Reserving Mega Venusaur
Counter
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: NaN Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder / Leech Seed / Toxic
Mega-Venusaur can easily come in on any of Lopunnys moves and avoid the 2HKO, even with rocks up! It can then proceed to either put the ninja bunny to sleep, throw some seeds at it, or toxic stall it to death. The last slot is up to personal preference, Sleep Powder works better on more offensive teams, and leech seed and Toxic work better on more stall orientated teams, where your team will make better use of the passive damage.
However, It can only switch in safely once, as Return/Frustration is a guaranteed 3HKO with Rocks up, so if Lopunny switches out you might be in a bit of trouble (although this is true for every check/counter to anything really). But Venusaur should have recovered some health in one way or another in that turn anyway, so this makes Mega Venusaur a pretty safe Counter
Calcs:
Lopunny
252 Atk Lopunny Frustration vs. 252 HP / 240+ Def Mega Venusaur: 109-129 (29.9 - 35.4%) -- guaranteed 3HKO after Stealth Rock
252 Atk Lopunny High Jump Kick vs. 252 HP / 240+ Def Mega Venusaur: 69-81 (18.9 - 22.2%) -- 0.3% chance to 4HKO after Stealth Rock
252 Atk Lopunny Ice Punch vs. 252 HP / 240+ Def Thick Fat Mega Venusaur: 54-64 (14.8 - 17.5%) -- possible 5HKO after Stealth Rock
Venusaur
0 SpA Mega Venusaur Giga Drain vs. 0 HP / 0 SpD Lopunny: 100-118 (36.9 - 43.5%) -- guaranteed 3HKO
0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Lopunny: 118-141 (43.5 - 52%) -- 14.1% chance to 2HKO
Counter
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: NaN Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder / Leech Seed / Toxic
Mega-Venusaur can easily come in on any of Lopunnys moves and avoid the 2HKO, even with rocks up! It can then proceed to either put the ninja bunny to sleep, throw some seeds at it, or toxic stall it to death. The last slot is up to personal preference, Sleep Powder works better on more offensive teams, and leech seed and Toxic work better on more stall orientated teams, where your team will make better use of the passive damage.
However, It can only switch in safely once, as Return/Frustration is a guaranteed 3HKO with Rocks up, so if Lopunny switches out you might be in a bit of trouble (although this is true for every check/counter to anything really). But Venusaur should have recovered some health in one way or another in that turn anyway, so this makes Mega Venusaur a pretty safe Counter
Calcs:
Lopunny
252 Atk Lopunny Frustration vs. 252 HP / 240+ Def Mega Venusaur: 109-129 (29.9 - 35.4%) -- guaranteed 3HKO after Stealth Rock
252 Atk Lopunny High Jump Kick vs. 252 HP / 240+ Def Mega Venusaur: 69-81 (18.9 - 22.2%) -- 0.3% chance to 4HKO after Stealth Rock
252 Atk Lopunny Ice Punch vs. 252 HP / 240+ Def Thick Fat Mega Venusaur: 54-64 (14.8 - 17.5%) -- possible 5HKO after Stealth Rock
Venusaur
0 SpA Mega Venusaur Giga Drain vs. 0 HP / 0 SpD Lopunny: 100-118 (36.9 - 43.5%) -- guaranteed 3HKO
0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Lopunny: 118-141 (43.5 - 52%) -- 14.1% chance to 2HKO
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