"The Sun rises...The Sun falls...The Sun will burst...And kill us all."
Hey Smogonites! Many of you may have seen me around on the server and from the nex great raters I see wandering about, I invite you all to take a look at my new team! This is my 8th official RMT and I'm almost definite that you'll all enjoy it. Over the time between my last RMT and now, my passion for Victini grew. I enjoy using it more and more with every battle we have together. For some odd reason, I used to think that V-Create+Sun was banned and upon learning that it wasn't, I decided to go with the popular theme of using weather to my advantage. Anyways, without further due, here is V-C8!
- At A Glance:
- Team Building Process:
So, I started w/ Victini as the star of team, as it was in my last RMT. It already carries massive power in a STAB V-Create, but under Sun, it reaches near monsterous physical damage to everything that doesn't resist it. Victini is moreso the scout & Trick abuser of the team, leading more that 3/5 of the time.
What is a Sun team without its Sun-setter? Ninetales tags along as the weather setter of the team. To be honest, it is an amazing annoyance under Sun; being able to set up a Sub on a counter weather switch in, and either set up its own SunnyDay or burn the opposing Pokemon w/ Will-o-Wisp.
I found a solution to T-tar threats in Landorus-T. Intimidate was really underestimated upon its release and has now become more and more popular amongst various weather teams. Landorus-T also gives the team more bulky support in terms of Intimidate being activated against physical threats.
Water threats began to become very annoying & Venusaur is already a great abuser of Sun, so it was added immediately to the team to patch up minor holes on the team.
Volcarona was then added as the secondary sweeper to the team. It usesits chance to set up and sweep effortlessly very well. With GigaDrain, it can counter Keldeo, Terrakion, and alot of other threats without an issue @ a simple +2 QD.
I needed a spinned due to the any team's wide SR and Spikes weakness. I've used Starmie on a previous Sun team in the past as a Rain countering gimmick. Suprisingly, it did wonderful! So I gave it one more shot, and it has been working successfully ever since.
The latest additon to the team, Jirachi debuts as the new scout and Trick users. It replaced Victini for the role to cover up a few holes on the team; weaknesses against some Ice & Dragon types.
- Closer Look:
Jirachi@ChoiceScarf; Serene Grace
Jolly: 252 Attk/252 Spd/4 Sp.Def
IronHead, IcePunch, U-Turn & Trick
Jolly: 252 Attk/252 Spd/4 Sp.Def
IronHead, IcePunch, U-Turn & Trick
Jirachi was added due to a suggestion, and I must say that I'm very satisfied with its addition to the team. Jirachi may be even more vulnerable to Fire attacks under Sun but if Forretress can do it, why not Jirachi? With IronHead having a high chance to make the foe flinch, I often spam the attack to wear down the opponent's team. U-turn allows it to scout and IcePunch provides good coverage for the team against Dragons. Trick is the star move for crippling when facing a set up sweeper like Bold CM Reuniclus & Keldeo intending to set up on it.
Ninetales@ChestoBerry; Drought
Timid:252 Hp/252 Spd/4 Sp.Attk
Flamethrower, SunnyDay, Rest & Will-o-wisp
Timid:252 Hp/252 Spd/4 Sp.Attk
Flamethrower, SunnyDay, Rest & Will-o-wisp
Ninetales is simply here as a weather setter. When Heatran are on the opposing team, I try and avoid the obvious Flamethrower for a OHKO as much as possible. I usually go for the obvious Will-o-Wisp, following Sunny Day to get my own weather back up. Rain teams are dealt with by Starmie and, sometimes, Venusaur at +2 when Politoed is seen on the opposing team.
Landorus-T@Leftovers; Intimidate
Adamant: 200 Hp/64 Attk/244 Spd
EarthQuake, StoneEdge, U-turn & StealthRock
Adamant: 200 Hp/64 Attk/244 Spd
EarthQuake, StoneEdge, U-turn & StealthRock
Landorus-T is the setter of the team, while using a somewhat odd set to outpace Heatran threats; barr those with Scarf. It does one hell of a job at taking down physical threats like Haxorus, opposing Landorus whom lack HP(Ice), and Kyurem-B. Rotom-W deserves a special mention here, as they can threaten to KO with an HP(Ice), cripple with Will-o-Wisp, or predict the switch and counter with VoltSwitch. When sure that I can outpace, I opt for U-turn to scout and at least damage it somewhat. STAB EQ with its massive upgrade in Attack power and Adamant nature is its best weapon on my arsonal. I've moreso considered SmackDown over StoneEdge to continue my ability to hit Levitators and Flying types with EQ, Maybe some support could help me with making the change?
Venusaur@LifeOrb; Chlorophyll
Naive: 80 Attk/252 Sp.Attk/176 Spd
GigaDrain, HP(Ice), EarthQuake & Growth
Naive: 80 Attk/252 Sp.Attk/176 Spd
GigaDrain, HP(Ice), EarthQuake & Growth
Basically the best Sun abuser on the team besides Victini. Venusaur is the most adverse Pokemon of the team, as it can sweep and regain Hp at the same time at a +2 LO boosted GigaDrain; such as that from Volcarona(barr the added power from Venusaur's STAB).
Volcarona@LifeOrb; FlameBody
Timid: 252 Sp.Attk/252 Spd/4 Def
FieryDance, BugBuzz, GigaDrain & QuiverDance
Timid: 252 Sp.Attk/252 Spd/4 Def
FieryDance, BugBuzz, GigaDrain & QuiverDance
My most favored bug from B/W, Volcarona makes a debut on the team as the secondary sweeper. Volcarona is very deadly witout Sun and even moreso with it up. This set gets the job done well and in style! Rain enducing Politoed and Keldeo variants no longer threaten my moth once at +2. I only have a few words to say to those who underestimate this set, "You will regret doing that..."
Starmie@Leftovers; NaturalCure
Timid: 252 Hp/252 Spd/4 Def
Psyshock, Thunderbolt/HP(Fire), Recover & RapidSpin
Timid: 252 Hp/252 Spd/4 Def
Psyshock, Thunderbolt/HP(Fire), Recover & RapidSpin
Starmie appears to be out of place on the team, right? Or so you thought. Its Water and Psychic typing allowed me to utilize its moves set to built it around functioning under Sun effectively. Notice that it lacks a crippled attack in its moveset due to running Psyshock over Surf, which is used popularly amoungst other Starmie to counter Rain teams. Starmie does, however, help lure in CB Scizor due to its Pursuit trapping ability; only to be OHKO'ed by a suprise boosted HP(Fire). Now, Thunderbolt is to handle Gyarados threats against my team outside of rain.
- Importable:
Victini@ChoiceScarf
Trait: Victory Star
Jolly nature
252 Attk/252 Spd/4 Hp
V-Create, BoltStrike, U-turn & Trick
Trait: Victory Star
Jolly nature
252 Attk/252 Spd/4 Hp
V-Create, BoltStrike, U-turn & Trick
Ninetales@Leftovers
Trait: Drought
Modest nature
252 Sp.Attk/ 136 Spd/120 Hp
FireBlast, SunnyDay, Substitute & Will-o-Wisp
Trait: Drought
Modest nature
252 Sp.Attk/ 136 Spd/120 Hp
FireBlast, SunnyDay, Substitute & Will-o-Wisp
Landorus-T@Leftovers
Trait: Intimidate
Adamant nature
200 Hp/64 Attk/244 Spd
Earthquake, StoneEdge, U-Turn & StealthRock
Trait: Intimidate
Adamant nature
200 Hp/64 Attk/244 Spd
Earthquake, StoneEdge, U-Turn & StealthRock
Venusaur@LifeOrb
Trait: Chlorophyll
Modest nature
252 Sp.Attk/252 Spd/4 Hp
GigaDrain, SludgeBomb, HiddenPower(Ice) & Growth
Trait: Chlorophyll
Modest nature
252 Sp.Attk/252 Spd/4 Hp
GigaDrain, SludgeBomb, HiddenPower(Ice) & Growth
Volcarona@LifeOrb
Trait: Flame Body
Timid nature
252 Sp.Attk/252 Spd/4 Def
FieryDance, BugBuzz, GigaDrain & QuiverDance
Trait: Flame Body
Timid nature
252 Sp.Attk/252 Spd/4 Def
FieryDance, BugBuzz, GigaDrain & QuiverDance
Starmie@Leftovers
Trait: Natural Cure
Timid nature
252 Hp/252 Spd/4 Sp.Attk
Psyshock, Thunderbolt/HiddenPower(Fire), Recover & RapidSpin
Trait: Natural Cure
Timid nature
252 Hp/252 Spd/4 Sp.Attk
Psyshock, Thunderbolt/HiddenPower(Fire), Recover & RapidSpin
Current Threat List:
- Focus Sash - Hopefully Venusaur isn't dead to handle it...
- Choice Scarf / Specs/Calm Mind - Can be dealt with using Venusaur and possibly Volcarona if my sun is up. On the other hand, if Ninetales dies before the other weather inducer, it could be troublesome...
- Choice Specs /Scarf/Calm Mind -Very trouble some if it outpaces Volcarona before +2 QD...
- Offensive Trick Room- If Volcarona can't OHKO or Victini Trick it Scarf while setting up TR, I'm screwwed...
- Former Team Member(s)
Victini@ChoiceScarf; VictoryStar
Jolly: 252 Attk/252 Spd/4 Hp
V-Create, BoltStrike, U-Turn & Trick
Jolly: 252 Attk/252 Spd/4 Hp
V-Create, BoltStrike, U-Turn & Trick
The scout of the team, Victini often leads to foil the opposing lead Pokemon's set(s) with Trick. Set up sweepers like DDnite have often fallen for this TrickScarf set when expecting a U-turn and locked into DD. Under the Sun forecast, Victini's damage taken from Water type attacks is lowered, meaning I doesn't really need to fear much from weaker Water attacks while attacking with BoltStrike or scouting with U-turn.
Enjoy the team! -CedOmega