd you :]Reserving Arcanine
You can't guarantee rocks are/aren't up during a match in every situation, yes. But the idea is that the mons suggested are able to stand up to it in a worst case scenario. Stealth Rock is a game-changing move, and the fact it needs to be considered to determine if something is a check or counter to something is pretty heavy to weigh. I mean most offensive calcs also show the Victim Pokemon against whatever check/counter is listed after taking Stealth Rock damage, so it's not like it can't be applied both ways either. Man at the rate you complain about stuff we might as well change this site to Digimon lolRequest: Can we get rid of the rule "we must assume SR is in on for our counter"? There are so many good spinners (well at least Megatoise) and of course nearly every team can afford to run Defog or Magic Bouncer or Spinner on their team somewhere, it is pretty safe to say if you use multiple SR weak Pokemon you can more often than not get rid of SR/not allow SR to be set up. Not to mention Victini itself is weak to SR so yeah...are we assuming Victini is coming in at 75%?!
You can't guarantee rocks are/aren't up during a match in every situation, yes. But the idea is that the mons suggested are able to stand up to it in a worst case scenario. Stealth Rock is a game-changing move, and the fact it needs to be considered to determine if something is a check or counter to something is pretty heavy to weigh. I mean most offensive calcs also show the Victim Pokemon against whatever check/counter is listed after taking Stealth Rock damage, so it's not like it can't be applied both ways either. Man at the rate you complain about stuff we might as well change this site to Digimon lol
You think someone is rude, so the immediate response is to suggest that they off themselves? it's no wonder you're on this site 24/7You're rude af. Please hang yourself.
Since it's still a theory thing and you'd be switching in the mon to take a hit, you should assume it's Mega evolved before bringing in. Like you wouldn't toss a regular Ampharos in on a Roserade's predicted Giga Drain, since before mega evolving it lacks the Grass resistance. So assuming you're switching it in it's capable of taking on the thing it's checking.1 question: if we are using Megas here should we calc whether it was mega'd already when it was sent to counter/check said thing? Cuz if we are doing worst case scenario with rocks here it's seem weird not to do this as well...
I believe the term is sarcasmYou think someone is rude, so the immediate response is to suggest that they off themselves? it's no wonder you're on this site 24/7
hang yourselfI believe the term is sarcasm
Mega-Ampharos is a check.
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 124 Def / 40 SpA / 96 Spd
Timid Nature
IVs: 0 Atk
- Focus Blast
- Volt Switch
- Thunderbolt
- Dragon Pulse
I EV'd this thing to do the least amount of damage to Victini while still managing the guaranteed 2HKO on Naive Victini (which is the preferred nature to run on the thing.) Even if Victini is hasty, switching it in on the V-Create sill lets it 2HKO after a SDef drop. It always avoids the 2HKO from V-Create unless rocks are up, and the EVs (coincidentally the same thing Support Arceus use up in ubers to outspeed Palkia) allow it to outspeed Victini at -2 Speed. Even if it decided to switch to Dazzling Gleam (assuming Victini even carries it,) Thunderbolt has roughly a 96% chance to OHKO after 2 rounds of LO recoil. Mega Ampharos tanks Victini's Bolt Strike and Grass Knot incredibly well, 4x resisting both. Psychic has a 44% chance to 3HKO but that's why Amphy is a check. As Flygoner818 said about Goodra, it's a good idea to have Swampert or Quaggy or Rhyperior with you, so you can come in on the Grass Knot and just clean house.
Calcs:
252 Atk Life Orb Victini V-create vs. 248 HP / 124 Def Mega Ampharos: 136-160 (35.5 - 41.7%) -- guaranteed 3HKO
252 Atk Life Orb Victini Bolt Strike vs. 248 HP / 124 Def Mega Ampharos: 32-38 (8.3 - 9.9%) -- possibly the worst move ever
4 SpA Life Orb Victini Dazzling Gleam vs. 248 HP / 0 SpD Mega Ampharos: 140-166 (36.5 - 43.3%) -- guaranteed 3HKO
4 SpA Life Orb Victini Psychic vs. 248 HP / 0 SpD Mega Ampharos: 117-138 (30.5 - 36%) -- 44.9% chance to 3HKO
4 SpA Life Orb Victini Grass Knot (80 BP) vs. 248 HP / 0 SpD Mega Ampharos: 35-42 (9.1 - 10.9%) -- possibly the worst move ever
40 SpA Mold Breaker Mega Ampharos Thunderbolt vs. 0 HP / 0- SpD Victini: 172-204 (50.4 - 59.8%) -- guaranteed 2HKO
40 SpA Mold Breaker Mega Ampharos Thunderbolt vs. -1 0 HP / 0 SpD Victini: 232-274 (68 - 80.3%) -- guaranteed 2HKO just to illustrate that M-amphy still 2HKO's after V-Create