Pokedex Number - 003 Type - Grass/Poison Base Stats - 80 HP / 82 Atk / 83 Def / 100 SpAtk / 100 SpDef / 80 Spe Base Stats (ME) - 80 HP / 100 Atk / 123 Def / 122 SpAtk / 120 SpDef / 80 Spe Ability - Overgrow [Powers up Grass-type moves when the Pokémon is in trouble] Ability (DW) - Chlorophyll [Boosts the Pokémon's Speed in sunshine]: Ability (ME) - Thick Fat [Ups resistance to Fire- and Ice-type moves] Notable Moves: Growth Synthesis Giga Drain Sludge Bomb Sleep Powder Stun Spore Leech Seed Petal Blizzard Earthquake Knock Off Overview Game change mechanics have not been friendly to this jolly green giant. With nerfs to weather and Hidden Power and a reversal of the Sleep status from Gen V mechanics back to Gen IV, it seems like every major overall change has plotted to throw Venusaur out of its brief, single-generation stint in OU. But there may be a ray of light remaining for Venusaur. It was one of a number of existing Pokemon to gain a Mega Evolution, which essentially trades in a Pokemon's ability to hold an item in exchange for massive alterations in the form of new abilities and boosted stats. Instead of the obscene boosts to a couple of stats that many other Mega Evolutions boast, Mega Venusaur's stat changes are more evenly spread out. It has improved offenses AND defenses, which allow it to tank hits on both ends of the spectrum with 80/123/120 defenses while firing off powerful hits from 100 Attack and 122 Special Attack. In addition, its new ability, Thick Fat, negates its once-glaring weaknesses to Fire- and Ice-type attacks. Although it only has four resistances, it also has just two weaknesses and immunities to Toxic, Leech Seed, and Spore. Thanks to Game Freak's attempt to balance out some of the weaker types, Poison (and therefore Venusaur) has also been given a shiny new fifth resistance to the heralded Fairy-type. Stall has been given a chance to breathe from the hyper-offensive style of Generation V, and Venusaur may have evolved in order to remain a viable option even under the new mechanics offered by Generation VI. Mega Venusaur (Special Tank) Venusaur @ Venusaurite Ability: Chlorophyll (Thick Fat) IVs: 252 HP / 252 SpAtk / 4 SpDef Nature: Modest - Synthesis - Giga Drain - Sludge Bomb - Hidden Power Fire / Hidden Power Ice / Sleep Powder Mega Venusaur (Physical Tank) Venusaur @ Venusaurite Ability: Chlorophyll (Thick Fat) IVs: 252 HP / 252 Atk / 4 SpDef Nature: Adamant - Synthesis - Power Whip / Petal Blizzard - Earthquake - Sleep Powder Mega Venusaur (Mixed Tank) Venusaur @ Venusaurite Ability: Chlorophyll (Thick Fat) IVs: 252 HP / ?? Atk / ?? SpAtk Nature: Brave - Synthesis - Giga Drain / Power Whip / Petal Blizzard - Sludge Bomb - Earthquake With very good 100/122 offenses, Venusaur can effectively pull off attacking in any way you want while still being able to take hits very well. Three sets that work very similarly, but have different counters depending on what variation you're running. The first is the strongest, the second will probably be the least expected, and the last has the most coverage. With the nerf to rain and sand, Synthesis is much more reliable. On the physically offensive set, Power Whip is probably the better move due to the increased power and Venusaur's ability to tank a hit even if it misses, but if reliability is an issue, Petal Blizzard is always an option. Mega Venusaur (Stall) Venusaur @ Venusaurite Ability: Chlorophyll (Thick Fat) IVs: 252 HP / 4 Def / 252 SpDef Nature: Calm / Bold - Synthesis - Giga Drain - Leech Seed - Toxic / Substitute / Sleep Powder / Sludge Bomb If running a stall team, Mega Venusaur has good reason to take up the Mega Evolution spot. Although it sadly lacks Leftovers, having just two weaknesses as well as resistances to five common attacking types and immunities to many popular status-inducing moves is a very good advantage. This version of Mega Venusaur does have a bit of 4MSS, but very balanced stats allow it to absorb hits while chipping away at the opponent and recovering HP with nearly every move. It can run a physically defensive set as well, but most Psychic-types moves as well as half of all Flying-types moves are special attacks. Chlorophyll Venusaur @ Black Sludge / Life Orb Ability: Chlorophyll IVs: 72 HP / 4 Def / 252 SpA / 180 Spe Nature: Timid - Sunny Day / Growth - Giga Drain - Hidden Power Fire - Sleep Powder / Sludge Bomb The set that terrorized opponents of sun teams across Generation V. With the EV's given, it gives anti-Special Attack Download boosts, survives an Ice Shard from Adamant Mamoswine even after Stealth Rock, outspeeds Scarf Base 110 Speed and (perhaps more notably this generation) positive-natured Base 130 Speed Pokemon under the sun, and still packs maximum power. Even with the nerfs to sun this generation, being the best sun sweeper ever created is still an awesome thing to see. Final Thoughts: Venusaur has changed immensely not because it gained a new Mega Evolution, but because the changes to the game around it have forced it to take on an almost completely new role from what it was in Generation V. Hopefully it will stay a strong contender in OU, but Generation VI will force players to get used to a completely different playstyle should they choose to remain faithful to Venusaur.