Completed VentusVictory vs Werewolfintophat (2vs2 doubles at the arena)

Discussion in 'ASB' started by Frosty, Nov 19, 2012.

  1. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,134
    Order of Operations:
    VentusVictory sends out Pokemon (automatic, no post needed)
    Werewolfintophat picks 2 pokemon and gives them orders
    VentusVictory gives orders
    I Ref.
  2. Werewolfintophat

    Werewolfintophat

    Joined:
    Nov 18, 2012
    Messages:
    9
    "Alright then, we'll see if Vex and Squall can give these rapscallions a proper greeting."
    [​IMG]
    <Why hello! May I take your coat and hat, maybe get you situated by the fire place? Dinner should be arriving in a few min->
    "Vex, that was a euphemism."
    <Oh... so you want me to drop kick them then?>

    "Something like that."
    <Oh good, this was looking like a dreary place to have a dinner party anyway.>
    [​IMG]
    <Oh dear... hopefully I won't disappoint boss.>
    "Don't worry, just give it your best."
    <I'll try>
  3. Werewolfintophat

    Werewolfintophat

    Joined:
    Nov 18, 2012
    Messages:
    9
    " Vex my dear, let's see if we can boost your defenses a bit through some composure, Then try to go on the offensive."
    <Meditation? *Sigh* If I must.>
    Vex:
    Iron Defense>Swords Dance*>Force Palm (Cyndaquil)**
    *If Pachirisu uses Sweet Kiss and hits before this action, replace it with Force Palm (Cyndaquil)
    **If Vex has taken 20 or more damage before this, use Drain Punch instead

    "Squall, how about we call up a wee gale, and show them how it's done."
    <If... If you say so.>
    Squall:
    Rain Dance>Hydro Pump (Cyndaquil)*>Thunder(Cyndaquil)
    *If Cyndaquil uses dig to avoid this action, replace it with a Dragonbreath on Pachirisu, then replace Thunder in the third action with a Hydro Pump (Cyndaquil)
  4. VentusVictory

    VentusVictory

    Joined:
    Sep 27, 2010
    Messages:
    79
    "Alright everybody, let's hit them fast and hard with a combination!"

    [​IMG]

    Sweet Kiss + Swift - No Action - Light Screen

    "Okay, first blow a white heart kiss with Sweet Kiss, then blast a Swift right through it, imbuing the stars with Confusion. They won't be able to dodge that! Then make a Defensive Shift!"

    [​IMG]

    Extrasensory (Riolu) - Dig (Squall)- Dig (Squall)
    "Okay then Cyndaquil, we'll show them who has the real Lionheart! Go, hit them hard!"
  5. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,134
    VentusVictory's Team
    [​IMG]
    Hp: 90
    En: 100
    1/3/2/3/110
    Other:

    [​IMG]
    Hp: 90
    En: 100
    2/1/2/2/75
    Other:

    Werewolfintophat
    [​IMG]
    Hp: 90
    En: 100
    3/1/2/2/69
    Other:

    [​IMG]
    Hp: 90
    En: 100
    2/3/4/2/52
    Other:​

    Round 1​


    We are here gathered today to join in battle the two newbies whose names I'll take quite some time to memorize. On one side we have VentusVictory with a Pachirisu (really?) and a Cyndaquil. On the other side we have Werewolfintophat with a Riolu and a Monohm.

    And let the battle begin! We start this with Cyndaquil attacking Vex the Riolu with Extrasensory~and it gets a critical hit! Not a good start for Werewolfintophat. The Riolu, not being the vindictive type, prefers to set up with Iron Defense and his partner, Squall, follows the same route with Rain Dance.

    Finally, we see the first combo of this match! Pachirisu Combines Swift and Sweet Kiss to confuse all his opponents! Riolu is confused for 3 turns and Monohm for 4 turns.

    On the second turn Pachirisu cools down and watches as the plot unfolds. Cyndaquil, feeling targeted (what a genius) dug a hole escaping from Squall's Hydro Pump, which missed. Vex Facepalms (aka hit self in confusion) and Cyndaquil, some time later, attacks Squall from underground.

    On the final turn, Pachirisu is back in business and sets up a Light Screen to protect its team against special attacks. Cyndaquil then uses the same strategy and digs another hole to evade Riolu's Force Palm, which also missed. On other news, now Squall facepalm'd itself. And agin some hours later, Cyndaquil attacks from underground.

    A slow first round we have! at least riolu isn't confused anymore.

    data (open)

    Cyndaquil: Extrasensory (Riolu): (8+3)*1.5 = 16.5 damage for 6 energy
    Crit: 1/16 (yes)
    Flinch: 2 (no)

    Riolu: Iron Defense for 6 energy

    Monohm: Rain Dance for 10 energy

    Pachirisu: Sweet Kiss + Swift for 13.5 energy
    vs Riolu: 6*0.75 = 4 damage
    vs Monohm: 6*0.75 = 4 damage
    Crit: 8, 10 (no no)
    Confusion: 2 (3 turns for riolu), 4 (4 turns for Monohm)

    Pachirisu: cooldown

    Cyndaquil: Dig

    Hit Self (1=yes): 1 (yes)
    Riolu: Hit self: 4+3-3.5 = 3.5 damage for 3 energy
    Confusion was lowered one stage!

    Hit Self (1=yes): 2 (no)
    Monohm: Hydro Pump: missed for 8 energy

    Cyndaquil: Dig (Monohm): (8-1.5)*1.5= 9.75 damage for 10 energy
    Crit: 7 (no)
    Static: 9 (no)

    Pachirisu: Light Screen for 8 energy

    Cyndaquil: Dig

    Hit Self: 2 (no)
    Riolu: Force Palm (Cyndaquil): missed for 3 energy

    Hit Self: 1 (yes)
    Monohm: Hit Self: 4-1.5 = 2.5 damage for 3 energy

    Cyndaquil: Dig (Monohm): (8-1.5)*1.5= 9.75 damage for 14 energy
    Crit: 9 (no)
    Static: 5 (no)


    Rain for 3r​


    VentusVictory's Team
    Light Screen for 5a
    [​IMG]
    Hp: 90
    En: 78
    1/3/2/3/110
    Other:

    [​IMG]
    Hp: 90
    En: 70
    2/1/2/2/75
    Other:

    Werewolfintophat
    [​IMG]
    Hp: 66
    En: 88
    3/1/2/2/69
    Other: +1def for 1r

    [​IMG]
    Hp: 68
    En: 79
    2/3/4/2/52
    Other: confused for 1a

    VentusVictory's Turn!
  6. VentusVictory

    VentusVictory

    Joined:
    Sep 27, 2010
    Messages:
    79
    "Okay, we've got to keep an eye on our energy, but we're doing fine so far!"
    [​IMG]

    Charm (Vex) - Sweet Kiss + Swift - Cooldown

    "Okay, keep the support strong Pachirisu!"

    [​IMG]
    Extrasensory (Vex) - Dig (Squall) - Extrasensory (Vex)

    "Cyndaquil, let's keep the damage going strong!"

    If Squall uses Hydro Pump a1, then use Dig (Squall) a1 and push actions back once.
  7. Werewolfintophat

    Werewolfintophat

    Joined:
    Nov 18, 2012
    Messages:
    9
    "Well then, not a good start at all I'm afraid. Let's see if we can at the very least give a good show then."

    "Okay, Vex, I need as much power and speed as you can muster"
    [​IMG]
    <Finally! Ahem, I mean of course.>

    Hi Jump Kick + Quick Attack (Pachirisu) > No Action > Drain Punch (Pachirisu)

    "Squall, I know your tired... but let's see if we can slow the Pachirisu's confusion down"
    [​IMG]
    <I'll see what I can do...>
    Dragonbreath (Pachirsu) > Dragonbreath (Pachirisu)* > Heal bell
    * If the first Dragonbreath paralyzes Pachirisu, then use Hydro Pump instead.
  8. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,134
    Rain for 3r​


    VentusVictory's Team
    Light Screen for 5a
    [​IMG]
    Hp: 90
    En: 78
    1/3/2/3/110
    Other:

    [​IMG]
    Hp: 90
    En: 70
    2/1/2/2/75
    Other:

    Werewolfintophat
    [​IMG]
    Hp: 66
    En: 88
    3/1/2/2/69
    Other: +1def for 1r

    [​IMG]
    Hp: 68
    En: 79
    2/3/4/2/52
    Other: confused for 1a

    Sorry, but I have no time for flavor now. Will do it later.

    data (open)

    Riolu: Hi Jump Kick + Quick Attack (Pachirisu): 13+2+3=18 damage for 15.5 energy
    Crit: 4

    Pachirisu: Charm (Vex) for 6 energy

    Cyndaquil: Extrasensory (Vex): 8*1.5 = 12 damage for 6 energy
    Crit: 8
    Flinch: 2 (no)

    Hit Self (1=yes): 2 (no)
    Monohm: Dragonbreath (Pachirisu): 4 + 3 + 1.5 = 8.5 damage for 4 energy
    Crit: 13
    Effect: 5 (no)

    Cyndaquil: Dig (Squall)

    Riolu: cooldown

    Monohm: Dragonbreath (Pachirisu): 4 + 3 + 1.5 = 8.5 damage for 8 energy
    Crit: 3
    Effect: 1 (yes)
    Pachirisu is paralysed!

    Full Paralysis: 62 (no)
    Pachirisu: Sweet Kiss + Swift for 13.5 energy
    vs Riolu: 6*0.75 = 4 damage
    vs Monohm: 6*0.75 = 4 damage
    Crit: 10, 8
    Confusion: 1, 3 (2 actions for riolu and 4 for monohm)

    Cyndaquil: Dig (Monohm): (8-1.5)*1.5= 9.75 damage for 10 energy
    Crit: 11
    Static: 8 (no)

    Pachirisu: cooldown

    Cyndaquil: Extrasensory (Vex): 8*1.5 = 12 damage for 6 energy
    Crit: 12
    Flinch: 8 (no)

    Hit Self: 2 (no)
    Riolu: Drain Punch (Pachirisu): 8 + 3 - 3.5 = 7.5 damage for 11 energy
    +3.75hp
    Crit: 15

    Hit Self: 2 (no)
    Monohm: Heal Bell for 10 energy
    NOTE: Heal Bell works only on major status. Confusion is a minor status.


    Rain for 2r​


    VentusVictory's Team
    Light Screen for 5a
    [​IMG]
    Hp: 47
    En: 58
    1/3/2/3/110
    Other: 15% paralysed

    [​IMG]
    Hp: 90
    En: 48
    2/1/2/2/75
    Other:

    Werewolfintophat
    [​IMG]
    Hp: 42
    En: 61
    3/1/2/2/69
    Other: -1atk for 1r, confused for 1a

    [​IMG]
    Hp: 54
    En: 57
    2/3/4/2/52
    Other: confused for 3a

    Werewolfintophat's turn!
  9. VentusVictory

    VentusVictory

    Joined:
    Sep 27, 2010
    Messages:
    79
    Sorry, I mixed up Charm with Growl!
  10. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,134
    Reffing kiiinda done. Only flavor is missing. I will try to get it completed by tommorow, but order regardless.
  11. Werewolfintophat

    Werewolfintophat

    Joined:
    Nov 18, 2012
    Messages:
    9
    "Ah, good to know, Well, let's keep up the fine offensive Squall and Vex, at the very least we'll lose with good graces. And who knows, maybe luck will favor us again."
    [​IMG]
    <Well, that's all I could ask for>

    Hi Jump Kick (Pachirisu) > Drain Punch (Pachirisu) > Hi Jump Kick (Pachirisu)
    [​IMG]
    <Sorry boss>

    Hydro Pump (Pachirisu) > Dragon Breath (Pachirisu) > Hydro Pump (Pachirisu)

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