[VGC 2017] TR Madness

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Decided to make a semi-anti metagame Trick Room team.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 4 Spe
- Will-O-Wisp
- Shadow Bone
- Flare Blitz
- Protect

Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Toxic
- Trick Room
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 164 HP / 196 Atk / 148 SpD
Sassy Nature
IVs: 0 Spe
- Heavy Slam
- Leech Seed
- Wide Guard
- Protect

Exeggutor-Alola @ Sitrus Berry
Ability: Harvest
Level: 50
EVs: 236 HP / 52 Def / 220 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Leaf Storm
- Trick Room
- Protect

Mudsdale @ Assault Vest
Ability: Stamina
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Heavy Slam
- Close Combat
- Rock Slide

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Thunderbolt
- Psychic

One Pokemon I've had issues with is Salazzle. Please offer me any suggestions.
 
Only two things:

First, I'm skeptical of Alolan Palm Tree as a TR setter. Not saying it can't work, but he seems to be one of those mons that'll be at an awkward speed if he survives long enough to set. Speaking of, what does the 52 Def protect you from? My immediate thoughts were all SpA users outside Garchomp.

Secondly, Mudsdale. I honestly don't know much about this guy, other than his typing. What's his role here?
 
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