Varus VS Fiora (Alex vs Lou)

1v1 NFE Singles
1 Day DQ
1 Ability
1 Sub
Training Items
no recovers/chills
ASB Arena
____________

Team Varus


Ragnarokalex said:

Eelektrik (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 5/9
MC: 0

Attacks: 17 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Charge Beam
Crunch
Double Team
Giga Drain
Headbutt
Protect
Rest
Sleep Talk
Spark
Tackle
Thunderbolt
Thunder Wave
Zap Cannon
Team Fiora


Vs.
[a]Phanpy[/a]

Phanpy ♂ - Girimehkala
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW) Sand Veil - (Dormant) - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

Height Class: 1
Weight Class: 3
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

19 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
Special Moves - lol
Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Substitute
[a]Solosis[/a]

Solosis ♂ - Spiutin
Nature: Brave (Atk: +1, Spe -3, Evasion -10%))
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 9
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Rollout
Special Moves - Hidden Power [Ground, 7], Night Shade, Psyshock, Psywave, Shadow Ball
Status Moves - Charm, Confuse Ray, Imprison, Light Screen, Protect, Recover, Reflect, Snatch, Trick Room
[a]Slowpoke[/a]

Slowpoke ♂ - 2,000
Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Height Class: 2
Weight Class: 3
BRT: 14

EC: 5 / 6
MC: 0
DC: 0 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Headbutt, Tackle, Zen Headbutt
Special Moves - Confusion, Fire Blast, Future Sight, Water Gun
Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn

I could use pants.
[/QUOTE]


Fiora
Varus
Announcer
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Spiutin, you're up!

Spiutin @ Exp. Share w/ Magic Guard

Spiutin - Reflect | Hidden Power | Hidden Power
 

100 HP
100 EN
Status: None
3/3/3/3/40
S/W: 2/2
Levitate
Exp Share


90 HP
100 EN
Status: None
3/2/4/2/14
S/W: 1/1
Regenerater
Exp Share


Round 1:
Zaragoth uses Thunderbolt!
To Crit <625, 6840 no
To Paralyze <1000, 1417 no
10+3+1.5=14.5 Damage to Spiutin
-6 Energy

Spiutin uses Reflect!
It erected a barrier!
-9 Energy

Round 2:
Zaragoth sprang up!

Spiutin uses Hidden Power!
but it missed.....
-5 Energy

Zaragoth uses Bounce!
To Hit <9500, 129 yes
To Crit <625, 6870 no
To Paralyze <3000, 7962 no
4+1.5=5.5 Damage to Spiutin
-10 Energy

Round 3:
Zaragoth sprang up!

Spiutin uses Hidden Power!
but it missed.....
-5 Energy

Zaragoth uses Bounce!
To Hit <9500, 1235 no
To Crit <625, 8964 no
To Paralyze <3000, 6711 no
4+1.5=5.5 Damage to Spiutin
-14 Energy


Zaragoth: No Damage taken
6+10+14=30 Energy Used
Spiutin: 14.5+5.5+5.5=26 Damage Taken
9+5+9=23 Energy Used



100 HP
70 EN
Status: None
3/3/3/3/40
S/W: 2/2
Levitate
Exp Share


64 HP
74 EN
Status: Reflect (3 Actions)
3/2/4/2/14
S/W: 1/1
Regenerater
Exp Share
 
damit, paralysis cmon :/

Thunderbolt - Acid Spray - Thunderbolt
IF Confuse Ray, and you dont have double team clones up, and Trick Room hasnt been used already, Double Team (3) that action and push down
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I meant to edit in a sub for Bounce and smogon ate my edit and asjdkhgakjsdhnfawnefawejnawljevnalwknlaknsadnjandkhgakjsdhnfawnefawejnawljevnalwknlaknsadnjandkhgakjsdhnfawnefawejnawljevnalwknlaknsadnjandkhgakjsdhnfawnefawejnawljevnalwknlaknsadnjan

Spiutin - Hidden Power | Psychic | Hidden Power
 

100 HP
70 EN
Status: None
3/3/3/3/40
S/W: 2/2
Levitate
Exp Share


64 HP
74 EN
Status: Reflect (3 Actions)
3/2/4/2/14
S/W: 1/1
Regenerater
Exp Share


Round 1:
Zaragoth uses Thunderbolt!
To Crit <625, 509 yes
To Paralyze <1000, 2421 no
10+3+3+1.5=17.5 Damage to Spiutin
-6 Energy

Spiutin uses Hidden Power!
To Crit <625, 9321 no
7+1.5*1.5=12.75 Damage to Zaragoth
-5 Energy

Round 2:
Zaragoth uses Acid Spray!
To Crit <625, 2869 no
4+1.5=5.5 Damage to Spiutin
it Special Defense fell sharply!
-5 Energy

Spiutin uses Psychic!
To Crit <625, 9690 no
Lower SpD <1000, 6247 no
8+3+1.5=12.5 Damage to Zaragoth
-5 Energy

Round 3:
Zaragoth uses Thunderbolt!
To Crit <625, 1990 no
To Paralyze <1000, 9161 no
10+3+1.5+4=18.5 Damage to Spiutin
-6 Energy

Spiutin uses Hidden Power!
To Crit <625, 3205 no
7+1.5*1.5=12.75 Damage to Zaragoth
-5 Energy


Zaragoth: 12.75+12.5+12.75=38 Damage Taken
6+5+6=17 Energy Used
Spiutin: 17.5+5.5+18.5=42 Damage taken
5+5+5=15 Energy Used



62 HP
53 EN
Status: None
3/3/3/3/40
S/W: 2/2
Levitate
Exp Share


20 HP
59 EN
Status: -1 Special Defense
3/2/4/2/14
S/W: 1/1
Regenerater
Exp Share
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
en who needs en

Spiutin - Recover | Hidden Power | Recover
If Zaragoth uses Rest, Snatch it.
If Zaragoth uses Bounce, Trick Room only once. Push actions down.
 

62 HP
53 EN
Status: None
3/3/3/3/40
S/W: 2/2
Levitate
Exp Share


20 HP
59 EN
Status: -1 Special Defense
3/2/4/2/14
S/W: 1/1
Regenerater
Exp Share


Round 1:
Spiutin uses Trick Room!
The Dimensions were twisted!
-9 Energy

Zaragoth uses Mega Bounce!
To Hit <9250, 975 yes
To Crit <625, 7794 no
8*2.25+1.5=19.5 Damage to Spiutin
-42 Energy

Spiutin was KOed!




62 HP
11 EN
Status: None
3/3/3/3/40
S/W: 2/2
Levitate
Exp Share


KO HP
50 EN
Status: -1 Special Defense
3/2/4/2/14
S/W: 1/1
Regenerater
Exp Share



Alex Wins!

Ragnarokalex: 1 CC
Zaragoth the Eelektrik: 1 EC, 3 MC, 1 DC, 1 KOC

LouisCyphre: 1 CC
Spiutin the Solosis: 1 EC, 3 MC, 1 DC
 

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