Project Victim of the Week

Deleted User 241617

Banned deucer.
Hard Counter:



Tangrowth (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def /8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Earthquake

Tangrowth can switch into any attack easily and always 2hkos with eq. it can use knock off to take away exca's lo and make it even weaker, and giga drain helps as a form of recovery. Because of regen it can switch in and out loads of times.

Calcs:
252+ Atk Life Orb Excadrill Iron Head vs. 248 HP / 252+ Def Tangrowth: 121-142 (30 - 35.2%) -- guaranteed 3HKO after Stealth Rock and sandstorm damage

0 Atk Tangrowth Earthquake vs. 0 HP / 4 Def Excadrill: 216-256 (59.8 - 70.9%) -- guaranteed 2HKO
Tangrowth is only a check as it can't switch into an Iron Head and KO Excadrill before Tangrowth gets KOed.
 
(Hard) Check

Slowbro


(Will insert pic when I'm not on my phone)

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Foul Play / Psyshock
- Thunder Wave
- Slack Off

Taking 41.6-48.7% from LO EQ, with reliable recovery in both Slack Off and Regenerator, Slowbro can reliably check Excadrill multiple times throughout a match, healing off any damage taken with Slack Off as Exca eats up sand turns and chips away at its health thanks to Life Orb. It's listed as a check rather than a counter because with rocks down and sand up, switching into an EQ gives Excadrill a decent chance at a 2HKO, but if the field is free of rocks or it switches in on any of Drill's other moves, it will always miss the 2HKO and be able to Slack Off or hit back hard with Scald (which does 68.1-80.3% even when uninvested).

Best of all, thanks to Regenerator, if Drill switches out after hitting Bro on the switch to mess you up again later, you can usually guarantee returning at or close to full health - and that's something few checks can boast.
reserving slowbro

if i don't do it by tuesday notify me lol
 


Check:
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge

Garchomp seems to be the perfect poke for the job. Earthquake is Garchomp's main STAB and after it gets the Sand Force boost, it can easily OHKO Excadrill with Earthquake. It can also OHKO TTar easily with Earthquake.

252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Garchomp: 251-296 (70.3 - 82.9%) -- guaranteed 2HKO

252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Garchomp: 200-238 (56 - 66.6%) -- guaranteed 2HKO

252+ Atk Life Orb Excadrill Rock Slide vs. 0 HP / 0 Def Garchomp: 62-74 (17.3 - 20.7%) -- possible 5HKO


4+ Atk Garchomp Earthquake vs. 0 HP / 4 Def Excadrill: 446-528 (123.5 - 146.2%) -- guaranteed OHKO

252 SpA Garchomp Fire Blast vs. 0 HP / 0 SpD Excadrill: 248-292 (68.6 - 80.8%) -- guaranteed 2HKO
 
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Reserving a Politoed as a Hard Check
I second this pick as it directly renders Sand Rush mute thanks to Drizzle.

As for a second pick, I'll apologize in advance if someone already recommended this earlier:


Gourgeist XL @ Leftovers CHECK
EV: 252 HP / 252 Def / 4 Atk
Ability: Frisk
Impish Nature (+Def,-SpA)
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Seed Bomb

This guy acts as a spin blocker which is a major plus while also possessing access to utility moves in WoW and Leech Seed. Access to Shadow Sneak a plus to circumvent Sand Rush since this move is +1 with Seed Bomb providing a Strong STAB move.

Would show calcs but on my phone right now... will perform them later.

Apologies once again to anyone who might have posted this earlier... at leas mines is Shiny ^_^
 
Tangrowth is only a check as it can't switch into an Iron Head and KO Excadrill before Tangrowth gets KOed.
EDIT: Nvm I saw that as the pure physical variant not that AV one. Still him getting the knock off can make it much easier to wall so there is that.
 
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Hard Counter:



Tangrowth (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def /8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Earthquake

Tangrowth can switch into any attack easily and always 2hkos with eq. it can use knock off to take away exca's lo and make it even weaker, and giga drain helps as a form of recovery. Because of regen it can switch in and out loads of times.

Calcs:
252+ Atk Life Orb Excadrill Iron Head vs. 248 HP / 252+ Def Tangrowth: 121-142 (30 - 35.2%) -- guaranteed 3HKO after Stealth Rock and sandstorm damage

0 Atk Tangrowth Earthquake vs. 0 HP / 4 Def Excadrill: 216-256 (59.8 - 70.9%) -- guaranteed 2HKO

Thank you for writing up a thing for a REAL pokemon
 


Check:
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge

Garchomp seems to be the perfect poke for the job. Earthquake is Garchomp's main STAB and after it gets the Sand Force boost, it can easily OHKO Excadrill with Earthquake. It can also OHKO TTar easily with Earthquake.

252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Garchomp: 251-296 (70.3 - 82.9%) -- guaranteed 2HKO

252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Garchomp: 200-238 (56 - 66.6%) -- guaranteed 2HKO

252+ Atk Life Orb Excadrill Rock Slide vs. 0 HP / 0 Def Garchomp: 62-74 (17.3 - 20.7%) -- possible 5HKO


4+ Atk Garchomp Earthquake vs. 0 HP / 4 Def Excadrill: 446-528 (123.5 - 146.2%) -- guaranteed OHKO

252 SpA Garchomp Fire Blast vs. 0 HP / 0 SpD Excadrill: 248-292 (68.6 - 80.8%) -- guaranteed 2HKO
Garchomp getting 2HKOed by either Excadrill's STAB moves makes it a not very reliable check, as it gets outsped in sand (even if it was non-mega, jolly and holding a Choice Scarf).
 
Garchomp getting 2HKOed by either Excadrill's STAB moves makes it a not very reliable check, as it gets outsped in sand (even if it was non-mega, jolly and holding a Choice Scarf).
To be fair he calced with Garchomp and not the mega form which is far bulkier
 
Reserving a Politoed as a Hard Check

Politoed @ Damp Rock
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis

OK, basic Rain Politoed set, nothing special. The one thing it's good at is bringing the rain no matter what happens. This renders Exca's ability useless (if you hadn't figured it out by now :P). Also with the Special movepool of some god (Although it's base SpA is only 90) it hurts Excadrill, a lot. Let's do some calcs shall we :)

252+ SpA Politoed Hydro Pump vs. 0 HP / 0 SpD Excadrill in Rain: 656-774 (181.7 - 214.4%) -- guaranteed OHKO
252+ SpA Politoed Hydro Pump vs. 0 HP / 0 SpD Excadrill: 438-516 (121.3 - 142.9%) -- guaranteed OHKO


(You know, now I actually think I should have made this a counter and not a check, but Politoed is so rare and only in Rain Dance teams so..)
So as you can see in the Damage Calcs that even without rain, a Hydro Pump coming from this Politoed is an OHKO.
Therefore, Politoed is a Hard Check.
 

Politoed @ Damp Rock
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis

OK, basic Rain Politoed set, nothing special. The one thing it's good at is bringing the rain no matter what happens. This renders Exca's ability useless (if you hadn't figured it out by now :P). Also with the Special movepool of some god (Although it's base SpA is only 90) it hurts Excadrill, a lot. Let's do some calcs shall we :)

252+ SpA Politoed Hydro Pump vs. 0 HP / 0 SpD Excadrill in Rain: 656-774 (181.7 - 214.4%) -- guaranteed OHKO
252+ SpA Politoed Hydro Pump vs. 0 HP / 0 SpD Excadrill: 438-516 (121.3 - 142.9%) -- guaranteed OHKO


(You know, now I actually think I should have made this a counter and not a check, but Politoed is so rare and only in Rain Dance teams so..)
So as you can see in the Damage Calcs that even without rain, a Hydro Pump coming from this Politoed is an OHKO.
Therefore, Politoed is a Hard Check.
Although removing Excadrill's sand is a really cool attribute, I don't know if I would qualify Politoed as a hard check. For one, you are still outsped in rain. (197 v 275 speed)

252+ Atk Mold Breaker Excadrill Earthquake vs. 172 HP / 0 Def Politoed: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO

And then Excadrill can wallop you with EQ. If the user goes for Iron Head instead (25.5 - 30.4%), you have a decent chance of staying alive (though at very low HP and consider it dead if SR is one the field, which is considered part of being a hard check). If the user goes for Rock Slide, you're also a goner. Basically on if it uses Rapid Spin will you be okay.

So, we've established that Politoed can't revenge kill. It definitely can't counter. I'm not even sure if I'd qualify this as shaky check. The only thing it really does is remove sand and open up a RK for a partner.
 
Although removing Excadrill's sand is a really cool attribute, I don't know if I would qualify Politoed as a hard check. For one, you are still outsped in rain. (197 v 275 speed)

252+ Atk Mold Breaker Excadrill Earthquake vs. 172 HP / 0 Def Politoed: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO

And then Excadrill can wallop you with EQ. If the user goes for Iron Head instead (25.5 - 30.4%), you have a decent chance of staying alive (though at very low HP and consider it dead if SR is one the field, which is considered part of being a hard check). If the user goes for Rock Slide, you're also a goner. Basically on if it uses Rapid Spin will you be okay.

So, we've established that Politoed can't revenge kill. It definitely can't counter. I'm not even sure if I'd qualify this as shaky check. The only thing it really does is remove sand and open up a RK for a partner.
If the user changes the set to a Choice Scarf Politoed, then it will always win vs Excadrill
 
252+ Atk Mold Breaker Excadrill Earthquake vs. 172 HP / 0 Def Politoed: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO
That calc is not taking Life Orb into account. With it, Exca always 2HKOs with Iron Head + EQ (it even has a chance of 2HKO with RAPID SPIN and EQ).
 
Although removing Excadrill's sand is a really cool attribute, I don't know if I would qualify Politoed as a hard check. For one, you are still outsped in rain. (197 v 275 speed)

252+ Atk Mold Breaker Excadrill Earthquake vs. 172 HP / 0 Def Politoed: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO

And then Excadrill can wallop you with EQ. If the user goes for Iron Head instead (25.5 - 30.4%), you have a decent chance of staying alive (though at very low HP and consider it dead if SR is one the field, which is considered part of being a hard check). If the user goes for Rock Slide, you're also a goner. Basically on if it uses Rapid Spin will you be okay.

So, we've established that Politoed can't revenge kill. It definitely can't counter. I'm not even sure if I'd qualify this as shaky check. The only thing it really does is remove sand and open up a RK for a partner.
As per the SmogIssue 32:

"Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.

Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax"

Later in that article it defines a free switch as:

"If a Pokémon gets a "free switch" in, that means it gets to enter the field without the opponent being able to immediately make a move on it. For example, a common way that you get a free switch is after one of your Pokémon faints; your next Pokémon is allowed to enter the field without immediately being attacked."

With that being said the Physically Defensive Politoed set (which is the one that I actually thought people were referring to) serves this purpose:

Politoed @ Damp Rock
EV: 248 HP / 252 Def / 8 SpA
Ability: Drizzle
Bold Nature
- Scald
- Toxic
- Perish Song
- Encore


Here are some Calcs:

Excadrill's Moves (select one to show detailed results)

Earthquake 54.3 - 64.2%
Iron Head 21.4 - 25.3%
Rock Slide 27.1 - 32.1%
Rapid Spin 7.5 - 8.8%


So if Politoed comes in on Rapid Spin, it can absorb a LO EQ afterwards and retaliate with:

8 SpA Politoed Scald vs. 0 HP / 0 SpD Excadrill in Rain: 342-404 (94.7 - 111.9%) -- 87.5% chance to OHKO after Stealth Rock


Therefore, Politoed has an 87.5% win expectancy in this situation and WITHOUT Stealth Rock has a 68.8% win expectancy.

Therefore not a counter; but definetly a hard check as it would effectively force Excadrill out as Sand offense doesn't want to lost their sand sweeper like this.
 
As per the SmogIssue 32:

"Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
I think here is a clash of definitions. If you look at the beginning of this thread, you will find this definition for a check:

"Pokémon A checks Pokémon B if Pokémon A can win every time when switching into at least one of Pokemon B's attacks, without factoring in hax."
 
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Rafael J. Feliciano
I think you meant counter : "Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
That or the definition is correct without the worst case scenario part.

Also I wanted to give that EV spread :P. My bad.
Although, the Scald should be replaced by Hydro Pump so it's a OHKO.
 
If think here is a clash of definitions. If you look at the beginning of this thread, you will find this definition for a check:

"Pokémon A checks Pokémon B if Pokémon A can win every time when switching into at least one of Pokemon B's attacks, without factoring in hax."
Rafael J. Feliciano
I think you meant counter : "Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
That or the definition is correct without the worst case scenario part.

Also I wanted to give that EV spread :P. My bad.
Although, the Scald should be replaced by Hydro Pump so it's a OHKO.
If there was a clash of definitions I apologize for it.

Here is the link for anyone else reading it:

http://www.smogon.com/smog/issue32/checks-and-counters

As you can see I simply copy and pasted the text. So if anything, perhaps the definition has been modified since Smog 32? Can someone provide clarity into this?

Also, to Glaedrix, I really wanted to say Counter but the fact of the matter is that Physically Defensive Politoed, at least in my experience doesn't even get as much play as it used to. Perhaps this will change in the coming days or weeks (RMT Theme Alert!) but until then, I don't know how viable this particular set would be. Also Hydro Pump does guarantee a OHKO, but the point of a Defensive minded pokémon is to induce a situation where it either accomplishes one of two things:

1. Induce a status that causes residual damage to the opponent AND has the bulk and/or moveset to stall it out

OR

2. Induce a status that cripples the opponent's capabilities, whether it be T-Wave to cut speed in half and potentially interrupt a sweep or burn a physical sweeper through either WoW or a burn-inducing attack.

Politoed can accomplish either of those depending on whether the mon is a Steel or Poison type and a Physically Defensive mon normally wouldn't stay in on a Special Attacker like Keldeo, Lati@s, etc unless it has INSANELY natural Special Bulk to begin with like Eviolite Chansey. Something that an univested SpD Politoed does not qualify as.

To FullLifeGames: You left out the part about free switches vs. manual switches. Granted the situation I presented is a manual switch, but that still doesn't take into account two things:

1. Prediction Ability of the opponent

AND

2. When Stealth Rock is out and Excadrill enters battle; this is really the ONLY time Politoed can manually switch into Excadrill at any point in the battle. Every other time, unless you have a Flying mon / Levitate User still on your bench; an opponent can simply fire off LO boosted EQs with impunity. Not a promising proposition in the least.
 
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Soft counter

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Ice Beam/Psyshock
- Toxic / Thunder Wave
- Slack Off

Standard max physical bulk slowbro
Scald for stab and burn spreading
slack off recovery
Icebeam/psyshock both have uses. Ice beam for dragons and grass. Psyshock hits fighting types, waters and venu hard.
Toxic if you want to damage things. thunderwave helps other pokes of yours clean late game.

Calcs:
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 252+ Def Slowbro: 164-192 (41.7 - 48.8%) -- 19.9% chance to 2HKO after Stealth Rock and Leftovers recovery

Can usually stomach two eqs even with SR. Without, you are fine and can slack off damage.

You are in trouble tho if there is Sand or spikes tho:
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 252+ Def Slowbro: 164-192 (41.7 - 48.8%) -- 82.8% chance to 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery
Crits also provide trouble

In return tho you can: 0 SpA Slowbro Scald vs. 0 HP / 0 SpD Excadrill: 246-290 (68.1 - 80.3%)

So long as no excessive hazards you should be able to counter, but is shaky if you think i should go check let me know
 

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Hard Counter:
Introducing(Super niche) Rotom-Mow! Hopefully no one posted this yet I checked all the pages...


SCREW U EXCA @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Rest/Pain Split
- Leaf Storm
- Volt Switch

Switch in on Excadrill. Watch Rock Slide do something pitiful damage...
252+ Atk Life Orb Excadrill Rock Slide vs. 252 HP / 252+ Def Rotom-C: 83-99 (27.3 - 32.5%) -- 79% chance to 3HKO after Stealth Rock
Burn or Volt Switch out of a predicted switch, although people might not even expect WoW cause like no one uses this thing...
When he thinks he will kill you...Rest goes back to full HP and if he is burned then you wall forever, if you don't want Rest, Pain Split is probs ok too.
0 SpA Rotom-C Leaf Storm vs. 0 HP / 0 SpD Excadrill: 207-244 (57.3 - 67.5%) -- guaranteed 2HKO
Really reliable counter to Exca, even with hax his Sand probably would have run out by the time he kills you,but kind of not good at doing anything else...
Just kidding, this guy actually isn't as bad as you might think vs Rotom-W. I can come in on Breloom with muh Spore immunity while also threatening WoW, something Rotom-W is too scared to do. I also troll Ferrothorn hard. The best advantage is you hit Rotom-W hard, the mon that is supposed to outclass you.

BTW, Reserving Eelektross as a Check.
 
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Check


Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave

A lot of the obvious stuff that beats Excadrill has been stated already, so here's something a little out of left field. Defensive Porygon2 can take pretty much anything Excadrill throws at it, being 3HKOed at worst by its moves. It does meh damage back, but between stalling for Life Orb recoil damage with Recover and chip damage with Ice Beam, eventually you'll wear down Excadrill (or stall out the sand, making Excadrill much less threatening). As an added bonus, copying Sand Rush with Trace makes you take no damage from sandstorm, increasing your ability to tank hits.

Calcs
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Eviolite Porygon2: 125-148 (33.4 - 39.5%) -- guaranteed 3HKO
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Eviolite Porygon2: 99-118 (26.4 - 31.5%) -- guaranteed 4HKO


0 SpA Porygon2 Ice Beam vs. 0 HP / 0 SpD Excadrill: 96-114 (26.5 - 31.5%) -- guaranteed 4HKO

Porygon2 can also run Foul Play over Thunder Wave in order to more reliably deal with Excradrill, as Foul Play reliably 2HKOs Excadrill (48.4 - 57.3% damage, which is enough with LO recoil or rocks damage). It also has the added benefit of letting you still beat Excadrill most of the time if it Swords Dances on the switch. HP Fire is another option to deal with Excadrill a bit better, but it honestly doesn't really up your damage too much (turns your 4HKO into a 3HKO) so it's probably not worth running over Thunder Wave unless you really have problems with Scizor and Ferrothorn. You also should probably have some sort of backup plan when dealing with Excadrill, since Porygon2 is not a super hard check, due to the fact that you can be haxed to death by Iron Head. If you come in on an Earthquake, then get flinched by an Iron Head, the next Earthquake has a decent chance of fainting you. But in any other situation, you should be fine.
 
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Deleted User 241617

Banned deucer.
Check


Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave

A lot of the obvious stuff that beats Excadrill has been stated already, so here's something a little out of left field. Defensive Porygon2 can take pretty much anything Excadrill throws at it, being 3HKOed at worst by its moves. It does meh damage back, but between stalling for Life Orb recoil damage with Recover and chip damage with Ice Beam, eventually you'll wear down Excadrill (or stall out the sand, making Excadrill much less threatening). As an added bonus, copying Sand Rush with Trace makes you take no damage from sandstorm, increasing your ability to tank hits.

Calcs
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Eviolite Porygon2: 125-148 (33.4 - 39.5%) -- guaranteed 3HKO
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Eviolite Porygon2: 99-118 (26.4 - 31.5%) -- guaranteed 4HKO


0 SpA Porygon2 Ice Beam vs. 0 HP / 0 SpD Excadrill: 96-114 (26.5 - 31.5%) -- guaranteed 4HKO

Porygon2 can also run HP Fire over Thunder Wave to deal with Excadrill a bit better, but it honestly doesn't really up your damage too much (turns your 4HKO into a 3HKO) so it's probably not worth running over Thunder Wave unless you really have problems with Scizor and Ferrothorn. You also should probably have some sort of backup plan when dealing with Excadrill, since Porygon2 is not a super hard check, due to the fact that you can be haxed to death by Iron Head. If you come in on an Earthquake, then get flinched by an Iron Head, the next Earthquake has a decent chance of fainting you. But in any other situation, you should be fine.
You could also consider Foul Play as it almost always 2HKOs Excadrill, and always with Stealth Rocks up. Even if the opposing Excadrill uses Swords Dance you can acually almost always OHKO
 

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