Hello, and welcome to my rate my team. I will be telling you about a great team that if used correctly, can dominate any opponent. It is based on finding counters to popular Pokemon in OU, and eliminating them so that you may have an edge in the battle.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 240 HP / 252 SpA / 4 SpD / 12 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leech Seed
Venusaur is one of the best Pokemon on this team. It is what makes this team survive. Venusaur is a counter to many OU Pokemon, and can take out many threats, including the deadly Azumarill and Clefable with Sludge Bomb. It's only weaknesses are Psychic and Flying, since Thick Fat takes care of Fire and Ice, which means that Tyranitar can pursuit trap any psychic type and Thundurus can T-Wave then Thunderbolt any flying type. This allows Venusaur to go on a rampage.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Aqua Jet
- Play Rough
- Waterfall
- Belly Drum
Since you already have the counter to the deadliest pokemon in OU, what else should I do? I guess I should add the deadliest pokemon in OU to my team, shall I? If used correctly, you can force out a switch and belly drum when you scare off a Landorus, Heatran, Dragonite, Charizard-X, etc. There is pretty much a pokemon in any team that is scared of Azumarill. You can take advantage of this and belly drum, then wreck havoc with Aqua Jet, Aqua Jet, Play Rough, and Aqua Jet!
Thundurus (M) @ Mental Herb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
So, what about all of those speedy pokemon that can OHKO Venusaur? What is the answer to all those Pinsir and Talonflame? Tyranitar. But in case he dies, Thundurus. Usually, whenever a Talonflame EVER switches in, switch immediately to Tyranitar. If you used Stealth Rocks with Bisharp in the beginning, you can OHKO it with pursuit, and that pussy will not switch out. But for the Pinsir, that's different. It gets set up with a swords dance and has quick attack, return, and earthquake/close combat, and it will wreck your team. Thundurus T-Waves it, and any Pokemon who is Set up and fast.
Mandibuzz (F) @ Sitrus Berry
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Toxic
- Defog
- Roost
Mandibuzz is the defensive and only defensive pokemon in this team. It can defog, just in case if Hazards become a problem, and can Toxic stall pokemon, weakening them for another pokemon to OHKO it. It may not be the best pokemon in the team, but without it, the team would fall apart by sticky web and other hazards.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Stealth Rock
Bisharp is a pokemon that can turn the tide of a game. It's like it was built to dominate. Instead of sacraficing offence for a lead that can use stealth rock, why not do both? For every bulky lead out there, Bisharp can Stealth Rock, Swords Dance, then Sweep. It outspeeds everything with Sucker Punch, but there is something that can turn my team into ruins, and it is Bisharp. I will explain the solution in the next Pokemon's details. Actually, it is the solution.
Keldeo @ Focus Sash
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Keldeo is the pokemon that comes to save the day. If a Bisharp gets even ONE Swords Dance, it is something that will guarantee that one pokemon will faint. Though, if you switch in Keldeo, Bisharp will be the one to faint. If a Bisharp EVER switches in, ALWAYS switch in Keldeo, no matter what. You might predict Bisharp to switch out and you can do a calm mind, but that is a big mistake. If you calm mind and he uses Iron Head (I'm talking about when you switch out into Keldeo and He has a Swords Dance) Your health will be lower than 50%, which allows him to take out Keldeo with a sucker punch. Whenever a Bisharp comes in, Switch into Keldeo and always use Secret Sword, and if he keeps on switching out, repeat this until he can't be used anymore, because Keldeo keeps on scaring away. ALWAYS save Keldeo for Bisharp if the opponent has a Bisharp. If the opponent does not have a Bisharp, you can use calm mind and continue to sweep. Keldeo can save you from a Bisharp, and a lot of trainers have Bisharp, so it can prevent you from getting swept all of the time from a Bisharp, which increases your rating greatly.
Also, if you ever face a ditto, make sure it dies first. Dittos are very strong during late-game, but not the best early-game, so take it out as soon as possible.
Importable Version:
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 240 HP / 252 SpA / 4 SpD / 12 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leech Seed
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Aqua Jet
- Play Rough
- Waterfall
- Belly Drum
Thundurus (M) @ Mental Herb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Mandibuzz (F) @ Sitrus Berry
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Toxic
- Defog
- Roost
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Stealth Rock
Keldeo @ Focus Sash
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Thank you for checking out my team! I put this team up here for a reason, so that I can get some criticism to know some weaknesses/flaws in my team that I can fix, so that I can improve my team. I hope you enjoy this team and use it, and let me know your thoughts!
~DarkBlood9000
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 240 HP / 252 SpA / 4 SpD / 12 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leech Seed
Venusaur is one of the best Pokemon on this team. It is what makes this team survive. Venusaur is a counter to many OU Pokemon, and can take out many threats, including the deadly Azumarill and Clefable with Sludge Bomb. It's only weaknesses are Psychic and Flying, since Thick Fat takes care of Fire and Ice, which means that Tyranitar can pursuit trap any psychic type and Thundurus can T-Wave then Thunderbolt any flying type. This allows Venusaur to go on a rampage.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Aqua Jet
- Play Rough
- Waterfall
- Belly Drum
Since you already have the counter to the deadliest pokemon in OU, what else should I do? I guess I should add the deadliest pokemon in OU to my team, shall I? If used correctly, you can force out a switch and belly drum when you scare off a Landorus, Heatran, Dragonite, Charizard-X, etc. There is pretty much a pokemon in any team that is scared of Azumarill. You can take advantage of this and belly drum, then wreck havoc with Aqua Jet, Aqua Jet, Play Rough, and Aqua Jet!
Thundurus (M) @ Mental Herb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
So, what about all of those speedy pokemon that can OHKO Venusaur? What is the answer to all those Pinsir and Talonflame? Tyranitar. But in case he dies, Thundurus. Usually, whenever a Talonflame EVER switches in, switch immediately to Tyranitar. If you used Stealth Rocks with Bisharp in the beginning, you can OHKO it with pursuit, and that pussy will not switch out. But for the Pinsir, that's different. It gets set up with a swords dance and has quick attack, return, and earthquake/close combat, and it will wreck your team. Thundurus T-Waves it, and any Pokemon who is Set up and fast.
Mandibuzz (F) @ Sitrus Berry
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Toxic
- Defog
- Roost
Mandibuzz is the defensive and only defensive pokemon in this team. It can defog, just in case if Hazards become a problem, and can Toxic stall pokemon, weakening them for another pokemon to OHKO it. It may not be the best pokemon in the team, but without it, the team would fall apart by sticky web and other hazards.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Stealth Rock
Bisharp is a pokemon that can turn the tide of a game. It's like it was built to dominate. Instead of sacraficing offence for a lead that can use stealth rock, why not do both? For every bulky lead out there, Bisharp can Stealth Rock, Swords Dance, then Sweep. It outspeeds everything with Sucker Punch, but there is something that can turn my team into ruins, and it is Bisharp. I will explain the solution in the next Pokemon's details. Actually, it is the solution.
Keldeo @ Focus Sash
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Keldeo is the pokemon that comes to save the day. If a Bisharp gets even ONE Swords Dance, it is something that will guarantee that one pokemon will faint. Though, if you switch in Keldeo, Bisharp will be the one to faint. If a Bisharp EVER switches in, ALWAYS switch in Keldeo, no matter what. You might predict Bisharp to switch out and you can do a calm mind, but that is a big mistake. If you calm mind and he uses Iron Head (I'm talking about when you switch out into Keldeo and He has a Swords Dance) Your health will be lower than 50%, which allows him to take out Keldeo with a sucker punch. Whenever a Bisharp comes in, Switch into Keldeo and always use Secret Sword, and if he keeps on switching out, repeat this until he can't be used anymore, because Keldeo keeps on scaring away. ALWAYS save Keldeo for Bisharp if the opponent has a Bisharp. If the opponent does not have a Bisharp, you can use calm mind and continue to sweep. Keldeo can save you from a Bisharp, and a lot of trainers have Bisharp, so it can prevent you from getting swept all of the time from a Bisharp, which increases your rating greatly.
Also, if you ever face a ditto, make sure it dies first. Dittos are very strong during late-game, but not the best early-game, so take it out as soon as possible.
Importable Version:
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 240 HP / 252 SpA / 4 SpD / 12 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leech Seed
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Aqua Jet
- Play Rough
- Waterfall
- Belly Drum
Thundurus (M) @ Mental Herb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Mandibuzz (F) @ Sitrus Berry
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Toxic
- Defog
- Roost
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Stealth Rock
Keldeo @ Focus Sash
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Thank you for checking out my team! I put this team up here for a reason, so that I can get some criticism to know some weaknesses/flaws in my team that I can fix, so that I can improve my team. I hope you enjoy this team and use it, and let me know your thoughts!
~DarkBlood9000