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VGC Ask a Simple Question, Get a Simple Answer - Mark II

Discussion in 'Past Format Discussion' started by Solace, Aug 11, 2012.

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  1. Onicon

    Onicon

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    Nope, with that kind of spread you won't get HP Grass, only Electric (odd number in speed) or Water (even number in speed). You are still right about the base power.

    The optimal spread for your purpose is 31/xx/31/30/31/01 with Atk being an even number (0,2,4, ..., 30).
    Alternately: In the case you was lazy with breeding, a faster way would be xx/30/31/30/31/01. HP is not critical for HP Grass, but because HP is such an important stat for Politoed we would recommend you to go the first route.
  2. Cinaclov

    Cinaclov

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    If a Pokémon has Sap Sipper as an ability and is also holding a Lum berry, would a Grass type status move (eg; Spore) activate the ability or the Lum? It's not a huge thing but could be useful to know in certain situations.
  3. Chenkovsky

    Chenkovsky vega vega vega vega
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    Sap Sipper effects all Grass-type moves, so your Lum Berry will stay intact.
  4. Cinaclov

    Cinaclov

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    That's great, thanks.

    Edit:
    Another question, does Kings Shield protect a Substitute against breakages? I know Protect does, but Kings Shield plays under different rules.
    Last edited: Apr 22, 2014
  5. shutupnrock8

    shutupnrock8

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    I'm actually a big fan of the current rules, because you at least need to put effort forward to building your team by breeding, leveling, and overall testing instead of just genericly Pokegenning the Pokes. But they are most likely due to change especially with another addition in the 6th gen (i.e. Pokemon "Z") and the longer period of time Poketransfer is out. But for now this will do.

    Now, I do understand the rules, and I know you can transfer parents over for breeding. My question is... are transfer only abilities such as Unnerve Aerodactyl and Regen Alomomola and much more allowed? My guess is that they are, just want to be 100% sure before I start building my team around some tranfer abilities.
  6. TheMantyke

    TheMantyke what if he kicks the ghost
    is a Smogon Social Media Contributoris a Forum Moderatoris a Live Chat Contributoris a Site Staff Alumnusis a Team Rater Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
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    Yup, both are perfectly legal.
  7. shutupnrock8

    shutupnrock8

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    Perfect, thanks bud.
  8. SoulRed12

    SoulRed12

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    What are some good ways to deal with Scarf Dark Void Smeargle, without having to run otherwise unviable pokemon or movesets?
  9. Chipndip

    Chipndip

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    1) Priority Safeguard.
    2) Priority Brave Bird.
    3) Slurpuff.
    4) Berries.
    5) Fake Out combos.
    6) Pray for a miss in the right places.
  10. SoulRed12

    SoulRed12

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    Is Slurpuff actually viable in VGC?
  11. Chipndip

    Chipndip

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    Verlisify would say yes.

    So grains of salt all over the place, yes?

    Nah nah nah, I'm jking. Cybertron Zheng showed a vid where he struggled against one because he didn't know what was up. It also has access to a pretty nice move pool and decent bulk. Thunderbolt and Flamethrower out of the gillie can catch a Gyarados or a Steel-type by surprise. So, it's not the first place I'd look for a team addition, but it can protect your entire team from sleep by itself + its move pool isn't too shabby either. You'll have to build into bulk over speed though.

    Edit: I was somewhat joking about before. Just don't look to Verlisify for answers on how to use this thing. You want to use the surprise factor to your advantage quickly if you're running this thing.
    Last edited: Apr 27, 2014
  12. SoulRed12

    SoulRed12

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    Haha. If I use it then I never have to worry about MKhan again :)
    Thanks for the response.

    Here's another, probably more difficult question.
    What's a good, viable option to deal with Aegislash? I try to predict Kings Shield and burn it, but that doesn't help because almost every single one I've encountered is fully special (shadow ball and flash cannon).
  13. Cinaclov

    Cinaclov

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    Burning it is good, even if it's not a physical variant, as it's something it can only block with Substitute and causes consistent damage even if they do manage to get a Sub up afterward. Leechseed works in a similar way. Otherwise I'd say it's simply about predicting and hitting with a powerful attack when its guard is down (ideally using moves without physical contact to ease the pain of a misprediction). Earthquake, Flamethrower/Overheat, Shadow Ball and Dark Pulse are all usually good bets from my experience.


    My own question, it's not strictly about the game but is about the VGC. On the Global Link site you can view rankings for Pokémon usage within link battles as well as current Trainer Rankings for the Battle Spot. You can organise those Trainer Rankings by country. Does anyone know if you can do the same for Pokémon usage (organise those by country to see what people in specific parts of the world are using)? I've had a quick experiment and it doesn't seem to make any difference, but then again Garchomp, Kangaskhan, Talonflame etc are incredibly popular so it's possible it is changing, just the top used are the same everywhere and I'm not seeing it. Anyone know for certain?
    Last edited: Apr 27, 2014
  14. Chipndip

    Chipndip

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    They're fully special BECAUSE of those burns. Physical is outdated. You have these options:

    1) Get some super-effective special attacks.
    2) Taunt.
    3) Foul Play when it's in Sword Mode.
    4) Put it to sleep.

    Also, slight typo from before. Fire on Slurpuff is for Steel-types, not for Fire-types...xD
  15. shack

    shack

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    Are Baby-Doll Eyes and/or Charm viable in the current meta? Would it be worth using a quick pokemon to weaken a physical threat or is all of the priority going around too overwhelming?
  16. Mr.E

    Mr.E im the best
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    Charm is already a semi-common move on Meowstic as an alternative to Reflect. Personally I've found Umbreon to be surprisingly useful as well. Baby-Doll Eyes is a little too weak I'd think.
  17. 4jusher

    4jusher

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    Hey, i was just wondering how much the battle simulator is representative of the actual metagame.
  18. Galladium

    Galladium Banned deucer.

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    The VGC is doubles, right?
  19. mattj

    mattj blatant Nintendo fanboy

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    It really depends. Rated Special is a much better guage, but it won't be around for much longer. Showdown is representative, but its a much smaller sample size, for now.
    Yes.
  20. 4jusher

    4jusher

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    What is the viability of running 2 megas on a vgc team? I was thinking of using both a charizard Y and MKang just because of how different they are. Is it worth it, or should i find another poke?
  21. Onicon

    Onicon

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    Two Mega Pokemon allows you to be much more flexible with your team setups as long as you are not left with a gaping hole that cannot be avoided without picking two megas. A bad example is a friend of ours who had Mawile and Charizard. Mawile was his only solid answer to Trick Room while Charizard was the only one who can check Rotom-W in that team, which came to bite him in the ass once he had to face a semi TR team with Rotom-W.
    We recommend you not to use two megas unless you are 100% sure that there is no situation you would need both.
  22. Mr.E

    Mr.E im the best
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    Or, of course, you can just use mons that don't need to go Mega. Both Charizard and especially Mawile really need to go Mega to be useful. Something like Charizard + Venusaur, where Venusaur is a pretty decent base pokemon with Chlorophyll to take advantage of weather and a great Mega in the event you don't want to bring Charizard to a battle, is fine.
  23. bwebber

    bwebber

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    That sounds more like a case of bad team composition overall than Mawile + Charizard being a bad double mega combo. Those two have wildly different counters, and I've definitely lost my fair share of games to them because I guessed wrong on which mega would be brought to the match.
  24. Karxrida

    Karxrida Nonexistent
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    Are there any sample teams that a new player can use like those found on the Doubles forum?
  25. Chipndip

    Chipndip

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    Actually, two megas limit your options.

    The reason being is that you lose your item slot + many GREAT megas really suck when they aren't megas (Kanga, Charizard, Mawile, Manectric) or suck if they're built to go mega and don't. With that said, the BEST scenario to use two megas in is when they play vastly different roles on a team that can function properly with 3 pokes and one or the other of them, as you said. However, unlike as you said, it doesn't really expand horizons. It actually limits them a tad and makes people more predictable.

    Example: That guy has a Mega Mawile and a Kangaskhan, while I have a Bisharp and a Salamence. He doesn't want to give me free boosts before getting burned by Fire Blast, so he's gonna use Mega Kanga.

    or

    That guy has Char Y and Mega Mawile. I'm using Trick Room, so OBVIOUSLY he's gonna use Mawile to take advantage of the field effect while it's up.

    It's easier to tell who's gonna do what when there's two mega options in the team preview.

    It's easy to see if you compare their team to yours real fast. What would they be scared of more? What would YOU be scared of more? Those criteria usually decide it rather easily. And, if there's Kanga, expect Kanga in most cases unless you have like...a crap ton of Intimidate and WoW users.


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