Venipede

Twix

jicama
is a Contributor Alumnus
QC: Magnemite / Raiza. / Anty
GP: Snobalt / The Dutch Plumberjack

Venipede

[OVERVIEW]

Venipede is one the the tier's most efficient suicide leads with access to both Toxic Spikes and Spikes. Speed Boost allows it to outspeed other Pokemon and guarantee more than two layers of entry hazards, while Endeavor allows it to weaken foes easily when taken down to its Focus Sash or otherwise brought down to low HP. Unfortunately, Ghost-types can bypass Endeavor and can either Taunt Venipede or set up on it. Venipede fits mostly on hyper offensive teams, as it can spread entry hazards for its team and allow offensive Pokemon to come in and take on the opponent's team effectively. Venipede and Whirlipede are interchangeable, and both have their own merits. Venipede has a higher base Speed that allows it to outspeed Pokemon up to base 110 Speed at +1, including Simipour, Dodrio, Raichu, and Rapidash, while Whirlipede has higher bulk and outpaces Pokemon with up to base 90 Speed at +1. Venipede also faces some competition with Dwebble as a suicide lead because Dwebble has access to Spikes, Sturdy, and Stealth Rock, though it lacks Toxic Spikes.

[SET]
name: Suicide Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor
item: Focus Sash
ability: Speed Boost
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Protect is utilized to allow Venipede to get an extra Speed Boost so it is able to outspeed faster Pokemon and set up its entry hazards or use Endeavor. Spikes are one of the two entry hazards that this set possesses, weakening the opposing team and allowing your team to do the same more easily. Toxic Spikes can break down defensive or balanced teams. Endeavor works well with a Focus Sash, seeing as it leaves Venipede with 1 HP, allowing it to bring the foe down to 1 HP as well.

Set Details
========

Maximum Speed with a Timid nature allows Venipede to outpace most other leads in the metagame before a Speed Boost bar Monferno. Maximum HP allows Venipede to have as much bulk as possible. Focus Sash allows Venipede to set up at least one set of entry hazards and drop a foe to 1 HP after using Endeavor. Speed Boost allows Venipede to outspeed faster Pokemon.

Usage Tips
========

Venipede should always be used as a suicide lead to set up Spikes for your team early-game to quickly break down foes. To start, set up one layer each of Spikes and Toxic Spikes if possible, as it deals more immediate damage than two layers of Spikes. Endeavor should be utilized mostly against dangerous setup sweepers to allow a teammate to revenge kill the foe, but setting up entry hazards should be Venipede's priority. Against stall teams, two layers of Toxic Spikes should be set to badly poison the foes, while one layer of Toxic Spikes is recommended against offensive teams for more immediate damage. Against offensive or balanced teams, if the opponent doesn't have a Poison-type or a Facade user, set up one layer of Toxic Spikes, and use Spikes from there.

Venipede also needs to be wary of Ghost-types, which can take every move coming from it barring the rare Toxic. When faced against a setup sweeper, be cautious when it comes to letting them set up on Venipede. Protect is usually a good option against a Pokemon that can beat Venipede, but in some cases it can cause your team to lose momentum.

Team Options
========

Venipede should only be used on hyper offensive teams. Pawniard and Purugly can discourage foes from using Defog thanks to Defiant. Ghost-types such as Misdreavus and Dusknoir can prevent Rapid Spin users from removing Venipede's Spikes and Toxic Spikes. Fast wallbreakers such as Zebstrika, Raichu, and Simipour appreciate Venipede's entry hazard support, which helps them wear down foes more easily. Late-game cleaners such as Barbaracle, Kingler, Arbok, and Jumpluff can use Venipede's entry hazards to have an easier time cleaning up the opposing team. Stealth Rock setters such as Piloswine, Probopass, and Carracosta can provide more entry hazard support with Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============

Venipede's moveset is mostly confined to these moves, and changing out any of them would be more detrimental than helpful in the long run; Toxic could be used to cripple entry hazard removers and setup sweepers that could otherwise freely set up on Venipede.

Checks and Counters
===================

**Rock-types**: Pokemon such as Golem, Rampardos, and Aurorus are dangerous Pokemon to be facing, as they can keep Venipede to one layer of entry hazards. Rock Blast is dangerous towards Venipede and should be avoided completely. Aurorus is one of the major threats to Venipede, as it can use Blizzard in combination with Snow Warning and KO Venipede without letting it set more than one layer of entry hazards.

**Fire-types**: Fire-types such as Rapidash can use Will-O-Wisp on Venipede to thwart Endeavor and then proceed to KO it on the next turn.

**Ghost-types**: Venipede cannot hit Pokemon such as Misdreavus, Drifblim, and Dusknoir with Endeavor and can't really do anything against them unless it's carrying Toxic. Many Ghost-types are immune to its entry hazards as well. Misdreavus and Drifblim can also set up on Venipede, and Dusknoir can 2HKO it with a Choice Band Shadow Sneak.

**Pokemon with Taunt**: Pokemon such as Monferno, Simipour, Misdreavus, Floatzel, and Dodrio can prevent Venipede from setting up more than one layer of Spikes and can lock it into only using Endeavor as they get a free attack or a free turn of setup. Floatzel can outspeed and Taunt Venipede even if it's at +1 Speed.

**Entry Hazard Control**: Pokemon with either Defog or Rapid Spin can get rid of Venipede's entry hazards as soon as it faints. Swanna and Armaldo can also pressure most spinblockers and Pokemon with Defiant, making it hard to switch to them.

**Setup Sweepers**: Pokemon such as Leafeon, Jumpluff, Simipour, Carracosta, and Barbaracle can come in and set up on Venipede as it sets up entry hazards. If Venipede isn't carrying Toxic, they can proceed to deal massive damage against your team. They also have the ability to get around Endeavor with a weak attack and break Venipede's Focus Sash.

**Priority Users**: Pokemon such as Piloswine, Basculin, and Poliwrath can bring Venipede down to its Focus Sash and proceed to take it out with a priority move, only allowing it to set up one or two layers of entry hazards.
 
Last edited:
Hi, this looks really solid, especially for your first analysis. Really the only comments I have right now are to beef up team options by talking about specific pokemon that do well with Venipede (Pawniard, spinblockers, mons that benefit from hazards) and to add hazard removers in checks & counters. Do that and I'll give you a full check.
 

TONE

I don't have to take this. I'm going for a walk.
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Yeah for a first analysis, you did a good job. Not QC, but I'll give some advice nonetheless.

Overview
########

  • You could also mention Dwebble as competition as suicide leads as well.

Moves
========

  • Talk about the moves in the order that you have them in the set, so Spikes, Toxic Spikes, Protect, Endeavor. Also the way the EV spread is supposed to be is 252 HP / 4 Def / 252 Spe.

Set Details
========

  • Though its obvious to most, make a mention of why Speed Boost is Venipede's preferred ability.

Usage Tips
========

  • Mention that Spikes should be set before Toxic Spikes as your opponent's team could have a Poison-type as it can absorb Toxic Spikes.

Team Options
========

  • Mention examples of Pokemon that supplies Stealth Rock support as well to apply added pressure to the opponent's team.
  • Mention Ghost-types that can block Rapid Spin from clearing Venipede's entry hazards.
  • Also mention Purugly as a Defiant user alongside Pawniard.
  • List some set up sweepers and wallbreakers that appreciate Venipede's entry hazards to wear down opposing foes.


Other Options
########

  • Make a mention of Toxic as it can cripple hazard removers and set up sweepers that uses Venipede to it's advantage.

Checks & Counters
########
  • There's no need to list Pokemon one at a time. You mention Golem stopping Venipede with Rock Blast, but other Pokemon such as Snow Warning Aurorus can break Venipede's sash with hail and then KO Venipede next turn with Blizzard.
  • Also make a mention of Pokemon that can remove entry hazards by means of either Rapid Spin or Defog as it deters Venipede's purpose of suicide spiking.
  • Taunt users can also shut down Venipede's ability to lay down entry hazards, so give some examples.
  • Set up sweepers can also use Venipede to their advantage, so give some examples of pokemon like that.
  • Make a mention of Pokemon with priority that can bring Venipede down to 1 HP and use priority moves to KO it (i.e Piloswine, Basculin, etc.)
BenOhver
 
Venipede should set up a single tspike and then set up spikes unless the opponent has a poison type. also mention that a single tspikes is better against offense while 2 is better against stall.

Other than that this is good, qc 1/3
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a defending SPL Championis a Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Overview
########
Venipede can actually only fit on hyper offensive teams, so mention that, along with reasoning.

Suicide Spiker rename into Suicide Lead or something else Spiker is just bad to hear
########
Moves
========
Move the last point over to usage tips.

Usage Tips
========
Mention that Venipede should be careful to Rock Blast users, status moves, Ghost-types and setup sweepers.
Mention that Venipede should always set up a protect at the start.

Team Options
========
Mention steath rock setters.

Checks & Counters
########
fix formatting,
Instead of listing various Rock-types in different points, just make a category named Rock-types and mention all of them there, you will also talk about anti-lead Rampardos and other Rock Blast users.
Same goes for defog and rapid spin users, just list them together in a category named entry hazards control.
Mention Fire-types.
Mention Ghost-types.


good work BenOhver tag me when you done.
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a defending SPL Championis a Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
change set name, you mention it as suicide lead in the overview, so.
fix formatting for C&C: there you can find an example http://www.smogon.com/forums/threads/generation-6-analysis-format.3495073/
remove third point into usage tips you already explain it in others
when you talk about stealth rock setters in TO, specify youre talking about entry hazard stacking teams.
Mention some Ghost-types when you talk about them in C&C, especially Misdreavus, same goes for defog and rapid spin users

do this and

QC 2/3
 
Raiza. js 'spiker' is a p legitimate term, altho it's not rlly used for set names i thought i'd mention this

general stuff for analysis
-don't put TO in a list form while writing this up, you should mention their roles/how they help though

set details said:
  • Maximum Speed with a Timid Nature assures that you get the most speed that you can possibly get out of the set and allows it to outpace most other leads in the meta barring Pokemon such as Monferno.
bolded part is just fluff and tells the reader 0, it doesn't need to be added at all

usage tips said:
  • When faced against a Set-Up Sweeper, switch out immediately unless you are carrying Toxic to prevent a sweep from the beginning.
don't make this a rule of thumb, venipede can potentially endeavor if your opponent can't KO after breaking sash with a weak move; plus, teams that it's on usually have fastmons that can revenge kill a lot of setup sweepers.

gave it a quick glance and found this, hope it helps n_n
 

scorpdestroyer

it's a skorupi egg
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My comments will be in bold to make it more convenient for me

BenOhver
QC: Magnemite / Raiza. / ?
GP: ? / ?

Venipede

Overview
########

Venipede is one the the tier's most efficient Suicide Lead with access to both Toxic Spikes and Regular Spikes.The ability Speed Boost allows it to out-speed other Pokemon and guarantee more than two layers of selected hazards.Endeavor allows it to weaken down opponents easily when taken down to its sash or at a low level of HP. Regarding the previous 2 sentences: It doesn't actually guarantee more than 2 layers. Instead of that, you can say that it almost guarantees a layer of Spikes + Toxic Spikes or at least a hazard + Endeavor. Venipede fits mostly on Hyper Offensive teams as it can spread hazards for its team, get taken out, and allowing Offensive Pokemon to come in and take on the opponent's team effectively because they will be weakened by the set hazards.Venipede and Whirlipede can be interchangeable and both have their own merits. Venipede has a Higher Base Speed which allows it to out-speed Pokemon higher than base 90 at +1, and Whirlipede has a higher bulk which outpaces Pokemon with a Base speed of 90 or Below at +1. I think this is slightly inaccurate, check this post. Venipede also faces some competition against Dwebble as a Suicide Lead since Dwebble has access to Spikes as well, Sturdy, and Stealth Rocks, while losing out on Toxic Spikes. Mention that Venipede also has access to Endeavor which is useful to weaken opponents. Also mention that a lack of SR means that Venipede needs to fit in a teammate that has SR unlike Dwebble

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor
ability: Speed Boost
item: Focus Sash
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Moves
========

Protect is utilized to allow Venipede to get an extra Speed Boost so it is able to outspeed faster Pokemon and get up its hazards or use Endeavor against it. Spikes are one of the two hazards that the set possesses that allows it to weaken the opposing team and allows the rest of your team to do more efficiently. Toxic Spikes are the second hazard that this set utilizes that can break down defensive or balanced based teams. I wouldn't just say this because TSpikes are also very annoying for offensive teams which have to deal with residual damage each turn. Endeavor essentially is the only move on the set that has the potential of doing damage against an opposing Pokemon. This move works well with a Focus Sash seeing as it leaves it living at 1 HP and Endeavor drops the opposing Pokemon to that HP level. Mention the perks of Endeavor: weakens bulky opponents for easy pickings, leaves dangerous sweepers easy to pick off

Set Details
========

Maximum Speed with a Timid Nature allows it to outpace most other leads in the meta barring Pokemon such as Monferno before a Speed Boost. Give examples. Maximum HP allows Venipede to have as much bulk as possible while still maintaining it's maxed out speed stat. Focus Sash is mainly for sustainability by allowing it to set up at least two sets of hazards as well as allowing Endeavor to do extreme and powerful damage against an opposing Pokemon. Speed Boost is Better than an ability such as Poison Point because it allows Venipede the ability to out-speed faster Pokemon. Being able to Poison Lead Pokemon isn't as effective since they usually are Suicide Leads and don't really use many contact moves. I don't like this part. Don't explain why poison point is bad, instead explain why speed boost is good (outspeeds and endeavors sweepers, outspeeds some taunt users, or gives you an extra layer, etc)

Usage Tips
========

Venipede should always be used as a Suicide Lead to set up Spikes for your team early game rather than later game for quicker breaking down of the opponent. Venipede's main priority is setting up it's hazards and Endeavor is just an added support. Spikes is the most common move you are going to use on this set as its only downfall is to Flying Types. Toxic Spikes can be a very effective entry hazard, but Poison Pokemon can easily absorb them, and Pokemon like Stoutland and Ursaring can abuse them with Facade. Protect can be either very important for outspeeding Pokemon and potentially dodging a Taunt, while in some cases it may not be needed. Endeavor is least needed as Hazards are the first priority, and it isn't really meant to do that much damage towards the opposing team as it is to set up.
I don't really like this section for a few reasons:
- you already explained spikes and toxic spikes and their use in moves. This section is not to explain what they do, but how Venipede should be using them
- you can instead give advice on how to set the hazards. mention stuff like setting up a layer of spikes + toxic spikes first as this gives more damage output than 2 layers of spikes. or to prioritize spikes if there are grounded poisons. the later section on 1 layer vs 2 layers fits here too.
- you play down endeavor way too much here. it's actually pretty useful in beating threatening sweepers or softening up bulky opponents. there are definitely situations where I'd choose to endeavor instead of setting more layers. try to put some of those examples here.


Venipede needs to watch out for Status Moves as well as moves like Rock Blast.

Venipede also needs to be wary of Ghost Types which can take every move coming from it barring the rare Toxic.When faced against a Set-Up Sweeper be cautious when it comes to letting them set up on you.Venipede should almost always Protect from the start unless faced with a Pokemon you are certain it outspeeds. This isn't always true, Protect can potentially just lose you momentum. Protect is only really useful when you're staring down a mon that beats it, which is common but definitely isn't "almost always"

Against Stall teams, two stacks of Toxic Spikes are preferred to badly poison the opponent, while against Offensive one is fine to just Poison the opposing Pokemon. Against Offensive or Balanced teams, if an opponent doesn't possess a Poison Type or a Facade user, set up one Toxic Spikes and then use normal Spikes from there.

Team Options
========

The only truly competitive team that Venipede would preform well on as well as not being outclassed in is a Hyper Offensive Team Structure. This basically is made up of a Suicide Hazard Setter, which Venipede is, a Ghost type and a Defiant user, and a couple offensive Wallbreakers. Pawniard and possibly Purugly are basically the best Pokemon in the tier with the ability Defiant. They are great on Hyper Offensive Teams as stated above and are a pretty solid Partner alongside Suicide Stacking. They can be a scary threat when given a Defiant Boost from an opponent looking to Defog and are great alongside hazards for that reason. Spinblockers function as preventing Rapid Spin to work against them since they are Ghost Type. This can prevent an opposing player from easily getting rid of your hazards and causes their team too suffer more as a result and can come in the forms of Haunter, rip Haunter Misdreavus, Dusknoir. Fast Wallbreakers including Zebstrika, Raichu, and Simipour that need a little extra damage to be able to do mass damage against another team can do very well with Hazards. Pokemon Such as Kingler, Leafeon, and Jumpluff can use the hazards to their advantage as the opposing Pokemon are weakened and clean up from there after they Set Up. Use a more relevant sweeper like Barbaracle over Kingler. If possible, give an example of KOs that the spikes help these mons gain. Stealth Rock Setters such as Piloswine, Probopass, and Carracosta list Torterra and golem instead of Carracosta, sr costa doesn't really scream hyper offense to me can provide more damage with Stealth Rock, and assist the team more as a whole on entry hazard setting teams.

Other Options
########

Venipede's sets are mostly confined to these moves and changing out any of them would be more detrimental than helpful in the long run; Toxic could be added to cripple hazard removers and set up sweepers which could freely set up on Venipede without it.

Checks & Counters
########

**Facade Users**: Ursaring and Stoutland are dangerous threats in general against Toxic Spikes seeing as they can use a STAB 140 Base Power Facade and demolish your entire team if you aren't prepared for it effectively.

**Rock Types**: Pokemon such as Golem, Rampardos, and Aurorus are dangerous Pokemon to be paired against as they can keep you to one layer of hazards. The move Rock Blast in general is dangerous towards Venipede and should be avoided in any way. I don't like this section. Rampardos can't prevent more than one layer and Aurorus and Golem are different in their method of preventing >1 layer (and you should explain how they prevent that btw). I'm not too sure how this should be split, but at least remove Rampardos, unless I'm missing something.

**Fire Types**: Fire Types can Will-O-Wisp Venipede to prevent Endeavor shenanigans and then proceed to knock it out the next turn. Pede still gets up two layers, so remove altogether unless you intend on creating another section for weak move + strong move or something.

**Ghost Types**: Venipede cannot hit Pokemon such as Misdreavus or Dusknoir with Endeavor and can't really do anything against them unless it's carrying Toxic. Also, around half of the viable Ghost Types are immune to its hazards as well. The last sentence isn't very relevant because that doesn't help in stopping venipede's role

**Fast Taunt**: Pokemon such as Lead Monferno, Simipour, and Dodrio can prevent Venipede from getting more than one layer of Spikes and can lock it into only using Endeavor as they get a free Set Up or Damage on your team. Get rid of the "fast" and add other taunt users too, because Venipede outspeeds them all after protect anyway

**Entry Hazard Control**: Pokemon with either Defog or Rapid Spin can get rid of your hazards as soon as Venipede dies and some specific ones such as Swanna or Armaldo make it hard to switch in your Spin Blocker / Defiant Pokemon you should add more examples, especially for defoggers. also, add grounded poisons here

**Set Up Sweepers**: Pokemon such as Leafeon, Jumpluff, Nasty Plot Simipour, and Shell Smash Carracosta / Barbaracle can come in and set up on Venipede as it sets up hazards. If Venipede isn't carrying Toxic, they can do mass damage against your team. Mention how some of them can get around endeavor with either a weak move or a priority move.

**Priority Users**: Pokemon such as Piloswine, Basculin, and Poliwrath can take Venipede down to its Focus Sash and then proceed to take it out with a Priority move, allowing only one or two layers of hazards. One
 

Anty

let's drop
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In the overview sort the full stops. Also when talking about its speed over whirlipede, give examples of pokes like taunt simipour. Also when talking about endeavor in the overview mention that ghosts can bypass it so can freely taunt/set up and kill it

in c&c for rock types specifically say snow warming auroras. Facade users shouldnt get its own section as ursaring toxic's itself anyway and stout dislikes getting warn down anyway. Give examples of fire types. For ghost types mention that missy/blim can set up on whirli, and that dusknior can 2HKO with cb shadow sneak. In taunt users mention that floatzel can outspeed even if veni is at +1

Looking good BenOhver QC 3/3
 

Empress

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A few things to remember:
  • ENTRY hazards- not just "hazards"
  • Outspeed, not out-speed
  • "Suicide lead" is not capitalized
  • Team archetypes (balance, stall) are not capitalized
  • Rock-types, not Rock Types
  • "Set up" refers to the action of setting up, while "setup" is an adjective that describes a Pokemon
  • Never use "you" to refer to the Pokemon; "you" refers to a player
  • "Opponent" refers to the opposing player, while "foe" should be used to refer to the opposing Pokemon
[OVERVIEW]

Venipede is one the the tier's most efficient
Suicide Lead suicude leads with access to both Toxic Spikes and Regular Spikes. The ability Speed Boost allows it to out-(RH)speed other Pokemon and guarantee more than two layers of selected entry hazards while Endeavor allows it to weaken down opponents foes easily when taken down to its sash Focus Sash or at a low level of otherwise brought down to low HP. Unfortunately, Ghost-types can bypass Endeavor freely and can either Taunt Venipede or set up on you it. Venipede fits mostly on Hyper Offensive hyper offense teams, (AC) as it can spread entry hazards for its team, get taken out, and allowing Offensive offensive Pokemon to come in and take on the opponent's team effectively. Venipede and Whirlipede can be interchangeable and both have their own merits. Venipede has a Higher Base higher base Speed which that allows it to out-(RH)speed Pokemon up to Base base 110 Speed, inclding Simipour, Dodrio, Raichu, and Rapidash, while and Whirlipede has a higher bulk which and outpaces Pokemon with a Base speed of 90 or Below up to base 90 Speed at +1. Some examples of Venipede's outspeeds are Taunt Simipour, Dodrio, Rauchu, and Rapidash. Venipede also faces some competition against with Dwebble as a Suicide Lead since suicide lead because Dwebble has access to Spikes as well, Sturdy, and Stealth Rocks, while losing though it loses out on Toxic Spikes.

[SET]
name: Suicide Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor
ability: Speed Boost
item: Focus Sash
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

[SET COMMENTS]
Moves
========

Protect is utilized to allow Venipede to get an extra Speed Boost so it is able to outspeed faster Pokemon and
get set up its entry hazards or use Endeavor against it. Spikes are one of the two entry hazards that the this set possesses, (AC) that allows it to weaken weakening the opposing team and allowing your team to do the same more easilys the rest of your team to do more efficiently. Toxic Spikes are the second hazard that this set utilizes that can break down defensive or balanced based teams. Endeavor essentially is the only move on the set that has the potential of doing damage against an opposing Pokemon. This move works well with a Focus Sash, (AC) seeing as it leaves it living at Venipede with 1 HP, allowing it to bring the foe down to 1 HP as well and Endeavor drops the opposing Pokemon to that HP level.

Set Details
========

Maximum Speed with a Timid
Nature nature allows it Venipede to outpace most other leads in the metagame before a Speed Boost barring Pokemon such as Monferno before a Speed Boost. Maximum HP allows Venipede to have as much bulk as possible while still maintaining it's maxed out speed stat. Focus Sash is mainly for sustainability by allowing it allows Venipede to set up at least two sets of entry hazards as well as allowing Endeavor to do extreme and powerful damage against an opposing Pokemon and be able to drop a foe to 1 HP after using Endeavor. Speed Boost is Better than an ability such as Poison Point because it allows Venipede the ability to out-(RH)speed faster Pokemon. Being able to Poison Lead Pokemon isn't as effective since they usually are Suicide Leads and you lose the ability to outpace certain Pokemon and use an extra move. (You don't need to talk about Poison Point)
Usage Tips
========

Venipede should always be used as a
Suicide Lead suicude lead to set up Spikes for your team early-(AH)game rather than later game for quicker breaking to quickly break down of the opponent foes. To start, you should use set up one layer each of both regular Spikes and Toxic Spikes if possible, (AC) as it gives deals more immediate damage output than two stacks layers of regular Spikes. Endeavor should be utilized mostly against dangerous Set Up Sweepers setup sweepers to allow for a teammate to revenge killing the foe, but most of the time Hazards are setting up entry hazards should be Venipede's main purpose priority. Against Stall stall teams, stacks layers of Toxic Spikes are preferred should be set to badly poison the opponent foes, while against Offensive one is fine to just Poison the opposing Pokemon layer of Toxic Spikes is recommended against offensive teams for more immediate damage. Against Offensive offensive or Balanced balance teams, if an the opponent doesn't possess have a Poison-type Type or a Facade user, set up one layer of Toxic Spikes and then use normal Spikes from there.

Venipede also needs to be wary of Ghost
-types, Types which can take every move coming from it barring the rare Toxic. When faced against a Set-Up Sweeper setup sweeper, be cautious when it comes to letting them set up on you Venipede. When using Venipede Protect is usually a good option against a Pokemon that can beat you, Protect is usually the best option Venipede, but in some cases it can cause your team to lose you momentum.

Team Options
========

The only truly competitive team that Venipede would preform well on as well as not being outclassed in is a Hyper Offensive Team Structure. This basically is made up of a Suicide Hazard Setter, which Venipede is, a Ghost type and a Defiant user, and a couple offensive Wallbreakers. Venipede should only be used on hyper offense teams. Pawniard and possibly Purugly are basically the best Pokemon in the tier with the ability Defiant. They are great on Hyper Offensive Teams as stated above and are a pretty solid Partner alongside Suicide Stacking. They can be a scary threat when given a Defiant Boost from an opponent looking to Defog and are great alongside hazards for that reason can discourage foes from using Defog thanks to Defiant (Wowzers. Cleaned this up as best as I could). Spinblockers function as preventing Rapid Spin to work against them since they are Ghost Type Ghost-types such as Misdreavus and Dusknoir can prevent Rapid Spin users from removing Venipede's Spikes and Toxic Spikes. This can prevent an opposing player from easily getting rid of your hazards and causes their team too suffer more as a result and can come in the forms of Misdreavus and Dusknoir. (I'm sorry man; this just needs a lot of cleanup) Fast Wallbreakers including wallbreakers such as Zebstrika, Raichu, and Simipour that need a little extra damage to be able to do mass damage against another team can do very well with Hazards appreciate Venipede's entry hazard support, which helps them wear down foes more easily. Pokemon Such Late-game cleaners such as Barbaracle, Leafeon, (I don't think Leafeon is a cleaner; you can correct me if I'm wrong though) and Jumpluff can use the Venipede's entry hazards to have an easier time cleaning up the opposing team their advantage, as the opposing Pokemon are weakened and clean up from there after they Set Up. Stealth Rock Setters setters such as Piloswine, Probopass, and Carracosta can provide more damage entry hazard support with Stealth Rock, and assist the team more as a whole on entry hazard setting teams.

[STRATEGY COMMENTS]
Other Options
=============

Venipede's
sets are moveset is mostly confined to these moves and changing out any of them would be more detrimental than helpful in the long run; Toxic could be added used to cripple entry hazard removers and set(remove space)up sweepers which that could otherwise freely set up on Venipede without it.

Checks and Counters
===================

**Rock
-types Types**: Pokemon such as Golem, Rampardos, and Aurorus are dangerous Pokemon to be paired against facing, as they can keep you Venipede to one layer of entry hazards. The move Rock Blast in general is dangerous towards Venipede and should be avoided in any way completely. Aurorus is one of the major Pokemon you need to look out for seeing threats to Venipede, as it can use Blizzard in combination with Snow Warning and kill you KO Venipede without getting letting it set more than one layer of entry hazards up.

**Fire
-types Types**: Fire-types such as Rapidash, Torkoal, and Ninetales (Uh, WoW isn't exactly the most relevant move on these mons) Types can use Will-O-Wisp on Venipede to prevent thwart Endeavor shenanigans and then proceed to knock it out KO it on the next turn. This includes Pokemon such as Rapidash, Torkoal, and Ninetales.

**Ghost
-types Types**: Venipede cannot hit Pokemon such as Misdreavus, Drifblim, or Dusknoir with Endeavor and can't really do anything against them unless it's carrying Toxic. Also, around half of the viable Ghost Types Many Ghost-types are immune to its entry hazards as well. Misdreavus and Drifblim can also set up on Venipede and Dusknoir can 2HKO it with a Choice Banded Shadow Sneak.

**
Pokemon with Taunt**: Pokemon such as Lead Monferno, Simipour, Misdreavus, Floatzel, and Dodrio can prevent Venipede from getting setting up more than one layer of Spikes and can lock it into only using Endeavor as they get a free Set Up or Damage on your team attack or a free turn of setup. Floatzel especially can outspeed and Taunt you Venipede even if you are it's at +1 Speed.

**Entry Hazard Control**: Pokemon with either Defog or Rapid Spin can get rid of
your Venipede's entry hazards as soon as Venipede dies it faints. and some specific ones such as Swanna or Armaldo can also pressure most spinblockers and Pokemon with Defiant, making make it hard to switch in your Spin Blocker / Defiant Pokemon to them.

**Set
up Up Sweepers**: Pokemon such as Leafeon, Jumpluff, Nasty Plot Simipour, Carracosta, and Shell Smash Carracosta / Barbaracle can come in and set up on Venipede as it sets up entry hazards. If Venipede isn't carrying Toxic, they can do proceed to deal massive damage against your team. They also have the ability to possibly get around Endeavor with a weak move attack and break your sash Venipede's Focus Sash.

**Priority Users**: Pokemon such as Piloswine, Basculin, and Poliwrath can
take bring Venipede down to its Focus Sash and then proceed to take it out with a Priority priority move, allowing it to set up only one or two layers of entry hazards.

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Lumari

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[OVERVIEW]

Venipede is one the the tier's most efficient suicude suicide leads with access to both Toxic Spikes and Spikes. Speed Boost allows it to outspeed other Pokemon and guarantee more than two layers of entry hazards, (AC) while Endeavor allows it to weaken foes easily when taken down to its Focus Sash or otherwise brought down to low HP. Unfortunately, Ghost-types can bypass Endeavor and can either Taunt Venipede or set up on it. Venipede fits mostly on hyper offense offensive teams, as it can spread entry hazards for its team (RC) and allow offensive Pokemon to come in and take on the opponent's team effectively. Venipede and Whirlipede can be are (or 'can be seen as' or something, but 'can be' interchangeable makes no sense really, either they are or they're not) interchangeable, (AC) and both have their own merits. Venipede has a higher base Speed that allows it to outspeed Pokemon up to base 110 Speed at +1, including Simipour, Dodrio, Raichu, and Rapidash, while Whirlipede has higher bulk and outpaces Pokemon with up to base 90 Speed at +1. Venipede also faces some competition with Dwebble as a suicide lead because Dwebble has access to Spikes, Sturdy, and Stealth Rock, though it loses out on lacks Toxic Spikes.


[SET]
name: Suicide Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Protect
move 4: Endeavor
item: Focus Sash
ability: Speed Boost
item: Focus Sash
nature: Timid

evs: 252 HP / 4 Def / 252 Spe
nature: Timid

[SET COMMENTS]
Moves
========

Protect is utilized to allow Venipede to get an extra Speed Boost so it is able to outspeed faster Pokemon and set up its entry hazards or use Endeavor. Spikes are one of the two entry hazards that this set possesses, weakening the opposing team and allowing your team to do the same more easily. Toxic Spikes can break down defensive or balanced teams. Endeavor works well with a Focus Sash, seeing as it leaves Venipede with 1 HP, allowing it to bring the foe down to 1 HP as well.

Set Details
========

Maximum Speed with a Timid nature allows Venipede to outpace most other leads in the metagame before a Speed Boost bar Monferno. Maximum HP allows Venipede to have as much bulk as possible. Focus Sash allows Venipede to set up at least one set of entry hazards and be able to drop a foe to 1 HP after using Endeavor. Speed Boost allows Venipede the ability to outspeed faster Pokemon.

Usage Tips
========

Venipede should always be used as a suicude suicide lead to set up Spikes for your team early-game to quickly break down foes. To start, set up one layer each of Spikes and Toxic Spikes if possible, as it deals more immediate damage than two layers of Spikes. Endeavor should be utilized mostly against dangerous setup sweepers to allow a teammate to revenge kill the foe, but setting up entry hazards should be Venipede's priority. Against stall teams, two layers of Toxic Spikes should be set to badly poison the foes, while one layer of Toxic Spikes is recommended against offensive teams for more immediate damage. Against offensive or balance balanced teams, if the opponent doesn't have a Poison-type or a Facade user, set up one layer of Toxic Spikes, (AC) and then use Spikes from there.

Venipede also needs to be wary of Ghost-types, which can take every move coming from it barring the rare Toxic. When faced against a setup sweeper, be cautious when it comes to letting them set up on Venipede. Protect is usually a good option against a Pokemon that can beat Venipede, but in some cases it can cause your team to lose momentum.

Team Options
========

Venipede should only be used on hyper offense offensive teams. Pawniard and Purugly can discourage foes from using Defog thanks to Defiant.F Ghost-types such as Misdreavus and Dusknoir can prevent Rapid Spin users from removing Venipede's Spikes and Toxic Spikes. Fast wallbreakers such as Zebstrika, Raichu, and Simipour appreciate Venipede's entry hazard support, which helps them wear down foes more easily. Late-game cleaners such as Barbaracle, Kingler, Arbok, and Jumpluff can use Venipede's entry hazards to have an easier time cleaning up the opposing team. Stealth Rock setters such as Piloswine, Probopass, and Carracosta can provide more entry hazard support with Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============

Venipede's moveset is mostly confined to these moves, (AC) and changing out any of them would be more detrimental than helpful in the long run; Toxic could be used to cripple entry hazard removers and setup sweepers that could otherwise freely set up on Venipede.


Checks and Counters
===================

**Rock-types**: Pokemon such as Golem, Rampardos, and Aurorus are dangerous Pokemon to be facing, as they can keep Venipede to one layer of entry hazards. Rock Blast is dangerous towards Venipede and should be avoided completely. Aurorus is one of the major threats to Venipede, as it can use Blizzard in combination with Snow Warning and KO Venipede without letting it set more than one layer of entry hazards.

**Fire-types**: Fire-types like such as Rapidash can use Will-O-Wisp on Venipede to thwart Endeavor and then proceed to KO it on the next turn.

**Ghost-types**: Venipede cannot hit Pokemon such as Misdreavus, Drifblim, or and Dusknoir with Endeavor and can't really do anything against them unless it's carrying Toxic. Many Ghost-types are immune to its entry hazards as well. Misdreavus and Drifblim can also set up on Venipede, (AC) and Dusknoir can 2HKO it with a Choice Band Shadow Sneak.

**Pokemon with Taunt**: Pokemon such as Monferno, Simipour, Misdreavus, Floatzel, and Dodrio can prevent Venipede from setting up more than one layer of Spikes and can lock it into only using Endeavor as they get a free attack or a free turn of setup. Floatzel can outspeed and Taunt Venipede even if it's at +1 Speed.

**Entry Hazard Control**: Pokemon with either Defog or Rapid Spin can get rid of Venipede's entry hazards as soon as it faints. Swanna or and Armaldo can also pressure most spinblockers and Pokemon with Defiant, making it hard to switch to them.

**Setup Sweepers**: Pokemon such as Leafeon, Jumpluff, Simipour, Carracosta, and Barbaracle can come in and set up on Venipede as it sets up entry hazards. If Venipede isn't carrying Toxic, they can proceed to deal massive damage against your team. They also have the ability to possibly (redundant with 'ability') get around Endeavor with a weak attack and break Venipede's Focus Sash.

**Priority Users**: Pokemon such as Piloswine, Basculin, and Poliwrath can bring Venipede down to its Focus Sash and then proceed to take it out with a priority move, only allowing it to set up only one or two layers of entry hazards.



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