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VGC Ask a Simple Question, Get a Simple Answer - Mark II

Discussion in 'VGC' started by Solace, Aug 11, 2012.

  1. Kafei-

    Kafei-

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    I download some pokemon's from the Pokecheck and the legality check is all green but the iv's is orange,is this valid to participate a vgc? im scared.
  2. Scorpiopt

    Scorpiopt

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    its valid yes has long there is nothing red
  3. The Last Sheikah

    The Last Sheikah

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    Pokécheck reckons a bunch of my non-RNG'd Pokémon are suspicious because of how good they are. Actually quite proud of that :D
    If they're orange, then they're theoretically fine, but:
    1. You probably already know this but you need to download them through PokéGTS or something like that to avoid them having the ribbon Pokécheck gives them
    2. I personally wouldn't go to a live tournament with Pokémon from Pokécheck. There's a chance they'll still be detected as hacked even if Pokécheck didn't pick any problems up.
  4. Kaphotics

    Kaphotics Remodeling Kitchens
    is a Pokemon Researcheris a Contributor to Smogon

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    wrong

    anyways, orange is 'caution', still legal. Red is for hacked.
  5. Saboros

    Saboros

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    What I've found that works well to counter rain in trick room is this Gardevoir:

    Gardevoir@Mental Herb/Lefties
    252HP / 4SpAtk / 252SpDef
    0 Speed IV
    Trick Room
    Ally Switch
    Sunny Day
    Psychic
  6. ryancyy

    ryancyy

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    RE : Teammates for Top+moth combo

    Hey people! Recently i have been trying to create a team based on hitmontop + volcarona. Any advice for what pokemon will do best as their team mates? Any threats i should look out for? Thanks so much in advance for your advice!! :)
  7. callforjudgement

    callforjudgement

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    The main problem with that combo is going to be people disrupting your setup. The second-biggest problem is going to be people taking out volcarona via, e.g. priority thunderwave, before it can sweep. In general, your biggest problems are going to be Water- and Rock-type opponents, which are hard to OHKO with your spread moves, and which can often KO you back if you let them live for a turn (and you can't avoid letting at least one live for a turn).

    As such, you're going to want your supporting mons to deal with those types well. Some sort of sun inducer would help protect you against rain (and to a lesser extent sand); unfortunately, Ninetales sucks, but you might nonetheless want to use it. Alternatively, you could put Sunny Day on the set of one of your supporters. Having grass-type coverage in the rest of your team also seems useful; that would work quite well with sun, given how most Chlorophyll sweepers are grass-type.

    A different possible way to support the team is with Fighting-types, which are good against Rock-types, not bad against Water-types, and often have Wide Guard. This is what your Hitmontop should be doing already, of course; it's up to you whether you feel you need more backups with a similar plan.

    The remaining thing you probably want is a backup lead strategy. If the opponent has a faster Fake Out, their partner can quite possibly take out Volcarona before it can set up. This is unlikely to come up very often, but you might want to dedicate a team slot to an alternative strategy (not that I can think of one right now); you have six slots, so you can afford to use one of them only in niche circumstances.
  8. AuraRayquaza

    AuraRayquaza

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    Im planning to go to the brimingham UK vgc nats. But I'm cab out 2 hours away from it. Doe anyone have a link to times of registration or the start of the event (if there are any) so i can start planning?
  9. ryancyy

    ryancyy

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    Thanks alot for your informative advice!! It helps alot! :)
  10. callforjudgement

    callforjudgement

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    I've seen rumours of 8am being registration, but I'm not sure how much I trust them. It seems reasonable, at least, due to there being an extra 3 rounds this year compared to previous years.
  11. Scalrag

    Scalrag

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    I've been rejiggering my team around, and I've come across a bit of a problem.

    I for sure want to include a fakeout user on my team, because from both experience and lurking around here, it seems that's just a smart thing to have. I was planning on using Hitmontop, since he was one of my biggest foils at the last VGC tourney I participated in and seems really very useful, but then I was thinking. At this point, everybody and everybody's dog knows that most Hitmontop are going to be using fakeout, and will probably just protect first turn. That's what I learned to do eventually. What's the best way of dealing with that, then? I probably sound dumb asking, but what's the best ways of taking advantage of a first-turn protect?

    I was considering going for another lesser known fakeout user, but is it really worth the surprise factor when that pokemon probably won't be as strong as Hitmontop anyway? Even though so many people use him by now that most people would have a counter for him to start with.

    I guess long story short (too late) is it better to go with the "obvious" choices, even if chances are good that people will very much know how to deal with it?
  12. voodoo pimp

    voodoo pimp Apply directly to the forehead
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    If you want to take advantage of turn 1 Protect, lead with something that can set up - Quiver Dance Volcarona, Tailwind whatever, etc.

    As for going with the obvious choice, every player that you need to worry about should know all the Fake Out users, especially the ones that are worth using (they might not know that, say, Delibird learns it, but then you're using Delibird), so you won't gain much in surprise value. Don't ever rely on a strategy that depends on your opponent not knowing something, and the popular choices are popular for a reason.
  13. tlyee61

    tlyee61

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    you should try liepard. it's been rising in popularity and can be really effective.

    252 HP and Speed with Foul Play / Encore / Fake Out / TWave or Swagger etc. @Dark Gem / Sash is a good starting point
  14. PkmRngrBrad

    PkmRngrBrad

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    OMG
    been away for 2 months, so much has improved!
    gotta totally restart black2
    so much news about x/y to catch up on,

    best nature for scyther?
  15. Agonist

    Agonist You were my last great war, you were my heaven ablaze
    is a Forum Moderator
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    You'd be much better off using a Scizor, since it has a far superior typing, and better movepool.
  16. Little Green Yoda

    Little Green Yoda

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    If you can predict the Protect, punish it with Feint.
  17. Fantom0

    Fantom0

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    If you're hell-bent on Scyther, then it depends on if outspeeding Garchomp is useful (and it probably is for Scyther). In which case, you'll need Jolly and at least 236 Spe to outspeed Jolly 252 Garchomp. If that's not so important, then bulk will probably be your next priority.
  18. Tazer Silverscar

    Tazer Silverscar

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    Trying to build a VGC setup for Blaziken (based entirely on the options suggested in the Smogon VGC entry for it) and it suggests using Ferrothorn as a blocker for Blaziken against water types, but Ferrothorn doesn't learn anything that will actually cover Blaziken. Does anyone know what the writer was suggesting, or can someone give better advice?
  19. Agonist

    Agonist You were my last great war, you were my heaven ablaze
    is a Forum Moderator
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    It suggests using Ferrothorn as a partner, since it doesn't give a damn about water-typed moves not named Scald (and even then, only because of the Burn chance). In return, Ferrothorn can use Power Whip to eliminate those Water types, and help clear the way for Blaziken.
  20. Scalrag

    Scalrag

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    Thanks for all the help! I'm thinking I may as well go with 'top and see how it turns out. But, I ran into another problem in that case.

    I just hate it when a Pokemon ONLY learns moves in 4th gen! I never have a convenient way to do anything in 4th gen, but it seems like sucker punch is mandatory for any kind of Hitmontop setup. Is there anything that I could possibly use instead? If I have to, I'll just have to deal with it, but I am so not looking forward to having to waste time at the stupid Battle Frontier...
  21. tlyee61

    tlyee61

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    hey man, some other nice moves on top are helping hand, feint, wide guard, etc.

    or, here's a sucker punch top off of Pokecheck:

    https://www.pokecheck.org/?p=search&pokemon=237&move=389&ver=9 (has all tops on Pokecheck that know Sucker Punch, however, some may be hacked :P)

    EDIT: https://www.pokecheck.org/?pk=4338669
    here's one that looks legal and can be used on GBU, at an event etc.

    EDIT2: 300th post :D
  22. Sidfrid

    Sidfrid

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    Was looking around for moveset statistics about Hydreigon but could not find anyone. The thing is I want to know how common is Earth power on Hydreigon.

    Don't want to know how useful (because we already know) just how common is it.
  23. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

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    The current VGC 2013 moveset stats are messed up. Going back to January, however, Earth Power appears on 10.953% of Hydreigon. Keep in mind that those stats are both 1) outdated, and 2) just from the simulator. That said, it appears to be a somewhat rarely seen move on the mon~
  24. tlyee61

    tlyee61

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    I think this is because Flamethrower / Fire Blast basically has the same coverage as it, but it can hit Flying-types. (and grass for SE)
  25. Seraph

    Seraph

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    I want to ask. I've check my Pokemon at VGC and my legality is yellow and green sign. Does it mean that it pass the hack checks (I use Pokegen, btw)

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