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Venusaur (Analysis)

Discussion in 'Uploaded Analyses' started by JRank, Sep 24, 2011.

  1. JRank

    JRank
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    [​IMG]
    Venusaur

    QC Checks: 2/2
    GP Checks: 2/2

    [Overview]

    <p>Out of all the Chlorophyll users, Venusaur is perhaps the most balanced. Not fast and frail, nor bulky with a great support movepool, it has a little bit of everything. This has its benefits, but with benefits come downsides. Trying to occupy the roles of two very different types of Pokemon, Venusaur often falls short of all its goals. Despite this, proper support can open up new doors for Venusaur, and it can become a great Pokemon to utilize on a sun team.</p>

    [SET]
    name: Chlorophyll Abuser
    move 1: Sleep Powder
    move 2: Energy Ball / SolarBeam
    move 3: Hidden Power Ice / Sludge Bomb
    move 4: Protect
    item: Life Orb / Yache Berry
    ability: Chlorophyll
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>In sun, Venusaur's ability, Chlorophyll, doubles its Speed, instantly allowing it to outpace all other unboosted Pokemon. This proves for an insanely fast Sleep Powder, and the lack of Sleep Clause in VGC allows Venusaur to quickly incapitate its remaining foes. In addition to providing a solid STAB move, Energy Ball hits auto-weather Pokemon, such as Tyranitar and Politoed, for super effective damage, something a sun team always needs. If one doesn't fear other weather, SolarBeam is a powerful STAB option while in sun, hitting for 120 Base Power without having to charge. However, one must be aware of the numerous ways SolarBeam can be neutered, as the four other weather starters love to switch in and leave Venusaur with a two-turn charging move that has severely reduced effectiveness. Hidden Power Ice gives Venusaur a way to hit the Dragon- and Flying-type Pokemon that take little damage from its STAB move. Sludge Bomb, however, provides a STAB move from Venusaur's other typing, Poison, that has a higher Base Power and can afflict the opponent with the poison condition. Protect is arguably the best move in doubles, shielding Venusaur from all assaults for a turn, as well as giving its partner time to eliminate a threat.</p>

    [ADDITIONAL COMMENTS]

    <p>Venusaur's attacking power leaves something to be desired, so a Life Orb is used to boost the damage output of all its attacks. In some cases, however, a Life Orb is not available, and a Yache Berry makes for a suitable alternative; with it, Venusaur can survive a Blizzard it may otherwise not. A Modest nature and 252 Special Attack EVs let Venusaur hit as hard as possible, and 252 Speed EVs allow it to outspeed nearly everything under sun. Chandelure and Heatran pose a threat to Venusaur, making Hidden Power Ground a viable option to take care of these Pokemon.</p>

    <p>Due to Venusaur's dependence on sun, a Pokemon to set it up is greatly appreciated. Ninetales is the premier Pokemon to provide this, with its ability, Drought, instantly bringing sun to the field. Venusaur helps Ninetales by taking on the dangerous Ground-types that want to smack it with a super effective Earthquake.</p>

    [Other Options]

    <p>Petal Dance seems like an attractive option, though it hits a random opponent and confuses Venusaur after a few turns, making it unreliable. Giga Drain may seem inviting, and it would be if it were not incompatible with Chlorophyll, forcing Venusaur to rely on the average Energy Ball. Those looking for healing might see Synthesis as an option; however, Venusaur is better off attacking than trying to heal, and Synthesis is inconsistent at best. A physical set is somewhat viable, utilizing Seed Bomb and Earthquake to hit Venusaur's usual counters for super effective damage, but the low damage output is enough to turn one off to this. Substitute can be utilized along with Sleep Powder for a deadly combo, allowing Venusaur to keep its opponents asleep and render them unable to take it out with a Substitute up.</p>

    [Checks and Counters]

    <p>Fire-types, such as Chandelure and Heatran, wall Venusaur to no end, taking little from its attacks and hitting back with super effective Fire-type moves. Ironically, the condition that suits Venusaur the best is also its worst enemy. Sun boosts Fire-type moves by 50%, allowing such attacks to OHKO Venusaur with no trouble. Ice-types threaten Venusaur as well, especially Abomasnow, who neuters Venusaur's Speed with hail and looks to KO with a super effective Blizzard. Venusaur's weakness to Flying allows Pokemon, such as Tornadus and Togekiss, to have a field day, dishing out massive damage to Venusaur with their STAB moves.</p>
  2. JRank

    JRank
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    Ready for QC
  3. MrPWNtart

    MrPWNtart

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    Add the rare Metagross with Zen Headbutt (and even rarer with a Psychic Gem) as a Counter because it resists poison-type moves and can fire back with a STAB boosted (rarely a Psychic Gem) Zen Headbutt. Occa Berry and Lum Berry in OO?
  4. Solace

    Solace swing from the chandelier
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    yache berry is already on the main set

    i would prefer it to be slashed Solarbeam / Energy Ball just because Venusaur will mostly be used in the sun and Energy Ball just doesn't seem to hit hard enough.

    occa berry should probably be mentioned somewhere, and metagross/steel types in general can take care of venusaur pretty well.

    e: also for hidden power ice mention that 30 atk / 30 def iv's is optimal
  5. breh

    breh ● ︿ ●
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    you mention in AC that venusaur can help Ninetales by using EQ; you meant energy ball, right?

    are you sure that solarbeam is a good option? seems iffy, especially considering you lack STAB at all if you're in any other weather.

    when mentioning physical in OO, mention that it also hits the weaker defense of each weather abuser, bar abomasnow (which it can't hit SE without special).

    are you sure you don't want to lower speed to enough for base 70s? you'll miss out on shiftry (which you kind of lol at anyway), Togekiss (which afaik don't run max speed; could be wrong here) and max chandelure (which I'm not sure is actually used).
  6. MrPWNtart

    MrPWNtart

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    Changed to Lum Berry if running Petal Dance, the Grass-type Outrage.
  7. Solace

    Solace swing from the chandelier
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    i wouldn't have a huge mention of lum berry since you really shouldn't be using petal dance that often

    also i retract my statement leave energy ball the main slash
  8. cosmicexplorer

    cosmicexplorer pewpewpew
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    Venusaur is being used on Sun teams, I doubt Steel-types like Metagross will be a huge problem. Earthquake hits Heatran and Fire-types such as Chandelure, which is really useful on a sun team, although Hidden Power Ground might be easier to use with Ninetales as a partner.

    Petal Dance is terrible, and while Solarbeam is usable, precisely the Pokemon that already plague Sun teams will mess it up, giving the opponent a free turn. Energy Ball should go first. EDIT: Solace sucks

    Substitute is really cool with Sleep Powder.
  9. Solace

    Solace swing from the chandelier
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    add substitute to OO

    QC 1/2
  10. JRank

    JRank
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    Petal Dance is pretty much a bad Outrage, especially being Grass-type and getting lol'd at by so many Pokemon. I don't think Occa Berry warrants a mention just based on the fact that it's being used in sun, so it's not helping that much anyway. Metagross is not a counter, maybe it can take it one-on-one (maybe), but being on a sun team it kinda gets lol'd at by Ninetales and any Fire-type. Why would I lower Speed for a few useless HP EVs and wind up getting raped by Chandelure for sure, instead of having a chance to Sleep Powder it. Because of Chandelure (and Heatran) I'll add HP Ground to AC. Physical Venusaur really isn't that great, its "advantage" of hitting weather setters in their weaker defense is kinda stupid, since those mons screw it over anyway it won't do much to them.

    Added Sub to OO.

    Think I got everything, ready for final QC.

    EDIT: I've never put that you need 30 Atk / 30 Def IVs before for a HP, I don't think it's the standard either but I'll check just to make sure.

    EDIT2: I never have and have never been told to, so I don't think there's a need for it.
  11. muffinhead

    muffinhead b202 wifi vgc
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    offensive jumpluff o.o
    qc 2 / 2
  12. Snorlaxe

    Snorlaxe 2 kawaii 4 u
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    GP CHECK 1/2

    additions
    removals

    Show Hide
    [Overview]

    <p>Out of all the Chlorophyll users, Venusaur is perhaps the most balanced. Not fast and frail, nor bulky with a great support movepool, it has a little bit of everything. This has its benefits, but with benefits come downsides. Trying to occupy the roles of two very different types of Pokemonn, Venusaur often falls short of all its goals. Despite this, proper support can open up new doors for Venusaur, and it can become a great Pokemon to utilize on a Sunny Day team.</p>

    [SET]
    name: Chlorophyll Abuser
    move 1: Sleep Powder
    move 2: Energy Ball / Solarbeam SolarBeam
    move 3: Hidden Power Ice / Sludge Bomb
    move 4: Protect
    item: Life Orb / Yache Berry
    ability: Chlorophyll
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>In sun, Venusaur's ability, Chlorophyll, doubles its Speed, instantly rocketing it past allowing it to outpace all other unboosted Pokemon. This proves for an insanely fast Sleep Powder, and the lack of Sleep Clause in VGC allows Venusaur to quickly sleep incapitate its remaining foes. In addition to providing a solid STAB mvoe, move, Energy Ball hits auto-weather Pokemon such as Tyranitar and Politoed for super effective damage, something a sun team always needs. If one doesn't fear other weather, Solarbeam SolarBeam is a powerful STAB option while in sun, hitting for 120 Base Power without having to charge. as it does without sun. One However, one must beware, however, be aware of the numerous ways Solarbeam SolarBeam can be neutered, as the four other weather starters love to switch in and leave Venusaur with a two-turn charging move that has severely reduced effectiveness. Hidden Power Ice gives Venusaur a way to hit the Dragon- and Flying-type Pokemon that take little from its STABs and hit back with strong move of their own. STAB move. Sludge Bomb, however, provides a STAB move from Venusaur's other typing, Poison, that has a higher Base Power and can afflict the opponent with the poison condition. Protect is arguably the best move in doubles, shielding Venusaur from all assaults for a turn, and as well as giving its partner time to eliminate a threat.</p>

    [ADDITIONAL COMMENTS]

    <p>Venusaur's attacking power leaves something to be desired; thus desired, so a Life Orb is used to boost the damage output of all its attacks. In some cases, however, a Life Orb is not available, and a Yache Berry makes for a suitable alternative; with it, Venusaur can survive a Blizzard it may otherwise not. A Modest nature and 252 Special Attack EVs keep let Venusaur hitting hit as hard as possible, and 252 Speed EVs allow it to outspeed nearly everything under sun. Chandelure and Heatran pose a threat to Venusaur, allowing making Hidden Power Ground to be a viable option to take care of these Pokemon.</p>

    <p>Chlorophyll is a fantastic ability, doubling Venusaur's Speed under sun, and as such Due to Venusaur's dependence on sun, sun support a Pokemon to set it up is greatly appreciated. Ninetales is the premier Pokemon to provide this, with its ability, Drought, instantly bringing sun to the field. Venusaur helps Ninetales, too, Ninetales by taking on the dangerous Ground-types that want to smack Ninetales it with a super effective Earthquake.</p>

    [Other Options]

    <p>Petal Dance seems like an attractive option, though it hits a random opponent and confuses Venusaur after a few turns, making it unreliable. Giga Drain may seem inviting, and it would be, be if it were not incompatible with Chlorophyll, forcing Venusaur to rely on the average Energy Ball. Those looking for healing might see Synthesis as an option, option; however, Venusaur is better off attacking than trying to heal, and Synthesis is inconsistent at best. A physical set is somewhat viable, utilizing Seed Bomb and Earthquake to hit Venusaur's usual counters for super effective damage, but the low damage output is enough to turn one off of to this. Substitute can be utilized along with Sleep Powder for a deadly combo, allowing Venusaur to keep its opponents asleep and render them unable to take it out with a Substitute up.</p>

    [Checks and Counters]

    <p>Fire-types such as Chandelure and Heatran wall Venusaur to no end, taking little from its attacks and hitting back with super effective Fire-type moves. Ironically, the condition that suits Venusaur the best is also its worst enemy. Sun boosts Fire-type moves by 50%, allowing those moves such attacks to OHKO Venusaur with no trouble. Ice-types threaten Venusaur, Venusaur as well, especially Abomasnow, who neuters Venusaur's Speed with hail and looks to KO with a super effective Blizzard. Venusaur's weakness to Flying allows Pokemon such as Tornadus and Togekiss to have a field day, their STAB moves KOing Venusaur. dishing out massive damage to Venusaur with their STAB moves.</p>


    [​IMG]
  13. JRank

    JRank
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    Thanks, put it all in. Looking for one more check to have this done!
  14. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Placeholder. Checking this.

    EDIT:

    Show Hide
    [​IMG]
    Venusaur

    QC Checks: 2/2
    GP Checks: 1/2

    [Overview]

    <p>Out of all the Chlorophyll users, Venusaur is perhaps the most balanced. Not fast and frail, nor bulky with a great support movepool, it has a little bit of everything. This has its benefits, but with benefits come downsides. Trying to occupy the roles of two very different types of Pokemon, Venusaur often falls short of all its goals. Despite this, proper support can open up new doors for Venusaur, and it can become a great Pokemon to utilize on a Sunny Day sun team.</p>

    [SET]
    name: Chlorophyll Abuser
    move 1: Sleep Powder
    move 2: Energy Ball / SolarBeam
    move 3: Hidden Power Ice / Sludge Bomb
    move 4: Protect
    item: Life Orb / Yache Berry
    ability: Chlorophyll
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>In sun, Venusaur's ability, Chlorophyll, doubles its Speed, instantly allowing it to outpace all other unboosted Pokemon. This proves for an insanely fast Sleep Powder, and the lack of Sleep Clause in VGC allows Venusaur to quickly incapitate its remaining foes. In addition to providing a solid STAB move, Energy Ball hits auto-weather Pokemon,[add comma] such as Tyranitar and Politoed,[add comma] for super effective damage, something a sun team always needs. If one doesn't fear other weather, SolarBeam is a powerful STAB option while in sun, hitting for 120 Base Power without having to charge. However, one must be aware of the numerous ways SolarBeam can be neutered, as the four other weather starters love to switch in and leave Venusaur with a two-turn charging move that has severely reduced effectiveness. Hidden Power Ice gives Venusaur a way to hit the Dragon- and Flying-type Pokemon that take little damage from its STAB move. Sludge Bomb, however, provides a STAB move from Venusaur's other typing, Poison, that has a higher Base Power and can afflict the opponent with the poison condition. Protect is arguably the best move in doubles, shielding Venusaur from all assaults for a turn, as well as giving its partner time to eliminate a threat.</p>

    [ADDITIONAL COMMENTS]

    <p>Venusaur's attacking power leaves something to be desired, so a Life Orb is used to boost the damage output of all its attacks. In some cases, however, a Life Orb is not available, and a Yache Berry makes for a suitable alternative; with it, Venusaur can survive a Blizzard it may otherwise not. A Modest nature and 252 Special Attack EVs let Venusaur hit as hard as possible, and 252 Speed EVs allow it to outspeed nearly everything under sun. Chandelure and Heatran pose a threat to Venusaur, making Hidden Power Ground a viable option to take care of these Pokemon.</p>

    <p>Due to Venusaur's dependence on sun, a Pokemon to set it up is greatly appreciated. Ninetales is the premier Pokemon to provide this, with its ability, Drought, instantly bringing sun to the field. Venusaur helps Ninetales by taking on the dangerous Ground-types that want to smack it with a super effective Earthquake.</p>

    [Other Options]

    <p>Petal Dance seems like an attractive option, though it hits a random opponent and confuses Venusaur after a few turns, making it unreliable. Giga Drain may seem inviting, and it would be if it were not incompatible with Chlorophyll, forcing Venusaur to rely on the average Energy Ball. Those looking for healing might see Synthesis as an option; however, Venusaur is better off attacking than trying to heal, and Synthesis is inconsistent at best. A physical set is somewhat viable, utilizing Seed Bomb and Earthquake to hit Venusaur's usual counters for super effective damage, but the low damage output is enough to turn one off to this. Substitute can be utilized along with Sleep Powder for a deadly combo, allowing Venusaur to keep its opponents asleep and render them unable to take it out with a Substitute up.</p>

    [Checks and Counters]

    <p>Fire-types,[add comma] such as Chandelure and Heatran,[add comma] wall Venusaur to no end, taking little from its attacks and hitting back with super effective Fire-type moves. Ironically, the condition that suits Venusaur the best is also its worst enemy. Sun boosts Fire-type moves by 50%, allowing such attacks to OHKO Venusaur with no trouble. Ice-types threaten Venusaur as well, especially Abomasnow, who neuters Venusaur's Speed with hail and looks to KO with a super effective Blizzard. Venusaur's weakness to Flying allows Pokemon,[add comma] such as Tornadus and Togekiss,[add comma] to have a field day, dishing out massive damage to Venusaur with their STAB moves.</p>


    GP Approved 2/2

    [​IMG]
  15. JRank

    JRank
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    GP changes implemented, uploaded via jibaku, moving this to Uploaded Analyses, done!

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