1v1 NFE Singles
1 Day DQ
1 Ability
1 Sub
Training Items
no recovers/chills
ASB Arena
____________
Team Varus
Vs.
[a]Phanpy[/a]
Phanpy - Girimehkala
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
(DW) Sand Veil - (Dormant) - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Height Class: 1
Weight Class: 3
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
Special Moves - lol
Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Substitute
[a]Solosis[/a]
Solosis - Spiutin
Nature: Brave (Atk: +1, Spe -3, Evasion -10%))
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 9
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Rollout
Special Moves - Hidden Power [Ground, 7], Night Shade, Psyshock, Psywave, Shadow Ball
Status Moves - Charm, Confuse Ray, Imprison, Light Screen, Protect, Recover, Reflect, Snatch, Trick Room
[a]Slowpoke[/a]
Slowpoke - 2,000
Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Height Class: 2
Weight Class: 3
BRT: 14
EC: 5 / 6
MC: 0
DC: 0 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Headbutt, Tackle, Zen Headbutt
Special Moves - Confusion, Fire Blast, Future Sight, Water Gun
Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn
I could use pants.
[/QUOTE]
Fiora
Varus
Announcer
1 Day DQ
1 Ability
1 Sub
Training Items
no recovers/chills
ASB Arena
____________
Team Varus
Team FioraRagnarokalex said:
Eelektrik (Zaragoth) Male
Nature:
Quirky
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 5/9
MC: 0
Attacks: 17 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Charge Beam
Crunch
Double Team
Giga Drain
Headbutt
Protect
Rest
Sleep Talk
Spark
Tackle
Thunderbolt
Thunder Wave
Zap Cannon
Vs.
[a]Phanpy[/a]
Phanpy - Girimehkala
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
(DW) Sand Veil - (Dormant) - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Height Class: 1
Weight Class: 3
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
19 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
Special Moves - lol
Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Substitute
Solosis - Spiutin
Nature: Brave (Atk: +1, Spe -3, Evasion -10%))
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 0 / 9
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Rollout
Special Moves - Hidden Power [Ground, 7], Night Shade, Psyshock, Psywave, Shadow Ball
Status Moves - Charm, Confuse Ray, Imprison, Light Screen, Protect, Recover, Reflect, Snatch, Trick Room
Slowpoke - 2,000
Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Height Class: 2
Weight Class: 3
BRT: 14
EC: 5 / 6
MC: 0
DC: 0 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Headbutt, Tackle, Zen Headbutt
Special Moves - Confusion, Fire Blast, Future Sight, Water Gun
Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn
I could use pants.
Fiora
Varus
Announcer