With the rules out, let's take a look at each player's team this match! VFXCross: Shift the Klink (Move your mouse to reveal the content) Shift the Klink (open) Shift the Klink (close) Klink [Shift] Nature: Adamant (+1 Atk, -1 SpAtk) Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Plus (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Minus (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Clear Body (DW) (Innate) [LOCKED]: This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpAtk: Rank 1 (-) SpDef: Rank 2 Spd: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Level-Up Vicegrip Charge Thundershock Gear Grind Bind Charge Beam Metal Sound Shift Gear BW TMs Return Volt Switch Thunder Wave Number of moves: 11 Doorknob: Sandile (Move your mouse to reveal the content) Sandile (open) Sandile (close) Sandile [Sobek] (M) Nature: Jolly (+15% Speed, -1 SpA, 19% Accuracy boost) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 75 (65*1.15=75) (19% Accuracy boost) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Leer Rage Bite Sand-Attack Torment Sand Tomb Assurance Mud-Slap Embargo Swagger Counter Fire Fang Thunder Fang Substitute Protect Taunt Total: 16 This certainly looks like an uphill battle for VFXCross; let's see if he can pull out a win! TURN ORDER VFXCross sends out Klink and determines its ability. Doorknob sends out Sandile and determines its ability. Doorknob issues actions. VFXCross issues actions.