I'd like to nominate SpDef Seismitoad as a
check.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 232 HP / 24 Atk / 252 SpD
Careful Nature
- Earthquake
- Scald
- Stealth Rock
- Toxic / Knock Off
Now I know what you must be thinking... "uh dood wtf that isnt viable at all stop pls" but hear me out. Toad resists Nidoking's most powerful move, Sludge Wave, and takes Earth Power quite well
(252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 232 HP / 252+ SpD Seismitoad: 161-191 (39.3 - 46.6%) -- guaranteed 3HKO) as well as taking his other viable options (Ice Beam, Superpower, TBolt). Toad's ability to come in on any move from King and be guaranteed to live 2 hits is impressive, and Toad can proceed to likely OHKO King in retaliation
(24 Atk Seismitoad Earthquake vs. 4 HP / 0 Def Nidoking: 264-312 (86.8 - 102.6%) -- 50% chance to OHKO after Stealth Rock).
Now for the whole "Be viable outside of just being a certain couner to one mon" part. I would just like to point out how good Toad is for countering Mega Blastoise. It takes its Special Hits with ease, and is immune to it's STAB moves, actually
gaining HP from them. Seismitoad works much like a specially defensive Swampert, setting up Stealth Rock, having the ability to Burn things w/ Scald, having a semi-offensive STAB Earthquake,
but Toad also has the ability to Knock Off some important items (Specs, Scarf, Life Orb etc.) to reduce the amount it takes from stronger hits.
OR it can spread Toxic onto things like Swampert, or other bulky mons.
TL;DR: Use Toad, its a Specially Defensive Swampert.