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Uxie (Update)

Discussion in 'Uploaded Analyses' started by Oglemi, Dec 11, 2010.

  1. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    OK, I'd been holding off on doing this, but I think it really needs to be done.

    If anybody wants to help me write this badboy, please don't hesitate to say so.

    This thing is going to be huge.

    [​IMG]
    <yawn>

    http://www.smogon.com/dp/pokemon/uxie

    This is a conglomeration of the sets that are currently in QC/CopyEditing, what's onsite now, and what I feel needs to be added. What is written here is merely my skeleton. It is very subject to change.

    Rolf gets credit for Sub + CM, franky gets credit for Offensive CM, Banedon gets credit for helping with Support Update

    [Overview]

    <p>Uxie has become one of the most prominent Pokemon of the DPP UU metagame, and for good reason. Its massive defenses, combined with its enormous support movepool, which includes (but is certainly not limited to) Stealth Rock, Sunny Day, Rain Dance, Yawn, and U-turn, and high base Speed stat, have made it the quintessential support Pokemon. Not only that, but Uxie is also one of the most dangerous users of Calm Mind in the tier. The only things stopping this lazy pixie from storming the upper tiers are its irritating Psychic typing, which means it is weak to Pursuit and U-turn, its lackluster offenses, even with the boost provided by Calm Mind, and absence of reliable recovery outside of Rest. Have no fear though; if you're looking for a good lead, supporter, or late-game sweeper, your search has come to an end. Welcome the omniscient pixie into your team with arms wide open.</p>

    [SET] (written by Oglemi)
    name: Support
    move 1: Psychic
    move 2: Stealth Rock
    move 3: Thunder Wave / Yawn
    move 4: U-turn
    item: Leftovers
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Uxie has a considerable amount of bulk, which enables it to take hits from many opposing Pokemon, and this set is all about tanking those hits, crippling and softening up your opponent, and setting up the rest of your team for an eventual sweep. First, you should try to bring Uxie into a Pokemon who can't possibly penetrate its impregnable defenses and proceed to use Stealth Rock, Thunder Wave, or Yawn. After this mission has been accomplished, Uxie is free to U-turn as your opponent goes to their Uxie counter, and you can choose the appropriate Pokemon to switch in against it. The choice between Thunder Wave and Yawn is up to your preference. Uxie is one of the most reliable users of Thunder Wave and can cripple your opponent's faster walls and sweepers, allowing a slower sweeper, such as Rhyperior and Marowak, to come in late-game and plow through your opponent's team. Yawn works well to rack up residual damage and can potentially put a Pokemon to sleep, but, when compared to the possibility to cripple multiple Pokemon with Thunder Wave, is usually a lesser option. Psychic is Uxie's obligatory STAB move, and it helps damage the common Fighting-types in UU, especially Hitmontop, who will try to rain on Uxie's parade by Rapid Spinning Stealth Rock away. Psychic also lets Uxie deal with the myriad of Poison-types in UU, such as Venusaur and Toxicroak. A Bold nature is recommended as Uxie has a weak U-turn anyway, and even with a hindering nature, Uxie is able to break Alakazam's Substitutes with it.</p>

    [ADDITIONAL COMMENTS]

    <p>Fortunately for Uxie, the sheer amount of sets and combinations it can run works to its advantage by ensuring that your opponent can never be too sure what exactly your Uxie is running. One of the easiest changes to make is to change the EV spread to a specially defensive one of 252 HP / 4 Def / 252 SpD with a Calm nature. Another option is to keep the given EV spread, but instead using a Relaxed nature and 0 Spe IVs. This will allow Uxie to take a hit and U-turn to another Pokemon as opposed to forcing the Pokemon to whom it U-turns to take a hit.</p>

    <p>Uxie fares very well in the lead position, as it is able to get Stealth Rock up consistently and possibly start paralyzing the opponent's team early with Thunder Wave. If using Uxie in the lead position, the slower nature and IVs are recommended for the reasons given above. However, to ensure Uxie gets Stealth Rock up on the field, another alternate EV spread of 252 HP / 4 Def / 252 Spe with a Timid nature can be used. This will lower Uxie's tanking abilities, but will allow Uxie to get Stealth Rock up against some of the Taunt leads of UU, with the exceptions of Electrode, Ambipom, Mismagius, and Alakazam, as well as allowing Uxie to paralyze opponents before they can move.</p>

    <p>Thunderbolt can be used in the last slot to deal with Water-types such as Feraligatr and Azumarill, who may take the opportunity to switch in and set up on Uxie's paltry offenses. Thunderbolt and Psychic together offer near-perfect neutral coverage in UU, but without U-turn, Uxie's ability to tank the opponent's hits and support the team is greatly diminished. Zen Headbutt is an alternative choice for STAB in order to inflict damage on sweepers who are weaker on the physical side; however, its imperfect accuracy is a turn-off. Heal Bell is an option to consider in place of either Stealth Rock or Thunder Wave. With it, Uxie becomes an effective cleric, further supporting the team. Memento is another option to consider to allow Uxie to sacrifice itself in order to safely bring in one of your sweepers and give it a free turn to set up. Sacrificing Uxie, however, takes away its ability to support the team, and should your sweeper fail to complete its sweep, Uxie will be unable to tank any more hits for your team. Finally, Uxie can make use of Knock Off to strip its enemies of their item, such as Milotic's Leftovers and Torterra's Life Orb.</p>

    <p>Uxie's downfall is its lack of recovery, so pairing Uxie with a Wish user can work well to lengthen its life. Clefable and Chansey are great candidates, and as an added bonus, they attract Fighting-type attacks, which Uxie can shrug off with ease. Uxie has a tough time dealing with Dark-types, such as Houndoom and Absol. A great partner to handle these threats is Hariyama, who can handle Dark-type attacks and dish out STAB Fighting-type moves in return. Mismagius is another threat to Uxie, so having a Registeel waiting in the wings can deal solve this problem nicely by using Iron Head or Shadow Claw to break its Substitutes or Thunder Wave to render it useless.</p>

    [SET] (written by Bluewind)
    name: TrickScarf
    move 1: Trick
    move 2: Stealth Rock
    move 3: Psychic
    move 4: U-turn
    item: Choice Scarf
    nature: Timid
    evs: 252 HP / 32 SpA / 224 Spe

    [SET COMMENTS]

    <p>When equipped with a Choice Scarf, Uxie is able to reinvent itself as a support Pokemon by checking a myriad of faster threats and, more importantly, being able to abuse Trick in order to cripple an opposing Pokemon. Uxie's access to Trick frequently results either in the crippling of unsuspecting special walls, such as Chansey and Registeel, or in the complete shutdown of bulky stat boosters who commonly try to use Uxie as setup fodder, such as Houndoom and Drapion. Once it has tricked its Scarf away, Uxie can function perfectly well as a scout and defensive pivot, as even with no investment in Defense, it's still bulky enough to withstand assaults from strong Fighting-types such as Toxicroak and Hitmonlee.</p>

    [ADDITIONAL COMMENTS]

    <p>Because this set does such a superb job when it comes to luring and crippling common special walls such as Chansey, Registeel, and specially defensive Arcanine, pairing Uxie with Pokemon who can take advantage of the removal of these threats is recommended. Special Venusaur, Moltres, and Mismagius are some great choices for this role. Uxie also tends to attract Pursuit users, especially those holding Choice items, as they can switch in for free on three of Uxie's four attacks and put it in a checkmate position. Because of that, having teammates who can set up on Dark-type attacks, such as Swords Dance Blaziken and Rock Polish Aggron, is extremely beneficial.</p>

    <p>Just like the Support set, this Uxie works very well in the lead position, as the added Speed enables Uxie to circumvent every sort of Taunt user either by setting Stealth Rock up before they can shut it down, or just by Tricking them its Choice Scarf, thus forcing said leads to switch out, which can be abused in conjunction with U-turn to maintain momentum for your side. Additionally, Pokemon focused on setting up weather, such as opposing Uxie and Mesprit, undergo the same problems, as the loss of their weather-lengthening items means that they are limited to five turns of weather and are forced out afterwards.</p>

    <p>Due to carrying no status inflicting moves and having a rather mediocre Special Attack, one of the main issues Uxie has to bear with is the inability to do anything meaningful to a good number of sweepers once it tricks its Scarf away, meaning the pixie becomes major setup fodder for bulkier threats such as Altaria, Feraligatr, and Calm Mind users like Slowbro, Spiritomb, and Mismagius. Because of this, Milotic is a very good partner to this set, given its access to Haze and well-balanced defenses that allow it to easily take on most of the aforementioned threats. Alternatively, you can run either Yawn or Thunder Wave over Stealth Rock to deter sweepers from switching in too readily, but that removes a great part of Uxie’s effectiveness as a lead and doesn't ensure Uxie can shut them down, as most of the above Pokemon have means of circumventing status effects.</p>

    [SET] (added mention of alternate EV spread, Done)
    name: Weather Support
    move 1: Rain Dance / Sunny Day
    move 2: U-turn / Memento / Heal Bell
    move 3: Psychic
    move 4: Stealth Rock
    item: Damp Rock / Heat Rock
    nature: Timid
    evs: 252 HP / 32 Def / 224 Spe

    [SET COMMENTS]

    <p>Uxie's outstanding defensive stats allow it to switch into many common attacks with relative ease, while its high Speed stat allows it to outpace opposing Pokemon and use Rain Dance or Sunny Day before taking a hit. Uxie can also use Memento to sacrifice itself to enable the team's Swift Swim or Chlorophyll sweeper to switch in without risk. With U-turn, however, Uxie can immediately switch to your sweepers while staying healthy, enabling it to set up weather later in the game. Heal Bell gives sweepers who are afflicted by status a second chance at wreaking havoc. Psychic is an important STAB to carry because it prevents Uxie from being complete Taunt bait, and stops Pokemon such as Mismagius, Rotom, and Rhyperior from setting up an easy Substitute. Even more importantly, it eliminates opposing Toxicroak who can easily put a stop to most Swift Swim sweepers' sweeps. Stealth Rock is put in the last slot, as it is good for additional team support and guarantees important KOs for your sweepers. Uxie can use either Rain Dance and Damp Rock, or Sunny Day and Heat Rock; the choice between the two depends on your team.</p>

    [ADDITIONAL COMMENTS]

    <p>The Speed EVs give Uxie just enough Speed to outpace Rotom who lack Choice Scarf. All that bulk is good for letting Uxie set up multiple times during a game, or get one full setup and then use Memento. Uxie can be used as either a mid-game weather machine or as a lead; if you are using Uxie as a lead, using a bulkier EV spread of 252 HP / 252 Def / 4 SpD, a Bold nature, and U-turn over Memento is recommended. Using the same EV spread of 252 HP / 252 Def / 4 SpD but with a Relaxed nature and 0 Spe IVs can be used to let Uxie move second, allowing it to set up a weather condition and then take a hit before U-turning out; this allows Uxie's teammate to come in unscathed. If you have another Stealth Rock user on your team, Uxie can use Heal Bell over Stealth Rock to better support its team.</p>

    <p>Uxie's job is to set up either Rain Dance or Sunny Day, so Pokemon with Swift Swim or Chlorophyll are required to take advantage of the weather Uxie sets up. Fire-types are also good teammates if Uxie is using Sunny Day. As this Uxie's job is to support its team, faster Taunt users who resist Psychic-type attacks, such as Houndoom, Drapion, and Alakazam, will be troublesome. Houndoom and Drapion are especially annoying, as they can use Pursuit on Uxie as it switches out. On weather teams, you really won't carry team members specifically to deal with these threats, but they can be taken down by weather-boosted attacks fairly easily. If your team is particularly weak to them, U-turn will be much more helpful than Memento on Uxie to hit them super effectively.</p>

    [SET] (written by Aeron Ee1)
    name: Dual Screen
    move 1: Reflect
    move 2: Light Screen
    move 3: U-Turn / Memento
    move 4: Stealth Rock / Yawn / Thunder Wave
    item: Light Clay
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Uxie's sheer bulk allows it to easily set up any of the many options in its repertoire to support the entire team, and dual screens are no exception. What sets Uxie apart from the other bulky dual screen users out there, though, is Memento, which faints Uxie to harshly lower the current foe's attacking stats, and allowing a teammate to come in scot-free. With dual screens up, and those stat drops on the opponent, even the frailest of stat-uppers can find enough room to set up, which is great news for Belly Drummers such as Linoone and Charizard, who are usually too frail to do so otherwise.</p>

    <p>Dual screens are a given on this set, halving the damage your team will take from direct attacks. But the toss-up between U-Turn and Memento in the third slot is a tough choice to make. While Memento's advantages should be well known by now, U-Turn is an equally useful tool, which shares most of the utility of Memento, but swaps stat drops on the opponent for not sacrificing Uxie, allowing it to further support the team with its bulk. In the final slot, choose what gaps your team needs filled in; Stealth Rock is great if you lack another Pokemon on your team to set it up, Yawn causes switches that can be abused, and Thunder Wave can cripple certain sweepers.</p>

    [ADDITIONAL COMMENTS]

    <p>HP is maximized first to take hits well even before the dual screens are set up. Then, Defense is maximized rather arbitrarily, as it does help protect Uxie from the more common Dark- and Bug-type attacks Uxie will face, particularly Pursuit and U-turn. The remaining EVs go into Special Defense for an added ounce of special bulk. Light Clay is the recommended item here, in order to extend the duration of the dual screens by a further three turns, which will come in handy much more often than you might think.</p>

    <p>If using this set as a lead, a spread of 252 HP / 32 Def / 224 Spe with a Timid nature is recommended to outspeed Moltres, allowing Uxie to do its full set-up (dual screens + Stealth Rocks) duties easily. However, like every other lead out there, this one has trouble with certain leads, particularly those who set up Spikes, as Uxie can do absolutely nothing to stop them. So, packing a Rapid Spinner or a team mostly immune to Spikes is probably a good idea. Completely maximizing Speed is another idea, to tie with Houndoom and Drapion, allowing Uxie to have a chance of setting up a screen before they blast it with their powerful STABs.</p>

    <p>Countering this set is hard because of dual screens. With Reflect up, even Absol's Swords Dance boosted Night Slash fails to KO, and with Light Screen up, neither will Houndoom's Nasty Plot boosted Dark Pulse. However, Mismagius has a field day with this set, as it is able to freely switch in on any of Uxie's moves, set up a Substitute, and proceed to boost up its stats with ease. Therefore, having a way to eliminate Mismagius is crucial. Spiritomb works well, as it is able to use the Light Screen set up by Uxie to cushion any Shadow Ball Mismagius might throw at it and either retaliate with Dark Pulse or checkmate it with a combination of Pursuit and Sucker Punch.</p>

    [SET] (written by Bad Ass and edited by Oglemi)
    name: Offensive Lead
    move 1: Psychic
    move 2: Energy Ball
    move 3: U-turn / Thunderbolt
    move 4: Stealth Rock
    item: Expert Belt / Lum Berry / Life Orb
    nature: Timid
    evs: 32 HP / 252 SpA / 224 Spe

    [SET COMMENTS]

    <p>While Uxie is usually found in a supporting role, where it sports high amounts of HP and defensive EVs, this Uxie aims to surprise opponents by hitting many common leads hard, often OHKOing those who are weak to its moves. Pokemon such as Omastar, Rhyperior, Venusaur, and Cloyster will expect Uxie to U-turn out in fear of their entry hazards or sheer power only to be KOed by one of Uxie's moves. In addition, Uxie carries U-turn to help you quickly gain the upper hand after it has netted a kill. Uxie still performs its supporting duties by laying down Stealth Rock rather easily thanks to its base 95 Speed and massive bulk. Even with no defensive investment, Uxie can take plenty of unboosted and neutral hits, which allows it to function as a bulky check to quite a few Pokemon. Lastly, its attacking prowess prevents it from becoming set-up fodder, unlike the defensive sets.</p>

    <p>Psychic is the obligatory STAB move, and lets Uxie pound Venusaur and Nidoking leads. It also deals great damage to a majority of the other common leads including Arcanine, Ambipom, and Electrode. Energy Ball is for getting the OHKO on Omastar, Rhyperior, Cloyster, and Kabutops leads. The third slot is a choice between U-turn and Thunderbolt. Uxie still has problems with Mismagius, Spiritomb, and Alakazam leads, so giving Uxie a quick escape route off the battlefield is recommended. However, Thunderbolt hits Moltres and Scyther for super effective damage, as well as giving Uxie near perfect neutral coverage alongside Psychic.</p>

    [ADDITIONAL COMMENTS]

    <p>Another option is to use Grass Knot over Energy Ball, since Energy Ball will not always OHKO Rhyperior, whereas Grass Knot will. Another advantage Grass Knot has is that Milotic and Donphan are hit noticeably harder. However, Uxie will lose the ability to OHKO Cloyster and Omastar. Thunder Wave can be used in the third slot to cripple fast Pokemon who attempt to switch in and revenge kill Uxie, such as Rotom, Sceptile, and Houndoom. If more power is desired, Life Orb is an option to net some kills that Expert Belt cannot. Lum Berry is useful for ensuring the win against sleep leads such as Venusaur and Butterfree, as well as for taking Thunder Wave from the likes of lead Mesprit and opposing Uxie. Leftovers can be used to gain more survivability, but this is not recommended since Uxie is already lacking in power as it is.</p>

    <p>While Mesprit is usually the better of the pixies to lead with if power is desired, Uxie can function just as well, if not better. Pokemon such as Moltres, Venusaur, and Kabutops are all faster than or tie with Mesprit and can all deal serious damage to it, often to the point where Mesprit has to choose between knocking out the opposing lead or laying down Stealth Rock. Uxie's bulk, on the other hand, often enables it to survive hits Mesprit cannot. Uxie's base 95 Speed also allows it to outpace quite a few Pokemon whom Mesprit cannot. Uxie's Special Attack score, however, does not quite match Mesprit's, which can often lead to missing out on a few kills that Mesprit would achieve.</p>

    [SET] (written by Aeron Ee1)
    name: Trick Room
    move 1: Trick Room
    move 2: Yawn
    move 3: U-turn
    move 4: Psychic
    item: Leftovers
    nature: Relaxed
    ivs: 0 Spe
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Another interesting move you will find if you dig far enough down (in alphabetical order, of course) Uxie's supporting movepool is Trick Room, which Uxie can set up easily because of, once again, its great bulk and immunity to Ground-type attacks. It is also unique as a Trick Room supporter in that it actually has a high base Speed, which allows it to supply a sort of "slow" U-Turn under Trick Room's effects, giving it a nice little niche in that area. Yawn is great for forcing switches, and U-Turn is great for capitalizing on these switches to bring a sweeper in for free. Finally, Psychic is placed in the last slot as a nice reliable STAB move, so that Uxie is not complete Taunt bait.</p>

    [ADDITIONAL COMMENTS]

    <p>Bulk is completely maximized, so that Uxie has more chances to set up Trick Room repeatedly throughout the match. An alternative EV spread of 252 HP / 4 Def / 252 Spe with a Jolly nature capitalizes on its relatively high Speed stat though, giving it that nice "slow" U-Turn so that it, and not a sweeper, takes a hit when the latter switches in.</p>

    <p>Alternatively, Yawn and Psychic can be replaced with the dual screens. The strategy to employ when using both dual screens and Trick Room is to set up the dual screens first followed by the use of Trick Room. If using dual screens, giving Uxie a Light Clay is recommended so that duration of the screens lasts even after Trick Room has ended. Using both dual screens and Trick Room unfortunately leaves Uxie with only one other move to make use of, and it is usually forced to use U-turn so that Uxie's sweeping partner can come in unscathed.</p>

    <p>Mismagius, Absol, and Houndoom are major threats to Uxie thanks to their super effective STABs and the latter two's access to Pursuit. Hariyama is a prime switch-in to the latter two, and it can easily outpace both after Uxie uses Trick Room, scaring them off with a STAB Fighting-type move. Registeel can handle Mismagius, and with Trick Room down, it will have a much easier job doing so. Some examples of Pokemon who make phenomenal Trick Room sweepers alongside Uxie include Camerupt, Rhyperior, Azumarill, and Marowak.</p>

    [SET](written by shrang)
    name: Substitute + Calm Mind
    move 1: Substitute
    move 2: Calm Mind
    move 3: Psychic
    move 4: Thunderbolt / Signal Beam
    item: Leftovers
    nature: Timid
    evs: 96 HP / 188 SpA / 224 Spe

    [SET COMMENTS]

    <p>With excellent bulk and good Speed, Uxie can effectively use a combination of Substitute and Calm Mind. Substitute blocks the "triple Ts", which are Thunder Wave, Toxic and Trick, all three of which horribly cripple Uxie. It also allows Uxie to avoid Sucker Punch and critical hits, making it an excellent bulky set-up sweeper. With Calm Mind, Uxie can set up on many of UU's top threats, such as Milotic and Venusaur. After a Calm Mind, standard bulky Milotic's Surf will fail to break Uxie's Substitute. Psychic is Uxie's STAB of choice while Thunderbolt offers the best neutral coverage alongside it, allowing Uxie to defeat Haze Milotic one-on-one. With Thunderbolt, Uxie can set up Calm Mind and immediately slam Milotic with Thunderbolt while Milotic uses Haze to wipe away Uxie's Calm Mind boosts. Uxie can then use Calm Mind again while Milotic Recovers and repeat the process until Milotic runs out of PP for Recover or gets nailed by a critical hit and loses. Signal Beam is also an option should you wish to hit opposing Psychic-types harder.</p>

    [ADDITIONAL COMMENTS]

    <p>The HP EVs provide Uxie with enough bulk to switch into Moltres's Fire Blast, use Calm Mind, and not be 2HKOed after Stealth Rock damage. The heavy Speed investment allows Uxie to outspeed Timid Rotom, while the rest are placed into Special Attack to power up Uxie's offenses. If checking Moltres is not difficult for your team, an alternative EV spread of 32 HP / 252 SpA / 224 Spe with the same nature allows Uxie to hit as hard as possible. Hidden Power Ground can also be used in the final spot to hit Drapion, and is also Uxie's strongest attack option to use against Registeel.</p>

    <p>Registeel and Chansey are big problems for this set, while Clefable with Encore and Spiritomb cause trouble for Uxie as well. Dugtrio can trap and remove Registeel and Chansey without too much trouble, while Fighting-types such as Hariyama and Hitmonlee can scare away Chansey and Clefable. Houndoom sets up on Spiritomb relatively easily while Uxie can switch into Fighting- and Ground-type attacks aimed at it, as well as setting up on bulky Water-types who attempt to counter Houndoom. Mixed Houndoom who utilize Beat Up can also get past Chansey. Specially Defensive Drapion counters Uxie pretty well too, as it can heavily damage Uxie with its STAB attacks or use Whirlwind to force Uxie out. Apart from Dugtrio, who can trap and KO Drapion, Rhyperior is also a great teammate to Uxie, as it is able switch into anything Drapion throws at it and set up Rock Polish or Substitute. Should Uxie lack Thunderbolt, Milotic with Haze can cause Uxie problems as well, as it can use Haze to remove Uxie's boosts and use Recover to heal itself. Venusaur is an excellent switch-in to Milotic, easily scaring it away with its powerful STABs while luring in Registeel and putting it to sleep with Sleep Powder.</p>

    [SET] (written by shrang)
    name: Offensive Calm Mind
    move 1: Calm Mind
    move 2: Psychic
    move 3: Grass Knot
    move 4: Hidden Power Ground / Thunderbolt
    item: Life Orb
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>While Uxie has a rather average looking Special Attack stat, its high Speed stat, along with excellent bulk, a good movepool, and access to Calm Mind, allows it to become a decent sweeper. On top of this, Uxie is immune to Spikes and Toxic Spikes and not weak to Stealth Rock, meaning it is difficult to take down in one shot. This set is especially dangerous to the offensive Fire-Water-Grass cores used in UU. The idea is to bring Uxie in on the many Pokemon who can't pose a threat to it and set up Calm Mind. Even at only +1, Uxie is strong enough to hurt many offensive teams. Psychic is used again as Uxie's STAB. Grass Knot allows Uxie to muscle through Milotic, easily 2HKOing it after a boost. It also allows Uxie to 3HKO Spiritomb; so with some prediction, Uxie may set up on Sucker Punch and defeat Spiritomb.</p>

    <p>Hidden Power Ground rounds out Uxie's coverage, allowing it to defeat Houndoom and other Dark-type Pokemon such as Skuntank and Drapion. It also allows Uxie to somewhat hurt Registeel. Thunderbolt can also be used since it offers better neutral coverage and is Uxie's strongest move against Absol, while also hitting Moltres and Articuno for super effective damage.</p>

    [ADDITIONAL COMMENTS]

    <p>Like most special sweepers, Uxie is walled by both Registeel and Chansey. Both can easily take Uxie's attacks and then cripple it with Thunder Wave or Toxic. Dugtrio is a good teammate to run alongside offensive Uxie, as it can trap and remove both thanks to its ability and strong STAB Earthquake. Hariyama and other Fighting-types can also switch into both Registeel and Chansey and scare them away with the threat of their STAB attacks. Venusaur can lure in Registeel and cripple it with Sleep Powder, allowing Uxie to set up on it more easily. Specially Defensive Drapion and Skuntank check Uxie should it run Thunderbolt, so pairing Uxie with a Ground-type, such as Donphan and Rhyperior, can help Uxie bypass these threats.</p>

    [SET] (written by franky/Bloo, minor edits made)
    name: RestTalk
    move 1: Calm Mind
    move 2: Psychic
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Once Uxie acquires enough Calm Minds, this set can be a dangerous sweeper. Thanks to its already-high defensive stats, Uxie will more than likely attain plenty of Calm Minds over a long period of time. Additionally, immunity to Spikes and Toxic Spikes makes this set one of the best mono-attackers around, as Uxie can switch in at any point of the match without taking any major residual damage. The main idea when using this set is to switch in on weak attack, set up Calm Mind until Uxie is at low health, and then use Rest. While Uxie is asleep, use Sleep Talk to allow Uxie the opportunity to garner even more Calm Mind boosts or possibly nail the opponent with Psychic.</p>

    [ADDITIONAL COMMENTS]

    <p>This set's effectiveness heavily relies on how well you have scouted your opponent's team. It's highly recommended that Uxie is brought out in the later stages of the match, as common defensive Pokemon such as Haze Milotic can be a major barricade to Uxie. Dark-types with Taunt also shut this set down cold, so it is recommended that they are scouted and eliminated beforehand. Donphan makes an excellent partner thanks to its ability to draw in and 2HKO Spiritomb with Stealth Rock in play. Additionally, pairing Donphan with a dangerous Flying-type such as Scyther or Moltres can be beneficial, as it forces the opponent to block your Rapid Spin attempts even more. Lastly, Donphan can draw in Milotic, which can make planning Uxie's potential sweep much easier.</p>

    <p>Choice Specs Rotom makes a good offensive partner, as it can draw in defensive Dark-types and strike them hard with STAB Thunderbolt. Similarly, Mismagius can easily inflict respectable damage to most Dark-types after a Nasty Plot boost. Substitute Dugtrio makes a great offensive partner thanks to its ability to trap Chansey and Registeel, who are both major blocks to a successful Uxie sweep. Furthermore, Substitute Dugtrio can be used to deal with Drapion, Houndoom, and Absol with the correct prediction.</p>

    <p>If you reveal Uxie early in the match to safeguard your team against the multitude of physical sweepers in UU, then pairing it with a defensive Pokemon to deal with its typical counters is recommended. Defensive Hitmontop can deal with Drapion and Absol, while Venusaur can check Haze Milotic. Though it's not necessary, Spikes support can make the process of removing defensive juggernauts such as Milotic much quicker, which can ultimately lead to an easier sweep for Uxie.</p>

    [Other Options]

    <p>For other boosting moves, Uxie is left with only Amnesia. While boosting Uxie's already awesome base Special Defense to impenetrable levels seems like a cool idea, Uxie is much better off utilizing Calm Mind which provides not only a Special Defense boost, but also a Special Attack boost. Toxic can be used on any of the sets listed above over one of Uxie's other supporting options; however, Uxie is much more adept at spreading paralysis, and without instant recovery, can't really stall long enough for Toxic to KO the opponent.</p>

    <p>For alternative attacking options, Uxie has a plethora of choices. Signal Beam stands out as the most prominent substitute for a super effective hit on fellow Psychic-types, Tangrowth, and Leafeon. Shadow Ball can be used in place of Thunderbolt or Grass Knot on the more offensive sets to nab a surprise hit on Mismagius, Rotom, and Dusclops, but that's the extent of its uses. Uxie can make use of Charge Beam as an in-between for Thunderbolt and Calm Mind; however, the accuracy is troublesome and Uxie appreciates the Special Defense boost that goes along with Calm Mind. Uxie can also utilize alternate Hidden Powers, specifically Hidden Power Ice, to get a nice hit on Altaria, but otherwise Uxie is better off using its other moves. Finally, if using a physically inclined Uxie, the Elemental Punches, most prominently ThunderPunch, are available as substitutes for Thunderbolt and Uxie's other moves.</p>

    [Checks and Counters]

    <p>The biggest and baddest counters to any Uxie set are Taunt users. Absol, Ambipom, and Spiritomb stand out as the most threatening as they can Taunt Uxie and proceed to either nail it with Pursuit before it can U-turn out or smack it with Payback or Shadow Ball should it stay in. If Uxie is left with only Psychic as its attacking move, a whole plethora of threats in UU can use the opportunity to switch into Uxie and proceed to set up or eliminate Uxie with ease. Dark-types such as Houndoom and Drapion can use Uxie to set up Nasty Plot and Swords Dance, respectively, and demolish Uxie with Dark Pulse or Crunch. Mismagius and Rotom have an easy time switching into any Uxie set and can either set up a Substitute before Uxie can paralyze them or eliminate it with Shadow Ball. Registeel, Chansey, and Clefable can stall any Substitute-less Uxie with a combination of Seismic Toss and Toxic. Rhyperior gets a special mention as a Uxie counter as it can switch into any Grass Knot-less Uxie, takes little damage from anything it can dish out, is immune to Thunder Wave, and can proceed to set up one of either Substitute, Swords Dance, or Rock Polish.</p>

    <p>As Uxie is a supporter first and an attacker second, most Uxie's will lack any kind of offensive power. So, any Pokemon with decent bulk can pound away at Uxie and eventually eliminate it thanks to its absence of recovery outside of Rest.</p>
  2. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
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    One masochist person you are. Well let's go:

    On the Support set, Psychic should be the main option and never slashed, as it's what enables Uxie to kill Venusaur, Toxicroack, the Hitmons, Poison-types etc etc. Another thing to notice is how a Relaxed nature isn't really required just because you're using U-turn, as the damage difference is pretty negligible (you still break the subs you're supposed to, like Alakazam's and such); so you should just make Uxie Bold and make a huge mention on AC of the alternative slow spread. Finally, Thunderbolt is AC material IMHO; Uxie will most likely aim to paralyze Feraligatr before attacking and the damage difference isn't too huge to compensate the lack of U-turn. Long story short, change the set to this:

    name: Support
    move 1: Psychic
    move 2: Stealth Rock
    move 3: Thunder Wave / Yawn
    move 4: U-turn
    item: Leftovers
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD

    Another thing I've changed is the order of Thunder Wave and Yawn. That's a bit of personal preference, I admit, but it's worth noting that Yawn is completely useless if you have a sleep inducer on your team (and with Venusaur being top 2 that's to be noted); while Thunder Wave is amazing to cripple a myriad of threads you cannot directly deal with but will easily beat once they are paralyzed (SD Sceptile, DD Gatr and CM Alakazam are some examples). If you think Yawn should be maintained tell me, but I'm leaning towards TWave for now, especially because its usage isn't restrictive. If you're using a slow spread, Yawn is preferred though.

    TrickScarf looks ok, I'd just change the Speed to 224 so that you can beat Scarf Rotom and Jolly RP Torterra, and then dump the rest in SpA, to help with revenge killing if you still have your Scarf (252 HP / 32 SpA / 224 Spe). Don't forget to mention Zen Headbutt on AC with a Jolly nature as well.

    Trick Room is ok, but I'd de-slash both Thunderbolt and Reflect. Thunderbolt due to the same reasons mentioned above; Uxie cannot afford to run it over Psychic due to it severely hampering his countering capabilities, and Reflect because with Trick Room you don't want to waste turns setting screens up, as once you bring another Pokémon in you'll have only 2 turns of Reflect and 3 of Trick Room or vice-versa. Also, mention good old 252 HP / 4 Def / 252 Spe spread with a Timid nature to get a pseudo slow U-turn and bring teammates in safely.

    On the Dual Screens set, mention on AC that the good old 252 HP / 32 Def / 224 Spe with a Timid nature works very well as a lead, because you have enough Speed to setup both screens AND Stealth Rock before Moltres can kill you and so on. You lose miserably to entry hazard leads though, but at least they don't stop you from executing your strategy.

    That's all I could think of for now. The order of sets might need some fixing as well, but I'd rather wait a little because this guy is just huge.
  3. shrang

    shrang Reaction to Ubers ladder
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    I can write SubCM for you if you want and if no-one objects (will edit into post in later), EDIT: ah whatever, I'll do Offensive CM too, I have nothing to do.

    Offensive CM:

    [SET]
    name: Offensive Calm Mind
    move 1: Calm Mind
    move 2: Psychic
    move 3: Grass Knot
    move 4: Hidden Power Ground / Thunderbolt
    item: Life Orb
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]
    <p>While Uxie has a rather average looking Special Attack stat, it's high Speed stat, along with excellent bulk, a good movepool and access to Calm Mind allows it to become a decent sweeper. On top of this, Uxie is immune to Spikes and Toxic Spikes and is not weak to Stealth Rock, meaning it will be difficult to take down. This set is especially dangerous to offensive Fire-Water-Grass cores used in UU. Bring Uxie in on the many Pokemon that can't do anything to it and set up Calm Mind. Even at +1, Uxie is strong enough to hurt many offensive teams. Psychic is Uxie's STAB. Grass Knot allows Uxie to muscle through Milotic, easily 2HKOing it. It also allows Uxie to 3HKO Spiritomb, so with some prediction, Uxie may set up on Sucker Punch and defeat Spiritomb.</p>

    <p>Hidden Power Ground rounds out the coverage, allowing Uxie to defeat Houndoom and other Pokemon like Skuntank and Drapion. It also allows Uxie to somewhat hurt Registeel. Thunderbolt offers better neutral coverage, being Uxie's strongest move against Absol while also hitting Moltres and Articuno for super effective damage.</p>

    [ADDITIONAL COMMENTS]
    <p>Like most special sweepers, Uxie is walled by both Registeel and Chansey. Both can easily take Uxie's attacks and then cripple it with Thunder Wave or Toxic. Dugtrio is a good teammate to run alongside offensive Uxie, as he can trap and remove both Registeel and Chansey. Hariyama and other Fighting-types can also switch into both Registeel and Chansey and scares them away. Venusaur can lure in Registeel and cripple it with Sleep Powder, allowing Uxie to set up on it more easily. Spiritomb is also a good check as long it has both Sucker Punch and Pursuit. Specially Defensive Drapion and Skuntank also make decent checks should Uxie run Thunderbolt. Donphan and Rhyperior are excellent switch-ins to Drapion and Skuntank.</p>


    Sub/CM:

    [SET]
    name: Substitute + Calm Mind
    move 1: Substitute
    move 2: Calm Mind
    move 3: Psychic
    move 4: Thunderbolt / Signal Beam
    item: Leftovers
    nature: Timid
    evs: 96 HP / 188 SpA / 224 Spe

    [SET COMMENTS]
    <p>With excellent bulk and good speed, Uxie can effectively use Substitute and Calm Mind. Substitute blocks the "triple Ts", which are Thunder Wave, Toxic and Trick, all three of which horribly cripples Uxie. It also allows Uxie to escape Sucker Punch and critical hits, making it an excellent bulky set-up sweeper. With Calm Mind, Uxie can set up on many of UU's top threats, like Milotic. After a Calm Mind, standard bulky Milotic's Surf will fail to break Uxie's Substitute, allowing Uxie to set up on it. Psychic is Uxie's STAB while Thunderbolt offers the best neutral coverage alongside it, as well as allowing Uxie to defeat Haze Milotic one-on-one. With Thunderbolt, Uxie can set up Calm Mind and immediately slam Milotic with Thunderbolt while Milotic uses Haze to wipe away Uxie's Calm Mind boosts. Uxie can use Calm Mind again while Milotic Recovers and repeat the process until Milotic runs out of PP for Recover or gets hit by a critical hit and loses. Signal Beam is also an option should you wish to hit opposing Psychic-types better.</p>

    [ADDITIONAL COMMENTS]
    <p>The HP EVs provided Uxie to switch into Moltres' Fire Blast, use Calm Mind and not be 2HKOed after Stealth Rock damage. The heavy Speed investment allows Uxie to outspeed Timid Rotom while the rest are placed into Special Attack to power up Uxie. If checking Moltres is not difficult for the team, an alternative EV spread is 32 HP / 252 SpA / 224 Spe with the same nature, allowing Uxie to hit as hard as possible. Hidden Power Ground can be an option in the final spot to hit Drapion and being Uxie's strongest option against Registeel.</p>

    <p>Registeel and Chansey are again big problems for this set. Clefable with Encore and Spiritomb causes trouble for Uxie as well. Dugtrio can trap and remove Registeel and Chansey without too much trouble, while Fighting-types such as Hariyama and Hitmonlee can scare away Chansey and Clefable. Houndoom sets up on Spiritomb relatively easily while Uxie can switch into Fighting- and Ground-type attacks aimed at Houndoom, as well as setting up on bulky Water-types. Houndoom that uses Beat Up can also get past Chansey. Specially Defensive Drapion counters Uxie pretty well too, as it can heavily damage Uxie with its STAB attacks or use Whirlwind to force Uxie out. Apart from Dugtrio, who can trap and KO Drapion, Rhyperior is also a great teammate to Uxie, being able switch into anything Drapion throws at it and set up Rock Polish or Substitute. Should Uxie lack Thunderbolt, Milotic with Haze can cause Uxie problems as well, as it can use Haze to remove Uxie's boosts and use Recover to heal itself. Venusaur is an excellent switch-in to Milotic, easily scaring it away with its powerful STABs while luring in Registeel and putting it to sleep with Sleep Powder.</p>
  4. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    @ shrang - Be my guest

    @ Bluewind - I'm pretty sure you're the masochist, I am far superior, and I'm forcing you to help me with this bitch, so I'm obviously the sadist in this situation.

    Anyway, editing OP.

    EDIT: Changes made.

    And what do you want for the set order? I was thinking maybe:

    - Support
    - Trick Scarf
    - Offensive Lead
    - Weather
    - TR
    - Sub + CM
    - Offensive CM
    - Dual Screen
    - RestTalk

    Kind of goes with usage stats and usefulness. The first 2 I'm def. sure on, the rest is kind of up for debate.
  5. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
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    Because we have absolutely no statistics from Uxie in September to November, I think taking August's one is the closest we'll ever get to accurate stats. Anyways, here are some interesting things:

    | Uxie | Item | Leftovers | 36.3 |
    | Uxie | Item | Light Clay | 22.2 |
    | Uxie | Item | Choice Scarf | 20.3 |
    | Uxie | Item | Damp Rock | 15.4 |

    | Uxie | Move | Stealth Rock | 74.1 |
    | Uxie | Move | U-turn | 68.0 |
    | Uxie | Move | Thunder Wave | 34.6 |
    | Uxie | Move | Psychic | 31.4 |
    | Uxie | Move | Yawn | 24.9 |
    | Uxie | Move | Reflect | 24.8 |
    | Uxie | Move | Light Screen | 23.7 |
    | Uxie | Move | Trick | 20.4 |
    | Uxie | Move | Rain Dance | 15.9 |
    | Uxie | Move | Zen Headbutt | 14.2 |
    | Uxie | Move | Memento | 13.1 |
    | Uxie | Move | Heal Bell | 8.5 |
    | Uxie | Move | Other (12) | < 8.2 |

    It seems the order would go something like this for the first sets:

    - Support
    - Dual Screen
    - Trick Scarf
    - Weather

    These four were decided based on their usage.

    - Offensive Lead

    I think this fits here better due to being easier to fit on teams than CM sets. the 75% usage of Stealth Rock is what I used to determine that.

    - Trick Room

    To be honest I just put this set here because I thought the 3 CM sets should go together, but I don't know. SR and the support moves, again, are somewhat breaking points. Restrict usage makes it go under the Offensive Lead.

    - Sub + CM
    - Offensive CM
    - RestTalk

    Sub kinda sets Uxie apart from other CMers like Alakazam and Mismagius, as you'll be making good use of its bulk, so I'd put that first. It also fits most teams, from Balance to Offense. RestTalk goes last...because... uh... it's easier to wall... I guess.

    As you can see, very rough draft, feel free to weigh in.
  6. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    I'm pretty sure (90% so) that Weather and Trick Scarf surpassed Dual Screens the last couple of months, (wtf, I honestly can't even remember what the metagame looked like in August tbh.)

    I'd rather put Dual Screens after those two not only because of usage, but because the other two sets are more unique (and imo useful, but whatever).

    I like the rest of the order. So:

    Support
    Trick Scarf
    Weather
    Dual Screen
    Offensive Lead
    TR
    Sub + CM
    Offensive CM
    RestTalk

    ??

    EDIT: Thanks a whole grape-bunch shrang, I'll add that to the skeleton. Expect changes to it though.
  7. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
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    That's ok to me, I just wanted to keep the sets within the contraints of their "blocks". I'll also do Trick Scarf Uxie write-up if you don't mind.
  8. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    Sounds good, and go for it.

    So, Approved I take it?
  9. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
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    Yeah looks good to me. I do have the feeling I forgot something but it's late and this guy is huge... just don't forget to change some things like Bold instead of Relaxed on Support. *insert Koffing*
  10. Banedon

    Banedon

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    Why these EVs? I would've thought Uxie wants 252 SpA to hit Milotic as hard as possible with +1 Thunderbolt.
  11. shrang

    shrang Reaction to Ubers ladder
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    From Rolf's old thread:

    Although, I feel 32 HP / 252 SpA / 224 Spe is better too, but whatever.


    EDIT: I've edited the SubCM set into my previous post.
  12. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    I'm not sure, but neither spread ensures a 2HKO on Milotic at +1 and both ensure a 3HKO, so I'm thinking bulk over SpA in this case.

    Thanks again shrang.
  13. Eo Ut Mortus

    Eo Ut Mortus Elodin Smells
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    The point of Relaxed on Uxie is for a slow U-turn, noobwind. This option (with 0 Spe IVs) should be mentioned in the additional comments of the support and weather sets: it enables Uxie to take a hit and U-turn to another Pokemon as opposed to forcing the Pokemon to which it U-turns to take a hit.

    Other than that, I believe everything else has been covered.

    QC Approved 2/2
  14. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
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    I know nEOb, check my old RMT._.

    (Because Eo asked me, what I meant is to keep Bold as the standart for the Support set, but mention Relaxed and 0 Speed IVs on AC. You can also mention 252 HP / 252 Def / 4 SpD with a Relaxed nature and 0 IVs on the Weather set's AC as well).

    Anyways, I'm almost done with TrickScarf Uxie, should have it up here tomorrow.
  15. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    All right, this is actually going faster than I thought it would.

    I think I've got everything in the OP at least in skeleton form. I'll get to writing the auxilliary stuff soon.
  16. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    Thread Update.

    This should be completely written save for noobwind's Trick Scarf write up, so whenever he gets that done, this should be ready for GP checks. I have gone through and edited all the other sets as well, so any preliminary checks are welcomed.

    Thanks everyone for your help!!

    Yay.
  17. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
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    Here we go, feel free to tear it apart and change all my sucky prose. Also, one thing I noticed by skimming the Support set is that you mention a fast alternative spread that is only stopped by Taunt Electrode. You should mention that Alakazam and Mismagius are commonly seen in the lead position and are faster than Uxie, thus being able to shut it down as well.

    [SET]
    name: TrickScarf
    move 1: Trick
    move 2: Stealth Rock
    move 3: Psychic
    move 4: U-turn
    item: Choice Scarf
    nature: Timid
    evs: 252 HP / 32 SpA / 224 Spe

    [SET COMMENTS]

    <p>When equipped with a Choice Scarf, Uxie is able to reinvent itself as a support Pokemon by checking a myriad of faster threats and, more importantly, being able of abusing Trick in order to cripple an opposing Pokemon, which frequently results either in the softening of unsuspecting special walls, such as Chansey and Registeel, or in the complete shutdown of bulky status boosters that commonly try to use Uxie as a setup fodder. Once it has tricked its Scarf away, Uxie can function perfectly well as a scout and defensive pivot, as even with no investment in Defense, it’s still bulky enough to withstand assaults from strong Fighting-types such as Toxicroack and Hitmonlee.</p>

    [ADDITIONAL COMMENTS]

    <p>Because this set does a superb job when it comes to luring and crippling common special walls such as Chansey, Registeel and specially defensive Arcanine; pairing Uxie to Pokemon that can take advantage of the removal of these threats is recommended. Special Venusaur, Moltres and Mismagius are some great choices for that role. Uxie also tends to attract Pursuit users, especially those holding choice items, as they can switch in for free on three-fourths of its attacks and put Uxie on a checkmate position. Because of that, having teammates that can setup on Dark-type attacks such as Swords Dance Blaziken and Rock Polish Aggron is extremely beneficial.</p>

    <p>Just like the previous set, this Uxie works very well on the lead position, as the added Speed enables you to circumvent every sort of Taunt user by setting Stealth Rock up before they can shut you down, or just by tricking them its Choice Scarf, thus forcing said leads to switch out, which can be abused in conjunction with U-turn to maintain the momentum. Additionally, Pokemon focused on setting up weather such as Uxie and Mesprit undergo the same problems, as they are limited to five turns of weather and are equally forced out afterwards.</p>

    <p>Due to carrying no status inflicting moves and having a rather mediocre Special Attack, one of the main issues Uxie has to bear with is the inability of doing something meaningful to a good number of sweepers once it tricks its Scarf away, meaning the pixie becomes a major setup fodder for bulkier threads like Altaria, Feraligatr and Calm Mind users like Slowbro, Spiritomb and Mismagius. Because of that, Milotic is a very good partner to this set, given its access to Haze and well-balanced defenses that allow it to easily take on most of the aforementioned threats. Alternatively, one can run either Yawn or Thunder Wave over Stealth Rock to deter sweepers from switching in too readily, but that removes great part of Uxie’s effectiveness as a lead and doesn’t ensure you’ll be shutting them down, as most of the said Pokemon have means of circumventing status effects.</p>
  18. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
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    Ugggh, thanks for the catch. Annnd editing in your post.

    This should be ready for GP checks then!

    EDIT: To GP checkers, please ignore the bolded parts signifying the authors. I'm not sure how it'll look on the main page, but I want Aeron Ee1, Bluewind, shrang, myself (Oglemi), franky, Banedon, and Rolf to get credit for this bitch. So, yeah. (Bad Ass, Bloo, and The Cicada already got their credit for their sets.)
  19. Rolf

    Rolf

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    Hey Shrang, thanks for taking this into your own hands! I just went back to check up on my analysis and it lead me here - I finally hit break and I'm done with college apps. Maybe I can be a bit more active, lol. Write-up wouldn't have been better done by myself for sure. :)

    EVs: There really aren't any significant losses by running either EV spread, I just prefer the defensive spreads over the offensive spreads for more longevity and easier switch-ins - if everyone else feels otherwise, you can prioritize the 252 SpA spread instead. My teams were always built for this Uxie to take a couple hits when needed, Psychic stuff, then Wishpass if needed and go for the cleanup.
  20. Banedon

    Banedon

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    After having used fast Uxie extensively I think this set should be the main one:

    name: Offensive Lead
    move 1: Psychic
    move 2: Energy Ball
    move 3: Thunder Wave / U-turn
    move 4: Stealth Rock
    item: Leftovers / Lum Berry / Expert Belt
    nature: Timid
    evs: 32 HP / 252 SpA / 224 Spe

    Two major changes - Thunder Wave takes precedence over U-turn on the third slot, and Leftovers is the first item. The reason for the first change is simply because it is more useful. U-turn lets Uxie beat one semi-common lead, Alakazam. Most other leads simply do not care. For example, the leads mentioned against which U-turn supposedly helps against are Mismagius and Spiritomb, and the leads against which Tunderbolt supposedly helps against are Moltres and Scyther. Now:

    Mismagius - Uxie should switch out; lead Mismagius won't have Pursuit. Mismagius might do one of two things: attack with Shadow Ball or Taunt. In the first case using U-turn is actually bad for Uxie. In the second, Uxie gets off a free attack alright but it's resisted + uninvested in + hindering nature, so it's not going to do much ... and it doesn't break any Sashes, so is essentially unnecessary. An attack like Absol's Night Slash is still going to finish off Mismagius in a hit. If there's an attack that needs Uxie's U-turn to KO Mismagius, I'm not aware of it. For reference: Uxie's LO U-turn vs. 0/0 Mismagius - 13.4% - 15.7%.

    Spiritomb - Uxie should again switch out (unless it doesn't mind taking the hit and using Stealth Rock). Spiritomb might attack with Shadow Ball or it might Pursuit. In the first case there's almost no difference between U-turn and switching out directly. U-turn is neutral vs. Spiritomb, but Spiritomb is also bulkier than Mismagius, so it still doesn't do much. In the second, Uxie is faster so Pursuit hits a U-turning Uxie for double damage anyway. For reference: Uxie's LO U-turn vs. 208/0 Spiritomb - 15% - 17.7%

    Moltres - lead Moltres is either Scarfed or Life Orbed. Neither Moltres can afford to be paralyzed without being neutered. Why bother with Thunderbolt then (which doesn't OHKO)? Furthermore, Moltres might U-turn itself. If Thunderbolt misses its intended target it's that much weaker.

    Scyther - horrible example to be honest, lead Scyther is going to U-turn vs. lead Uxie. Since Scyther is faster Uxie will not get to Thunderbolt Scyther. Besides, if Scyther stays in for whatever reason (maybe it's using Pursuit) it won't like Thunder Wave either. Of course in any case it would be quite foolhardy to stay in against Scyther ...

    U-turn is most useful against Sashed leads that Uxie cannot normally beat, when Uxie can break Sash on turn one and switch in a counter (on a resisted hit too) to dispose of the problem. I don't think this is common enough to warrant first slash, however.

    Other reasons to use Thunder Wave: paralysis is always a useful condition, so against uncommon leads it's bound to help. Leads such as Arcanine will not like paralysis, while Ground types that are immune will have to cope with Energy Ball / Grass Knot. In the meantime, Uxie's value mid-game increases dramatically (it can now "revenge" stuff like Sceptile), it can hope for some parahax and it has something to do against Pokemon that don't mind its attacks (such as Milotic).

    The other major change is Leftovers first. The main reason is that Uxie will often fail to OHKO its targets. For example, Omastar might be carrying Rindo Berry or Sash (even if it doesn't, unboosted Energy Ball has a great chance to OHKO 252/0 Omastar), Kabutops might be Sashed (even if it isn't, Energy Ball KOes it). Lead Rhyperior is very uncommon and will survive Energy Ball anyway, while Qwilfish is going to be Sashed. The only Pokemon Life Orb / Expert Belt is really going to help against is Cloyster, and even then an OHKO isn't guaranteed. If there's something major that Uxie needs Expert Belt / Life Orb against, I'm honestly not aware of it, and even then chances are Uxie will be able to paralyze it.

    Other benefits of Leftovers - Uxie is now far sturdier, its unconventional set isn't as obvious and Uxie has much more use later in the game. Lum Berry is still useful against sleep leads though, you could do something like Thunder Wave Venusaur on its Sleep Powder, essentially removing its Scarf from the game.

    So yeah I'm not seeing much reason for either Thunderbolt or Expert Belt. Life Orb is counterproductive because Uxie needs to take hits later in the game - after all, with Uxie having such mammoth bulk, not taking hits for the team is a shame. I might've missed something, but if so I think that something really needs to go into the analysis as it is, because it's not mentioned ...
  21. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
    is a Smogon Media Contributoris a Contributor to Smogonis an Artist Alumnusis a CAP Contributor Alumnus

    Joined:
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    Boldly going where no grammar checker has gone before

    (though since I've made everyone else suffer with my analyses, this is probably my just deserts)

    [placeholder - yes I do occasionally use these]

    GP Check 1/2

    REMOVE
    ADD
    COMMENT

    Will be doing this in instalments:

    Overview (open)

    [Overview]

    <p>Uxie has become one of the most prolific common [Not sure if that was the most appropriate word... Uxie isn't really reproducing or anything] Pokemon of the DPP UU metagame, and for with good reason. Its massive defenses, combined with its enormous support movepool which includes (but is certainly not limited to) Stealth Rock, Sunny Day / Rain Dance Sunny Day, Rain Dance, Yawn, and U-turn, along with its high base Speed stat, have made it the quintessential support Pokemon. Not only that, but Uxie is also one of the most dangerous users of Calm Mind in the tier. The only things stopping this lazy pixie from storming the upper tiers are its irritating Psychic-typing, which means it is weak to Pursuit and U-turn weak, its lackluster offenses, even with the boost provided by Calm Mind, and absence of reliable recovery outside of Rest. Have no fear though; if you're looking for a good lead, supporter, or late-game sweeper, your search has come to an end. Welcome the omniscient pixie into your team with arms wide open.</p>

    Support (open)

    [SET]
    name: Support
    move 1: Psychic
    move 2: Stealth Rock
    move 3: Thunder Wave / Yawn
    move 4: U-turn
    item: Leftovers
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Uxie has a considerable amount of bulk,(comma) that which enables it to take hits from many opposing Pokemon,(comma) and this set is all about tanking those hits, crippling and softening up your opponent, and setting up the rest of your team for an eventual sweep. First, you should try to bring Bring Uxie into a Pokemon who can't possibly penetrate its impregnable defenses, and proceed to use Stealth Rock, Thunder Wave, or Yawn. After this mission has been accomplished, Uxie is free to U-turn as your opponent goes to their Uxie counter, and you can choose the appropriate Pokemon to counter their Uxie counter switch in against it. The choice between Thunder Wave and Yawn is up to the player's preference. Uxie is one of the most reliable users of Thunder Wave and can cripple a large majority of your opponent's team, allowing a slower sweeper, such as Rhyperior and Marowak, to come in late-game and plow through your opponent's team. Yawn works well to rack up residual damage and can potentially put a Pokemon to sleep, but when compared to the possibility to cripple multiple Pokemon with Thunder Wave, is usually left out a lesser option. Psychic is your obligatory STAB move, and it helps to damage the common Fighting-types in UU, especially Hitmontop, who will try to rain on your parade by Rapid Spinning your Stealth Rock away. Psychic also lets Uxie deal with the myriad of Poison-types of the tier in UU, such as Venusaur and Toxicroak. A Bold nature is recommended as Uxie has a weak U-turn anyway, and even with a hindering nature, Uxie is able to break the Substitute of Alakazam even with it Alakazam's Substitutes with it. It is not advised to use a Special Attack hindering nature as then Uxie will not be able to successfully counter the Fighting- and Poison-types of UU. [Not really necessary imo]</p>

    [ADDITIONAL COMMENTS]

    <p>Fortunately for Uxie, it has a lot of other options that it can utilize to ensure that your opponent won't know what strategy your Uxie it is trying to employ [I'm not entirely sure what this sentence is trying to say...]. One of the easiest changes to make is to change the EV spread to a specially defensive one of 252 HP / 4 Def / 252 SpD with a Calm nature. Another option is to keep the given EV spread of 252 HP / 252 Def / 4 SpD but instead use a Relaxed nature and 0 Spe IVs. This will allow Uxie to take a hit and U-turn to another Pokemon as opposed to forcing the Pokemon to which it U-turns to to take a hit.</p>

    <p>Uxie fares very well in the lead position, as it is able to get Stealth Rock up consistently and possibly start paralyzing the opponent's team early with Thunder Wave. If using Uxie in the lead position, the slower nature and IVs are recommended, for the reasons given above. However, however, to ensure Uxie gets Stealth Rock up on the field, another alternate EV spread of 252 HP / 4 Def / 252 Spe with a Timid nature can be used. This will diminish lower Uxie's tanking abilities, but will allow Uxie to get Stealth Rock up against most of the Taunt leads of UU,(comma) with the exception of Electrode, Mismagius, and Alakazam, [and Ambipom... and just about every single Taunt lead in UU save Absol and Qwilfish, really] as well as allow Uxie to paralyze opponent's opponents before they have the opportunity to use Substitute can move.</p>

    <p>Thunderbolt can be used in the last slot to deal with Water-types such as Feraligatr and Azumarill,(comma) who may use take the opportunity to switch in and set up on Uxie's paltry offenses. Thunderbolt and Psychic together offer near-perfect neutral coverage in UU, however,(remove) without U-turn,(remove) Uxie's ability to tank the opponent's hits and support the team are greatly diminished. Zen Headbutt is an alternate alternative choice for STAB in order to inflict damage on sweepers who are weaker on the physical side; however, its imperfect accuracy is a turn-off. Heal Bell is an option to consider in place of either Stealth Rock or Thunder Wave. With it, Uxie becomes an effective cleric, further supporting the team. Memento is another option to consider to allow Uxie to sacrifice itself in order to safely bring in one of your sweepers and allow it a free turn to set up. Sacrificing Uxie, however, takes away its ability to support the team, and should your sweeper's sweep attempt fail sweeper fail to complete its sweep, Uxie will be unable to tank any more hits for your team. Finally, Uxie can make use of Knock Off to strip its enemies of their item, such as Milotic's Leftovers and Torterra's Life Orb.</p>

    <p>Uxie's downfall is its lack of recovery, so pairing Uxie with a Wish user can work well to mend its HP lengthen its life. Clefable and Chansey are great candidates, and as an added bonus, they attract Fighting-type attacks, which Uxie can switch into and shrug off with ease. Uxie also has a tough time dealing with Dark-types, such as Houndoom and Absol. A great partner to handle these threats is Hariyama, who can handle take Dark-type attacks and dish out STAB Fighting moves in return. Mismagius is another threat to Uxie, and Registeel can deal with it nicely by using Iron Head or Shadow Claw to break its Substitutes or Thunder Wave it to render it useless. [So... you need to mention ways to beat these threats, otherwise there's no real point in mentioning them]</p>​

    TrickScarf (open)

    [SET]
    name: TrickScarf
    move 1: Trick
    move 2: Stealth Rock
    move 3: Psychic
    move 4: U-turn
    item: Choice Scarf
    nature: Timid
    evs: 252 HP / 32 SpA / 224 Spe

    [SET COMMENTS]

    <p>When equipped with a Choice Scarf, Uxie is able to reinvent itself as a support Pokemon by checking a myriad of faster threats and, more importantly, being able to abuse Trick in order to cripple an opposing Pokemon, which frequently results either in the softening up crippling of unsuspecting special walls, such as Chansey and Registeel, or in the complete shutdown of bulky status boosters that commonly try to use Uxie as setup fodder [such as?]. Once it has tricked its Scarf away, Uxie can function perfectly well as a scout and defensive pivot, as even with no investment in Defense, it's still bulky enough to withstand assaults from strong Fighting-types such as Toxicroack Toxicroak and Hitmonlee.</p>

    [ADDITIONAL COMMENTS]

    <p>Because this set does such a superb job when it comes to luring and crippling common special walls such as Chansey, Registeel, and specially defensive Arcanine,(comma) ;(remove) pairing Uxie with Pokemon that can take advantage of the removal of these threats is recommended. Special Venusaur, Moltres, and Mismagius are some great choices for that this role. Uxie also tends to attract Pursuit users, especially those holding choice Choice items, as they can switch in for free on three-fourths three of Uxie's four attacks and put it on in a checkmate position. Because of that, having teammates that can set up on Dark-type attacks, such as Swords Dance Blaziken and Rock Polish Aggron, is extremely beneficial.</p>

    <p>Just like the Support set, this Uxie works very well in the lead position, as the added Speed enables Uxie to circumvent every sort of Taunt user either by setting Stealth Rock up before they can shut it down, or just by tricking Tricking them its Choice Scarf, thus forcing said leads to switch out, which can be abused in conjunction with U-turn to maintain momentum on your side. Additionally, Pokemon focused on setting up weather, such as opposing Uxie and Mesprit, undergo the same problems, as the loss of their weather-lengthening items means that they are limited to five turns of weather,(comma) and are equally forced out afterwards.</p>

    <p>Due to carrying no status inflicting moves and having a rather mediocre Special Attack, one of the main issues Uxie has to bear with is the inability of doing something to do anything meaningful to a good number of sweepers once it tricks its Scarf away, meaning the pixie becomes major setup fodder for bulkier threads threats such as Altaria, Feraligatr, and Calm Mind users like Slowbro, Spiritomb, and Mismagius. Because of this, Milotic is a very good partner to this set, given its access to Haze and well-balanced defenses that allow it to easily take on most of the aforementioned threats. Alternatively, one can run either Yawn or Thunder Wave over Stealth Rock to deter sweepers from switching in too readily, but that removes a great part of Uxie’s effectiveness as a lead and doesn't ensure Uxie can shut them down, as most of the said above Pokemon have means of circumventing status effects.</p>

    Dual Screen (open)

    [SET]
    name: Dual Screen
    move 1: Reflect
    move 2: Light Screen
    move 3: U-Turn / Memento
    move 4: Stealth Rock / Yawn / Thunder Wave
    item: Light Clay
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Uxie's sheer bulk allows it to easily set up any of the many options in its repertoire to support the entire team, and dual screens are no exception. What sets Uxie apart from the other bulky dual screeners out there,(comma) though, is Memento, which faints Uxie to harshly lower the current foe's attacking stats, and allows a teammate to come in scott free scot-free. With screens up, and those stat drops on the opponent, even the frailest of stat-uppers can find enough room to set up, which is great news for Belly Drummers such as Linoone and Charizard, who are usually too frail to do so otherwise.</p>

    <p>Dual screens are obvious givens on this set, halving the damage your team will take from direct attacks. But the toss-up between U-Turn and Memento in the third slot is a tough choice to make. While Memento's advantages should be well known by now, U-Turn is an equally useful tool, which shares most of the utility of Memento, but swaps stat drops on the opponent for not sacrificing Uxie, allowing it to further support the team with its bulk. In the final slot, choose what gaps your team needs filled in; Stealth Rock is great if you lack another Pokemon on your team to set it up, Yawn causes switches that can be abused, and Thunder Wave can cripple certain sweepers.</p>

    [ADDITIONAL COMMENTS]

    <p>HP is maximized first to take hits well even before a screen is set-up set up. Then, Defense is maximized because of the physically based metagame that is UU [can you make this sentence slightly clearer? what are you trying to say? That Uxie is better suited to taking physical hits, that UU is physically-inclined in general, or what?], and the remainder go into Special Defense for an added ounce of special bulk. Light Clay is the recommended item here, in order to extend the duration of the dual screens by a further three turns, which will come in handy much more often than you might think.</p>

    <p>If using this set as a lead, a spread of 252 HP / 32 Def / 224 Spe with a Timid nature is recommended to outspeed Moltres, allowing Uxie to do its full set-up (dual screens + Stealth Rocks) duties nice and easy easily. However, like every other lead out there, this one has trouble with certain leads, particularly those that set up Spikes, as Uxie can do absolutely nothing to stop them. So,(comma) packing a Rapid Spinner,(comma) or a team completely mostly immune to Spikes is probably a good idea. Completely maximizing Speed is another idea, to tie with Houndoom and Drapion, allowing Uxie to have a chance of setting up a screen before they blast it with their powerful STABs.</p>

    <p>Countering this set is hard because of dual screens. With a Reflect up, even Absol's Swords Dance boosted Night Slash fails to KO, and with a Light Screen up, neither will Houndoom's Nasty Plot boosted Dark Pulse. However, Mismagius has a field day with this set, being as it is able to freely switch in on any of Uxie's moves, set up a Substitute, and proceed to boost up her stats with ease. Therefore, having a way to eliminate Mismagius is crucial. Spiritomb works well, as it is able to use the Light Screen set up by Uxie to cushion any Shadow Ball Mismagius might throw at it, and retaliate with Dark Pulse or checkmate it with a combination of Pursuit and Sucker Punch.</p>

    Trick Room (open)

    [SET]
    name: Trick Room
    move 1: Trick Room
    move 2: Yawn
    move 3: U-turn
    move 4: Psychic
    item: Leftovers
    nature: Relaxed
    ivs: 0 Spe
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Another interesting move you will find if you dig far enough down (in alphabetical order, of course) Uxie's supporting movepool is Trick Room, which it is a great user of Uxie can set up easily because of, once again, its great bulk and immunity to Ground. It is also unique as a Trick Room supporter in that it actually has a high base Speed, which allows it to supply a sort of "slow" U-Turn under Trick Room's effects, giving it a nice little niche in that area. Yawn is great for forcing switches, and U-Turn is great for capitalizing on these switches to bring a sweeper in for free. Finally, Psychic is placed in the last slot as a nice reliable STAB move, so that Uxie is not complete Taunt bait.</p>

    [ADDITIONAL COMMENTS]

    <p>Bulk is completely maximized, so that Uxie has more of chance to set up Trick Room repeatedly throughout the match. An alternative EV spread of 252 HP / 4 Def / 252 Spe with a Jolly nature capitalizes on its relatively high Speed stat though, giving it that nice "slow" U-Turn so that it, and not a sweeper, takes a hit when the latter switches in.</p>

    <p>Alternatively, Yawn and Psychic can be replaced with the dual screens. The strategy to employ when using both dual screens and Trick Room is to set up the dual screens first followed by the use of Trick Room. If using dual screens, giving Uxie a Light Clay is the recommended item so that duration of the screens lasts even after Trick Room has run out of turns ended. Using both dual screens and Trick Room unfortunately leaves Uxie with only one other move to make use of, and it is usually relegated to forced to use U-turn so that Uxie's sweeping partner can come in unscathed.</p>

    <p>Mismagius, Absol, and Houndoom are major threats to Uxie thanks to their STABs and the latter two's access to Pursuit. Hariyama is a prime switch-in to the former two, and it can easily outpace both after Uxie uses Trick Room, scaring them off with a STAB Fighting-type move. Registeel can handle Mismagius, and with Trick Room down, it will have a much easier job doing so. Some examples of Pokemon that make phenomenal Trick Room sweepers alongside Uxie include Camerupt, Rhyperior, Azumarill, and Marowak.</p>

    SubCM (open)

    [SET]
    name: Substitute + Calm Mind
    move 1: Substitute
    move 2: Calm Mind
    move 3: Psychic
    move 4: Thunderbolt / Signal Beam
    item: Leftovers
    nature: Timid
    evs: 96 HP / 188 SpA / 224 Spe

    [SET COMMENTS]

    <p>With excellent bulk and good speed Speed, Uxie can effectively use a combination of Substitute and Calm Mind. Substitute blocks the "triple Ts", which are Thunder Wave, Toxic and Trick, all three of which horribly cripple Uxie. It also allows Uxie to escape avoid Sucker Punch and critical hits, making it an excellent bulky set-up sweeper. With Calm Mind, Uxie can set up on many of UU's top threats, such as Milotic and Venusaur. After a Calm Mind, standard bulky Milotic's Surf will fail to break Uxie's Substitute. Psychic is Uxie's STAB of choice while Thunderbolt offers the best neutral coverage alongside it, and it allows Uxie to defeat Haze Milotic one-on-one. With Thunderbolt, Uxie can set up Calm Mind and immediately slam Milotic with Thunderbolt while Milotic uses Haze to wipe away Uxie's Calm Mind boosts. Uxie can then use Calm Mind again while Milotic Recovers and repeat the process until Milotic runs out of PP for Recover or gets nailed by a critical hit and loses. Signal Beam is also an option should you wish to hit opposing Psychic-types better harder.</p>

    [ADDITIONAL COMMENTS]

    <p>The HP EVs provided provide Uxie with enough bulk to switch into Moltres's Fire Blast, use Calm Mind, and not be 2HKOed after Stealth Rock damage. The heavy Speed investment allows Uxie to outspeed Timid Rotom, while the rest are placed into Special Attack to power up Uxie's offense. If checking Moltres is not difficult for your team, an alternative EV spread of 32 HP / 252 SpA / 224 Spe with the same nature,(remove) allows Uxie to hit as hard as possible. Hidden Power Ground can also be used in the final spot to hit Drapion,(comma) and is also Uxie's strongest attack option to use against Registeel.</p>

    <p>Registeel and Chansey are big problems for this set; Clefable with Encore and Spiritomb cause trouble for Uxie as well. Dugtrio can trap and remove Registeel and Chansey without too much trouble, while Fighting-types such as Hariyama and Hitmonlee can scare away Chansey and Clefable. Houndoom sets up on Spiritomb relatively easily while Uxie can switch into Fighting- and Ground-type attacks aimed at Houndoom it, as well as set up on bulky Water-types that attempt to counter Houndoom. Mixed Houndoom that utilize Beat Up can also get past Chansey. Specially Defensive Drapion counters Uxie pretty well too, as it can heavily damage Uxie with its STAB attacks or use Whirlwind to force Uxie out. Apart from Dugtrio, who can trap and KO Drapion, Rhyperior is also a great teammate to Uxie, as it is able switch into anything Drapion throws at it and set up Rock Polish or Substitute. Should Uxie lack Thunderbolt, Milotic with Haze can cause Uxie problems as well, as it can use Haze to remove Uxie's boosts and use Recover to heal itself. Venusaur is an excellent switch-in to Milotic, easily scaring it away with its powerful STABs while luring in Registeel and putting it to sleep with Sleep Powder.</p>

    Offensive CM (open)

    [SET]
    name: Offensive Calm Mind
    move 1: Calm Mind
    move 2: Psychic
    move 3: Grass Knot
    move 4: Hidden Power Ground / Thunderbolt
    item: Life Orb
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>While Uxie has a rather average looking Special Attack stat, it's its high Speed stat, along with excellent bulk, a good movepool, and access to Calm Mind allows it to become a decent sweeper. On top of this, Uxie is immune to Spikes and Toxic Spikes and is not weak to Stealth Rock, meaning it will be is difficult to take down in one shot. This set is especially dangerous to the offensive Fire-Water-Grass cores used in UU. The idea is to bring Uxie in on the many Pokemon that can't pose a threat to it and set up Calm Mind. Even at +1, Uxie is strong enough to hurt many offensive teams. Psychic is used again as Uxie's STAB. Grass Knot allows Uxie to muscle through Milotic, easily 2HKOing it after a boost. It also allows Uxie to 3HKO Spiritomb; so with some prediction, Uxie may set up on Sucker Punch and defeat Spiritomb.</p>

    <p>Hidden Power Ground rounds out Uxie's coverage, allowing it to defeat Houndoom and other Dark-type Pokemon such as Skuntank and Drapion. It also allows Uxie to somewhat hurt Registeel. Thunderbolt offers better neutral coverage, and is Uxie's strongest move against Absol, while also hitting Moltres and Articuno for super effective damage.</p>

    [ADDITIONAL COMMENTS]

    <p>Like most special sweepers, Uxie is walled by both Registeel and Chansey. Both can easily take Uxie's attacks and then cripple it with Thunder Wave or Toxic. Dugtrio is a good teammate to run alongside offensive Uxie, as it can trap and remove both thanks to its ability and strong STAB Earthquake. Hariyama and other Fighting-types can also switch into both Registeel and Chansey and scare them away with the threat of their STAB attacks. Venusaur can lure in Registeel and cripple it with Sleep Powder, allowing Uxie to set up on it more easily. Specially Defensive Drapion and Skuntank check Uxie should it run Thunderbolt, so pairing Uxie with a Ground-type, such as Donphan and Rhyperior, can help Uxie bypass these threats.</p>

    Team Options (open)

    [Team Options]

    <p>When considering teammates to be used alongside Uxie, those that draw Fighting-, Ground-, and Psychic-type attacks will make the best partners. Fighting-types, such as Hariyama and Hitmonlee, love Uxie's ability to switch into opposing Psychic-type attacks and Stealth Rock support, and in return, they have an easy time dealing with the various Dark-type Pursuit and Taunt users of UU. Chansey and Clefable make ideal walling partners to be used with a physically defensive Uxie, as they attract Fightying Fighting-type attacks and can provide Wish support, and in return have an easy time dealing with bulky Water-types and Toxic users. Fire-types, such as Blaziken and Arcanine, make phenomenal partners as well, as they can switch into most Bug-type attacks aimed at Uxie, and in return Uxie can switch into Ground-type attacks for free. Having a Dark-type Pursuit user of your own, such as Houndoom and or Skuntank, to eliminate opposing Ghost-types, such as Mismagius and Rotom, will make Uxie's life much more relaxing. Pairing Uxie with other U-turn partners, such as Primeape and Swellow, can allow you to keep momentum on your side of the battle and rack up residual damage from the Stealth Rock Uxie provides.</p>

    Optional Changes (open)

    [Optional Changes]

    <p>For other boosting moves, Uxie is left with only Amnesia. While boosting Uxie's already awesome base Special Defense to impenetrable levels seems like a cool idea, Uxie is much better off utilizing Calm Mind which provides not only a Special Defense boost, but also a Special Attack boost. Toxic can be used on any of the sets listed above over one of Uxie's other supporting options; however, Uxie is much more adept at spreading paralysis, and without instant recovery, can't really stall long enough for Toxic to KO the opponent.</p>

    <p>For alternate alternative attacking options, Uxie has a plethora of options choices. Signal Beam stands out as the most prominent choice substitute for a super effective hit on fellow Psychic-types,(comma) and Tangrowth,(comma) and Leafeon. Shadow Ball can be used in place of Thunderbolt or Grass Knot in on the more offensive sets to nab a surprise hit on Mismagius, Rotom, and Dusclops, but that's the furthest extent of its uses. Uxie can make use of Charge Beam as an in-between for Thunderbolt and Calm Mind; however, the accuracy is troublesome and Uxie appreciates the Special Defense boost that goes along with Calm Mind. Uxie can also utilize alternate Hidden Powers, specifically Hidden Power Ice, to get a nice hit on Altaria, but otherwise Uxie is better off using its other moves. Finally, if using a physically inclined Uxie, the Elemental Punches, prominently ThunderPunch, are available as substitutes for Thunderbolt and Uxie's other moves.</p>

    Counters (open)

    [Counters]

    <p>The biggest and baddest counters to any Uxie set is a Taunt user are Taunt users. Absol, Ambipom, and Spiritomb stand out as the most threatening as they can Taunt Uxie and proceed to either nail it with Pursuit before it can U-turn out, or smack it with Payback or Shadow Ball should it stay in. If Uxie is left with only Psychic as its attacking move, a whole plethora of threats in UU can use the opportunity to switch into Uxie and proceed to set up or eliminate Uxie with ease. Dark-types such as Houndoom and Drapion can use Uxie to set up Nasty Plot and Swords Dance respectively and demolish Uxie with Dark Pulse or Crunch. Mismagius and Rotom have an easy time switching into any Uxie set, and can either set up a Substitute before Uxie can paralyze them or eliminate it with Shadow Ball. Registeel, Chansey, and Clefable can stall any Substitute-less Uxie with a combination of Seismic Toss and Toxic. Rhyperior gets a special mention as a Uxie counter as it can switch into any Grass Knot-less Uxie, take takes little damage from anything it can dish out, is immune to Thunder Wave, and can proceed to set up one of either Substitute, Swords Dance, or Rock Polish.</p>

    <p>As Uxie is a supporter first and an attacker second, most Uxie's will lack any kind of offensive power. So, any Pokemon with decent bulk can pound away at Uxie and eventually eliminate it thanks to its absence of recovery outside of Rest.</p>


    The following analyses are on-site already with full GP checks, so I'm just skimming them and pitnicking:

    on-site analyses (open)

    [SET]
    name: Weather Support*
    move 1: Rain Dance / Sunny Day
    move 2: U-turn / Memento / Heal Bell
    move 3: Psychic
    move 4: Stealth Rock
    item: Damp Rock / Heat Rock
    nature: Timid
    evs: 252 HP / 32 Def / 224 Spe

    [SET COMMENTS]

    <p>Uxie's outstanding defensive stats allow it to switch into many common attacks with relative ease, while its high Speed stat let allows it to outpace opposing Pokemon and use Rain Dance or Sunny Day before taking a hit. Uxie can use Memento to sacrifice itself to enable the team's Swift Swim or Chlorophyll sweeper to switch in without risk. With U-turn, Uxie can immediately switch to your sweepers while staying healthy, enabling it to set up weather later in the game. Heal Bell gives sweepers who are afflicted by status a second chance at wreaking havoc. Psychic is an important STAB to carry because it prevents Uxie from being complete Taunt bait, and stops Pokemon such as Mismagius, Rotom, and Rhyperior from setting up an easy Substitute. Even more importantly, it eliminates opposing Toxicroak who can easily put a stop to most Swift Swim sweepers' sweep sweeps. Stealth Rock is put in the last slot, as it is good for additional team support and to guarantee guarantees important KOs for your sweepers. Uxie can use either Rain Dance and Damp Rock, or Sunny Day and Heat Rock; the choice between the two depends on your team.</p>

    [ADDITIONAL COMMENTS]

    <p>The Speed EVs give Uxie just enough Speed to outpace Rotom who lack Choice Scarf. All that bulk is good for letting Uxie set up multiple times during a game, or get one full setup and then use Memento. Uxie can be used as either a mid-game weather machine or as a lead; if you are using Uxie as a lead, a bulkier EV spread of 252 HP / 252 Def / 4 SpD, a Bold nature, and U-turn over Memento are recommended. Using the same EV spread of 252 HP / 252 Def / 4 SpD but with a Relaxed nature and 0 Spe IVs can be used to let Uxie move second, allowing it to set up a weather condition and then take a hit before U-turning out; this allows Uxie's teammate to come in unscathed. If you have another Stealth Rock user on your team, Uxie can use Heal Bell over Stealth Rock to better support its team.</p>

    <p>Uxie's job is to set up either Rain Dance or Sunny Day, so Pokemon with Swift Swim or Chlorophyll are required to take advantage of the weather Uxie sets up. Fire-types are also good teammates if Uxie is using Sunny Day. As this Uxie's job is to support its team, faster Taunt users that resist Psychic, such as Houndoom, Drapion, and Alakazam will be troublesome. Houndoom and Drapion are especially annoying, as they can use Pursuit on Uxie as it switches out. On weather teams, you really won't carry team members specifically to deal with these threats, but they can be taken down by weather-boosted attacks fairly easily. If your team is particularly weak to them, U-turn will be much more helpful than Memento on Uxie to hit them super effectively.</p>

    [SET]
    name: Offensive Lead*
    move 1: Psychic
    move 2: Energy Ball
    move 3: U-turn / Thunderbolt
    move 4: Stealth Rock
    item: Expert Belt / Lum Berry / Life Orb
    nature: Timid
    evs: 32 HP / 252 SpA / 224 Spe

    [SET COMMENTS]

    <p>While Uxie is usually found in a supporting role, where it sports high amounts of HP and defensive EVs, this Uxie aims to surprise opponents by hitting many common leads hard, often OHKOing those that are weak to its moves. Pokemon such as Omastar, Rhyperior, Venusaur, and Cloyster will expect Uxie to U-turn out in fear of their entry hazards or sheer power only to be KOed by one of Uxie's moves. In addition, Uxie carries U-turn to help you quickly gain the upper hand after it has netted a kill. Uxie still performs its supporting duties by laying down Stealth Rock rather easily thanks to its base 95 Speed and massive bulk. Even with no defensive investment, Uxie can take plenty of unboosted and neutral hits, which allows it to function as a bulky check to quite a few Pokemon. Lastly, its attacking prowess prevents it from becoming set-up fodder, unlike the defensive sets.</p>

    <p>Psychic is the obligatory STAB move, and lets Uxie pound Venusaur and Nidoking leads. It also deals great damage to a majority of the other common leads including Arcanine, Ambipom, and Electrode. Energy Ball is for the OHKO on Omastar, Rhyperior, Cloyster, and Kabutops leads. The third slot is a choice between U-turn and Thunderbolt. Uxie still has problems with Mismagius, Spiritomb, and Alakazam leads, so giving Uxie a quick escape route off the battlefield is recommended. Thunderbolt hits Moltres and Scyther for super effective damage, as well as gives Uxie near perfect neutral coverage alongside Psychic.</p>

    [ADDITIONAL COMMENTS]

    <p>Another option is to use Grass Knot over Energy Ball, since Energy Ball will not always OHKO Rhyperior, whereas Grass Knot will. Another advantage Grass Knot has is that Milotic is hit noticeably harder. However, Uxie will lose the ability to OHKO Cloyster and Omastar. Thunder Wave can be used in the third slot to cripple fast Pokemon that attempt to switch in and revenge kill Uxie, such as Rotom, Sceptile, and Houndoom. If more power is desired, Life Orb is an option to net some kills that Expert Belt cannot. Lum Berry is useful for ensuring the win against sleep leads such as Venusaur and Butterfree as well as taking Thunder Wave from the likes of lead Mesprit and opposing Uxie. Leftovers can be used to gain more survivability, but this is not recommended since Uxie is already lacking in power as it is.</p>

    <p>While Mesprit is usually the better of the pixies to lead with if power is desired, Uxie can function just as well, if not better. Pokemon such as Moltres, Venusaur, and Kabutops are all faster than or tie with Mesprit and can all deal serious damage to it, often to the point where Mesprit has to choose between knocking out the opposing lead or laying down Stealth Rock. Uxie's bulk, on the other hand, often enables it to survive hits Mesprit cannot. Uxie's base 95 Speed also allows it to outpace quite a few Pokemon that Mesprit cannot. Uxie's Special Attack score, however, does not quite match Mesprit's, which can often lead to missing out on a few kills that Mesprit would achieve.</p>

    [SET]
    name: RestTalk*
    move 1: Calm Mind
    move 2: Psychic
    move 3: Rest
    move 4: Sleep Talk
    item: Leftovers
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>Once Uxie acquires enough Calm Minds, this set can be a dangerous sweeper. Thanks to its already-high defensive stats, Uxie will more than likely attain plenty of Calm Minds over a long period of time. Additionally, immunity to Spikes and Toxic Spikes makes this set one of the best mono-attackers around, as Uxie can switch in at any point of the match without taking any major residual damage. The tried-and-true selling point of this set, however, is Uxie's typing; Bug-, Ghost-, and Dark-type moves are uncommon in UU, which means Uxie will mostly be soaking up neutral hits [Not strictly speaking true...]. The main idea when using this set is to switch in on weak attack, set up Calm Mind until Uxie is at low health, then use Rest. While Uxie is asleep, use Sleep Talk to allow Uxie the opportunity to garner even more Calm Mind boosts or possibly nail the opponent with Psychic.</p>

    [ADDITIONAL COMMENTS]

    <p>This set's effectiveness heavily relies on how well you have scouted your opponent's team. It's highly recommended that Uxie is brought out in the later stages of the match, as common defensive Pokemon such as Haze Milotic can be a major barricade to Uxie. Dark-types with Taunt also shut this set down cold, so it is recommended that they are scouted and eliminated beforehand. Donphan makes an excellent partner thanks to its ability to draw in and 2HKO Spiritomb with Stealth Rock in play. Additionally, pairing Donphan with a dangerous Flying-type such as Scyther or Moltres can be beneficial, as it forces the opponent to block your Rapid Spin attempts even more. Lastly, Donphan can draw in Milotic, which can make planning Uxie's potential sweep much easier.</p>

    <p>Choice Specs Rotom makes a good offensive partner, as it can draw in defensive Dark-types and strike them hard with STAB Thunderbolt. Similarly to Rotom, Mismagius can easily inflict respectable damage to most Dark-types after a Nasty Plot boost. Substitute Dugtrio makes a great offensive partner thanks to its ability to trap Chansey and Registeel, who are both major blocks to a successful Uxie sweep. Furthermore, Substitute Dugtrio can be used to deal with Drapion, Houndoom, and Absol with the correct prediction.</p>

    <p>If you reveal Uxie early in the match to safeguard your team against the multitude of physical sweepers in UU, then pairing it with a defensive Pokemon to deal with its typical counters is recommended. Defensive Hitmontop can deal with Drapion and Absol, while Venusaur can check Haze Milotic. Though it's not necessary, Spikes support can make the process of removing defensive juggernauts such as Milotic much quicker, which can ultimately lead to an easier sweep for Uxie.</p>


    Well, that's a rare free evening put to good use, I'm sure.

    [​IMG]
  22. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
    is a Tournament Directoris a member of the Site Staffis a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor to Smogonis an Administratoris a Tiering Contributor Alumnus
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    Yee-haw.

    Thanks a ton bmb, the splitting it up was awesome.

    1 for 2
  23. Banedon

    Banedon

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    About fast Uxie, another thing to mention in my opinion is how Grass Knot allows Uxie to 2HKO Donphan more reliably (100 BP vs. 80), especially significant if Uxie isn't holding Expert Belt / Life Orb. Beating Donphan matters because Donphan can Rapid Spin and Uxie has Stealth Rock. Grass Knot also hits Claydol for 100 BP.

    Interesting how fast Uxie beats every Rapid Spinner in UU easily while carrying Stealth Rock + being very fast, always ready to put Stealth Rock back up after the spinner dies or switches out.
  24. Oglemi

    Oglemi <&Oglemi> i am a gay badger buddy :3
    is a Tournament Directoris a member of the Site Staffis a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor to Smogonis an Administratoris a Tiering Contributor Alumnus
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    Thanks Banedon, I added Donphan too. And the reason I didn't address your above post was because it was just about move and item order, and everything that you pointed out is already kind of explained. Really, all of the combinations are explained, so there is no point in changing the order of things. Especially as there are at least 6 types of lead Uxie running around, if not more, already, so people can just pick and choose from the bunch to fit their needs.
  25. Banedon

    Banedon

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    Well I do think that the current set as listed is subpar, and that Leftovers / Thunder Wave deserve more than being buried in the writeup. I've also found Leftovers good enough to definitely not be labelled as "not recommended". There're other problems with the analysis as well. Thunderbolt's KOes Cloyster more reliably than Energy Ball, so that is its main purpose - not dealing with Scyther, who Uxie will never hit with Thunderbolt unless it catches Scyther on the switch. Uxie's ability to take on and defeat every (common) spinner in UU while putting up Stealth Rock later should be emphasized. Rhyperior is also quite rare as a lead. Uxie does check Rhyperior later in the game; it can switch into Earthquake, outspeed and OHKO, but I'm not sure about mentioning lead Rhyperior.

    If it were left to me I'd mention that U-turn beats Alakazam leads and Sash leads that Uxie cannot take on. Mismagius forces Uxie to switch out, but Uxie should generally not use its "quick escape route" against it because Mismagius's Shadow Ball vs. offensive Uxie hurts a lot. Leftovers helps Uxie switch into and beat Pokemon like Hitmonlee, Toxicroak and Rhyperior later in the game. I'd also add that fast Uxie's worst foes in the lead position are slow Uxie and Mesprit. You cannot just switch out of them without letting them accomplish their purpose (i.e. setting up SR); they might also paralyze your switch-in. Energy Ball / Grass Knot, Thunderbolt and Psychic all barely dent them especially if they have Leftovers, while since they are slower they will always be the one to seize momentum if / when you both U-turn. Fast Uxie does use a Scarf relatively well, however. Spiritomb is also problematic, but it's not likely to use Pursuit at once thankfully.

    There're other leads that Uxie would want to switch out of immediately, such as LO Ambipom, Alakazam and Mismagius. Fortunately enough all three threats are covered by Spiritomb (beware Mismagius's WoW though). Registeel can also cover all three to a lesser extent, as can Steelix to an even lesser extent.

    That's just me, though. I guess if all the QC members decide to all use Memento at the same time (lol) then go with what they approved ...

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