Venusaur

Aragorn the King

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[OVERVIEW]

With a seemingly average defensive and offensive typing, Mega Venusaur may not seem like much, and, to be fair, this instantaneous critique isn't completely unjust. Mega Venusaur's defensive typing leaves it weak to the relatively common Flying- and Psychic-type moves in the OU metagame, which makes Mega Venusaur a liability when facing many common OU threats, including Latios, Mega Metagross, Mega Alakazam, Talonflame, and Tornadus-T, while its offensive typing makes it easily switched into by prevalent bulky Steel-types such as Jirachi, Mega Metagross, and Heatran. Furthermore, as a Mega Evolution, Mega Venusaur lacks Leftovers recovery, and, as a Pokemon with only Synthesis for reliable recovery, it is heavily hurt by sand and rain as well as entry hazards, thus making up a Pokemon very easily worn down.

Nevertheless, because of Mega Venusaur's defensive and offensive capabilities, it is a standard Pokemon on stall, balanced, and bulky offensive teams. Its defensive typing is perhaps its biggest asset, giving it resistances to Fighting-, Grass-, Water-, Electric-, and Fairy-type moves, and in tandem with its ability Thick Fat and impeccable bulk, it allows Mega Venusaur to check many common threats in OU, including Keldeo, Mega Altaria, Azumarill, Pursuit Bisharp, Clefable, Mega Diancie, Mega Gyarados, Landorus-T, Mega Lopunny, Ferrothorn, and Mega Manectric. Mega Venusaur is also relatively versatile, capable of running an offensive set, more suited to switching into and checking foes with offensive force, or a defensive set that is used more for hard walling threats.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Hidden Power Fire
move 4: Synthesis
item: Venusaurite
ability: Chlorophyll
nature: Modest
evs: 232 HP / 252 SpA / 4 SpD / 20 Spe

[SET COMMENTS]
Moves
========

Giga Drain allows Mega Venusaur to check Pokemon such as Keldeo, Azumarill, Mega Diancie, and Landorus-T while simultaneously recovering lost HP. Sludge Bomb is a more powerful STAB move that lets Venusaur check Grass- and Fairy-type Pokemon, including Celebi, Breloom, Azumarill, Mega Altaria, and Clefable. It's also a great move to use on a predicted switch, as many Pokemon capable of switching into a Giga Drain and forcing Mega Venusaur out, such as Life Orb Tornadus-T, Latios, Thundurus, Mega Pinsir, and Talonflame, are crippled by Sludge Bomb. Hidden Power Fire lets Venusaur handle the Pokemon that don't mind Giga Drain or Sludge Bomb, including Ferrothorn and Mega Scizor. Synthesis gives Mega Venusaur semi-reliable recovery, which lets it continually tank hits.

Set Details
========

20 Speed EVs are used to outpace Adamant maximum Speed Azumarill accounting for Hidden Power Fire's IV drop. Maximum EVs are used in Special Attack to allow Mega Venusaur to hit as hard as possible. The rest of the EVs are put in HP so that Mega Venusaur can take hits as well as possible. 100 Speed EVs can be used to outpace Jolly Azumarill, but be aware that this cuts harshly into Mega Venusaur's bulk and that Jolly Azumarill is very rare. Chlorophyll allows Mega Venusaur to revenge kill Pokemon on the turn in Mega Evolves if it is in the sun.

Usage Tips
========

Your first goal when playing Venusaur should be to Mega Evolve as soon as possible, as without being Mega Evolved, Venusaur is hit super effectively by Fire- and Ice-type moves and also has far less bulk. Mega Venusaur does have good bulk, but it's imperative not to switch Mega Venusaur into Pokemon, even those handled by its typing, unless there wouldn't be any negative consequences or the situation is dire. Mega Venusaur has the freedom to switch into Clefable, Rotom-W, Keldeo, Alomomola, Landorus-T, Mega Manectric, and Azumarill, but it needs to be extremely wary of getting worn down, largely from the foe using U-turn or Volt Switch on it, burns, and switching Mega Venusaur into Stealth Rock. Because Mega Venusaur lacks Leftovers recovery, it gets worn down quickly from all of these elements, which severely cuts into its longevity. If you can, avoid switching Mega Venusaur directly into anything, and instead check threats when given a free switch. When selecting a move to use, Giga Drain is your best friend; Mega Venusaur is worn down quickly and really appreciates the recovery Giga Drain gives it. If you get Mega Venusaur in safely and see a Flying- or Dragon-type capable of switching into a Giga Drain and checking Mega Venusaur, use Sludge Bomb, as it does a surprising amount of damage to these potential checks. Additionally, while you can always switch Mega Venusaur safely into Ferrothorn, remember that Mega Venusaur cannot OHKO it with Hidden Power Fire. Overall, your goal with Mega Venusaur should be to switch into Pokemon it beats, deal massive damage, heal, and then switch out before it takes excessive damage. You have to be really careful with Mega Venusaur, because if you play recklessly, Pokemon that Mega Venusaur should be able to beat, such as Mega Diancie, can beat Mega Venusaur instead.

Team Options
========

Mega Venusaur absolutely despises being burned by Rotom-W and Keldeo, so Heal Bell or Aromatherapy users and burn absorbers such as Celebi, Clefable, Reuniclus, and Starmie are practically mandatory teammates. Celebi doubles as a counter to both Rotom-W and Keldeo, so it also can take the strain off of Mega Venusaur to deal with these Pokemon. Healing Wish Latias can also prove to be a great teammate, potentially healing Mega Venusaur of any unwanted burns while recovering Mega Venusaur's HP. Mega Venusaur also despises having to take entry hazard damage because entry hazards cut into Mega Venusaur's longevity, which helps Landorus-T and Mega Diancie's beat it. Entry hazard removers such as Latias, Latios, Starmie, Zapdos, Mandibuzz, and Excadrill can therefore make for good teammates. Psychic-types such as Reuniclus, Latios, Latias, Mega Gardevoir, and Mega Alakazam also threaten Mega Venusaur. Bronzong can wall Latios, Latias, and Gardevoir, while Bisharp can deal with all of them with either Sucker Punch or Pursuit. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T are also a problem for Mega Venusaur. Rhyperior can deal with the former two as well as Superpower Tornadus-T, while Zapdos can check the latter two. Tyranitar may seem like a poor teammate, due to its sand nerfing Mega Venusaur's recovery, but Choice Scarf Tyranitar is actually a great one, eliminating Latios, Latias, and Starmie with Pursuit. Similarly to Tyranitar, Hippowdon may seem like a poor teammate because of Sand Stream, but, in reality, it's a great one, checking Flying-types and VoltTurn teams while appreciating Mega Venusaur's role as a Manaphy check. Additionally, to bypass the conflict between Sand Stream and Synthesis, try to use Sand Force Hippowdon when you're using it and Mega Venusaur on the same team.

Additionally, Scizor and Conkeldurr can deal with Kyurem-B for Mega Venusaur, while Manaphy, Slowbro, and Landorus-T can deal with Heatran. Chansey is exceptionally annoying for Mega Venusaur to deal with, and as such Victini, Heracross, and Trick Gothitelle can make for great teammates. Both offensive and defensive pivots are immensely useful, as they make it easier for Mega Venusaur to switch into moves and give it more time to use Synthesis, therefore bolstering its longevity. Slowbro and Slowking are useful as more defensive pivots with Regenerator, Assault Vest Tornadus-T acts as a defensive Regenerator pivot with U-turn, and Raikou, Scizor, Rotom-W, and Landorus-T can all act as offensive pivots. Essentially, any teammate capable of dealing with a Pokemon that Mega Venusaur cannot makes for a great teammate, as Mega Venusaur's defensive abilities can prove to be a win condition in some games.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Knock Off / Leech Seed
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 248 HP / 96 Def / 144 SpD / 20 Spe

[SET COMMENTS]
Moves
========

Giga Drain lets Mega Venusaur check Water-, Ground-, and Rock-types such as Keldeo, Azumarill, Landorus-T, and Mega Diancie while recovering some of Mega Venusaur's health. Sludge Bomb acts as a much more powerful STAB move that in spite of the lack of Special Attack investment, can hit neutrally-damaged targets such as Mega Pinsir pretty hard. However, its main purpose is to allow Mega Venusaur to check Fairy- and Grass-types such as Clefable, Sylveon, Breloom, and Serperior. Synthesis provides semi-reliable recovery, which lets Mega Venusaur easily stall out many more Pokemon. Hidden Power Fire lets Mega Venusaur deal with Scizor and Ferrothorn, although Knock Off can be used instead to hurt Latios on the switch and to allow Mega Venusaur to check Gengar while removing its Life Orb. Leech Seed is another option, whittling away at a foe's HP while simultaneously recovering Venusaur's HP.

Set Details
========

20 Speed EVs are used outpace Adamant maximum Speed Azumarill accounting for Hidden Power Fire's IV drop. However, only 16 Speed EVs are needed if you choose to run Knock Off or Leech Seed. Maximum HP investment is used for better neutral bulk, and 144 Special Defense EVs are used to cushion powerful special attackers such as Keldeo, specifically allowing it to take one Life Orb-boosted Psychic from Alakazam. The rest of the EVs are put in Defense to allow maximum physical walling potential, while Chlorophyll allows Mega Venusaur to revenge kill Pokemon in the sun.

Usage Tips
========

Defensive Mega Venusaur is a lot bulkier than offensive Mega Venusaur, so it struggles less with taking passive damage. However, Stealth Rock damage and burns still bother it immensely and should be avoided at all costs. Regardless, countering Pokemon such as Attack-invested Mega Diancie, Earth Plate Landorus-T, and Life Orb Mamoswine is a lot easier now because of the the added bulk, which gives Mega Venusaur more wiggle room in taking entry hazard damage. Still, you should try to Mega Evolve as soon as possible, because not having Thick Fat while having lower defenses is not ideal for a wall. Once in, you should use the move that'll help the most in the given scenario. It'll usually be Giga Drain, because the name of the game when playing Mega Venusaur, especially defensive Mega Venusaur, is recovering health. However, don't be afraid to use one of your other moves, namely Sludge Bomb if you're expecting a Flying-, Grass-, Fairy-, or Dragon-type switch-in, Knock Off if you're expecting Latios, Latias, or Gengar, or Leech Seed if you're expecting anything other than a Grass-type. Also, remember that when defensive, Mega Venusaur loses a lot of its offensive prowess and thus cannot OHKO or 2HKO some Pokemon that it used to be able to, such as Mega Diancie, Landorus-T, and Mega Altaria.

Team Options
========

Heal Bell, Aromatherapy, Healing Wish, and burn absorption support is crucial for Mega Venusaur's success in OU, as it'll often find itself switching into Scald and possibly Will-O-Wisp, so Celebi, Starmie, Reuniclus, Clefable, and Latias can make for good teammates. Excadrill, Starmie, Latios, Latias, Zapdos, and Mandibuzz can all remove entry hazards, and therefore can act as useful teammates for Mega Venusaur, reducing the amount of passive damage it's forced to endure. Psychic-types such as Reuniclus, Latios, Latias, Mega Gardevoir, and Mega Alakazam all threaten Mega Venusaur immensely. Bronzong can wall Latios, Latias, and Gardevoir while Bisharp can deal with them all with Pursuit and Sucker Punch. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T are also a problem; to remedy this problem, Rhyperior can be used as a teammate to deal with the former two as well as Superpower Tornadus-T, while Zapdos can be used to check the latter two. Pokemon capable of dealing with Heatran, such as Manaphy, Slowbro, and Landorus-T, can also prove to be great teammates, as can Pokemon that are able to deal with Chansey, such as Gothitelle, Heracross, Victini, and Reuniclus.

Hippowdon can also act as a great teammate, checking Flying-types as well as VoltTurn teams, which are known for being able to wear Mega Venusaur down, while appreciating Mega Venusaur's ability to act as a Manaphy check. In spite of this, be aware that Sand Stream inhibits Mega Venusaur's recovery, so Sand Force is likely the best ability choice. Slowking, Slowbro, Assault Vest Tornadus-T, Landorus-T, Rotom-W, and Raikou can all act as pivots that augment Mega Venusaur's recovering capacity. The first three are able pivots thanks to Regenerator, while the latter four are great because they have access to either U-turn or Volt Switch. Basically, any teammate capable of dealing with a Pokemon that Mega Venusaur cannot makes for a great teammate.

[STRATEGY COMMENTS]
Other Options
########

Earthquake can be used on either of the standard sets to cripple Heatran, a very common switch-in. A Life Orb sun sweeper set with Growth can be effective when paired with Mega Charizard Y. Sleep Powder is an option for the defensive set to use on a predicted switch, incapacitating the switch-in and therefore allowing momentum to switch to the side of Mega Venusaur and its team. A Swords Dance set with Power Whip and one of Knock Off or Earthquake can turn Mega Venusaur into a devastating lure and a bulky setup sweeper.

Checks and Counters
===================

**Fire-types**: As long as Mega Venusaur isn't running Earthquake, Heatran will always be able to wall it. However, Leech Seed and Sleep Powder annoy Heatran, and, if it's merely a specially defensive variant, Heatran won't even be able to 3HKO Mega Venusaur. However, Mega Venusaur is unable to do over 10% to it with Giga Drain and is likely to get burned, so Heatran is nevertheless a very good switch-in. Other Fire-types, in spite of Mega Venusaur having Thick Fat as its ability, also deal with it pretty well, with Victini, Mega Charizard Y, and Mega Charizard X all acting as solid checks to it.

**Flying-types**: Flying-types are capable of demolishing Mega Venusaur with their STAB moves. Tornadus-T, Togekiss, Talonflame, and Mega Pinsir are all capable of crippling Mega Venusaur with their STAB moves. However, it should be noted that a well-timed Sludge Bomb or Sleep Powder from Mega Venusaur annoys all of them.

**Psychic-types**: Mega Alakazam, Alakazam, Mega Medicham, Mega Gallade, Latios, Latias, Mega Latias, Reuniclus, and Mega Gardevoir all demolish Mega Venusaur with their STAB moves.

**Chansey**: Provided that Mega Venusaur isn't running Knock Off, Chansey risks nothing by switching into it.

**Kyurem-B**: Kyurem-B's Teravolt allows it to hit Mega Venusaur super effectively with Ice Beam, and therefore it easily 2HKOes defensive variants of Mega Venusaur and OHKOes offensive variants after Stealth Rock damage.
 
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AM

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I'd still slash HP Fire first on the Defensive set personally. Being cockblocked by Ferrothorn, Scizor, and Skarmory 100% of the time really sucks and is one of the biggest ways that M-Venusaur loses momentum when not using this. HP Fire / Leech Seed / Sleep Powder would be my order of slashes. In all honesty though I don't even like using Sleep Powder cause the benefits of HP Fire and Leech Seed are just more beneficial in the long run. I'd weigh in on some other QC members response but Sleep Powder to me is more along set details to myself.

Venusaur has good bulk, so don't hesitate to switch it into Pokemon its typing lets it handle, including Clefable, Rotom-W, Keldeo, Alomomola, Landorus-T, Mega Manectric, Azumarill, etc.
Naw you definitely want to hesitate in some of these scenarios such as getting hit with an EQ by Offensive Lando-Ts, taking a burn from Rotom-W, Thunder Wave Clefable, M-Manectric Volt Switching on you into the wall-breaker / check that's about to floor you, list goes on. It's a difference if you're confident there is no consequences but so many players will just switch M-Venusaur in like it's nothing and over-estimate its defensive utility from a typing stand-point then come to realize that next turn or the next few ones that it was a waste simply cause they got careless and didn't think ahead of time. Usage tips should emphasize this aspect a bit into using M-Venusaur as a cushion but not have an over-dependency of it either. You sort of did this but you just emphasized that it has the freedom to switch into a lot of things that it really needs to be wary of in actual practice.
Mega Scizor, Scizor, and Conkeldurr can all deal with Kyurem-B.
I don't think I need to explain why this sentence wouldn't work out in the sense of Mega Venusaur, a mega n_n.

Eh I don't like the idea that Heal Bell support isn't critical as you put it under team options because M-Venu is also one of the primary switch ins to waters, a lot of these spamming Scald and as such being burned is one of those things for M-Venusaur that can make or break games when utilizing its defensive traits. The partners for it such as status absorbers like Starmie, Reuniclus, and Clefable are fine but definitely not the aspect that a fantastic support asset in Heal Bell if the team can afford it isn't it. Partners that provide synergetic traits of status absorption is pretty much what I'm looking for and those that can provide clerical support are great and should be emphasized as well.

Please mention viable pivots both offensive and defensive as partners, these pivots make M-Venusaurs longevity in getting free Synthesis and Leech Seeds extraordinarily easier and it's one of the best ways to take advantage of M-Venusaur builds to its maximum potential. Raikou, Scizor, Rotom-W, Slowbro, Slowking, Lando-T, Torn-T, are just a handful you should mention.

Team options should really expand on some wall-breakers like Kyurem-B, CB Victini, and Tail Glow + 3 attacks Manaphy. On bulky offense it helps break down a lot of the checks and problems that M-Venusaur has and as such an M-Venusaur's team end game can simply be M-Venusaur just walling the final portion of the team that can't do anything back. Klefki should also be considered for Spikes support and T-Wave utility for the sake of having M-Venusaur's speed factor become a less significant detriment amongst non ground and electric types. If there is a partner that can break down something that it can't wall or beat 1v1 without hindering M-Venusaur itself from weather or synergy then chances are it's a decent partner and should be mentioned.

QC 1/3 once you've done all of this.

Edit: Talked with Jukain a bit yesterday and on the defensive set in terms of slashes HP Fire / Knock Off / Leech Seed on the last move slot. Sleep Powder should be OO.
 
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Jukain

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defensive venu wants spdef in its spread to cushion keldeo better and overall take hits from special threats like electrics, special mega altaria, gengar (with knock off), and rain-boosted hydros with more resilience. a spread is 248 HP / 96 Def / 148 SpD / 16 Spe Bold, which allows venu to survive 2 modest lando-i earth powers with giga drain recovery taken into account as well as two timid earth powers from full health with the aid of knock off.
 
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Aragorn the King

Literally a duck
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defensive venu wants spdef in its spread to cushion keldeo better and overall take hits from special threats like electrics, special mega altaria, gengar (with knock off), and rain-boosted hydros with more resilience. a spread is 248 HP / 96 Def / 148 SpD / 16 Spe Bold, which allows venu to survive 2 modest lando-i earth powers with giga drain recovery taken into account as well as two timid earth powers from full health with the aid of knock off.
K I changed the spread :)
 
On Venusaur first set you are using 236 hp, which brings it to 360 hp, this is not a good number, especially if you lack leftovers, as stealth rocks will inflict you 45 hp, i'd give it 232 hp evs, so that you take less damage from rocks.

Not all teams can afford to run heal bell or aroma, I would add Healing Wish Latias for balanced/bulky offense teams with MVenusaur as an option, if Mega Venusaur is your only way to win the battle, but has problems being burned.

While Sand Stream do indeed ruin Mega Venusaur, Scarf Tar is still a great teammate, as shown with a good deal of oras ou teams used on this Smogon Tour, I would change it to something akin to "Scarf Tyranitar is also a great partner for Mega Venusaur, helping eliminating stuff like Latios, Latias, Offensive Starmie and other Psychic types, though Sand Stream nerfs Synthesis, so it's better to not send in Venusaur as long as Sand Stream is active".

On the second set's "Set Details" I would add that you need 20 speed evs in order to outspeed Azumarill, if using HP Fire, as HP Fire takes a speed IV, HP Fire is still the most common choice after all.
 
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i'd suggest to add a Sword Dance/Growth variant with knock off/eq in OO, it's not comon but it can still be a solid lure that can handle Heatran/Latios/Latias and make venusaur as a potential bulky sweeper.

Then u're mentioning only heatran as check, but most of fire type can check venusaur as well such as Zard X/Y, victini, chandelure, so it might be cool to change "heatran" for "Fire-Types" and put them all.

after the changes listed above and mine, im fine with 2/3. well done
 
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252 Adamant Azu is irrelevant imo. BD Azu is not really common and usually doesn't run 252 Spe whatever.
 

Aragorn the King

Literally a duck
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Aragorn the King give us an update when you can as to when this will be put in paragraph form please and thank you.
Yeah, real sorry about this. I will say I do have real reasons for not having been able to work on this, but it's still pretty inexcusable.

I'm completely loaded with schoolwork until this monday, and it'll then pick up again thursday, so as of now, I promise it'll be done by next tuesday. If that's too late you can reassign, but I'd prefer to be able to write it up myself.
 

AM

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Yeah, real sorry about this. I will say I do have real reasons for not having been able to work on this, but it's still pretty inexcusable.

I'm completely loaded with schoolwork until this monday, and it'll then pick up again thursday, so as of now, I promise it'll be done by next tuesday. If that's too late you can reassign, but I'd prefer to be able to write it up myself.
Naw that's fine don't worry about it dude. Just wanted an update is all.
 

kumiko

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remove Chesnaught from something being hit by HP Fire. you list two extremely relevant pokemon and then chesnaught, who isn't that good or common.

mention jolly azumarill is next to non existent when explaining your ev spreads and why 100 speed is kinda meaningless

mention hippowdon somewhere in team options for both sets, it's basically a better rhyperior, checks flying types and stops voltturn while appreciating a manaphy counter in venu

so now that landorus is gone, we need a new spread for the defensive set. after a little talk with the rest of the qc team, surviving two sludge waves from lo gar is an alright benchmark, while giving cushion vs keldeo and letting it live an lo psychic from alakazam. the spread is, funnily enough, just one point lower than the spread that was there for lando, which is 248 hp / 96 def / 144 sdef / 20 spe. if you can come up with a better spread, feel free to and we can discuss it.

if you come up with another spread, tag me so i know; if it's good i'll give it 3/3. if you go with the spread i suggested, consider this 3/3
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
remove Chesnaught from something being hit by HP Fire. you list two extremely relevant pokemon and then chesnaught, who isn't that good or common.

mention jolly azumarill is next to non existent when explaining your ev spreads and why 100 speed is kinda meaningless

mention hippowdon somewhere in team options for both sets, it's basically a better rhyperior, checks flying types and stops voltturn while appreciating a manaphy counter in venu

so now that landorus is gone, we need a new spread for the defensive set. after a little talk with the rest of the qc team, surviving two sludge waves from lo gar is an alright benchmark, while giving cushion vs keldeo and letting it live an lo psychic from alakazam. the spread is, funnily enough, just one point lower than the spread that was there for lando, which is 248 hp / 96 def / 144 sdef / 20 spe. if you can come up with a better spread, feel free to and we can discuss it.

if you come up with another spread, tag me so i know; if it's good i'll give it 3/3. if you go with the spread i suggested, consider this 3/3
Thanks :)

Should I just remove the alternate 100 Spe mention for Azu, cuz it is pretty irrelevant?

Anyway, I removed Lando + chesnaught mentions, fixed the defensive spread, and mentioned hippo twice, so this should be ready for GP now!
 

dhelmise

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[OVERVIEW]

With a seemingly average defensive and offensive typing, Mega Venusaur may not seem like much, and, (AC) to be fair, this instantaneous critique isn't completely unjust. Mega Venusaur's defensive typing does leaves it weak to the relatively common Flying- and Psychic-(remove space)type moves in the OU metagame, which makes Mega Venusaur a liability when facing many common OU threats, including Latios, Mega Metagross, Mega Alakazam, Talonflame, and Tornadus-T, while its offensive typing makes it easily switched into by ubiquitous bulky Steel-types such as Jirachi, Mega Metagross, and Heatran. Furthermore, as a Mega Evolution, Mega Venusaur lacks Leftovers recovery, and, (AC) as a Pokemon with only Synthesis for reliable recovery, it is heavily hurt by sand and rain, thus making up a Pokemon very easily worn down.

Nevertheless, because of Mega Venusaur's defensive and offensive capabilities, it is a standard Pokemon on stall, balanced, and bulky offensive teams. Its defensive typing is perhaps its biggest asset, giving it resistances to Fighting-, Grass-, Water-, Electric-, and Fairy-type moves, and in tandem with its ability Thick Fat ability and impeccable bulk, its typing allows it to check many common threats in OU, including Keldeo, Mega Altaria, Azumarill, Pursuit Bisharp, Clefable, Mega Diancie, Mega Gyarados, Landorus-T, Mega Lopunny, Ferrothorn, and Mega Manectric. Mega Venusaur is also relatively versatile, as it is capable of running an offensive set, more suited to switching into and checking foes with offensive force, or a defensive set, more suited to hard that is used more for walling threats.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Hidden Power Fire
move 4: Synthesis
item: Venusaurite
ability: Chlorophyll
item: Venusauritenature: Modest
evs: 232 HP / 252 SpA / 4 SpD / 20 Spe
nature: Modest

[SET COMMENTS]
(remove blank line)
Moves
========

Giga Drain allows Mega Venusaur to check Pokemon such as Keldeo, Azumarill, Mega Diancie, and Landorus-T while simultaneously recovering lost HP. Sludge Bomb is a more powerful STAB move that lets Venusaur check Grass-types and Fairy-type Pokemon, including Breloom, Celebi, (AC) Azumarill, Mega Altaria, Clefable, Breloom, and Celebi. It's also a great move to use on theand Clefable, and it's a great move to use when the opponent switch to a Pokemon that checks Mega Venusaur, as it doeals a substantial amount of damage to Tornadus-T, Latios, Thundurus, Mega Pisnsir, and Talonflame, all of which could all switch in, (AC) expecting Giga Drain. Hidden Power Fire lets Venusaur handle the Pokemon that don't mind Giga Drain or Sludge Bomb, including Ferrothorn and Mega Scizor. Synthesis gives Mega Venusaur semi-reliable recovery, which lets it continually tank hits.

Set Details
========

20 Speed EVs are used to outpace Adamant maximum Speed Azumarill accounting for Hidden Power Fire's IV drop. Maximum EVs are used in Special Attack to allow Mega Venusaur to hit as hard as possible. The rest of the EVs are put in HP so that Mega Venusaur can take hits as well as possible. 100 Speed EVs can be used to outpace Jolly Azumarill, but do be aware that this cuts more harshly into Mega Venusaur's bulk, and that Jolly Azumarill is very rare. Chlorophyll is the ability of choice, as it allows Mega Venusaur to revenge kill things turn onePokemon in one turn if it is in the sun.

Usage Tips
========

Your first goal when playing Mega Venusaur should be to Mega Evolve as soon as possible, as without having Mega Evolved, Venusaur is hit super effectively, (AC) without Mega Evolving, Venusaur is hit for super effective damage by Fire- and Ice-(remove space)types moves, and it also has much less bulk. Mega Venusaur has good bulk, but it's imperative not to switch itMega Venusaur into Pokemon, even those handled by its typing lets it handle, unless there wouldn't be any negative consequences or the situation is dire. Mega Venusaur has the freedom to switch into Clefable, Rotom-W, Keldeo, Alomomola, Landorus-T, Mega Manectric, and Azumarill, but it needs to be extremely wary of getting worn down, largely from being U-Turned or Volt Switched on, burnedthe foe using U-turn or Volt Switch on it, burns, or switching into Stealth Rock. Because Mega Venusaur lacks Leftovers recovery, it gets worn down quickly from all of the aforementionedse elements, which severely cuts into your longevity. If you can, avoid switching Mega Venusaur directly into anything, and instead check them given a free switch. When selecting a move to use, Giga Drain is your best friend; Mega Venusaur is worn down quickly and really appreciates the recovery Giga Drain gives it. If you get Mega Venusaur in safely and see a Flying- or Dragon-type type capable of switching into a Giga Drain and checking Mega Venusaur, use Sludge Bomb, as it does a surprising amount of damage to these potential checks. Also, wWhile you can always switch Mega Venusaur safely into Ferrothorn, remember that Mega Venusaur cannot OHKO it with Hidden Power Fire. Overall, your goal with Mega Venusaur should be to switch into Pokemon it beats, deal massive damage, heal, and then switch out before it takes excessive damage. You have to be really careful with Mega Venusaur, as, (AC) if you play recklessly, Pokemon that youMega Venusaur should be able to beat can beat you, such as Mega Diancie, (AC) can beat Mega Venusaur instead.

Team Options
========

Mega Venusaur absolutely despises being burned by Rotom-W and Keldeo, so Heal Bell or Aromatherapy users and burn absorbers such as Celebi, Clefable, Reuniclus, and Starmie are practically mandatory teammates. Celebi doubles as a counter to both Rotom-W and Keldeo, so it also can take the strain off of Mega Venusaur to deal with these Pokemon. Healing Wish Latias can also prove to be a great teammate, potentially healing Mega Venusaur of any unwanted burns while recovering Mega Venusaur's HP. Mega Venusaur also despises having to take entry hazard damage because it limitsentry hazards limit its ability to deal with Pokemon such as Landorus-T and Mega Diancie. HEntry hazard removers such as Latias, Latios, Starmie, Zapdos, Mandibuzz, and Excadrill can therefore make for good teammates. Psychic-types such as Reuniclus, Latios, Latias, Mega Gardevoir, and Mega Alakazam also threaten Mega Venusaur. Bronzong can wall Latios, Latias, and Gardevoir, while Bisharp can deal with all of them with Sucker Punch / Pursuit shenaniganseither Sucker Punch or Pursuit. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T are also a problem for Mega Venusaur. Rhyperior can deal with the firstormer two and Superpower Tornadus-T, while Zapdos can check the latter two. Tyranitar may seem like a poor teammate, but Choice Scarf Tyranitar is actually a great one, eliminating Latios, Latias, and Starmie with Pursuit. However, do beware of Tyranitar's sand nerfing Mega Venusaur's recovery. Similar to Tyranitar, Hippowdon may seem like a poor teammate because of Sand Stream, but, (AC) in reality, (AC) it's a great one, checking Flying-types and VoltTurn teams while appreciating Mega Venusaur's role as a Manaphy check. Additionally, to bypass the conflict between Sand Stream and Synthesis, Hippowdon run alongside Mega Venusaur are recommended to run Sand Forcetry to use Sand Force Hippowdon when you're using it and Mega Venusaur on the same team.

Additionally, Scizor and Conkeldurr can deal with Kyurem-B for Mega Venusaur, while Manaphy, Slowbro, and Landorus-T can deal with Heatran. Chansey is exceptionally annoying for Mega Venusaur to deal with, and as such Victini, Heracross, and Trick Gothitelle can make for great teammates. Both offensive and defensive pivots are immensely useful, as they make it easier for Mega Venusaur to switch into moves, and give it more time to use Synthesis, therefore bolstering its longevity. Slowbro and Slowking are more useful as more defensive pivots with Regenerator, Assault Vest Tornadus-T acts as a defensive Regenerator pivot with U-Tturn, and Raikou, Scizor, Rotom-W, and Landorus-T can all act as offensive pivots. Essentially, any teammate capable of dealing with a Pokemon that Mega Venusaur cannot makes for a great teammate, as Mega Venusaur's defensive abilities can prove to be a win condition in some games.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Knock Off / Leech Seed
item: Venusaurite
ability: Chlorophyll
item: Venusaturite: Bold
evs: 248 HP / 96 Def / 144 SpD / 20 Spe
nature: Bold

[SET COMMENTS]
(remove blank line)
Moves
========

Giga Drain lets Mega Venusaur check Water-, Ground-, and Rock-(remove space)types such as Azumarill, Mega Diancie, Landorus-T, and Keldeo while simultaneously recovering some of Mega Venusaur's Hhealth. Sludge Bomb acts as a much more powerful STAB move, which, (AC) in spite of the lack of Special Attack investment, can hit neutral damaging targets such as Mega Pinsir pretty hard, although its main purpose is to allow Mega Venusaur to check Fairy- and Grass-(remove space)types such as Clefable and Celebi. Synthesis provides semi-reliable recovery, which lets Mega Venusaur easily stall out many more Pokemon. Hidden Power Fire lets Mega Venusaur deal with Scizor and Ferrothorn, although Knock Off can be used instead to hurt Latios on the switch and to allow Mega Venusaur to check Gengar while removing its Life Orb. Leech Seed can also be used in the final slot, because it whittles away at a foe's HP while recovering Venusaur's at the same time.

Set Details
========

20 Speed EVs are used outpace Adamant maximum Speed Azumarill accounting for Hidden Power Fire's IV drop. However, only 16 Speed EVs are needed if you choose to run Knock Off or Leech Seed. Maximum HP investment is used for better neutral bulk, 144 Special Defense EVs are used to cushion powerful special attackers such as Keldeo and Gengar, specifically allowing it to take two Life Orb-boosted Sludge Waves from Gengar as well as one Life Orb-boosted Psychic from Alakazam. The rest of the EVs are put in Defense to allow for maximum physical walling potential, while Chlorophyll is the ability of choice in orderand Chlorophyll is used to allow Mega Venusaur to revenge kill Pokemon in the sun.

Usage Tips
========

Defensive Mega Venusaur is obviously a lot bulkier than offensive Mega Venusaur, so it struggles less with taking passive damage. However, Stealth Rock damage and burns still bother it immensely, and should be avoided at all costs. Regardless, countering Pokemon such as Attack-invested Mega Diancie, especially with Attack EVs, Earth Plate Landorus-T, and Life Orb Mamoswine is a lot easier now, asare a lot easier now because thanks to the added bulk, Mega Venusaur has more wiggle room in entry hazard damage. Still, you should try to Mega Evolve as soon as possible, because not having Thick Fat while having lower defenses is not ideal for a wall. Once in, you should use the move that'll help the most in the given scenario. It'll usually be Giga Drain, because the name of the game when playing Mega Venusaur, especially defensive Mega Venusaur, is recovering health. However, don't be afraid to use one of your other moves, namely Sludge Bomb if you're expecting a Flying-, Grass-, Fairy-, or Dragon-type switch-in, Knock Off if you're expecting Latios, Latias, or Gengar, or Leech Seed if you're expecting anything other than a Grass-type. Also, remember that, (AC) when using a physically defensive variant, Mega Venusaur loses a lot of its offensive prowess, and thus cannot OHKO or 2HKO some Pokemon that it used to be able to, such as Mega Diancie, Landorus-T, and Mega Altaria.

Team Options
========

Heal Bell, Aromatherapy, Healing Wish, and burn absorption support is crucial for Mega Venusaur's success in OU, as it'll often find itself switching into Scald and possibly Will-oO-Wisp, so Celebi, Starmie, Reuniclus, Clefable, and Latias can make for good teammates. Excadrill, Starmie, Latios, Latias, Zapdos, and Mandibuzz are all entry hazard removers, and therefore can act as useful teammates for Mega Venusaur, reducing the amount of passive damage it's forced to endure. Psychic-types such as Reuniclus, Latios, Latias, Mega Gardevoir, and Mega Alakazam threaten all threaten Mega Venusaur immensely. Bronzong can wall Latios, Latias, and Gardevoir while Bisharp can deal with them all with Pursuit and Sucker Punch. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T are also a problem, and; (Add Semicolon) to remedy this problem, Rhyperior can be used as a teammate to deal with the firstormer two as well as Superpower Tornadus-T, while Zapdos checks the latter two. Pokemon capable of dealing with Heatran, such as Manaphy, Slowbro, and Landorus-T, (AC) can also prove to be great teammates, as can Pokemon that are able to deal with Chansey, such as Gothitelle, Heracross, Victini, and Reuniclus.

Hippowdon can also act as a great teammate, checking Flying-types as well as VoltTurn teams (, (AC) which are known for being able to wear Mega Venusaur down), while appreciating Mega Venusaur's ability to act as a Manaphy check. Do beBe aware that Sand Stream inhibits Mega Venusaur's recovery, so Sand Force is likely the best ability choice. Slowking, Slowbro, Assault Vest Tornadus-T, Landorus-T, Rotom-W, and Raikou can all act as pivots that augment Mega Venusaur's recovering capacity. The first three are able pivots thanks to Regenerator, while the latter four are great thanks to havingbecause they have access to either U-Turn or Volt Switch. Basically any teammate capable of dealing with a Pokemon that Mega Venusaur cannot makeis a great teammate, because Mega Venusaur's defensive capabilities will often prove to be a win condition.

[STRATEGY COMMENTS]
(remove blank line)
Other Options
########=============

A Life Orb sun sweeper set can be effective when paired with Mega Charizard Y. Earthquake can be used on either set to cripple Heatran, which is a very common switch in. Sleep Powder can be used on the switch to put an opposing Pokemon to sleep. This weakens Mega Venusaur's counters, and gives it time to either recover or switch to a check to the sleeping Pokemon. (This sounds confusing) Swords Dance sets with Knock Off or Earthquake can turn Mega Venusaur into a devastating lure and bulky setup sweeper.

Checks &and Counters
########===================

**Fire-types**: As long as Mega Venusaur isn't running Earthquake, Heatran will always be able to wall it. However, Leech Seed and Sleep Powder annoy it, and, (AC) if it's merely a specially defensive set, itHeatran won't even be able to 3HKO it. However, Venusaur is unable to do over 10% to it, and is likely to get burned, so Heatran is a very reliable counter. Other Fire-types, in spite of Mega Venusaur having Thick Fat as its ability, also deal with it pretty well, with Victini, Mega Charizard Y, and Mega Charizard X all acting as solid checks to it.

**Flying-types**: Flying-types are capable of demolishing Mega Venusaur with their Flying-STAB moves. Tornadus-T, Togekiss, Talonflame, and Mega Pinsir are all capable of crippling Venusaur with their STAB moves, however it should be noted that a well ; however, it should be noted that a well-(AH)timed Sludge Bomb or Sleep Powder annoys the whole lotall of them.

**Psychic-types**: Mega Alakazam, Alakazam, Mega Medicham, Mega Gallade, Latios, Latias, Mega Latias, Reuniclus, and Mega Gardevoir all demolish Mega Venusaur with their STAB moves.

**Chansey**: Provided that Mega Venusaur isn't running Knock Off, Chansey risks nothing by switching into it.

**Kyurem-B**: Kyurem-B's Teravolt allows it to hit Mega Venusaur super effectivelyfor super effective damage with Ice Beam, and therefore it easily 2HKOes defensive variants of Mega Venusaur and OHKOes offensive variants after considering Stealth Rock damage.
GP 1/2
 
Last edited:

Lumari

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(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

With a seemingly average defensive and offensive typing, Mega Venusaur may not seem like much, and, to be fair, this instantaneous critique isn't completely unjust. Mega Venusaur's defensive typing leaves it weak to the relatively common Flying- and Psychic-type moves in the OU metagame, which makes Mega Venusaur a liability when facing many common OU threats, including Latios, Mega Metagross, Mega Alakazam, Talonflame, and Tornadus-T, while its offensive typing makes it easily switched into by ubiquitous prevalent (or whatever synonym, but we're kinda not supposed to use ubiquitous cause it's ubiquitous) bulky Steel-types such as Jirachi, Mega Metagross, and Heatran. Furthermore, as a Mega Evolution, Mega Venusaur lacks Leftovers recovery, and, as a Pokemon with only Synthesis for reliable recovery, it is heavily hurt by sand and rain as well as entry hazards, thus making up a Pokemon very easily worn down.

Nevertheless, because of Mega Venusaur's defensive and offensive capabilities, it is a standard Pokemon on stall, balanced, and bulky offensive teams. Its defensive typing is perhaps its biggest asset, giving it resistances to Fighting-, Grass-, Water-, Electric-, and Fairy-type moves, and in tandem with its ability Thick Fat and impeccable bulk, it allows Mega Venusaur to check many common threats in OU, including Keldeo, Mega Altaria, Azumarill, Pursuit Bisharp, Clefable, Mega Diancie, Mega Gyarados, Landorus-T, Mega Lopunny, Ferrothorn, and Mega Manectric. Mega Venusaur is also relatively versatile, capable of running an offensive set, more suited to switching into and checking foes with offensive force, or a defensive set that is used more for hard walling threats.

[SET]
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Hidden Power Fire
move 4: Synthesis
item: Venusaurite
ability: Chlorophyll
nature: Modest
evs: 232 HP / 252 SpA / 4 SpD / 20 Spe

[SET COMMENTS]
Moves
========

Giga Drain allows Mega Venusaur to check Pokemon such as Keldeo, Azumarill, Mega Diancie, and Landorus-T while simultaneously recovering lost HP. Sludge Bomb is a more powerful STAB move that lets Venusaur check Grass- and Fairy-type Pokemon, including Celebi, Breloom, (AC) Azumarill, Mega Altaria, and Clefable. It's also a great move to use on a predicted switch, as many Pokemon capable of switching into a Giga Drain and forcing Mega Venusaur out, such as Life Orb Tornadus-T, Latios, Thundurus, Mega Pinsir, and Talonflame, are crippled by Sludge Bomb. Hidden Power Fire lets Venusaur handle the Pokemon that don't mind Giga Drain or Sludge Bomb, including Ferrothorn and Mega Scizor. Synthesis gives Mega Venusaur semi-reliable recovery, which lets it continually tank hits.

Set Details
========

20 Speed EVs are used to outpace Adamant maximum Speed Azumarill accounting for Hidden Power Fire's IV drop. Maximum EVs are used in Special Attack to allow Mega Venusaur to hit as hard as possible. The rest of the EVs are put in HP so that Mega Venusaur can take hits as well as possible. 100 Speed EVs can be used to outpace Jolly Azumarill, but be aware that this cuts more (more harshly than what? don't think 20 EVs can be called 'harsh') harshly into Mega Venusaur's bulk (RC) and that Jolly Azumarill is very rare. Chlorophyll allows Mega Venusaur to revenge kill Pokemon on the turn in Mega Evolves if it is in the sun.

Usage Tips
========

Your first goal when playing Venusaur should be to Mega Evolve as soon as possible, as without being Mega Evolved, Venusaur is hit super effectively by Fire- and Ice-type moves (RC) and also has far less bulk. Mega Venusaur does have good bulk, but it's imperative not to switch Mega Venusaur into Pokemon, even those handled by its typing, unless there wouldn't be any negative consequences or the situation is dire. Mega Venusaur has the freedom to switch into Clefable, Rotom-W, Keldeo, Alomomola, Landorus-T, Mega Manectric, and Azumarill, but it needs to be extremely wary of getting worn down, largely from the foe using U-turn or Volt Switch on it, burns, and switching Mega Venusaur into Stealth Rock. Because Mega Venusaur lacks Leftovers recovery, it gets worn down quickly from all of the these elements, which severely cuts into its longevity. If you can, avoid switching Mega Venusaur directly into anything, and instead check them threats when given a free switch. When selecting a move to use, Giga Drain is your best friend; Mega Venusaur is worn down quickly and really appreciates the recovery Giga Drain gives it. If you get Mega Venusaur in safely and see a Flying- or Dragon-type capable of switching into a Giga Drain and checking Mega Venusaur, use Sludge Bomb, as it does a surprising amount of damage to these potential checks. Additionally, while you can always switch Mega Venusaur safely into Ferrothorn, remember that Mega Venusaur cannot OHKO it with Hidden Power Fire. Overall, your goal with Mega Venusaur should be to switch into Pokemon it beats, deal massive damage, heal, and then switch out before it takes excessive damage. You have to be really careful with Mega Venusaur, because if you play recklessly, Pokemon that Mega Venusaur should be able to beat, such as Mega Diancie, can beat Mega Venusaur instead.

Team Options
========

Mega Venusaur absolutely despises being burned by Rotom-W and Keldeo, so Heal Bell or Aromatherapy users and burn absorbers such as Celebi, Clefable, Reuniclus, and Starmie are practically mandatory teammates. Celebi doubles as a counter to both Rotom-W and Keldeo, so it also can take the strain off of Mega Venusaur to deal with these Pokemon. Healing Wish Latias can also prove to be a great teammate, potentially healing Mega Venusaur of any unwanted burns while recovering Mega Venusaur's HP. Mega Venusaur also despises having to take entry hazard damage because entry hazards cut into Mega Venusaur's longevity, therefore easing which helps Landorus-T and Mega Diancie's ability to beat it. Entry hazard removers such as Latias, Latios, Starmie, Zapdos, Mandibuzz, and Excadrill can therefore make for good teammates. Psychic-types such as Reuniclus, Latios, Latias, Mega Gardevoir, and Mega Alakazam also threaten Mega Venusaur. Bronzong can wall Latios, Latias, and Gardevoir, while Bisharp can deal with all of them with either Sucker Punch or Pursuit. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T are also a problem for Mega Venusaur. Rhyperior can deal with the former two as well as Superpower Tornadus-T, while Zapdos can check the latter two. Tyranitar may seem like a poor teammate due to its sand nerfing Mega Venusaur's recovery, but Choice Scarf Tyranitar is actually a great one, eliminating Latios, Latias, and Starmie with Pursuit. However, do beware of Tyranitar's sand nerfing Mega Venusaur's recovery. Similarly to Tyranitar, Hippowdon may seem like a poor teammate because of Sand Stream, but, in reality, it's a great one, checking Flying-types and VoltTurn teams while appreciating Mega Venusaur's role as a Manaphy check. Additionally, to bypass the conflict between Sand Stream and Synthesis, try to use Sand Force Hippowdon when you're using it and Mega Venusaur on the same team.

Additionally, Scizor and Conkeldurr can deal with Kyurem-B for Mega Venusaur, while Manaphy, Slowbro, and Landorus-T can deal with Heatran. Chansey is exceptionally annoying for Mega Venusaur to deal with, and as such Victini, Heracross, and Trick Gothitelle can make for great teammates. Both offensive and defensive pivots are immensely useful, as they make it easier for Mega Venusaur to switch into moves (RC) and give it more time to use Synthesis, therefore bolstering its longevity. Slowbro and Slowking are useful as more defensive pivots with Regenerator, Assault Vest Tornadus-T acts as a defensive Regenerator pivot with U-turn, and Raikou, Scizor, Rotom-W, and Landorus-T can all act as offensive pivots. Essentially, any teammate capable of dealing with a Pokemon that Mega Venusaur cannot makes for a great teammate, as Mega Venusaur's defensive abilities can prove to be a win condition in some games.

[SET]
name: Defensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Synthesis
move 4: Hidden Power Fire / Knock Off / Leech Seed
item: Venusaurite
ability: Chlorophyll
nature: Bold
evs: 248 HP / 96 Def / 144 SpD / 20 Spe

[SET COMMENTS]
Moves
========

Giga Drain lets Mega Venusaur check Water-, Ground-, and Rock-types such as Keldeo, Azumarill, Landorus-T, and Mega Diancie while recovering some of Mega Venusaur's health. Sludge Bomb acts as a much more powerful STAB move, which, that in spite of the lack of Special Attack investment, can hit neutrally-damaged targets such as Mega Pinsir pretty hard. However, its main purpose is to allow Mega Venusaur to check Fairy- and Grass-types such as Clefable, Sylveon, Breloom, and Serperior. Synthesis provides semi-reliable recovery, which lets Mega Venusaur easily stall out many more Pokemon. Hidden Power Fire lets Mega Venusaur deal with Scizor and Ferrothorn, although Knock Off can be used instead to hurt Latios on the switch and to allow Mega Venusaur to check Gengar while removing its Life Orb. Leech Seed is another option, whittling away at a foe's HP while simultaneously recovering Venusaur's HP.

Set Details
========

20 Speed EVs are used outpace Adamant maximum Speed Azumarill accounting for Hidden Power Fire's IV drop. However, only 16 Speed EVs are needed if you choose to run Knock Off or Leech Seed. Maximum HP investment is used for better neutral bulk, and 144 Special Defense EVs are used to cushion powerful special attackers such as Keldeo and Gengar, specifically allowing it to take two Life Orb-boosted Sludge Waves from Gengar as well as one Life Orb-boosted Psychic from Alakazam. The rest of the EVs are put in Defense to allow for (allow for = take into account) maximum physical walling potential, while Chlorophyll allows Mega Venusaur to revenge kill Pokemon in the sun.

Usage Tips
========

Defensive Mega Venusaur is a lot bulkier than offensive Mega Venusaur, so it struggles less with taking passive damage. However, Stealth Rock damage and burns still bother it immensely (RC) and should be avoided at all costs. Regardless, countering Pokemon such as Attack-invested Mega Diancie, Earth Plate Landorus-T, and Life Orb Mamoswine is a lot easier now because of the the added bulk, which gives Mega Venusaur more wiggle room in taking entry hazard damage. Still, you should try to Mega Evolve as soon as possible, because not having Thick Fat while having lower defenses is not ideal for a wall. Once in, you should use the move that'll help the most in the given scenario. It'll usually be Giga Drain, because the name of the game when playing Mega Venusaur, especially defensive Mega Venusaur, is recovering health. However, don't be afraid to use one of your other moves, namely Sludge Bomb if you're expecting a Flying-, Grass-, Fairy-, or Dragon-type switch-in, Knock Off if you're expecting Latios, Latias, or Gengar, or Leech Seed if you're expecting anything other than a Grass-type. Also, remember that when defensive, Mega Venusaur loses a lot of its offensive prowess (RC) and thus cannot OHKO or 2HKO some Pokemon that it used to be able to, such as Mega Diancie, Landorus-T, and Mega Altaria.

Team Options
========

Heal Bell, Aromatherapy, Healing Wish, and burn absorption support is crucial for Mega Venusaur's success in OU, as it'll often find itself switching into Scald and possibly Will-O-Wisp, so Celebi, Starmie, Reuniclus, Clefable, and Latias can make for good teammates. Excadrill, Starmie, Latios, Latias, Zapdos, and Mandibuzz are all entry hazard removers can all remove entry hazards (RC) and therefore can act as useful teammates for Mega Venusaur, reducing the amount of passive damage it's forced to endure. Psychic-types such as Reuniclus, Latios, Latias, Mega Gardevoir, and Mega Alakazam all threaten Mega Venusaur immensely. Bronzong can wall Latios, Latias, and Gardevoir while Bisharp can deal with them all with Pursuit and Sucker Punch. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T are also a problem; to remedy this problem, Rhyperior can be used as a teammate to deal with the former two as well as Superpower Tornadus-T, while Zapdos can be used to check the latter two. Pokemon capable of dealing with Heatran, such as Manaphy, Slowbro, and Landorus-T, can also prove to be great teammates, as can Pokemon that are able to deal with Chansey, such as Gothitelle, Heracross, Victini, and Reuniclus.

Hippowdon can also act as a great teammate, checking Flying-types as well as VoltTurn teams, which are known for being able to wear Mega Venusaur down, while appreciating Mega Venusaur's ability to act as a Manaphy check. In spite of this, be aware that Sand Stream inhibits Mega Venusaur's recovery, so Sand Force is likely the best ability choice. Slowking, Slowbro, Assault Vest Tornadus-T, Landorus-T, Rotom-W, and Raikou can all act as pivots that augment Mega Venusaur's recovering capacity. The first three are able pivots thanks to Regenerator, while the latter four are great because they have access to either U-turn or Volt Switch. Basically, any teammate capable of dealing with a Pokemon that Mega Venusaur cannot makes for a great teammate.

[STRATEGY COMMENTS]
Other Options
########

Earthquake can be used on either of the standard sets to cripple Heatran, a very common switch-in. (add hyphen) A Life Orb sun sweeper set with Growth can be effective when paired with Mega Charizard Y. Sleep Powder is an option for the defensive set to be used use on a predicted switch, incapacitating the switch-in and therefore allowing momentum to switch to the side of Mega Venusaur and its team. A Swords Dance set with Power Whip and one of Knock Off or Earthquake can turn Mega Venusaur into a devastating lure and a bulky setup sweeper.

Checks and Counters
===================

**Fire-types**: As long as Mega Venusaur isn't running Earthquake, Heatran will always be able to wall it. However, Leech Seed and Sleep Powder annoy Heatran, and, if it's merely a specially defensive variant, then Heatran won't even be able to 3HKO Mega Venusaur. However, Mega Venusaur is unable to do over 10% to it with Giga Drain (RC) and is likely to get burned, so Heatran is nevertheless a very good switch-in. Other Fire-types, in spite of Mega Venusaur having Thick Fat as its ability, also deal with it pretty well, with Victini, Mega Charizard Y, and Mega Charizard X all acting as solid checks to it.

**Flying-types**: Flying-types are capable of demolishing Mega Venusaur with their STAB moves. Tornadus-T, Togekiss, Talonflame, and Mega Pinsir are all capable of crippling Mega Venusaur with their STAB moves. However, it should be noted that a well-timed (add hyphen) Sludge Bomb or Sleep Powder from Mega Venusaur annoys the all of them.

**Psychic-types**: Mega Alakazam, Alakazam, Mega Medicham, Mega Gallade, Latios, Latias, Mega Latias, Reuniclus, and Mega Gardevoir all demolish Mega Venusaur with their STAB moves.

**Chansey**: Provided that Mega Venusaur isn't running Knock Off, Chansey risks nothing by switching into it.

**Kyurem-B**: Kyurem-B's Teravolt allows it to hit Mega Venusaur super effectively with Ice Beam, and therefore it easily 2HKOes defensive variants of Mega Venusaur and OHKOes offensive variants after considering Stealth Rock damage.



GP 2/2
 
Last edited:

Clone

Free Gliscor
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I know this is extremely late since GP and QC has already done their thing, but can I ask why, exactly, Gengar is even mentioned as a defensive benchmark for the defensive set? I don't mind the SpDef investment since it lures Alakazam, but why mention Gengar? You do absolutely nothing back to it and at best you do like 30-40% to it. Meanwhile it can taunt you, and in the absolute worst case scenario it's the stall breaker set and you're now burned and Gengar is behind a sub while you switch out. Imo, remove the mention because unless I'm dumb and am missing something, you really shouldn't imply to newer players that mega Venusaur is a check to Gengar.

e: I guess LO stalling might be a thing but that's not really reliable at all.
 

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