[OVERVIEW]
Although Entei is not the most used Pokemon in the VGC metagame, it still is a threat to consider. With defensive stats of 115 / 85 / 75, Entei has solid bulk, with very few moves being able to OHKO it. Entei's Fire typing provides it a resistance to Fairy, but makes it weak to some of the most common types such as Ground, Rock, and Water. Entei suffers from a very shallow movepool, especially with the loss of Extreme Speed and Flare Blitz in the VGC metagame, making it very predictable, while its rival, Arcanine, is unpredictable because it has a better movepool. However, Entei does have a solid Speed tier, having base 100 Speed.
[SET]
name: Bulky Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Snarl / Iron Head
move 4: Protect
item: Leftovers
ability: Pressure
nature: Adamant
evs: 252 HP / 236 Atk / 20 Spe
[SET COMMENTS]
Moves
========
Sacred Fire is Entei's strongest STAB move and has a 50% chance to burn the opposing Pokemon, which helps neutralize physical attackers. Snarl lowers the foe's Special Attack, making it a great move to stop special attackers from dealing too much damage. Stone Edge picks up KOs on Flying- and Fire-types, especially Talonflame and Charizard. Iron Head deals super effective damage to Fairy- and Rock-types such as Sylveon and Terrakion. Protect is a staple in VGC, as it allows Entei to avoid taking hits it doesn't want to take.
Set Details
========
252 HP EVs give Entei bulk to take hits better. 236 Attack EVs and an Adamant nature are used so that Entei can hit really hard. 20 Speed EVs make Entei peak a Speed stat of 123, letting it outspeed Adamant Bisharp, allowing Sacred Fire to secure an OHKO. Leftovers give Entei a form of recovery.
Usage Tips
========
Entei is very good at staying on the field, crippling foes by either Snarling special attackers or trying to burn physical attackers with Sacred Fire. Entei can easily deal a ton of damage thanks to its good base Attack.
Team Options
========
Entei works very well with Fake Out users, as they can make Entei's biggest threats flinch. A good Fake Out user is Scrafty. Meanwhile, Entei can go for either Snarl or Sacred Fire to neutralize the biggest threat on the other side of the field. Tailwind also helps Entei a lot, as outspeeding opposing Pokemon is always good. Entei has great synergy with Suicune, as it has access to Tailwind, allowing Entei to outspeed many threats. Suicune can also deal with Rock- and Ground-types that threaten Entei, which is a huge advantage. Entei can also form a bulky core with Fire-, Water-, and Grass-types, together with Pokemon like Suicune, Miltoic, Amoonguss, and Mega Venusaur.
[STRATEGY COMMENTS]
Other Options
=============
Bulldoze is an option on Entei, as it provides speed control. However, Bulldoze also hits Entei's partner, making it only good with teammates that are immune to Ground-type moves. Running a Choice Band is mostly used for spamming powerful Sacred Fires, although it is not as good as it is in Singles. Substitute is an option over Protect, as it has a similar use and can be better than Protect in some situations, such as getting a free turn to set up Substitute.
Checks and Counters
===================
**Water-types**: Entei struggles against Water-types, as they resist its attack, Sacred Fire, and have super effective STAB attacks to hit Entei with. Facing a rain team makes everything worse, as Water-type attacks gain an additional boost, and Fire-type moves are weakened.
**Rock- and Ground-types**: Entei is weak to Rock- and Ground-types, especially Landorus-T, Terrakion, and Garchomp, as they have access to Rock Slide and Earthquake, moves that Entei really doesn't want to get hit by. In addition, Landorus-T has Intimidate, and Terrakion and Garchomp often carry a Lum Berry, which makes an eventual burn against them useless.
**Intimidate**: Intimidate lowers Entei's Attack, which makes it lose offensive pressure, as it is unable to hit foes as hard as it would like.
**Heatran**: Heatran resists all of Entei's powerful attacks and often carries Earth Power, which hits Entei hard for super effective damage.
Although Entei is not the most used Pokemon in the VGC metagame, it still is a threat to consider. With defensive stats of 115 / 85 / 75, Entei has solid bulk, with very few moves being able to OHKO it. Entei's Fire typing provides it a resistance to Fairy, but makes it weak to some of the most common types such as Ground, Rock, and Water. Entei suffers from a very shallow movepool, especially with the loss of Extreme Speed and Flare Blitz in the VGC metagame, making it very predictable, while its rival, Arcanine, is unpredictable because it has a better movepool. However, Entei does have a solid Speed tier, having base 100 Speed.
[SET]
name: Bulky Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Snarl / Iron Head
move 4: Protect
item: Leftovers
ability: Pressure
nature: Adamant
evs: 252 HP / 236 Atk / 20 Spe
[SET COMMENTS]
Moves
========
Sacred Fire is Entei's strongest STAB move and has a 50% chance to burn the opposing Pokemon, which helps neutralize physical attackers. Snarl lowers the foe's Special Attack, making it a great move to stop special attackers from dealing too much damage. Stone Edge picks up KOs on Flying- and Fire-types, especially Talonflame and Charizard. Iron Head deals super effective damage to Fairy- and Rock-types such as Sylveon and Terrakion. Protect is a staple in VGC, as it allows Entei to avoid taking hits it doesn't want to take.
Set Details
========
252 HP EVs give Entei bulk to take hits better. 236 Attack EVs and an Adamant nature are used so that Entei can hit really hard. 20 Speed EVs make Entei peak a Speed stat of 123, letting it outspeed Adamant Bisharp, allowing Sacred Fire to secure an OHKO. Leftovers give Entei a form of recovery.
Usage Tips
========
Entei is very good at staying on the field, crippling foes by either Snarling special attackers or trying to burn physical attackers with Sacred Fire. Entei can easily deal a ton of damage thanks to its good base Attack.
Team Options
========
Entei works very well with Fake Out users, as they can make Entei's biggest threats flinch. A good Fake Out user is Scrafty. Meanwhile, Entei can go for either Snarl or Sacred Fire to neutralize the biggest threat on the other side of the field. Tailwind also helps Entei a lot, as outspeeding opposing Pokemon is always good. Entei has great synergy with Suicune, as it has access to Tailwind, allowing Entei to outspeed many threats. Suicune can also deal with Rock- and Ground-types that threaten Entei, which is a huge advantage. Entei can also form a bulky core with Fire-, Water-, and Grass-types, together with Pokemon like Suicune, Miltoic, Amoonguss, and Mega Venusaur.
[STRATEGY COMMENTS]
Other Options
=============
Bulldoze is an option on Entei, as it provides speed control. However, Bulldoze also hits Entei's partner, making it only good with teammates that are immune to Ground-type moves. Running a Choice Band is mostly used for spamming powerful Sacred Fires, although it is not as good as it is in Singles. Substitute is an option over Protect, as it has a similar use and can be better than Protect in some situations, such as getting a free turn to set up Substitute.
Checks and Counters
===================
**Water-types**: Entei struggles against Water-types, as they resist its attack, Sacred Fire, and have super effective STAB attacks to hit Entei with. Facing a rain team makes everything worse, as Water-type attacks gain an additional boost, and Fire-type moves are weakened.
**Rock- and Ground-types**: Entei is weak to Rock- and Ground-types, especially Landorus-T, Terrakion, and Garchomp, as they have access to Rock Slide and Earthquake, moves that Entei really doesn't want to get hit by. In addition, Landorus-T has Intimidate, and Terrakion and Garchomp often carry a Lum Berry, which makes an eventual burn against them useless.
**Intimidate**: Intimidate lowers Entei's Attack, which makes it lose offensive pressure, as it is unable to hit foes as hard as it would like.
**Heatran**: Heatran resists all of Entei's powerful attacks and often carries Earth Power, which hits Entei hard for super effective damage.
Overview
########
Bulky Attacker
########
name: Bulky Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Snarl/Iron Head
move 4: Protect
ability: Pressure
item: Leftovers
evs: 252 Hp, 236 Atk, 20 Spd
nature: Adamant
Moves
========
Set Details
========
========
Team Options
========
Other Options
########
Checks & Counters
########
**Water types**: Water types have super effective STAB to hit Entei hard, whilst Entei can’t do much damage in return. Struggles especially against rain teams, as they make Sacred Fire weaker and supereffective Water type attacks stronger
**Rock/Ground types**: Entei is weak to Ground and Rock types, especially Landorus-T, Terrakion and Garchomp. Landorus-T has Intimidate, and Terrakion and Garchomp can often pack Lum Berry to protect them from burns. All of these pokemon can launch powerful Rock Slide's and Earthquake's which hits Entei hard
**Intimidate**: Intimidate makes Entei’s physical moves hit not that hard, making it not that much of a threat
**Heatran**: Heatran resists or is unaffected by all the powerfull attacks Entei can throw at it, and can hit Entei hard with Earth Power
########
- Bulk stats of 115/85/75 provides solid bulk
- Fire typing makes it weak to some of the most common types in the metagame, Water, Rock and Ground
- Losing Extreme Speed and Flare Blitz made it’s movepool very limited
- Fire typing provides resistance to fairies, making it one of the better Sylveon counters out there
- Solid speed tier with base 100 Speed
- Tiny, tiny movepool
- Faces competition with Arcanine as supportive Fire type, also with Heatran for FWG cores
Bulky Attacker
########
name: Bulky Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Snarl/Iron Head
move 4: Protect
ability: Pressure
item: Leftovers
evs: 252 Hp, 236 Atk, 20 Spd
nature: Adamant
Moves
========
- Sacred Fire is nice STAB, also burns things
- Snarl stops special attackers
- Stone Edge punishes Flying- and Firetypes
- Iron Head is super effective against fairies, also good for Terrakion
- Protect guards it from supereffective hits
Set Details
========
- Outspeeds and OHKO’s Adamant Bisharp with Sacred Fire
- 2HKO's Sylveon with Sacred Fire
- 252 Hp provides a lot of bulk
- 236 Atk and Adamant nature for high damage output
- Leftovers is nice recovery
========
- Launch Sacred Fire’s on physical attackers
- Snarl apart powerful special attackers
- Just soak up hits and launch powerful Sacred Fire’s
Team Options
========
- Works well with Tailwind, especially with Suicune
- Fake Out support allows it to possibly neutralize a big threat on the other side of the field with Sacred Fire or Snarl
- Perfect as a part of a bulky FWG core
Other Options
########
- Bulldoze is niche speed control that works best next to pokemon immune to ground
- You could run a Choice Band set made for spamming Sacred Fire, but it is not recommed
- Substitute is an option for Protect, as it can be useful if you get a free turn
Checks & Counters
########
**Water types**: Water types have super effective STAB to hit Entei hard, whilst Entei can’t do much damage in return. Struggles especially against rain teams, as they make Sacred Fire weaker and supereffective Water type attacks stronger
**Rock/Ground types**: Entei is weak to Ground and Rock types, especially Landorus-T, Terrakion and Garchomp. Landorus-T has Intimidate, and Terrakion and Garchomp can often pack Lum Berry to protect them from burns. All of these pokemon can launch powerful Rock Slide's and Earthquake's which hits Entei hard
**Intimidate**: Intimidate makes Entei’s physical moves hit not that hard, making it not that much of a threat
**Heatran**: Heatran resists or is unaffected by all the powerfull attacks Entei can throw at it, and can hit Entei hard with Earth Power
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