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Completed VFXCross vs shinyskarmory: Duel at the Pokemon Stadium!

Discussion in 'ASB' started by Terrador, Nov 23, 2011.

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  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Well, well, folks, welcome to the Pokemon Stadium. Here we have a newcomer, VFXCross, up against one a relatively experienced competitor, shinyskarmory. Everyone, give a big hand to the new guy as he enters what is sure to be an epic battle!

    The rules of the match are as follows:
    Given that items were not mentioned, I will default to Items=Off, namely because both players don't exactly have top-notch caches of items.

    Here are the teams of the players in question:

    VFXCross' Team:
    Daphne the Deerling (open)
    [​IMG]
    Deerling* [Daphne] (F)
    Nature: Jolly (+15% Speed, +18% Accuracy, -1 SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyl (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW) (Innate) [LOCKED]: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    +18% Accuracy
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle*
    Camouflage*
    Growl*
    Sand-Attack*
    Double Kick*
    Leech Seed*
    Faint Attack*
    Take Down*
    Jump Kick*

    Egg Moves:
    Agility*
    Baton Pass*
    Synthesis*

    BW TMs:
    Thunder Wave*
    Wild Charge*
    Work Up*

    Number of Moves: 15


    Neptune the Omanyte (open)
    [​IMG]
    Omanyte* [Neptune] (M)
    Nature: Docile (No effect on stats)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW) (Can be Enabled) [LOCKED]:
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Constrict*
    Water Gun*
    Withdraw*
    Horn Attack*
    Bite*
    Rollout*
    Leer*
    Mud Shot*

    Egg Moves:
    Aurora Beam*
    Spikes*
    Water Pulse*

    BW TMs:
    Protect*
    Rock Tomb*
    Scald*

    Total Moves: 14


    Atlas the Venonat (open)
    [​IMG]
    Venonat [Atlas] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:
    Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle*
    Disable*
    Foresight*
    Supersonic*
    Confusion*
    Poisonpowder*
    Leech Life*
    Stun Spore*
    Psybeam*

    Egg Moves:
    Signal Beam*
    Toxic Spikes*
    Bug Bite*

    BW TMs:
    Toxic*
    Venoshock*
    Sludge Bomb*

    Total Moves: 15


    shinyskarmory's Team:
    Skye the Trapinch (open)

    [​IMG]
    Trapinch [Skye] (F)
    Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

    Type(s):
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 10/1.15= 8.69=8
    -10 Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/9
    MC: 2
    DC: 3/5

    Moves

    Level Up
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Fissure
    Crunch
    Egg Moves
    Quick Attack
    Endure
    Focus Energy

    TMs
    Earthquake
    Rock Slide
    Dig

    Pontiac the Scratchet (open)

    [​IMG]
    Scratchet [Pontiac] (M)
    Type: Normal/Fighting
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 4
    DC: 2

    Moves (15)

    Level Up
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Submission
    Hyper Voice
    Bulk Up

    Egg Moves
    Baton Pass
    Roost
    Stealth Rock

    TMs
    Focus Blast
    Grass Knot
    Retaliate

    Finley the Mudkip (open)

    [​IMG]
    Mudkip [Finley] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)

    Types: Water
    Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

    Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves (13)

    Level Up
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Foresight
    Mud Sport

    Egg Moves
    Counter
    Mirror Coat
    Avalanche

    TM Moves
    Waterfall
    Rock Slide
    Facade


    (A note to shinyskarmory: your Scratchet has no nature listed and no stat modifications, so it can be: Bashful, Docile, Quirky, Hardy, or Serious. I expect you to put one of those in your profile for Scratchet - and since you've already battled with it, if you want a different nature, you'll have to buy it with 7 CC.)

    Turn order:
    - VFXCross sends out his first Pokemon
    - shinyskarmory sends out his first Pokemon, orders
    - VFXCross orders
    - I ref
  2. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    [​IMG]
    It's our first battle. Let's give it our all, Daphne!
  3. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    I'm going to enjoy squishing you like a Metagross stepping on a Sunkern.

    Go, Pontiac!

    Submission->Bulk Up->Submission


  4. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    "So much for friendly competition...Daphne, start off with a jumping kick, then work yourself up for the next round! Finally, you need to fire off another jump kick!"

    Jump Kick -> Work Up -> Jump Kick
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 1:
    [​IMG]
    Deerling (F)
    90 HP
    100 EN
    2/2/1-/2/87
    Chlorophyll/Sap Sipper
    +18 Acc

    [​IMG]
    Scratchet (M)
    90 HP
    100 EN
    3/3/1/3/40
    Scrappy/Prankster

    Squaring off in the Pokemon Stadium, VFXCross and shinyskarmory each release their Pokemon: a Deerling for the first Trainer and a Scratchet for the second. Deerling charges at Scratchet to begin the battle - what's this? A knee crashes into Scratchet's head, dealing heavy damage. However, Scratchet is quick to respond by slamming Deerling into the ground, feeling some of the pain of the blow. Deerling then backs off, and starts hopping up and down - almost as if it's working itself up. Scratchet responds by settling into a deep crouch and flexing its muscles - it can't bulk up just by doing that, can it? At any rate, Deerling crashes into Scratchet once more, its increased strength matched by Scratchet's improved defenses. Scratchet responds with an even more powerful throw than before - perhaps that exchange in setup moves was not the most advantageous of plays for VFXCross...

    After Round 1:
    [​IMG]
    Deerling (F)
    44 HP
    79 EN
    2/2/1-/2/87
    Chlorophyll/Sap Sipper
    +18 Acc/+1 Atk/+1 SpA

    [​IMG]

    Scratchet (M)
    52 HP
    83 EN
    3/3/1/3/40
    Scrappy/Prankster
    +1 Atk/+1 Def

    Calcs (open)
    A1

    Deerling uses Jump Kick
    To-Crit: 9595 (No)
    Damage: (10+1.5(2-3))*1.5=12.75~13
    -7 EN

    Scratchet uses Submission
    To-Hit: 4680 (Yes)
    To-Crit: 1588 (No)
    Damage: (10+3+1.5(3-2))*1.5=21.75~22
    Recoil: 22/4=5.5~6
    -5 EN

    A2

    Deerling uses Work Up
    +1 Atk
    +1 SpA
    -7 EN

    Scratchet uses Bulk Up
    +1 Atk
    +1 Def

    A3

    Deerling uses Jump Kick
    To-Crit: 7358 (No)
    Damage: (10+1.5(2-3))*1.5=12.75~13
    -7 EN

    Scratchet uses Submission
    To-Hit: 3248 (Yes)
    To-Crit: 8880 (No)
    Damage: (10+3+1.5(3-2))*1.5+1.75=23.5~24
    Recoil: 24/4=6
    -5 EN


    Turn Order:
    -VFXCross orders
    -shinyskarmory orders
    -I ref
  6. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    "It isn't over till it's over! Daphne, go ahead and start off by using an electric wave to paralyze the opponent! Then, go ahead and fire off some seeds to sap a bit more health. After that, fire off two kicks to the face!"

    Thunder Wave -> Leech Seed -> Double Kick
  7. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Keep at it.

    Start by tripping up the Deerling with Grass Knot. Then, Submission twice.

    EDIT: Changed comment
  8. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 2:
    [​IMG]
    Deerling (F)
    44 HP
    79 EN
    2/2/1-/2/87
    Chlorophyll/Sap Sipper
    +18 Acc/+1 Atk/+1 SpA

    [​IMG]

    Scratchet (M)
    52 HP
    83 EN
    3/3/1/3/40
    Scrappy/Prankster
    +1 Atk/+1 Def

    The second round begins with a jolt of electricity from Deerling - Scratchet is clearly having trouble moving after that! It responds with an ill-considered loop of grass, strengthening Deerling due to its Sap Sipper. Deerling responds by covering Scratchet in Leech Seeds, while Scratchet slams it into the ground. Deerling manages to throw two kicks before finally succumbing to another throw... but Scratchet is at low health and burdened with status conditions. Can VFXCross still salvage a victory?

    After Round 2:
    [​IMG]
    Deerling (F)
    -5 HP
    59 EN
    2/2/1-/2/87
    Chlorophyll/Sap Sipper
    +18 Acc

    [​IMG]

    Scratchet (M)
    25 HP
    64 EN
    3/3/1/3/40
    Scrappy/Prankster
    PRZ (20%)
    Seeded (4A)

    Calcs (open)
    A1

    Deerling uses Thunder Wave
    Scratchet is Paralyzed (25%)
    -7 EN

    Scratchet uses Grass Knot
    Sap Sipper boosts Deerling's Atk
    -5 EN

    A2

    Deerling uses Leech Seed
    Scratchet is Seeded (6A)
    -9 EN

    Scratchet uses Submission
    To-FP: 2706 (No)
    To-Hit: 204 (Yes)
    To-Crit: 9409 (No)
    Damage: (10+3+1.5(3-2))*1.5+1.75=23.5~24
    Recoil: 24/4=6
    -5 EN

    Deerling drains 3 HP from Scratchet

    A3

    Deerling uses Double Kick
    To-Crit: 1131
    To-Crit: 5797
    Damage: (6+1.5(2-3))*1.5+1.75=8.5~9
    -4 EN

    Scratchet uses Submission
    To-FP: 8811 (No)
    To-Hit: 3079 (Yes)
    To-Crit: 8 (Yes)
    Damage: (10+3+3+1.5(3-2))*1.5+1.75=28
    Recoil: 28/4=7
    -9 EN

    3 HP is drained from Scratchet


    Turn Order:
    -VFXCross sends out his next Pokemon (No post necessary)
    -shinyskarmory orders
    -VFXCross orders
    -I ref
  9. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    [​IMG]
    "You've done enough, Daphne. Good Job. It's time for Atlas the Venonat to have his turn on the stage!"
  10. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    You've done well. Get a little damage on Venonat before you faint.

    Fury Swipes->Rock Smash->Fury Swipes

    If Venonat uses Psybeam, replace your current action with Hyper Voice to break its concentration. Do not push back actions.
  11. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    -Too lazy for fluff right now-

    Signal Beam -> Toxic Spikes -> Signal Beam
  12. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 3:
    [​IMG]
    Venonat (M)
    90 HP
    100 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens

    [​IMG]
    Scratchet (M)
    25 HP
    64 EN
    3/3/1/3/40
    Scrappy/Prankster
    PRZ (20%)
    Seeded (4A)

    Venonat pops out of VFXCross' Poke Ball, eager to pick up the battle where Deerling left off. It fires a Signal Beam, putting Scratchet in critical health. Scratchet retailates with one... two... three swipes, dealing some damage to Venonat. However, the drain from Leech Seed takes its toll on Scratchet, leaving Venonat in decent position. Venonat scatters poison-tipped caltrops all over the opposing field as Scratchet launches an ineffectual punch, dropping Venonat's defense. Finally, Venonat finishes the round with a Signal Beam, but not without a few small wounds to show for it. The battle seems even on the surface, but will it remain so? Tune in next time to find out!

    After Round 3:
    [​IMG]
    Venonat (M)
    81 HP
    84 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens
    -1 Def

    [​IMG]
    Scratchet (M)
    -3 HP
    59 EN
    3/3/1/3/40
    Scrappy/Prankster

    Toxic Spikes (1) (shinyskarmory)

    Calcs (open)
    A1

    Venonat uses Signal Beam
    To-Confuse: 9687 (No)
    To-Crit: 4247 (No)
    Damage: 8+3=11
    -5 EN

    Scratchet uses Fury Swipes
    To-FP: 8577 (No)
    To-Hit: 6227 (Yes)
    No-Hits: 5181 (3)
    No-Crits: 7025, 949, 9577 (0)
    Damage: 6+3+1.5(3-2)=10.5~11
    -3 EN

    Venonat drains 3 HP (Leech Seed)

    A2

    Venonat uses Toxic Spikes
    Toxic Spikes (1) are on shinyskarmory's field
    -6 EN

    Scratchet uses Rock Smash
    To-FP: 4911 (No)
    To-Drop: 2715 (Yes)
    To-Crit: 7518 (No)
    Damage: (4+3+1.5(3-2))/2.25=3.777...~4
    Venonat's Def falls a stage
    -2 EN

    Venonat drains 3 HP (Leech Seed)

    A3

    Venonat uses Signal Beam
    To-Confuse: 7207 (No)
    To-Crit: 5081 (No)
    Damage: 8+3=11
    -5 EN


    Turn Order:
    - shinyskarmory sends out his next Pokemon
    - VFXCross orders
    - shinyskarmory orders
    - I ref
  13. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Go Skye the Trapinch.
  14. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    "It's your time to shine, Atlas! Fire off another one of those beams! After that, take advantage of those toxic spikes you laid down earlier and accelerate the poison with a shock! He should still be standing after that, so fire off another signal beam!"

    Signal Beam -> Venoshock -> Signal Beam
  15. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Earthquake->Rock Slide->Earthquake

    No reason to take real risks right now.
  16. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 4:
    [​IMG]
    Venonat (M)
    81 HP
    84 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens
    -1 Def

    [​IMG]
    Trapinch (F)
    90 HP
    100 EN
    5+/2/2/2/8-
    Hyper Cutter/Arena Trap

    shinyskarmory sends out his Trapinch, unknowing of the bloodbath to follow... A beam of Buggy energy strikes Trapinch, severely disorienting it... though Trapinch is able to respond with an Earthquake, it slams its head into the ground in an attempt to Rock Slide... the final volley is repeated, all while Trapinch takes damage from the Poison... it looks like VFXCross is in the lead. Can he maintain it? Tune in next time to find out!

    After Round 4:
    [​IMG]
    Venonat (M)
    43 HP
    67 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens

    [​IMG]
    Trapinch (F)
    31 HP
    85 EN
    5+/2/2/2/8-
    Hyper Cutter/Arena Trap

    Toxic Spikes (1) (shinyskarmory)

    Calcs (open)
    A1

    Trapinch is Poisoned by the Toxic Spikes

    Venonat uses Signal Beam
    To-Confuse: 816 (Yes)
    Confusion Length: 9509 (4A)
    To-Crit: 5571 (No)
    Damage: 8+3+1.5(3-2)=12.5~13
    -5 EN

    Trapnich uses Earthquake
    To-Hit-Self: 9866 (No)
    To-Crit: 8321 (No)
    Damage: 10+3+1.5(5-2)+1.75=19.25~19
    -6 EN

    Trapinch takes 2 DMG (Poison)

    A2

    Venonat uses Venoshock
    To-Crit: 5637 (No)
    Damage: 13+3+1.5(3-2)=17.5~18
    -7 EN

    Trapinch uses Rock Slide
    To-Self-Hit: 1019 (Yes)
    Damage: 4+1.5(5-2)=8.5~9
    -3 EN

    Trapinch takes 2 DMG (Poison)

    A3

    Venonat uses Signal Beam
    To-Crit: 3998 (No)
    Damage: 8+3+1.5(3-2)=12.5~13
    -5 EN

    Trapinch snaps out of confusion
    Trapnich uses Earthquake
    To-Crit: 806 (No)
    Damage: 10+3+1.5(5-2)+1.75=19.25~19
    -6 EN

    Trapinch takes 2 DMG (Poison)


    Turn Order:
    -shinyskarmory orders
    -VFXCross orderss
    -I ref
  17. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Earthquake->Rock Slide->Quick Attack
    If Venonat uses Venoshock, use Dig. Do not push back actions.
  18. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    Signal Beam -> Sludge Bomb -> Signal Beam
  19. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 5:
    [​IMG]
    Venonat (M)
    43 HP
    67 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens

    [​IMG]
    Trapinch (F)
    31 HP
    85 EN
    5+/2/2/2/8-
    Hyper Cutter/Arena Trap

    Toxic Spikes (1) (shinyskarmory)

    The first action of this round imitates the last of the prior: Venonat launches a beam of buggy energy while Trapinch unleashes a tremooooooooooooooor! After poison takes its toll on Trapinch, a vile blob of sludge from Venonat is enough to knock it out. shinyskarmory is in a bind, but maybe, just maybe, he can emerge victorious...

    After Round 5:
    [​IMG]
    Venonat (M)
    24 HP
    52 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens

    [​IMG]
    Trapinch (F)
    -1 HP
    75 EN
    5+/2/2/2/8-
    Hyper Cutter/Arena Trap

    Toxic Spikes (1) (shinyskarmory)

    Calcs (open)
    A1

    Venonat uses Signal Beam
    To-Confuse: 5095 (No)
    To-Crit: 67 (Yes)
    Damage: 8+3+3+1.5(3-2)=15.5~16
    -9 EN

    Trapinch uses Earthquake
    To-Crit: 718 (No)
    Damage: 10+3+1.5(5-2)+1.75=19.25~19
    -10 EN

    Trapinch takes 2 DMG (Poison)

    A2

    Venonat uses Sludge Bomb
    To-Crit: 9806 (No)
    Damage: 9+3+1.5(3-2)=13.5~14
    -6 EN


    Turn Order:
    -shinyskarmory sends out his new Pokemon (no post necessary)
    -VFXCross orders
    -shinyskarmory orders
    -I ref
  20. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    Well, since his only remaining option is Finley the Mudkip...

    Venoshock -> Signal Beam -> Venoshock
  21. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Rock Slide->Mirror Coat->Rock Slide

    If either Venoshock poisons you, replace the Rock Slide in action 3 with Facade.
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 6:
    [​IMG]
    Venonat (M)
    24 HP
    52 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens

    [​IMG]
    Mudkip (M)
    90 HP
    100 EN
    4+/2/1-/2/40
    Torrent
    Poisoned

    Toxic Spikes (1) (shinyskarmory)

    shinyskarmory brings his final Pokemon into the fray: a Mudkip, poisoned upon landing on the purple-tipped caltrops. Venonat unleashes a poisonous assault on Mudkip, who drops an avalanche of rocks onto it. Venonat manages to bug (haha geddit?) the Mudkip, but quickly faces powerful retaliation, dealing enough damage to knock it out, and then some. However, Mudkip is cleraly the worse for wear - can shinyskarmory scrape a win? Tune in next time for what may be the final installment of this battle!

    After Round 6:
    [​IMG]
    Venonat (M)
    -13 HP
    40 EN
    1-/2/3+/2/45
    CompoundEyes/Tinted Lens

    [​IMG]
    Mudkip (M)
    55 HP
    81 EN
    4+/2/1-/2/40
    Torrent
    Poisoned

    Toxic Spikes (1) (shinyskarmory)

    Calcs (open)
    A1

    Venonat uses Venoshock
    To-Crit: 1985 (No)
    Damage: 13+3+1.5(3-2)=17.5~18
    -7 EN

    Mudkip uses Rock Slide
    To-Hit: 6602 (Yes)
    To-Crit: 6181 (No)
    Damage: (8+1.5(4-2))*1.5=16.5~17
    -6 EN

    Mudkip takes 2 DMG (Poison)

    A2

    Venonat uses Signal Beam
    To-Drop: 1708 (No)
    To-Crit: 8672 (No)
    Damage: 8+3+1.5(3-2)=12.5~13
    -5 EN

    Mudkip uses Mirror Coat
    Damage: 13*1.5=19.5~20
    -13 EN

    Mudkip takes 2 DMG (Poison)


    Turn Order:
    Blah.
  23. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,547
    Waterfall->Facade->Waterfall

    If he protects, replace the action with a Chill.
  24. VFXCross

    VFXCross

    Joined:
    Sep 16, 2011
    Messages:
    66
    "No sense in being too tactical at this point. Let's go ahead and have a final clash!"

    Mud Shot -> Protect -> Mud Shot
  25. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 7:
    [​IMG]
    Omanyte (M)
    90 HP
    100 EN
    2/4/3/2/35
    Swift Swim/Shell Armor

    [​IMG]
    Mudkip (M)
    55 HP
    81 EN
    4+/2/1-/2/40
    Torrent
    Poisoned

    Toxic Spikes (1) (shinyskarmory)

    This round proceeds rather slower than was previously anticipated - Omanyte slowly racks on damage with Mud Shots, slowing Mudkip to a snail's pace, while the meme-inducing 'mon in question lands a couple of respectable hits. However, Poison is taking its toll on Mudkip, and it can't battle for much longer. Who will be victorious? Perhaps we'll find out after the next round!

    After Round 7:
    [​IMG]
    Omanyte (M)
    65 HP
    82 EN
    2/4/3/2/35
    Swift Swim/Shell Armor

    [​IMG]
    Mudkip (M)
    33 HP
    63 EN
    4+/2/1-/2/40
    Torrent
    -2 Spe
    Poisoned

    Toxic Spikes (1) (shinyskarmory)


    Calcs (open)
    A1

    Mudkip uses Waterfall
    To-Crit: 307 (Yes)
    Damage: 8+3+3=14
    -5 EN

    Omanyte uses Mud Shot
    To-Hit: 8080 (Yes)
    To-Crit: 2839 (No)
    Damage: 6+1.5(3-2)=7.5~8
    Mudkip's Spe falls a stage
    -4 EN

    Mudkip takes 2 DMG (Poison)

    A2

    Omanyte uses Protect
    -7 EN

    Mudkip uses Facade
    Protect blocks the hit
    -8 EN
    -3 EN (Omanyte)

    Mudkip takes 2 DMG (Poison)

    A3

    Omanyte uses Mud Shot
    To-Hit: 4343 (Yes)
    To-Crit: 7736 (No)
    Damage: 6+1.5(3-2)=7.5~8
    Mudkip's Spe falls a stage
    -4 EN

    Mudkip uses Waterfall
    To-Crit: 9447 (No)
    Damage: 8+3=11
    -5 EN

    Mudkip takes 2 DMG (Poison)


    Turn Order:
    - VFXCross orders
    - shinyskarmory orders
    - I ref
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